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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\users\pupcr\desktop\ctf_2fort_edit_v3"
- Valve Software - vbsp.exe (Jul 7 2022)
- 4 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pupcr\desktop\ctf_2fort_edit_v3.log', but we don't own that location. Allowing.
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading c:\users\pupcr\desktop\ctf_2fort_edit_v3.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/ctf_2fort_edit_v3/nature/blendgroundtogravel001_wvt_patch
- Patching WVT material: maps/ctf_2fort_edit_v3/nature/blendgroundtograss001_wvt_patch
- Patching WVT material: maps/ctf_2fort_edit_v3/nature/blendgroundtograss003_nodetail_wvt_patch
- Patching WVT material: maps/ctf_2fort_edit_v3/nature/blendgroundtograss003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity prop_static (-256.03 2556.00 63.99) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4184.0 -420.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4184.0 840.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4696.0 -420.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4696.0 840.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 5120.0 612.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 4608.0 612.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2336.0 3072.0 -220.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2336.0 3072.0 1864.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Occluder "occluder_red_front1" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front1" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front1" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front3b" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front3b" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front3b" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front3b" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front3b" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front3b" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front3b" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front3b" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front3b" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front3b" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front5" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front5" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_red_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front5" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front5" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front5" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front5" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front5" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front5" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front5" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front5" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front5" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1414 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (2) (4319873 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 6962 texinfos to 5409
- Reduced 136 texdatas to 130 (3095 bytes to 2802)
- Writing c:\users\pupcr\desktop\ctf_2fort_edit_v3.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pupcr\desktop\ctf_2fort_edit_v3.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 2811, actual size 2195
- 16 seconds elapsed
- -0.279400 -2.044524 0.000000
- 0.355600 -1.986289 0.000000
- 0.355600 -2.044524 0.000000
- -0.355600 -2.044524 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- -0.279400 -2.044524 0.000000
- 0.355600 -1.986289 0.000000
- 0.355600 -2.044524 0.000000
- -0.355600 -2.044524 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\users\pupcr\desktop\ctf_2fort_edit_v3"
- Valve Software - vvis.exe (Oct 2 2021)
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pupcr\desktop\ctf_2fort_edit_v3.log', but we don't own that location. Allowing.
- 4 threads
- reading c:\users\pupcr\desktop\ctf_2fort_edit_v3.bsp
- reading c:\users\pupcr\desktop\ctf_2fort_edit_v3.prt
- LoadPortals: couldn't read c:\users\pupcr\desktop\ctf_2fort_edit_v3.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -both -final -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\users\pupcr\desktop\ctf_2fort_edit_v3"
- Valve Software - vrad.exe SSE (Oct 2 2021)
- Valve Radiosity Simulator
- 4 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pupcr\desktop\ctf_2fort_edit_v3.log', but we don't own that location. Allowing.
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\pupcr\desktop\ctf_2fort_edit_v3.bsp
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (7.74 seconds)
- 20887 faces
- 19 degenerate faces
- 3275791 square feet [471713920.00 square inches]
- 231 Displacements
- 169528 Square Feet [24412168.00 Square Inches]
- sun extent from map=0.008727
- 439 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (732)
- Build Patch/Sample Hash Table(s).....Done<0.0859 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 88 of 127 (69% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (63)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 118/1024 5664/49152 (11.5%)
- brushes 5518/8192 66216/98304 (67.4%)
- brushsides 39099/65536 312792/524288 (59.7%)
- planes 15458/65536 309160/1310720 (23.6%)
- vertexes 35747/65536 428964/786432 (54.5%)
- nodes 12626/65536 404032/2097152 (19.3%)
- texinfos 5409/12288 389448/884736 (44.0%)
- texdata 130/2048 4160/65536 ( 6.3%)
- dispinfos 231/0 40656/0 ( 0.0%)
- disp_verts 13687/0 273740/0 ( 0.0%)
- disp_tris 21120/0 42240/0 ( 0.0%)
- disp_lmsamples 521899/0 521899/0 ( 0.0%)
- faces 20887/65536 1169672/3670016 (31.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 13693/65536 766808/3670016 (20.9%)
- leaves 12745/65536 407840/2097152 (19.4%)
- leaffaces 27186/65536 54372/131072 (41.5%)
- leafbrushes 12990/65536 25980/131072 (19.8%)
- areas 17/256 136/2048 ( 6.6%)
- surfedges 157181/512000 628724/2048000 (30.7%)
- edges 95915/256000 383660/1024000 (37.5%)
- LDR worldlights 439/8192 38632/720896 ( 5.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 2585/32768 25850/327680 ( 7.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 46566/65536 93132/131072 (71.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 12140572/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 314843/393216 (80.1%) VERY FULL!
- LDR ambient table 12745/65536 50980/262144 (19.4%)
- HDR ambient table 12745/65536 50980/262144 (19.4%)
- LDR leaf ambient 66527/65536 1862756/1835008 (101.5%) VERY FULL!
- HDR leaf ambient 12745/65536 356860/1835008 (19.4%)
- occluders 13/0 520/0 ( 0.0%)
- occluder polygons 44/0 528/0 ( 0.0%)
- occluder vert ind 194/0 776/0 ( 0.0%)
- detail props [variable] 1/85796 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/212196 ( 0.0%)
- pakfile [variable] 2195/0 ( 0.0%)
- physics [variable] 4319873/4194304 (103.0%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 60779
- Writing c:\users\pupcr\desktop\ctf_2fort_edit_v3.bsp
- 13 minutes, 30 seconds elapsed
- Valve Software - vrad.exe SSE (Oct 2 2021)
- Valve Radiosity Simulator
- 4 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pupcr\desktop\ctf_2fort_edit_v3.log', but we don't own that location. Allowing.
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\pupcr\desktop\ctf_2fort_edit_v3.bsp
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (7.88 seconds)
- 20887 faces
- 19 degenerate faces
- 3275791 square feet [471713920.00 square inches]
- 231 Displacements
- 169528 Square Feet [24412168.00 Square Inches]
- sun extent from map=0.008727
- 439 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (742)
- Build Patch/Sample Hash Table(s).....Done<0.0824 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 88 of 127 (69% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (61)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 118/1024 5664/49152 (11.5%)
- brushes 5518/8192 66216/98304 (67.4%)
- brushsides 39099/65536 312792/524288 (59.7%)
- planes 15458/65536 309160/1310720 (23.6%)
- vertexes 35747/65536 428964/786432 (54.5%)
- nodes 12626/65536 404032/2097152 (19.3%)
- texinfos 5409/12288 389448/884736 (44.0%)
- texdata 130/2048 4160/65536 ( 6.3%)
- dispinfos 231/0 40656/0 ( 0.0%)
- disp_verts 13687/0 273740/0 ( 0.0%)
- disp_tris 21120/0 42240/0 ( 0.0%)
- disp_lmsamples 521899/0 521899/0 ( 0.0%)
- faces 20887/65536 1169672/3670016 (31.9%)
- hdr faces 20887/65536 1169672/3670016 (31.9%)
- origfaces 13693/65536 766808/3670016 (20.9%)
- leaves 12745/65536 407840/2097152 (19.4%)
- leaffaces 27186/65536 54372/131072 (41.5%)
- leafbrushes 12990/65536 25980/131072 (19.8%)
- areas 17/256 136/2048 ( 6.6%)
- surfedges 157181/512000 628724/2048000 (30.7%)
- edges 95915/256000 383660/1024000 (37.5%)
- LDR worldlights 439/8192 38632/720896 ( 5.4%)
- HDR worldlights 439/8192 38632/720896 ( 5.4%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 2585/32768 25850/327680 ( 7.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 46566/65536 93132/131072 (71.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 12140572/0 ( 0.0%)
- HDR lightdata [variable] 12140572/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 314843/393216 (80.1%) VERY FULL!
- LDR ambient table 12745/65536 50980/262144 (19.4%)
- HDR ambient table 12745/65536 50980/262144 (19.4%)
- LDR leaf ambient 66527/65536 1862756/1835008 (101.5%) VERY FULL!
- HDR leaf ambient 66525/65536 1862700/1835008 (101.5%) VERY FULL!
- occluders 13/0 520/0 ( 0.0%)
- occluder polygons 44/0 528/0 ( 0.0%)
- occluder vert ind 194/0 776/0 ( 0.0%)
- detail props [variable] 1/85796 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/212196 ( 0.0%)
- pakfile [variable] 2195/0 ( 0.0%)
- physics [variable] 4319873/4194304 (103.0%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 60779
- Writing c:\users\pupcr\desktop\ctf_2fort_edit_v3.bsp
- 13 minutes, 42 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\pupcr\desktop\ctf_2fort_edit_v3.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_2fort_edit_v3.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "ctf_2fort_edit_v3"
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