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- # ====================================================
- # This is the main config to the plugin.
- # Edit this to your heart's content ,but if you mess something up ,its unpredictable what will happen!
- # Its wise to keep config file backups after doing major editings
- # ====================================================
- Misc:
- messages-prefix: '&9[&3E&bnchants&6+&9]'
- # ***//Set this to true AFTER you removed and readded this plugin!\\***
- # This timer checks all items from a player to see if he has one which had a custom enchant previously and it got removed.
- # In other words, if a player had an item with custom enchant and it got somehow removed and only the lore remains,
- # the item will be re-enchanted.
- # If you want to preserve a bit of lag, set this to false after you dont need this.
- enchant-timer: false
- Enchants:
- # This will enable/disable enchants in enchanting table.
- # NOTE: those enchants can still be got from command /ve enchant!
- enabled-enchants:
- Auto-Speed: true
- Nightvision: true
- Venom: true
- Auto-Smelting: true
- Regain: true
- Rejuvination: true
- Waterbreathing: true
- Reinforced: true
- Slowness: true
- Regeneration: true
- Flight: true
- Auto-Jump: true
- Blindness: true
- Withering: true
- Quake: true
- Excavation: true
- LifeLeech: true
- 'Poison Arrows': true
- 'Withered Arrows': true
- 'Flashing Arrows': true
- Soulbound: true
- 'Ice Aspect': true
- Lucky: true
- Beheading: true
- Life: false
- # These are the chances that each of these enchants will appear. The higher the number ,the higher the chance.
- enchant-chances:
- Auto-Speed: 30
- Nightvision: 40
- Venom: 50
- Auto-Smelting: 20
- Regain: 60
- Rejuvination: 25
- Waterbreathing: 40
- Reinforced: 30
- Slowness: 45
- Regeneration: 30
- Flight: 10
- Auto-Jump: 30
- Blindness: 30
- Withering: 20
- Quake: 20
- Excavation: 25
- LifeLeech: 15
- 'Flashing Arrows': 25
- 'Withered Arrows': 15
- 'Poison Arrows': 30
- Soulbound: 15
- 'Ice Aspect': 15
- Lucky: 20
- Beheading: 25
- Life: 10
- # Entity damage enchants - are they for pvp or pve? [PVP,PVE,BOTH]
- fight-enchant-use:
- Venom: 'BOTH'
- Blindness: 'BOTH'
- Slowness: 'BOTH'
- Withering: 'BOTH'
- Quake: 'BOTH'
- LifeLeech: 'BOTH'
- 'Flashing Arrows': 'BOTH'
- 'Withered Arrows': 'BOTH'
- 'Poison Arrows': 'BOTH'
- 'Ice Aspect': 'BOTH'
- Beheading: 'BOTH'
- Lucky: 'BOTH'
- Excavation:
- # If this is false ,it will take away the same amount of durability as it broke blocks
- excavation-uses-random-durability: true
- # For every block broken by excavation enchants ,what is the % chance that it will use 1 durability?
- excavation-durability-rate: 50
- Beheading:
- # What are the chances for each level of beheading for a mob to drop its head?
- level-1-chance: 2
- level-2-chance: 4
- level-3-chance: 7
- Life:
- max-level: 1
- # if you set health per level to 1, player will get 0.5 extra hearts. 2 means they will get 1 heart per level ,and so on.
- health-per-level: 1
- # if you set this to true ,player wearing 3 armor pieces with Life I enchant will have 1.5 extra hearts (if health-per-level is 1).
- # Setting this to false means that no matter how much armor pieces with Life I player has equipped ,he will always have only 0.5 extra hearts.
- enchant-stacks-up: false
- Quake:
- quake-launches-players: false
- quake-falldamage-affects-players: false
- quake-falldamage: 10
- quake-durability-cost: 20
- quake-has-cooldown: true
- quake-cooldown: 20
- Regeneration:
- # regen-heal-rate is the chance that each regeneration enchant level will heal, here's how it works:
- # making it 6 (default), makes it a 6% chance that when you heal extra HP from full hunger while wearing a Regeneration I enchant.
- # if you're wearing a regeneration III enchant ,that chance goes up 3x. if you're wearing ,lets say ,boots and pants with
- # Regeneration II and chestplate with regeneration III ,the overal chance is regen-heal-rate * 7 (42%).
- regen-heal-rate: 6
- # This is the amount of extra HP you heal when wearing regeneration enchant and healing from full hunger
- # setting this to 1 (default) makes it so you heal one full heart at random chances (defined above by regen-heal-rate)
- regen-heal-amount: 1
- # ================ Misc configs below here ================
- # If you set this to true ,anvils ONLY WITH ITEMS THAT HAVE CUSTOM ENCHNATS will be disabled.
- disable-anvils: false
- # Set this to false if you want to disable the particle effects server-wide.
- particles-enabled: true
- # This is the minimal XP level required to get a custom enchant while enchanting.
- # The lower the level when enchanting an item, the less chances that a player will get it (max chances at level 30)
- # Default is 20 (it's best to keep it at that, except if you want to make it higher)
- required-level: 20
- # This is the general chance of getting a custom enchant.
- # Default is 45 (45% rate at level 30 enchanting)
- # For the curious ones: item will get a custom enchant when a random number with a cap of [130 - level used for enchanting] < or = enchanting-rate
- enchanting-rate: 45
- # This is the ratio/chance of more custom enchants appearing when enchanting the item.
- # The higher the number is, the more chances you get and more enchants will appear on the item.
- another-enchant-rate: 15
- # This being false means that armor enchants like nightvision, autospeed ,etc, will NOT work while a player is holding it in hand.
- armor-enchants-work-in-hand: false
- # This is the maximum number of custom enchants appearing on one item
- # If this number is less or equal 1, you can get max 1 enchant.
- max-custom-enchants: 4
- max-custom-enchants-on-book: 2
- # To make the plugin seem not so OP, you can enable bad enchants here. (eg. instability, heavy)
- # The bad enchant ratio is the chance that a bad enchant will appear with each enchanting.
- # NOTE: A bad enchant won't appear to items without custom enchants.
- enabled-bad-enchants: false
- bad-enchant-ratio: 40
- # If set to true, when enchanting an item ,it will have a tooltip briefly defining what the enchant does.
- # You can edit them in the config file enchant-tooltips.yml
- helpful-tooltips-enabled: true
- # This is the RARITY of some enchant effects - smaller the number ,higher the chance an enchant effect will be applied
- # Having 10 on poison III enchant will make every ~4th hit poison somebody
- poison-rarity: 20
- blindness-rarity: 30
- withering-rarity: 30
- slowness-rarity: 20
- lifeleech-rarity: 30
- arrow-poison-rarity: 18
- arrow-withered-rarity: 28
- arrow-flashing-rarity: 28
- ice-aspect-freeze-rarity: 20
- # Duration is in seconds ,how much you will be frozen in place.
- # Multiplier is how much times longer is the duration when enchant's level 2
- ice-aspect-freeze-duration: 2
- ice-aspect-freeze-level-multiplier: 2
- # lucky-amount is the max amount of extra XP a player can get from killed entity with Lucky enchant.
- # Multiplier is how much times more XP a player can get with level II Lucky enchant
- lucky-amount: 10
- lucky-level-multiplier: 1.5
- # Each amount is a half-a-heart
- lifeleech-heal-amount: 1
- # Change if Soulbound enchant dissapears off of a player when he dies.
- soulbound-enchant-dissapears-after-death: true
- # Rate at witch durability decays when equipped item with flight enchant. 100 = every 0.5 seconds -1 durability on item
- flight-durability-decay: 30
- rejuvination-durability-rate: 10
- instability-durability-rate: 9
- # Setting this to false will make it so that people cant damage other people with poison, withering ,etc., only other living entities.
- can-enchants-affect-people: true
- heavy-causes-mining-fatigue: true
- # ---END OF CONFIGS---
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