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- local CombatFramework = require(game:GetService("Players").LocalPlayer.PlayerScripts.CombatFramework)
- local Camera = require(game.ReplicatedStorage.Util.CameraShaker)
- Camera:Stop()
- coroutine.wrap(function()
- game:GetService("RunService").Stepped:Connect(function()
- if getupvalues(CombatFramework)[2]['activeController'].timeToNextAttack then
- getupvalues(CombatFramework)[2]['activeController'].timeToNextAttack = 0
- getupvalues(CombatFramework)[2]['activeController'].hitboxMagnitude = 25
- getupvalues(CombatFramework)[2]['activeController']:attack()
- end
- end)
- end)()
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