ben-ten

ATP- Kelly's Heroes

Nov 24th, 2022 (edited)
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  1. A few minutes later, at about the same time as Doc was getting rescued by his girlfriend, a smalltime merc, who'd accepted a contract to remove an annoying drunk from a public restroom, opened the door and got one hell of a surprise. Sarge was very gentle by his standards, so the merc would probably live, though he probably wouldn't ever look at a toilet the same way again.
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  3. Atired in a bad-fitting, not to mention rather damp and smelly, merc uniform, and wielding a shoddily made Stationer shotgun, Sarge stepped out into the public corridor, and started jogging.
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  6. Now, it's been said, by just about everyone who's Sarge, that in the entire history of the Imperium there's been no one so inherently a Sergeant as him. He was born for it, destined for it, it was if the Emperor reached down and said "This guy, right here, he's going to be biggest, baddest, most sergeanty guy ever, and nothing can ever change that." He just sort exuded sergeant-ness, and anyone with a drop of military blood in their veins noticed it immediately. Well, as Sarge entered that bar full of mercs, he turned that aura up to eleven.
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  8. Sarge came through the bar door looking, despite his slovenly uniform, like he'd just stepped off recruiting poster, and every man in that bar, including the bartender, came to attention. Sarge surveyed them for a few seconds, then announced that he knew where the heretic bounties were hiding, and that Station Security was too chickenshit to handle them. He'd called them here, because they were toughest, meanest, nastiest men on the station, and if they followed him into this fight, they'd also be the richest. Then Sarge turned on his heel, and marched back out of the bar. The mercs, bounty hunters, and assorted scum in the bar all shared a look, then stampeded after him.
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  10. A short while later, Sarge and his small mercenary army shoved their way into the medbay lobby and demanded to speak to the commanding officer. Unfortunately, the security commander, who turned out to be the guy Sister Valerie had tranqued, was a bit less credulous than the mercs had been. He demanded to know who Sarge was (and no "Sarge" is not a name, it was a rank, what's your NAME merc?), what outfit he was from, and why he was there. Sarge, who knew from experience that claiming to be "Sergeant Sargent" would result in a fair bit of wasted time, discreetly checked the name on his ill-fitting jacket, and announced the he was Sergeant Kelly, the men behind him were Kelly's Heroes, and they were there to get rich or die trying.
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  12. It took Sarge a bit of arguing to convince the Security Commander to let him launch an attack instead of just waiting for the Station's second-best SWAT team, but he managed. It helped a lot that, despite the fact that the Commander hadn't heard of any outfit called "Kelley's Heroes", the databases at Security HQ had. It turned out that it was an accredited mercenary company, which was in good standing with the Administratum, Telepathica and Shipmaster's Union, and it just happened to specialize in dealing with heretics. Imagine that!
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  14. Anyway, Sarge convinced the man to let him lead an assault on Doc's position, which meant that he had a nice excuse to get up on a table, and start giving a loud, impressive, and rather overlong heroic speech. Every man in the lobby turned their attention Sarge as he stomped back and forth, talking about bravery and valor, and all sorts of other heroic bullshit. No one noticed as a young man in a rumpled psyker's jacket sidled through the lobby's front door, around the edge of the audience, and into the hallway which everyone was supposed to be watching. They also completely failed to notice Spot 2.0 zipping in and out of the room, but since Spot was invisible this was far less of an achievement.
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  16. As Sarge's speech began to run uncomfortably long and the audience started to fidget, he received confirmation that everything was ready. He banged the table with the flagpole that he'd gotten from somewhere or other, and launched into the final, get-everyone-pumped up, part of the speech. Everyone's attention was neatly recaptured, which was good, because while they might have missed the large blurry shape that entering the from hallway, it would've been hard not to notice when it turned into Fumbles and the medical convoy and all the potted plants in the room withered. Luckily, after that little stumble, the convoy faded again, and no one noticed as it moved to the far corner of the lobby, where the wall was glowing slightly.
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  18. Sarge's speech ended with a final bellow of "CHARGE" and every man in the room, both the mercs and the security officers, surged towards the hallway that led to the now-empty storage room. Sarge didn't go with them though, as soon as they turned, he covered his eyes and bolted for the lobby's door. Up on the ceiling, Spot pulled a few pieces of string that had been run through the rings of a dozen flash and smoke grenades, and right as Sarge hit the doors, the lobby exploded into light and smoke. In the confusion, which quickly grew deadly as nearly fifty armed men panicked, no one noticed a section of wall collapsing, or the large blurry shape going through it.
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  20. Sarge stumbled through the lobby doors, feeling rather proud of how well that had worked out, and nearly collided with eight men in matte black armor. He froze for a second, resisted the urge to raise his shotgun, and told them that a bunch of heretics disguised as mercenaries had just attacked the Security forces. The leader of the SWAT team swore, and led his men through the doors. Sarge waited until the last one had gone through then sprinted like hell. As he reached the end of the hallway, a side door slid open to reveal Aimy, and somewhere behind him someone yelled "HEY YOU". Something stung Sarge in the side as he ran the last few meters to the door, and Aimy responded by leaning out and neatly putting a bolt of plasma through the offending SWAT trooper's helmet; then both of them were through the door.
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