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DQ7 Super Kiefer FAQ only relevant through April 2024

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  1. Given changes to Nintendo's servers, this is useful for anyone who wants a perfect save in DQ7 3DS prior to April of 2024. After that server closure date, it's almost useless without hacking in DLC items/equipment or maps, or unless someone creates a player run server that allows DLC access.
  2.  
  3. The portion of the FAQ I pulled with the last updates I planned to allow for...I should have cleaned it up, but no time.
  4.  
  5. ==========
  6.  
  7. ___________________________________________________________
  8. ====/ \====
  9. --==< [spec.3a] Solo Kiefer / Super Kiefer / The Perfect Start >==--
  10. ====,___________________________________________________________,====
  11.  
  12. Q1: What is Super Kiefer?
  13. A1: Kiefer, at 50, has an explosion of Resilience. The game will make a forced
  14. check for 660 total Resilienc. Then it gives the exact amount to bring up
  15. Resilience to 660 at level 50.
  16.  
  17. So let's say you have 86 base Resilience at level 49, and no seeds were
  18. used. The game will subtract 86 from 660 and give the remainder as a
  19. fixed bonus, bringing it to an exact number of 660.
  20.  
  21. Assuming any seeds were given, let's say +5 or +10, or +15, it seems that
  22. the game will potentially allow for over 660, but my last Super Kiefer was
  23. consistently a fixed 660 after seeds. So the former experience may have
  24. been a fluke or bug.
  25.  
  26. Just note that at level 50, Kiefer will end up with an exact value of 660
  27. Resilience. Yeah...feel that breath of awesome. Just note you're not
  28. invincible, just really difficult to kill.
  29.  
  30. Q2: What is the point of doing this?
  31. A2: Several reasons.
  32.  
  33. The first being Kiefer is a temporary character, and
  34. cannot be recruited again, nor returns once he leaves. So why not make the
  35. most out of his presence, and "extend" the time with him?
  36.  
  37. The game can be a bit on the easy side with most of the changes to the
  38. original game, and while a few tweaks were made to some enemies to make up
  39. for this, they're overall lacking any real punch. So this allows for a
  40. level 1 party going into Alltrades Abbey, and taking full advantage of
  41. Kiefer's abominable Defense, naturally high Strength, and naturally high HP
  42. to gather equipment and items from Tablets, mostly DLC Tablets.
  43.  
  44. The third reason is based on the second, but to extend it a bit. This
  45. allows an uber setup that can be started over and over and over again with
  46. quite a number of options available for a "new" game. If you want to start
  47. from the beginning again...sure, do it, then get to the point where your
  48. Super Kiefer base save is stopped at, and start up the SK base version, and
  49. save over the new slot, starting up that new game from the same point,
  50. missing no story, and having infinite options.
  51.  
  52. The fourth and final reason is based on the third. Essentially there is no
  53. absolute that the DLC servers will be up and running permanently, or that a
  54. solution to fix this, should they go down permanently, is guaranteed. This
  55. allows a player to start a new game in this scenario, and still have access
  56. to all DLC equipment, all DLC monsters tamed, and at least the four DLC
  57. maps with special bosses that cannot be tamed. Perhaps starting with more
  58. in-game items available through 24-hour traded maps, and hunting the
  59. monsters present there. Not to mention gobs of gold right from the get-go.
  60. This may also include the other unique items specific to the 3DS release
  61. that are not available in either the DLC, or through the normal game, but
  62. require the ability to create tablets with a completed Monster Meadows.
  63.  
  64. Q3: When can this be done?
  65. A3: The earliest point is after the third island, Regenstein, is completed, and
  66. the Haven is unlocked. At this point the game will allow trading the gift
  67. maps if they're completed, either through Street Pass, or the 24-hour
  68. service. Or using the download bar for the DLC maps. This allows access
  69. to the full Haven and with it the basic casino and tombola.
  70.  
  71. I find it best to wait until after L'Arca is completed. This is for three
  72. reasons. The first being Ruff is obtained, the second being the Big Book
  73. of Beasts is obtained. The third and final reason being the Iron Axe can
  74. be farmed in Falrish, without even triggering any of the story events in
  75. Falrish. This makes a massive impact as it allows easier level farming
  76. in Falrish until enough DLC and 24-hour service maps are found to fully
  77. unlock The Haven.
  78.  
  79. Do note that once all maps are made available, the Haven can be unlocked
  80. immediately after Regenstien. So it's a matter of preference for the book
  81. and Ruff immediately or to be saved for later.
  82.  
  83. Q4: Is this difficult and time consuming?
  84. A4: Only at the start. This will act as a mini-guide for the whole process of
  85. solo Kiefer, both before the full 24-hour map release, and after they're
  86. available.
  87.  
  88. The start is slow because it requires killing off your other characters and
  89. assuring they die again and again, as the game tends to revive them at
  90. particular points.
  91.  
  92. After that, farming an Iron Axe, or playing slots and Lucky Panel until the
  93. desired casino gear is obtained can take time. After that, initial levels
  94. are slow. Sometimes very slow.
  95.  
  96. Q5: Do I really want to keep the other characters dead? Why not just level
  97. them up as well?
  98. A5: It defeats the purpose of using this as a baseline model especially down
  99. the road when potentially the DLC maps are unavailable, and no cheat device
  100. will suffice for accessing them, or a save state hack isn't developed to
  101. allow such access.
  102.  
  103. That said, it's up to you. At your own discretion.
  104.  
  105. Q6: Is there a way to speed up levels early on?
  106. A6: Yes. If the Haven is complete, or can be completed right away, the Tombola
  107. mini-game's main prize is of inestimable value. There are only 2 free
  108. Tombola tickets found in the Safehouse to use. So it's best to Quick Save
  109. outside town, then play Tombola until a Gold Ball is obtained. This will
  110. net the Extra-Elevating Shoes, which grants 2xp per step.
  111.  
  112. The speed of exp gains at a consistent full run can easily outstrip all
  113. other leveling processes, and even outstrip the time it takes to obtain a
  114. Gold Ball with poor luck by 10x. It is the fastest method of leveling
  115. through to level 30, and is one of the fastest from 30~40, and is a great
  116. help going from 40 to 50.
  117.  
  118. Post 50 the accessory has little to no value, and other accessories won
  119. through DLC or certain tablet bosses/enemies are far and away more useful.
  120.  
  121. Q7: Ok, so I'm going to keep my levels at 1, but how do I get through the
  122. Maeve battle without accruing any exp?
  123. A7: Simple. Choose not to battle her. Or if you chose to, if the Wooden Doll
  124. is in your inventory, use it. If not, then just run from battle.
  125.  
  126.  
  127. ------------------------------------------
  128. <((( [spec.3a1] EARLY GAME THROUGH TO THE HAVEN )))>
  129. ==========================================
  130.  
  131. Start -> Kill all other characters, kill around Ballymolloy to level 4 or 5,
  132. using herbs to stay alive (cheaper than the inn).
  133.  
  134. Enter Colourstone Mine @Lv4/5 -> Get down to bottom.
  135.  
  136. Ballymolloy -> Recruit Hanlon, SAVE. Put Kiefer in the rear if he's not.
  137.  
  138. Eastern Tower -> Run to the tower, run from each battle until the party members
  139. but Kiefer are dead. Abuse Hanlon and kill on Floors 2 and 3
  140. until 7 or 8. Save in Ballymolloy, take on Golem. Save again,
  141. level to 10 abusing Hanlon, in the upper floors. Be sure to
  142. return to Ballymolloy and rest at the Inn this time (Hanlon's
  143. MP will deplete, and it's necessary to speed up the Clawser
  144. battle).
  145.  
  146. Emberdale -> Make sure to kill the party members on the way to town (run from
  147. all battles, assuring the other party members are in the front).
  148. Make sure to put Kiefer in the front after the rest of the party
  149. is dead. Buy Scale Shield and Armour. Buy as many Herbs as
  150. possible (99 if possible, stuff Kiefer's slots with them as well).
  151.  
  152. Burnmont -> Put Kiefer in the rear again, kill party by running until they're
  153. dead. Get to the Sacred Knife, get to the heal spot. Level to 12
  154. abusing the Healing spot. Take on the boss (8 is the lowest level
  155. to possibly handle this, especially if level ups were favourable to
  156. HP and Strength, 10 is very doable, but 12 assures both this, and
  157. the next area will be doable).
  158.  
  159. The Haven -> Get the first three story recruits, leave it at that for now. ONLY
  160. collect Slimetree Forest. Do not speak to the other two haven
  161. recruits. Do not forget to enter the stairs, speak to the young
  162. girl next to the plinth, then enter the portal, then the building
  163. and check the items on the table for the Monster Munchies. Speak
  164. to the old man for the first dialogue from the Street Pass guy.
  165.  
  166. Return to The Haven, and enter the bar. Make sure to grab the
  167. Mini Medal in the bar. Then speak to the bartender.
  168.  
  169. IF DLC is still active, sign into the DLC, snag 11 maps including
  170. "Sticky Business" to farm Strong Medicine. It's a good idea to
  171. also grab Feline Forest for later leveling, and possibly Treasure
  172. Hunt. Check spec.3a5 and below for ideas on what maps to grab now
  173. for the purpose of getting those items immediately following level
  174. 50 or 99.
  175.  
  176. If DLC is not active, and if you have another 3DS system, or have
  177. a friend who either has DQ7 3DS, or another 3DS system he/she is
  178. willing to let borrow or to help with this, move to spec.3a2. The
  179. Iron Axe and a few levels are necessary for completing Slimetree
  180. Forest, so it can be traded.
  181.  
  182. If DLC is no longer active, no player has created a player-made
  183. DLC server, no extra 3DS system is available, and no friend is
  184. available to help with this who has another 3DS and/or DQ7, then
  185. stop right here, this is not going to happen. Or wait out until a
  186. fan-made server pops up, as eventually it will.
  187.  
  188. Leave town through the front gate, return to see it reset to level
  189. 3, and be sure to grab all the items. Then return to the DLC
  190. server to snag 8 more. Use the lists below for suggestions.
  191. Leave town through the front gate, then return to reset the town
  192. to the final form. Grab the items available (especailly the
  193. Tombola Tickets).
  194.  
  195. Enter Sticky business and farm 7 Strong Medicine from the chests
  196. and barrels on the first and second floors. Then beat Slimetree
  197. Forest (abuse Focus Strength and Flame Slash)...you may blow
  198. through all 7 Strong Medicine.
  199.  
  200. There are two options. The first is to trade Sticky Business for
  201. maps on Street Pass with the old man in the cabin on the other
  202. side of the portal. This allows you to either pick and choose
  203. maps, or let your friend/s do so.
  204.  
  205. The second is to use the DLC server, assuming it's still up. If
  206. 3 maps are desired, go ahead and speak to the old man in the cabin
  207. on the other side of the warp, and delete a bunch, or all of the
  208. DLC maps snagged except maybe "Treasure Hunt," "Feline Forest,"
  209. and perhaps "Sticky Business," for farming more Strong Medicine.
  210. Do note there is a limit of 24 maps given by others.
  211.  
  212. Enter the Download Bar again, this time trade Slimetree Forest,
  213. and pray to get 3 maps, and at least one with a Scarewell as the
  214. main, or a Metal Slime as the main (the pots are decent...will
  215. require level 20 at the least to handle them, and even then it's
  216. VERY iffy if there's more than 2 on the map).
  217.  
  218.  
  219. !IMPORTANT! - If the Haven can be completed asap (DLC server is still up), and
  220. you desire not to get the Book of Beasts to keep track of
  221. monsters, and Ruff, skip the next section.
  222.  
  223. For a list of DLC Tablets and when they're doable, continue down
  224. four sections, or search: DLC Tablets doable pre-50
  225.  
  226.  
  227. The following is ONLY relevant if the DLC servers are shut down:
  228.  
  229. ----------------------------------------
  230. <((( [spec.3a2] GETTING THE BBoB AND IRON AXE )))>
  231. ========================================
  232.  
  233. L'arca -> Try to beat the boss at level 12. Hopefully he goes down. If not,
  234. return to the present, head to the Shrine's portal to the volcano,
  235. enter, hit the free healing spot, and level to 14, the defacto
  236. sure-fire thing (still a difficult battle at times).
  237.  
  238. Faraday -> Save in Frobisher. Buy the Iron Lance, make sure to have 99 Herbs,
  239. get any extra defense equipment possible. Farm for Iron Axes (1 will
  240. do). Just kill, kill, kill the Automatons until level 18 at the
  241. least, 20 at the most.
  242.  
  243. DO NOT COMPLETE FARADAY...AND DO NOT ENTER THE STAIRS IN FROBISHER'S CHURCH.
  244. - This will avoid starting any story bits in Frobisher, which allows doing
  245. all of the story of Frobisher/Faraday from start to finish when deciding
  246. to start the game normally after being satisfied with time spent as Super
  247. Kiefer. Or to utilize after setting up a perfect file with Super Kiefer
  248. for each new game. It's just easier to manage continued story progress
  249. this way.
  250.  
  251.  
  252. -----------------------------------------------------
  253. <((( [spec.3a3] THE HAVEN TO FINAL FORM AND LEVELING TO 50 )))>
  254. =====================================================
  255.  
  256. IF the Haven is complete...make sure to do two things:
  257.  
  258. 1) Get the Extra Elevating Shoes...this is imperative to leveling fast. Do
  259. note that below, Method #1 might take some time as it assumes limited access
  260. to online trading or sharing maps. Do note these are only good through to
  261. level 30.
  262. 2) Play Slots until around 5,000~10,000 tokens, then Lucky Panel...you'll want
  263. the following:
  264. - War Hammer (64 Atk)
  265. - Full Plate Armour (34 Def)
  266. - Iron Shield (13 Def)
  267. - Iron Mask (22 Def)
  268.  
  269. It's now time to level. Keep track of your daily Download Bar trade times.
  270. Make sure to get a 24-hour trade each day. Hopefully there's 3 each time, and
  271. each time a map with a new monster as the head. Hopefully some of them can be
  272. used for leveling.
  273.  
  274. LEVELING METHOD 1 (No DLC is available, limited ability to trade, or waiting
  275. out a fan-made DLC server)
  276. NOTE: this assumes the Haven cannot be completed immediately
  277. so access to the casino and form 4 might take some
  278. time.
  279. NOTE2: This is not possible to really accomplish with any
  280. reasonable ability without either some method of
  281. trading maps with another system to slowly build up
  282. the Haven, or some form of sporadic DLC server access
  283. through some means (maybe only through an external
  284. Wifi portal). Or it assumes the player decides to do
  285. this after reaching Faraday, as this part was based
  286. on my first Super Kiefer, where I learned about the
  287. level 50 Resilience bonus just after reaching Faraday
  288. or just prior, and decided to try it out at that
  289. point, and the DLC server was running weekly maps at
  290. the time.
  291. NOTE3: So this was relevant while the weekly circulation
  292. was present. It's not anymore, so it's best to move
  293. onto Method 2 and 3, as all maps are available all at
  294. once.
  295.  
  296. Leveling to 20 -> Faraday works well, if the availability of getting the
  297. + Gust Slash Haven to level 4 might take awhile as it's 1 NPC added
  298. every 8 hours using street pass. Kill Automatons only.
  299. It's slow from 18 to 20, but still very doable.
  300.  
  301. If there's no desire to take the game as far as Faraday,
  302. and instead maintain the game at either just after
  303. Regenstien or L'Arca, then either tough it out in Burnmont
  304. to 18, then use the Slimetree Forest boss to get to 20, or
  305. one of the following options:
  306. - CFW the 3DS, and learn how to save state manage and
  307. grant DLC maps. That I cannot help with, but once
  308. learned, would be a surefire thing.
  309. - wait out a fan-made DLC server or a fan-made patch to
  310. allow the 3DS (would require CFW) to access the server
  311. without need to be connected online.
  312. - get a second 3DS system to self-trade with, and pursue
  313. option 3 below, though that means waiting out for an
  314. eventual DLC server from a fan group, or connectivity to
  315. the official, assuming they're still up and running.
  316. Or just put up with the slow pacing of sharing between 3DS
  317. units if that's possible to eventually get to 20 total
  318. shares if that's the only method. If a second unit is
  319. available over the course of days, it's 3~4 shares per day,
  320. though with work, probably 1~3, 2 average. So that's 10
  321. days. In that time farming Tombola Tickets by sharing maps
  322. that drop them, like a level 10 Jade Dragon (optimal),
  323. would work out VERY well. Both for a higher chance to get
  324. Extra Elevating shoes, but also for farming a ton of Bumper
  325. or Bumper Buster Balls. They offer 1.5 or 2x EXP over the
  326. course of 30 minutes each. That dramatically speeds up
  327. leveling.
  328.  
  329. Getting to 20 with the shoes is far faster than any other
  330. method, is my recommended option for Methods 2 and 3 below
  331. and is the fastest in general through to 25.
  332.  
  333. It might be possible to handle the Woebergine boss at 18,
  334. then the Florajay haven map boss at 19. Do realize that
  335. this assumes level 4 Haven has finally been unlocked due to
  336. perhaps enough trades from a friend, or maybe sporadic DLC
  337. server access.
  338.  
  339. Do realize that at Burnmont, if there is no or limited
  340. access to Haven leveling, so it's been slow...then the
  341. weapon options will be that found in Emberdale. Meaning
  342. not very good, so it's not likely to beat even the super
  343. slime boss from Phlegmrique's map.
  344.  
  345. If a friend is available to trade with, or a second system,
  346. then I HIGHLY recommend an all Scarewolf map. If no DLC
  347. monsters are available, then make progressive maps for
  348. mobs from the next section of the game, progressively
  349. leveling very slow. It will be easier once enough maps are
  350. obtained to unlock Haven level 4, and thus a pair of Extra
  351. Elevating Shoes can be obtained. That will cut down on
  352. leveling time.
  353.  
  354. Leveling 20 to 30 -> Faraday and Automatons are still workable and the safest
  355. exp/hour. Plus going further into the main game would
  356. be difficult.
  357.  
  358. Do note that getting to 25 with Extra Elevating Shoes is
  359. well worth the effort, as it's the fastest general
  360. method, and the added EXP per step between battles with
  361. specific maps and in farming, really helps getting to
  362. 30. So it's worth the patience if it might take awhile
  363. getting the town to max level via street pass.
  364.  
  365. If at all possible to trade, a map with Scarewells in
  366. the first position is the best option from 25 to 30.
  367. Slime Stacks are another good option, as are Hunter
  368. Mechs.
  369.  
  370. Note that this will be a bit of a pain.
  371.  
  372. If by this point enough maps can be traded to get to
  373. town level 4, then the Extra Elevating Shoes are the
  374. best option for EXP gains.
  375.  
  376. If possible, Scarewells are just boss...Urnexpected
  377. aren't too shabby either (slower). This is mostly true
  378. from 25 to 30 (and a bit beyond 30).
  379.  
  380. Mad Moles, if available, should be used for levels +
  381. seeds.
  382.  
  383. Leveling 30 to 50 -> Scarewell, Slime Stacks, and/or Hunter Mechs. Extra
  384. Elevating Shoes for the win...though it will be VERY
  385. slow, and is much easier if "L" "A" and the "Left"
  386. button on the D-Pad can be held down. Just check every
  387. 30~45 minutes, and unseat them to enter town, then save
  388. to avoid a system crash. It's slow, but eventually 50
  389. will be reached.
  390.  
  391. Or hold them down, set the AI to "Show No Mercy," and
  392. watch something. Holding the left direction will avoid
  393. choosing anything but the attack option.
  394.  
  395. It might be possible to actually beat the Scarewell as a
  396. boss at level 40, but don't count on it. Collecting any
  397. Tombola Tickets in a Scarewell map (or any map where it
  398. is available from the random item rewards in chests,
  399. pots, and barrels, will help tremendously. They can be
  400. used to win Bumper or Bumper Bonus Balls for 1.5 or 2x
  401. EXP.
  402.  
  403. At around 35, a map containing in slots 2 or 3, the
  404. Metal Slime Knight, would be ideal, but it's risky as
  405. they can deal 90~110 damage with their critical attack.
  406. They should only be considered if the Haven is at level
  407. 4 and the casino wins listed above are earned.
  408.  
  409. LEVELING METHOD 2 (My original methodologies using the DLC maps and prior to
  410. purchasing my second 3DS system)
  411.  
  412. Leveling to 20 -> OPTION 1:
  413. + Gust Slash Equip the Extra Elevating Shoes, enter Emberdale, and run
  414. around in a circle outside of town. Use two hardcover
  415. books to lock in the "R" trigger, and something to hold
  416. down the "D-Pad" in the left position. Make sure to put an
  417. AI function on, the best being "Show No Mercy." Check back
  418. every 5~10 minutes, as this setup will not auto-battle, and
  419. press "A" to move the battle forward to its conclusion.
  420. Save every 30~45 minutes to keep the game from crashing.
  421. This last option is the best if you want to start this
  422. immediately after Regenstien.
  423.  
  424. OPTION 2:
  425. To avoid crashes, and to do this with some measure of
  426. control, just run around the city of Emberdale. Running
  427. around Emberdale, with no battles nets 2226~2256 EXP per 5
  428. minutes. Equivalent battle EXP, when battles are generally
  429. between 15s and 1m, is 8 battles over that time on average,
  430. and thus 278~282 EXP per battle.
  431.  
  432. Another method is to use the wide areas either just North
  433. of town or near the warp, and hold the "Left" button on the
  434. d-pad, set the AI to Show No Mercy or Fight Wisely, and
  435. press "A" on occasion. Helps to hold either "L" or "R."
  436. The left direction will avoid choosing anything but attack.
  437. Then sit down to binge watch something, or watch a movie or
  438. two.
  439.  
  440. EXP gain is between 98 and 112 per lap around Emberdale, at
  441. 2~3 steps away from the city for each lap. So roughly 100
  442. EXP per lap.
  443.  
  444. Enemies around Emberdale will start fleeing from Kiefer at
  445. level 15.
  446.  
  447. Leveling 20 to 25 -> Preparation:
  448. Farming Tombola Tickets from higher level maps found on
  449. the 24H share. Be careful of getting into battles.
  450. Most level 5+ maps will have Tombola Tickets.
  451. Quicksave after 5~10, and use them to gain 1~3 of the
  452. red and silver prizes in Tombola for 1.5~2x EXP over 30
  453. minutes. This will help leveling a lot from this point
  454. forward. It's worth the time investment. I'm unaware
  455. of any DLC tablets that offer this reward. If I find
  456. one that's manageable, I will list it.
  457.  
  458. OPTION 1:
  459. EXP farming with the shoes is still solid and consistent
  460. but boring. This is actually my recommended method.
  461.  
  462. OPTION 2:
  463. Feline Forest is a potential option. At 25 this will be
  464. a definite, and at this point, the Mad Moles can be
  465. killed. 80 EXP per kill is reasonable, not great, but
  466. it's reasonably fast at this point. The main reason to
  467. use this is Strength Seeds for the final push to level
  468. 50.
  469.  
  470. OPTION 3:
  471. Through sharing Slimetree Forest, it's possible to get
  472. lucky, and get a Scarewell map. This monster is rough
  473. but can be killed at this point, and the EXP to HP and
  474. Attack/Defense ratios is the best in the game at this
  475. point.
  476.  
  477. Leveling 26 to 35 -> OPTION 1:
  478. Feline Forest is the best for 40+, as you'll require a
  479. lot of Seeds of Strength to push past that point the
  480. fast way: Metal Scorpions, which are BRUTAL, and require
  481. 350 Attack Power at minimum to two-round kill them.
  482.  
  483. An exception to this is a lucky find of Return to
  484. Slimetree Forest, where farming Metal Slimes with ease
  485. becomes possible. This requires only 266 Attack to
  486. consistently kill Metal Slimes, only it requires one
  487. round per kill. This map is reasonably common to see on
  488. the 24h share, by that I mean maybe one every 100 maps.
  489.  
  490. I HIGHLY recommend using Feline Forest to farm a bunch
  491. of Seeds of Strength. Wait until either 50+ before
  492. giving any to Kiefer. At level 35, his base Strength
  493. value is 135. The Warhammer adds 64 Atk, that makes for
  494. 199. Using save resets per each seed, that's either 23
  495. seeds to 268, or 51 to 352 Attack.
  496.  
  497. Wait until level 35 to dump the seeds. If level is
  498. below 35, and seed count is below 99 or just over 50,
  499. then why not continue farming to 99 seeds?
  500.  
  501. OPTION 2:
  502. The Test of Slime. Defend if any Gem Jamboree is in
  503. battle, but the main purpose of this map is to farm the
  504. Slime Stacks.
  505.  
  506. This is better to use if seed farming went well.
  507.  
  508. OPTION 3:
  509. If through the 24h share network, Return to Slimetree
  510. Forest is found, and the Seed of Strength requirement is
  511. met, then just farm this map.
  512.  
  513. Another alternative is a Metal Mannequin map with Metal
  514. Slimes in the 2nd option. This is VERY rare (I've only
  515. encountered one in 3 years). Or a map with 3x Metal
  516. Slime. That might allow for Metal Slime spawns to be
  517. high enough to encounter them.
  518.  
  519. Yet another is any map where a Metal Slime is in the
  520. second position, or second and third position. Assuming
  521. the other slots are monsters Kiefer can handle well,
  522. the funny thing with this type of map is the spawn rate
  523. for Metal Slimes is surprisingly high alongside other
  524. monsters. They spawn rarely in the open though, but are
  525. fairly common tagging along other monsters.
  526.  
  527. OPTION 4:
  528. A map with Metal Slime Knights is a decent option, as at
  529. this point they can be killed, especially after some
  530. seed farming to boost Strength. This isn't a common
  531. sight these days. Most people skip over them, and they
  532. have a critical attack that deals a buttload of damage.
  533. If this is available, use it to speed things up.
  534.  
  535. OPTION 5:
  536. Cannibox, Slime Stack, or even Hunter Mechs, if lucky on
  537. the share.
  538.  
  539. Leveling 36 to 50 -> OPTION 1:
  540. Feline Forest to continue Seeds of Strength farming to
  541. hit 350 Attack Power, if seed farming went poorly.
  542.  
  543. Then switch to Barbarous Barbershop, and see if Kiefer
  544. can handle it. If not, one of two options:
  545. - keep farming Seeds of Strength until around 550 total
  546. Attack Power for 1-shot 1-round scorpion kills
  547. - Scary Lair for Overkilling Machines for a few levels
  548. until Kiefer can handle the damage output of the
  549. scorpions.
  550.  
  551. OPTION 2:
  552. If the Seed farming went well, try Barbarous Barbershop.
  553.  
  554. If it's too difficult, use Scary Lair's mecha until 40,
  555. then try the scorpions again.
  556.  
  557. OPTION 3:
  558. If Return to Slimetree is obtained, continue using it to
  559. 50. Of course assuming seed farming went well, but in
  560. this case, it's highly probable.
  561.  
  562. OPTION 4:
  563. Metal Slime maps where the spawn rate is reasonably high
  564. are solid options. It's better if the slime is in the
  565. second position, but the number of Metal Slime maps
  566. traded is reasonably high. Less common since 2019, but
  567. I still find them from time to time.
  568.  
  569. LEVELING METHOD 3 (My more refined methodologies using another system and
  570. possibly a second game copy to create maps)
  571.  
  572. Leveling to 20 -> OPTION 1:
  573. + Gust Slash Equip the Extra Elevating Shoes, enter Emberdale, and run
  574. around in a circle outside of town. Use two hardcover
  575. books to lock in the "R" trigger, and something to hold
  576. down the "D-Pad" in the left position. Make sure to put an
  577. AI function on, the best being "Show No Mercy." Check back
  578. every 5~10 minutes, as this setup will not auto-battle, and
  579. press "A" to move the battle forward to its conclusion.
  580. Save every 30~45 minutes to keep the game from crashing.
  581. This last option is the best if you want to start this
  582. immediately after Regenstien.
  583.  
  584. OPTION 2:
  585. To avoid crashes, and to do this with some measure of
  586. control, just run around the city of Emberdale. Running
  587. around Emberdale, with no battles nets 2226~2256 EXP per 5
  588. minutes. Equivalent battle EXP, when battles are generally
  589. between 15s and 1m, is 8 battles over that time on average,
  590. and thus 278~282 EXP per battle.
  591.  
  592. EXP gain is between 98 and 112 per lap around Emberdale, at
  593. 2~3 steps away from the city for each lap. So roughly 100
  594. EXP per lap.
  595.  
  596. Enemies around Emberdale will start fleeing from Kiefer at
  597. level 15.
  598.  
  599. OPTION 3:
  600. An all Scarewolf map is the best EXP to HP to Attack and
  601. Defense ratio. 78 EXP, and they will always be one-shot
  602. killed, do 0 or 1 damage, even at level 12 with the casino
  603. wins. They also lack any devastating attacks, debuffs, or
  604. status effects.
  605.  
  606. Leveling 20 to 25 -> After a bit of consideration, and while boring, the
  607. fastest method is running around Emberdale. Then
  608. switching to enemies and seed farming. Enemies spawn
  609. 4 steps outside of town, so it's a safe zone that avoids
  610. any conflict, allowing for easy leveling. As a reminder
  611. equip the Extra Elevating Shoes.
  612.  
  613. Leveling 20 to 30 -> Preparation:
  614. or 25 to 30 Farming Tombola Tickets from higher level maps found on
  615. the 24H share. Be careful of getting into battles.
  616. Most level 5+ maps will have Tombola Tickets.
  617. Quicksave after 5~10, and use them to gain 1~3 of the
  618. red and silver prizes in Tombola for 1.5~2x EXP over 30
  619. minutes. This will help leveling a lot from this point
  620. forward. It's worth the time investment. I'm unaware
  621. of any DLC tablets that offer this reward. If I find
  622. one that's manageable, I will list it.
  623.  
  624. A great potential trade if you get lucky with the 24h
  625. share, or if you have multiple systems is a Level 10~14
  626. Jade Dragon map (as the boss) for some Wrecking Balls as
  627. well as Tombola Tickets. They're easier to dodge, and
  628. they can spawn the starting map of the Rainbow Mines with
  629. the house as a potential starting point (about 33% of the
  630. time when loading it up at the plinth, walk out if the
  631. cave map spawns). Avoid the enemies heading East and
  632. enter the cabin, then loot and exit. If the opening map
  633. is different, exit and re-enter. Wrecking Balls
  634. function as a 1-time Kaboom. Quite useful at this
  635. stage.
  636.  
  637. OPTION 1:
  638. EXP farming with the shoes is still solid and consistent
  639. but boring, especially through 25, but slow down leading
  640. to 30. They're on par with enemy kills at this point,
  641. but the least enjoyable method.
  642.  
  643. OPTION 2:
  644. Mad Mole hunting can begin, but it's a cautious endeavor
  645. at 20. 25 is much easier when starting out.
  646.  
  647. A Mad Mole + Scarewolf map isn't a bad idea given how
  648. easy Scarewolves are, and how much EXP they give for an
  649. easy kill, if you can make/trade yourself or get lucky.
  650.  
  651. OPTION 3:
  652. This is doable at level 20, but much easier at 23~25.
  653. Make a Mad Mole + Scarewell + Scarewolf map. It's
  654. easier to handle at 20 if Scarewolf is the leader, but
  655. post 23 it's better to have Mad Moles in that position.
  656.  
  657. Post 25, the optimal set for levels + seeds is 1 or 2x
  658. Mad Mole + Scarewell. Just make sure Mad Mole is in the
  659. leadership position. Though Mad Mole (1st) + Scarewell
  660. (2nd) + Scarewolf (3rd) works well enough.
  661.  
  662. MAIN GOAL: 50~99 strength seeds. Wait until 35 to dump
  663. them, as it's likely this goal won't be
  664. reached until after level 30.
  665. Though this is just the start, and your seed
  666. farming for the first 99 will likely continue
  667. well into level 40, thus keep reading:
  668.  
  669. Levels 31 to 35 -> Again it's a good idea to farm some Tombola Tickets, either
  670. through the conq wizard in front of the plinth depening on
  671. how many new enemies you've encountered through the plinth
  672. system in the Haven (even if you've encountered them in the
  673. normal game they have to be encountered on a map specific
  674. to the Haven plinth to count). Or if you have a map with a
  675. solid Tombola Ticket drop rate from barrels/pots/chests etc
  676. Then use them at the Tombola game (save scumming
  677. recommended), to get red balls (if you get silver, save
  678. them for using later post-Kiefer). They give the
  679. Bonus Ball for 1.5* EXP/Gold for 30 minutes.
  680.  
  681. Mad Mole + Scarewell + Slimestack/Hunter Mech is a good
  682. mixture to speed up leveling. Once the 50~99 (desired
  683. number of seeds) has been reached, if Kiefer's level is
  684. close to 35, feel free to dump them on him. Make sure to
  685. abuse the church to assure each one grants +3.
  686.  
  687. 265~270 is sufficient Attack Power.
  688.  
  689. One option is to keep farming to 530 Attack Power. I do
  690. not recommend this route, it's too time consuming, and it
  691. is more efficient to obtain and farm levels from 50 to 99
  692. using a critical or miss weapon.
  693.  
  694. Finishing to 50 -> Return to Slimetree Forest is a godsend. Use that, or
  695. make a Metal Mannequin + 2x Metal Slime map, and only farm
  696. the Metal Slimes (Mannequins can't be killed until over
  697. 530 Attack Power).
  698.  
  699. If Attack Power is 530, a good option is a Metal Mannequin
  700. and Metal King Slime x2 | Metal King Slime + Liquid Metal
  701. Slime map. This can be used to continue past 50 to 99,
  702. especially with a Bumper Bonus Ball (one should be enough
  703. to go all the way to 99, especially if slots 2 and 3 are
  704. both Metal King Slime...maybe a little after that). Due
  705. note it may be faster to first farm a Hela's Hefty Hammer
  706. and then use a Metal Mannequin + Platinum King Jewel map
  707. to get from 50 to 99 (the only negative being how long it
  708. takes to farm a Hela's Hefty Hammer).
  709.  
  710. I will recommend NOT going all the way to 530 Attack, and
  711. settling for now on 265~270. It's MUCH faster this way.
  712. Especially as Kiefer continues to grow Strength naturally
  713. beyond 270, all the way to 400. In allow this natural
  714. growth post 50, it reduces Seed of Strength farming to
  715. cap. We're talking a potential 30~100 hour range of
  716. difference depending on luck with seed farming and save
  717. resets.
  718.  
  719. Another reason for waiting is Metal Slime's do not require
  720. anymore than 265~270, and the Haven map
  721. Return to Slimetree Forest is one of the best maps to use.
  722.  
  723.  
  724. =========================================================================
  725. OLD General bits of leveling advice from 30 to 40, prior to the finalized above
  726. method lists, I'm keeping this here as I kind of like the way I wrote it:
  727. =========================================================================
  728.  
  729. Levels 30 to 40 -> Scarewell, scarewell, scarewell. If you happen to have Mad
  730. Moles, make sure to farm those puppies until 99 Seeds of
  731. Strength. If not, and the 24-hour service graced you with at
  732. least a Cannibox map (Cannibox as the main), then keep that
  733. for a bit of farming.
  734.  
  735. If a shared "Return to Slimetree Forest" map has been
  736. obtained, use that if Attack is over 256.
  737.  
  738. Mad Moles, if available, is still a VERY smart option,
  739. especially for the seeds, especially if a leveling map has
  740. been obtained.
  741.  
  742. Rethinking this later on, Mad Moles are fine, especially if
  743. you have enough room for more Seeds of Strength, and are
  744. already at 265~270 Strength. Then get to 99 Seeds, and then
  745. move on.
  746.  
  747. Levels 40 to 50 ->
  748. - IF Strength Seed Farming has been possible and fruitful, dump them to Base +
  749. next level +11 (save scum to assure 3 points each): Metal Slime Knights,
  750. Metal Slimes, and Scarewells are fantastic fights.
  751.  
  752. The Haven map "Return to Slimetree Forest" is IDEAL if found over the 24 or
  753. traded via street pass. Assuming of course 256+ Strength.
  754.  
  755. Mad Moles is still a smart option, just for the extra seeds and quickness of
  756. killing, but ONLY if one of two things are available already: Return to
  757. Slimetree Forest, or any LMS, Metal Mannequin, or MKS map/s that are very
  758. low in level. This is to get attack power in range of these monsters. 256
  759. for Metal Slimes, 520 as the minimum for LMS, 540 as the minimum for MKS and
  760. Mannequins.
  761.  
  762. - If no Strength Seed farming is possible...or has been fruitless: Scarewells
  763. to 50. Just suck it up and grind. Don't even try to beat the boss of a level
  764. 1 Scarewell map unless you're around 45 (it's possible at 42, but this is
  765. only with extreme luck, assuming it almost never attacks normally and never
  766. manages success with War Cry).
  767.  
  768. - If no Scarewells are possible/found...be creative, try to figure out which
  769. downloaded maps have the best exp per hour you can handle. If nothing,
  770. another trick is to just abuse the heck out of the Extra Elevating Shoes,
  771. though this is VERY tedious and slow post-40. It's best just to use them in
  772. conjunction with maps that give decent exp per kill rates that are easily
  773. dispatched.
  774.  
  775. !!!NOTE!!! - This is very easy if you've the ability to trade maps with
  776. yourself.
  777.  
  778.  
  779. ------------------------------
  780. <((( [spec.3a4] LEVELING FROM 50~99 )))>
  781. ==============================
  782.  
  783. The sky's the limit, as long as the enemies are mostly physical. Metal Slimes
  784. are pretty easy at this point, due to attack power, so long as the map level
  785. is 1...maybe 3 at this point. Around levels 5~10, you'll want around 300+
  786. attack power at the minimum (probably closer to 320+). Though seriously, this
  787. is solo Kiefer, not farm everything, and until level 99, and fantastic gear,
  788. you'll want to avoid making things difficult.
  789.  
  790. Some map bosses might be better to abuse (NOT Metal Slime, sadly, as that boss
  791. has a lot of defense at level 1...higher than 700 at least, and the exp gain is
  792. paltry...less overall exp than most other bosses that take much less time to
  793. dispatch). In this case...for awhile, Scarewell level 1, as a tablet boss is
  794. pretty decent with about 2600 exp per kill, and in about 12 rounds, maybe 16
  795. at the most, unless you're unlucky with War Cry.
  796.  
  797.  
  798. Best DLC monsters for EXP if the DLC map "Cloud Control" is NOT available and
  799. there is no available Metal Mannequin + Metal Mob player made map found or that
  800. can be traded to your Super Kiefer save (and without any spells/breath):
  801.  
  802. 1) Metal Scorpion (Barbarous Barbershop)
  803. 2) Silver Scrapper [ONLY post 600 Attack] (A Voice From On High)
  804. 3) Killing Machine (True Steel)
  805. 4) Overkilling Machine (Scary Lair , A Voice From On High)
  806.  
  807.  
  808. Best DLC map IF "Cloud Control" is available, but there is no Metal Mannequin +
  809. Metal Mob map available, or any way to obtain it:
  810.  
  811. 1) Metal Mannequins in "Treasure Hunt" (just make sure the Eye of Rubiss is
  812. always equipped for the Diamond Mannequins)
  813.  
  814. - Note that this is much faster than the above list options, much safer, and
  815. due to all DLC staying around, and due to "Cloud Control" being available
  816. for some time now, this is by far the fastest method if there is no
  817. available Metal Mannequin + Metal Mob map.
  818.  
  819.  
  820. Other decent monsters (normal game, and there are others, this is based on what
  821. I've experienced with map trades on the 24-hour service):
  822. Gem Slime, Frighturn, Ersatz Estark, Slemperor, Heavy Metal,
  823. Warlord Weighvern, Div, Bone Baron, Metal Slime Knight,
  824. Metal Slime (especially if you get the Return to Slimetree Forest map, as
  825. this is...again, THE BEST LEVELING MAP in the normal game by an
  826. insanely high margin, and for Kiefer, this is pent-ultimate if
  827. you happen to have the Massacre Sword, but do realize this is
  828. not possible outside the bounds),
  829. LMS/MKS/Metal Mannequins/Metal Medley's? <- ONLY under one of two
  830. conditions,
  831. 1) Attack power 520 minimum,
  832. 2) Hela's Hefty Hammer or
  833. Hela's Hammer
  834.  
  835. Useful equipment to farm:
  836. Hela Hammer (Whalevern from DLC)
  837. Hela's Hefty Hammer (Tablet Bosses: Master Moosifer [hard], Ceramic Sergeant
  838. [easier], Gigantes [easiest], Lieutenant Kernel
  839. [hardest])
  840. Max Power Shield (Tablet Bosses: Testudogre)
  841.  
  842.  
  843. -----------------------------
  844. <((( [spec.3a5] DLC TABLETS PRE-50 )))>
  845. =============================
  846.  
  847. Ordered by difficulty
  848.  
  849. 1) Gooing Strong [Level 15 w/Iron Axe, 12 w/War Hammer] (Slime Shield)
  850.  
  851. 2) Sticky Business [Level 18 w/Iron Axe, 20 w/Iron Lance, 12 w/War Hammer]
  852. (Slime Stick... if for some reason an Iron Axe hasn't been found, or the
  853. Haven isn't fully unlocked)
  854.  
  855. 3) Ghost Busting [Level 20 w/Iron Axe] (Super Pretty Betsy...yeah, this is just
  856. to do it because you can)
  857.  
  858. 4) Snag a Speedy Sword [Level 22 w/Iron Axe] (Falcon Blade...can't equip
  859. though)
  860.  
  861. 5) A Poisonous Party [Level 30+] (Tin Pot...no real value)
  862.  
  863. 6) Feral Forest [Level 30+] (Super Seed of Strength...useful!)
  864.  
  865. 7) Tough Nuts [Level 33+] (Frying Pan...if the Haven isn't complete yet)
  866.  
  867. 8) Tough Guy's Trial [Level 35+] (Soldier's Medal...can't equip though)
  868.  
  869. 9) Palace of the Perished [Level 40+] (Sphere of Silence)
  870.  
  871. 10) The Usual Suspects [Level 45+ and iffy] (Lifesaving Medal...can't equip
  872. though)
  873.  
  874. 11) Barbarous Barbershop [Level 48+] (Windcheater...put this on immediately)
  875.  
  876. 12.1) Feline Forest [Level 48+] (Prime Cuts...yeah this is just to do it
  877. because you can)
  878.  
  879. 12.2) Fantastic Feast [Level 48+] (Super Seed of Strength...actually
  880. beneficial)
  881.  
  882.  
  883. -------------------------------------------
  884. <((( [spec.3a6] DLC TABLETS IMMEDIATELY AFTER 50 )))>
  885. ===========================================
  886.  
  887. No particular order, as it's difficult to gauge difficulty.
  888.  
  889. - Purrrfect Day (Shepherd's Crook...omg yes, get this asap if the map is
  890. available, now you can actually recruit without taking up
  891. precious space with meat products).
  892.  
  893. - Daredevil's Distraction (Joker's Soaker...shame Kiefer can't equip it)
  894.  
  895. - A Voice From On High (Staff of Rain...extremely useful, as now you've an AoE
  896. ability!)
  897.  
  898. - Mount Oddna (Rainbow Drop...keep it...EXTREMELY useful if anything casts
  899. Sap/Kasap or uses Helm Splitter, until the Sap effect wears
  900. off...I would say to waste MP, but for now that's a bad idea
  901. given how much tablet bosses have)
  902.  
  903. - To the Victor the Spoils! (Champion's Belt...so useful to have HP/step
  904. regen, saves a bit of time, and at this point the
  905. Extra Elevating Shoes aren't doing much)
  906.  
  907. - Leap of Faith (Lucky Pendant...probably the most useful accessory at this
  908. point, don't try to recruit the boss yet, just get the
  909. Pendant, then try afterwards with the Rainbow Drop and
  910. Lucky Pendant in tow) - Very hard, maybe wait for 99.
  911.  
  912. - Den of the Wintry Wyrm (Night Light...absolutely necessary to have on hand
  913. for certain battles, as this is one way to avoid
  914. Thwack/Kathwack, or self-powering enemies who like
  915. to use Oomph...and it doesn't block them from using
  916. it if their AI level is 2 [smart], by which they'd
  917. waste turns, which would happen with the
  918. Sphere of Silence, nevermind not having to worry
  919. whether an enemy has Fizzle resistance) - Hard
  920.  
  921. - Day of the Undead (Walking Corpse Heart...useless but why not do it to do
  922. it)
  923.  
  924. - Piles of Presents (Premium Pot Lid...at least the boss is much easier)
  925.  
  926. - Mount Malign (Mask of Implacability)
  927.  
  928. - Muscle Mountain (Mink Mantle)
  929.  
  930. - Empire of the Imp (Lightning Staff...I would say this is great, but only if
  931. A Voice from On High isn't available, and you need an AoE
  932. attack)
  933.  
  934. - Gruesome Garrison (Delusionist Heart...because why not?)
  935.  
  936. - Lizard's Lair (Super Seed of Resilience...useful)
  937.  
  938. - Puppeteer's Palace (Kerplunk Bracer)
  939.  
  940. - Cloud Control (Eye of Rubiss...I so wish this was doable pre-50, but it's
  941. not, the damage output is just too much to handle. This is
  942. THE most useful accessory after the Lucky Pendant, so keep
  943. both depending on the map and boss...and this is also very
  944. useful if Night Light isn't available, or if a boss happens
  945. to have Death Dance, or enemies on the way in do, or you just
  946. feel like running from monsters with death abilities)
  947.  
  948. - The Wild Woods (Special Summon Card...um...yes, yes, and yes!) - requires
  949. the Shimmering Shield to complete
  950.  
  951. - Demon's Den (Super Seed of Magic...useless to Kiefer)
  952.  
  953. - The Test of Slime (Slime Crown...equip it, as for awhile it will be his best
  954. headgear, unless some luck occurs with hunting
  955. Mythril Helms)
  956.  
  957. - Here Be Dragons (Shimmering Shield...equip asap...this shield is a lifesaver
  958. for now, as Kiefer's reduction gear is virtually
  959. non-existent) - Easier with the Slime Crown
  960.  
  961. - Harvest Festival (Super Seed of Wisdom...useful depend on how you look at
  962. things and if you believe, as I do, that Wisdom affects AI
  963. patterns...this map wasn't doable before due to Ubergine's
  964. Healall, and not being able to outlast it due to its
  965. damage)
  966.  
  967.  
  968. -----------------------------------------------------
  969. <((( [spec.3a7] DLC TABLETS THAT REQUIRE THE EYE OF RUBISS )))>
  970. =====================================================
  971.  
  972. - Tower of Trickery (Sunstone...more attack options = good)
  973.  
  974. - Spooky Ruins (Massacre Sword...potentially useful for leveling against
  975. easier monsters or maps with metal slimes, but all monsters
  976. have decent EXP and can die in the first round)
  977.  
  978. - Cumulus Nix (Goddess Shield)
  979.  
  980.  
  981. ---------------------------------------------------
  982. <((( [spec.3a8] DLC TABLETS THAT REQUIRE THE NIGHT LIGHT )))>
  983. ===================================================
  984.  
  985. - Whipping Up a Frenzy (Wizardly Whip)
  986.  
  987. - Davy Jones' Locker (Windbraker)
  988.  
  989.  
  990. ----------------------------------------------------
  991. <((( [spec.3a9] DLC TABLETS THAT REQUIRE THE RAINBOW DROP )))>
  992. ====================================================
  993.  
  994. - Infernal Kernels (Encyclopaedia Titanica...equip asap, best shield in the
  995. game for Kiefer, at least resistance wise)
  996.  
  997. - Blackened Backwoods (Gripevine Heart)
  998.  
  999.  
  1000. ---------------------------------------------------
  1001. <((( [spec.3a10] DLC TABLETS THAT REQUIRE MINIMUM 700 HP )))>
  1002. ===================================================
  1003.  
  1004. - Scary Lair (Max Power Shield)
  1005. - Tower of Terrible Trials (Pallium Regale)
  1006. - Forest of Fear (Pallium Regale)
  1007. - True Steel (Raving Mad Cap)
  1008. - A Hero's Welcome (Metal King Shield)
  1009. - Infernal Kernels (Encyclopaedia Titanica)
  1010. - Magic Moments (Staff of Re-resurrection)
  1011. - A Kind of Magic (Slime Crown)
  1012. - Moonlit Madness (Miracle Sword)
  1013. - Shoreline Shoals (Glitzy Glombolero)
  1014. - Monstrous Menagerie (Goddess Shield)
  1015. - A Beastly Treat (Kerplunk Bracer)
  1016. - Merderer (Demon Spear)
  1017. - Davy Jones' Locker (Windbraker)
  1018. - Blackened Backwoods (Gripevine Heart)
  1019. - Kooky Keep (Sun Crown) = Only if Darkonium goes for a Big Banga spam
  1020. - Treasure Hunt (Staff of Resurrection) = Only if Robbin Hood goes on a
  1021. critical spam
  1022.  
  1023.  
  1024. ---------------------------------------------------
  1025. <((( [spec.3a11] POST MAX POWER SHIELD AND EYE OF RUBISS )))>
  1026. ===================================================
  1027.  
  1028. Everything and anything is now possible, even before level 99. There is only
  1029. one exception:
  1030. - A Hero's Welcome is the second hardest map, and requires the Rainbow Drop
  1031. on top of the rest, and at least 700 HP. If there are any troubles, then
  1032. just use the same tactic as with the Infernal Kernels and just waste away
  1033. Kernel Colonel's MP pool until Blade of Ultimate Power cannot be used.
  1034.  
  1035. - Tower of Terrible Trials offers THE hardest DLC boss for Kiefer. Iron Duke
  1036. has a 33.3% chance to use Sword Dance, a 33.3% chance to use Helm Splitter,
  1037. and has Oomph. He can also go twice per round, seemingly about 66.6% of
  1038. the time, but it may be 50% and my poor luck is to experience double rounds
  1039. roughly 2/3rds of the time.
  1040.  
  1041. This boss actually REQUIRES the Rainbow Drop, due to one Helm Splitter
  1042. followed by a double round of Sword Dance, where even without Oomph, 5~8
  1043. hits is very likely to kill off a full HP Kiefer. He has 156~157 MP, so
  1044. do not use the Night Light, and use the Drop until he uses up his MP. Each
  1045. Sword dance is 2 MP, each Oomph is 6 MP.
  1046.  
  1047. After Iron Duke's MP is drained to 0 or 1, do not allow HP to dip below 500
  1048. and if even one Helm Splitter lands, use the Rainbow Drop for 9 rounds to
  1049. be sure Defense is down to nothing. Do not use the Summon Card until after
  1050. his MP is down to nothing. Special Summon Card is utterly useless in this
  1051. battle.
  1052.  
  1053.  
  1054. ------------------------------------------
  1055. <((( [spec.3a12] EXTREMELY USEFUL TABLET BOSSES )))>
  1056. ==========================================
  1057.  
  1058. #225 Drakulard [Hela's Armour normal drop,
  1059. Dragon Robe boss drop]
  1060. #256 Drakulord [Dragon Robe / Gigant Armour boss drop]
  1061. S055 Blue Dragon [Dragon Robe boss drop]
  1062. S085 Hotwyrm [Dragon Robe boss drop]
  1063.  
  1064.  
  1065. S084 Whalevern [Hela's Hammer normal drop ,
  1066. Hela's Hammer / Hela's Armour boss drop]
  1067. S093 General Motor [Hela's Armour normal drop]
  1068.  
  1069.  
  1070. #254 Night Knight [Mirror Armour boss drop]
  1071. S095 Iron Duke [Mirror Armour normal/boss drop]
  1072.  
  1073.  
  1074. #161 Blazing Wingwyrm [Dragon Mail / Dragon Shield boss drop]
  1075. #185 Weighvern [Dragon Shield normal drop ,
  1076. Dragon Mail / Dragon Shield boss drop]
  1077. #196 Wide-load Weighvern [Falcon Knife Earrings normal drop ,
  1078. Dragon Mail boss drop]
  1079. #201 Grotwyrm [Dragon Mail / Zombiesbane boss drop]
  1080.  
  1081.  
  1082. #162 Iron Fryling [Heavy Armour / Platinum Headgear boss drop]
  1083.  
  1084.  
  1085. S124 Hunter Mech [Platinum Mail boss drop]
  1086.  
  1087.  
  1088. #235 Alarmour [Platinum Mail normal drop ,
  1089. Godaeas Sword / Sacreder Armour boss drop]
  1090.  
  1091.  
  1092. #203 Prism Peacock [Enchanted Armour boss drop]
  1093.  
  1094.  
  1095. #160 Skeleton Squire [Magic Armour boss drop]
  1096. #193 Charmour [Magic Armour normal/boss drop]
  1097.  
  1098.  
  1099. #205 Hellstalker [Hate Mail boss drop]
  1100.  
  1101.  
  1102. #277 Shelligator [Pillager's Platemail boss drop]
  1103. S044 Wolfram Wartoise [Pillager's Platemail boss drop]
  1104.  
  1105.  
  1106. #075 Fryling [Silver Cuirass boss drop]
  1107. #116 Healium Balloon [Silver Cuirass normal drop]
  1108.  
  1109.  
  1110. #065 Armoured wartoise [Tortoise Shell boss drop]
  1111. #108 Galumph [Tortoise Shell normal drop]
  1112. #140 Blightcrawler [Tortoise Shell normal drop]
  1113.  
  1114.  
  1115. #151 Monarchaeopteryx [Captain's Coat normal drop]
  1116. #262 Quayhorse [Captain's Coat boss drop]
  1117. S106 Picuda [Captain's Coat boss drop]
  1118.  
  1119.  
  1120. #222 Sizzard [Cloak of Evasion boss drop]
  1121.  
  1122.  
  1123. #152 Knightshade [Silver Mail boss drop]
  1124. #167 Decayurion [Battleaxe normal drop ,
  1125. Silver Mail / Platinum Headgear boss drop]
  1126.  
  1127.  
  1128. #226 Togre [Flowing Dress boss drop]
  1129.  
  1130.  
  1131. #209 Testudogre [Ogre Shield normal drop ,
  1132. Ogre Shield / Max Power Shield boss drop]
  1133.  
  1134.  
  1135. #243 Pandora's Box [Silver Shield boss drop]
  1136.  
  1137.  
  1138. #234 Warlord Weighvern [Power Shield normal/boss drop]
  1139.  
  1140.  
  1141. #069 Prancing Pillar [Magic Shield boss drop]
  1142. #087 Mandrake Mercenary [Magic Shield / Cautery Sword boss drop]
  1143. #103 Harmour [Magic Shield boss drop]
  1144.  
  1145.  
  1146. #166 Escudogre [Ice Shield normal drop ,
  1147. Pillager's Platemail / Ice Shield boss drop]
  1148.  
  1149.  
  1150. #136 Wingwyrm [Dragon Shield boss drop]
  1151.  
  1152.  
  1153. #138 Gold Golem [Gold Bracer normal drop ,
  1154. Gold Bracer / Platinum Shield boss drop]
  1155. #145 Cavorting Column [Platinum Shield / Platinum Sword boss drop]
  1156.  
  1157.  
  1158. #197 Damned Well [Tempest Shield normal/boss drop]
  1159. S102 Cumulus Nix [Tempest Shield normal/boss drop]
  1160.  
  1161.  
  1162. #261 Frightbait [Pirate's Hat boss drop]
  1163. #265 Disastropod [Pirate's Hat boss drop]
  1164.  
  1165.  
  1166. #170 Gold Fryling [Gold Bracer normal drop ,
  1167. Gold Bracer / Platinum Headgear boss drop]
  1168. #186 Mad Moai [Platinum Headgear boss drop]
  1169. #239 Metal Dragon Slime [Platinum Headgear normal/boss drop]
  1170. #253 Bird of Terrordise [Platinum Headgear normal drop ,
  1171. Solar Fan / Staff of Re-resurrection boss drop]
  1172. S090 Overkilling Machine [Platinum Headgear boss drop]
  1173.  
  1174.  
  1175. #268 Jawtoise [Pillager's Helmet normal drop ,
  1176. Tortoise Shell boss drop]
  1177. #281 Merderer [Pillager's Helmet boss drop]
  1178. S130 Whacksmith [Pillager's Helmet boss drop]
  1179.  
  1180.  
  1181. S005 Darkonium Slime [Thinking Cap normal drop]
  1182. S071 Rebel Lion [Thinking Cap boss drop]
  1183.  
  1184.  
  1185. #255 Hirsute Hexer [Duplic Hat normal drop ,
  1186. Poison Needle Plus / Staff of Resurrection boss drop]
  1187.  
  1188.  
  1189. #233 Swag Bagger [Hermes' Hat boss drop]
  1190. #274 Rockinโ€™ Rockhopper [Hermes' Hat normal/boss drop]
  1191. S074 Impostir [Hermes' Hat boss drop]
  1192. S103 Ancient Mariner [Hermes' Hat normal drop ,
  1193. Pillager's Platemail / Pillager's Helmet boss drop]
  1194.  
  1195.  
  1196. #250 Baron von Bellycose [Mad Cap normal drop ,
  1197. Saviour Staff / Sage's Staff boss drop]
  1198. #278 Hideous Eyesaur [Mad Cap normal/boss drop]
  1199.  
  1200.  
  1201. #232 Master Moosifer [Blizzard Blade normal drop ,
  1202. Hela's Hefty Hammer boss drop]
  1203. #245 Ceramic Sergeant [Hela's Hefty Hammer boss drop]
  1204. S026 Gigantes [Hela's Hefty Hammer boss drop]
  1205. S121 Lieutenant Kernel [Hela's Hefty Hammer boss drop
  1206.  
  1207.  
  1208. #231 Vulgarian [Headsman's Axe normal/boss drop]
  1209. S039 Heavy Hood [Pirate's Hat normal drop , Headsman's Axe boss drop]
  1210. S067 Splitting Headache [Battleaxe normal drop ,
  1211. Battleaxe / Headsman's Axe boss drop]
  1212.  
  1213.  
  1214. #147 Mandrake Major [Rippled Rapier boss drop]
  1215. #272 Dread Herring [Rippled Rapier boss drop]
  1216.  
  1217.  
  1218. #179 Terracotta Warrior [Siren Sword / Faerie Foil boss drop]
  1219.  
  1220.  
  1221. #175 Captain Catastrophe [Siren Sword / Bow Tie boss drop]
  1222. #192 Compos Mantis [Siren Sword boss drop]
  1223.  
  1224.  
  1225. #143 Live Lava [Flametang Boomerang boss drop]
  1226.  
  1227.  
  1228. #129 Stainless Scrapper [Battleaxe normal/boss drop]
  1229. S081 Hacksaurus [Battleaxe boss drop]
  1230.  
  1231.  
  1232. #090 Scarlet Scorpion [Sizeable Scissors boss drop]
  1233. #115 Crabble-Rouser [Sizeable Scissors normal/boss drop]
  1234. #260 Claws Celebre [Sizeable Scissors boss drop]
  1235.  
  1236.  
  1237. #040 Forky Pig [Holy Lance boss drop]
  1238. #057 Wooden Horseman [Holy Lance boss drop]
  1239. #072 Deadcurion [Holy Lance boss drop]
  1240. #100 Donkey xote [Holy Lance boss drop]
  1241. #105 Scargoyle [Holy Lance boss drop]
  1242.  
  1243.  
  1244. #088 Mastermine [Silver Cuirass normal drop , Sledgehammer boss drop]
  1245.  
  1246.  
  1247. S089 Demon Barber [Smart Suit normal drop ,
  1248. Falcon Knife Earrings / Smart Suit boss drop]
  1249. S096 Flamencolumn [Shield of Shame normal drop ,
  1250. Shield of Shame / Falcon Knife Earrings boss drop]
  1251.  
  1252.  
  1253. #200 Knight Shift [Cautery Sword normal drop]
  1254. #224 Small Fry [Magma Staff / Cautery Sword boss drop]
  1255.  
  1256.  
  1257. #149 Sky Fry [Dreamblade boss drop]
  1258.  
  1259.  
  1260. #207 Metal Heavy [Dragonsbane boss drop]
  1261. #210 Freezing Wingwyrm [Dragonsbane / Dragon Shield boss drop]
  1262.  
  1263.  
  1264. #212 Fright Knight [Sunderbolt Blade boss drop]
  1265.  
  1266.  
  1267. S031 Uberkilling Machine [Miracle Sword normal drop ,
  1268. Miracle Sword / Great Bow boss drop]
  1269.  
  1270.  
  1271. #158 Mild Headache [Strength Ring normal drop ,
  1272. Double-Edged Sword boss drop]
  1273. #204 Major Headache [Double-Edged Sword normal drop ,
  1274. Fire Blade / Double-Edged Sword boss drop]
  1275. #273 Wharfhorse [Double-Edged Sword normal/boss drop]
  1276.  
  1277.  
  1278. #252 Ersatz Estark [Sword of Ruin boss drop]
  1279.  
  1280.  
  1281. #246 Major Disaster [Bastard Sword / Massacre Sword boss drop]
  1282.  
  1283.  
  1284. #241 Discombombulator [Scholar's Specs normal drop , Great Bow boss drop]
  1285. S083 Lumberdrak [Great Bow normal drop ,
  1286. Great Bow / Gigant Armour boss drop]
  1287.  
  1288.  
  1289. S119 Kernel Colonel [Kingsblade normal/boss drop]
  1290.  
  1291.  
  1292. #249 Gourdzilla [Gringham Whip boss drop]
  1293.  
  1294.  
  1295. #228 Vis Major [Sage's Staff boss drop]
  1296.  
  1297.  
  1298. #199 Beastly Priest [Magma Staff normal drop , Magma Staff boss drop]
  1299. S024 Clay Colonel [Staff of Sentencing / Magma Staff boss drop]
  1300.  
  1301.  
  1302. #063 Shaman [Staff of Divine Wrath boss drop]
  1303.  
  1304.  
  1305. #171 Demon Thunderer [Lightning Staff normal/boss drop]
  1306.  
  1307.  
  1308. #107 Purrestidigitator [Snooze Stick boss drop]
  1309. #118 Direlog [Snooze Stick boss drop]
  1310. #130 Wrecktor [Lightning Staff normal drop ,
  1311. Snooze Stick / Staff of Antimagic boss drop]
  1312.  
  1313. #131 Fire Fry [Snooze Stick boss drop]
  1314. #134 Horn Moa [Snooze Stick boss drop]
  1315. #159 Gripevine [Snooze Stick normal drop]
  1316. S062 Skeleton Swordsman [Snooze Stick boss drop]
  1317.  
  1318.  
  1319. S021 Lesionnaire [Staff of Antimagic boss drop]
  1320. S036 Grrrarrrgoyle [Staff of Antimagic normal drop ,
  1321. Lightning Staff / Staff of Antimagic boss drop]
  1322.  
  1323.  
  1324. #190 Ginormoose [Strength Ring normal drop]
  1325. #282 Seasaur [Strength Ring boss drop]
  1326. S049 Ursa Major [Strength Ring boss drop]
  1327. S129 Ursa Minor [Strength Ring boss drop]
  1328.  
  1329.  
  1330. #191 Juggular [Mighty Armlet boss drop]
  1331. #242 Collum O'Golem [Mighty Armlet normal drop]
  1332. S025 Machismogre [Mighty Armlet normal / boss drop]
  1333.  
  1334.  
  1335. #121 Thuggler [Bow Tie boss drop]
  1336. #148 Vial Creature [Bow Tie boss drop]
  1337. #153 Moosifer [Bow Tie boss drop]
  1338. S065 Gourd Almighty [Bow Tie normal drop]
  1339. S138 Jailcat [Bow Tie boss drop]
  1340.  
  1341.  
  1342. #120 Goodybag [Gold Bracer boss drop]
  1343.  
  1344.  
  1345. S125 Black Bishop [Kamikazee Bracer boss drop]
  1346.  
  1347.  
  1348. #051 Bag O' Laughs [Mercury's Bandana boss drop]
  1349. #089 Bag Snatcher [Mercury's Bandana boss drop]
  1350. #230 Metal Slime S [Mercury's Bandana boss drop]
  1351. S104 Plunderer [Mercury's Bandana normal drop]
  1352.  
  1353.  
  1354. #266 Eyesaur [Scholar's Specs boss drop]
  1355. #280 Croaked King [Scholar's Specs normal drop]
  1356. S113 Sorcerer's Sauciere [Scholar's Specs boss drop]
  1357.  
  1358.  
  1359. #172 Emperor Slime [Goddess Ring normal drop]
  1360.  
  1361.  
  1362. S018 Cosmic Chimaera [Lucida Shard boss drop]
  1363.  
  1364.  
  1365. ------------------------------------
  1366. <((( [spec.3a13] TABLETS FOR SEED FARMING )))>
  1367. ====================================
  1368. I will only cover DLC maps, with one exception, Magic, given it's the worst
  1369. seed to farm, and isn't useful for Kiefer, only for the other party members in
  1370. continued play using this Super Kiefer as a baseline.
  1371.  
  1372. For more Bosses or potential farming player crafted tablets found through luck
  1373. in the 24-hour download, or self created and self-shared, or luckily shared via
  1374. friends or at conventions/meetups/etc., see section [drop.5] from my Mechanics
  1375. FAQ.
  1376.  
  1377. Order is by best option at the top, to 2nd/3rd/4th+ best at the bottom,
  1378. depending on how may decent optiona are available.
  1379.  
  1380.  
  1381. <( Seed of Life )>
  1382.  
  1383. S132 Medislime {DLC Map: Palace of the Perished
  1384. Player created map, as Boss or normal, also drops Seed
  1385. of Wisdom normally}
  1386. M279 Octophant {Player created map, as Boss or normal, best as Boss}
  1387. M037 Cannibox {Player created map, as Boss only - be wary as it can
  1388. critical hit, also has a chance for Seed of Strength
  1389. drops normally}
  1390.  
  1391.  
  1392. <( Seed of Magic (for your friends in replays, starting with extras) )>
  1393.  
  1394. S123 Sorcerer {DLC Map: Tower of Trickery}
  1395. S008 Black Book {Player created map, as Boss only, also drops Super Seed
  1396. of Magic normally}
  1397. M025 Babygoyle {Player created map, as Boss or normal, best as Boss}
  1398.  
  1399.  
  1400. <( Seed of Strength )>
  1401.  
  1402. S060 Mad Mole {DLC Map: Feline Forest [best option]
  1403. DLC Map: Palace of the Perished
  1404. Player created map, as Boss especially given drop rate}
  1405. M037 Cannibox {Player created map, as normal or Boss, note that as a
  1406. Boss, there is a chance for Seed of Life in boss drops}
  1407. M028 Anarchaeopteryx {Player created map, as Boss only, also drops Seed
  1408. of Agility normally}
  1409. M275 Abyss Diver {Player created map, as Boss only}
  1410. S037 Dreadful Drackal {Player created map, as Boss only}
  1411. S016 Bewarewolf {Player created map, as Boss only}
  1412. M101 Half Hog {Player created map, as Boss only}
  1413.  
  1414.  
  1415. <( Seed of Agility )>
  1416.  
  1417. S057 Dirty Rat {DLC Map: Den of the Wintry Wyrm
  1418. Player created map as Boss or normal, best as Boss}
  1419. M134 Horn Moa {Player created map as Boss or normal, best as Boss}
  1420. M070 Brawn Moa {Player created map as Boss or normal, best as Boss}
  1421. M277 Shelligator {Player created map as Boss or normal, best as Boss}
  1422. M028 Anarchaeopteryx {Player created map as Boss only, also drops Seed
  1423. of Strength normally}
  1424. M059 Scarewell {Player created map as Boss only, also drops Seed of
  1425. Strength normally}
  1426.  
  1427.  
  1428. <( Seed of Resilience )>
  1429.  
  1430. S029 Pocus Poppet {DLC Map: True Steel
  1431. Player created map as Boss or normal, best as Boss}
  1432. S014 Green Dragon {DLC Map: Lizard's Lair [tablet Boss]
  1433. Player created map as Boss or normal, best as Boss}
  1434. M064 Stone Golem {Player created map as Boss only}
  1435. M133 Whole Hog {Player created map as Boss only}
  1436.  
  1437.  
  1438. <( Seed of Wisdom )>
  1439.  
  1440. S124 Hunter Mech {DLC Map: Metal Medley
  1441. Player created map as normal}
  1442. S009 Lover Lamp {DLC Map: Piles of Presents!
  1443. Player created map as Boss or normal, best as Boss}
  1444. S011 Grillerpillar {DLC Map: Feral Forest [other two are much better]
  1445. Player created map as Boss or normal, best as Boss}
  1446. M071 Cheeky Devil {Player created map as Boss or normal, best as Boss}
  1447. M148 Vial Creature {Player created map as Boss or normal, best as Boss}
  1448. M163 Hexicon {Player created map as Boss or normal, best as Boss}
  1449. M276 Perilwinkle {Player created map as Boss only}
  1450. M056 Urnexpected {Player created map as Boss only}
  1451. M144 Very Devil {Player created map as Boss only}
  1452.  
  1453.  
  1454. <( Pretty Betsy and Super Pretty Betsy (for Ruff mostly, in replays) )>
  1455.  
  1456. S015 Spitegeist {DLC Map: Tower of Trickery
  1457. Player created map as Boss or normal, best as Boss}
  1458. S001 Pucker Sucker {DLC Map: Daredevil's Distraction
  1459. Player created map as Boss or normal, best as Boss}
  1460. M104 Smacker {Player created map as Boss or normal, best as Boss}
  1461. M033 Kisser {Player created map as Boss only}
  1462. M116 Healium Balloon {Player created map as Boss only}
  1463. S110 Ubergine {Player created map as Boss or normal, best as Boss}
  1464.  
  1465.  
  1466. --------------------------
  1467. <((( [spec.3a14] TIPS ON TAMING )))>
  1468. ==========================
  1469. Best item for Taming: Shepherd's Crook, requires 5x uses (5 rounds)
  1470.  
  1471. If no Shepherd's Crook:
  1472. 1) Prime Cuts for difficult enemies to tame (runners/suiciders), requires 3x
  1473. uses (3 rounds)
  1474. 2) Meaty Treat for everything else, requires 5x (5 rounds)
  1475.  
  1476. Tips for Pre-50:
  1477. 1) If Shepherd's Crook is available, and no healing stalves or either
  1478. version of the Power Shield, then avoid this option for truly powerful
  1479. monsters capable of dealing more than 50 damage per round, especially if
  1480. they spawn in groups.
  1481. 2) Prime Cuts is always the best option, but are hard to come by, so until
  1482. the Shepherd's Crook, stick with Meaty Treat, and always carry 5 on hand.
  1483. 3) Avoid enemies that summon or suicide.
  1484.  
  1485.  
  1486. Monsters that RUN:
  1487. - Snooze Stick is almost a must in these cases. The only exceptions are
  1488. Metal Medley and Gem Jamboree.
  1489.  
  1490. - If no Snooze Stick?
  1491. 1) Prime Cuts are twice as effective as
  1492.  
  1493.  
  1494. Monsters that SPAWN/CALL more of themselves or other monsters:
  1495. General Strategy for monsters that call themselves:
  1496. 1) Kill all other monster types, and all other groups. Attempt to force
  1497. only one group of said monster that spawns more of itself.
  1498. 2) Allow the monsters to fill up the screen until they can summon no more.
  1499. 3) Make sure ALL the monsters present have not been hit even once.
  1500. 4) Use taming item/s the required number of times to assure a tame.
  1501. 5) Use method to attack all monsters at the same time, slowly weeding them
  1502. down, and hopefully they all die at the same time.
  1503. - If only one or two are left, pray they can be taken out before they
  1504. summon more of themselves, or this will have to be started all over
  1505. again.
  1506.  
  1507. General Strategy for monsters that call other monsters:
  1508. 1) Kill all other monster types, and all other groups. Attempt to force
  1509. only one group of said monster that spawns more of itself.
  1510. 2) Anytime the desired monster summons a "friend", kill the friend.
  1511. 3) Use taming item/s in between killing summoned monsters.
  1512. 4) Assure only ONE of desired monster is on screen, with the full tame
  1513. count used to assure it's tamed.
  1514. 5) Use the skill [Focus Strength], and on the next round, if ONLY that same
  1515. desired monster is left, kill it.
  1516. - If it summons a friend, kill the friend first.
  1517. - Hope it doesn't summon a friend before you kill it, or this starts all
  1518. over again in another battle.
  1519.  
  1520. - Best if two options are available:
  1521. 1) Rainbow Drop (especially if they're casters, as several are) and/or
  1522. Max Power Shield (allows surviving each round)
  1523. 2) Something that deals damage to ALL (Magma Staff, Staff of Rain,
  1524. Sunderbolt Blade, Fire Blade, Wrecking Ball)
  1525. - Group is acceptable if there is only one group (Lightning Staff,
  1526. Icicle Dirk)
  1527. - Avoid the Sunderball due to damage range being high and therefor an
  1528. increased chance to leave some alive.
  1529. 3) In the case of Sconstrosity (S099) and Lover Lamp (S009), the Eye of
  1530. Rubiss should be equipped.
  1531. - With Lover Lamps, if neither Bag o' Sweets or Yule Log is present, the
  1532. Eye of Rubiss can be switched out for another accessory (evasion type
  1533. preferred).
  1534.  
  1535. - Avoid the Summon and Special Summon Cards, as summons are unpredictable and
  1536. will deal randomly targetting damage that will offset the ability to assure
  1537. a tame.
  1538.  
  1539.  
  1540. Monsters that SUICIDE:
  1541. - Only attempt by Saving first, and hunting only said suiciding monster.
  1542.  
  1543. - Make sure to only attempt this in a battle where only said monster is the
  1544. only available monster, and even better if there are multiples (3+ is near
  1545. perfect). Otherwise, just attempt to kill said suiciding monster last
  1546. without using taming items, and hopefully they'll be tamed normally without
  1547. having to play the Russian Roulette of hoping to tame one before they kill
  1548. themselves.
  1549.  
  1550. - Prime Cuts x2 and one Meaty Treat or Shepherd's Crook use.
  1551.  
  1552. - Pray, or enforce your will upon the game the enemy doesn't suicide before it
  1553. can be tamed.
  1554.  
  1555.  
  1556. ----------------------------------
  1557. <((( [spec.3a15] BEST EQUIPMENT OPTIONS )))>
  1558. ==================================
  1559. Due to Kiefer's lack of skills, Critical hits are always useful, and in certain
  1560. battles, offer the highest overall damage potential, even after maxing
  1561. Strength.
  1562.  
  1563. DLC REWARDS
  1564. Weapon:
  1565. 1) Miracle Sword
  1566. 2) Massacre Sword
  1567. 3) Frying Pan (only useful before the DLC list stuck around, as the
  1568. Warhammer won from the casino is far superior)
  1569. 4) Slime Stick (not remotely useful)
  1570. Armour:
  1571. 1) Pallium Regale
  1572. 2) Windcheater
  1573. Shield:
  1574. 1) Metal King Shield
  1575. 2) Encyclopeadia Titanica
  1576. 3) Shimmering Shield
  1577. 4) Max Power Shield
  1578. 5) Slime Shield
  1579. Helmet:
  1580. 1) Sun Crown
  1581. 2) Slime Crown
  1582. 3) Tin Pot
  1583. Accessory:
  1584. 1) Eye of Rubiss
  1585. 2) Windbraker
  1586. 3) Lucky Pendant
  1587. 4) Champion's Belt
  1588.  
  1589. NON-DLC
  1590. Weapon:
  1591. 1) Blizzard Blade
  1592. 2) Hela's Hefty Hammer
  1593. 3) Headsman's Axe
  1594. 4) Hela's Hammer
  1595. 5) Kingsblade
  1596. 6) Warhammer
  1597. 7) Iron Axe
  1598. Armour:
  1599. 1) Spiked Armour
  1600. 2) Dragon Mail
  1601. 3) Full Plate Armour
  1602. 4) Garish Garb
  1603. Shield:
  1604. 1) Ice Shield
  1605. 2) Dragon Shield
  1606. 3) Power Shield
  1607. 4) Iron Shield
  1608. Helmet:
  1609. 1) Thinking Cap
  1610. 2) Mythril Helm
  1611. 3) Platinum Headgear
  1612. 4) Hermes' Hat
  1613. Accessory:
  1614. 1) Extra Elevating Shoes
  1615. 2) Snappy Slippers
  1616. 3) Gospel Ring
  1617. 4) Mighty Armlet
  1618. 5) Agility Ring
  1619. 6) Life Ring
  1620.  
  1621.  
  1622. -----------------------------
  1623. <((( [spec.3a16] MOST USEFUL ITEMS )))>
  1624. =============================
  1625. In order of usefulness (DLC items):
  1626.  
  1627. 1) Max Power Shield [Fullheal -> Self]
  1628.  
  1629. 2) Rainbow Drop [Lifeboat -> Party (includes Summon)]
  1630.  
  1631. 3) Night Light [Nullify all spells for 5~9 rounds, items and equipment that
  1632. cast spells ignore this field effect]
  1633.  
  1634. 4) Summon Card [That Special Summon -> Strong back-up helper]
  1635.  
  1636. 5) Staff of Rain [Coral Grief -> All, decent damage, but highly resisted,
  1637. though very useful in certain situations or when farming]
  1638.  
  1639. 6) Sphere of Silence [Fizzle -> Group, Night Light is superior because it
  1640. cannot be resisted]
  1641.  
  1642. 7) Shepherd's Crook [Animal Magnetism -> Group, the best and frankly only
  1643. real way to tame while playing as a solo Kiefer]
  1644.  
  1645. 8) Special Summon Card [Summon -> Weak back-up helper, but still useful]
  1646.  
  1647. 9) Sunstone [Kafrizzle -> Single, but VERY useful when farming under certain
  1648. conditions...like if a Blizzard Blade or Fireblade is being
  1649. used and a single-target attack is necessary. Also helpful
  1650. with certain bosses with high Defense, and before seeding/level
  1651. 99]
  1652.  
  1653. 10) Lightning Staff [Sizzle -> Group, conditionally useful in certain
  1654. situations where a full mob has to be taken out when
  1655. either farming or taming]
  1656.  
  1657. In order of usefulness (NON-DLC items):
  1658.  
  1659. 1) Snooze Stick [Snooze -> Group]
  1660. 2) Lucida Shard [Fuddle -> Group]
  1661. 3) Godaeas Sword [Kasap -> Group]
  1662. 4) Magma Staff [Magma Blast -> All]
  1663. 5) Hermes' Hat [Zoom -> Field]
  1664. 6) Sage's Staff [Midheal -> Single]
  1665. 7) Power Shield [Midheal -> Self]
  1666. 8) Sage's Stone [Heals party and Summons]
  1667. 9) Saviour Staff [Insulatle -> Party, includes Summon]
  1668. 10) Sunderbolt Blade [Zap -> All]
  1669. 11) Faerie Foil [Buff -> Single]
  1670. 12) Rune Staff [Kabuff -> Party, includes Summon]
  1671. 13) Rippled Rapier [Bound -> Self]
  1672. 14) Fireblade [Bang -> All]
  1673. 15) Icicle Dirk [Crackle -> Group]
  1674. 16) Wrecking Ball [Kaboom -> All, one-time usage]
  1675. 17) Fire Claws [Frizzle -> Single]
  1676. 18) Tempest Shield [Poof -> Group]
  1677. 19) Staff of Divine Wrath [Swoosh -> Group]
  1678. 20) Cautery Sword [Sizz -> Group]
  1679. 21) Staff of Antimagic [Fizzle -> Group]
  1680. 22) Staff of Sentencing [Woosh -> Group]
  1681. 23) Wizard's Staff [Frizz -> Single, utterly useless]
  1682.  
  1683.  
  1684. ------------------------
  1685. <((( [spec.3a17] MAPS TO KEEP )))>
  1686. ========================
  1687. 1) Treasure Hunt - Robbin Hood is unique and cannot be tamed
  1688. - both Metal and Gold Mannequins are difficult to tame due to
  1689. their propensity to run away, so it is very likely these two
  1690. will not be tamed. They're also immune to all status
  1691. effects.
  1692. 2) A Poisonous Party - Putric Stinkenheimer is unique, the only other way to
  1693. battle him, and cannot be tamed.
  1694. 3) The Test of Slime - Hammer is unique and cannot be tamed (plus has Ruff's
  1695. best weapon as a normal drop]
  1696. - Gem Jamboree's are rare, have a high propensity to run,
  1697. are immune to all status effects, and typically spawn
  1698. with other monsters, making them VERY difficult to tame.
  1699. 4) Whipping up a Frenzy - Gracolyte is unique and cannot be tamed
  1700. 5) Metal Medley - Metal Medley's are rare, have a high propensity to run, are
  1701. immune to all status effects, and typically spawn with other
  1702. monsters, making them VERY difficult to tame.
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