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- [XComGame.X2BodyPartTemplateManager]
- ;-----------------CHARLY TACTICAL HUMAN SET FEMALE ONLY
- ;-----------------CHARLY TAC HUMAN Headwear
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_hat_ORIG", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_hat_ORIG", Gender=eGender_Female, bCanUseOnCivilian=false, bVeteran=false, bAnyArmor=true)
- +BodyPartTemplateConfig=(PartType="FacePropsUpper", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_earbuds_UP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_earbuds_UP", Gender=eGender_Female, bCanUseOnCivilian=false, bVeteran=false, bAnyArmor=true)
- +BodyPartTemplateConfig=(PartType="FacePropsLower", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_earbuds_LOW", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_earbuds_LOW", Gender=eGender_Female, bCanUseOnCivilian=false, bVeteran=false, bAnyArmor=true)
- ;-----------------KEVLAR
- ;-----------------CHARLY bodyparts and deco
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_sportsbra_ORIG", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_sportsbra_ORIG", Gender=eGender_Female, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_sportsbra_tintA", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_sportsbra_tintA", Gender=eGender_Female, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")
- ;-----------------Vest variations, 'A0' = no accessories, tint 0, 1, 2. Col 2 has no pattern
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_A0", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_A0", Gender=eGender_Female, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_A1", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_A1", Gender=eGender_Female, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_A2", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_A2", Gender=eGender_Female, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")
- ;-----------------Vest variations, 'B' = radio+tourniquet, tint 0, 1, 2. Col 2 has no pattern
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_B0", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_B0", Gender=eGender_Female, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_B1", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_B1", Gender=eGender_Female, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_B2", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_B2", Gender=eGender_Female, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")
- ;-----------------Vest variations, 'C' = Radio+tourniquet+mags. tint 0, 1, 2. Col 2 has no pattern
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_C0", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_C0", Gender=eGender_Female, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_C1", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_C1", Gender=eGender_Female, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_C2", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_C2", Gender=eGender_Female, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")
- ;-----------------PLATED
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_sportsbra_ORIGLP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_sportsbra_ORIG", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_sportsbra_tintALP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_sportsbra_tintA", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPlatedArmor", CharacterTemplate="Soldier")
- ;-----------------Vest variations, 'A0' = no accessories, tint 0, 1, 2. Col 2 has no pattern
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_A0LP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_A0", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_A1LP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_A1", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_A2LP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_A2", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPlatedArmor", CharacterTemplate="Soldier")
- ;-----------------Vest variations, 'B' = radio+tourniquet, tint 0, 1, 2. Col 2 has no pattern
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_B0LP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_B0", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_B1LP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_B1", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_B2LP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_B2", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPlatedArmor", CharacterTemplate="Soldier")
- ;-----------------Vest variations, 'C' = Radio+tourniquet+mags. tint 0, 1, 2. Col 2 has no pattern
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_C0LP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_C0", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_C1LP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_C1", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_C2LP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_C2", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_sportsbra_ORIGMP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_sportsbra_ORIG", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_sportsbra_tintAMP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_sportsbra_tintA", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPlatedArmor", CharacterTemplate="Soldier")
- ;-----------------Vest variations, 'A0' = no accessories, tint 0, 1, 2. Col 2 has no pattern
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_A0MP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_A0", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_A1MP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_A1", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_A2MP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_A2", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPlatedArmor", CharacterTemplate="Soldier")
- ;-----------------Vest variations, 'B' = radio+tourniquet, tint 0, 1, 2. Col 2 has no pattern
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_B0MP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_B0", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_B1MP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_B1", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_B2MP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_B2", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPlatedArmor", CharacterTemplate="Soldier")
- ;-----------------Vest variations, 'C' = Radio+tourniquet+mags. tint 0, 1, 2. Col 2 has no pattern
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_C0MP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_C0", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_C1MP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_C1", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_C2MP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_C2", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_sportsbra_ORIGHP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_sportsbra_ORIG", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_sportsbra_tintAHP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_sportsbra_tintA", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPlatedArmor", CharacterTemplate="Soldier")
- ;-----------------Vest variations, 'A0' = no accessories, tint 0, 1, 2. Col 2 has no pattern
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_A0HP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_A0", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_A1HP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_A1", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_A2HP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_A2", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPlatedArmor", CharacterTemplate="Soldier")
- ;-----------------Vest variations, 'B' = radio+tourniquet, tint 0, 1, 2. Col 2 has no pattern
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_B0HP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_B0", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_B1HP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_B1", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_B2HP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_B2", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPlatedArmor", CharacterTemplate="Soldier")
- ;-----------------Vest variations, 'C' = Radio+tourniquet+mags. tint 0, 1, 2. Col 2 has no pattern
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_C0HP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_C0", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_C1HP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_C1", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_C2HP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_C2", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPlatedArmor", CharacterTemplate="Soldier")
- ;-----------------POWERED
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_sportsbra_ORIGLPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_sportsbra_ORIG", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_sportsbra_tintALPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_sportsbra_tintA", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPoweredArmor", CharacterTemplate="Soldier")
- ;-----------------Vest variations, 'A0' = no accessories, tint 0, 1, 2. Col 2 has no pattern
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_A0LPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_A0", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_A1LPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_A1", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_A2LPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_A2", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPoweredArmor", CharacterTemplate="Soldier")
- ;-----------------Vest variations, 'B' = radio+tourniquet, tint 0, 1, 2. Col 2 has no pattern
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_B0LPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_B0", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_B1LPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_B1", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_B2LPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_B2", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPoweredArmor", CharacterTemplate="Soldier")
- ;-----------------Vest variations, 'C' = Radio+tourniquet+mags. tint 0, 1, 2. Col 2 has no pattern
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_C0LPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_C0", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_C1LPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_C1", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_C2LPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_C2", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_sportsbra_ORIGMPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_sportsbra_ORIG", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_sportsbra_tintAMPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_sportsbra_tintA", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPoweredArmor", CharacterTemplate="Soldier")
- ;-----------------Vest variations, 'A0' = no accessories, tint 0, 1, 2. Col 2 has no pattern
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_A0MPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_A0", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_A1MPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_A1", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_A2MPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_A2", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPoweredArmor", CharacterTemplate="Soldier")
- ;-----------------Vest variations, 'B' = radio+tourniquet, tint 0, 1, 2. Col 2 has no pattern
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_B0MPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_B0", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_B1MPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_B1", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_B2MPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_B2", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPoweredArmor", CharacterTemplate="Soldier")
- ;-----------------Vest variations, 'C' = Radio+tourniquet+mags. tint 0, 1, 2. Col 2 has no pattern
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_C0MPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_C0", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_C1MPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_C1", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_C2MPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_C2", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_sportsbra_ORIGHPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_sportsbra_ORIG", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_sportsbra_tintAHPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_sportsbra_tintA", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPoweredArmor", CharacterTemplate="Soldier")
- ;-----------------Vest variations, 'A0' = no accessories, tint 0, 1, 2. Col 2 has no pattern
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_A0HPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_A0", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_A1HPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_A1", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_A2HPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_A2", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPoweredArmor", CharacterTemplate="Soldier")
- ;-----------------Vest variations, 'B' = radio+tourniquet, tint 0, 1, 2. Col 2 has no pattern
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_B0HPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_B0", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_B1HPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_B1", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_B2HPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_B2", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPoweredArmor", CharacterTemplate="Soldier")
- ;-----------------Vest variations, 'C' = Radio+tourniquet+mags. tint 0, 1, 2. Col 2 has no pattern
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_C0HPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_C0", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_C1HPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_C1", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_vest_C2HPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_vest_C2", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="LeftArm", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_leftarm", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_leftarm", Gender=eGender_Female, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="RightArm", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_rightarm", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_rightarm", Gender=eGender_Female, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="LeftArm", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_leftarmLP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_leftarm", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="RightArm", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_rightarmLP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_rightarm", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="LeftArm", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_leftarmMP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_leftarm", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="RightArm", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_rightarmMP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_rightarm", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="LeftArm", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_leftarmHP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_leftarm", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="RightArm", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_rightarmHP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_rightarm", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="LeftArm", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_leftarmLPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_leftarm", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="RightArm", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_rightarmLPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_rightarm", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="LeftArm", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_leftarmMPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_leftarm", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="RightArm", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_rightarmMPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_rightarm", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="LeftArm", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_leftarmHPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_leftarm", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="RightArm", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_rightarmHPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_rightarm", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_legs_ORIG", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_legs_ORIG", Gender=eGender_Female, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_legs_tintA", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_legs_tintA", Gender=eGender_Female, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_legs_tintB", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_legs_tintB", Gender=eGender_Female, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_legs_ORIGLP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_legs_ORIG", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_legs_tintALP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_legs_tintA", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_legs_tintBLP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_legs_tintB", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_legs_ORIGMP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_legs_ORIG", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_legs_tintAMP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_legs_tintA", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_legs_tintBMP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_legs_tintB", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_legs_ORIGHP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_legs_ORIG", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_legs_tintAHP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_legs_tintA", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_legs_tintBHP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_legs_tintB", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_legs_ORIGLPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_legs_ORIG", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_legs_tintALPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_legs_tintA", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_legs_tintBLPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_legs_tintB", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_legs_ORIGMPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_legs_ORIG", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_legs_tintAMPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_legs_tintA", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_legs_tintBMPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_legs_tintB", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_legs_ORIGHPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_legs_ORIG", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_legs_tintAHPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_legs_tintA", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_legs_tintBHPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_legs_tintB", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Thighs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_belt_ORIG", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_belt_ORIG", Gender=eGender_Female, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Thighs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_belt_tintA", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_belt_tintA", Gender=eGender_Female, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Thighs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_belt_ORIGLP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_belt_ORIG", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Thighs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_belt_tintALP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_belt_tintA", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Thighs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_belt_ORIGMP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_belt_ORIG", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Thighs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_belt_tintAMP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_belt_tintA", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Thighs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_belt_ORIGHP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_belt_ORIG", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Thighs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_belt_tintAHP", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_belt_tintA", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPlatedArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Thighs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_belt_ORIGLPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_belt_ORIG", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Thighs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_belt_tintALPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_belt_tintA", Gender=eGender_Female, bVeteran=false, ArmorTemplate="LightPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Thighs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_belt_ORIGMPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_belt_ORIG", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Thighs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_belt_tintAMPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_belt_tintA", Gender=eGender_Female, bVeteran=false, ArmorTemplate="MediumPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Thighs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_belt_ORIGHPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_belt_ORIG", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPoweredArmor", CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Thighs", DLCName="COD_CHARLY_PACK_4", TemplateName="CHAR_TAC_belt_tintAHPO", ArchetypeName="CODCHARLY4_SM.arc_CHAR_TAC_belt_tintA", Gender=eGender_Female, bVeteran=false, ArmorTemplate="HeavyPoweredArmor", CharacterTemplate="Soldier")
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