AxeOfMen

Coplox Pack

Jun 10th, 2014
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Lua 14.44 KB | None | 0 0
  1. --[[          COPLOX PACK           ]]
  2. --Cautious Infiltration
  3. CoploxPack[01] = SinglePlayerLevel.new({
  4.     name="Cautious Infiltration";
  5.     entry=Vector3.new(7, 1, 8);
  6.     awaitOutcome = commonWinConditions.allBlocksTouched;
  7.     instructions = "Touch every block";
  8.     gameModes={commonGameModes.hiddenBlocks};
  9.     blockPropertyOverrides = {
  10.         {
  11.             blockPositions = {
  12.                 Vector3.new(7, 1, 8);
  13.                 Vector3.new(6, 2, 8);
  14.                 Vector3.new(7, 2, 8);
  15.                 Vector3.new(5, 3, 8);
  16.                 Vector3.new(6, 3, 8);
  17.                 Vector3.new(4, 4, 8);
  18.                 Vector3.new(5, 4, 8);
  19.             };
  20.             overrides = {BrickColor = BrickColors.MidGray};
  21.         };
  22.     };
  23.     map={
  24.         {
  25.             {0,0,0,0,0,0,0,0,0,0,0},
  26.             {0,0,0,0,0,0,0,0,0,0,0},
  27.             {0,0,0,0,0,0,0,0,0,0,0},
  28.             {0,0,0,0,0,0,0,0,0,0,0},
  29.             {0,0,0,0,0,0,0,0,0,0,0},
  30.             {0,0,0,0,0,0,0,0,0,0,0},
  31.             {0,0,0,0,0,0,0,0,0,0,0},
  32.             {0,0,0,0,0,0,1,0,0,0,0},
  33.             {0,0,0,0,0,0,0,0,0,0,0},
  34.             {0,0,0,0,0,0,0,0,0,0,0},
  35.             {0,0,0,0,0,0,0,0,0,0,0},
  36.         };
  37.         {
  38.             {0,0,0,0,0,0,0,0,0,0,0},
  39.             {0,0,0,0,0,0,0,0,0,0,0},
  40.             {0,0,0,0,0,0,0,0,0,0,0},
  41.             {0,0,0,0,0,0,0,0,0,0,0},
  42.             {0,0,0,0,0,0,0,0,0,0,0},
  43.             {0,0,0,0,0,0,1,0,0,0,0},
  44.             {0,0,0,0,0,0,0,0,0,0,0},
  45.             {0,0,0,0,0,1,1,0,0,0,0},
  46.             {0,0,0,0,0,0,0,0,0,0,0},
  47.             {0,0,0,0,0,0,0,0,0,0,0},
  48.             {0,0,0,0,0,0,0,0,0,0,0},
  49.         };
  50.         {
  51.             {0,0,0,0,0,0,0,0,0,0,0},
  52.             {0,0,0,0,0,0,0,0,0,0,0},
  53.             {0,0,0,0,0,0,0,0,0,0,0},
  54.             {0,0,0,0,0,0,1,0,0,0,0},
  55.             {0,0,0,0,0,1,0,0,0,0,0},
  56.             {0,0,0,0,1,0,0,0,0,0,0},
  57.             {0,0,0,0,0,0,0,0,0,0,0},
  58.             {0,0,0,0,1,1,0,0,0,0,0},
  59.             {0,0,0,0,0,0,0,0,0,0,0},
  60.             {0,0,0,0,0,0,0,0,0,0,0},
  61.             {0,0,0,0,0,0,0,0,0,0,0},
  62.         };
  63.         {
  64.             {0,0,0,0,0,0,0,0,0,0,0},
  65.             {0,0,0,0,0,0,0,0,0,0,0},
  66.             {0,0,0,0,0,0,0,0,0,0,0},
  67.             {0,0,0,0,0,0,0,1,0,0,0},
  68.             {0,0,0,0,0,1,0,0,0,0,0},
  69.             {0,0,0,0,1,0,0,0,0,0,0},
  70.             {0,0,0,1,0,0,0,0,0,0,0},
  71.             {0,0,0,1,1,0,0,0,0,0,0},
  72.             {0,0,0,0,0,0,0,0,0,0,0},
  73.             {0,0,0,0,0,0,0,0,0,0,0},
  74.             {0,0,0,0,0,0,0,0,0,0,0},
  75.         };
  76.         {
  77.             {0,0,0,0,0,0,0,0,0,0,0},
  78.             {0,0,0,0,0,0,0,0,0,0,0},
  79.             {0,0,0,0,0,0,0,0,0,0,0},
  80.             {0,0,0,0,0,0,0,0,0,0,0},
  81.             {0,0,0,0,0,0,0,0,0,0,0},
  82.             {0,0,0,0,0,0,1,0,0,0,0},
  83.             {0,0,0,0,1,0,0,0,0,0,0},
  84.             {0,0,1,0,0,0,0,0,0,0,0},
  85.             {0,0,0,0,0,0,0,0,0,0,0},
  86.             {0,0,0,0,0,0,0,0,0,0,0},
  87.             {0,0,0,0,0,0,0,0,0,0,0},
  88.         };
  89.         {
  90.             {0,0,0,0,0,0,0,0,0,0,0},
  91.             {0,0,0,0,0,0,0,0,0,0,0},
  92.             {0,0,0,0,0,0,0,0,0,0,0},
  93.             {0,0,0,0,0,0,0,0,0,0,0},
  94.             {0,0,0,0,0,0,0,0,0,0,0},
  95.             {0,0,0,1,0,0,1,0,0,0,0},
  96.             {0,0,0,0,0,0,0,0,0,0,0},
  97.             {0,0,0,0,0,0,0,0,0,0,0},
  98.             {0,0,0,0,0,0,0,0,0,0,0},
  99.             {0,0,0,0,0,0,0,0,0,0,0},
  100.             {0,0,0,0,0,0,0,0,0,0,0},
  101.         };
  102.         {
  103.             {0,0,0,0,0,0,0,0,0,0,0},
  104.             {0,0,0,0,0,0,0,0,0,0,0},
  105.             {0,0,0,0,0,0,0,0,0,0,0},
  106.             {0,0,0,1,1,1,1,0,0,0,0},
  107.             {0,0,0,1,1,1,1,0,0,0,0},
  108.             {0,0,0,1,1,1,1,0,0,0,0},
  109.             {0,0,0,1,1,1,1,0,0,0,0},
  110.             {0,0,0,0,0,0,0,0,0,0,0},
  111.             {0,0,0,0,0,0,0,0,0,0,0},
  112.             {0,0,0,0,0,0,0,0,0,0,0},
  113.             {0,0,0,0,0,0,0,0,0,0,0},
  114.         };
  115.     };
  116. })
  117.  
  118. --Fluid Motions
  119. CoploxPack[02] = SinglePlayerLevel.new({
  120.     name="Fluid Motions";
  121.     entry=Vector3.new(2, 1, 6);
  122.     awaitOutcome = commonWinConditions.allBlocksTouched;
  123.     instructions = "Touch every block";
  124.     gameModes={commonGameModes.hiddenBlocks};
  125.     blockPropertyOverrides = {
  126.         {
  127.             blockPositions = {
  128.                 Vector3.new(4, 1, 3);
  129.                 Vector3.new(5, 1, 3);
  130.                 Vector3.new(3, 1, 4);
  131.                 Vector3.new(4, 1, 4);
  132.                 Vector3.new(2, 1, 5);
  133.                 Vector3.new(3, 1, 5);
  134.                 Vector3.new(1, 1, 6);
  135.             };
  136.             overrides = {BrickColor = BrickColors.MidGray};
  137.         };
  138.     };
  139.     map={
  140.         {
  141.             {0,0,0,0,0,0,0,0,0,0,0},
  142.             {0,0,0,0,0,0,0,0,0,0,0},
  143.             {0,0,0,1,1,1,0,0,0,0,0},
  144.             {0,0,1,1,0,0,0,0,0,0,0},
  145.             {0,1,1,0,0,0,0,0,1,0,0},
  146.             {0,1,0,0,0,0,0,0,0,0,0},
  147.             {0,0,0,0,0,0,0,0,0,0,0},
  148.             {0,0,0,0,0,0,0,0,0,0,0},
  149.             {0,0,0,0,0,0,0,0,0,0,0},
  150.             {0,0,0,0,0,0,0,0,0,0,0},
  151.             {0,0,0,0,0,0,0,0,0,0,0},
  152.         };
  153.         {
  154.             {0,0,0,0,0,0,0,0,0,0,0},
  155.             {0,0,0,0,0,0,0,0,0,0,0},
  156.             {0,0,0,0,0,0,0,0,0,0,0},
  157.             {0,0,0,0,0,0,1,0,0,0,0},
  158.             {0,0,0,0,0,0,0,1,0,0,0},
  159.             {0,0,0,0,0,0,1,0,0,0,0},
  160.             {0,0,0,0,0,1,0,0,0,0,0},
  161.             {0,0,0,0,0,1,0,0,0,0,0},
  162.             {0,0,0,0,1,0,0,0,0,0,0},
  163.             {0,0,0,0,0,0,0,0,0,0,0},
  164.             {0,0,0,0,0,0,0,0,0,0,0},
  165.         };
  166.         {
  167.             {0,0,0,0,0,0,0,0,0,0,0},
  168.             {0,0,0,0,0,0,0,0,0,0,0},
  169.             {0,0,0,0,0,0,0,0,0,0,0},
  170.             {0,0,0,0,0,0,0,0,1,0,0},
  171.             {0,0,0,0,0,0,0,1,0,0,0},
  172.             {0,0,0,0,0,1,1,0,0,0,0},
  173.             {0,0,0,0,0,0,0,0,0,0,0},
  174.             {0,0,0,0,0,0,0,0,0,0,0},
  175.             {0,0,0,0,0,0,0,0,0,0,0},
  176.             {0,0,0,0,0,0,0,0,0,0,0},
  177.             {0,0,0,0,0,0,0,0,0,0,0},
  178.         };
  179.         {
  180.             {0,0,0,0,0,0,0,0,0,0,0},
  181.             {0,0,0,0,0,0,0,0,0,0,0},
  182.             {0,0,0,0,0,0,0,0,0,0,0},
  183.             {0,0,0,0,0,0,0,0,1,0,0},
  184.             {0,0,0,0,0,0,0,0,0,0,0},
  185.             {0,0,0,0,0,0,0,0,0,0,0},
  186.             {0,0,0,0,1,0,0,0,0,0,0},
  187.             {0,0,0,1,0,0,0,0,0,0,0},
  188.             {0,0,0,0,0,0,0,0,0,0,0},
  189.             {0,0,0,0,0,0,0,0,0,0,0},
  190.             {0,0,0,0,0,0,0,0,0,0,0},
  191.         };
  192.         {
  193.             {0,0,0,0,0,0,0,0,0,0,0},
  194.             {0,0,0,0,0,0,0,0,0,0,0},
  195.             {0,0,0,0,0,0,0,0,0,0,0},
  196.             {0,0,0,0,0,0,0,0,1,0,0},
  197.             {0,0,0,0,0,0,0,0,0,0,0},
  198.             {0,0,0,0,0,0,0,0,0,0,0},
  199.             {0,0,0,0,0,0,0,0,0,0,0},
  200.             {0,0,0,0,0,0,0,0,0,0,0},
  201.             {0,0,0,0,0,0,0,0,0,0,0},
  202.             {0,0,0,0,0,0,0,0,0,0,0},
  203.             {0,0,0,0,0,0,0,0,0,0,0},
  204.         };
  205.         {
  206.             {0,0,0,0,0,0,0,0,0,0,0},
  207.             {0,0,0,0,0,0,0,0,0,0,0},
  208.             {0,0,0,0,0,0,1,1,1,1,0},
  209.             {0,0,0,0,0,0,1,1,1,1,0},
  210.             {0,0,0,0,0,0,1,1,1,1,0},
  211.             {0,0,0,0,0,0,1,1,1,1,0},
  212.             {0,0,0,0,0,0,0,0,0,0,0},
  213.             {0,0,0,0,0,0,0,0,0,0,0},
  214.             {0,0,0,0,0,0,0,0,0,0,0},
  215.             {0,0,0,0,0,0,0,0,0,0,0},
  216.             {0,0,0,0,0,0,0,0,0,0,0},
  217.         };
  218.     };
  219. })
  220.  
  221. --Always Dive Sword-first
  222. CoploxPack[03] = SinglePlayerLevel.new({
  223.     name="Always Dive Sword-first";
  224.     entry=Vector3.new(9, 3, 11);
  225.     awaitOutcome = commonWinConditions.allBlocksTouched;
  226.     instructions = "Touch every block";
  227.     gameModes={commonGameModes.hiddenBlocks};
  228.     blockPropertyOverrides = {
  229.         {
  230.             blockPositions = {
  231.                 Vector3.new(6, 3, 8);
  232.                 Vector3.new(7, 3, 8);
  233.                 Vector3.new(7, 3, 9);
  234.                 Vector3.new(8, 3, 9);
  235.                 Vector3.new(8, 3, 10);
  236.                 Vector3.new(9, 3, 10);
  237.                 Vector3.new(9, 3, 11);
  238.             };
  239.             overrides = {BrickColor = BrickColors.MidGray};
  240.         };
  241.     };
  242.     map={
  243.         {
  244.             {0,0,0,0,0,0,0,0,0,0,0},
  245.             {0,0,0,0,0,0,0,0,0,0,0},
  246.             {0,0,0,0,0,0,0,0,0,0,0},
  247.             {0,0,0,0,0,0,0,0,0,0,0},
  248.             {0,0,0,0,0,0,0,0,0,0,0},
  249.             {0,0,0,0,0,0,0,1,0,0,0},
  250.             {0,0,0,0,0,0,0,0,0,0,0},
  251.             {0,0,0,0,0,0,0,0,0,0,0},
  252.             {0,0,0,0,0,0,0,0,0,0,0},
  253.             {0,0,0,0,0,0,0,0,0,0,0},
  254.             {0,0,0,0,0,0,0,0,0,0,0},
  255.         };
  256.         {
  257.             {0,0,0,0,0,0,0,0,0,0,0},
  258.             {0,0,0,0,0,0,0,0,0,0,0},
  259.             {0,0,0,0,0,0,0,1,0,0,0},
  260.             {0,0,0,0,0,0,1,0,0,0,0},
  261.             {0,0,0,0,0,1,1,0,0,0,0},
  262.             {0,0,0,0,0,1,0,0,0,0,0},
  263.             {0,0,0,0,0,0,0,0,0,0,0},
  264.             {0,0,0,0,0,0,0,0,0,0,0},
  265.             {0,0,0,0,0,0,0,0,0,0,0},
  266.             {0,0,0,0,0,0,0,0,0,0,0},
  267.             {0,0,0,0,0,0,0,0,0,0,0},
  268.         };
  269.         {
  270.             {0,0,0,0,0,0,0,0,0,0,0},
  271.             {0,0,0,0,0,0,0,1,0,0,0},
  272.             {0,0,0,0,0,1,0,0,0,0,0},
  273.             {0,0,0,0,1,1,0,0,0,0,0},
  274.             {0,0,0,0,0,0,0,0,0,0,0},
  275.             {0,0,0,0,0,0,0,0,0,0,0},
  276.             {0,0,0,0,0,1,0,0,0,0,0},
  277.             {0,0,0,0,0,1,1,0,0,0,0},
  278.             {0,0,0,0,0,0,1,1,0,0,0},
  279.             {0,0,0,0,0,0,0,1,1,0,0},
  280.             {0,0,0,0,0,0,0,0,1,0,0},
  281.         };
  282.         {
  283.             {0,0,0,0,0,0,0,0,0,0,0},
  284.             {0,0,1,0,1,0,0,0,0,0,0},
  285.             {0,0,0,1,0,0,0,0,0,0,0},
  286.             {0,0,0,0,0,0,0,0,0,0,0},
  287.             {0,0,0,0,0,0,0,0,0,0,0},
  288.             {0,0,0,0,0,0,0,0,0,0,0},
  289.             {0,0,0,0,0,0,0,0,0,0,0},
  290.             {0,0,0,0,0,0,0,0,0,0,0},
  291.             {0,0,0,0,0,0,0,0,0,0,0},
  292.             {0,0,0,0,0,0,0,0,0,0,0},
  293.             {0,0,0,0,0,0,0,0,0,0,0},
  294.         };
  295.         {
  296.             {0,0,0,1,0,0,0,0,0,0,0},
  297.             {0,0,0,0,0,0,0,0,0,0,0},
  298.             {0,0,0,0,0,0,0,0,0,0,0},
  299.             {0,0,0,0,0,0,0,0,0,0,0},
  300.             {0,0,0,0,0,0,0,0,0,0,0},
  301.             {0,0,0,0,0,0,0,0,0,0,0},
  302.             {0,0,0,0,0,0,0,0,0,0,0},
  303.             {0,0,0,0,0,0,0,0,0,0,0},
  304.             {0,0,0,0,0,0,0,0,0,0,0},
  305.             {0,0,0,0,0,0,0,0,0,0,0},
  306.             {0,0,0,0,0,0,0,0,0,0,0},
  307.         };
  308.         {
  309.             {0,0,0,0,0,0,0,0,0,0,0},
  310.             {0,0,0,0,0,0,0,0,0,0,0},
  311.             {0,0,0,0,0,0,0,0,0,0,0},
  312.             {0,0,0,0,0,0,0,0,0,0,0},
  313.             {0,0,0,0,0,0,0,0,0,0,0},
  314.             {0,0,0,0,0,0,0,0,0,0,0},
  315.             {0,0,0,0,0,0,0,0,0,0,0},
  316.             {0,0,0,0,0,0,0,0,0,0,0},
  317.             {0,0,0,0,0,0,0,0,0,0,0},
  318.             {0,0,0,0,0,0,0,0,0,0,0},
  319.             {0,0,0,0,0,0,0,0,0,0,0},
  320.         };
  321.         {
  322.             {0,0,0,0,0,0,0,0,0,0,0},
  323.             {0,0,0,0,0,0,0,0,0,0,0},
  324.             {0,0,0,0,1,1,1,1,0,0,0},
  325.             {0,0,0,0,1,1,1,1,0,0,0},
  326.             {0,0,0,0,1,1,1,1,0,0,0},
  327.             {0,0,0,0,1,1,1,1,0,0,0},
  328.             {0,0,0,0,0,0,0,0,0,0,0},
  329.             {0,0,0,0,0,0,0,0,0,0,0},
  330.             {0,0,0,0,0,0,0,0,0,0,0},
  331.             {0,0,0,0,0,0,0,0,0,0,0},
  332.             {0,0,0,0,0,0,0,0,0,0,0},
  333.         };
  334.     };
  335. })
  336.  
  337. --Narrow Escape
  338. CoploxPack[04] = SinglePlayerLevel.new({
  339.     name="Narrow Escape";
  340.     entry=Vector3.new(4, 4, 5);
  341.     awaitOutcome = commonWinConditions.allBlocksTouched;
  342.     instructions = "Touch every block";
  343.     gameModes={commonGameModes.hiddenBlocks};
  344.     blockPropertyOverrides = {
  345.         {
  346.             blockPositions = {
  347.                 Vector3.new(7, 1, 5);
  348.                 Vector3.new(6, 2, 5);
  349.                 Vector3.new(7, 2, 5);
  350.                 Vector3.new(5, 3, 5);
  351.                 Vector3.new(6, 3, 5);
  352.                 Vector3.new(4, 4, 5);
  353.                 Vector3.new(5, 4, 5);
  354.             };
  355.             overrides = {BrickColor = BrickColors.MidGray};
  356.         };
  357.     };
  358.     map={
  359.         {
  360.             {0,0,0,0,0,0,0,0,0,0,0},
  361.             {0,0,0,0,0,0,0,0,0,0,0},
  362.             {0,0,0,0,0,0,0,0,0,0,0},
  363.             {0,0,0,0,0,0,0,0,0,0,0},
  364.             {0,0,0,0,0,0,1,0,0,0,0},
  365.             {0,0,0,0,0,0,0,0,0,0,0},
  366.             {0,0,0,0,0,0,1,0,0,0,0},
  367.             {0,0,0,0,0,0,0,0,0,0,0},
  368.             {0,0,0,0,0,0,0,0,0,0,0},
  369.             {0,0,0,0,0,0,0,0,0,0,0},
  370.             {0,0,0,0,0,0,0,0,0,0,0},
  371.         };
  372.         {
  373.             {0,0,0,0,0,0,0,0,0,0,0},
  374.             {0,0,0,0,0,0,0,0,0,0,0},
  375.             {0,0,0,0,0,0,0,0,0,0,0},
  376.             {0,0,0,0,0,0,0,0,0,0,0},
  377.             {0,0,0,0,0,1,1,1,0,0,0},
  378.             {0,0,0,0,0,1,1,0,0,0,0},
  379.             {0,0,0,0,1,0,0,0,0,0,0},
  380.             {0,0,0,0,0,0,0,0,0,0,0},
  381.             {0,0,0,0,0,0,0,0,0,0,0},
  382.             {0,0,0,0,0,0,0,0,0,0,0},
  383.             {0,0,0,0,0,0,0,0,0,0,0},
  384.         };
  385.         {
  386.             {0,0,0,0,0,0,0,0,0,0,0},
  387.             {0,0,0,0,0,0,0,0,0,0,0},
  388.             {0,0,0,0,0,0,0,0,0,0,0},
  389.             {0,0,0,0,0,0,0,1,0,0,0},
  390.             {0,0,0,0,1,1,0,0,0,0,0},
  391.             {0,0,0,0,0,1,1,0,0,0,0},
  392.             {0,0,0,0,0,0,0,0,0,0,0},
  393.             {0,0,0,0,0,1,0,0,0,0,0},
  394.             {0,0,0,0,0,0,0,0,0,0,0},
  395.             {0,0,0,0,0,0,0,0,0,0,0},
  396.             {0,0,0,0,0,0,0,0,0,0,0},
  397.         };
  398.         {
  399.             {0,0,0,0,0,0,0,0,0,0,0},
  400.             {0,0,0,0,0,0,0,0,0,0,0},
  401.             {0,0,0,0,0,0,0,0,0,0,0},
  402.             {0,0,0,0,0,0,0,0,0,0,0},
  403.             {0,0,0,1,1,0,0,0,0,0,0},
  404.             {0,0,0,0,0,1,0,0,0,0,0},
  405.             {0,0,0,0,0,0,1,0,0,0,0},
  406.             {0,0,0,0,0,0,0,0,0,0,0},
  407.             {0,0,0,0,0,0,0,0,0,0,0},
  408.             {0,0,0,0,0,0,0,0,0,0,0},
  409.             {0,0,0,0,0,0,0,0,0,0,0},
  410.         };
  411.         {
  412.             {0,0,0,0,0,0,0,0,0,0,0},
  413.             {0,0,0,0,0,0,0,0,0,0,0},
  414.             {0,0,0,0,0,0,0,0,0,0,0},
  415.             {0,0,0,0,0,0,0,0,0,0,0},
  416.             {0,0,0,0,0,0,0,0,0,0,0},
  417.             {0,0,0,0,0,1,0,0,0,0,0},
  418.             {0,0,0,0,0,0,0,0,0,0,0},
  419.             {0,0,0,0,0,0,0,1,0,0,0},
  420.             {0,0,0,0,0,0,0,0,0,0,0},
  421.             {0,0,0,0,0,0,0,0,0,0,0},
  422.             {0,0,0,0,0,0,0,0,0,0,0},
  423.         };
  424.         {
  425.             {0,0,0,0,0,0,0,0,0,0,0},
  426.             {0,0,0,0,0,0,0,0,0,0,0},
  427.             {0,0,0,0,0,0,0,0,0,0,0},
  428.             {0,0,0,0,0,0,0,0,0,0,0},
  429.             {0,0,0,0,0,1,0,0,0,0,0},
  430.             {0,0,0,0,0,0,0,0,0,0,0},
  431.             {0,0,0,0,0,0,0,0,0,0,0},
  432.             {0,0,0,0,0,0,0,1,0,0,0},
  433.             {0,0,0,0,0,0,0,0,0,0,0},
  434.             {0,0,0,0,0,0,0,0,0,0,0},
  435.             {0,0,0,0,0,0,0,0,0,0,0},
  436.         };
  437.         {
  438.             {0,0,0,0,0,0,0,0,0,0,0},
  439.             {0,0,0,0,0,0,0,0,0,0,0},
  440.             {0,0,0,0,0,0,0,0,0,0,0},
  441.             {0,0,0,0,0,0,0,0,0,0,0},
  442.             {0,0,0,0,1,1,1,1,0,0,0},
  443.             {0,0,0,0,1,1,1,1,0,0,0},
  444.             {0,0,0,0,1,1,1,1,0,0,0},
  445.             {0,0,0,0,1,1,1,1,0,0,0},
  446.             {0,0,0,0,0,0,0,0,0,0,0},
  447.             {0,0,0,0,0,0,0,0,0,0,0},
  448.             {0,0,0,0,0,0,0,0,0,0,0},
  449.         };
  450.     };
  451. })
  452.  
  453. --Final Moments
  454. CoploxPack[05] = SinglePlayerLevel.new({
  455.     name="Final Moments";
  456.     entry=Vector3.new(10, 4, 6);
  457.     awaitOutcome = commonWinConditions.allBlocksTouched;
  458.     instructions = "Touch every block";
  459.     gameModes={commonGameModes.hiddenBlocks};
  460.     blockPropertyOverrides = {
  461.         {
  462.             blockPositions = {
  463.                 Vector3.new(7, 4, 3);
  464.                 Vector3.new(7, 4, 4);
  465.                 Vector3.new(8, 4, 4);
  466.                 Vector3.new(8, 4, 5);
  467.                 Vector3.new(9, 4, 5);
  468.                 Vector3.new(9, 4, 6);
  469.                 Vector3.new(10, 4, 6);
  470.             };
  471.             overrides = {BrickColor = BrickColors.MidGray};
  472.         };
  473.     };
  474.     map={
  475.         {
  476.             {0,0,0,0,0,0,0,0,0,0,0},
  477.             {0,0,0,0,0,0,0,0,0,0,0},
  478.             {0,0,0,0,0,0,0,0,0,0,0},
  479.             {0,0,0,0,0,0,0,0,0,0,0},
  480.             {0,0,0,0,0,0,0,0,0,0,0},
  481.             {0,0,0,0,0,1,0,0,0,0,0},
  482.             {0,0,0,0,0,0,0,0,0,0,0},
  483.             {0,0,0,0,0,0,0,0,0,0,0},
  484.             {0,0,0,0,0,0,0,0,0,0,0},
  485.             {0,0,0,0,0,0,0,0,0,0,0},
  486.             {0,0,0,0,0,0,0,0,0,0,0},
  487.         };
  488.         {
  489.             {0,0,0,0,0,0,0,0,0,0,0},
  490.             {0,0,0,0,0,0,0,0,0,0,0},
  491.             {0,0,0,0,0,0,0,0,0,0,0},
  492.             {0,0,0,0,0,0,0,0,0,0,0},
  493.             {0,0,0,0,1,0,0,0,0,0,0},
  494.             {0,0,0,0,0,0,0,0,0,0,0},
  495.             {0,0,0,1,0,0,0,0,0,0,0},
  496.             {0,0,0,0,0,0,0,0,0,0,0},
  497.             {0,0,0,0,0,0,0,0,0,0,0},
  498.             {0,0,0,0,0,0,0,0,0,0,0},
  499.             {0,0,0,0,0,0,0,0,0,0,0},
  500.         };
  501.         {
  502.             {0,0,0,0,0,0,0,0,0,0,0},
  503.             {0,0,0,0,0,0,0,0,0,0,0},
  504.             {0,0,0,0,0,0,0,0,0,0,0},
  505.             {0,0,0,0,0,0,0,0,0,0,0},
  506.             {0,0,0,1,0,0,0,0,0,0,0},
  507.             {0,0,1,0,0,0,0,0,0,0,0},
  508.             {0,0,0,0,0,0,0,0,0,0,0},
  509.             {0,0,0,0,0,0,0,0,0,0,0},
  510.             {0,0,0,0,0,0,0,0,0,0,0},
  511.             {0,0,0,0,0,0,0,0,0,0,0},
  512.             {0,0,0,0,0,0,0,0,0,0,0},
  513.         };
  514.         {
  515.             {0,0,0,0,0,0,0,0,0,0,0},
  516.             {0,0,0,0,0,0,0,0,0,0,0},
  517.             {0,0,0,0,0,0,1,0,0,0,0},
  518.             {0,0,0,0,0,0,1,1,0,0,0},
  519.             {0,1,0,0,0,0,0,1,1,0,0},
  520.             {1,0,0,1,1,1,0,0,1,1,0},
  521.             {0,0,0,1,0,0,1,0,0,0,0},
  522.             {0,0,0,0,1,0,0,0,0,0,0},
  523.             {0,0,0,0,1,0,0,0,0,0,0},
  524.             {0,0,0,0,0,0,0,0,0,0,0},
  525.             {0,0,0,0,0,0,0,0,0,0,0},
  526.         };
  527.         {
  528.             {0,0,0,0,0,0,0,0,0,0,0},
  529.             {0,0,0,0,0,0,0,0,0,0,0},
  530.             {0,0,0,0,0,0,0,0,0,0,0},
  531.             {0,0,0,0,0,0,0,0,0,0,0},
  532.             {0,0,1,1,1,1,0,0,0,0,0},
  533.             {0,0,1,1,1,1,0,0,0,0,0},
  534.             {0,0,1,1,1,1,0,0,0,0,0},
  535.             {0,0,1,1,1,1,0,0,0,0,0},
  536.             {0,0,0,0,0,0,0,0,0,0,0},
  537.             {0,0,0,0,0,0,0,0,0,0,0},
  538.             {0,0,0,0,0,0,0,0,0,0,0},
  539.         };
  540.     };
  541. })
  542.  
  543. --Research to be done
  544. CoploxPack[06] = SinglePlayerLevel.new({
  545.     name="Research To Be Done"; --If you can think of a better name for it then by all means, "Still Alive" is not available though.
  546.     entry=Vector3.new(6, 1, 1);
  547.     awaitOutcome = commonWinConditions.allBlocksTouched;
  548.     instructions = "Touch every block";
  549.     map={
  550.         {
  551.             {0,0,0,0,1,1,1,0,0,0,0},
  552.             {0,0,1,0,0,1,1,0,1,0,0},
  553.             {0,1,1,1,0,0,1,0,1,1,0},
  554.             {0,0,0,0,0,0,0,0,1,0,0},
  555.             {1,1,1,0,0,0,0,0,0,0,1},
  556.             {1,1,0,0,0,0,0,0,0,1,1},
  557.             {1,0,0,0,0,0,0,0,1,1,1},
  558.             {0,0,1,0,0,0,0,0,0,0,0},
  559.             {0,1,1,0,1,0,0,1,1,1,0},
  560.             {0,0,1,0,1,1,0,0,1,0,0},
  561.             {0,0,0,0,1,1,1,0,0,0,0},
  562.         };
  563.     };
  564. })
  565.  
  566. --The Incident
  567. CoploxPack[07] = SinglePlayerLevel.new({
  568.     name="The Incident";
  569.     entry=Vector3.new(6, 1, 1);
  570.     awaitOutcome = commonWinConditions.allBlocksTouched;
  571.     instructions = "Touch every block";
  572.     map={
  573.         {
  574.             {0,0,0,1,1,1,1,1,0,0,0},
  575.             {0,0,1,0,0,0,0,0,1,0,0},
  576.             {0,1,0,0,0,0,0,0,0,1,0},
  577.             {1,0,0,0,0,0,0,0,0,0,1},
  578.             {1,0,0,0,0,0,0,0,0,0,1},
  579.             {1,0,0,0,0,0,0,0,0,0,1},
  580.             {1,0,0,0,1,1,1,1,0,0,1},
  581.             {1,0,0,0,1,1,1,1,1,0,1},
  582.             {0,1,0,0,1,1,1,1,1,1,0},
  583.             {0,0,1,1,1,1,1,1,1,0,0},
  584.             {0,0,0,1,1,1,1,1,0,0,0},
  585.         };
  586.     };
  587. })
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