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  1. ==========
  2. VULKANINFO
  3. ==========
  4.  
  5. Vulkan Instance Version: 1.2.202
  6.  
  7.  
  8. Instance Extensions: count = 18
  9. ===============================
  10. VK_EXT_acquire_xlib_display : extension revision 1
  11. VK_EXT_debug_report : extension revision 10
  12. VK_EXT_debug_utils : extension revision 2
  13. VK_EXT_direct_mode_display : extension revision 1
  14. VK_EXT_display_surface_counter : extension revision 1
  15. VK_KHR_device_group_creation : extension revision 1
  16. VK_KHR_display : extension revision 23
  17. VK_KHR_external_fence_capabilities : extension revision 1
  18. VK_KHR_external_memory_capabilities : extension revision 1
  19. VK_KHR_external_semaphore_capabilities : extension revision 1
  20. VK_KHR_get_display_properties2 : extension revision 1
  21. VK_KHR_get_physical_device_properties2 : extension revision 2
  22. VK_KHR_get_surface_capabilities2 : extension revision 1
  23. VK_KHR_surface : extension revision 25
  24. VK_KHR_surface_protected_capabilities : extension revision 1
  25. VK_KHR_wayland_surface : extension revision 6
  26. VK_KHR_xcb_surface : extension revision 6
  27. VK_KHR_xlib_surface : extension revision 6
  28.  
  29. Layers: count = 5
  30. =================
  31. VK_LAYER_NV_optimus (NVIDIA Optimus layer) Vulkan version 1.2.186, layer version 1:
  32. Layer Extensions: count = 0
  33. Devices: count = 1
  34. GPU id = 0 (NVIDIA GeForce RTX 2080 Ti)
  35. Layer-Device Extensions: count = 0
  36.  
  37. VK_LAYER_VALVE_steam_fossilize_32 (Steam Pipeline Caching Layer) Vulkan version 1.2.136, layer version 1:
  38. Layer Extensions: count = 0
  39. Devices: count = 1
  40. GPU id = 0 (NVIDIA GeForce RTX 2080 Ti)
  41. Layer-Device Extensions: count = 0
  42.  
  43. VK_LAYER_VALVE_steam_fossilize_64 (Steam Pipeline Caching Layer) Vulkan version 1.2.136, layer version 1:
  44. Layer Extensions: count = 0
  45. Devices: count = 1
  46. GPU id = 0 (NVIDIA GeForce RTX 2080 Ti)
  47. Layer-Device Extensions: count = 0
  48.  
  49. VK_LAYER_VALVE_steam_overlay_32 (Steam Overlay Layer) Vulkan version 1.2.136, layer version 1:
  50. Layer Extensions: count = 0
  51. Devices: count = 1
  52. GPU id = 0 (NVIDIA GeForce RTX 2080 Ti)
  53. Layer-Device Extensions: count = 0
  54.  
  55. VK_LAYER_VALVE_steam_overlay_64 (Steam Overlay Layer) Vulkan version 1.2.136, layer version 1:
  56. Layer Extensions: count = 0
  57. Devices: count = 1
  58. GPU id = 0 (NVIDIA GeForce RTX 2080 Ti)
  59. Layer-Device Extensions: count = 0
  60.  
  61. Presentable Surfaces:
  62. =====================
  63. GPU id : 0 (NVIDIA GeForce RTX 2080 Ti):
  64. Surface types: count = 2
  65. VK_KHR_xcb_surface
  66. VK_KHR_xlib_surface
  67. Formats: count = 2
  68. SurfaceFormat[0]:
  69. format = FORMAT_B8G8R8A8_UNORM
  70. colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
  71. SurfaceFormat[1]:
  72. format = FORMAT_B8G8R8A8_SRGB
  73. colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
  74. Present Modes: count = 3
  75. PRESENT_MODE_FIFO_KHR
  76. PRESENT_MODE_FIFO_RELAXED_KHR
  77. PRESENT_MODE_IMMEDIATE_KHR
  78. VkSurfaceCapabilitiesKHR:
  79. -------------------------
  80. minImageCount = 2
  81. maxImageCount = 8
  82. currentExtent:
  83. width = 256
  84. height = 256
  85. minImageExtent:
  86. width = 256
  87. height = 256
  88. maxImageExtent:
  89. width = 256
  90. height = 256
  91. maxImageArrayLayers = 1
  92. supportedTransforms: count = 1
  93. SURFACE_TRANSFORM_IDENTITY_BIT_KHR
  94. currentTransform = SURFACE_TRANSFORM_IDENTITY_BIT_KHR
  95. supportedCompositeAlpha: count = 1
  96. COMPOSITE_ALPHA_OPAQUE_BIT_KHR
  97. supportedUsageFlags: count = 6
  98. IMAGE_USAGE_TRANSFER_SRC_BIT
  99. IMAGE_USAGE_TRANSFER_DST_BIT
  100. IMAGE_USAGE_SAMPLED_BIT
  101. IMAGE_USAGE_STORAGE_BIT
  102. IMAGE_USAGE_COLOR_ATTACHMENT_BIT
  103. IMAGE_USAGE_INPUT_ATTACHMENT_BIT
  104. VkSurfaceCapabilities2EXT:
  105. --------------------------
  106. supportedSurfaceCounters:
  107. None
  108. VkSurfaceProtectedCapabilitiesKHR:
  109. ----------------------------------
  110. supportsProtected = false
  111.  
  112.  
  113.  
  114. Device Groups:
  115. ==============
  116. Group 0:
  117. Properties:
  118. physicalDevices: count = 1
  119. NVIDIA GeForce RTX 2080 Ti (ID: 0)
  120. subsetAllocation = 0
  121.  
  122.  
  123.  
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