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- --[[ COPLOX PACK ]]
- --Cautious Infiltration
- CoploxPack[01] = SinglePlayerLevel.new({
- name="Cautious Infiltration";
- entry=Vector3.new(7, 1, 8);
- awaitOutcome = commonWinConditions.allBlocksTouched;
- instructions = "Touch every block";
- gameModes={commonGameModes.hiddenBlocks};
- blockPropertyOverrides = {
- {
- blockPositions = {
- Vector3.new(7, 1, 8);
- Vector3.new(6, 2, 8);
- Vector3.new(7, 2, 8);
- Vector3.new(5, 3, 8);
- Vector3.new(6, 3, 8);
- Vector3.new(4, 4, 8);
- Vector3.new(5, 4, 8);
- };
- overrides = {BrickColor = BrickColors.MidGray};
- };
- };
- map={
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,1,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,1,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,1,1,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,1,0,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,1,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,1,1,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,1,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,1,0,0,0,0,0,0},
- {0,0,0,1,0,0,0,0,0,0,0},
- {0,0,0,1,1,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,1,0,0,0,0},
- {0,0,0,0,1,0,0,0,0,0,0},
- {0,0,1,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,1,0,0,1,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,1,1,1,1,0,0,0,0},
- {0,0,0,1,1,1,1,0,0,0,0},
- {0,0,0,1,1,1,1,0,0,0,0},
- {0,0,0,1,1,1,1,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- };
- })
- --Fluid Motions
- CoploxPack[02] = SinglePlayerLevel.new({
- name="Fluid Motions";
- entry=Vector3.new(2, 1, 6);
- awaitOutcome = commonWinConditions.allBlocksTouched;
- instructions = "Touch every block";
- gameModes={commonGameModes.hiddenBlocks};
- blockPropertyOverrides = {
- {
- blockPositions = {
- Vector3.new(4, 1, 3);
- Vector3.new(5, 1, 3);
- Vector3.new(3, 1, 4);
- Vector3.new(4, 1, 4);
- Vector3.new(2, 1, 5);
- Vector3.new(3, 1, 5);
- Vector3.new(1, 1, 6);
- };
- overrides = {BrickColor = BrickColors.MidGray};
- };
- };
- map={
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,1,1,1,0,0,0,0,0},
- {0,0,1,1,0,0,0,0,0,0,0},
- {0,1,1,0,0,0,0,0,1,0,0},
- {0,1,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,1,0,0,0,0},
- {0,0,0,0,0,0,0,1,0,0,0},
- {0,0,0,0,0,0,1,0,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,1,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,1,0,0},
- {0,0,0,0,0,0,0,1,0,0,0},
- {0,0,0,0,0,1,1,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,1,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,1,0,0,0,0,0,0},
- {0,0,0,1,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,1,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,1,1,1,1,0},
- {0,0,0,0,0,0,1,1,1,1,0},
- {0,0,0,0,0,0,1,1,1,1,0},
- {0,0,0,0,0,0,1,1,1,1,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- };
- })
- --Always Dive Sword-first
- CoploxPack[03] = SinglePlayerLevel.new({
- name="Always Dive Sword-first";
- entry=Vector3.new(9, 3, 11);
- awaitOutcome = commonWinConditions.allBlocksTouched;
- instructions = "Touch every block";
- gameModes={commonGameModes.hiddenBlocks};
- blockPropertyOverrides = {
- {
- blockPositions = {
- Vector3.new(6, 3, 8);
- Vector3.new(7, 3, 8);
- Vector3.new(7, 3, 9);
- Vector3.new(8, 3, 9);
- Vector3.new(8, 3, 10);
- Vector3.new(9, 3, 10);
- Vector3.new(9, 3, 11);
- };
- overrides = {BrickColor = BrickColors.MidGray};
- };
- };
- map={
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,1,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,1,0,0,0},
- {0,0,0,0,0,0,1,0,0,0,0},
- {0,0,0,0,0,1,1,0,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,1,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,1,1,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,0,1,1,0,0,0,0},
- {0,0,0,0,0,0,1,1,0,0,0},
- {0,0,0,0,0,0,0,1,1,0,0},
- {0,0,0,0,0,0,0,0,1,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,1,0,1,0,0,0,0,0,0},
- {0,0,0,1,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,1,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,1,1,1,1,0,0,0},
- {0,0,0,0,1,1,1,1,0,0,0},
- {0,0,0,0,1,1,1,1,0,0,0},
- {0,0,0,0,1,1,1,1,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- };
- })
- --Narrow Escape
- CoploxPack[04] = SinglePlayerLevel.new({
- name="Narrow Escape";
- entry=Vector3.new(4, 4, 5);
- awaitOutcome = commonWinConditions.allBlocksTouched;
- instructions = "Touch every block";
- gameModes={commonGameModes.hiddenBlocks};
- blockPropertyOverrides = {
- {
- blockPositions = {
- Vector3.new(7, 1, 5);
- Vector3.new(6, 2, 5);
- Vector3.new(7, 2, 5);
- Vector3.new(5, 3, 5);
- Vector3.new(6, 3, 5);
- Vector3.new(4, 4, 5);
- Vector3.new(5, 4, 5);
- };
- overrides = {BrickColor = BrickColors.MidGray};
- };
- };
- map={
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,1,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,1,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,1,1,1,0,0,0},
- {0,0,0,0,0,1,1,0,0,0,0},
- {0,0,0,0,1,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,1,0,0,0},
- {0,0,0,0,1,1,0,0,0,0,0},
- {0,0,0,0,0,1,1,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,1,1,0,0,0,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,0,0,1,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,1,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,1,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,1,1,1,1,0,0,0},
- {0,0,0,0,1,1,1,1,0,0,0},
- {0,0,0,0,1,1,1,1,0,0,0},
- {0,0,0,0,1,1,1,1,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- };
- })
- --Final Moments
- CoploxPack[05] = SinglePlayerLevel.new({
- name="Final Moments";
- entry=Vector3.new(10, 4, 6);
- awaitOutcome = commonWinConditions.allBlocksTouched;
- instructions = "Touch every block";
- gameModes={commonGameModes.hiddenBlocks};
- blockPropertyOverrides = {
- {
- blockPositions = {
- Vector3.new(7, 4, 3);
- Vector3.new(7, 4, 4);
- Vector3.new(8, 4, 4);
- Vector3.new(8, 4, 5);
- Vector3.new(9, 4, 5);
- Vector3.new(9, 4, 6);
- Vector3.new(10, 4, 6);
- };
- overrides = {BrickColor = BrickColors.MidGray};
- };
- };
- map={
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,1,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,1,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,1,0,0,0,0,0,0,0},
- {0,0,1,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,1,0,0,0,0},
- {0,0,0,0,0,0,1,1,0,0,0},
- {0,1,0,0,0,0,0,1,1,0,0},
- {1,0,0,1,1,1,0,0,1,1,0},
- {0,0,0,1,0,0,1,0,0,0,0},
- {0,0,0,0,1,0,0,0,0,0,0},
- {0,0,0,0,1,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,1,1,1,1,0,0,0,0,0},
- {0,0,1,1,1,1,0,0,0,0,0},
- {0,0,1,1,1,1,0,0,0,0,0},
- {0,0,1,1,1,1,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- };
- };
- })
- --Research to be done
- CoploxPack[06] = SinglePlayerLevel.new({
- name="Research To Be Done"; --If you can think of a better name for it then by all means, "Still Alive" is not available though.
- entry=Vector3.new(6, 1, 1);
- awaitOutcome = commonWinConditions.allBlocksTouched;
- instructions = "Touch every block";
- map={
- {
- {0,0,0,0,1,1,1,0,0,0,0},
- {0,0,1,0,0,1,1,0,1,0,0},
- {0,1,1,1,0,0,1,0,1,1,0},
- {0,0,0,0,0,0,0,0,1,0,0},
- {1,1,1,0,0,0,0,0,0,0,1},
- {1,1,0,0,0,0,0,0,0,1,1},
- {1,0,0,0,0,0,0,0,1,1,1},
- {0,0,1,0,0,0,0,0,0,0,0},
- {0,1,1,0,1,0,0,1,1,1,0},
- {0,0,1,0,1,1,0,0,1,0,0},
- {0,0,0,0,1,1,1,0,0,0,0},
- };
- };
- })
- --The Incident
- CoploxPack[07] = SinglePlayerLevel.new({
- name="The Incident";
- entry=Vector3.new(6, 1, 1);
- awaitOutcome = commonWinConditions.allBlocksTouched;
- instructions = "Touch every block";
- map={
- {
- {0,0,0,1,1,1,1,1,0,0,0},
- {0,0,1,0,0,0,0,0,1,0,0},
- {0,1,0,0,0,0,0,0,0,1,0},
- {1,0,0,0,0,0,0,0,0,0,1},
- {1,0,0,0,0,0,0,0,0,0,1},
- {1,0,0,0,0,0,0,0,0,0,1},
- {1,0,0,0,1,1,1,1,0,0,1},
- {1,0,0,0,1,1,1,1,1,0,1},
- {0,1,0,0,1,1,1,1,1,1,0},
- {0,0,1,1,1,1,1,1,1,0,0},
- {0,0,0,1,1,1,1,1,0,0,0},
- };
- };
- })
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