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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\users\pupcr\desktop\ctf_2fort_edit_v3"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2022)
  7. 4 threads
  8. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pupcr\desktop\ctf_2fort_edit_v3.log', but we don't own that location. Allowing.
  9. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  10. Loading c:\users\pupcr\desktop\ctf_2fort_edit_v3.vmf
  11. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  12. Patching WVT material: maps/ctf_2fort_edit_v3/nature/blendgroundtogravel001_wvt_patch
  13. Patching WVT material: maps/ctf_2fort_edit_v3/nature/blendgroundtograss001_wvt_patch
  14. Patching WVT material: maps/ctf_2fort_edit_v3/nature/blendgroundtograss003_nodetail_wvt_patch
  15. Patching WVT material: maps/ctf_2fort_edit_v3/nature/blendgroundtograss003_wvt_patch
  16. fixing up env_cubemap materials on brush sides...
  17. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  18. **** leaked ****
  19. Entity prop_static (-256.03 2556.00 63.99) leaked!
  20.  
  21. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4184.0 -420.0)
  22. Leaf 0 contents: CONTENTS_SOLID
  23. Leaf 1 contents:
  24. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  25. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  26. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  27. Candidate brush IDs:
  28.  
  29.  
  30. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4184.0 840.0)
  31. Leaf 0 contents: CONTENTS_SOLID
  32. Leaf 1 contents:
  33. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  34. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  35. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  36. Candidate brush IDs:
  37.  
  38.  
  39. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4696.0 -420.0)
  40. Leaf 0 contents: CONTENTS_SOLID
  41. Leaf 1 contents:
  42. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  43. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  44. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  45. Candidate brush IDs:
  46.  
  47.  
  48. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4696.0 840.0)
  49. Leaf 0 contents: CONTENTS_SOLID
  50. Leaf 1 contents:
  51. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  52. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  53. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  54. Candidate brush IDs:
  55.  
  56.  
  57. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 5120.0 612.0)
  58. Leaf 0 contents:
  59. Leaf 1 contents: CONTENTS_SOLID
  60. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  61. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  62. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  63. Candidate brush IDs:
  64.  
  65.  
  66. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 4608.0 612.0)
  67. Leaf 0 contents:
  68. Leaf 1 contents: CONTENTS_SOLID
  69. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  70. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  71. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  72. Candidate brush IDs:
  73.  
  74.  
  75. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2336.0 3072.0 -220.0)
  76. Leaf 0 contents: CONTENTS_SOLID
  77. Leaf 1 contents:
  78. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  79. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  80. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  81. Candidate brush IDs:
  82.  
  83.  
  84. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2336.0 3072.0 1864.0)
  85. Leaf 0 contents: CONTENTS_SOLID
  86. Leaf 1 contents:
  87. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  88. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  89. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  90. Candidate brush IDs:
  91.  
  92. *** Suppressing further FindPortalSide errors.... ***
  93. Processing areas...done (0)
  94. Building Faces...done (0)
  95. Occluder "occluder_red_front1" straddles multiple areas. This is invalid!
  96. Occluder "occluder_red_front1" straddles multiple areas. This is invalid!
  97. Occluder "occluder_red_front1" straddles multiple areas. This is invalid!
  98. Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
  99. Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
  100. Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
  101. Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
  102. Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
  103. Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
  104. Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
  105. Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
  106. Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
  107. Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
  108. Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
  109. Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
  110. Occluder "occluder_red_front2" straddles multiple areas. This is invalid!
  111. Occluder "occluder_red_front3b" straddles multiple areas. This is invalid!
  112. Occluder "occluder_red_front3b" straddles multiple areas. This is invalid!
  113. Occluder "occluder_red_front3b" straddles multiple areas. This is invalid!
  114. Occluder "occluder_red_front3b" straddles multiple areas. This is invalid!
  115. Occluder "occluder_red_front3b" straddles multiple areas. This is invalid!
  116. Occluder "occluder_red_front3b" straddles multiple areas. This is invalid!
  117. Occluder "occluder_red_front3b" straddles multiple areas. This is invalid!
  118. Occluder "occluder_red_front3b" straddles multiple areas. This is invalid!
  119. Occluder "occluder_red_front3b" straddles multiple areas. This is invalid!
  120. Occluder "occluder_red_front3b" straddles multiple areas. This is invalid!
  121. Occluder "occluder_red_front5" straddles multiple areas. This is invalid!
  122. Occluder "occluder_red_front5" straddles multiple areas. This is invalid!
  123. Occluder "occluder_red_front4" straddles multiple areas. This is invalid!
  124. Occluder "occluder_red_front4" straddles multiple areas. This is invalid!
  125. Occluder "occluder_red_front4" straddles multiple areas. This is invalid!
  126. Occluder "occluder_red_front4" straddles multiple areas. This is invalid!
  127. Occluder "occluder_red_front4" straddles multiple areas. This is invalid!
  128. Occluder "occluder_red_front4" straddles multiple areas. This is invalid!
  129. Occluder "occluder_red_front4" straddles multiple areas. This is invalid!
  130. Occluder "occluder_red_front4" straddles multiple areas. This is invalid!
  131. Occluder "occluder_red_front4" straddles multiple areas. This is invalid!
  132. Occluder "occluder_red_front4" straddles multiple areas. This is invalid!
  133. Occluder "occluder_red_front4" straddles multiple areas. This is invalid!
  134. Occluder "occluder_blue_front5" straddles multiple areas. This is invalid!
  135. Occluder "occluder_blue_front5" straddles multiple areas. This is invalid!
  136. Occluder "occluder_blue_front5" straddles multiple areas. This is invalid!
  137. Occluder "occluder_blue_front5" straddles multiple areas. This is invalid!
  138. Occluder "occluder_blue_front5" straddles multiple areas. This is invalid!
  139. Occluder "occluder_blue_front5" straddles multiple areas. This is invalid!
  140. Occluder "occluder_blue_front5" straddles multiple areas. This is invalid!
  141. Occluder "occluder_blue_front5" straddles multiple areas. This is invalid!
  142. Occluder "occluder_blue_front5" straddles multiple areas. This is invalid!
  143. Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
  144. Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
  145. Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
  146. Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
  147. Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
  148. Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
  149. Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
  150. Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
  151. Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
  152. Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
  153. Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
  154. Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
  155. Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
  156. Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
  157. Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
  158. Occluder "occluder_blue_front4" straddles multiple areas. This is invalid!
  159. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  160. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  161. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  162. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  163. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  164. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  165. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  166. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  167. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  168. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  169. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  170. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  171. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  172. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  173. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  174. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  175. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  176. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  177. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  178. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  179. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  180. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  181. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  182. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  183. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  184. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  185. Occluder "occluder_blue_front1b" straddles multiple areas. This is invalid!
  186. Chop Details...done (0)
  187. Find Visible Detail Sides...
  188. Merged 1414 detail faces...done (0)
  189. Merging details...done (0)
  190. FixTjuncs...
  191. PruneNodes...
  192. WriteBSP...
  193. done (2)
  194. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  195. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  196. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  197. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  198. Finding displacement neighbors...
  199. Finding lightmap sample positions...
  200. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  201. Building Physics collision data...
  202. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  203. done (2) (4319873 bytes)
  204. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  205. Compacting texture/material tables...
  206. Reduced 6962 texinfos to 5409
  207. Reduced 136 texdatas to 130 (3095 bytes to 2802)
  208. Writing c:\users\pupcr\desktop\ctf_2fort_edit_v3.bsp
  209. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pupcr\desktop\ctf_2fort_edit_v3.bsp', but we don't own that location. Allowing.
  210. Wrote ZIP buffer, estimated size 2811, actual size 2195
  211. 16 seconds elapsed
  212. -0.279400 -2.044524 0.000000
  213. 0.355600 -1.986289 0.000000
  214. 0.355600 -2.044524 0.000000
  215. -0.355600 -2.044524 0.000000
  216. make_triangles:calc_triangle_representation: Cannot convert
  217. -0.279400 -2.044524 0.000000
  218. 0.355600 -1.986289 0.000000
  219. 0.355600 -2.044524 0.000000
  220. -0.355600 -2.044524 0.000000
  221. make_triangles:calc_triangle_representation: Cannot convert
  222.  
  223. ** Executing...
  224. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  225. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\users\pupcr\desktop\ctf_2fort_edit_v3"
  226.  
  227. Valve Software - vvis.exe (Oct 2 2021)
  228. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pupcr\desktop\ctf_2fort_edit_v3.log', but we don't own that location. Allowing.
  229. 4 threads
  230. reading c:\users\pupcr\desktop\ctf_2fort_edit_v3.bsp
  231. reading c:\users\pupcr\desktop\ctf_2fort_edit_v3.prt
  232. LoadPortals: couldn't read c:\users\pupcr\desktop\ctf_2fort_edit_v3.prt
  233.  
  234.  
  235. ** Executing...
  236. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  237. ** Parameters: -both -final -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\users\pupcr\desktop\ctf_2fort_edit_v3"
  238.  
  239. Valve Software - vrad.exe SSE (Oct 2 2021)
  240.  
  241. Valve Radiosity Simulator
  242. 4 threads
  243. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pupcr\desktop\ctf_2fort_edit_v3.log', but we don't own that location. Allowing.
  244. [Reading texlights from 'lights.rad']
  245. unknown light specifier type - lights
  246.  
  247. [56 texlights parsed from 'lights.rad']
  248.  
  249. Loading c:\users\pupcr\desktop\ctf_2fort_edit_v3.bsp
  250. Patch Sample Radius Clamped!
  251. Patch Sample Radius Clamped!
  252. No vis information, direct lighting only.
  253. Setting up ray-trace acceleration structure... Done (7.74 seconds)
  254. 20887 faces
  255. 19 degenerate faces
  256. 3275791 square feet [471713920.00 square inches]
  257. 231 Displacements
  258. 169528 Square Feet [24412168.00 Square Inches]
  259. sun extent from map=0.008727
  260. 439 direct lights
  261. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (732)
  262. Build Patch/Sample Hash Table(s).....Done<0.0859 sec>
  263. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
  264. FinalLightFace Done
  265. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  266. 88 of 127 (69% of) surface lights went in leaf ambient cubes.
  267. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (63)
  268. Writing leaf ambient...done
  269. Ready to Finish
  270.  
  271. Object names Objects/Maxobjs Memory / Maxmem Fullness
  272. ------------ --------------- --------------- --------
  273. models 118/1024 5664/49152 (11.5%)
  274. brushes 5518/8192 66216/98304 (67.4%)
  275. brushsides 39099/65536 312792/524288 (59.7%)
  276. planes 15458/65536 309160/1310720 (23.6%)
  277. vertexes 35747/65536 428964/786432 (54.5%)
  278. nodes 12626/65536 404032/2097152 (19.3%)
  279. texinfos 5409/12288 389448/884736 (44.0%)
  280. texdata 130/2048 4160/65536 ( 6.3%)
  281. dispinfos 231/0 40656/0 ( 0.0%)
  282. disp_verts 13687/0 273740/0 ( 0.0%)
  283. disp_tris 21120/0 42240/0 ( 0.0%)
  284. disp_lmsamples 521899/0 521899/0 ( 0.0%)
  285. faces 20887/65536 1169672/3670016 (31.9%)
  286. hdr faces 0/65536 0/3670016 ( 0.0%)
  287. origfaces 13693/65536 766808/3670016 (20.9%)
  288. leaves 12745/65536 407840/2097152 (19.4%)
  289. leaffaces 27186/65536 54372/131072 (41.5%)
  290. leafbrushes 12990/65536 25980/131072 (19.8%)
  291. areas 17/256 136/2048 ( 6.6%)
  292. surfedges 157181/512000 628724/2048000 (30.7%)
  293. edges 95915/256000 383660/1024000 (37.5%)
  294. LDR worldlights 439/8192 38632/720896 ( 5.4%)
  295. HDR worldlights 0/8192 0/720896 ( 0.0%)
  296. leafwaterdata 2/32768 24/393216 ( 0.0%)
  297. waterstrips 2585/32768 25850/327680 ( 7.9%)
  298. waterverts 0/65536 0/786432 ( 0.0%)
  299. waterindices 46566/65536 93132/131072 (71.1%)
  300. cubemapsamples 0/1024 0/16384 ( 0.0%)
  301. overlays 0/512 0/180224 ( 0.0%)
  302. LDR lightdata [variable] 12140572/0 ( 0.0%)
  303. HDR lightdata [variable] 0/0 ( 0.0%)
  304. visdata [variable] 0/16777216 ( 0.0%)
  305. entdata [variable] 314843/393216 (80.1%) VERY FULL!
  306. LDR ambient table 12745/65536 50980/262144 (19.4%)
  307. HDR ambient table 12745/65536 50980/262144 (19.4%)
  308. LDR leaf ambient 66527/65536 1862756/1835008 (101.5%) VERY FULL!
  309. HDR leaf ambient 12745/65536 356860/1835008 (19.4%)
  310. occluders 13/0 520/0 ( 0.0%)
  311. occluder polygons 44/0 528/0 ( 0.0%)
  312. occluder vert ind 194/0 776/0 ( 0.0%)
  313. detail props [variable] 1/85796 ( 0.0%)
  314. dtl prp lght [variable] 1/4 (25.0%)
  315. HDR dtl prp lght [variable] 1/4 (25.0%)
  316. static props [variable] 1/212196 ( 0.0%)
  317. pakfile [variable] 2195/0 ( 0.0%)
  318. physics [variable] 4319873/4194304 (103.0%) VERY FULL!
  319. physics terrain [variable] 0/1048576 ( 0.0%)
  320.  
  321. Level flags = 0
  322.  
  323. Total triangle count: 60779
  324. Writing c:\users\pupcr\desktop\ctf_2fort_edit_v3.bsp
  325. 13 minutes, 30 seconds elapsed
  326. Valve Software - vrad.exe SSE (Oct 2 2021)
  327.  
  328. Valve Radiosity Simulator
  329. 4 threads
  330. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pupcr\desktop\ctf_2fort_edit_v3.log', but we don't own that location. Allowing.
  331. [Reading texlights from 'lights.rad']
  332. unknown light specifier type - lights
  333.  
  334. [56 texlights parsed from 'lights.rad']
  335.  
  336. Loading c:\users\pupcr\desktop\ctf_2fort_edit_v3.bsp
  337. Patch Sample Radius Clamped!
  338. Patch Sample Radius Clamped!
  339. No vis information, direct lighting only.
  340. Setting up ray-trace acceleration structure... Done (7.88 seconds)
  341. 20887 faces
  342. 19 degenerate faces
  343. 3275791 square feet [471713920.00 square inches]
  344. 231 Displacements
  345. 169528 Square Feet [24412168.00 Square Inches]
  346. sun extent from map=0.008727
  347. 439 direct lights
  348. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (742)
  349. Build Patch/Sample Hash Table(s).....Done<0.0824 sec>
  350. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
  351. FinalLightFace Done
  352. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  353. 88 of 127 (69% of) surface lights went in leaf ambient cubes.
  354. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (61)
  355. Writing leaf ambient...done
  356. Ready to Finish
  357.  
  358. Object names Objects/Maxobjs Memory / Maxmem Fullness
  359. ------------ --------------- --------------- --------
  360. models 118/1024 5664/49152 (11.5%)
  361. brushes 5518/8192 66216/98304 (67.4%)
  362. brushsides 39099/65536 312792/524288 (59.7%)
  363. planes 15458/65536 309160/1310720 (23.6%)
  364. vertexes 35747/65536 428964/786432 (54.5%)
  365. nodes 12626/65536 404032/2097152 (19.3%)
  366. texinfos 5409/12288 389448/884736 (44.0%)
  367. texdata 130/2048 4160/65536 ( 6.3%)
  368. dispinfos 231/0 40656/0 ( 0.0%)
  369. disp_verts 13687/0 273740/0 ( 0.0%)
  370. disp_tris 21120/0 42240/0 ( 0.0%)
  371. disp_lmsamples 521899/0 521899/0 ( 0.0%)
  372. faces 20887/65536 1169672/3670016 (31.9%)
  373. hdr faces 20887/65536 1169672/3670016 (31.9%)
  374. origfaces 13693/65536 766808/3670016 (20.9%)
  375. leaves 12745/65536 407840/2097152 (19.4%)
  376. leaffaces 27186/65536 54372/131072 (41.5%)
  377. leafbrushes 12990/65536 25980/131072 (19.8%)
  378. areas 17/256 136/2048 ( 6.6%)
  379. surfedges 157181/512000 628724/2048000 (30.7%)
  380. edges 95915/256000 383660/1024000 (37.5%)
  381. LDR worldlights 439/8192 38632/720896 ( 5.4%)
  382. HDR worldlights 439/8192 38632/720896 ( 5.4%)
  383. leafwaterdata 2/32768 24/393216 ( 0.0%)
  384. waterstrips 2585/32768 25850/327680 ( 7.9%)
  385. waterverts 0/65536 0/786432 ( 0.0%)
  386. waterindices 46566/65536 93132/131072 (71.1%)
  387. cubemapsamples 0/1024 0/16384 ( 0.0%)
  388. overlays 0/512 0/180224 ( 0.0%)
  389. LDR lightdata [variable] 12140572/0 ( 0.0%)
  390. HDR lightdata [variable] 12140572/0 ( 0.0%)
  391. visdata [variable] 0/16777216 ( 0.0%)
  392. entdata [variable] 314843/393216 (80.1%) VERY FULL!
  393. LDR ambient table 12745/65536 50980/262144 (19.4%)
  394. HDR ambient table 12745/65536 50980/262144 (19.4%)
  395. LDR leaf ambient 66527/65536 1862756/1835008 (101.5%) VERY FULL!
  396. HDR leaf ambient 66525/65536 1862700/1835008 (101.5%) VERY FULL!
  397. occluders 13/0 520/0 ( 0.0%)
  398. occluder polygons 44/0 528/0 ( 0.0%)
  399. occluder vert ind 194/0 776/0 ( 0.0%)
  400. detail props [variable] 1/85796 ( 0.0%)
  401. dtl prp lght [variable] 1/4 (25.0%)
  402. HDR dtl prp lght [variable] 1/4 (25.0%)
  403. static props [variable] 1/212196 ( 0.0%)
  404. pakfile [variable] 2195/0 ( 0.0%)
  405. physics [variable] 4319873/4194304 (103.0%) VERY FULL!
  406. physics terrain [variable] 0/1048576 ( 0.0%)
  407.  
  408. Level flags = 0
  409.  
  410. Total triangle count: 60779
  411. Writing c:\users\pupcr\desktop\ctf_2fort_edit_v3.bsp
  412. 13 minutes, 42 seconds elapsed
  413.  
  414. ** Executing...
  415. ** Command: Copy File
  416. ** Parameters: "c:\users\pupcr\desktop\ctf_2fort_edit_v3.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_2fort_edit_v3.bsp"
  417.  
  418.  
  419. ** Executing...
  420. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  421. ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "ctf_2fort_edit_v3"
  422.  
  423.  
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