redaeth

Adamma

Nov 12th, 2015
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  1. Name: Adamma Ibinenilion
  2.  
  3. Gender: Female
  4.  
  5. Race: African, unknown nationality
  6.  
  7. Age: 14
  8.  
  9. Fluff: Adamma was separated from her parents at very young age as they fled the dark continent's horrors. She largely doesn't know much about where she was born or what culture her parents came from but she collects what trinkets she can; though it is often an eclectic mix. One of those trinkets however was not all that it seemed and granted her the abilities of a master warrior gifted by the gods to defeat evil. Though most look at her funny when she claims her ancient art of combat is from the deep Saharan Jungles of yore.
  10.  
  11. Archetype: Mystic Martial
  12.  
  13. Status: [Health: 6(10)] [Ego: 11(15)] [Edge: 11(15)]
  14. Leg Wound (-10 to melee combat and movement, can not run)
  15.  
  16. Powers/Enhancements:
  17. [Primordial Dance]
  18. [Survivalist]
  19. [Spirit Communication - AFRICA]
  20.  
  21. Social:
  22. [Reputation] : Unknown
  23. [MARTIAL ARTS CLUB] : Member
  24. [Jiang Fu, 1st Year] : Acquaintance
  25. [Wasswa 'Rhodie' Amadi, 4th Year - Friend, Mentor] +5 to Martial Arts training.
  26. [Azzy, Necromantic Martial Artist, First Year, Sparring Buddy, Friend]
  27. [Krieg, Tin Man Cyborg type, wants to hurt Jenni, acquaintance\budding friend]
  28. [Gwen, Some sorta distance fighter from her looks. Shared a drink with her once, friend of a friend? ]
  29. [Jenni, Bitch, Beat up Azzy, Enemy until proven otherwise]
  30.  
  31. Equipment & Things:
  32. [Personal Quarters - Spartan]
  33. [Tac Vest]
  34. [1st Year Uniform][Collection of Trinkets]
  35. [Academy Studies Tablet - 1st Year]
  36. [+10 Credits]
  37.  
  38. Bonuses/Eccentricities:
  39.  
  40. Daughter of Africa - A passing sage once paused to tell you that Africa would never allow you to die. Maybe leaving wasn't that great of an idea, but you still heal really, really quickly. Regenerate an additional 2 hp per week, and 1 hp per combat turn.
  41.  
  42. Hard Enough Life - Being essentially an orphan doesn't have many perks. In fact, it can really damage your ego when jerks remind you. Take an additional point of EGO damage for every 2 points normally taken.
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