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- // Heal or use MP only if less than 50% HP/MP
- function better_heal()
- {
- if(safeties && mssince(last_potion)<min(200,character.ping*3)) return;
- var used=false;
- if(new Date()<parent.next_skill.use_hp) return;
- if(character.hp/character.max_hp<0.5) use('use_hp'),used=true;
- else if(character.mp/character.max_mp<0.5) use('use_mp'),used=true;
- if(used) last_potion=new Date();
- }
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