DE_Speedruns

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Dec 4th, 2023 (edited)
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  1. local CombatFramework = require(game:GetService("Players").LocalPlayer.PlayerScripts.CombatFramework)
  2. local Camera = require(game.ReplicatedStorage.Util.CameraShaker)
  3. Camera:Stop()
  4. coroutine.wrap(function()
  5. game:GetService("RunService").Stepped:Connect(function()
  6. if getupvalues(CombatFramework)[2]['activeController'].timeToNextAttack then
  7. getupvalues(CombatFramework)[2]['activeController'].timeToNextAttack = 0
  8. getupvalues(CombatFramework)[2]['activeController'].hitboxMagnitude = 25
  9. getupvalues(CombatFramework)[2]['activeController']:attack()
  10. end
  11. end)
  12. end)()
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