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- /*
- Starter serverDZ.cfg config file made by TheGamingChief
- Comments can be added by adding a "//" in front of a line.
- */
- // GLOBAL SETTINGS
- hostname = "Great Server Name"; // Server Name
- password = "123"; // Password for connection to the server
- passwordAdmin = "DontTellAnyoneThis"; // Password to become server admin
- logFile = "server_console.log"; // Tells DayZ server where the log file should go and what it should be named
- steamQueryPort = 27016; // default 27016, needs to be unique if multiple servers on same box
- maxPing= 500; // Max ping value until server kick the user (value in milliseconds)
- timeStampFormat = "Full"; // Format for timestamps in the .rpt file (value Full/Short)
- logAverageFps = 60; // Logs the average server FPS (value in seconds), needs to have -dologs launch parameter active
- logMemory = 60; // Logs the server memory usage (value in seconds), needs to have the -dologs launch parameter active
- logPlayers = 60; // Logs the count of currently connected players (value in seconds), needs to have the -dologs launch parameter active
- /*
- WELCOME MESSAGE ("message of the day")
- // It can be several lines, separated by comma
- // Empty messages "" will not be displayed at all but are only for increasing the interval
- */
- motd[] = {
- "Welcome to my server",
- "Don't be dick",
- "Have fun!"
- };
- motdInterval = 0;
- // JOINING RULES
- maxPlayers = 60; // Maximum amount of players
- loginQueueConcurrentPlayers=5; // Number of players concurrently processed during login process. Should prevent massive performance drop during connection when a lot of people are connecting in the same time.
- loginQueueMaxPlayers=500; // Maximum number of players that can wait in login queue
- verifySignatures = 2; // Verifies .pbos against .bisign files. (use only 2)
- forceSameBuild = 1; // Server will allow connection only to clients with same exe revision as server when active (value 0-1)
- // OTHER IMPORTANT SETTINGS
- disableVoN = 0; // Enable/disable voice over network (value 0-1)
- vonCodecQuality = 20; // Voice over network codec quality (values 0-30)
- enableDebugMonitor = 0; // Shows info about the character using a debug window in a corner of the screen (value 0-1) (update as of 3/14/2020, enabling this tends to break player inventory).
- respawnTime = 5; // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead
- disable3rdPerson=0; // Turn on/off 3rd person view for players on the particular server instance (value 0-1)
- disableCrosshair=0; // Turn on/off cross-hair on the particular server instance (value 0-1)
- serverTime="SystemTime"; // Server Start Time, initial ingame time of server. "SystemTime" means local time of machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
- serverTimeAcceleration=0; // Accelerated Time (value 0-24), this is a time multiplier for in-game time. In this case time would move 24 times faster than normal, an entire day would pass in one hour.
- serverTimePersistent=0; // Persistent Time (value 0-1), actual server time is saved to storage, so when active, next server start will use saved time value.
- guaranteedUpdates=1; // Communication protocol used with game server (use only number 1)
- instanceId = 1; // DayZ server instance id to identify number of instances per box and their storage folders with persistence files
- lootHistory = 1; // How many persistence history files should been kept by instance, number is looped over during save
- storeHouseStateDisabled = false; // Disable houses/doors persistence (value true/false), usable in case of problems with persistence
- storageAutoFix = 1; // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
- // MISSIONS CYCLE
- class Missions
- {
- class DayZ
- {
- template="dayzOffline.chernarusplus"; // First part is mission name, second part is used map
- };
- };
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