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- ==========
- VULKANINFO
- ==========
- Vulkan Instance Version: 1.2.202
- Instance Extensions: count = 18
- ===============================
- VK_EXT_acquire_xlib_display : extension revision 1
- VK_EXT_debug_report : extension revision 10
- VK_EXT_debug_utils : extension revision 2
- VK_EXT_direct_mode_display : extension revision 1
- VK_EXT_display_surface_counter : extension revision 1
- VK_KHR_device_group_creation : extension revision 1
- VK_KHR_display : extension revision 23
- VK_KHR_external_fence_capabilities : extension revision 1
- VK_KHR_external_memory_capabilities : extension revision 1
- VK_KHR_external_semaphore_capabilities : extension revision 1
- VK_KHR_get_display_properties2 : extension revision 1
- VK_KHR_get_physical_device_properties2 : extension revision 2
- VK_KHR_get_surface_capabilities2 : extension revision 1
- VK_KHR_surface : extension revision 25
- VK_KHR_surface_protected_capabilities : extension revision 1
- VK_KHR_wayland_surface : extension revision 6
- VK_KHR_xcb_surface : extension revision 6
- VK_KHR_xlib_surface : extension revision 6
- Layers: count = 5
- =================
- VK_LAYER_NV_optimus (NVIDIA Optimus layer) Vulkan version 1.2.186, layer version 1:
- Layer Extensions: count = 0
- Devices: count = 1
- GPU id = 0 (NVIDIA GeForce RTX 2080 Ti)
- Layer-Device Extensions: count = 0
- VK_LAYER_VALVE_steam_fossilize_32 (Steam Pipeline Caching Layer) Vulkan version 1.2.136, layer version 1:
- Layer Extensions: count = 0
- Devices: count = 1
- GPU id = 0 (NVIDIA GeForce RTX 2080 Ti)
- Layer-Device Extensions: count = 0
- VK_LAYER_VALVE_steam_fossilize_64 (Steam Pipeline Caching Layer) Vulkan version 1.2.136, layer version 1:
- Layer Extensions: count = 0
- Devices: count = 1
- GPU id = 0 (NVIDIA GeForce RTX 2080 Ti)
- Layer-Device Extensions: count = 0
- VK_LAYER_VALVE_steam_overlay_32 (Steam Overlay Layer) Vulkan version 1.2.136, layer version 1:
- Layer Extensions: count = 0
- Devices: count = 1
- GPU id = 0 (NVIDIA GeForce RTX 2080 Ti)
- Layer-Device Extensions: count = 0
- VK_LAYER_VALVE_steam_overlay_64 (Steam Overlay Layer) Vulkan version 1.2.136, layer version 1:
- Layer Extensions: count = 0
- Devices: count = 1
- GPU id = 0 (NVIDIA GeForce RTX 2080 Ti)
- Layer-Device Extensions: count = 0
- Presentable Surfaces:
- =====================
- GPU id : 0 (NVIDIA GeForce RTX 2080 Ti):
- Surface types: count = 2
- VK_KHR_xcb_surface
- VK_KHR_xlib_surface
- Formats: count = 2
- SurfaceFormat[0]:
- format = FORMAT_B8G8R8A8_UNORM
- colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
- SurfaceFormat[1]:
- format = FORMAT_B8G8R8A8_SRGB
- colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
- Present Modes: count = 3
- PRESENT_MODE_FIFO_KHR
- PRESENT_MODE_FIFO_RELAXED_KHR
- PRESENT_MODE_IMMEDIATE_KHR
- VkSurfaceCapabilitiesKHR:
- -------------------------
- minImageCount = 2
- maxImageCount = 8
- currentExtent:
- width = 256
- height = 256
- minImageExtent:
- width = 256
- height = 256
- maxImageExtent:
- width = 256
- height = 256
- maxImageArrayLayers = 1
- supportedTransforms: count = 1
- SURFACE_TRANSFORM_IDENTITY_BIT_KHR
- currentTransform = SURFACE_TRANSFORM_IDENTITY_BIT_KHR
- supportedCompositeAlpha: count = 1
- COMPOSITE_ALPHA_OPAQUE_BIT_KHR
- supportedUsageFlags: count = 6
- IMAGE_USAGE_TRANSFER_SRC_BIT
- IMAGE_USAGE_TRANSFER_DST_BIT
- IMAGE_USAGE_SAMPLED_BIT
- IMAGE_USAGE_STORAGE_BIT
- IMAGE_USAGE_COLOR_ATTACHMENT_BIT
- IMAGE_USAGE_INPUT_ATTACHMENT_BIT
- VkSurfaceCapabilities2EXT:
- --------------------------
- supportedSurfaceCounters:
- None
- VkSurfaceProtectedCapabilitiesKHR:
- ----------------------------------
- supportsProtected = false
- Device Groups:
- ==============
- Group 0:
- Properties:
- physicalDevices: count = 1
- NVIDIA GeForce RTX 2080 Ti (ID: 0)
- subsetAllocation = 0
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