shgsiughiiruhdu12354

hacked kllbot V2 Fe My edit

Jul 13th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. --//====================================================\\--
  153. --|| CREATED BY SHACKLUSTER
  154. --\\====================================================//--
  155.  
  156. --//====================================================\\--
  157. --|| Edited by ggrelior333
  158. --\\====================================================//--
  159.  
  160. wait(0.2)
  161.  
  162. Player = game:GetService("Players").LocalPlayer
  163. PlayerGui = Player.PlayerGui
  164. Cam = workspace.CurrentCamera
  165. Backpack = Player.Backpack
  166. Character = Player.Character
  167. Humanoid = Character.Humanoid
  168. Mouse = Player:GetMouse()
  169. RootPart = Character["HumanoidRootPart"]
  170. Torso = Character["Torso"]
  171. Head = Character["Head"]
  172. RightArm = Character["Right Arm"]
  173. LeftArm = Character["Left Arm"]
  174. RightLeg = Character["Right Leg"]
  175. LeftLeg = Character["Left Leg"]
  176. RootJoint = RootPart["RootJoint"]
  177. Neck = Torso["Neck"]
  178. RightShoulder = Torso["Right Shoulder"]
  179. LeftShoulder = Torso["Left Shoulder"]
  180. RightHip = Torso["Right Hip"]
  181. LeftHip = Torso["Left Hip"]
  182. Humanoid.MaxHealth = "inf"
  183. Humanoid.Health = "inf"
  184. IT = Instance.new
  185. CF = CFrame.new
  186. VT = Vector3.new
  187. RAD = math.rad
  188. C3 = Color3.new
  189. UD2 = UDim2.new
  190. BRICKC = BrickColor.new
  191. ANGLES = CFrame.Angles
  192. EULER = CFrame.fromEulerAnglesXYZ
  193. COS = math.cos
  194. ACOS = math.acos
  195. SIN = math.sin
  196. ASIN = math.asin
  197. ABS = math.abs
  198. MRANDOM = math.random
  199. FLOOR = math.floor
  200.  
  201. --//=================================\\
  202. --|| USEFUL VALUES
  203. --\\=================================//
  204.  
  205. Animation_Speed = 3
  206. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  207. local Speed = 16
  208. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  209. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  210. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  211. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  212. local DAMAGEMULTIPLIER = 1
  213. local ANIM = "Idle"
  214. local ATTACK = false
  215. local EQUIPPED = false
  216. local HOLD = false
  217. local COMBO = 1
  218. local Rooted = false
  219. local SINE = 0
  220. local KEYHOLD = false
  221. local CHANGE = 2 / Animation_Speed
  222. local WALKINGANIM = false
  223. local VALUE1 = false
  224. local VALUE2 = false
  225. local ROBLOXIDLEANIMATION = IT("Animation")
  226. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  227. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  228. --ROBLOXIDLEANIMATION.Parent = Humanoid
  229. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  230. WEAPONGUI.Name = "Weapon GUI"
  231. local Weapon = IT("Model")
  232. Weapon.Name = "Adds"
  233. local Effects = IT("Folder", Weapon)
  234. Effects.Name = "Effects"
  235. local ANIMATOR = Humanoid.Animator
  236. local ANIMATE = Character.Animate
  237. local UNANCHOR = true
  238.  
  239. --//=================================\\
  240. --\\=================================//
  241.  
  242.  
  243. --//=================================\\
  244. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  245. --\\=================================//
  246.  
  247. ArtificialHB = Instance.new("BindableEvent", script)
  248. ArtificialHB.Name = "ArtificialHB"
  249.  
  250. script:WaitForChild("ArtificialHB")
  251.  
  252. frame = Frame_Speed
  253. tf = 0
  254. allowframeloss = false
  255. tossremainder = false
  256. lastframe = tick()
  257. script.ArtificialHB:Fire()
  258.  
  259. game:GetService("RunService").Heartbeat:connect(function(s, p)
  260. tf = tf + s
  261. if tf >= frame then
  262. if allowframeloss then
  263. script.ArtificialHB:Fire()
  264. lastframe = tick()
  265. else
  266. for i = 1, math.floor(tf / frame) do
  267. script.ArtificialHB:Fire()
  268. end
  269. lastframe = tick()
  270. end
  271. if tossremainder then
  272. tf = 0
  273. else
  274. tf = tf - frame * math.floor(tf / frame)
  275. end
  276. end
  277. end)
  278.  
  279. --//=================================\\
  280. --\\=================================//
  281.  
  282. --//=================================\\
  283. --|| SOME FUNCTIONS
  284. --\\=================================//
  285.  
  286. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  287. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  288. end
  289.  
  290. function PositiveAngle(NUMBER)
  291. if NUMBER >= 0 then
  292. NUMBER = 0
  293. end
  294. return NUMBER
  295. end
  296.  
  297. function NegativeAngle(NUMBER)
  298. if NUMBER <= 0 then
  299. NUMBER = 0
  300. end
  301. return NUMBER
  302. end
  303.  
  304. function Swait(NUMBER)
  305. if NUMBER == 0 or NUMBER == nil then
  306. ArtificialHB.Event:wait()
  307. else
  308. for i = 1, NUMBER do
  309. ArtificialHB.Event:wait()
  310. end
  311. end
  312. end
  313.  
  314. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  315. local NEWMESH = IT(MESH)
  316. if MESH == "SpecialMesh" then
  317. NEWMESH.MeshType = MESHTYPE
  318. if MESHID ~= "nil" and MESHID ~= "" then
  319. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  320. end
  321. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  322. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  323. end
  324. end
  325. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  326. NEWMESH.Scale = SCALE
  327. NEWMESH.Parent = PARENT
  328. return NEWMESH
  329. end
  330.  
  331. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  332. local NEWPART = IT("Part")
  333. NEWPART.formFactor = FORMFACTOR
  334. NEWPART.Reflectance = REFLECTANCE
  335. NEWPART.Transparency = TRANSPARENCY
  336. NEWPART.CanCollide = false
  337. NEWPART.Locked = true
  338. NEWPART.Anchored = true
  339. if ANCHOR == false then
  340. NEWPART.Anchored = false
  341. end
  342. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  343. NEWPART.Name = NAME
  344. NEWPART.Size = SIZE
  345. NEWPART.Position = Torso.Position
  346. NEWPART.Material = MATERIAL
  347. NEWPART:BreakJoints()
  348. NEWPART.Parent = PARENT
  349. return NEWPART
  350. end
  351.  
  352. local function weldBetween(a, b)
  353. local weldd = Instance.new("ManualWeld")
  354. weldd.Part0 = a
  355. weldd.Part1 = b
  356. weldd.C0 = CFrame.new()
  357. weldd.C1 = b.CFrame:inverse() * a.CFrame
  358. weldd.Parent = a
  359. return weldd
  360. end
  361.  
  362.  
  363. function QuaternionFromCFrame(cf)
  364. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  365. local trace = m00 + m11 + m22
  366. if trace > 0 then
  367. local s = math.sqrt(1 + trace)
  368. local recip = 0.5 / s
  369. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  370. else
  371. local i = 0
  372. if m11 > m00 then
  373. i = 1
  374. end
  375. if m22 > (i == 0 and m00 or m11) then
  376. i = 2
  377. end
  378. if i == 0 then
  379. local s = math.sqrt(m00 - m11 - m22 + 1)
  380. local recip = 0.5 / s
  381. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  382. elseif i == 1 then
  383. local s = math.sqrt(m11 - m22 - m00 + 1)
  384. local recip = 0.5 / s
  385. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  386. elseif i == 2 then
  387. local s = math.sqrt(m22 - m00 - m11 + 1)
  388. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  389. end
  390. end
  391. end
  392.  
  393. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  394. local xs, ys, zs = x + x, y + y, z + z
  395. local wx, wy, wz = w * xs, w * ys, w * zs
  396. local xx = x * xs
  397. local xy = x * ys
  398. local xz = x * zs
  399. local yy = y * ys
  400. local yz = y * zs
  401. local zz = z * zs
  402. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  403. end
  404.  
  405. function QuaternionSlerp(a, b, t)
  406. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  407. local startInterp, finishInterp;
  408. if cosTheta >= 0.0001 then
  409. if (1 - cosTheta) > 0.0001 then
  410. local theta = ACOS(cosTheta)
  411. local invSinTheta = 1 / SIN(theta)
  412. startInterp = SIN((1 - t) * theta) * invSinTheta
  413. finishInterp = SIN(t * theta) * invSinTheta
  414. else
  415. startInterp = 1 - t
  416. finishInterp = t
  417. end
  418. else
  419. if (1 + cosTheta) > 0.0001 then
  420. local theta = ACOS(-cosTheta)
  421. local invSinTheta = 1 / SIN(theta)
  422. startInterp = SIN((t - 1) * theta) * invSinTheta
  423. finishInterp = SIN(t * theta) * invSinTheta
  424. else
  425. startInterp = t - 1
  426. finishInterp = t
  427. end
  428. end
  429. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  430. end
  431.  
  432. function Clerp(a, b, t)
  433. local qa = {QuaternionFromCFrame(a)}
  434. local qb = {QuaternionFromCFrame(b)}
  435. local ax, ay, az = a.x, a.y, a.z
  436. local bx, by, bz = b.x, b.y, b.z
  437. local _t = 1 - t
  438. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  439. end
  440.  
  441. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  442. local frame = IT("Frame")
  443. frame.BackgroundTransparency = TRANSPARENCY
  444. frame.BorderSizePixel = BORDERSIZEPIXEL
  445. frame.Position = POSITION
  446. frame.Size = SIZE
  447. frame.BackgroundColor3 = COLOR
  448. frame.BorderColor3 = BORDERCOLOR
  449. frame.Name = NAME
  450. frame.Parent = PARENT
  451. return frame
  452. end
  453.  
  454. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  455. local label = IT("TextLabel")
  456. label.BackgroundTransparency = 1
  457. label.Size = UD2(1, 0, 1, 0)
  458. label.Position = UD2(0, 0, 0, 0)
  459. label.TextColor3 = TEXTCOLOR
  460. label.TextStrokeTransparency = STROKETRANSPARENCY
  461. label.TextTransparency = TRANSPARENCY
  462. label.FontSize = TEXTFONTSIZE
  463. label.Font = TEXTFONT
  464. label.BorderSizePixel = BORDERSIZEPIXEL
  465. label.TextScaled = false
  466. label.Text = TEXT
  467. label.Name = NAME
  468. label.Parent = PARENT
  469. return label
  470. end
  471.  
  472. function NoOutlines(PART)
  473. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  474. end
  475.  
  476. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  477. local NEWWELD = IT(TYPE)
  478. NEWWELD.Part0 = PART0
  479. NEWWELD.Part1 = PART1
  480. NEWWELD.C0 = C0
  481. NEWWELD.C1 = C1
  482. NEWWELD.Parent = PARENT
  483. return NEWWELD
  484. end
  485.  
  486. local S = IT("Sound")
  487. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  488. local NEWSOUND = nil
  489. coroutine.resume(coroutine.create(function()
  490. NEWSOUND = S:Clone()
  491. NEWSOUND.Parent = PARENT
  492. NEWSOUND.Volume = VOLUME
  493. NEWSOUND.Pitch = PITCH
  494. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  495. NEWSOUND:play()
  496. if DOESLOOP == true then
  497. NEWSOUND.Looped = true
  498. else
  499. repeat wait(1) until NEWSOUND.Playing == false
  500. NEWSOUND:remove()
  501. end
  502. end))
  503. return NEWSOUND
  504. end
  505.  
  506. function CFrameFromTopBack(at, top, back)
  507. local right = top:Cross(back)
  508. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  509. end
  510.  
  511. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  512. function WACKYEFFECT(Table)
  513. local TYPE = (Table.EffectType or "Sphere")
  514. local SIZE = (Table.Size or VT(1,1,1))
  515. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  516. local TRANSPARENCY = (Table.Transparency or 0)
  517. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  518. local CFRAME = (Table.CFrame or Torso.CFrame)
  519. local MOVEDIRECTION = (Table.MoveToPos or nil)
  520. local ROTATION1 = (Table.RotationX or 0)
  521. local ROTATION2 = (Table.RotationY or 0)
  522. local ROTATION3 = (Table.RotationZ or 0)
  523. local MATERIAL = (Table.Material or "Neon")
  524. local COLOR = (Table.Color or C3(1,1,1))
  525. local TIME = (Table.Time or 45)
  526. local SOUNDID = (Table.SoundID or nil)
  527. local SOUNDPITCH = (Table.SoundPitch or nil)
  528. local SOUNDVOLUME = (Table.SoundVolume or nil)
  529. coroutine.resume(coroutine.create(function()
  530. local PLAYSSOUND = false
  531. local SOUND = nil
  532. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  533. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  534. PLAYSSOUND = true
  535. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  536. end
  537. EFFECT.Color = COLOR
  538. local MSH = nil
  539. if TYPE == "Sphere" then
  540. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  541. elseif TYPE == "Block" then
  542. MSH = IT("BlockMesh",EFFECT)
  543. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  544. elseif TYPE == "Wave" then
  545. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  546. elseif TYPE == "Ring" then
  547. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  548. elseif TYPE == "Slash" then
  549. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  550. elseif TYPE == "Round Slash" then
  551. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  552. elseif TYPE == "Swirl" then
  553. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  554. elseif TYPE == "Skull" then
  555. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  556. elseif TYPE == "Crystal" then
  557. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  558. end
  559. if MSH ~= nil then
  560. local MOVESPEED = nil
  561. if MOVEDIRECTION ~= nil then
  562. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  563. end
  564. local GROWTH = SIZE - ENDSIZE
  565. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  566. if TYPE == "Block" then
  567. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  568. else
  569. EFFECT.CFrame = CFRAME
  570. end
  571. for LOOP = 1, TIME+1 do
  572. Swait()
  573. MSH.Scale = MSH.Scale - GROWTH/TIME
  574. if TYPE == "Wave" then
  575. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  576. end
  577. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  578. if TYPE == "Block" then
  579. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  580. else
  581. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  582. end
  583. if MOVEDIRECTION ~= nil then
  584. local ORI = EFFECT.Orientation
  585. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  586. EFFECT.Orientation = ORI
  587. end
  588. end
  589. if PLAYSSOUND == false then
  590. EFFECT:remove()
  591. else
  592. repeat Swait() until SOUND.Playing == false
  593. EFFECT:remove()
  594. end
  595. else
  596. if PLAYSSOUND == false then
  597. EFFECT:remove()
  598. else
  599. repeat Swait() until SOUND.Playing == false
  600. EFFECT:remove()
  601. end
  602. end
  603. end))
  604. end
  605.  
  606. function MakeForm(PART,TYPE)
  607. if TYPE == "Cyl" then
  608. local MSH = IT("CylinderMesh",PART)
  609. elseif TYPE == "Ball" then
  610. local MSH = IT("SpecialMesh",PART)
  611. MSH.MeshType = "Sphere"
  612. elseif TYPE == "Wedge" then
  613. local MSH = IT("SpecialMesh",PART)
  614. MSH.MeshType = "Wedge"
  615. end
  616. end
  617.  
  618. Debris = game:GetService("Debris")
  619.  
  620. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  621. local DIRECTION = CF(StartPos,EndPos).lookVector
  622. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  623. end
  624.  
  625. function CharacterFade(COLOR,TIMER)
  626. coroutine.resume(coroutine.create(function()
  627. local FADE = IT("Model",Effects)
  628. for _, c in pairs(Character:GetChildren()) do
  629. if c.ClassName == "Part" and c ~= RootPart then
  630. local FADER = c:Clone()
  631. FADER.Color = COLOR
  632. FADER.CFrame = c.CFrame
  633. FADER.Parent = FADE
  634. FADER.Anchored = true
  635. FADER.Transparency = 0.25
  636. FADER:BreakJoints()
  637. FADER.Material = "Glass"
  638. FADER:ClearAllChildren()
  639. if FADER.Name == "Head" then
  640. FADER.Size = VT(1,1,1)
  641. end
  642. end
  643. end
  644. local TRANS = 0.75/TIMER
  645. for i = 1, TIMER do
  646. Swait()
  647. for _, c in pairs(FADE:GetChildren()) do
  648. if c.ClassName == "Part" then
  649. c.Transparency = c.Transparency + TRANS
  650. end
  651. end
  652. end
  653. FADE:remove()
  654. end))
  655. end
  656.  
  657. local PE=Instance.new("ParticleEmitter")
  658. PE.LightEmission=0.3
  659. PE.Size=NumberSequence.new(0)
  660. PE.Transparency=NumberSequence.new(0,1)
  661. PE.Rotation=NumberRange.new(0,360)
  662. PE.LockedToPart = false
  663. PE.Speed = NumberRange.new(0,0,0)
  664. PE.ZOffset = 0.3
  665. PE.Rate = 999
  666. PE.VelocitySpread = 25
  667. PE.Name = "Particles"
  668.  
  669. function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  670. local particle = nil
  671. coroutine.resume(coroutine.create(function(PART)
  672. particle = PE:Clone()
  673. Swait()
  674. particle.Rate = 999
  675. particle.Parent = art
  676. particle.Acceleration = accel
  677. if type == "Fire" then
  678. local EyeSizes={
  679. NumberSequenceKeypoint.new(0,size,size/2),
  680. NumberSequenceKeypoint.new(1,size/4,size/8)
  681. }
  682. particle.Size = NumberSequence.new(EyeSizes)
  683. elseif type == "Smoke" then
  684. local EyeSizes={
  685. NumberSequenceKeypoint.new(0,size/5,0),
  686. NumberSequenceKeypoint.new(1,size*2,0.5)
  687. }
  688. particle.Size = NumberSequence.new(EyeSizes)
  689. elseif type == "Solid" then
  690. local EyeSizes={
  691. NumberSequenceKeypoint.new(0,size,0),
  692. NumberSequenceKeypoint.new(1,size,0)
  693. }
  694. particle.Size = NumberSequence.new(EyeSizes)
  695. end
  696. particle.Lifetime=NumberRange.new(lifetime)
  697. particle.Drag = drag
  698. if locked == true then
  699. particle.LockedToPart = true
  700. end
  701. particle.Speed = NumberRange.new(speed*0.8,speed)
  702. particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
  703. particle.Enabled = isenabledbydefault
  704. particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
  705. end))
  706. return particle
  707. end
  708.  
  709. --//=================================\\
  710. --|| RAGDOLL STUFF
  711. --\\=================================//
  712.  
  713. function recurse(root,callback,i)
  714. i= i or 0
  715. for _,v in pairs(root:GetChildren()) do
  716. i = i + 1
  717. callback(i,v)
  718.  
  719. if #v:GetChildren() > 0 then
  720. i = recurse(v,callback,i)
  721. end
  722. end
  723.  
  724. return i
  725. end
  726.  
  727. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  728. attachmentName = attachmentName.."RigAttachment"
  729. local constraint = Instance.new(className.."Constraint")
  730. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  731. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  732. constraint.Name = "RagdollConstraint"..part1.Name
  733.  
  734. for _,propertyData in next,properties or {} do
  735. constraint[propertyData[1]] = propertyData[2]
  736. end
  737.  
  738. constraint.Parent = character
  739. end
  740.  
  741. function getAttachment0(character, attachmentName)
  742. for _,child in next,character:GetChildren() do
  743. local attachment = child:FindFirstChild(attachmentName)
  744. if attachment then
  745. return attachment
  746. end
  747. end
  748. end
  749.  
  750. function ArtificialHitbox(Part)
  751. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  752. HITBOX.CanCollide = true
  753. HITBOX.CFrame = Part.CFrame
  754. weldBetween(Part,HITBOX)
  755. end
  756.  
  757. function R15Ragdoll(character,KeepArms)
  758. character:BreakJoints()
  759. coroutine.resume(coroutine.create(function()
  760. recurse(character, function(_,v)
  761. if v:IsA("Attachment") then
  762. v.Axis = Vector3.new(0, 1, 0)
  763. v.SecondaryAxis = Vector3.new(0, 0, 1)
  764. v.Rotation = Vector3.new(0, 0, 0)
  765. end
  766. end)
  767. for _,child in next,character:GetChildren() do
  768. if child:IsA("Accoutrement") then
  769. for _,part in next,child:GetChildren() do
  770. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  771. local attachment1 = part:FindFirstChildOfClass("Attachment")
  772. local attachment0 = getAttachment0(character,attachment1.Name)
  773. if attachment0 and attachment1 then
  774. local constraint = Instance.new("HingeConstraint")
  775. constraint.Attachment0 = attachment0
  776. constraint.Attachment1 = attachment1
  777. constraint.LimitsEnabled = true
  778. constraint.UpperAngle = 0
  779. constraint.LowerAngle = 0
  780. constraint.Parent = character
  781. end
  782. ArtificialHitbox(part)
  783. elseif part.Name == "HumanoidRootPart" then
  784. part:remove()
  785. end
  786. end
  787. end
  788. end
  789.  
  790. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  791. {"LimitsEnabled",true};
  792. {"UpperAngle",5};
  793. })
  794. if character:FindFirstChild("Head") then
  795. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  796. {"LimitsEnabled",true};
  797. {"UpperAngle",15};
  798. })
  799. end
  800.  
  801. local handProperties = {
  802. {"LimitsEnabled", true};
  803. {"UpperAngle",0};
  804. {"LowerAngle",0};
  805. }
  806. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  807. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  808.  
  809. local shinProperties = {
  810. {"LimitsEnabled", true};
  811. {"UpperAngle", 0};
  812. {"LowerAngle", -75};
  813. }
  814. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  815. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  816.  
  817. local footProperties = {
  818. {"LimitsEnabled", true};
  819. {"UpperAngle", 15};
  820. {"LowerAngle", -45};
  821. }
  822. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  823. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  824. if KeepArms == true then
  825. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  826. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  827. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  828. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  829. end
  830. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  831. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  832. Debris:AddItem(character,5)
  833. end))
  834. end
  835.  
  836. function Ragdoll(Character2,CharTorso,KeepArms)
  837. coroutine.resume(coroutine.create(function()
  838. Character2:BreakJoints()
  839. local hum = Character2:findFirstChild("Humanoid")
  840. hum:remove()
  841. local function Scan(ch)
  842. local e
  843. for e = 1,#ch do
  844. Scan(ch[e]:GetChildren())
  845. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  846. ch[e]:remove()
  847. end
  848. end
  849. end
  850. local NEWHUM = IT("Humanoid")
  851. NEWHUM.Name = "Corpse"
  852. NEWHUM.Health = 0
  853. NEWHUM.MaxHealth = 0
  854. NEWHUM.PlatformStand = true
  855. NEWHUM.Parent = Character2
  856. NEWHUM.DisplayDistanceType = "None"
  857.  
  858. local ch = Character2:GetChildren()
  859. local i
  860. for i = 1,#ch do
  861. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  862. ch[i]:remove()
  863. end
  864. end
  865.  
  866. local Torso2 = Character2.Torso
  867. local movevector = Vector3.new()
  868.  
  869. if Torso2 then
  870. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  871. local Head = Character2:FindFirstChild("Head")
  872. if Head then
  873. local Neck = Instance.new("Weld")
  874. Neck.Name = "Neck"
  875. Neck.Part0 = Torso2
  876. Neck.Part1 = Head
  877. Neck.C0 = CFrame.new(0, 1.5, 0)
  878. Neck.C1 = CFrame.new()
  879. Neck.Parent = Torso2
  880.  
  881. end
  882. local Limb = Character2:FindFirstChild("Right Arm")
  883. if Limb and KeepArms == true then
  884.  
  885. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  886. local Joint = Instance.new("Glue")
  887. Joint.Name = "RightShoulder"
  888. Joint.Part0 = Torso2
  889. Joint.Part1 = Limb
  890. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  891. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  892. Joint.Parent = Torso2
  893.  
  894. local B = Instance.new("Part")
  895. B.TopSurface = 0
  896. B.BottomSurface = 0
  897. B.formFactor = "Symmetric"
  898. B.Size = Vector3.new(1, 1, 1)
  899. B.Transparency = 1
  900. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  901. B.Parent = Character2
  902. local W = Instance.new("Weld")
  903. W.Part0 = Limb
  904. W.Part1 = B
  905. W.C0 = CFrame.new(0, -0.5, 0)
  906. W.Parent = Limb
  907.  
  908. end
  909. local Limb = Character2:FindFirstChild("Left Arm")
  910. if Limb and KeepArms == true then
  911.  
  912. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  913. local Joint = Instance.new("Glue")
  914. Joint.Name = "LeftShoulder"
  915. Joint.Part0 = Torso2
  916. Joint.Part1 = Limb
  917. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  918. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  919. Joint.Parent = Torso2
  920.  
  921. local B = Instance.new("Part")
  922. B.TopSurface = 0
  923. B.BottomSurface = 0
  924. B.formFactor = "Symmetric"
  925. B.Size = Vector3.new(1, 1, 1)
  926. B.Transparency = 1
  927. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  928. B.Parent = Character2
  929. local W = Instance.new("Weld")
  930. W.Part0 = Limb
  931. W.Part1 = B
  932. W.C0 = CFrame.new(0, -0.5, 0)
  933. W.Parent = Limb
  934.  
  935. end
  936. local Limb = Character2:FindFirstChild("Right Leg")
  937. if Limb then
  938.  
  939. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  940. local Joint = Instance.new("Glue")
  941. Joint.Name = "RightHip"
  942. Joint.Part0 = Torso2
  943. Joint.Part1 = Limb
  944. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  945. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  946. Joint.Parent = Torso2
  947.  
  948. local B = Instance.new("Part")
  949. B.TopSurface = 0
  950. B.BottomSurface = 0
  951. B.formFactor = "Symmetric"
  952. B.Size = Vector3.new(1, 1, 1)
  953. B.Transparency = 1
  954. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  955. B.Parent = Character2
  956. local W = Instance.new("Weld")
  957. W.Part0 = Limb
  958. W.Part1 = B
  959. W.C0 = CFrame.new(0, -0.5, 0)
  960. W.Parent = Limb
  961.  
  962. end
  963. local Limb = Character2:FindFirstChild("Left Leg")
  964. if Limb then
  965.  
  966. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  967. local Joint = Instance.new("Glue")
  968. Joint.Name = "LeftHip"
  969. Joint.Part0 = Torso2
  970. Joint.Part1 = Limb
  971. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  972. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  973. Joint.Parent = Torso2
  974.  
  975. local B = Instance.new("Part")
  976. B.TopSurface = 0
  977. B.BottomSurface = 0
  978. B.formFactor = "Symmetric"
  979. B.Size = Vector3.new(1, 1, 1)
  980. B.Transparency = 1
  981. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  982. B.Parent = Character2
  983. local W = Instance.new("Weld")
  984. W.Part0 = Limb
  985. W.Part1 = B
  986. W.C0 = CFrame.new(0, -0.5, 0)
  987. W.Parent = Limb
  988.  
  989. end
  990. --[
  991. local Bar = Instance.new("Part")
  992. Bar.TopSurface = 0
  993. Bar.BottomSurface = 0
  994. Bar.formFactor = "Symmetric"
  995. Bar.Size = Vector3.new(1, 1, 1)
  996. Bar.Transparency = 1
  997. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  998. Bar.Parent = Character2
  999. local Weld = Instance.new("Weld")
  1000. Weld.Part0 = Torso2
  1001. Weld.Part1 = Bar
  1002. Weld.C0 = CFrame.new(0, 0.5, 0)
  1003. Weld.Parent = Torso2
  1004. --]]
  1005. end
  1006. Character2.Parent = workspace
  1007. Debris:AddItem(Character2,5)
  1008.  
  1009. return Character2,Torso2
  1010. end))
  1011. end
  1012.  
  1013. --//=================================\\
  1014. --|| WEAPON CREATION
  1015. --\\=================================//
  1016.  
  1017. local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0)
  1018. DUST.ZOffset = 1
  1019. RightArm.Transparency = 1
  1020. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
  1021. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1022. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
  1023. MakeForm(Sphere,"Ball")
  1024. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1025. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Part", VT(0.3,0.3,0.1),false)
  1026. MakeForm(LaserPart,"Ball")
  1027. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1028. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
  1029. MakeForm(Bump,"Ball")
  1030. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1031. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Part", VT(0.4,0,0.4),false)
  1032. MakeForm(BottomLaser,"Cyl")
  1033. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1034. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Part", VT(0,0.5,0.5),false)
  1035. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1036. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Part", VT(0,0.5,0.5),false)
  1037. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  1038. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Part", VT(0,0.5,0.5),false)
  1039. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  1040. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Part", VT(0,0.56,0.5),false)
  1041. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  1042. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Part", VT(0,0.56,0.5),false)
  1043. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  1044. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Part", VT(0,0.25,0.5),false)
  1045. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  1046. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Part", VT(0,0.3,0.5),false)
  1047. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  1048. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Part", VT(1.4,0,1.4),false)
  1049. MakeForm(Part,"Cyl")
  1050. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1051. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Part", VT(1.4,0,1.4),false)
  1052. MakeForm(Part,"Cyl")
  1053. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1054. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
  1055. MakeForm(Sphere,"Ball")
  1056. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1057. local BODY = {}
  1058. for _, c in pairs(Character:GetDescendants()) do
  1059. if c:IsA("BasePart") then
  1060. table.insert(BODY, {
  1061. c,
  1062. c.Parent,
  1063. c.Material,
  1064. c.Color
  1065. })
  1066. elseif c:IsA("JointInstance") then
  1067. table.insert(BODY, {
  1068. c,
  1069. c.Parent,
  1070. nil,
  1071. nil
  1072. })
  1073. end
  1074. end
  1075. for _, c in pairs(Weapon:GetChildren()) do
  1076. if c.ClassName == "Part" then
  1077. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1078. end
  1079. end
  1080.  
  1081.  
  1082. for _, c in pairs(Character:GetDescendants()) do
  1083. if c:IsA("BasePart") then
  1084. table.insert(BODY, {
  1085. c,
  1086. c.Parent,
  1087. c.Material,
  1088. c.Color
  1089. })
  1090. elseif c:IsA("JointInstance") then
  1091. table.insert(BODY, {
  1092. c,
  1093. c.Parent,
  1094. nil,
  1095. nil
  1096. })
  1097. end
  1098. end
  1099.  
  1100. for e = 1, #BODY do
  1101. if BODY[e] ~= nil then
  1102. do
  1103. local STUFF = BODY[e]
  1104. local PART = STUFF[1]
  1105. local PARENT = STUFF[2]
  1106. local MATERIAL = STUFF[3]
  1107. local COLOR = STUFF[4]
  1108. PART.AncestryChanged:Connect(function()
  1109. if PART.ClassName == "Part" then
  1110. PART.Material = MATERIAL
  1111. PART.Color = COLOR
  1112. end
  1113. PART.Parent = PARENT
  1114. end)
  1115. end
  1116. end
  1117. end
  1118. function refit()
  1119. Weapon.Parent = Character
  1120. Character.Parent = workspace
  1121. for e = 1, #BODY do
  1122. if BODY[e] ~= nil then
  1123. local STUFF = BODY[e]
  1124. local PART = STUFF[1]
  1125. local PARENT = STUFF[2]
  1126. local MATERIAL = STUFF[3]
  1127. local COLOR = STUFF[4]
  1128. if PART.Parent ~= PARENT then
  1129. Humanoid:remove()
  1130. if PART.ClassName == "Part" then
  1131. PART.Material = MATERIAL
  1132. PART.Color = COLOR
  1133. end
  1134. PART.Parent = PARENT
  1135. Humanoid = IT("Humanoid", Character)
  1136. end
  1137. end
  1138. end
  1139. end
  1140.  
  1141.  
  1142.  
  1143. local SKILLTEXTCOLOR = C3(1,0,0)
  1144. local SKILLFONT = "SciFi"
  1145. local SKILLTEXTSIZE = 5
  1146.  
  1147. Weapon.Parent = Character
  1148. Humanoid.Died:connect(function()
  1149. refit()
  1150. end)
  1151.  
  1152.  
  1153. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1154. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1155. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1156. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1157. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1158. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1159.  
  1160. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  1161. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  1162. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  1163. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  1164. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
  1165. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
  1166.  
  1167. --//=================================\\
  1168. --|| ATTACK FUNCTIONS AND STUFF
  1169. --\\=================================//
  1170.  
  1171. function Warp()
  1172. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1173. if HITFLOOR then
  1174. CharacterFade(C3(0.5,0,0),50)
  1175. HITPOS = HITPOS + VT(0,3.5,0)
  1176. local POS = RootPart.Position
  1177. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1178. CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false)
  1179. end
  1180. end
  1181.  
  1182. function Dash()
  1183. ATTACK = true
  1184. Rooted = true
  1185. local SOUND = CreateSound(1165167610, Torso, 1, 1, true)
  1186. local LOOP = 0
  1187. repeat
  1188. LOOP = LOOP + 1
  1189. Swait()
  1190. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace)
  1191. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character)
  1192. if HITFLOOR then
  1193. CharacterFade(C3(0.5,0,0),35)
  1194. HITPOS = HITPOS + VT(0,3.5,0)
  1195. local POS = RootPart.Position
  1196. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1197. RootPart.Velocity = VT(0,0,0)
  1198. RootPart.RotVelocity = VT(0,0,0)
  1199. end
  1200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
  1201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1206. until KEYHOLD == false
  1207. coroutine.resume(coroutine.create(function()
  1208. for i = 1, 20 do
  1209. Swait()
  1210. SOUND.Volume = SOUND.Volume - 1/20
  1211. end
  1212. SOUND:remove()
  1213. end))
  1214. if LOOP > 50 then
  1215. CreateSound(772085046,Torso,5,MRANDOM(8,13)/10,false)
  1216. for i = 1, 100 do
  1217. Swait()
  1218. RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3)
  1219. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1220. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1221. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1225. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. end
  1228. end
  1229. ATTACK = false
  1230. Rooted = false
  1231. end
  1232.  
  1233. function LimbRip()
  1234. ATTACK = true
  1235. Rooted = false
  1236. local TARGET = nil
  1237. local ROOT = nil
  1238. local HUMAN = nil
  1239. local DIST = 4
  1240. Speed = 12
  1241. for i=0, 1, 0.1 / Animation_Speed do
  1242. Swait()
  1243. local CHILDREN = workspace:GetDescendants()
  1244. for index, CHILD in pairs(CHILDREN) do
  1245. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1246. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1247. if HUM then
  1248. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1249. if TORSO and HUM.Health > 0 then
  1250. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1251. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1252. ROOT = TORSO
  1253. HUMAN = HUM
  1254. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1255. end
  1256. end
  1257. end
  1258. end
  1259. end
  1260. if ROOT then
  1261. break
  1262. end
  1263. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1267. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1269. end
  1270. Speed = 16
  1271. if ROOT then
  1272. CreateSound(305685800,Torso,5,1.3,false)
  1273. Rooted = true
  1274. local GORED = false
  1275. coroutine.resume(coroutine.create(function()
  1276. repeat
  1277. Swait()
  1278. ROOT.Anchored = true
  1279. until GORED == true
  1280. ROOT.Anchored = false
  1281. end))
  1282. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25)
  1283. if TARGET.Name == "Torso" then
  1284. local RARM = TARGET.Parent:FindFirstChild("Right Arm")
  1285. local LARM = TARGET.Parent:FindFirstChild("Left Arm")
  1286. if RARM and LARM then
  1287. for i=0, 1, 0.1 / Animation_Speed do
  1288. Swait()
  1289. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. end
  1296. for _, c in pairs(TARGET.Parent:GetDescendants()) do
  1297. if c:IsA("JointInstance") then
  1298. if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then
  1299. c:remove()
  1300. end
  1301. end
  1302. end
  1303. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1304. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1305. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1306. for i=0, 1, 0.1 / Animation_Speed do
  1307. Swait()
  1308. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1312. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1313. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314. end
  1315. for i=0, 1, 0.1 / Animation_Speed do
  1316. Swait()
  1317. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1320. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1321. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1322. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1323. end
  1324. for i=0, 0.1, 0.1 / Animation_Speed do
  1325. Swait()
  1326. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1327. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1330. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332. end
  1333. GORED = true
  1334. Ragdoll(TARGET.Parent,Torso)
  1335. if ROOT.Name ~= "Torso" then
  1336. ROOT:remove()
  1337. end
  1338. local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1339. local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1340. local bv = Instance.new("BodyVelocity",TARGET)
  1341. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1342. bv.velocity = TARGET.CFrame.lookVector*75
  1343. Debris:AddItem(bv,0.05)
  1344. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1345. for i=0, 0.5, 0.1 / Animation_Speed do
  1346. Swait()
  1347. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1351. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353. end
  1354. for i=0, 1, 0.1 / Animation_Speed do
  1355. Swait()
  1356. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1358. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  1360. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1362. end
  1363. local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1364. HITBOX.CFrame = RARM.CFrame
  1365. HITBOX.CanCollide = true
  1366. weldBetween(RARM,HITBOX)
  1367. local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1368. HITBOX.CFrame = LARM.CFrame
  1369. HITBOX.CanCollide = true
  1370. weldBetween(LARM,HITBOX)
  1371. RGRAB:remove()
  1372. LGRAB:remove()
  1373. for i=0, 0.4, 0.1 / Animation_Speed do
  1374. Swait()
  1375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1379. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. end
  1382. end
  1383. elseif TARGET.Name == "UpperTorso" then
  1384. if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
  1385. for i=0, 0.3, 0.1 / Animation_Speed do
  1386. Swait()
  1387. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1391. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1393. end
  1394. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Lime green", "Part", VT(0,0,0),false)
  1395. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1396. local BLADE = true
  1397. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
  1398. coroutine.resume(coroutine.create(function()
  1399. repeat
  1400. Swait()
  1401. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1402. until BLADE == false
  1403. SAWBLADE:remove()
  1404. end))
  1405. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1406. for i=0, 1, 0.1 / Animation_Speed do
  1407. Swait()
  1408. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1412. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1414. end
  1415. for i=0, 3, 0.1 / Animation_Speed do
  1416. Swait()
  1417. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1418. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1421. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1422. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1423. end
  1424. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1425. TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
  1426. for i=0, 1, 0.1 / Animation_Speed do
  1427. Swait()
  1428. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1432. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434. end
  1435. for i=0, 3, 0.1 / Animation_Speed do
  1436. Swait()
  1437. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1441. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. end
  1444. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1445. TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
  1446. BLADE = false
  1447. for i=0, 0.5, 0.1 / Animation_Speed do
  1448. Swait()
  1449. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1450. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1451. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1452. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1453. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1454. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455. end
  1456. for i=0, 0.1, 0.1 / Animation_Speed do
  1457. Swait()
  1458. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1459. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1461. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1462. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1463. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1464. end
  1465. GORED = true
  1466. TARGET.Parent:BreakJoints()
  1467. R15Ragdoll(TARGET.Parent)
  1468. if ROOT.Name ~= "Torso" then
  1469. ROOT:remove()
  1470. end
  1471. local bv = Instance.new("BodyVelocity",TARGET)
  1472. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1473. bv.velocity = TARGET.CFrame.lookVector*75
  1474. Debris:AddItem(bv,0.05)
  1475. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1476. for i=0, 0.3, 0.1 / Animation_Speed do
  1477. Swait()
  1478. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1484. end
  1485. end
  1486. end
  1487. end
  1488. ATTACK = false
  1489. Rooted = false
  1490. end
  1491.  
  1492. function Buzzsaw()
  1493. ATTACK = true
  1494. Rooted = false
  1495. local ARMSPEED = 0.1
  1496. local TARGET = nil
  1497. local ROOT = nil
  1498. local HUMAN = nil
  1499. local DIST = 4
  1500. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Lime green", "Part", VT(0,0,0),false)
  1501. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1502. local BLADE = true
  1503. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0))
  1504. coroutine.resume(coroutine.create(function()
  1505. repeat
  1506. Swait()
  1507. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1508. until BLADE == false
  1509. SAWBLADE:remove()
  1510. end))
  1511. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1512. for i=0, 1, 0.1 / Animation_Speed do
  1513. Swait()
  1514. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1515. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1516. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1517. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1518. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1519. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1520. end
  1521. for i=0, 2, 0.1 / Animation_Speed do
  1522. Swait()
  1523. local CHILDREN = workspace:GetDescendants()
  1524. for index, CHILD in pairs(CHILDREN) do
  1525. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1526. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1527. if HUM then
  1528. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1529. if TORSO and HUM.Health > 0 then
  1530. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1531. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1532. ROOT = TORSO
  1533. HUMAN = HUM
  1534. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1535. end
  1536. end
  1537. end
  1538. end
  1539. end
  1540. if ROOT then
  1541. break
  1542. end
  1543. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1549. end
  1550. if ROOT then
  1551. ARMSPEED = 0.03
  1552. Rooted = true
  1553. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5)
  1554. repeat
  1555. HUMAN.Health = HUMAN.Health - 0.5
  1556. Swait()
  1557. ROOT.Anchored = true
  1558. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1562. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0
  1565. ROOT.Anchored = false
  1566. if HUMAN.Health == 0 then
  1567. if ROOT.Name ~= "Torso" then
  1568. ROOT:remove()
  1569. end
  1570. if TARGET.Name == "Torso" then
  1571. Ragdoll(HUMAN.Parent,Torso,true)
  1572. elseif TARGET.Name == "UpperTorso" then
  1573. R15Ragdoll(HUMAN.Parent,true)
  1574. end
  1575. end
  1576. end
  1577. BLADE = false
  1578. ATTACK = false
  1579. Rooted = false
  1580. end
  1581.  
  1582. function ReeeEEEEEE()
  1583. ATTACK = true
  1584. Rooted = false
  1585. Speed = 12
  1586. local FX = CreateSound(198165368, Head, 4, 0.5, false)
  1587. repeat
  1588. Swait()
  1589. FX.Parent = Head
  1590. local CHILDREN = workspace:GetDescendants()
  1591. for index, CHILD in pairs(CHILDREN) do
  1592. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1593. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1594. if HUM then
  1595. local TORSO = CHILD:FindFirstChild("Head")
  1596. if TORSO then
  1597. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  1598. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1599. TORSO:remove()
  1600. if CHILD:FindFirstChild("Torso") then
  1601. Ragdoll(CHILD,Torso,true)
  1602. elseif CHILD:FindFirstChild("UpperTorso") then
  1603. R15Ragdoll(CHILD,true)
  1604. end
  1605. end
  1606. end
  1607. end
  1608. end
  1609. end
  1610. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1614. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1616. until FX.Playing == false
  1617. Speed = 16
  1618. ATTACK = false
  1619. Rooted = false
  1620. end
  1621.  
  1622. function Needle()
  1623. ATTACK = true
  1624. Rooted = true
  1625. local GYRO = IT("BodyGyro",RootPart)
  1626. GYRO.D = 2
  1627. GYRO.P = 2000
  1628. GYRO.MaxTorque = VT(0,4000000,0)
  1629. local NEEDGYRO = true
  1630. coroutine.resume(coroutine.create(function()
  1631. repeat
  1632. Swait()
  1633. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1634. until NEEDGYRO == false
  1635. GYRO:Remove()
  1636. end))
  1637. for i=0, 0.3, 0.1 / Animation_Speed do
  1638. Swait()
  1639. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1643. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1645. end
  1646. for i=0, 1, 0.1 / Animation_Speed do
  1647. Swait()
  1648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1652. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. end
  1655. local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character)
  1656. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2})
  1657. NEEDGYRO = false
  1658. if HIT then
  1659. local NEEDLE = IT("Model",Effects)
  1660. local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false)
  1661. MakeForm(BASE,"Cyl")
  1662. BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0)
  1663. weldBetween(BASE,HIT)
  1664. local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Really black", "Part", VT(0.28,0.58,0.28), false)
  1665. MakeForm(FLUID,"Cyl")
  1666. FLUID.CFrame = BASE.CFrame
  1667. weldBetween(BASE,FLUID)
  1668. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false)
  1669. PART.CFrame = BASE.CFrame*CF(0,0.4,0)
  1670. weldBetween(BASE,PART)
  1671. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false)
  1672. PART.CFrame = BASE.CFrame*CF(0,-0.35,0)
  1673. weldBetween(BASE,PART)
  1674. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false)
  1675. PART.CFrame = BASE.CFrame*CF(0,-0.4,0)
  1676. weldBetween(BASE,PART)
  1677. Debris:AddItem(NEEDLE,7)
  1678. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1679. local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid")
  1680. coroutine.resume(coroutine.create(function()
  1681. for i = 1, 500 do
  1682. HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5
  1683. if HUMAN.Health == 0 then
  1684. break
  1685. end
  1686. Swait(2)
  1687. end
  1688. if HUMAN.Health == 0 then
  1689. local CHILD = HUMAN.Parent
  1690. if CHILD:FindFirstChild("Torso") then
  1691. CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
  1692. Ragdoll(CHILD,Torso,true)
  1693. elseif CHILD:FindFirstChild("UpperTorso") then
  1694. R15Ragdoll(CHILD,true)
  1695. end
  1696. end
  1697. end))
  1698. end
  1699. end
  1700. for i=0, 1, 0.1 / Animation_Speed do
  1701. Swait()
  1702. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1706. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708. end
  1709. ATTACK = false
  1710. Rooted = false
  1711. end
  1712.  
  1713. function ScrewThis()
  1714. ATTACK = true
  1715. Rooted = true
  1716. local SCREW = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Part", VT(2, 0.4, 0.4)/2,false)
  1717. SCREW.CanCollide = true
  1718. local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SCREW, CF(0,-1,0.2) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1719. CreateMesh("SpecialMesh", SCREW, "FileMesh", "70265804", "70265794", VT(1,1,1)/1.5, VT(0,0,0))
  1720. for i=0, 0.4, 0.1 / Animation_Speed do
  1721. Swait()
  1722. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1723. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  1724. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1725. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1726. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1728. end
  1729. SCREW.Transparency = 0
  1730. for i=0, 0.1, 0.1 / Animation_Speed do
  1731. Swait()
  1732. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1735. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1736. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1738. end
  1739. for i=0, 1, 0.1 / Animation_Speed do
  1740. Swait()
  1741. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1744. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1745. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1746. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1747. end
  1748. for i = 1, 3 do
  1749. for i=0, 0.3, 0.1 / Animation_Speed do
  1750. Swait()
  1751. WELD.C1 = WELD.C1 * ANGLES(RAD(5), RAD(0), RAD(0))
  1752. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(78)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. end
  1759. for i=0, 1, 0.1 / Animation_Speed do
  1760. Swait()
  1761. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1762. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1763. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1764. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1765. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1766. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1767. end
  1768. end
  1769. if MRANDOM(1, 5) == 1 then
  1770. DUST:Emit(25)
  1771. WELD:remove()
  1772. CreateSound(328460122, RightArm, 3, 1, false)
  1773. SCREW.Velocity = CF(RightArm.Position,SCREW.Position).lookVector*65
  1774. Debris:AddItem(SCREW,6)
  1775. for i=0, 3, 0.1 / Animation_Speed do
  1776. Swait()
  1777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1783. end
  1784. for i = 1, 3 do
  1785. for i=0, 0.35, 0.1 / Animation_Speed do
  1786. Swait()
  1787. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1788. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1789. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1790. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1791. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1792. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1793. end
  1794. for i=0, 0.35, 0.1 / Animation_Speed do
  1795. Swait()
  1796. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1800. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1802. end
  1803. end
  1804. else
  1805. for i=0, 0.5, 0.1 / Animation_Speed do
  1806. Swait()
  1807. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1808. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1809. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1810. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1811. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1812. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1813. end
  1814. WELD:remove()
  1815. for i=0, 0.15, 0.1 / Animation_Speed do
  1816. Swait()
  1817. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1818. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1819. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1820. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1821. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1822. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1823. end
  1824. Debris:AddItem(SCREW,6)
  1825. end
  1826. ATTACK = false
  1827. Rooted = false
  1828. end
  1829.  
  1830. --//=================================\\
  1831. --|| ASSIGN THINGS TO KEYS
  1832. --\\=================================//
  1833.  
  1834. function MouseDown(Mouse)
  1835. if ATTACK == false then
  1836. end
  1837. end
  1838.  
  1839. function MouseUp(Mouse)
  1840. HOLD = false
  1841. end
  1842.  
  1843. function KeyDown(Key)
  1844. KEYHOLD = true
  1845. if Key == "z" and ATTACK == false then
  1846. Warp()
  1847. end
  1848.  
  1849. if Key == "b" and ATTACK == false then
  1850. Dash()
  1851. end
  1852.  
  1853. if Key == "c" and ATTACK == false then
  1854. LimbRip()
  1855. end
  1856.  
  1857. if Key == "v" and ATTACK == false then
  1858. Buzzsaw()
  1859. end
  1860.  
  1861. if Key == "e" and ATTACK == false then
  1862. ReeeEEEEEE()
  1863. end
  1864.  
  1865. if Key == "x" and ATTACK == false then
  1866. Needle()
  1867. end
  1868.  
  1869. if Key == "t" and ATTACK == false then
  1870. ScrewThis()
  1871. end
  1872. end
  1873.  
  1874. function KeyUp(Key)
  1875. KEYHOLD = false
  1876. end
  1877.  
  1878. Mouse.Button1Down:connect(function(NEWKEY)
  1879. MouseDown(NEWKEY)
  1880. end)
  1881. Mouse.Button1Up:connect(function(NEWKEY)
  1882. MouseUp(NEWKEY)
  1883. end)
  1884. Mouse.KeyDown:connect(function(NEWKEY)
  1885. KeyDown(NEWKEY)
  1886. end)
  1887. Mouse.KeyUp:connect(function(NEWKEY)
  1888. KeyUp(NEWKEY)
  1889. end)
  1890.  
  1891. --//=================================\\
  1892. --\\=================================//
  1893.  
  1894. function AntiTimeStop()
  1895. for _, c in pairs(Character:GetChildren()) do
  1896. if c:IsA("BasePart") then
  1897. c.Anchored = false
  1898. end
  1899. end
  1900. for _, c in pairs(Weapon:GetChildren()) do
  1901. if c:IsA("BasePart") then
  1902. c.Anchored = false
  1903. end
  1904. end
  1905. end
  1906.  
  1907. --//=================================\\
  1908. --|| WRAP THE WHOLE SCRIPT UP
  1909. --\\=================================//
  1910.  
  1911. Humanoid.Changed:connect(function(Jump)
  1912. if Jump == "Jump" and (Disable_Jump == true) then
  1913. Humanoid.Jump = false
  1914. end
  1915. end)
  1916.  
  1917. local sick = IT("Sound")
  1918.  
  1919. while true do
  1920. Swait()
  1921. script.Parent = WEAPONGUI
  1922. ANIMATE.Parent = nil
  1923. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1924. v:Stop();
  1925. end
  1926. SINE = SINE + CHANGE
  1927. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1928. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1929. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1930. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1931. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1932. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1933. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1934. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1935. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1936. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1937. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1938. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1939. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1940. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1941. end
  1942. if HITFLOOR == nil then
  1943. ANIM = "Midair"
  1944. if ATTACK == false then
  1945. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1949. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1951. end
  1952. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1953. ANIM = "Idle"
  1954. if ATTACK == false then
  1955. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1959. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1961. end
  1962. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1963. ANIM = "Walk"
  1964. if ATTACK == false then
  1965. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  1968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  1969. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1971. end
  1972. end
  1973. Humanoid.MaxHealth = "inf"
  1974. Humanoid.Health = "inf"
  1975. sick.SoundId = "rbxassetid://1609559327"
  1976. sick.Looped = true
  1977. sick.Pitch = 1
  1978. sick.Volume = 2
  1979. sick.Playing = true
  1980. sick.Parent = Effects
  1981. AntiTimeStop()
  1982. refit()
  1983. if Rooted == false then
  1984. Disable_Jump = false
  1985. Humanoid.WalkSpeed = Speed
  1986. elseif Rooted == true then
  1987. Disable_Jump = true
  1988. Humanoid.WalkSpeed = 0
  1989. end
  1990. ---Humanoid.Name = "Killbot"
  1991. --end
  1992. end
  1993.  
  1994. --//=================================\\
  1995. --\\=================================//
  1996.  
  1997. --//====================================================\\--
  1998. --|| END OF SCRIPT
  1999. --\\====================================================//--
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