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DrawingJhon

Prueba en (No void sb)

May 6th, 2020 (edited)
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  1. --[[ Please note that some damage functions may cause inconsistant damage between players and must be fixed manually using the DamageRemote I've turned into a comment.
  2. Don't worry about this if you don't know how as it normally doesn't matter. --]]
  3. local rl = loadstring
  4. function loadstring(source)
  5. local func = rl(source)
  6. getfenv(func).game = game
  7. getfenv(func).workspace = workspace
  8. return func
  9. end
  10.  
  11. Bypass = "death"
  12. loadstring([==[---- BY Mizt#5033
  13. if not Bypass then Bypass = "limbs" end
  14. HumanDied = false
  15.  
  16. CountSCIFIMOVIELOL = 1
  17. function SCIFIMOVIELOL(Part0,Part1,Position,Angle)
  18. local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL
  19. AlignPos.ApplyAtCenterOfMass = true;
  20. AlignPos.MaxForce = 67752;
  21. AlignPos.MaxVelocity = math.huge/9e110;
  22. AlignPos.ReactionForceEnabled = false;
  23. AlignPos.Responsiveness = 200;
  24. AlignPos.RigidityEnabled = false;
  25. local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL
  26. AlignOri.MaxAngularVelocity = math.huge/9e110;
  27. AlignOri.MaxTorque = 67752;
  28. AlignOri.PrimaryAxisOnly = false;
  29. AlignOri.ReactionTorqueEnabled = false;
  30. AlignOri.Responsiveness = 200;
  31. AlignOri.RigidityEnabled = false;
  32. local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "AthP_"..CountSCIFIMOVIELOL
  33. local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "AthP_"..CountSCIFIMOVIELOL
  34. local AttachmentC=Instance.new('Attachment',Part1); AttachmentC.Name = "AthO_"..CountSCIFIMOVIELOL
  35. local AttachmentD=Instance.new('Attachment',Part0); AttachmentD.Name = "AthO_"..CountSCIFIMOVIELOL
  36. AttachmentC.Orientation = Angle
  37. AttachmentA.Position = Position
  38. AlignPos.Attachment1 = AttachmentA;
  39. AlignPos.Attachment0 = AttachmentB;
  40. AlignOri.Attachment1 = AttachmentC;
  41. AlignOri.Attachment0 = AttachmentD;
  42. CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1
  43. end
  44.  
  45. coroutine.wrap(function()
  46. local player = game.Players.LocalPlayer
  47. local char = player.Character or player.CharacterAdded:wait()
  48. if sethiddenproperty then
  49. while true do
  50. game:GetService("RunService").RenderStepped:Wait()
  51. --settings().Physics.AllowSleep = false
  52. local TBL = game:GetService("Players"):GetChildren()
  53. for _ = 1,#TBL do local Players = TBL[_]
  54. if Players ~= game:GetService("Players").LocalPlayer then
  55. Players.MaximumSimulationRadius = 0
  56. sethiddenproperty(Players,"SimulationRadius",0)
  57. end
  58. end
  59. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
  60. sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.pow(math.huge,math.huge)*math.huge)
  61. if HumanDied then break end
  62. end
  63. else
  64. while true do
  65. game:GetService("RunService").RenderStepped:Wait()
  66. --settings().Physics.AllowSleep = false
  67. local TBL = game:GetService("Players"):GetChildren()
  68. for _ = 1,#TBL do local Players = TBL[_]
  69. if Players ~= game:GetService("Players").LocalPlayer then
  70. Players.MaximumSimulationRadius = 0
  71. end
  72. end
  73. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
  74. if HumanDied then break end
  75. end
  76. end
  77. end)()
  78.  
  79. if game:GetService("Players").LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  80. if Bypass == "limbs" then --------------------------------------------------------------------------------------------------------------------
  81. game:GetService("Players").LocalPlayer["Character"].Archivable = true
  82. local CloneChar = game:GetService("Players").LocalPlayer["Character"]:Clone()
  83. CloneChar.Parent = workspace
  84. CloneChar.HumanoidRootPart.CFrame = game:GetService("Players").LocalPlayer["Character"].HumanoidRootPart.CFrame * CFrame.new(0,2,0)
  85. wait()
  86. CloneChar.Humanoid.BreakJointsOnDeath = false
  87. workspace.Camera.CameraSubject = CloneChar.Humanoid
  88. CloneChar.Name = "non"
  89. CloneChar.Humanoid.DisplayDistanceType = "None"
  90. if CloneChar.Head:FindFirstChild("face") then CloneChar.Head:FindFirstChild("face"):Destroy() end
  91. if workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face") then workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face").Parent = CloneChar.Head end
  92.  
  93. local DeadChar = workspace[game:GetService("Players").LocalPlayer.Name]
  94. DeadChar.HumanoidRootPart:Destroy()
  95.  
  96. local LVecPart = Instance.new("Part", workspace) LVecPart.CanCollide = false LVecPart.Transparency = 1
  97. local CONVEC
  98. local function VECTORUNIT()
  99. if HumanDied then CONVEC:Disconnect(); return end
  100. local lookVec = workspace.Camera.CFrame.lookVector
  101. local Root = CloneChar["HumanoidRootPart"]
  102. LVecPart.Position = Root.Position
  103. LVecPart.CFrame = CFrame.new(LVecPart.Position, Vector3.new(lookVec.X * 9999, lookVec.Y, lookVec.Z * 9999))
  104. end
  105. CONVEC = game:GetService("RunService").Heartbeat:Connect(VECTORUNIT)
  106.  
  107. local CONDOWN
  108. local WDown, ADown, SDown, DDown, SpaceDown = false, false, false, false, false
  109. local function KEYDOWN(_,Processed)
  110. if HumanDied then CONDOWN:Disconnect(); return end
  111. if Processed ~= true then
  112. local Key = _.KeyCode
  113. if Key == Enum.KeyCode.W then
  114. WDown = true end
  115. if Key == Enum.KeyCode.A then
  116. ADown = true end
  117. if Key == Enum.KeyCode.S then
  118. SDown = true end
  119. if Key == Enum.KeyCode.D then
  120. DDown = true end
  121. if Key == Enum.KeyCode.Space then
  122. SpaceDown = true end end end
  123. CONDOWN = game:GetService("UserInputService").InputBegan:Connect(KEYDOWN)
  124.  
  125. local CONUP
  126. local function KEYUP(_)
  127. if HumanDied then CONUP:Disconnect(); return end
  128. local Key = _.KeyCode
  129. if Key == Enum.KeyCode.W then
  130. WDown = false end
  131. if Key == Enum.KeyCode.A then
  132. ADown = false end
  133. if Key == Enum.KeyCode.S then
  134. SDown = false end
  135. if Key == Enum.KeyCode.D then
  136. DDown = false end
  137. if Key == Enum.KeyCode.Space then
  138. SpaceDown = false end end
  139. CONUP = game:GetService("UserInputService").InputEnded:Connect(KEYUP)
  140.  
  141. local function MoveClone(X,Y,Z)
  142. LVecPart.CFrame = LVecPart.CFrame * CFrame.new(-X,Y,-Z)
  143. workspace["non"].Humanoid.WalkToPoint = LVecPart.Position
  144. end
  145.  
  146. coroutine.wrap(function()
  147. while true do game:GetService("RunService").RenderStepped:Wait()
  148. if HumanDied then break end
  149. if WDown then MoveClone(0,0,1e4) end
  150. if ADown then MoveClone(1e4,0,0) end
  151. if SDown then MoveClone(0,0,-1e4) end
  152. if DDown then MoveClone(-1e4,0,0) end
  153. if SpaceDown then CloneChar["Humanoid"].Jump = true end
  154. if WDown ~= true and ADown ~= true and SDown ~= true and DDown ~= true then
  155. workspace["non"].Humanoid.WalkToPoint = workspace["non"].HumanoidRootPart.Position end
  156. end
  157. end)()
  158.  
  159. local con
  160. function UnCollide()
  161. if HumanDied then con:Disconnect(); return end
  162. for _,Parts in next, CloneChar:GetDescendants() do
  163. if Parts:IsA("BasePart") then
  164. Parts.CanCollide = false
  165. end
  166. end
  167. for _,Parts in next, DeadChar:GetDescendants() do
  168. if Parts:IsA("BasePart") then
  169. Parts.CanCollide = false
  170. end
  171. end
  172. end
  173. con = game:GetService("RunService").Stepped:Connect(UnCollide)
  174.  
  175. local resetBindable = Instance.new("BindableEvent")
  176. resetBindable.Event:connect(function()
  177. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
  178. resetBindable:Destroy()
  179. pcall(function()
  180. CloneChar.Humanoid.Health = 0
  181. DeadChar.Humanoid.Health = 0
  182. end)
  183. end)
  184. game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)
  185.  
  186. coroutine.wrap(function()
  187. while true do
  188. game:GetService("RunService").RenderStepped:wait()
  189. if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChild("Humanoid") or CloneChar:FindFirstChild("Humanoid").Health <= 0 or not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChild("Humanoid") or DeadChar:FindFirstChild("Humanoid").Health <= 0 then
  190. HumanDied = true
  191. pcall(function()
  192. game.Players.LocalPlayer.Character = CloneChar
  193. CloneChar:Destroy()
  194. game.Players.LocalPlayer.Character = DeadChar
  195. if resetBindable then
  196. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
  197. resetBindable:Destroy()
  198. end
  199. DeadChar.Humanoid.Health = 0
  200. end)
  201. break
  202. end
  203. end
  204. end)()
  205.  
  206. SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"],Vector3.new(0,0,0),Vector3.new(0,0,0))
  207. SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"],Vector3.new(0,0,0),Vector3.new(0,0,0))
  208. SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"],Vector3.new(0,0,0),Vector3.new(0,0,0))
  209. SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"],Vector3.new(0,0,0),Vector3.new(0,0,0))
  210. SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"],Vector3.new(0,0,0),Vector3.new(0,0,0))
  211. SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"],Vector3.new(0,0,0),Vector3.new(0,0,0))
  212.  
  213. coroutine.wrap(function()
  214. while true do
  215. game:GetService("RunService").RenderStepped:wait()
  216. if HumanDied then break end
  217. DeadChar["Torso"].CFrame = CloneChar["Torso"].CFrame
  218. end
  219. end)()
  220.  
  221. for _,v in next, DeadChar:GetChildren() do
  222. if v:IsA("Accessory") then
  223. SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
  224. end
  225. end
  226.  
  227. for _,BodyParts in next, CloneChar:GetDescendants() do
  228. if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
  229. BodyParts.Transparency = 1 end end
  230.  
  231. DeadChar.Torso["Left Shoulder"]:Destroy()
  232. DeadChar.Torso["Right Shoulder"]:Destroy()
  233. DeadChar.Torso["Left Hip"]:Destroy()
  234. DeadChar.Torso["Right Hip"]:Destroy()
  235.  
  236. elseif Bypass == "death" then --------------------------------------------------------------------------------------------------------------------
  237. game:GetService("Players").LocalPlayer["Character"].Archivable = true
  238. local CloneChar = game:GetService("Players").LocalPlayer["Character"]:Clone()
  239. game:GetService("Players").LocalPlayer["Character"].Humanoid.WalkSpeed = 0
  240. game:GetService("Players").LocalPlayer["Character"].Humanoid.JumpPower = 0
  241. game:GetService("Players").LocalPlayer["Character"].Humanoid.AutoRotate = false
  242. local FalseChar = Instance.new("Model", workspace); FalseChar.Name = ""
  243. Instance.new("Part",FalseChar).Name = "Head"
  244. Instance.new("Part",FalseChar).Name = "Torso"
  245. Instance.new("Humanoid",FalseChar).Name = "Humanoid"
  246. game:GetService("Players").LocalPlayer["Character"] = FalseChar
  247. game:GetService("Players").LocalPlayer["Character"].Humanoid.Name = "FalseHumanoid"
  248. local Clone = game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Clone()
  249. Clone.Parent = game:GetService("Players").LocalPlayer["Character"]
  250. Clone.Name = "Humanoid"
  251. game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Destroy()
  252. game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0
  253. game:GetService("Players").LocalPlayer["Character"] = workspace[game:GetService("Players").LocalPlayer.Name]
  254. wait(5.65)
  255. game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0
  256. CloneChar.Parent = workspace
  257. CloneChar.HumanoidRootPart.CFrame = game:GetService("Players").LocalPlayer["Character"].HumanoidRootPart.CFrame * CFrame.new(0,2,0)
  258. wait()
  259. CloneChar.Humanoid.BreakJointsOnDeath = false
  260. workspace.Camera.CameraSubject = CloneChar.Humanoid
  261. CloneChar.Name = "non"
  262. CloneChar.Humanoid.DisplayDistanceType = "None"
  263. if CloneChar.Head:FindFirstChild("face") then CloneChar.Head:FindFirstChild("face"):Destroy() end
  264. if workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face") then workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face").Parent = CloneChar.Head end
  265.  
  266. FalseChar:Destroy()
  267.  
  268. local DeadChar = workspace[game:GetService("Players").LocalPlayer.Name]
  269.  
  270. local LVecPart = Instance.new("Part", workspace) LVecPart.CanCollide = false LVecPart.Transparency = 1
  271. local CONVEC
  272. local function VECTORUNIT()
  273. if HumanDied then CONVEC:Disconnect(); return end
  274. local lookVec = workspace.Camera.CFrame.lookVector
  275. local Root = CloneChar["HumanoidRootPart"]
  276. LVecPart.Position = Root.Position
  277. LVecPart.CFrame = CFrame.new(LVecPart.Position, Vector3.new(lookVec.X * 9999, lookVec.Y, lookVec.Z * 9999))
  278. end
  279. CONVEC = game:GetService("RunService").Heartbeat:Connect(VECTORUNIT)
  280.  
  281. local CONDOWN
  282. local WDown, ADown, SDown, DDown, SpaceDown = false, false, false, false, false
  283. local function KEYDOWN(_,Processed)
  284. if HumanDied then CONDOWN:Disconnect(); return end
  285. if Processed ~= true then
  286. local Key = _.KeyCode
  287. if Key == Enum.KeyCode.W then
  288. WDown = true end
  289. if Key == Enum.KeyCode.A then
  290. ADown = true end
  291. if Key == Enum.KeyCode.S then
  292. SDown = true end
  293. if Key == Enum.KeyCode.D then
  294. DDown = true end
  295. if Key == Enum.KeyCode.Space then
  296. SpaceDown = true end end end
  297. CONDOWN = game:GetService("UserInputService").InputBegan:Connect(KEYDOWN)
  298.  
  299. local CONUP
  300. local function KEYUP(_)
  301. if HumanDied then CONUP:Disconnect(); return end
  302. local Key = _.KeyCode
  303. if Key == Enum.KeyCode.W then
  304. WDown = false end
  305. if Key == Enum.KeyCode.A then
  306. ADown = false end
  307. if Key == Enum.KeyCode.S then
  308. SDown = false end
  309. if Key == Enum.KeyCode.D then
  310. DDown = false end
  311. if Key == Enum.KeyCode.Space then
  312. SpaceDown = false end end
  313. CONUP = game:GetService("UserInputService").InputEnded:Connect(KEYUP)
  314.  
  315. local function MoveClone(X,Y,Z)
  316. LVecPart.CFrame = LVecPart.CFrame * CFrame.new(-X,Y,-Z)
  317. workspace["non"].Humanoid.WalkToPoint = LVecPart.Position
  318. end
  319.  
  320. coroutine.wrap(function()
  321. while true do game:GetService("RunService").RenderStepped:Wait()
  322. if HumanDied then break end
  323. if WDown then MoveClone(0,0,1e4) end
  324. if ADown then MoveClone(1e4,0,0) end
  325. if SDown then MoveClone(0,0,-1e4) end
  326. if DDown then MoveClone(-1e4,0,0) end
  327. if SpaceDown then CloneChar["Humanoid"].Jump = true end
  328. if WDown ~= true and ADown ~= true and SDown ~= true and DDown ~= true then
  329. workspace["non"].Humanoid.WalkToPoint = workspace["non"].HumanoidRootPart.Position end
  330. end
  331. end)()
  332.  
  333. local con
  334. function UnCollide()
  335. if HumanDied then con:Disconnect(); return end
  336. for _,Parts in next, CloneChar:GetDescendants() do
  337. if Parts:IsA("BasePart") then
  338. Parts.CanCollide = false
  339. end
  340. end
  341. for _,Parts in next, DeadChar:GetDescendants() do
  342. if Parts:IsA("BasePart") then
  343. Parts.CanCollide = false
  344. end
  345. end
  346. end
  347. con = game:GetService("RunService").Stepped:Connect(UnCollide)
  348.  
  349. local resetBindable = Instance.new("BindableEvent")
  350. resetBindable.Event:connect(function()
  351. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
  352. resetBindable:Destroy()
  353. CloneChar.Humanoid.Health = 0
  354. end)
  355. game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)
  356.  
  357. coroutine.wrap(function()
  358. while true do
  359. game:GetService("RunService").RenderStepped:wait()
  360. if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChild("Humanoid") or CloneChar:FindFirstChild("Humanoid").Health <= 0 then
  361. HumanDied = true
  362. pcall(function()
  363. game.Players.LocalPlayer.Character = CloneChar
  364. CloneChar:Destroy()
  365. game.Players.LocalPlayer.Character = DeadChar
  366. if resetBindable then
  367. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
  368. resetBindable:Destroy()
  369. end
  370. DeadChar.Humanoid.Health = 0
  371. end)
  372. break
  373. end
  374. end
  375. end)()
  376.  
  377. SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"],Vector3.new(0,0,0),Vector3.new(0,0,0))
  378. SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"],Vector3.new(0,0,0),Vector3.new(0,0,0))
  379. SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"],Vector3.new(0,0,0),Vector3.new(0,0,0))
  380. SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"],Vector3.new(0,0,0),Vector3.new(0,0,0))
  381. SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"],Vector3.new(0,0,0),Vector3.new(0,0,0))
  382. SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"],Vector3.new(0,0,0),Vector3.new(0,0,0))
  383. SCIFIMOVIELOL(DeadChar["HumanoidRootPart"],CloneChar["HumanoidRootPart"],Vector3.new(0,0,0),Vector3.new(0,0,0))
  384.  
  385. for _,v in next, DeadChar:GetChildren() do
  386. if v:IsA("Accessory") then
  387. SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
  388. end
  389. end
  390.  
  391. for _,BodyParts in next, CloneChar:GetDescendants() do
  392. if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
  393. BodyParts.Transparency = 1 end end
  394. elseif Bypass == "hats" then
  395. game:GetService("Players").LocalPlayer["Character"].Archivable = true
  396. local DeadChar = game.Players.LocalPlayer.Character
  397. DeadChar.Name = "non"
  398. local HatPosition = Vector3.new(0,0,0)
  399. local HatName = "MediHood"
  400. local HatsLimb = {
  401. Rarm = DeadChar:FindFirstChild("Hat1"),
  402. Larm = DeadChar:FindFirstChild("Pink Hair"),
  403. Rleg = DeadChar:FindFirstChild("Robloxclassicred"),
  404. Lleg = DeadChar:FindFirstChild("Kate Hair"),
  405. Torso1 = DeadChar:FindFirstChild("Pal Hair"),
  406. Torso2 = DeadChar:FindFirstChild("LavanderHair")
  407. }
  408. HatName = DeadChar:FindFirstChild(HatName)
  409.  
  410. coroutine.wrap(function()
  411. while true do
  412. game:GetService("RunService").RenderStepped:wait()
  413. if not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChild("Humanoid") or DeadChar:FindFirstChild("Humanoid").Health <= 0 then
  414. HumanDied = true
  415. pcall(function()
  416. if resetBindable then
  417. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
  418. resetBindable:Destroy()
  419. end
  420. DeadChar.Humanoid.Health = 0
  421. end)
  422. break
  423. end
  424. end
  425. end)()
  426.  
  427. local con
  428. function UnCollide()
  429. if HumanDied then con:Disconnect(); return end
  430. for _,Parts in next, DeadChar:GetDescendants() do
  431. if Parts:IsA("BasePart") then
  432. Parts.CanCollide = false
  433. end
  434. end
  435. end
  436. con = game:GetService("RunService").Stepped:Connect(UnCollide)
  437.  
  438. SCIFIMOVIELOL(HatName.Handle,DeadChar["Head"],Vector3.new(0,0,0),Vector3.new(0,0,0))
  439. SCIFIMOVIELOL(HatsLimb.Torso1.Handle,DeadChar["Torso"],Vector3.new(0.5,0,0),Vector3.new(90,0,0))
  440. SCIFIMOVIELOL(HatsLimb.Torso2.Handle,DeadChar["Torso"],Vector3.new(-0.5,0,0),Vector3.new(90,0,0))
  441. SCIFIMOVIELOL(HatsLimb.Larm.Handle,DeadChar["Left Arm"],Vector3.new(0,0,0),Vector3.new(90,0,0))
  442. SCIFIMOVIELOL(HatsLimb.Rarm.Handle,DeadChar["Right Arm"],Vector3.new(0,0,0),Vector3.new(90,0,0))
  443. SCIFIMOVIELOL(HatsLimb.Lleg.Handle,DeadChar["Left Leg"],Vector3.new(0,0,0),Vector3.new(90,0,0))
  444. SCIFIMOVIELOL(HatsLimb.Rleg.Handle,DeadChar["Right Leg"],Vector3.new(0,0,0),Vector3.new(90,0,0))
  445.  
  446. for i,v in pairs(HatsLimb) do
  447. v.Handle:FindFirstChild("AccessoryWeld"):Destroy()
  448. if v.Handle:FindFirstChild("Mesh") then v.Handle:FindFirstChild("Mesh"):Destroy() end
  449. if v.Handle:FindFirstChild("SpecialMesh") then v.Handle:FindFirstChild("SpecialMesh"):Destroy() end
  450. end
  451. HatName.Handle:FindFirstChild("AccessoryWeld"):Destroy()
  452. end
  453. else
  454. if Bypass == "limbs" then --------------------------------------------------------------------------------------------------------------------
  455. game:GetService("Players").LocalPlayer["Character"].Archivable = true
  456. local CloneChar = game:GetObjects("rbxassetid://5227463276")[1]
  457. CloneChar.Parent = workspace
  458. CloneChar.HumanoidRootPart.CFrame = game:GetService("Players").LocalPlayer["Character"].HumanoidRootPart.CFrame * CFrame.new(0,0.5,0.1)
  459. CloneChar.Humanoid.BreakJointsOnDeath = false
  460. workspace.Camera.CameraSubject = CloneChar.Humanoid
  461. CloneChar.Name = "non"
  462. CloneChar.Humanoid.DisplayDistanceType = "None"
  463. if CloneChar.Head:FindFirstChild("face") then CloneChar.Head:FindFirstChild("face"):Destroy() end
  464. if workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face") then workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face").Parent = CloneChar.Head end
  465.  
  466. local DeadChar = workspace[game:GetService("Players").LocalPlayer.Name]
  467. DeadChar.HumanoidRootPart:Destroy()
  468.  
  469. local LVecPart = Instance.new("Part", workspace) LVecPart.CanCollide = false LVecPart.Transparency = 1
  470. local CONVEC
  471. local function VECTORUNIT()
  472. if HumanDied then CONVEC:Disconnect(); return end
  473. local lookVec = workspace.Camera.CFrame.lookVector
  474. local Root = CloneChar["HumanoidRootPart"]
  475. LVecPart.Position = Root.Position
  476. LVecPart.CFrame = CFrame.new(LVecPart.Position, Vector3.new(lookVec.X * 9999, lookVec.Y, lookVec.Z * 9999))
  477. end
  478. CONVEC = game:GetService("RunService").Heartbeat:Connect(VECTORUNIT)
  479.  
  480. local CONDOWN
  481. local WDown, ADown, SDown, DDown, SpaceDown = false, false, false, false, false
  482. local function KEYDOWN(_,Processed)
  483. if HumanDied then CONDOWN:Disconnect(); return end
  484. if Processed ~= true then
  485. local Key = _.KeyCode
  486. if Key == Enum.KeyCode.W then
  487. WDown = true end
  488. if Key == Enum.KeyCode.A then
  489. ADown = true end
  490. if Key == Enum.KeyCode.S then
  491. SDown = true end
  492. if Key == Enum.KeyCode.D then
  493. DDown = true end
  494. if Key == Enum.KeyCode.Space then
  495. SpaceDown = true end end end
  496. CONDOWN = game:GetService("UserInputService").InputBegan:Connect(KEYDOWN)
  497.  
  498. local CONUP
  499. local function KEYUP(_)
  500. if HumanDied then CONUP:Disconnect(); return end
  501. local Key = _.KeyCode
  502. if Key == Enum.KeyCode.W then
  503. WDown = false end
  504. if Key == Enum.KeyCode.A then
  505. ADown = false end
  506. if Key == Enum.KeyCode.S then
  507. SDown = false end
  508. if Key == Enum.KeyCode.D then
  509. DDown = false end
  510. if Key == Enum.KeyCode.Space then
  511. SpaceDown = false end end
  512. CONUP = game:GetService("UserInputService").InputEnded:Connect(KEYUP)
  513.  
  514. local function MoveClone(X,Y,Z)
  515. LVecPart.CFrame = LVecPart.CFrame * CFrame.new(-X,Y,-Z)
  516. workspace["non"].Humanoid.WalkToPoint = LVecPart.Position
  517. end
  518.  
  519. coroutine.wrap(function()
  520. while true do game:GetService("RunService").RenderStepped:Wait()
  521. if HumanDied then break end
  522. if WDown then MoveClone(0,0,1e4) end
  523. if ADown then MoveClone(1e4,0,0) end
  524. if SDown then MoveClone(0,0,-1e4) end
  525. if DDown then MoveClone(-1e4,0,0) end
  526. if SpaceDown then CloneChar["Humanoid"].Jump = true end
  527. if WDown ~= true and ADown ~= true and SDown ~= true and DDown ~= true then
  528. workspace["non"].Humanoid.WalkToPoint = workspace["non"].HumanoidRootPart.Position end
  529. end
  530. end)()
  531.  
  532. local con
  533. function UnCollide()
  534. if HumanDied then con:Disconnect(); return end
  535. for _,Parts in next, CloneChar:GetDescendants() do
  536. if Parts:IsA("BasePart") then
  537. Parts.CanCollide = false
  538. end
  539. end
  540. for _,Parts in next, DeadChar:GetDescendants() do
  541. if Parts:IsA("BasePart") then
  542. Parts.CanCollide = false
  543. end
  544. end
  545. end
  546. con = game:GetService("RunService").Stepped:Connect(UnCollide)
  547.  
  548. local resetBindable = Instance.new("BindableEvent")
  549. resetBindable.Event:connect(function()
  550. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
  551. resetBindable:Destroy()
  552. CloneChar.Humanoid.Health = 0
  553. end)
  554. game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)
  555.  
  556. coroutine.wrap(function()
  557. while true do
  558. game:GetService("RunService").RenderStepped:wait()
  559. if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChild("Humanoid") or CloneChar:FindFirstChild("Humanoid").Health <= 0 or not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChild("Humanoid") or DeadChar:FindFirstChild("Humanoid").Health <= 0 then
  560. HumanDied = true
  561. pcall(function()
  562. game.Players.LocalPlayer.Character = CloneChar
  563. CloneChar:Destroy()
  564. game.Players.LocalPlayer.Character = DeadChar
  565. if resetBindable then
  566. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
  567. resetBindable:Destroy()
  568. end
  569. DeadChar.Humanoid.Health = 0
  570. end)
  571. break
  572. end
  573. end
  574. end)()
  575.  
  576. for _,v in next, DeadChar:GetChildren() do
  577. if v:IsA("Accessory") then
  578. v:Clone().Parent = CloneChar
  579. end
  580. end
  581.  
  582. for _,v in next, DeadChar:GetDescendants() do
  583. if v:IsA("Motor6D") and v.Name ~= "Neck" then
  584. v:Destroy()
  585. end
  586. end
  587.  
  588. SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"],Vector3.new(0,0,0),Vector3.new(0,0,0))
  589. SCIFIMOVIELOL(DeadChar["UpperTorso"],CloneChar["Torso"],Vector3.new(0,0.2,0),Vector3.new(0,0,0))
  590. SCIFIMOVIELOL(DeadChar["LowerTorso"],CloneChar["Torso"],Vector3.new(0,-0.78,0),Vector3.new(0,0,0))
  591. SCIFIMOVIELOL(DeadChar["LeftUpperArm"],CloneChar["Left Arm"],Vector3.new(0,0.375,0),Vector3.new(0,0,0))
  592. SCIFIMOVIELOL(DeadChar["LeftLowerArm"],CloneChar["Left Arm"],Vector3.new(0,-0.215,0),Vector3.new(0,0,0))
  593. SCIFIMOVIELOL(DeadChar["LeftHand"],CloneChar["Left Arm"],Vector3.new(0,-0.825,0),Vector3.new(0,0,0))
  594. SCIFIMOVIELOL(DeadChar["RightUpperArm"],CloneChar["Right Arm"],Vector3.new(0,0.375,0),Vector3.new(0,0,0))
  595. SCIFIMOVIELOL(DeadChar["RightLowerArm"],CloneChar["Right Arm"],Vector3.new(0,-0.215,0),Vector3.new(0,0,0))
  596. SCIFIMOVIELOL(DeadChar["RightHand"],CloneChar["Right Arm"],Vector3.new(0,-0.825,0),Vector3.new(0,0,0))
  597.  
  598. SCIFIMOVIELOL(DeadChar["LeftUpperLeg"],CloneChar["Left Leg"],Vector3.new(0,0.575,0),Vector3.new(0,0,0))
  599. SCIFIMOVIELOL(DeadChar["LeftLowerLeg"],CloneChar["Left Leg"],Vector3.new(0,-0.137,0),Vector3.new(0,0,0))
  600. SCIFIMOVIELOL(DeadChar["LeftFoot"],CloneChar["Left Leg"],Vector3.new(0,-0.787,0),Vector3.new(0,0,0))
  601. SCIFIMOVIELOL(DeadChar["RightUpperLeg"],CloneChar["Right Leg"],Vector3.new(0,0.575,0),Vector3.new(0,0,0))
  602. SCIFIMOVIELOL(DeadChar["RightLowerLeg"],CloneChar["Right Leg"],Vector3.new(0,-0.137,0),Vector3.new(0,0,0))
  603. SCIFIMOVIELOL(DeadChar["RightFoot"],CloneChar["Right Leg"],Vector3.new(0,-0.787,0),Vector3.new(0,0,0))
  604.  
  605. coroutine.wrap(function()
  606. while true do
  607. game:GetService("RunService").RenderStepped:wait()
  608. if HumanDied then break end
  609. DeadChar["UpperTorso"].CFrame = CloneChar["Torso"].CFrame * CFrame.new(0,0.2,0)
  610. end
  611. end)()
  612.  
  613. for _,v in next, DeadChar:GetChildren() do
  614. if v:IsA("Accessory") then
  615. SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
  616. end
  617. end
  618.  
  619. for _,BodyParts in next, CloneChar:GetDescendants() do
  620. if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
  621. BodyParts.Transparency = 1 end end
  622.  
  623. elseif Bypass == "death" then --------------------------------------------------------------------------------------------------------------------
  624. game:GetService("Players").LocalPlayer["Character"].Archivable = true
  625. local CloneChar = game:GetObjects("rbxassetid://5227463276")[1]
  626. game:GetService("Players").LocalPlayer["Character"].Humanoid.WalkSpeed = 0
  627. game:GetService("Players").LocalPlayer["Character"].Humanoid.JumpPower = 0
  628. game:GetService("Players").LocalPlayer["Character"].Humanoid.AutoRotate = false
  629. local FalseChar = Instance.new("Model", workspace); FalseChar.Name = ""
  630. Instance.new("Part",FalseChar).Name = "Head"
  631. Instance.new("Part",FalseChar).Name = "UpperTorso"
  632. Instance.new("Humanoid",FalseChar).Name = "Humanoid"
  633. game:GetService("Players").LocalPlayer["Character"] = FalseChar
  634. game:GetService("Players").LocalPlayer["Character"].Humanoid.Name = "FalseHumanoid"
  635. local Clone = game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Clone()
  636. Clone.Parent = game:GetService("Players").LocalPlayer["Character"]
  637. Clone.Name = "Humanoid"
  638. game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Destroy()
  639. game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0
  640. game:GetService("Players").LocalPlayer["Character"] = workspace[game:GetService("Players").LocalPlayer.Name]
  641. wait(5.65)
  642. game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0
  643. CloneChar.Parent = workspace
  644. CloneChar.HumanoidRootPart.CFrame = game:GetService("Players").LocalPlayer["Character"].HumanoidRootPart.CFrame * CFrame.new(0,0.5,0.1)
  645. wait()
  646. CloneChar.Humanoid.BreakJointsOnDeath = false
  647. workspace.Camera.CameraSubject = CloneChar.Humanoid
  648. CloneChar.Name = "non"
  649. CloneChar.Humanoid.DisplayDistanceType = "None"
  650. if CloneChar.Head:FindFirstChild("face") then CloneChar.Head:FindFirstChild("face"):Destroy() end
  651. if workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face") then workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face").Parent = CloneChar.Head end
  652.  
  653. FalseChar:Destroy()
  654.  
  655. local DeadChar = workspace[game:GetService("Players").LocalPlayer.Name]
  656.  
  657. local LVecPart = Instance.new("Part", workspace) LVecPart.CanCollide = false LVecPart.Transparency = 1
  658. local CONVEC
  659. local function VECTORUNIT()
  660. if HumanDied then CONVEC:Disconnect(); return end
  661. local lookVec = workspace.Camera.CFrame.lookVector
  662. local Root = CloneChar["HumanoidRootPart"]
  663. LVecPart.Position = Root.Position
  664. LVecPart.CFrame = CFrame.new(LVecPart.Position, Vector3.new(lookVec.X * 9999, lookVec.Y, lookVec.Z * 9999))
  665. end
  666. CONVEC = game:GetService("RunService").Heartbeat:Connect(VECTORUNIT)
  667.  
  668. local CONDOWN
  669. local WDown, ADown, SDown, DDown, SpaceDown = false, false, false, false, false
  670. local function KEYDOWN(_,Processed)
  671. if HumanDied then CONDOWN:Disconnect(); return end
  672. if Processed ~= true then
  673. local Key = _.KeyCode
  674. if Key == Enum.KeyCode.W then
  675. WDown = true end
  676. if Key == Enum.KeyCode.A then
  677. ADown = true end
  678. if Key == Enum.KeyCode.S then
  679. SDown = true end
  680. if Key == Enum.KeyCode.D then
  681. DDown = true end
  682. if Key == Enum.KeyCode.Space then
  683. SpaceDown = true end end end
  684. CONDOWN = game:GetService("UserInputService").InputBegan:Connect(KEYDOWN)
  685.  
  686. local CONUP
  687. local function KEYUP(_)
  688. if HumanDied then CONUP:Disconnect(); return end
  689. local Key = _.KeyCode
  690. if Key == Enum.KeyCode.W then
  691. WDown = false end
  692. if Key == Enum.KeyCode.A then
  693. ADown = false end
  694. if Key == Enum.KeyCode.S then
  695. SDown = false end
  696. if Key == Enum.KeyCode.D then
  697. DDown = false end
  698. if Key == Enum.KeyCode.Space then
  699. SpaceDown = false end end
  700. CONUP = game:GetService("UserInputService").InputEnded:Connect(KEYUP)
  701.  
  702. local function MoveClone(X,Y,Z)
  703. LVecPart.CFrame = LVecPart.CFrame * CFrame.new(-X,Y,-Z)
  704. workspace["non"].Humanoid.WalkToPoint = LVecPart.Position
  705. end
  706.  
  707. coroutine.wrap(function()
  708. while true do game:GetService("RunService").RenderStepped:Wait()
  709. if HumanDied then break end
  710. if WDown then MoveClone(0,0,1e4) end
  711. if ADown then MoveClone(1e4,0,0) end
  712. if SDown then MoveClone(0,0,-1e4) end
  713. if DDown then MoveClone(-1e4,0,0) end
  714. if SpaceDown then CloneChar["Humanoid"].Jump = true end
  715. if WDown ~= true and ADown ~= true and SDown ~= true and DDown ~= true then
  716. workspace["non"].Humanoid.WalkToPoint = workspace["non"].HumanoidRootPart.Position end
  717. end
  718. end)()
  719.  
  720. local con
  721. function UnCollide()
  722. if HumanDied then con:Disconnect(); return end
  723. for _,Parts in next, CloneChar:GetDescendants() do
  724. if Parts:IsA("BasePart") then
  725. Parts.CanCollide = false
  726. end
  727. end
  728. for _,Parts in next, DeadChar:GetDescendants() do
  729. if Parts:IsA("BasePart") then
  730. Parts.CanCollide = false
  731. end
  732. end
  733. end
  734. con = game:GetService("RunService").Stepped:Connect(UnCollide)
  735.  
  736. local resetBindable = Instance.new("BindableEvent")
  737. resetBindable.Event:connect(function()
  738. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
  739. resetBindable:Destroy()
  740. CloneChar.Humanoid.Health = 0
  741. end)
  742. game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)
  743.  
  744. coroutine.wrap(function()
  745. while true do
  746. game:GetService("RunService").RenderStepped:wait()
  747. if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChild("Humanoid") or CloneChar:FindFirstChild("Humanoid").Health <= 0 then
  748. HumanDied = true
  749. pcall(function()
  750. game.Players.LocalPlayer.Character = CloneChar
  751. CloneChar:Destroy()
  752. game.Players.LocalPlayer.Character = DeadChar
  753. if resetBindable then
  754. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
  755. resetBindable:Destroy()
  756. end
  757. DeadChar.Humanoid.Health = 0
  758. end)
  759. break
  760. end
  761. end
  762. end)()
  763.  
  764. for _,v in next, DeadChar:GetChildren() do
  765. if v:IsA("Accessory") then
  766. v:Clone().Parent = CloneChar
  767. end
  768. end
  769.  
  770. SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"],Vector3.new(0,0,0),Vector3.new(0,0,0))
  771. SCIFIMOVIELOL(DeadChar["UpperTorso"],CloneChar["Torso"],Vector3.new(0,0.2,0),Vector3.new(0,0,0))
  772. SCIFIMOVIELOL(DeadChar["LowerTorso"],CloneChar["Torso"],Vector3.new(0,-0.78,0),Vector3.new(0,0,0))
  773. SCIFIMOVIELOL(DeadChar["LeftUpperArm"],CloneChar["Left Arm"],Vector3.new(0,0.375,0),Vector3.new(0,0,0))
  774. SCIFIMOVIELOL(DeadChar["LeftLowerArm"],CloneChar["Left Arm"],Vector3.new(0,-0.215,0),Vector3.new(0,0,0))
  775. SCIFIMOVIELOL(DeadChar["LeftHand"],CloneChar["Left Arm"],Vector3.new(0,-0.825,0),Vector3.new(0,0,0))
  776. SCIFIMOVIELOL(DeadChar["RightUpperArm"],CloneChar["Right Arm"],Vector3.new(0,0.375,0),Vector3.new(0,0,0))
  777. SCIFIMOVIELOL(DeadChar["RightLowerArm"],CloneChar["Right Arm"],Vector3.new(0,-0.215,0),Vector3.new(0,0,0))
  778. SCIFIMOVIELOL(DeadChar["RightHand"],CloneChar["Right Arm"],Vector3.new(0,-0.825,0),Vector3.new(0,0,0))
  779.  
  780. SCIFIMOVIELOL(DeadChar["LeftUpperLeg"],CloneChar["Left Leg"],Vector3.new(0,0.575,0),Vector3.new(0,0,0))
  781. SCIFIMOVIELOL(DeadChar["LeftLowerLeg"],CloneChar["Left Leg"],Vector3.new(0,-0.137,0),Vector3.new(0,0,0))
  782. SCIFIMOVIELOL(DeadChar["LeftFoot"],CloneChar["Left Leg"],Vector3.new(0,-0.787,0),Vector3.new(0,0,0))
  783. SCIFIMOVIELOL(DeadChar["RightUpperLeg"],CloneChar["Right Leg"],Vector3.new(0,0.575,0),Vector3.new(0,0,0))
  784. SCIFIMOVIELOL(DeadChar["RightLowerLeg"],CloneChar["Right Leg"],Vector3.new(0,-0.137,0),Vector3.new(0,0,0))
  785. SCIFIMOVIELOL(DeadChar["RightFoot"],CloneChar["Right Leg"],Vector3.new(0,-0.787,0),Vector3.new(0,0,0))
  786.  
  787. SCIFIMOVIELOL(DeadChar["HumanoidRootPart"],CloneChar["HumanoidRootPart"],Vector3.new(0,0,0),Vector3.new(0,0,0))
  788.  
  789. for _,v in next, DeadChar:GetChildren() do
  790. if v:IsA("Accessory") then
  791. SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
  792. end
  793. end
  794.  
  795. for _,BodyParts in next, CloneChar:GetDescendants() do
  796. if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
  797. BodyParts.Transparency = 1 end end
  798. if DeadChar.Head:FindFirstChild("Neck") then
  799. game.Players.LocalPlayer.Character:BreakJoints()
  800. end
  801. end
  802. end
  803. ]==])()
  804. local FavIDs = {
  805. 340106355, --Nefl Crystals
  806. 927529620, --Dimension
  807. 876981900, --Fantasy
  808. 398987889, --Ordinary Days
  809. 1117396305, --Oh wait, it's you.
  810. 885996042, --Action Winter Journey
  811. 919231299, --Sprawling Idiot Effigy
  812. 743466274, --Good Day Sunshine
  813. 727411183, --Knife Fight
  814. 1402748531, --The Earth Is Counting On You!
  815. 595230126 --Robot Language
  816. }
  817.  
  818.  
  819.  
  820. --The reality of my life isn't real but a Universe -makhail07
  821. wait(0.2)
  822. local Player = game:GetService("Players").LocalPlayer
  823. local lplr = game:GetService("Players").LocalPlayer
  824. local mouse = Player:GetMouse()
  825. local char = Player.Character
  826. local PlayerGui = Player.PlayerGui
  827. local Cam = workspace.CurrentCamera
  828. local Backpack = Player.Backpack
  829. local hum = char.Humanoid
  830. local hed = char.Head
  831. local root = char.HumanoidRootPart
  832. local rootj = root.RootJoint
  833. local tors = char.Torso
  834. local ra = char["Right Arm"]
  835. local la = char["Left Arm"]
  836. local rl = char["Right Leg"]
  837. local ll = char["Left Leg"]
  838. local neck = tors["Neck"]
  839. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  840. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  841. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  842. local maincolor = BrickColor.new("Really black")
  843.  
  844. -------------------------------------------------------
  845. --Start Good Stuff--
  846. -------------------------------------------------------
  847. local cam = game.Workspace.CurrentCamera
  848. local CF = CFrame.new
  849. local angles = CFrame.Angles
  850. local attack = false
  851. local Euler = CFrame.fromEulerAnglesXYZ
  852. local Rad = math.rad
  853. local IT = Instance.new
  854. local BrickC = BrickColor.new
  855. local Cos = math.cos
  856. local Acos = math.acos
  857. local Sin = math.sin
  858. local Asin = math.asin
  859. local Abs = math.abs
  860. local Mrandom = math.random
  861. local Floor = math.floor
  862. local Vt = Vector3.new
  863. -------------------------------------------------------
  864. --End Good Stuff--
  865. -------------------------------------------------------
  866. local necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  867. local RW = Instance.new("Weld")
  868. local LW = Instance.new("Weld")
  869. local RH = tors["Right Hip"]
  870. local LH = tors["Left Hip"]
  871. RW.Name = "RW"
  872. RW.Part0 = tors
  873. RW.C0 = CF(1.5, 0.5, 0)
  874. RW.C1 = CF(0, 0.5, 0)
  875. RW.Part1 = ra
  876. RW.Parent = tors
  877. LW.Name = "LW"
  878. LW.Part0 = tors
  879. LW.C0 = CF(-1.5, 0.5, 0)
  880. LW.C1 = CF(0, 0.5, 0)
  881. LW.Part1 = la
  882. LW.Parent = tors
  883. local Effects = {}
  884. local joyemoji = Instance.new('ParticleEmitter', tors)
  885. joyemoji.VelocitySpread = 2000
  886. joyemoji.Lifetime = NumberRange.new(1)
  887. joyemoji.Speed = NumberRange.new(40)
  888. joy= {}
  889. for i=0, 19 do
  890. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  891. end
  892. joyemoji.Size = NumberSequence.new(joy)
  893. joyemoji.Rate = 0
  894. joyemoji.LockedToPart = false
  895. joyemoji.LightEmission = 0
  896. joyemoji.Texture = "rbxassetid://73623723"
  897. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  898.  
  899. -------------------------------------------------------
  900. --Start Important Functions--
  901. -------------------------------------------------------
  902.  
  903.  
  904. function swait(num)
  905. if num == 0 or num == nil then
  906. game:service("RunService").Stepped:wait(0)
  907. else
  908. for i = 0, num do
  909. game:service("RunService").Stepped:wait(0)
  910. end
  911. end
  912. end
  913. function thread(f)
  914. coroutine.resume(coroutine.create(f))
  915. end
  916. function clerp(a, b, t)
  917. local qa = {
  918. QuaternionFromCFrame(a)
  919. }
  920. local qb = {
  921. QuaternionFromCFrame(b)
  922. }
  923. local ax, ay, az = a.x, a.y, a.z
  924. local bx, by, bz = b.x, b.y, b.z
  925. local _t = 1 - t
  926. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  927. end
  928. function QuaternionFromCFrame(cf)
  929. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  930. local trace = m00 + m11 + m22
  931. if trace > 0 then
  932. local s = math.sqrt(1 + trace)
  933. local recip = 0.5 / s
  934. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  935. else
  936. local i = 0
  937. if m00 < m11 then
  938. i = 1
  939. end
  940. if m22 > (i == 0 and m00 or m11) then
  941. i = 2
  942. end
  943. if i == 0 then
  944. local s = math.sqrt(m00 - m11 - m22 + 1)
  945. local recip = 0.5 / s
  946. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  947. elseif i == 1 then
  948. local s = math.sqrt(m11 - m22 - m00 + 1)
  949. local recip = 0.5 / s
  950. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  951. elseif i == 2 then
  952. local s = math.sqrt(m22 - m00 - m11 + 1)
  953. local recip = 0.5 / s
  954. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  955. end
  956. end
  957. end
  958. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  959. local xs, ys, zs = x + x, y + y, z + z
  960. local wx, wy, wz = w * xs, w * ys, w * zs
  961. local xx = x * xs
  962. local xy = x * ys
  963. local xz = x * zs
  964. local yy = y * ys
  965. local yz = y * zs
  966. local zz = z * zs
  967. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  968. end
  969. function QuaternionSlerp(a, b, t)
  970. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  971. local startInterp, finishInterp
  972. if cosTheta >= 1.0E-4 then
  973. if 1 - cosTheta > 1.0E-4 then
  974. local theta = math.acos(cosTheta)
  975. local invSinTheta = 1 / Sin(theta)
  976. startInterp = Sin((1 - t) * theta) * invSinTheta
  977. finishInterp = Sin(t * theta) * invSinTheta
  978. else
  979. startInterp = 1 - t
  980. finishInterp = t
  981. end
  982. elseif 1 + cosTheta > 1.0E-4 then
  983. local theta = math.acos(-cosTheta)
  984. local invSinTheta = 1 / Sin(theta)
  985. startInterp = Sin((t - 1) * theta) * invSinTheta
  986. finishInterp = Sin(t * theta) * invSinTheta
  987. else
  988. startInterp = t - 1
  989. finishInterp = t
  990. end
  991. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  992. end
  993. function rayCast(Position, Direction, Range, Ignore)
  994. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  995. end
  996. FELOADLIBRARY = {}
  997. loadstring([==[FELOADLIBRARY = {}
  998.  
  999. local string = string
  1000. local math = math
  1001. local table = table
  1002. local error = error
  1003. local tonumber = tonumber
  1004. local tostring = tostring
  1005. local type = type
  1006. local setmetatable = setmetatable
  1007. local pairs = pairs
  1008. local ipairs = ipairs
  1009. local assert = assert
  1010.  
  1011.  
  1012. local StringBuilder = {
  1013. buffer = {}
  1014. }
  1015.  
  1016. function StringBuilder:New()
  1017. local o = {}
  1018. setmetatable(o, self)
  1019. self.__index = self
  1020. o.buffer = {}
  1021. return o
  1022. end
  1023.  
  1024. function StringBuilder:Append(s)
  1025. self.buffer[#self.buffer+1] = s
  1026. end
  1027.  
  1028. function StringBuilder:ToString()
  1029. return table.concat(self.buffer)
  1030. end
  1031.  
  1032. local JsonWriter = {
  1033. backslashes = {
  1034. ['\b'] = "\\b",
  1035. ['\t'] = "\\t",
  1036. ['\n'] = "\\n",
  1037. ['\f'] = "\\f",
  1038. ['\r'] = "\\r",
  1039. ['"'] = "\\\"",
  1040. ['\\'] = "\\\\",
  1041. ['/'] = "\\/"
  1042. }
  1043. }
  1044.  
  1045. function JsonWriter:New()
  1046. local o = {}
  1047. o.writer = StringBuilder:New()
  1048. setmetatable(o, self)
  1049. self.__index = self
  1050. return o
  1051. end
  1052.  
  1053. function JsonWriter:Append(s)
  1054. self.writer:Append(s)
  1055. end
  1056.  
  1057. function JsonWriter:ToString()
  1058. return self.writer:ToString()
  1059. end
  1060.  
  1061. function JsonWriter:Write(o)
  1062. local t = type(o)
  1063. if t == "nil" then
  1064. self:WriteNil()
  1065. elseif t == "boolean" then
  1066. self:WriteString(o)
  1067. elseif t == "number" then
  1068. self:WriteString(o)
  1069. elseif t == "string" then
  1070. self:ParseString(o)
  1071. elseif t == "table" then
  1072. self:WriteTable(o)
  1073. elseif t == "function" then
  1074. self:WriteFunction(o)
  1075. elseif t == "thread" then
  1076. self:WriteError(o)
  1077. elseif t == "userdata" then
  1078. self:WriteError(o)
  1079. end
  1080. end
  1081.  
  1082. function JsonWriter:WriteNil()
  1083. self:Append("null")
  1084. end
  1085.  
  1086. function JsonWriter:WriteString(o)
  1087. self:Append(tostring(o))
  1088. end
  1089.  
  1090. function JsonWriter:ParseString(s)
  1091. self:Append('"')
  1092. self:Append(string.gsub(s, "[%z%c\\\"/]", function(n)
  1093. local c = self.backslashes[n]
  1094. if c then return c end
  1095. return string.format("\\u%.4X", string.byte(n))
  1096. end))
  1097. self:Append('"')
  1098. end
  1099.  
  1100. function JsonWriter:IsArray(t)
  1101. local count = 0
  1102. local isindex = function(k)
  1103. if type(k) == "number" and k > 0 then
  1104. if math.floor(k) == k then
  1105. return true
  1106. end
  1107. end
  1108. return false
  1109. end
  1110. for k,v in pairs(t) do
  1111. if not isindex(k) then
  1112. return false, '{', '}'
  1113. else
  1114. count = math.max(count, k)
  1115. end
  1116. end
  1117. return true, '[', ']', count
  1118. end
  1119.  
  1120. function JsonWriter:WriteTable(t)
  1121. local ba, st, et, n = self:IsArray(t)
  1122. self:Append(st)
  1123. if ba then
  1124. for i = 1, n do
  1125. self:Write(t[i])
  1126. if i < n then
  1127. self:Append(',')
  1128. end
  1129. end
  1130. else
  1131. local first = true;
  1132. for k, v in pairs(t) do
  1133. if not first then
  1134. self:Append(',')
  1135. end
  1136. first = false;
  1137. self:ParseString(k)
  1138. self:Append(':')
  1139. self:Write(v)
  1140. end
  1141. end
  1142. self:Append(et)
  1143. end
  1144.  
  1145. function JsonWriter:WriteError(o)
  1146. error(string.format(
  1147. "Encoding of %s unsupported",
  1148. tostring(o)))
  1149. end
  1150.  
  1151. function JsonWriter:WriteFunction(o)
  1152. if o == Null then
  1153. self:WriteNil()
  1154. else
  1155. self:WriteError(o)
  1156. end
  1157. end
  1158.  
  1159. local StringReader = {
  1160. s = "",
  1161. i = 0
  1162. }
  1163.  
  1164. function StringReader:New(s)
  1165. local o = {}
  1166. setmetatable(o, self)
  1167. self.__index = self
  1168. o.s = s or o.s
  1169. return o
  1170. end
  1171.  
  1172. function StringReader:Peek()
  1173. local i = self.i + 1
  1174. if i <= #self.s then
  1175. return string.sub(self.s, i, i)
  1176. end
  1177. return nil
  1178. end
  1179.  
  1180. function StringReader:Next()
  1181. self.i = self.i+1
  1182. if self.i <= #self.s then
  1183. return string.sub(self.s, self.i, self.i)
  1184. end
  1185. return nil
  1186. end
  1187.  
  1188. function StringReader:All()
  1189. return self.s
  1190. end
  1191.  
  1192. local JsonReader = {
  1193. escapes = {
  1194. ['t'] = '\t',
  1195. ['n'] = '\n',
  1196. ['f'] = '\f',
  1197. ['r'] = '\r',
  1198. ['b'] = '\b',
  1199. }
  1200. }
  1201.  
  1202. function JsonReader:New(s)
  1203. local o = {}
  1204. o.reader = StringReader:New(s)
  1205. setmetatable(o, self)
  1206. self.__index = self
  1207. return o;
  1208. end
  1209.  
  1210. function JsonReader:Read()
  1211. self:SkipWhiteSpace()
  1212. local peek = self:Peek()
  1213. if peek == nil then
  1214. error(string.format(
  1215. "Nil string: '%s'",
  1216. self:All()))
  1217. elseif peek == '{' then
  1218. return self:ReadObject()
  1219. elseif peek == '[' then
  1220. return self:ReadArray()
  1221. elseif peek == '"' then
  1222. return self:ReadString()
  1223. elseif string.find(peek, "[%+%-%d]") then
  1224. return self:ReadNumber()
  1225. elseif peek == 't' then
  1226. return self:ReadTrue()
  1227. elseif peek == 'f' then
  1228. return self:ReadFalse()
  1229. elseif peek == 'n' then
  1230. return self:ReadNull()
  1231. elseif peek == '/' then
  1232. self:ReadComment()
  1233. return self:Read()
  1234. else
  1235. return nil
  1236. end
  1237. end
  1238.  
  1239. function JsonReader:ReadTrue()
  1240. self:TestReservedWord{'t','r','u','e'}
  1241. return true
  1242. end
  1243.  
  1244. function JsonReader:ReadFalse()
  1245. self:TestReservedWord{'f','a','l','s','e'}
  1246. return false
  1247. end
  1248.  
  1249. function JsonReader:ReadNull()
  1250. self:TestReservedWord{'n','u','l','l'}
  1251. return nil
  1252. end
  1253.  
  1254. function JsonReader:TestReservedWord(t)
  1255. for i, v in ipairs(t) do
  1256. if self:Next() ~= v then
  1257. error(string.format(
  1258. "Error reading '%s': %s",
  1259. table.concat(t),
  1260. self:All()))
  1261. end
  1262. end
  1263. end
  1264.  
  1265. function JsonReader:ReadNumber()
  1266. local result = self:Next()
  1267. local peek = self:Peek()
  1268. while peek ~= nil and string.find(
  1269. peek,
  1270. "[%+%-%d%.eE]") do
  1271. result = result .. self:Next()
  1272. peek = self:Peek()
  1273. end
  1274. result = tonumber(result)
  1275. if result == nil then
  1276. error(string.format(
  1277. "Invalid number: '%s'",
  1278. result))
  1279. else
  1280. return result
  1281. end
  1282. end
  1283.  
  1284. function JsonReader:ReadString()
  1285. local result = ""
  1286. assert(self:Next() == '"')
  1287. while self:Peek() ~= '"' do
  1288. local ch = self:Next()
  1289. if ch == '\\' then
  1290. ch = self:Next()
  1291. if self.escapes[ch] then
  1292. ch = self.escapes[ch]
  1293. end
  1294. end
  1295. result = result .. ch
  1296. end
  1297. assert(self:Next() == '"')
  1298. local fromunicode = function(m)
  1299. return string.char(tonumber(m, 16))
  1300. end
  1301. return string.gsub(
  1302. result,
  1303. "u%x%x(%x%x)",
  1304. fromunicode)
  1305. end
  1306.  
  1307. function JsonReader:ReadComment()
  1308. assert(self:Next() == '/')
  1309. local second = self:Next()
  1310. if second == '/' then
  1311. self:ReadSingleLineComment()
  1312. elseif second == '*' then
  1313. self:ReadBlockComment()
  1314. else
  1315. error(string.format(
  1316. "Invalid comment: %s",
  1317. self:All()))
  1318. end
  1319. end
  1320.  
  1321. function JsonReader:ReadBlockComment()
  1322. local done = false
  1323. while not done do
  1324. local ch = self:Next()
  1325. if ch == '*' and self:Peek() == '/' then
  1326. done = true
  1327. end
  1328. if not done and
  1329. ch == '/' and
  1330. self:Peek() == "*" then
  1331. error(string.format(
  1332. "Invalid comment: %s, '/*' illegal.",
  1333. self:All()))
  1334. end
  1335. end
  1336. self:Next()
  1337. end
  1338.  
  1339. function JsonReader:ReadSingleLineComment()
  1340. local ch = self:Next()
  1341. while ch ~= '\r' and ch ~= '\n' do
  1342. ch = self:Next()
  1343. end
  1344. end
  1345.  
  1346. function JsonReader:ReadArray()
  1347. local result = {}
  1348. assert(self:Next() == '[')
  1349. local done = false
  1350. if self:Peek() == ']' then
  1351. done = true;
  1352. end
  1353. while not done do
  1354. local item = self:Read()
  1355. result[#result+1] = item
  1356. self:SkipWhiteSpace()
  1357. if self:Peek() == ']' then
  1358. done = true
  1359. end
  1360. if not done then
  1361. local ch = self:Next()
  1362. if ch ~= ',' then
  1363. error(string.format(
  1364. "Invalid array: '%s' due to: '%s'",
  1365. self:All(), ch))
  1366. end
  1367. end
  1368. end
  1369. assert(']' == self:Next())
  1370. return result
  1371. end
  1372.  
  1373. function JsonReader:ReadObject()
  1374. local result = {}
  1375. assert(self:Next() == '{')
  1376. local done = false
  1377. if self:Peek() == '}' then
  1378. done = true
  1379. end
  1380. while not done do
  1381. local key = self:Read()
  1382. if type(key) ~= "string" then
  1383. error(string.format(
  1384. "Invalid non-string object key: %s",
  1385. key))
  1386. end
  1387. self:SkipWhiteSpace()
  1388. local ch = self:Next()
  1389. if ch ~= ':' then
  1390. error(string.format(
  1391. "Invalid object: '%s' due to: '%s'",
  1392. self:All(),
  1393. ch))
  1394. end
  1395. self:SkipWhiteSpace()
  1396. local val = self:Read()
  1397. result[key] = val
  1398. self:SkipWhiteSpace()
  1399. if self:Peek() == '}' then
  1400. done = true
  1401. end
  1402. if not done then
  1403. ch = self:Next()
  1404. if ch ~= ',' then
  1405. error(string.format(
  1406. "Invalid array: '%s' near: '%s'",
  1407. self:All(),
  1408. ch))
  1409. end
  1410. end
  1411. end
  1412. assert(self:Next() == "}")
  1413. return result
  1414. end
  1415.  
  1416. function JsonReader:SkipWhiteSpace()
  1417. local p = self:Peek()
  1418. while p ~= nil and string.find(p, "[%s/]") do
  1419. if p == '/' then
  1420. self:ReadComment()
  1421. else
  1422. self:Next()
  1423. end
  1424. p = self:Peek()
  1425. end
  1426. end
  1427.  
  1428. function JsonReader:Peek()
  1429. return self.reader:Peek()
  1430. end
  1431.  
  1432. function JsonReader:Next()
  1433. return self.reader:Next()
  1434. end
  1435.  
  1436. function JsonReader:All()
  1437. return self.reader:All()
  1438. end
  1439.  
  1440. function Encode(o)
  1441. local writer = JsonWriter:New()
  1442. writer:Write(o)
  1443. return writer:ToString()
  1444. end
  1445.  
  1446. function Decode(s)
  1447. local reader = JsonReader:New(s)
  1448. return reader:Read()
  1449. end
  1450.  
  1451. function Null()
  1452. return Null
  1453. end
  1454. -------------------- End JSON Parser ------------------------
  1455.  
  1456. FELOADLIBRARY.DecodeJSON = function(jsonString)
  1457. pcall(function() warn("RbxUtility.DecodeJSON is deprecated, please use Game:GetService('HttpService'):JSONDecode() instead.") end)
  1458.  
  1459. if type(jsonString) == "string" then
  1460. return Decode(jsonString)
  1461. end
  1462. print("RbxUtil.DecodeJSON expects string argument!")
  1463. return nil
  1464. end
  1465.  
  1466. FELOADLIBRARY.EncodeJSON = function(jsonTable)
  1467. pcall(function() warn("RbxUtility.EncodeJSON is deprecated, please use Game:GetService('HttpService'):JSONEncode() instead.") end)
  1468. return Encode(jsonTable)
  1469. end
  1470.  
  1471.  
  1472.  
  1473.  
  1474.  
  1475.  
  1476.  
  1477.  
  1478. ------------------------------------------------------------------------------------------------------------------------
  1479. ------------------------------------------------------------------------------------------------------------------------
  1480. ------------------------------------------------------------------------------------------------------------------------
  1481. --------------------------------------------Terrain Utilities Begin-----------------------------------------------------
  1482. ------------------------------------------------------------------------------------------------------------------------
  1483. ------------------------------------------------------------------------------------------------------------------------
  1484. ------------------------------------------------------------------------------------------------------------------------
  1485. --makes a wedge at location x, y, z
  1486. --sets cell x, y, z to default material if parameter is provided, if not sets cell x, y, z to be whatever material it previously w
  1487. --returns true if made a wedge, false if the cell remains a block
  1488. FELOADLIBRARY.MakeWedge = function(x, y, z, defaultmaterial)
  1489. return game:GetService("Terrain"):AutoWedgeCell(x,y,z)
  1490. end
  1491.  
  1492. FELOADLIBRARY.SelectTerrainRegion = function(regionToSelect, color, selectEmptyCells, selectionParent)
  1493. local terrain = game:GetService("Workspace"):FindFirstChild("Terrain")
  1494. if not terrain then return end
  1495.  
  1496. assert(regionToSelect)
  1497. assert(color)
  1498.  
  1499. if not type(regionToSelect) == "Region3" then
  1500. error("regionToSelect (first arg), should be of type Region3, but is type",type(regionToSelect))
  1501. end
  1502. if not type(color) == "BrickColor" then
  1503. error("color (second arg), should be of type BrickColor, but is type",type(color))
  1504. end
  1505.  
  1506. -- frequently used terrain calls (speeds up call, no lookup necessary)
  1507. local GetCell = terrain.GetCell
  1508. local WorldToCellPreferSolid = terrain.WorldToCellPreferSolid
  1509. local CellCenterToWorld = terrain.CellCenterToWorld
  1510. local emptyMaterial = Enum.CellMaterial.Empty
  1511.  
  1512. -- container for all adornments, passed back to user
  1513. local selectionContainer = Instance.new("Model")
  1514. selectionContainer.Name = "SelectionContainer"
  1515. selectionContainer.Archivable = false
  1516. if selectionParent then
  1517. selectionContainer.Parent = selectionParent
  1518. else
  1519. selectionContainer.Parent = game:GetService("Workspace")
  1520. end
  1521.  
  1522. local updateSelection = nil -- function we return to allow user to update selection
  1523. local currentKeepAliveTag = nil -- a tag that determines whether adorns should be destroyed
  1524. local aliveCounter = 0 -- helper for currentKeepAliveTag
  1525. local lastRegion = nil -- used to stop updates that do nothing
  1526. local adornments = {} -- contains all adornments
  1527. local reusableAdorns = {}
  1528.  
  1529. local selectionPart = Instance.new("Part")
  1530. selectionPart.Name = "SelectionPart"
  1531. selectionPart.Transparency = 1
  1532. selectionPart.Anchored = true
  1533. selectionPart.Locked = true
  1534. selectionPart.CanCollide = false
  1535. selectionPart.Size = Vector3.new(4.2,4.2,4.2)
  1536.  
  1537. local selectionBox = Instance.new("SelectionBox")
  1538.  
  1539. -- srs translation from region3 to region3int16
  1540. local function Region3ToRegion3int16(region3)
  1541. local theLowVec = region3.CFrame.p - (region3.Size/2) + Vector3.new(2,2,2)
  1542. local lowCell = WorldToCellPreferSolid(terrain,theLowVec)
  1543.  
  1544. local theHighVec = region3.CFrame.p + (region3.Size/2) - Vector3.new(2,2,2)
  1545. local highCell = WorldToCellPreferSolid(terrain, theHighVec)
  1546.  
  1547. local highIntVec = Vector3int16.new(highCell.x,highCell.y,highCell.z)
  1548. local lowIntVec = Vector3int16.new(lowCell.x,lowCell.y,lowCell.z)
  1549.  
  1550. return Region3int16.new(lowIntVec,highIntVec)
  1551. end
  1552.  
  1553. -- helper function that creates the basis for a selection box
  1554. function createAdornment(theColor)
  1555. local selectionPartClone = nil
  1556. local selectionBoxClone = nil
  1557.  
  1558. if #reusableAdorns > 0 then
  1559. selectionPartClone = reusableAdorns[1]["part"]
  1560. selectionBoxClone = reusableAdorns[1]["box"]
  1561. table.remove(reusableAdorns,1)
  1562.  
  1563. selectionBoxClone.Visible = true
  1564. else
  1565. selectionPartClone = selectionPart:Clone()
  1566. selectionPartClone.Archivable = false
  1567.  
  1568. selectionBoxClone = selectionBox:Clone()
  1569. selectionBoxClone.Archivable = false
  1570.  
  1571. selectionBoxClone.Adornee = selectionPartClone
  1572. selectionBoxClone.Parent = selectionContainer
  1573.  
  1574. selectionBoxClone.Adornee = selectionPartClone
  1575.  
  1576. selectionBoxClone.Parent = selectionContainer
  1577. end
  1578.  
  1579. if theColor then
  1580. selectionBoxClone.Color = theColor
  1581. end
  1582.  
  1583. return selectionPartClone, selectionBoxClone
  1584. end
  1585.  
  1586. -- iterates through all current adornments and deletes any that don't have latest tag
  1587. function cleanUpAdornments()
  1588. for cellPos, adornTable in pairs(adornments) do
  1589.  
  1590. if adornTable.KeepAlive ~= currentKeepAliveTag then -- old news, we should get rid of this
  1591. adornTable.SelectionBox.Visible = false
  1592. table.insert(reusableAdorns,{part = adornTable.SelectionPart, box = adornTable.SelectionBox})
  1593. adornments[cellPos] = nil
  1594. end
  1595. end
  1596. end
  1597.  
  1598. -- helper function to update tag
  1599. function incrementAliveCounter()
  1600. aliveCounter = aliveCounter + 1
  1601. if aliveCounter > 1000000 then
  1602. aliveCounter = 0
  1603. end
  1604. return aliveCounter
  1605. end
  1606.  
  1607. -- finds full cells in region and adorns each cell with a box, with the argument color
  1608. function adornFullCellsInRegion(region, color)
  1609. local regionBegin = region.CFrame.p - (region.Size/2) + Vector3.new(2,2,2)
  1610. local regionEnd = region.CFrame.p + (region.Size/2) - Vector3.new(2,2,2)
  1611.  
  1612. local cellPosBegin = WorldToCellPreferSolid(terrain, regionBegin)
  1613. local cellPosEnd = WorldToCellPreferSolid(terrain, regionEnd)
  1614.  
  1615. currentKeepAliveTag = incrementAliveCounter()
  1616. for y = cellPosBegin.y, cellPosEnd.y do
  1617. for z = cellPosBegin.z, cellPosEnd.z do
  1618. for x = cellPosBegin.x, cellPosEnd.x do
  1619. local cellMaterial = GetCell(terrain, x, y, z)
  1620.  
  1621. if cellMaterial ~= emptyMaterial then
  1622. local cframePos = CellCenterToWorld(terrain, x, y, z)
  1623. local cellPos = Vector3int16.new(x,y,z)
  1624.  
  1625. local updated = false
  1626. for cellPosAdorn, adornTable in pairs(adornments) do
  1627. if cellPosAdorn == cellPos then
  1628. adornTable.KeepAlive = currentKeepAliveTag
  1629. if color then
  1630. adornTable.SelectionBox.Color = color
  1631. end
  1632. updated = true
  1633. break
  1634. end
  1635. end
  1636.  
  1637. if not updated then
  1638. local selectionPart, selectionBox = createAdornment(color)
  1639. selectionPart.Size = Vector3.new(4,4,4)
  1640. selectionPart.CFrame = CFrame.new(cframePos)
  1641. local adornTable = {SelectionPart = selectionPart, SelectionBox = selectionBox, KeepAlive = currentKeepAliveTag}
  1642. adornments[cellPos] = adornTable
  1643. end
  1644. end
  1645. end
  1646. end
  1647. end
  1648. cleanUpAdornments()
  1649. end
  1650.  
  1651.  
  1652. ------------------------------------- setup code ------------------------------
  1653. lastRegion = regionToSelect
  1654.  
  1655. if selectEmptyCells then -- use one big selection to represent the area selected
  1656. local selectionPart, selectionBox = createAdornment(color)
  1657.  
  1658. selectionPart.Size = regionToSelect.Size
  1659. selectionPart.CFrame = regionToSelect.CFrame
  1660.  
  1661. adornments.SelectionPart = selectionPart
  1662. adornments.SelectionBox = selectionBox
  1663.  
  1664. updateSelection =
  1665. function (newRegion, color)
  1666. if newRegion and newRegion ~= lastRegion then
  1667. lastRegion = newRegion
  1668. selectionPart.Size = newRegion.Size
  1669. selectionPart.CFrame = newRegion.CFrame
  1670. end
  1671. if color then
  1672. selectionBox.Color = color
  1673. end
  1674. end
  1675. else -- use individual cell adorns to represent the area selected
  1676. adornFullCellsInRegion(regionToSelect, color)
  1677. updateSelection =
  1678. function (newRegion, color)
  1679. if newRegion and newRegion ~= lastRegion then
  1680. lastRegion = newRegion
  1681. adornFullCellsInRegion(newRegion, color)
  1682. end
  1683. end
  1684.  
  1685. end
  1686.  
  1687. local destroyFunc = function()
  1688. updateSelection = nil
  1689. if selectionContainer then selectionContainer:Destroy() end
  1690. adornments = nil
  1691. end
  1692.  
  1693. return updateSelection, destroyFunc
  1694. end
  1695.  
  1696.  
  1697. function FELOADLIBRARY.CreateSignal()
  1698. local this = {}
  1699.  
  1700. local mBindableEvent = Instance.new('BindableEvent')
  1701. local mAllCns = {} --all connection objects returned by mBindableEvent::connect
  1702.  
  1703. --main functions
  1704. function this:connect(func)
  1705. if self ~= this then error("connect must be called with `:`, not `.`", 2) end
  1706. if type(func) ~= 'function' then
  1707. error("Argument #1 of connect must be a function, got a "..type(func), 2)
  1708. end
  1709. local cn = mBindableEvent.Event:Connect(func)
  1710. mAllCns[cn] = true
  1711. local pubCn = {}
  1712. function pubCn:disconnect()
  1713. cn:Disconnect()
  1714. mAllCns[cn] = nil
  1715. end
  1716. pubCn.Disconnect = pubCn.disconnect
  1717.  
  1718. return pubCn
  1719. end
  1720.  
  1721. function this:disconnect()
  1722. if self ~= this then error("disconnect must be called with `:`, not `.`", 2) end
  1723. for cn, _ in pairs(mAllCns) do
  1724. cn:Disconnect()
  1725. mAllCns[cn] = nil
  1726. end
  1727. end
  1728.  
  1729. function this:wait()
  1730. if self ~= this then error("wait must be called with `:`, not `.`", 2) end
  1731. return mBindableEvent.Event:Wait()
  1732. end
  1733.  
  1734. function this:fire(...)
  1735. if self ~= this then error("fire must be called with `:`, not `.`", 2) end
  1736. mBindableEvent:Fire(...)
  1737. end
  1738.  
  1739. this.Connect = this.connect
  1740. this.Disconnect = this.disconnect
  1741. this.Wait = this.wait
  1742. this.Fire = this.fire
  1743.  
  1744. return this
  1745. end
  1746.  
  1747. local function Create_PrivImpl(objectType)
  1748. if type(objectType) ~= 'string' then
  1749. error("Argument of Create must be a string", 2)
  1750. end
  1751. --return the proxy function that gives us the nice Create'string'{data} syntax
  1752. --The first function call is a function call using Lua's single-string-argument syntax
  1753. --The second function call is using Lua's single-table-argument syntax
  1754. --Both can be chained together for the nice effect.
  1755. return function(dat)
  1756. --default to nothing, to handle the no argument given case
  1757. dat = dat or {}
  1758.  
  1759. --make the object to mutate
  1760. local obj = Instance.new(objectType)
  1761. local parent = nil
  1762.  
  1763. --stored constructor function to be called after other initialization
  1764. local ctor = nil
  1765.  
  1766. for k, v in pairs(dat) do
  1767. --add property
  1768. if type(k) == 'string' then
  1769. if k == 'Parent' then
  1770. -- Parent should always be set last, setting the Parent of a new object
  1771. -- immediately makes performance worse for all subsequent property updates.
  1772. parent = v
  1773. else
  1774. obj[k] = v
  1775. end
  1776.  
  1777.  
  1778. --add child
  1779. elseif type(k) == 'number' then
  1780. if type(v) ~= 'userdata' then
  1781. error("Bad entry in Create body: Numeric keys must be paired with children, got a: "..type(v), 2)
  1782. end
  1783. v.Parent = obj
  1784.  
  1785.  
  1786. --event connect
  1787. elseif type(k) == 'table' and k.__eventname then
  1788. if type(v) ~= 'function' then
  1789. error("Bad entry in Create body: Key `[Create.E\'"..k.__eventname.."\']` must have a function value\
  1790. got: "..tostring(v), 2)
  1791. end
  1792. obj[k.__eventname]:connect(v)
  1793.  
  1794.  
  1795. --define constructor function
  1796. elseif k == FELOADLIBRARY.Create then
  1797. if type(v) ~= 'function' then
  1798. error("Bad entry in Create body: Key `[Create]` should be paired with a constructor function, \
  1799. got: "..tostring(v), 2)
  1800. elseif ctor then
  1801. --ctor already exists, only one allowed
  1802. error("Bad entry in Create body: Only one constructor function is allowed", 2)
  1803. end
  1804. ctor = v
  1805.  
  1806.  
  1807. else
  1808. error("Bad entry ("..tostring(k).." => "..tostring(v)..") in Create body", 2)
  1809. end
  1810. end
  1811.  
  1812. --apply constructor function if it exists
  1813. if ctor then
  1814. ctor(obj)
  1815. end
  1816.  
  1817. if parent then
  1818. obj.Parent = parent
  1819. end
  1820.  
  1821. --return the completed object
  1822. return obj
  1823. end
  1824. end
  1825.  
  1826. --now, create the functor:
  1827. FELOADLIBRARY.Create = setmetatable({}, {__call = function(tb, ...) return Create_PrivImpl(...) end})
  1828.  
  1829. --and create the "Event.E" syntax stub. Really it's just a stub to construct a table which our Create
  1830. --function can recognize as special.
  1831. FELOADLIBRARY.Create.E = function(eventName)
  1832. return {__eventname = eventName}
  1833. end
  1834.  
  1835. FELOADLIBRARY.Help =
  1836. function(funcNameOrFunc)
  1837. --input argument can be a string or a function. Should return a description (of arguments and expected side effects)
  1838. if funcNameOrFunc == "DecodeJSON" or funcNameOrFunc == FELOADLIBRARY.DecodeJSON then
  1839. return "Function DecodeJSON. " ..
  1840. "Arguments: (string). " ..
  1841. "Side effect: returns a table with all parsed JSON values"
  1842. end
  1843. if funcNameOrFunc == "EncodeJSON" or funcNameOrFunc == FELOADLIBRARY.EncodeJSON then
  1844. return "Function EncodeJSON. " ..
  1845. "Arguments: (table). " ..
  1846. "Side effect: returns a string composed of argument table in JSON data format"
  1847. end
  1848. if funcNameOrFunc == "MakeWedge" or funcNameOrFunc == FELOADLIBRARY.MakeWedge then
  1849. return "Function MakeWedge. " ..
  1850. "Arguments: (x, y, z, [default material]). " ..
  1851. "Description: Makes a wedge at location x, y, z. Sets cell x, y, z to default material if "..
  1852. "parameter is provided, if not sets cell x, y, z to be whatever material it previously was. "..
  1853. "Returns true if made a wedge, false if the cell remains a block "
  1854. end
  1855. if funcNameOrFunc == "SelectTerrainRegion" or funcNameOrFunc == FELOADLIBRARY.SelectTerrainRegion then
  1856. return "Function SelectTerrainRegion. " ..
  1857. "Arguments: (regionToSelect, color, selectEmptyCells, selectionParent). " ..
  1858. "Description: Selects all terrain via a series of selection boxes within the regionToSelect " ..
  1859. "(this should be a region3 value). The selection box color is detemined by the color argument " ..
  1860. "(should be a brickcolor value). SelectionParent is the parent that the selection model gets placed to (optional)." ..
  1861. "SelectEmptyCells is bool, when true will select all cells in the " ..
  1862. "region, otherwise we only select non-empty cells. Returns a function that can update the selection," ..
  1863. "arguments to said function are a new region3 to select, and the adornment color (color arg is optional). " ..
  1864. "Also returns a second function that takes no arguments and destroys the selection"
  1865. end
  1866. if funcNameOrFunc == "CreateSignal" or funcNameOrFunc == FELOADLIBRARY.CreateSignal then
  1867. return "Function CreateSignal. "..
  1868. "Arguments: None. "..
  1869. "Returns: The newly created Signal object. This object is identical to the RBXScriptSignal class "..
  1870. "used for events in Objects, but is a Lua-side object so it can be used to create custom events in"..
  1871. "Lua code. "..
  1872. "Methods of the Signal object: :connect, :wait, :fire, :disconnect. "..
  1873. "For more info you can pass the method name to the Help function, or view the wiki page "..
  1874. "for this library. EG: Help('Signal:connect')."
  1875. end
  1876. if funcNameOrFunc == "Signal:connect" then
  1877. return "Method Signal:connect. "..
  1878. "Arguments: (function handler). "..
  1879. "Return: A connection object which can be used to disconnect the connection to this handler. "..
  1880. "Description: Connectes a handler function to this Signal, so that when |fire| is called the "..
  1881. "handler function will be called with the arguments passed to |fire|."
  1882. end
  1883. if funcNameOrFunc == "Signal:wait" then
  1884. return "Method Signal:wait. "..
  1885. "Arguments: None. "..
  1886. "Returns: The arguments passed to the next call to |fire|. "..
  1887. "Description: This call does not return until the next call to |fire| is made, at which point it "..
  1888. "will return the values which were passed as arguments to that |fire| call."
  1889. end
  1890. if funcNameOrFunc == "Signal:fire" then
  1891. return "Method Signal:fire. "..
  1892. "Arguments: Any number of arguments of any type. "..
  1893. "Returns: None. "..
  1894. "Description: This call will invoke any connected handler functions, and notify any waiting code "..
  1895. "attached to this Signal to continue, with the arguments passed to this function. Note: The calls "..
  1896. "to handlers are made asynchronously, so this call will return immediately regardless of how long "..
  1897. "it takes the connected handler functions to complete."
  1898. end
  1899. if funcNameOrFunc == "Signal:disconnect" then
  1900. return "Method Signal:disconnect. "..
  1901. "Arguments: None. "..
  1902. "Returns: None. "..
  1903. "Description: This call disconnects all handlers attacched to this function, note however, it "..
  1904. "does NOT make waiting code continue, as is the behavior of normal Roblox events. This method "..
  1905. "can also be called on the connection object which is returned from Signal:connect to only "..
  1906. "disconnect a single handler, as opposed to this method, which will disconnect all handlers."
  1907. end
  1908. if funcNameOrFunc == "Create" then
  1909. return "Function Create. "..
  1910. "Arguments: A table containing information about how to construct a collection of objects. "..
  1911. "Returns: The constructed objects. "..
  1912. "Descrition: Create is a very powerfull function, whose description is too long to fit here, and "..
  1913. "is best described via example, please see the wiki page for a description of how to use it."
  1914. end
  1915. end
  1916.  
  1917. --------------------------------------------Documentation Ends----------------------------------------------------------
  1918. ]==])()
  1919. local Create = FELOADLIBRARY.Create
  1920.  
  1921. function getRegion(point,range,ignore)
  1922. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  1923. end
  1924.  
  1925. function GetTorso(char)
  1926. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1927. end
  1928.  
  1929. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  1930. -------------------------------------------------------
  1931. --Start Damage Function--
  1932. -------------------------------------------------------
  1933. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1934. if hit.Parent == nil then
  1935. return
  1936. end
  1937. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1938. for _, v in pairs(hit.Parent:children()) do
  1939. if v:IsA("Humanoid") then
  1940. h = v
  1941. end
  1942. end
  1943. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1944.  
  1945. --hit.Parent:FindFirstChild("Head"):BreakJoints()
  1946. end
  1947.  
  1948. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1949. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1950. if hit.Parent.DebounceHit.Value == true then
  1951. return
  1952. end
  1953. end
  1954. if insta == true then
  1955. --hit.Parent:FindFirstChild("Head"):BreakJoints()
  1956. end
  1957. local c = Create("ObjectValue"){
  1958. Name = "creator",
  1959. Value = Player,
  1960. Parent = h,
  1961. }
  1962. game:GetService("Debris"):AddItem(c, .5)
  1963. if HitSound ~= nil and HitPitch ~= nil then
  1964. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1965. end
  1966. local Damage = math.random(minim, maxim)
  1967. local blocked = false
  1968. local block = hit.Parent:findFirstChild("Block")
  1969. if block ~= nil then
  1970. if block.className == "IntValue" then
  1971. if block.Value > 0 then
  1972. blocked = true
  1973. block.Value = block.Value - 1
  1974. print(block.Value)
  1975. end
  1976. end
  1977. end
  1978. if blocked == false then
  1979. h.Health = h.Health - Damage
  1980. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1981. else
  1982. h.Health = h.Health - (Damage / 2)
  1983. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1984. end
  1985. if Type == "Knockdown" then
  1986. local hum = hit.Parent.Humanoid
  1987. hum.PlatformStand = true
  1988. coroutine.resume(coroutine.create(function(HHumanoid)
  1989. swait(1)
  1990. HHumanoid.PlatformStand = false
  1991. end), hum)
  1992. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1993. local bodvol = Create("BodyVelocity"){
  1994. velocity = angle * knockback,
  1995. P = 5000,
  1996. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1997. Parent = hit,
  1998. }
  1999. local rl = Create("BodyAngularVelocity"){
  2000. P = 3000,
  2001. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2002. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2003. Parent = hit,
  2004. }
  2005. game:GetService("Debris"):AddItem(bodvol, .5)
  2006. game:GetService("Debris"):AddItem(rl, .5)
  2007. elseif Type == "Normal" then
  2008. local vp = Create("BodyVelocity"){
  2009. P = 500,
  2010. maxForce = Vector3.new(math.huge, 0, math.huge),
  2011. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2012. }
  2013. if knockback > 0 then
  2014. vp.Parent = hit.Parent.Torso
  2015. end
  2016. game:GetService("Debris"):AddItem(vp, .5)
  2017. elseif Type == "Up" then
  2018. local bodyVelocity = Create("BodyVelocity"){
  2019. velocity = Vector3.new(0, 20, 0),
  2020. P = 5000,
  2021. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2022. Parent = hit,
  2023. }
  2024. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2025. elseif Type == "DarkUp" then
  2026. coroutine.resume(coroutine.create(function()
  2027. for i = 0, 1, 0.1 do
  2028. swait()
  2029. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2030. end
  2031. end))
  2032. local bodyVelocity = Create("BodyVelocity"){
  2033. velocity = Vector3.new(0, 20, 0),
  2034. P = 5000,
  2035. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2036. Parent = hit,
  2037. }
  2038. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2039. elseif Type == "Snare" then
  2040. local bp = Create("BodyPosition"){
  2041. P = 2000,
  2042. D = 100,
  2043. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2044. position = hit.Parent.Torso.Position,
  2045. Parent = hit.Parent.Torso,
  2046. }
  2047. game:GetService("Debris"):AddItem(bp, 1)
  2048. elseif Type == "Freeze" then
  2049. local BodPos = Create("BodyPosition"){
  2050. P = 50000,
  2051. D = 1000,
  2052. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2053. position = hit.Parent.Torso.Position,
  2054. Parent = hit.Parent.Torso,
  2055. }
  2056. local BodGy = Create("BodyGyro") {
  2057. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2058. P = 20e+003,
  2059. Parent = hit.Parent.Torso,
  2060. cframe = hit.Parent.Torso.CFrame,
  2061. }
  2062. hit.Parent.Torso.Anchored = true
  2063. coroutine.resume(coroutine.create(function(Part)
  2064. swait(1.5)
  2065. Part.Anchored = false
  2066. end), hit.Parent.Torso)
  2067. game:GetService("Debris"):AddItem(BodPos, 3)
  2068. game:GetService("Debris"):AddItem(BodGy, 3)
  2069. end
  2070. local debounce = Create("BoolValue"){
  2071. Name = "DebounceHit",
  2072. Parent = hit.Parent,
  2073. Value = true,
  2074. }
  2075. game:GetService("Debris"):AddItem(debounce, Delay)
  2076. c = Create("ObjectValue"){
  2077. Name = "creator",
  2078. Value = Player,
  2079. Parent = h,
  2080. }
  2081. game:GetService("Debris"):AddItem(c, .5)
  2082. end
  2083. end
  2084. -------------------------------------------------------
  2085. --End Damage Function--
  2086. -------------------------------------------------------
  2087.  
  2088. -------------------------------------------------------
  2089. --Start Damage Function Customization--
  2090. -------------------------------------------------------
  2091. function ShowDamage(Pos, Text, Time, Color)
  2092. local Rate = (1 / 30)
  2093. local Pos = (Pos or Vector3.new(0, 0, 0))
  2094. local Text = (Text or "")
  2095. local Time = (Time or 2)
  2096. local Color = (Color or Color3.new(255, 255, 1))
  2097. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  2098. EffectPart.Anchored = true
  2099. local BillboardGui = Create("BillboardGui"){
  2100. Size = UDim2.new(3, 0, 3, 0),
  2101. Adornee = EffectPart,
  2102. Parent = EffectPart,
  2103. }
  2104. local TextLabel = Create("TextLabel"){
  2105. BackgroundTransparency = 1,
  2106. Size = UDim2.new(1, 0, 1, 0),
  2107. Text = Text,
  2108. Font = "Bodoni",
  2109. TextColor3 = Color,
  2110. TextScaled = true,
  2111. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  2112. Parent = BillboardGui,
  2113. }
  2114. game.Debris:AddItem(EffectPart, (Time))
  2115. EffectPart.Parent = game:GetService("Workspace")
  2116. delay(0, function()
  2117. local Frames = (Time / Rate)
  2118. for Frame = 1, Frames do
  2119. wait(Rate)
  2120. local Percent = (Frame / Frames)
  2121. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  2122. TextLabel.TextTransparency = Percent
  2123. end
  2124. if EffectPart and EffectPart.Parent then
  2125. EffectPart:Destroy()
  2126. end
  2127. end)
  2128. end
  2129. -------------------------------------------------------
  2130. --End Damage Function Customization--
  2131. -------------------------------------------------------
  2132.  
  2133. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  2134. for _, c in pairs(workspace:children()) do
  2135. local hum = c:findFirstChild("Humanoid")
  2136. if hum ~= nil then
  2137. local head = c:findFirstChild("Head")
  2138. if head ~= nil then
  2139. local targ = head.Position - Part.Position
  2140. local mag = targ.magnitude
  2141. if magni >= mag and c.Name ~= plr.Name then
  2142. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  2143. end
  2144. end
  2145. end
  2146. end
  2147. end
  2148.  
  2149.  
  2150. CFuncs = {
  2151. Part = {
  2152. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2153. local Part = Create("Part")({
  2154. Parent = Parent,
  2155. Reflectance = Reflectance,
  2156. Transparency = Transparency,
  2157. CanCollide = false,
  2158. Locked = true,
  2159. BrickColor = BrickColor.new(tostring(BColor)),
  2160. Name = Name,
  2161. Size = Size,
  2162. Material = Material
  2163. })
  2164. RemoveOutlines(Part)
  2165. return Part
  2166. end
  2167. },
  2168. Mesh = {
  2169. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2170. local Msh = Create(Mesh)({
  2171. Parent = Part,
  2172. Offset = OffSet,
  2173. Scale = Scale
  2174. })
  2175. if Mesh == "SpecialMesh" then
  2176. Msh.MeshType = MeshType
  2177. Msh.MeshId = MeshId
  2178. end
  2179. return Msh
  2180. end
  2181. },
  2182. Mesh = {
  2183. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2184. local Msh = Create(Mesh)({
  2185. Parent = Part,
  2186. Offset = OffSet,
  2187. Scale = Scale
  2188. })
  2189. if Mesh == "SpecialMesh" then
  2190. Msh.MeshType = MeshType
  2191. Msh.MeshId = MeshId
  2192. end
  2193. return Msh
  2194. end
  2195. },
  2196. Weld = {
  2197. Create = function(Parent, Part0, Part1, C0, C1)
  2198. local Weld = Create("Weld")({
  2199. Parent = Parent,
  2200. Part0 = Part0,
  2201. Part1 = Part1,
  2202. C0 = C0,
  2203. C1 = C1
  2204. })
  2205. return Weld
  2206. end
  2207. },
  2208. Sound = {
  2209. Create = function(id, par, vol, pit)
  2210. coroutine.resume(coroutine.create(function()
  2211. local S = Create("Sound")({
  2212. Volume = vol,
  2213. Pitch = pit or 1,
  2214. SoundId = id,
  2215. Parent = par or workspace
  2216. })
  2217. wait()
  2218. S:play()
  2219. game:GetService("Debris"):AddItem(S, 6)
  2220. end))
  2221. end
  2222. },
  2223. ParticleEmitter = {
  2224. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2225. local fp = Create("ParticleEmitter")({
  2226. Parent = Parent,
  2227. Color = ColorSequence.new(Color1, Color2),
  2228. LightEmission = LightEmission,
  2229. Size = Size,
  2230. Texture = Texture,
  2231. Transparency = Transparency,
  2232. ZOffset = ZOffset,
  2233. Acceleration = Accel,
  2234. Drag = Drag,
  2235. LockedToPart = LockedToPart,
  2236. VelocityInheritance = VelocityInheritance,
  2237. EmissionDirection = EmissionDirection,
  2238. Enabled = Enabled,
  2239. Lifetime = LifeTime,
  2240. Rate = Rate,
  2241. Rotation = Rotation,
  2242. RotSpeed = RotSpeed,
  2243. Speed = Speed,
  2244. VelocitySpread = VelocitySpread
  2245. })
  2246. return fp
  2247. end
  2248. }
  2249. }
  2250. function RemoveOutlines(part)
  2251. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2252. end
  2253. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2254. local Part = Create("Part")({
  2255. formFactor = FormFactor,
  2256. Parent = Parent,
  2257. Reflectance = Reflectance,
  2258. Transparency = Transparency,
  2259. CanCollide = false,
  2260. Locked = true,
  2261. BrickColor = BrickColor.new(tostring(BColor)),
  2262. Name = Name,
  2263. Size = Size,
  2264. Material = Material
  2265. })
  2266. RemoveOutlines(Part)
  2267. return Part
  2268. end
  2269. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2270. local Msh = Create(Mesh)({
  2271. Parent = Part,
  2272. Offset = OffSet,
  2273. Scale = Scale
  2274. })
  2275. if Mesh == "SpecialMesh" then
  2276. Msh.MeshType = MeshType
  2277. Msh.MeshId = MeshId
  2278. end
  2279. return Msh
  2280. end
  2281. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2282. local Weld = Create("Weld")({
  2283. Parent = Parent,
  2284. Part0 = Part0,
  2285. Part1 = Part1,
  2286. C0 = C0,
  2287. C1 = C1
  2288. })
  2289. return Weld
  2290. end
  2291.  
  2292.  
  2293. -------------------------------------------------------
  2294. --Start Effect Function--
  2295. -------------------------------------------------------
  2296. EffectModel = Instance.new("Model", char)
  2297. Effects = {
  2298. Block = {
  2299. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2300. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2301. prt.Anchored = true
  2302. prt.CFrame = cframe
  2303. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2304. game:GetService("Debris"):AddItem(prt, 10)
  2305. if Type == 1 or Type == nil then
  2306. table.insert(Effects, {
  2307. prt,
  2308. "Block1",
  2309. delay,
  2310. x3,
  2311. y3,
  2312. z3,
  2313. msh
  2314. })
  2315. elseif Type == 2 then
  2316. table.insert(Effects, {
  2317. prt,
  2318. "Block2",
  2319. delay,
  2320. x3,
  2321. y3,
  2322. z3,
  2323. msh
  2324. })
  2325. else
  2326. table.insert(Effects, {
  2327. prt,
  2328. "Block3",
  2329. delay,
  2330. x3,
  2331. y3,
  2332. z3,
  2333. msh
  2334. })
  2335. end
  2336. end
  2337. },
  2338. Sphere = {
  2339. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2340. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2341. prt.Anchored = true
  2342. prt.CFrame = cframe
  2343. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2344. game:GetService("Debris"):AddItem(prt, 10)
  2345. table.insert(Effects, {
  2346. prt,
  2347. "Cylinder",
  2348. delay,
  2349. x3,
  2350. y3,
  2351. z3,
  2352. msh
  2353. })
  2354. end
  2355. },
  2356. Cylinder = {
  2357. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2358. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2359. prt.Anchored = true
  2360. prt.CFrame = cframe
  2361. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2362. game:GetService("Debris"):AddItem(prt, 10)
  2363. table.insert(Effects, {
  2364. prt,
  2365. "Cylinder",
  2366. delay,
  2367. x3,
  2368. y3,
  2369. z3,
  2370. msh
  2371. })
  2372. end
  2373. },
  2374. Wave = {
  2375. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2376. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2377. prt.Anchored = true
  2378. prt.CFrame = cframe
  2379. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2380. game:GetService("Debris"):AddItem(prt, 10)
  2381. table.insert(Effects, {
  2382. prt,
  2383. "Cylinder",
  2384. delay,
  2385. x3 / 60,
  2386. y3 / 60,
  2387. z3 / 60,
  2388. msh
  2389. })
  2390. end
  2391. },
  2392. Ring = {
  2393. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2394. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2395. prt.Anchored = true
  2396. prt.CFrame = cframe
  2397. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2398. game:GetService("Debris"):AddItem(prt, 10)
  2399. table.insert(Effects, {
  2400. prt,
  2401. "Cylinder",
  2402. delay,
  2403. x3,
  2404. y3,
  2405. z3,
  2406. msh
  2407. })
  2408. end
  2409. },
  2410. Break = {
  2411. Create = function(brickcolor, cframe, x1, y1, z1)
  2412. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2413. prt.Anchored = true
  2414. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2415. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2416. local num = math.random(10, 50) / 1000
  2417. game:GetService("Debris"):AddItem(prt, 10)
  2418. table.insert(Effects, {
  2419. prt,
  2420. "Shatter",
  2421. num,
  2422. prt.CFrame,
  2423. math.random() - math.random(),
  2424. 0,
  2425. math.random(50, 100) / 100
  2426. })
  2427. end
  2428. },
  2429. Spiral = {
  2430. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2431. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2432. prt.Anchored = true
  2433. prt.CFrame = cframe
  2434. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2435. game:GetService("Debris"):AddItem(prt, 10)
  2436. table.insert(Effects, {
  2437. prt,
  2438. "Cylinder",
  2439. delay,
  2440. x3,
  2441. y3,
  2442. z3,
  2443. msh
  2444. })
  2445. end
  2446. },
  2447. Push = {
  2448. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2449. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2450. prt.Anchored = true
  2451. prt.CFrame = cframe
  2452. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2453. game:GetService("Debris"):AddItem(prt, 10)
  2454. table.insert(Effects, {
  2455. prt,
  2456. "Cylinder",
  2457. delay,
  2458. x3,
  2459. y3,
  2460. z3,
  2461. msh
  2462. })
  2463. end
  2464. }
  2465. }
  2466. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2467. local fp = IT("Part")
  2468. fp.formFactor = formfactor
  2469. fp.Parent = parent
  2470. fp.Reflectance = reflectance
  2471. fp.Transparency = transparency
  2472. fp.CanCollide = false
  2473. fp.Locked = true
  2474. fp.BrickColor = brickcolor
  2475. fp.Name = name
  2476. fp.Size = size
  2477. fp.Position = tors.Position
  2478. RemoveOutlines(fp)
  2479. fp.Material = "SmoothPlastic"
  2480. fp:BreakJoints()
  2481. return fp
  2482. end
  2483.  
  2484. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2485. local mesh = IT(Mesh)
  2486. mesh.Parent = part
  2487. if Mesh == "SpecialMesh" then
  2488. mesh.MeshType = meshtype
  2489. if meshid ~= "nil" then
  2490. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2491. end
  2492. end
  2493. mesh.Offset = offset
  2494. mesh.Scale = scale
  2495. return mesh
  2496. end
  2497.  
  2498. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2499. local type = type
  2500. local rng = Instance.new("Part", char)
  2501. rng.Anchored = true
  2502. rng.BrickColor = color
  2503. rng.CanCollide = false
  2504. rng.FormFactor = 3
  2505. rng.Name = "Ring"
  2506. rng.Material = "Neon"
  2507. rng.Size = Vector3.new(1, 1, 1)
  2508. rng.Transparency = 0
  2509. rng.TopSurface = 0
  2510. rng.BottomSurface = 0
  2511. rng.CFrame = pos
  2512. local rngm = Instance.new("SpecialMesh", rng)
  2513. rngm.MeshType = MType
  2514. rngm.Scale = scale
  2515. local scaler2 = 1
  2516. if type == "Add" then
  2517. scaler2 = 1 * value
  2518. elseif type == "Divide" then
  2519. scaler2 = 1 / value
  2520. end
  2521. coroutine.resume(coroutine.create(function()
  2522. for i = 0, 10 / bonuspeed, 0.1 do
  2523. swait()
  2524. if type == "Add" then
  2525. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2526. elseif type == "Divide" then
  2527. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2528. end
  2529. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2530. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2531. end
  2532. rng:Destroy()
  2533. end))
  2534. end
  2535.  
  2536. function Eviscerate(dude)
  2537. if dude.Name ~= char then
  2538. local val = IT("BoolValue", dude)
  2539. val.Name = "IsHit"
  2540. local ds = coroutine.wrap(function()
  2541. --dude:WaitForChild("Head"):BreakJoints()
  2542. wait(0.5)
  2543. target = nil
  2544. coroutine.resume(coroutine.create(function()
  2545. for i, v in pairs(dude:GetChildren()) do
  2546. if v:IsA("Part") or v:IsA("MeshPart") then
  2547. coroutine.resume(coroutine.create(function()
  2548. v.CanCollide = false
  2549. local PartEmmit1 = IT("ParticleEmitter", reye)
  2550. PartEmmit1.LightEmission = 1
  2551. PartEmmit1.Texture = "rbxassetid://284205403"
  2552. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2553. PartEmmit1.Rate = 150
  2554. PartEmmit1.Lifetime = NumberRange.new(1)
  2555. PartEmmit1.Size = NumberSequence.new({
  2556. NumberSequenceKeypoint.new(0, 0.75, 0),
  2557. NumberSequenceKeypoint.new(1, 0, 0)
  2558. })
  2559. PartEmmit1.Transparency = NumberSequence.new({
  2560. NumberSequenceKeypoint.new(0, 0, 0),
  2561. NumberSequenceKeypoint.new(1, 1, 0)
  2562. })
  2563. PartEmmit1.Speed = NumberRange.new(0, 0)
  2564. PartEmmit1.VelocitySpread = 30000
  2565. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2566. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2567. coroutine.resume(coroutine.create(function()
  2568. wait(0.5)
  2569. PartEmmit1.Enabled = false
  2570. wait(3)
  2571. end))
  2572. end))
  2573. end
  2574. end
  2575. end))
  2576. end)
  2577. ds()
  2578. end
  2579. end
  2580.  
  2581. function FindNearestHead(Position, Distance, SinglePlayer)
  2582. if SinglePlayer then
  2583. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2584. end
  2585. local List = {}
  2586. for i, v in pairs(workspace:GetChildren()) do
  2587. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2588. table.insert(List, v)
  2589. end
  2590. end
  2591. return List
  2592. end
  2593.  
  2594. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2595. local type = type
  2596. local rng = Instance.new("Part", char)
  2597. rng.Anchored = true
  2598. rng.BrickColor = color
  2599. rng.CanCollide = false
  2600. rng.FormFactor = 3
  2601. rng.Name = "Ring"
  2602. rng.Material = "Neon"
  2603. rng.Size = Vector3.new(1, 1, 1)
  2604. rng.Transparency = 0
  2605. rng.TopSurface = 0
  2606. rng.BottomSurface = 0
  2607. rng.CFrame = pos
  2608. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2609. local rngm = Instance.new("SpecialMesh", rng)
  2610. rngm.MeshType = MType
  2611. rngm.Scale = Vector3.new(x1, y1, z1)
  2612. local scaler2 = 1
  2613. local speeder = FastSpeed
  2614. if type == "Add" then
  2615. scaler2 = 1 * value
  2616. elseif type == "Divide" then
  2617. scaler2 = 1 / value
  2618. end
  2619. coroutine.resume(coroutine.create(function()
  2620. for i = 0, 10 / bonuspeed, 0.1 do
  2621. swait()
  2622. if type == "Add" then
  2623. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2624. elseif type == "Divide" then
  2625. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2626. end
  2627. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2628. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2629. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2630. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2631. end
  2632. rng:Destroy()
  2633. end))
  2634. end
  2635.  
  2636. function SoulSteal(dude)
  2637. if dude.Name ~= char then
  2638. local val = IT("BoolValue", dude)
  2639. val.Name = "IsHit"
  2640. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2641. local soulst = coroutine.wrap(function()
  2642. local soul = Instance.new("Part",dude)
  2643. soul.Size = Vector3.new(1,1,1)
  2644. soul.CanCollide = false
  2645. soul.Anchored = false
  2646. soul.Position = torso.Position
  2647. soul.Transparency = 1
  2648. local PartEmmit1 = IT("ParticleEmitter", soul)
  2649. PartEmmit1.LightEmission = 1
  2650. PartEmmit1.Texture = "rbxassetid://569507414"
  2651. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2652. PartEmmit1.Rate = 250
  2653. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2654. PartEmmit1.Size = NumberSequence.new({
  2655. NumberSequenceKeypoint.new(0, 1, 0),
  2656. NumberSequenceKeypoint.new(1, 0, 0)
  2657. })
  2658. PartEmmit1.Transparency = NumberSequence.new({
  2659. NumberSequenceKeypoint.new(0, 0, 0),
  2660. NumberSequenceKeypoint.new(1, 1, 0)
  2661. })
  2662. PartEmmit1.Speed = NumberRange.new(0, 0)
  2663. PartEmmit1.VelocitySpread = 30000
  2664. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2665. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2666. local BodPoss = IT("BodyPosition", soul)
  2667. BodPoss.P = 3000
  2668. BodPoss.D = 1000
  2669. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2670. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2671. wait(1.6)
  2672. soul.Touched:connect(function(hit)
  2673. if hit.Parent == char then
  2674. soul:Destroy()
  2675. end
  2676. end)
  2677. wait(1.2)
  2678. while soul do
  2679. swait()
  2680. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2681. BodPoss.Position = tors.Position
  2682. end
  2683. end)
  2684. soulst()
  2685. end
  2686. end
  2687. function FaceMouse()
  2688. local Cam = workspace.CurrentCamera
  2689. return {
  2690. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2691. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2692. }
  2693. end
  2694.  
  2695. BTAUNT = Instance.new("Sound", hed)
  2696. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1278102150"
  2697. BTAUNT.Volume = 19
  2698. BTAUNT.Pitch = 1
  2699. BTAUNT.Looped = true
  2700.  
  2701. BTAUNT2 = Instance.new("Sound", hed)
  2702. BTAUNT2.Parent = hed
  2703. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=957602352"
  2704. BTAUNT2.Volume = 20
  2705. BTAUNT2.Pitch = 1
  2706. BTAUNT2.Looped = true
  2707.  
  2708. BTAUNT3 = Instance.new("Sound", char)
  2709. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=1090127517"
  2710. BTAUNT3.Volume = 2
  2711. BTAUNT3.Pitch = 1
  2712. BTAUNT3.Looped = true
  2713.  
  2714. BTAUNT4 = Instance.new("Sound", tors)
  2715. BTAUNT4.SoundId = "http://www.roblox.com/asset/?id=2658538628"
  2716. BTAUNT4.Volume = 10
  2717. BTAUNT4.Pitch = 3
  2718. BTAUNT4.Looped = true
  2719.  
  2720. BTAUNT5 = Instance.new("Sound", tors)
  2721. BTAUNT5.SoundId = "http://www.roblox.com/asset/?id=1470848774"
  2722. BTAUNT5.Volume = 5
  2723. BTAUNT5.Pitch = 1
  2724. BTAUNT5.Looped = true
  2725.  
  2726. TEST = Instance.new("Sound", tors)
  2727. TEST.SoundId = "http://www.roblox.com/asset/?id=636494529"
  2728. TEST.Volume = 25
  2729. TEST.Pitch = 1
  2730. TEST.Looped = false
  2731. -------------------------------------------------------
  2732. --End Effect Function--
  2733. -------------------------------------------------------
  2734.  
  2735. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  2736. local NEWMESH = IT(MESH)
  2737. if MESH == "SpecialMesh" then
  2738. NEWMESH.MeshType = MESHTYPE
  2739. if MESHID ~= "nil" and MESHID ~= "" then
  2740. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  2741. end
  2742. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  2743. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  2744. end
  2745. end
  2746. NEWMESH.Offset = OFFSET or Vt(0, 0, 0)
  2747. NEWMESH.Scale = SCALE
  2748. NEWMESH.Parent = PARENT
  2749. return NEWMESH
  2750. end
  2751.  
  2752. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  2753. local NEWPART = IT("Part")
  2754. NEWPART.formFactor = FORMFACTOR
  2755. NEWPART.Reflectance = REFLECTANCE
  2756. NEWPART.Transparency = TRANSPARENCY
  2757. NEWPART.CanCollide = false
  2758. NEWPART.Locked = true
  2759. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  2760. NEWPART.Name = NAME
  2761. NEWPART.Size = SIZE
  2762. NEWPART.Position = tors.Position
  2763. NEWPART.Material = MATERIAL
  2764. NEWPART:BreakJoints()
  2765. NEWPART.Parent = PARENT
  2766. return NEWPART
  2767. end
  2768.  
  2769. function MakeForm(PART,TYPE)
  2770. local MSH = nil
  2771. if TYPE == "Cyl" then
  2772. MSH = IT("CylinderMesh",PART)
  2773. elseif TYPE == "Ball" then
  2774. MSH = IT("SpecialMesh",PART)
  2775. MSH.MeshType = "Sphere"
  2776. elseif TYPE == "Wedge" then
  2777. MSH = IT("SpecialMesh",PART)
  2778. MSH.MeshType = "Wedge"
  2779. elseif TYPE == "Block" then
  2780. MSH = IT("SpecialMesh",PART)
  2781. MSH.MeshType = "Brick"
  2782. end
  2783. return MSH
  2784. end
  2785.  
  2786. function Cso(ID, PARENT, VOLUME, PITCH)
  2787. local NSound = nil
  2788. coroutine.resume(coroutine.create(function()
  2789. NSound = IT("Sound", PARENT)
  2790. NSound.Volume = VOLUME
  2791. NSound.Pitch = PITCH
  2792. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2793. swait()
  2794. NSound:play()
  2795. game:GetService("Debris"):AddItem(NSound, 50)
  2796. end))
  2797. return NSound
  2798. end
  2799. function CameraEnshaking(Length, Intensity)
  2800. coroutine.resume(coroutine.create(function()
  2801. local intensity = 1 * Intensity
  2802. local rotM = 0.01 * Intensity
  2803. for i = 0, Length, 0.1 do
  2804. swait()
  2805. intensity = intensity - 0.05 * Intensity / Length
  2806. rotM = rotM - 5.0E-4 * Intensity / Length
  2807. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2808. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2809. end
  2810. hum.CameraOffset = Vector3.new(0, 0, 0)
  2811. end))
  2812. end
  2813.  
  2814.  
  2815. function Sink(position,radius)
  2816. for i,v in ipairs(workspace:GetChildren()) do
  2817. if v:FindFirstChild("Hit2By"..plr.Name) == nil then
  2818. local body = v:GetChildren()
  2819. for part = 1, #body do
  2820. if(v:FindFirstChild("Hit2By"..plr.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= char) then
  2821. if(body[part].Position - position).Magnitude < radius then
  2822. if v.ClassName == "Model" then
  2823. v:FindFirstChildOfClass("Humanoid").Name = "Humanoid"
  2824. if v:FindFirstChild("Humanoid") then
  2825. local defence = Instance.new("BoolValue",v)
  2826. defence.Name = ("Hit2By"..plr.Name)
  2827. if v.Humanoid.Health ~= 0 then
  2828. local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2829. if TORS ~= nil then
  2830. local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + Vector3.new(0, -1, 0))).lookVector, 25 * TORS.Size.Y/2, v)
  2831. coroutine.resume(coroutine.create(function()
  2832. if HITFLOOR2 ~= nil then
  2833. TORS.Anchored = true
  2834. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(TORS.Size.X*4,0,TORS.Size.X*4))
  2835. Hole2.Color = Color3.new(0,0,0)
  2836. local MESH = MakeForm(Hole2,"Cyl")
  2837. MESH.Scale = Vector3.new(0,1,0)
  2838. Hole2.CFrame = CF(HITPOS2)
  2839. for i = 1, 10 do
  2840. swait()
  2841. MESH.Scale = MESH.Scale + Vector3.new(0.1,0,0.1)
  2842. end
  2843. --Cso("160440683", v:FindFirstChild("Head"), 10, .8)
  2844. Cso("154955269", v:FindFirstChild("Head"), 10, 1)
  2845. repeat
  2846. swait()
  2847. TORS.CFrame = TORS.CFrame * CF(0,-0.1,0)
  2848. --MESH.Scale = MESH.Scale + Vector3.new(0,1.6,0)
  2849. until TORS.Position.Y<position.Y-4
  2850. v:remove()
  2851. for i = 1, 10 do
  2852. swait()
  2853. MESH.Scale = MESH.Scale - Vector3.new(0.1,0,0.1)
  2854. end
  2855. Hole2:remove()
  2856. end
  2857. end))
  2858. end
  2859. end
  2860. end
  2861. end
  2862. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2863. end
  2864. end
  2865. end
  2866. end
  2867. end
  2868. end
  2869. function Trail(Part)
  2870. local TRAIL = Part:Clone()
  2871. TRAIL.CanCollide = false
  2872. TRAIL.Anchored = true
  2873. TRAIL.Parent = EffectModel
  2874. TRAIL.Name = "Trail"
  2875. local TRANS = Part.Transparency
  2876. coroutine.resume(coroutine.create(function()
  2877. for i = 1, 20 do
  2878. swait()
  2879. TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20)
  2880. end
  2881. TRAIL:remove()
  2882. end))
  2883. end
  2884. function getRegion(point,range,ignore)
  2885. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  2886. end
  2887.  
  2888. function GetTorso(char)
  2889. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  2890. end
  2891.  
  2892. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  2893.  
  2894.  
  2895. function CreateSound(ID, PARENT, VOLUME, PITCH)
  2896. local NSound = nil
  2897. coroutine.resume(coroutine.create(function()
  2898. NSound = Instance.new("Sound", PARENT)
  2899. NSound.Volume = VOLUME
  2900. NSound.Pitch = PITCH
  2901. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2902. swait()
  2903. NSound:play()
  2904. game:GetService("Debris"):AddItem(NSound, 10)
  2905. end))
  2906. return NSound
  2907. end
  2908.  
  2909. -------------------------------------------------------
  2910. --End Important Functions--
  2911. -------------------------------------------------------
  2912.  
  2913.  
  2914.  
  2915.  
  2916.  
  2917. -------------------------------------------------------
  2918. --Start Customization--
  2919. -------------------------------------------------------
  2920. local Player_Size = 1
  2921. if Player_Size ~= 1 then
  2922. root.Size = root.Size * Player_Size
  2923. tors.Size = tors.Size * Player_Size
  2924. hed.Size = hed.Size * Player_Size
  2925. ra.Size = ra.Size * Player_Size
  2926. la.Size = la.Size * Player_Size
  2927. rl.Size = rl.Size * Player_Size
  2928. ll.Size = ll.Size * Player_Size
  2929. ----------------------------------------------------------------------------------
  2930. rootj.Parent = root
  2931. neck.Parent = tors
  2932. RW.Parent = tors
  2933. LW.Parent = tors
  2934. RH.Parent = tors
  2935. LH.Parent = tors
  2936. ----------------------------------------------------------------------------------
  2937. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  2938. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  2939. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  2940. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  2941. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  2942. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  2943. ----------------------------------------------------------------------------------
  2944. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2945. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2946. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2947. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2948. --hat.Parent = Character
  2949. end
  2950. ----------------------------------------------------------------------------------
  2951. ----------------------------------------------------------------------------------
  2952. local equipped = false
  2953. local idle = 0
  2954. local change = 1
  2955. local val = 0
  2956. local toim = 0
  2957. local idleanim = 0.4
  2958. local sine = 0
  2959. local Sit = 1
  2960. ----------------------------------------------------------------------------------
  2961. hum.WalkSpeed = 20
  2962. hum.JumpPower = 57
  2963. ----------------------------------------------------------------------------------
  2964. local Hole = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(5,0,5))
  2965. local MESH = MakeForm(Hole,"Cyl")
  2966.  
  2967.  
  2968. local BODY = {}
  2969. for _, c in pairs(char:GetDescendants()) do
  2970. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2971. if c ~= root and c ~= tors and c ~= hed and c ~= ra and c ~= la and c ~= rl and c ~= ll then
  2972. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2973. end
  2974. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  2975. elseif c:IsA("JointInstance") then
  2976. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  2977. end
  2978. end
  2979. for e = 1, #BODY do
  2980. if BODY[e] ~= nil then
  2981. do
  2982. local STUFF = BODY[e]
  2983. local PART = STUFF[1]
  2984. local PARENT = STUFF[2]
  2985. local MATERIAL = STUFF[3]
  2986. local COLOR = STUFF[4]
  2987. local TRANSPARENCY = STUFF[5]
  2988. if PART.ClassName == "Part" and PART ~= root then
  2989. PART.Material = MATERIAL
  2990. PART.Transparency = TRANSPARENCY
  2991. end
  2992. --[[PART.AncestryChanged:Connect(function()
  2993. PART.Parent = PARENT
  2994. end)--]]
  2995. end
  2996. end
  2997. end
  2998. function refit()
  2999. coroutine.resume(coroutine.create(function()
  3000. wait()
  3001. hum.Died:connect(refit)
  3002. end))
  3003. char.Parent = workspace
  3004. for e = 1, #BODY do
  3005. if BODY[e] ~= nil then
  3006. local STUFF = BODY[e]
  3007. local PART = STUFF[1]
  3008. local PARENT = STUFF[2]
  3009. local MATERIAL = STUFF[3]
  3010. local COLOR = STUFF[4]
  3011. local TRANSPARENCY = STUFF[5]
  3012. local SIZE = STUFF[6]
  3013. local NAME = STUFF[7]
  3014. if PART.ClassName == "Part" and PART:IsA("BasePart") and PART ~= root then
  3015. PART.Material = MATERIAL
  3016. PART.Transparency = TRANSPARENCY
  3017. PART.Name = NAME
  3018. end
  3019. if PART.Parent ~= PARENT then
  3020. if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then
  3021. hum:remove()
  3022. end
  3023. PART.Parent = PARENT
  3024. if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then
  3025. hum = Instance.new("Humanoid",char)
  3026. end
  3027. end
  3028. end
  3029. end
  3030. end
  3031. local Regen = {}
  3032. for e = 1, #Regen do
  3033. if Regen[e] ~= nil then
  3034. local STUFF = Regen[e]
  3035. local PART = STUFF[1]
  3036. local PARENT = STUFF[2]
  3037. local MATERIAL = STUFF[3]
  3038. local COLOR = STUFF[4]
  3039. local TRANSPARENCY = STUFF[5]
  3040. if PART.ClassName == "Part" and PART ~= BODY.root then
  3041. PART.Material = MATERIAL
  3042. PART.Color = COLOR
  3043. PART.Transparency = TRANSPARENCY
  3044. end
  3045. --[[PART.AncestryChanged:Connect(function()
  3046. PART.Parent = PARENT
  3047. end)--]]
  3048. end
  3049. end
  3050. function Refit()
  3051. coroutine.resume(coroutine.create(function()
  3052. wait()
  3053. hum.Died:connect(Refit)
  3054. end))
  3055. for i = 1,#Regen do
  3056. local E = Regen[i]
  3057. local PART = E[1]
  3058. local PARENT = E[2]
  3059. local COLOR = E[3]
  3060. local SIZE = E[4]
  3061. local MATERIAL = E[5]
  3062. if PART:IsA("BasePart") and PART.Parent ~= PARENT then
  3063. PART.Color = COLOR
  3064. PART.Size = SIZE
  3065. PART.Material = MATERIAL
  3066. end
  3067. if PART.Parent ~= PARENT then
  3068. hum.Parent = nil
  3069. PART.Parent = PARENT
  3070. hum.Parent = char
  3071. end
  3072. end
  3073. hum.Parent = char
  3074. end
  3075. function Parents()
  3076. rootj.Parent = root
  3077. neck.Parent = tors
  3078. RW.Parent = tors
  3079. LW.Parent = tors
  3080. RH.Parent = tors
  3081. LH.Parent = tors
  3082. root.Parent = char
  3083. la.Parent = char
  3084. ra.Parent = char
  3085. rl.Parent = char
  3086. ll.Parent = char
  3087. tors.Parent = char
  3088. hed.Parent = char
  3089. end
  3090. local States = {
  3091. "FallingDown";
  3092. "PlatformStanding";
  3093. "Physics";
  3094. "Swimming";
  3095. "Dead";
  3096. "Ragdoll";
  3097. "Seated";
  3098. }
  3099. for i,v in pairs(States) do
  3100. hum:SetStateEnabled(v,false)
  3101. end
  3102.  
  3103. hum.Died:connect(function()
  3104. refit()
  3105. Refit()
  3106. Parents()
  3107. end)
  3108. -------------------------------------------------------
  3109. --End Customization--
  3110. -------------------------------------------------------
  3111. local Blobby = Instance.new("Part", char)
  3112. Blobby.Name = "Blob"
  3113. Blobby.CanCollide = false
  3114. Blobby.BrickColor = BrickColor.new("Deep orange")
  3115. Blobby.Transparency = 0
  3116. Blobby.Material = "Neon"
  3117. Blobby.Size = Vector3.new(1, 1, 2)
  3118. Blobby.TopSurface = Enum.SurfaceType.Smooth
  3119. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  3120.  
  3121. local Weld = Instance.new("Weld", Blobby)
  3122. Weld.Part0 = ra
  3123. Weld.Part1 = Blobby
  3124. Weld.C1 = CFrame.new(0, 1, 0.4)
  3125. Weld.C0 = CFrame.Angles(Rad(0),0,0)
  3126.  
  3127. local M2 = Instance.new("SpecialMesh")
  3128. M2.Parent = Blobby
  3129. M2.MeshId = "rbxassetid://0"
  3130. M2.TextureId = "rbxassetid://749019427"
  3131. M2.Scale = Vector3.new(0.08, 0.08, 0.08)
  3132.  
  3133. --[[local naeeym2 = Instance.new("BillboardGui",char)
  3134. naeeym2.AlwaysOnTop = true
  3135. naeeym2.Size = UDim2.new(5,35,2,15)
  3136. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  3137. naeeym2.Adornee = hed
  3138. naeeym2.Name = "Name"
  3139. --naeeym2.PlayerToHideFrom = Player
  3140. local tecks2 = Instance.new("TextLabel",naeeym2)
  3141. tecks2.BackgroundTransparency = 1
  3142. tecks2.TextScaled = true
  3143. tecks2.BorderSizePixel = 0
  3144. tecks2.Text = "Fight Me"
  3145. tecks2.Font = Enum.Font.Bodoni
  3146. tecks2.TextSize = 30
  3147. tecks2.TextStrokeTransparency = 0
  3148. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3149. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  3150. tecks2.Size = UDim2.new(1,0,0.5,0)
  3151. tecks2.Parent = naeeym2]]
  3152. ----------------------------------------------------------------------------------
  3153. local AddInstance = function(Object, ...)
  3154. local Obj = Instance.new(Object)
  3155. for i,v in next,(...) do
  3156. Obj[i] = v
  3157. end
  3158. return Obj
  3159. end
  3160. ----------------------------------------------------
  3161.  
  3162.  
  3163. -------------------------------------------------------
  3164.  
  3165. -------------------------------------------------------
  3166. --Start Attacks N Stuff--
  3167. -------------------------------------------------------
  3168.  
  3169.  
  3170. local naeeym2 = Instance.new("BillboardGui",char)
  3171. naeeym2.AlwaysOnTop = true
  3172. naeeym2.Size = UDim2.new(5,35,2,35)
  3173. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3174. naeeym2.Adornee = hed
  3175. naeeym2.Name = "Name"
  3176.  
  3177. local tecks2 = Instance.new("TextLabel",naeeym2)
  3178. tecks2.BackgroundTransparency = 1
  3179. tecks2.TextScaled = true
  3180. tecks2.BorderSizePixel = 0
  3181. tecks2.Font = "Cartoon"
  3182. tecks2.TextSize = 30
  3183. tecks2.TextStrokeTransparency = 0
  3184. tecks2.TextColor3 = BrickColor.new('Institutional white').Color
  3185. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  3186. tecks2.Size = UDim2.new(1,0,0.5,0)
  3187. tecks2.Parent = naeeym2
  3188. textfag = tecks2
  3189. tecks2.Text = ":joy:"
  3190. BTAUNT2:Play()
  3191. coroutine.resume(coroutine.create(function()
  3192. while textfag ~= nil do
  3193. swait()
  3194. textfag.Position = UDim2.new(math.random(-0.2,0.2),math.random(-3,9),.05,math.random(-10,10))
  3195. textfag.Rotation = math.random(-1.8,1.8)
  3196. end
  3197. end))
  3198.  
  3199. BTAUNT4 = Instance.new("Sound", char)
  3200. BTAUNT4.SoundId = "http://www.roblox.com/asset/?id=2658538628"
  3201. BTAUNT4.Volume = 10
  3202. BTAUNT4.Pitch = 1
  3203. BTAUNT4.Parent = hed
  3204. BTAUNT4.Looped = false
  3205.  
  3206. BTAUNT7 = Instance.new("Sound", char)
  3207. BTAUNT7.SoundId = "http://www.roblox.com/asset/?id=2770017501"
  3208. BTAUNT7.Volume = 1.5
  3209. BTAUNT7.Pitch = 1
  3210. BTAUNT7.Parent = char
  3211. BTAUNT7.Looped = false
  3212.  
  3213. BTAUNT6 = Instance.new("Sound", char)
  3214. BTAUNT6.SoundId = "http://www.roblox.com/asset/?id=2675983782"
  3215. BTAUNT6.Volume = 10
  3216. BTAUNT6.Pitch = 1
  3217. BTAUNT6.Parent = hed
  3218. BTAUNT6.Looped = false
  3219.  
  3220. BTAUNT5 = Instance.new("Sound", char)
  3221. BTAUNT5.SoundId = "http://www.roblox.com/asset/?id=468944969"
  3222. BTAUNT5.Volume = 3.5
  3223. BTAUNT5.Pitch = 1
  3224. BTAUNT5.Parent = hed
  3225. BTAUNT5.Looped = false
  3226.  
  3227. BTAUNT3 = Instance.new("Sound", char)
  3228. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=4565988898"
  3229. BTAUNT3.Volume = 2
  3230. BTAUNT3.Pitch = 1
  3231. BTAUNT3.Parent = hed
  3232. BTAUNT3.Looped = false
  3233.  
  3234. function muda()
  3235. for i = 0,0.1,0.1 do
  3236. swait()
  3237. change = 1
  3238. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3240. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3241. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3242. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3243. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3244. end
  3245. for i = 0,0.1,0.1 do
  3246. swait()
  3247. change = 1
  3248. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3250. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3251. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3252. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3253. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3254. end
  3255. for i = 0,0.1,0.1 do
  3256. swait()
  3257. change = 1
  3258. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3260. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3261. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3262. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3263. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3264. end
  3265. for i = 0,0.1,0.1 do
  3266. swait()
  3267. change = 1
  3268. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3270. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3271. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3272. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3273. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3274. end
  3275. for i = 0,0.1,0.1 do
  3276. swait()
  3277. change = 1
  3278. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3280. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3281. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3282. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3283. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3284. end
  3285. for i = 0,0.1,0.1 do
  3286. swait()
  3287. change = 1
  3288. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3289. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3290. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3291. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3292. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3293. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3294. end
  3295. end
  3296. function roadroller()
  3297. attack = true
  3298. BTAUNT2:Stop()
  3299. BTAUNT7:Play()
  3300. local Container = Instance.new("Part", char)
  3301. Container.Name = "Blob"
  3302. Container.CanCollide = false
  3303. Container.BrickColor = BrickColor.new("Deep orange")
  3304. Container.Transparency = 0
  3305. Container.Material = "Neon"
  3306. Container.Size = Vector3.new(1, 1, 2)
  3307. Container.TopSurface = Enum.SurfaceType.Smooth
  3308. Container.BottomSurface = Enum.SurfaceType.Smooth
  3309.  
  3310. local aWeld = Instance.new("Weld", Container)
  3311. aWeld.Part0 = tors
  3312. aWeld.Part1 = Container
  3313. aWeld.C1 = CFrame.new(0, 10, 0)
  3314. aWeld.C0 = CFrame.Angles(Rad(0),0,0)
  3315.  
  3316. local M2 = Instance.new("SpecialMesh")
  3317. M2.Parent = Container
  3318. M2.MeshId = "rbxassetid://489989415"
  3319. M2.TextureId = "rbxassetid://489989506"
  3320. M2.Scale = Vector3.new(1, 1, 1)
  3321. for i = 0,67,0.1 do
  3322. swait()
  3323. change = 1
  3324. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  3325. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 220* Player_Size) * angles(Rad(0 - 0 * Sin(sine / 1.5)), Rad(0 + 0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  3326. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3327. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3328. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0* Cos(sine / 12)), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3329. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0* Cos(sine / 12)), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3330. end
  3331. for i = 0,40,0.1 do
  3332. swait()
  3333. change = 1
  3334. aWeld.C1 = clerp(aWeld.C1, CF(0, -6, 0 + ((1* Player_Size) - 1)) * angles(Rad(90), Rad(0), Rad(0)), 1)
  3335. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  3336. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(90 - 0 * Sin(sine / 1.5)), Rad(0 + 0 * Cos(sine / 1.5)), Rad(0)), 0.15)
  3337. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3338. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3339. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3340. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3341. end
  3342. for i = 0,46,0.1 do
  3343. swait()
  3344. change = 1
  3345. root.Anchored = true
  3346. aWeld.Part0 = root
  3347. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3348. Container.Size = Vector3.new(15, 5, 5)
  3349. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3350. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(20), Rad(0)), 0.05)
  3351. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3352. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3353. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3354. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  3355. end
  3356. Container.CanCollide = true
  3357. for i = 0,0.1,0.1 do
  3358. swait()
  3359. change = 1
  3360. root.Anchored = false
  3361. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3362. aWeld.Part0 = root
  3363. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3365. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3366. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3367. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3368. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3369. end
  3370. for i = 0,0.1,0.1 do
  3371. swait()
  3372. change = 1
  3373. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3374. aWeld.Part0 = root
  3375. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3377. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3378. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3379. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3380. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3381. end
  3382. for i = 0,0.1,0.1 do
  3383. swait()
  3384. change = 1
  3385. aWeld.C1 = clerp(aWeld.C1, CF(0.8, 0.4, 0.3 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3386. aWeld.Part0 = root
  3387. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3388. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3389. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3390. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3391. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3392. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3393. end
  3394. for i = 0,0.1,0.1 do
  3395. swait()
  3396. change = 1
  3397. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3398. aWeld.Part0 = root
  3399. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3401. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3402. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3403. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3404. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3405. end
  3406. for i = 0,0.1,0.1 do
  3407. swait()
  3408. change = 1
  3409. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3410. aWeld.Part0 = root
  3411. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3413. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3414. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3415. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3416. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3417. end
  3418. for i = 0,0.1,0.1 do
  3419. swait()
  3420. change = 1
  3421. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3422. aWeld.Part0 = root
  3423. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3424. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3425. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3426. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3427. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3428. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3429. end
  3430. for i = 0,0.1,0.1 do
  3431. swait()
  3432. change = 1
  3433. aWeld.C1 = clerp(aWeld.C1, CF(0.8, 0.4, 0.3 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3434. aWeld.Part0 = root
  3435. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3437. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3438. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3439. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3440. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3441. end
  3442. for i = 0,0.1,0.1 do
  3443. swait()
  3444. change = 1
  3445. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3446. aWeld.Part0 = root
  3447. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3448. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3449. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3450. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3451. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3452. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3453. end
  3454. for i = 0,0.1,0.1 do
  3455. swait()
  3456. change = 1
  3457. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3458. aWeld.Part0 = root
  3459. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3461. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3462. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3463. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3464. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3465. end
  3466. for i = 0,0.1,0.1 do
  3467. swait()
  3468. change = 1
  3469. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3470. aWeld.Part0 = root
  3471. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3472. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3473. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3474. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3475. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3476. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3477. end
  3478. for i = 0,0.1,0.1 do
  3479. swait()
  3480. change = 1
  3481. aWeld.C1 = clerp(aWeld.C1, CF(0.8, 0.4, 0.3 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3482. aWeld.Part0 = root
  3483. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3485. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3486. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3487. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3488. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3489. end
  3490. for i = 0,0.1,0.1 do
  3491. swait()
  3492. change = 1
  3493. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3494. aWeld.Part0 = root
  3495. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3497. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3498. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3499. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3500. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3501. end
  3502. for i = 0,0.1,0.1 do
  3503. swait()
  3504. change = 1
  3505. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3506. aWeld.Part0 = root
  3507. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3508. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3509. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3510. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3511. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3512. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3513. end
  3514. for i = 0,0.1,0.1 do
  3515. swait()
  3516. change = 1
  3517. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3518. aWeld.Part0 = root
  3519. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3520. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3521. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3522. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3523. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3524. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3525. end
  3526. for i = 0,0.1,0.1 do
  3527. swait()
  3528. change = 1
  3529. aWeld.C1 = clerp(aWeld.C1, CF(0.8, 0.4, 0.3 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3530. aWeld.Part0 = root
  3531. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3532. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3533. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3534. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3535. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3536. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3537. end
  3538. for i = 0,0.1,0.1 do
  3539. swait()
  3540. change = 1
  3541. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3542. aWeld.Part0 = root
  3543. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3544. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3545. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3546. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3547. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3548. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3549. end
  3550. for i = 0,0.1,0.1 do
  3551. swait()
  3552. change = 1
  3553. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3554. aWeld.Part0 = root
  3555. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3556. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3557. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3558. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3559. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3560. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3561. end
  3562. for i = 0,0.1,0.1 do
  3563. swait()
  3564. change = 1
  3565. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3566. aWeld.Part0 = root
  3567. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3568. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3569. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3570. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3571. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3572. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3573. end
  3574. for i = 0,0.1,0.1 do
  3575. swait()
  3576. change = 1
  3577. aWeld.C1 = clerp(aWeld.C1, CF(0.8, 0.4, 0.3 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3578. aWeld.Part0 = root
  3579. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3580. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3581. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3582. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3583. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3584. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3585. end
  3586. for i = 0,0.1,0.1 do
  3587. swait()
  3588. change = 1
  3589. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3590. aWeld.Part0 = root
  3591. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3593. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3594. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3595. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3596. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3597. end
  3598. for i = 0,0.1,0.1 do
  3599. swait()
  3600. change = 1
  3601. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3602. aWeld.Part0 = root
  3603. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3605. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3606. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3607. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3608. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3609. end
  3610. for i = 0,0.1,0.1 do
  3611. swait()
  3612. change = 1
  3613. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3614. aWeld.Part0 = root
  3615. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3616. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3617. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3618. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3619. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3620. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3621. end
  3622. for i = 0,0.1,0.1 do
  3623. swait()
  3624. change = 1
  3625. aWeld.C1 = clerp(aWeld.C1, CF(0.8, 0.4, 0.3 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3626. aWeld.Part0 = root
  3627. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3628. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3629. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3630. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3631. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3632. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3633. end
  3634. for i = 0,0.1,0.1 do
  3635. swait()
  3636. change = 1
  3637. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3638. aWeld.Part0 = root
  3639. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3640. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3641. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3642. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3643. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3644. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3645. end
  3646. for i = 0,0.1,0.1 do
  3647. swait()
  3648. change = 1
  3649. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3650. aWeld.Part0 = root
  3651. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3653. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3654. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3655. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3656. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3657. end
  3658. for i = 0,0.1,0.1 do
  3659. swait()
  3660. change = 1
  3661. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3662. aWeld.Part0 = root
  3663. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3664. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3665. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3666. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3667. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3668. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3669. end
  3670. for i = 0,0.1,0.1 do
  3671. swait()
  3672. change = 1
  3673. aWeld.C1 = clerp(aWeld.C1, CF(0.8, 0.4, 0.3 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3674. aWeld.Part0 = root
  3675. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3677. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3678. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3679. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3680. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3681. end
  3682. for i = 0,0.1,0.1 do
  3683. swait()
  3684. change = 1
  3685. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3686. aWeld.Part0 = root
  3687. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3688. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3689. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3690. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3691. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3692. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3693. end
  3694. for i = 0,0.1,0.1 do
  3695. swait()
  3696. change = 1
  3697. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3698. aWeld.Part0 = root
  3699. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3700. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3701. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3702. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3703. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3704. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3705. end
  3706. for i = 0,0.1,0.1 do
  3707. swait()
  3708. change = 1
  3709. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3710. aWeld.Part0 = root
  3711. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3712. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3713. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3714. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3715. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3716. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3717. end
  3718. for i = 0,0.1,0.1 do
  3719. swait()
  3720. change = 1
  3721. aWeld.C1 = clerp(aWeld.C1, CF(0.8, 0.4, 0.3 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3722. aWeld.Part0 = root
  3723. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3724. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3725. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3726. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3727. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3728. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3729. end
  3730. for i = 0,0.1,0.1 do
  3731. swait()
  3732. change = 1
  3733. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3734. aWeld.Part0 = root
  3735. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3736. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3737. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3738. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3739. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3740. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3741. end
  3742. for i = 0,0.1,0.1 do
  3743. swait()
  3744. change = 1
  3745. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3746. aWeld.Part0 = root
  3747. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3748. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3749. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3750. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3751. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3752. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3753. end
  3754. for i = 0,0.1,0.1 do
  3755. swait()
  3756. change = 1
  3757. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3758. aWeld.Part0 = root
  3759. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3760. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3761. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3762. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3763. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3764. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3765. end
  3766. for i = 0,0.1,0.1 do
  3767. swait()
  3768. change = 1
  3769. aWeld.C1 = clerp(aWeld.C1, CF(0.8, 0.4, 0.3 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3770. aWeld.Part0 = root
  3771. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3773. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3774. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3775. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3776. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3777. end
  3778. for i = 0,0.1,0.1 do
  3779. swait()
  3780. change = 1
  3781. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3782. aWeld.Part0 = root
  3783. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3784. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3785. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3786. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3787. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3788. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3789. end
  3790. for i = 0,0.1,0.1 do
  3791. swait()
  3792. change = 1
  3793. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3794. aWeld.Part0 = root
  3795. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3796. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3797. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3798. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3799. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3800. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3801. end
  3802. for i = 0,0.1,0.1 do
  3803. swait()
  3804. change = 1
  3805. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3806. aWeld.Part0 = root
  3807. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3808. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3809. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3810. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3811. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3812. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3813. end
  3814. for i = 0,0.1,0.1 do
  3815. swait()
  3816. change = 1
  3817. aWeld.C1 = clerp(aWeld.C1, CF(0.8, 0.4, 0.3 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3818. aWeld.Part0 = root
  3819. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3820. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3821. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3822. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3823. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3824. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3825. end
  3826. for i = 0,0.1,0.1 do
  3827. swait()
  3828. change = 1
  3829. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0.6 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3830. aWeld.Part0 = root
  3831. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3832. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3833. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3834. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3835. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3836. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3837. end
  3838. for i = 0,0.1,0.1 do
  3839. swait()
  3840. change = 1
  3841. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3842. aWeld.Part0 = root
  3843. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3844. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3845. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3846. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3847. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3848. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3849. end
  3850. for i = 0,0.1,0.1 do
  3851. swait()
  3852. change = 1
  3853. aWeld.C1 = clerp(aWeld.C1, CF(0.6, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3854. aWeld.Part0 = root
  3855. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3856. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3857. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3858. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3859. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3860. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3861. end
  3862. for i = 0,0.1,0.1 do
  3863. swait()
  3864. change = 1
  3865. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3866. aWeld.Part0 = root
  3867. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3868. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3869. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3870. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3871. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3872. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3873. end
  3874. for i = 0,0.1,0.1 do
  3875. swait()
  3876. change = 1
  3877. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3878. aWeld.Part0 = root
  3879. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3880. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3881. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3882. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3883. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3884. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3885. end
  3886. for i = 0,0.1,0.1 do
  3887. swait()
  3888. change = 1
  3889. aWeld.C1 = clerp(aWeld.C1, CF(0, -1, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3890. aWeld.Part0 = root
  3891. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3892. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3893. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3894. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3895. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3896. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3897. end
  3898. for i = 0,0.1,0.1 do
  3899. swait()
  3900. change = 1
  3901. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3902. aWeld.Part0 = root
  3903. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3904. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3905. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3906. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3907. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3908. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3909. end
  3910. for i = 0,0.1,0.1 do
  3911. swait()
  3912. change = 1
  3913. aWeld.C1 = clerp(aWeld.C1, CF(1, 0, 0.1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3914. aWeld.Part0 = root
  3915. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3916. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3917. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3918. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3919. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3920. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3921. end
  3922. for i = 0,0.1,0.1 do
  3923. swait()
  3924. change = 1
  3925. aWeld.C1 = clerp(aWeld.C1, CF(0.5, 0.1, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3926. aWeld.Part0 = root
  3927. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3928. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3929. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3930. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3931. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3932. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3933. end
  3934. for i = 0,0.1,0.1 do
  3935. swait()
  3936. change = 1
  3937. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3938. aWeld.Part0 = root
  3939. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3940. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3941. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3942. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3943. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3944. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3945. end
  3946. for i = 0,0.1,0.1 do
  3947. swait()
  3948. change = 1
  3949. aWeld.C1 = clerp(aWeld.C1, CF(0.4, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3950. aWeld.Part0 = root
  3951. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3952. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3953. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3954. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3955. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3956. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3957. end
  3958. for i = 0,0.1,0.1 do
  3959. swait()
  3960. change = 1
  3961. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3962. aWeld.Part0 = root
  3963. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3964. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3965. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3966. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3967. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3968. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3969. end
  3970. for i = 0,0.1,0.1 do
  3971. swait()
  3972. change = 1
  3973. aWeld.C1 = clerp(aWeld.C1, CF(0.4, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3974. aWeld.Part0 = root
  3975. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  3976. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  3977. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3978. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3979. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3980. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3981. end
  3982. for i = 0,0.1,0.1 do
  3983. swait()
  3984. change = 1
  3985. aWeld.C1 = clerp(aWeld.C1, CF(0, -0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3986. aWeld.Part0 = root
  3987. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  3988. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  3989. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3990. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  3991. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3992. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  3993. end
  3994. for i = 0,0.1,0.1 do
  3995. swait()
  3996. change = 1
  3997. aWeld.C1 = clerp(aWeld.C1, CF(0, 1, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  3998. aWeld.Part0 = root
  3999. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  4000. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  4001. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4002. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4003. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4004. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4005. end
  4006. for i = 0,0.1,0.1 do
  4007. swait()
  4008. change = 1
  4009. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4010. aWeld.Part0 = root
  4011. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  4012. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  4013. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4014. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4015. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4016. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4017. end
  4018. for i = 0,0.1,0.1 do
  4019. swait()
  4020. change = 1
  4021. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4022. aWeld.Part0 = root
  4023. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  4024. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  4025. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4026. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4027. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4028. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4029. end
  4030. for i = 0,0.1,0.1 do
  4031. swait()
  4032. change = 1
  4033. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4034. aWeld.Part0 = root
  4035. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  4036. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  4037. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4038. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4039. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4040. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4041. end
  4042. for i = 0,0.1,0.1 do
  4043. swait()
  4044. change = 1
  4045. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4046. aWeld.Part0 = root
  4047. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  4048. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  4049. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4050. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4051. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4052. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4053. end
  4054. for i = 0,0.1,0.1 do
  4055. swait()
  4056. change = 1
  4057. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4058. aWeld.Part0 = root
  4059. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  4060. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  4061. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4062. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4063. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4064. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4065. end
  4066. for i = 0,0.1,0.1 do
  4067. swait()
  4068. change = 1
  4069. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4070. aWeld.Part0 = root
  4071. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  4072. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  4073. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4074. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4075. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4076. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4077. end
  4078. for i = 0,0.1,0.1 do
  4079. swait()
  4080. change = 1
  4081. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4082. aWeld.Part0 = root
  4083. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  4084. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  4085. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4086. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4087. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4088. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4089. end
  4090. for i = 0,0.1,0.1 do
  4091. swait()
  4092. change = 1
  4093. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4094. aWeld.Part0 = root
  4095. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  4096. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  4097. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4098. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4099. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4100. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4101. end
  4102. for i = 0,0.1,0.1 do
  4103. swait()
  4104. change = 1
  4105. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4106. aWeld.Part0 = root
  4107. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  4108. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  4109. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4110. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4111. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4112. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4113. end
  4114. for i = 0,0.1,0.1 do
  4115. swait()
  4116. change = 1
  4117. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4118. aWeld.Part0 = root
  4119. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  4120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  4121. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4122. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4123. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4124. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4125. end
  4126. for i = 0,0.1,0.1 do
  4127. swait()
  4128. change = 1
  4129. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4130. aWeld.Part0 = root
  4131. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  4132. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  4133. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4134. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4135. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4136. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4137. end
  4138. for i = 0,0.1,0.1 do
  4139. swait()
  4140. change = 1
  4141. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4142. aWeld.Part0 = root
  4143. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  4144. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  4145. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4146. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4147. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4148. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4149. end
  4150. for i = 0,0.1,0.1 do
  4151. swait()
  4152. change = 1
  4153. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4154. aWeld.Part0 = root
  4155. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  4156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  4157. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4158. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4159. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4160. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4161. end
  4162. for i = 0,0.1,0.1 do
  4163. swait()
  4164. change = 1
  4165. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4166. aWeld.Part0 = root
  4167. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  4168. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  4169. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4170. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4171. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4172. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4173. end
  4174. for i = 0,0.1,0.1 do
  4175. swait()
  4176. change = 1
  4177. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4178. aWeld.Part0 = root
  4179. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  4180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  4181. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4182. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4183. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4184. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4185. end
  4186. for i = 0,0.1,0.1 do
  4187. swait()
  4188. change = 1
  4189. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4190. aWeld.Part0 = root
  4191. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  4192. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  4193. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4194. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4195. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4196. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4197. end
  4198. for i = 0,0.1,0.1 do
  4199. swait()
  4200. change = 1
  4201. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4202. aWeld.Part0 = root
  4203. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  4204. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  4205. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4206. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4207. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4208. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4209. end
  4210. for i = 0,0.1,0.1 do
  4211. swait()
  4212. change = 1
  4213. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.8 , 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4214. aWeld.Part0 = root
  4215. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  4216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  4217. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4218. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4219. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4220. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4221. end
  4222. for i = 0,0.1,0.1 do
  4223. swait()
  4224. change = 1
  4225. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.8, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4226. aWeld.Part0 = root
  4227. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  4228. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  4229. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4230. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4231. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4232. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4233. end
  4234. for i = 0,0.1,0.1 do
  4235. swait()
  4236. change = 1
  4237. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4238. aWeld.Part0 = root
  4239. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  4240. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  4241. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4242. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4243. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4244. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4245. end
  4246. for i = 0,0.1,0.1 do
  4247. swait()
  4248. change = 1
  4249. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.7, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4250. aWeld.Part0 = root
  4251. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  4252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  4253. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4254. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4255. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4256. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4257. end
  4258. for i = 0,0.1,0.1 do
  4259. swait()
  4260. change = 1
  4261. aWeld.C1 = clerp(aWeld.C1, CF(0, 0.5, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4262. aWeld.Part0 = root
  4263. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  4264. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  4265. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4266. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4267. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4268. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4269. end
  4270. for i = 0,0.1,0.1 do
  4271. swait()
  4272. change = 1
  4273. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0.9 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4274. aWeld.Part0 = root
  4275. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  4276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  4277. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4278. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4279. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4280. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4281. end
  4282. for i = 0,0.1,0.1 do
  4283. swait()
  4284. change = 1
  4285. aWeld.C1 = clerp(aWeld.C1, CF(0, 1, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4286. aWeld.Part0 = root
  4287. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  4288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  4289. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4290. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4291. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4292. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4293. end
  4294. for i = 0,0.1,0.1 do
  4295. swait()
  4296. change = 1
  4297. aWeld.C1 = clerp(aWeld.C1, CF(0.8, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4298. aWeld.Part0 = root
  4299. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  4300. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  4301. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4302. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4303. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4304. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4305. end
  4306. for i = 0,0.1,0.1 do
  4307. swait()
  4308. change = 1
  4309. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4310. aWeld.Part0 = root
  4311. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  4312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  4313. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4314. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4315. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4316. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4317. end
  4318. for i = 0,0.1,0.1 do
  4319. swait()
  4320. change = 1
  4321. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4322. aWeld.Part0 = root
  4323. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  4324. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  4325. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4326. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4327. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4328. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4329. end
  4330. for i = 0,0.1,0.1 do
  4331. swait()
  4332. change = 1
  4333. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4334. aWeld.Part0 = root
  4335. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  4336. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  4337. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4338. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4339. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4340. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4341. end
  4342. for i = 0,0.1,0.1 do
  4343. swait()
  4344. change = 1
  4345. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4346. aWeld.Part0 = root
  4347. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  4348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  4349. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4350. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4351. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4352. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4353. end
  4354. for i = 0,0.1,0.1 do
  4355. swait()
  4356. change = 1
  4357. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4358. aWeld.Part0 = root
  4359. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  4360. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  4361. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4362. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4363. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4364. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4365. end
  4366. for i = 0,0.1,0.1 do
  4367. swait()
  4368. change = 1
  4369. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4370. aWeld.Part0 = root
  4371. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(20)), 1)
  4372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-60)), 0.6)
  4373. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4374. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4375. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4376. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4377. end
  4378. for i = 0,0.1,0.1 do
  4379. swait()
  4380. change = 1
  4381. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4382. aWeld.Part0 = root
  4383. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-20)), 1)
  4384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(60)), 0.6)
  4385. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4386. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4387. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, -3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4388. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 3* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4389. end
  4390. muda()
  4391. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4392. muda()
  4393. aWeld.C1 = clerp(aWeld.C1, CF(.1, .6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4394. muda()
  4395. aWeld.C1 = clerp(aWeld.C1, CF(.6, -0.4, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4396. muda()
  4397. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4398. muda()
  4399. aWeld.C1 = clerp(aWeld.C1, CF(.1, .6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4400. muda()
  4401. aWeld.C1 = clerp(aWeld.C1, CF(.6, -0.4, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4402. muda()
  4403. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4404. muda()
  4405. aWeld.C1 = clerp(aWeld.C1, CF(.1, .6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4406. muda()
  4407. aWeld.C1 = clerp(aWeld.C1, CF(.6, -0.4, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4408. muda()
  4409. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4410. muda()
  4411. aWeld.C1 = clerp(aWeld.C1, CF(.1, .6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4412. muda()
  4413. aWeld.C1 = clerp(aWeld.C1, CF(.6, -0.4, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4414. muda()
  4415. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4416. muda()
  4417. aWeld.C1 = clerp(aWeld.C1, CF(.1, .6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4418. muda()
  4419. aWeld.C1 = clerp(aWeld.C1, CF(.6, -0.4, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4420. muda()
  4421. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4422. muda()
  4423. aWeld.C1 = clerp(aWeld.C1, CF(.1, .6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4424. muda()
  4425. aWeld.C1 = clerp(aWeld.C1, CF(.6, -0.4, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4426. muda()
  4427. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4428. muda()
  4429. aWeld.C1 = clerp(aWeld.C1, CF(.1, .6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4430. muda()
  4431. aWeld.C1 = clerp(aWeld.C1, CF(.6, -0.4, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4432. muda()
  4433. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4434. muda()
  4435. aWeld.C1 = clerp(aWeld.C1, CF(.1, .6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4436. muda()
  4437. aWeld.C1 = clerp(aWeld.C1, CF(.6, -0.4, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4438. muda()
  4439. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4440. muda()
  4441. aWeld.C1 = clerp(aWeld.C1, CF(.1, .6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4442. muda()
  4443. aWeld.C1 = clerp(aWeld.C1, CF(.6, -0.4, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4444. muda()
  4445. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4446. muda()
  4447. aWeld.C1 = clerp(aWeld.C1, CF(.1, .6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4448. muda()
  4449. aWeld.C1 = clerp(aWeld.C1, CF(.6, -0.4, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4450. muda()
  4451. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4452. muda()
  4453. aWeld.C1 = clerp(aWeld.C1, CF(.1, .6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4454. muda()
  4455. aWeld.C1 = clerp(aWeld.C1, CF(.6, -0.4, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4456. muda()
  4457. aWeld.C1 = clerp(aWeld.C1, CF(.3, 0, 0.5 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4458. muda()
  4459. aWeld.C1 = clerp(aWeld.C1, CF(.1, .6, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4460. muda()
  4461. aWeld.C1 = clerp(aWeld.C1, CF(.6, -0.4, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4462. for i = 0,20.1,0.1 do
  4463. swait()
  4464. change = 1
  4465. aWeld.C1 = clerp(aWeld.C1, CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4466. aWeld.Part0 = root
  4467. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-30)), 1)
  4468. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(-30)), 0.6)
  4469. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4470. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4471. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0.5* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4472. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(-90 + 0* Cos(sine / 12))), 0.6)
  4473. end
  4474. for i, v in pairs(FindNearestHead(Container.CFrame.p, 19.5)) do
  4475. if v:FindFirstChild("Head") then
  4476. Eviscerate(v)
  4477. Cso("1744093986", v, 10, 1)
  4478. end
  4479. end
  4480. for i = 0, 9 do
  4481. Magic(0.5, "Add", Container.CFrame, Vector3.new(60,80,50), 2, BrickC("Deep orange"), "Sphere")
  4482. Magic(2, "Add", Container.CFrame, Vector3.new(60,80,50), 2, BrickC("Dark orange"), "Sphere")
  4483. Aura(3, 5.5, "Add", Container.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Deep orange"), 0, "Sphere")
  4484. change = 1
  4485. end
  4486. for i = 0,20.1,0.1 do
  4487. swait()
  4488. aWeld.C1 = clerp(aWeld.C1, CF(0 + 0.5* Player_Size * Sin(sine / 1.2), 0 + 0.5* Player_Size * Sin(sine / 1.2), 0 + 0.5* Player_Size * Sin(sine / 1.2) + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4489. aWeld.Part0 = root
  4490. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(-30)), 1)
  4491. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0* Player_Size * Sin(sine / 1.2)* Player_Size, 7* Player_Size) * angles(Rad(70 - 0 * Sin(sine / 1.5)), Rad(0), Rad(30)), 0.6)
  4492. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4493. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(70)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4494. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4495. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0.5* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4496. end
  4497. BTAUNT7:Stop()
  4498. BTAUNT2:Play()
  4499. Container:Remove()
  4500. tecks2.Text = ":joy:"
  4501. change = 1.7
  4502. attack = false
  4503. end
  4504.  
  4505. function bruhmoment()
  4506. attack = true
  4507. BTAUNT3:Play()
  4508. while BTAUNT3.Playing == true do
  4509. tecks2.Text = "He spittin facts"
  4510. for i = 0,7,0.1 do
  4511. swait()
  4512. change = 1
  4513. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 90 * Sin(sine / 5)), Rad(0), Rad(0)), 1)
  4514. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0.5* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0.3* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0.3* Player_Size * Sin(sine / 1.2)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  4515. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4516. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4517. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0* Cos(sine / 12)), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4518. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4519. end
  4520. end
  4521. if BTAUNT3.Playing == false then
  4522. tecks2.Text = ":joy:"
  4523. change = 1.7
  4524. attack = false
  4525. end
  4526. end
  4527.  
  4528. function when()
  4529. attack = true
  4530. BTAUNT5:Play()
  4531. while BTAUNT5.Playing == true do
  4532. for i = 0,0.5,0.1 do
  4533. swait()
  4534. change = 2
  4535. BTAUNT5.Pitch = 1
  4536. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  4537. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  4538. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4539. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4540. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  4541. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4542. end
  4543. for i = 0,0.5,0.1 do
  4544. swait()
  4545. change = 2
  4546. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  4547. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  4548. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4549. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4550. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  4551. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4552. end
  4553. for i = 0,0.5,0.1 do
  4554. swait()
  4555. change = 2
  4556. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  4557. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  4558. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4559. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4560. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  4561. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4562. end
  4563. for i = 0,0.5,0.1 do
  4564. swait()
  4565. change = 2
  4566. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  4567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  4568. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4569. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4570. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  4571. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4572. end
  4573. for i = 0,0.5,0.1 do
  4574. swait()
  4575. change = 2
  4576. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  4577. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  4578. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4579. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4580. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  4581. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4582. end
  4583. for i = 0,0.5,0.1 do
  4584. swait()
  4585. change = 2
  4586. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  4587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  4588. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4589. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4590. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  4591. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4592. end
  4593. for i = 0,0.5,0.1 do
  4594. swait()
  4595. change = 2
  4596. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  4597. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  4598. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4599. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4600. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  4601. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4602. end
  4603. for i = 0,0.5,0.1 do
  4604. swait()
  4605. change = 2
  4606. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  4607. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  4608. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4609. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4610. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  4611. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4612. end
  4613. for i = 0,0.5,0.1 do
  4614. swait()
  4615. change = 2
  4616. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  4617. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  4618. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4619. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4620. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  4621. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4622. end
  4623. for i = 0,0.5,0.1 do
  4624. swait()
  4625. change = 2
  4626. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  4627. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  4628. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4629. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4630. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  4631. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4632. end
  4633. for i = 0,0.5,0.1 do
  4634. swait()
  4635. change = 2
  4636. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  4637. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  4638. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4639. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4640. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  4641. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4642. end
  4643. for i = 0,0.5,0.1 do
  4644. swait()
  4645. change = 2
  4646. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  4647. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  4648. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4649. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4650. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  4651. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4652. end
  4653. for i = 0,0.5,0.1 do
  4654. swait()
  4655. change = 2
  4656. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  4657. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  4658. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4659. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4660. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  4661. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4662. end
  4663. for i = 0,0.5,0.1 do
  4664. swait()
  4665. change = 2
  4666. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  4667. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  4668. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4669. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4670. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  4671. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4672. end
  4673. for i = 0,0.5,0.1 do
  4674. swait()
  4675. change = 2
  4676. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  4677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  4678. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4679. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4680. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  4681. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4682. end
  4683. for i = 0,0.5,0.1 do
  4684. swait()
  4685. change = 2
  4686. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  4687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  4688. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4689. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4690. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  4691. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4692. end
  4693. for i = 0,0.5,0.1 do
  4694. swait()
  4695. change = 2
  4696. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  4697. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  4698. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4699. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4700. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  4701. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4702. end
  4703. for i = 0,0.5,0.1 do
  4704. swait()
  4705. change = 2
  4706. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  4707. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  4708. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4709. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4710. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  4711. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4712. end
  4713. for i = 0,0.5,0.1 do
  4714. swait()
  4715. change = 2
  4716. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  4717. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  4718. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4719. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4720. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  4721. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4722. end
  4723. BTAUNT5:Stop()
  4724. for i = 0,0.5,0.1 do
  4725. swait()
  4726. change = 2
  4727. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  4728. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0 + 0.2 * Player_Size * Sin(sine / 3.5),0) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 1)
  4729. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4730. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.2 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(30)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4731. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  4732. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4733. end
  4734. end
  4735. if BTAUNT5.Playing == false then
  4736. tecks2.Text = "Touture Dance"
  4737. change = 1.7
  4738. attack = false
  4739. end
  4740. end
  4741. function isthatajojoreference()
  4742. attack = true
  4743. BTAUNT2:Stop()
  4744. BTAUNT6:Play()
  4745. for i = 0,7.5,0.1 do
  4746. swait()
  4747. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(30)), 0.5)
  4748. rootj.C0 = clerp(rootj.C0, RootCF * CF(-0,0.4,-0.5) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  4749. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4750. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4751. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4752. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4753. end
  4754. for i = 0,5.5,0.1 do
  4755. swait()
  4756. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(30)), 0.5)
  4757. rootj.C0 = clerp(rootj.C0, RootCF * CF(-0,0.4,-0.5) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  4758. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4759. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4760. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(170), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4761. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(127), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4762. end
  4763. print("1!")
  4764. for i = 0,7.5,0.1 do
  4765. swait()
  4766. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(30)), 0.5)
  4767. rootj.C0 = clerp(rootj.C0, RootCF * CF(-0,0.4,-0.5) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  4768. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4769. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4770. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4771. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4772. end
  4773. for i = 0,5.5,0.1 do
  4774. swait()
  4775. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(30)), 0.5)
  4776. rootj.C0 = clerp(rootj.C0, RootCF * CF(-0,0.4,-0.5) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  4777. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4778. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4779. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(170), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4780. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(127), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4781. end
  4782. print("2!")
  4783. for i = 0,4.5,0.1 do
  4784. swait()
  4785. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(30)), 0.5)
  4786. rootj.C0 = clerp(rootj.C0, RootCF * CF(-0,0.4,-0.5) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  4787. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4788. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4789. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4790. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4791. end
  4792. for i = 0,5.5,0.1 do
  4793. swait()
  4794. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(30)), 0.5)
  4795. rootj.C0 = clerp(rootj.C0, RootCF * CF(-0,0.4,-0.5) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  4796. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4797. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4798. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(170), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4799. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(127), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4800. end
  4801. print("3!")
  4802. for i = 0,5.5,0.1 do
  4803. swait()
  4804. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(30)), 0.5)
  4805. rootj.C0 = clerp(rootj.C0, RootCF * CF(-0,0.4,-0.5) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  4806. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4807. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4808. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4809. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(120), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4810. end
  4811. for i = 0,5.5,0.1 do
  4812. swait()
  4813. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(30)), 0.5)
  4814. rootj.C0 = clerp(rootj.C0, RootCF * CF(-0,0.4,-0.5) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  4815. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4816. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4817. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(170), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4818. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(127), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4819. end
  4820. print("4!")
  4821. while BTAUNT6.Playing == true do
  4822. for i = 0,2.5,0.1 do
  4823. swait()
  4824. change = 1
  4825. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(30)), 0.5)
  4826. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0,0) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  4827. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(75), Rad(-0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4828. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4829. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, -0.1 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(130 + 0* Cos(sine / 12))), 0.5)
  4830. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.25 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(40 + 0* Cos(sine / 12))), 0.5)
  4831. end
  4832. for i = 0,0.5,0.1 do
  4833. swait()
  4834. change = 1
  4835. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(30)), 0.5)
  4836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0.5,0,0) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  4837. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(75), Rad(-0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4838. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4839. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, -0.15 - 0 * Cos(sine / 12)* Player_Size, -0.3* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(120 + 0* Cos(sine / 12))), 0.5)
  4840. LW.C0 = clerp(LW.C0, CF(-1.8* Player_Size, 0.25 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(40 + 0* Cos(sine / 12))), 0.5)
  4841. end
  4842. for i = 0,2.7,0.1 do
  4843. swait()
  4844. change = 1
  4845. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 + 0 * Sin(sine / 12)), Rad(0), Rad(60)), 0.5)
  4846. rootj.C0 = clerp(rootj.C0, RootCF * CF(-1,-1,-0.2) * angles(Rad(10), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  4847. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.5 * Player_Size) * angles(Rad(0), Rad(97), Rad(10)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4848. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.5 * Player_Size) * angles(Rad(0), Rad(-97), Rad(-10)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4849. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(170 + 0* Cos(sine / 12))), 0.5)
  4850. LW.C0 = clerp(LW.C0, CF(-1.8* Player_Size, 0.25 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(40 + 0* Cos(sine / 12))), 0.5)
  4851. end
  4852. for i = 0,0.5,0.1 do
  4853. swait()
  4854. change = 1
  4855. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 + 0 * Sin(sine / 12)), Rad(0), Rad(60)), 0.5)
  4856. rootj.C0 = clerp(rootj.C0, RootCF * CF(-0.5,-1,-0.2) * angles(Rad(10), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  4857. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.5 * Player_Size) * angles(Rad(0), Rad(97), Rad(10)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4858. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.5 * Player_Size) * angles(Rad(0), Rad(-97), Rad(-10)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4859. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, -0.15 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(120 + 0* Cos(sine / 12))), 0.5)
  4860. LW.C0 = clerp(LW.C0, CF(-1.8* Player_Size, 0.25 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(40 + 0* Cos(sine / 12))), 0.5)
  4861. end
  4862. for i = 0,2.5,0.1 do
  4863. swait()
  4864. change = 1
  4865. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(30)), 0.5)
  4866. rootj.C0 = clerp(rootj.C0, RootCF * CF(-1,0,0) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  4867. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(75), Rad(-0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4868. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), 0 * Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4869. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, -0.25 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(130 + 0* Cos(sine / 12))), 0.5)
  4870. LW.C0 = clerp(LW.C0, CF(-1.8* Player_Size, 0.25 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(40 + 0* Cos(sine / 12))), 0.5)
  4871. end
  4872. for i = 0,2.7,0.1 do
  4873. swait()
  4874. change = 1
  4875. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 + 0 * Sin(sine / 12)), Rad(0), Rad(60)), 0.5)
  4876. rootj.C0 = clerp(rootj.C0, RootCF * CF(-2,-1,-0.2) * angles(Rad(10), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  4877. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.5 * Player_Size) * angles(Rad(0), Rad(97), Rad(10)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4878. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.5 * Player_Size) * angles(Rad(0), Rad(-97), Rad(-10)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4879. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.25 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(170 + 0* Cos(sine / 12))), 0.5)
  4880. LW.C0 = clerp(LW.C0, CF(-1.8* Player_Size, 0.25 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(0+ 0* Sin(sine / 20)), Rad(40 + 0* Cos(sine / 12))), 0.5)
  4881. end
  4882. for i = 0,1.7,0.1 do
  4883. swait()
  4884. change = 1
  4885. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.5)
  4886. rootj.C0 = clerp(rootj.C0, RootCF * CF(-2,0.4,-0.5) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  4887. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.6 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(85), Rad(30)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4888. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.6 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(-85), Rad(-30)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4889. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(150), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.5)
  4890. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(150), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.5)
  4891. end
  4892. for i = 0,2,0.1 do
  4893. swait()
  4894. change = 1
  4895. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-30 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.5)
  4896. rootj.C0 = clerp(rootj.C0, RootCF * CF(-2,0.4,-0.5) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  4897. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(85), Rad(-30)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4898. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(-85), Rad(30)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4899. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(60), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4900. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(60), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 0.6)
  4901. end
  4902. for i = 0,3.4,0.1 do
  4903. swait()
  4904. change = 1
  4905. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-30 + 0 * Sin(sine / 12)), Rad(0), Rad(-40)), 0.1)
  4906. rootj.C0 = clerp(rootj.C0, RootCF * CF(-2,0.4,-0.1) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  4907. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1.5 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(-40), Rad(85), Rad(30)) * angles(Rad(30 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  4908. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(-85), Rad(-30)) * angles(Rad(20 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  4909. RW.C0 = clerp(RW.C0, CF(0.8* Player_Size, -0.5 - 0 * Cos(sine / 12)* Player_Size, -0.8* Player_Size) * angles(Rad(60), Rad(0+ 0* Sin(sine / 20)), Rad(-50 + 0* Cos(sine / 12))), 0.1)
  4910. LW.C0 = clerp(LW.C0, CF(0.2* Player_Size, 0.65 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(60), Rad(0+ 0* Sin(sine / 20)), Rad(120 + 0* Cos(sine / 12))), 0.1)
  4911. end
  4912. for i = 0,0.5,0.1 do
  4913. swait()
  4914. change = 1
  4915. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(40)), 1)
  4916. rootj.C0 = clerp(rootj.C0, RootCF * CF(-2,0.4,0.8) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(-50)), 1)
  4917. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4918. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4919. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4920. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4921. end
  4922. for i = 0,0.2,0.1 do
  4923. swait()
  4924. change = 1
  4925. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(40)), 1)
  4926. rootj.C0 = clerp(rootj.C0, RootCF * CF(-1,0.4,0.8) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(-100)), 0.6)
  4927. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4928. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4929. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4930. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4931. end
  4932. for i = 0,0.4,0.1 do
  4933. swait()
  4934. change = 1
  4935. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(40)), 1)
  4936. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0.4,0.2) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(-150)), 0.6)
  4937. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4938. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4939. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4940. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4941. end
  4942. for i = 0,0.4,0.1 do
  4943. swait()
  4944. change = 1
  4945. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(40)), 1)
  4946. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0.4,0) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  4947. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4948. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  4949. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4950. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  4951. end
  4952. for i = 0,1.7,0.1 do
  4953. swait()
  4954. change = 1
  4955. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 + 0 * Sin(sine / 12)), Rad(0), Rad(10)), 0.5)
  4956. rootj.C0 = clerp(rootj.C0, RootCF * CF(.8,0.4,-0) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  4957. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.15 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4958. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.15 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4959. RW.C0 = clerp(RW.C0, CF(1.2* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-30 + 0* Cos(sine / 12))), 0.5)
  4960. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.15 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-130 + 0* Cos(sine / 12))), 0.5)
  4961. end
  4962. for i = 0,1.7,0.1 do
  4963. swait()
  4964. change = 1
  4965. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 + 0 * Sin(sine / 12)), Rad(0), Rad(30)), 0.5)
  4966. rootj.C0 = clerp(rootj.C0, RootCF * CF(1,0.4,-0) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  4967. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.15 * Player_Size) * angles(Rad(0), Rad(95), Rad(0)) * angles(Rad(-23 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4968. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.15 * Player_Size) * angles(Rad(0), Rad(-95), Rad(0)) * angles(Rad(-23 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4969. RW.C0 = clerp(RW.C0, CF(1.2* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-30 + 0* Cos(sine / 12))), 0.5)
  4970. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.15 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-60 + 0* Cos(sine / 12))), 0.5)
  4971. end
  4972. for i = 0,1.7,0.1 do
  4973. swait()
  4974. change = 1
  4975. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 + 0 * Sin(sine / 12)), Rad(0), Rad(10)), 0.5)
  4976. rootj.C0 = clerp(rootj.C0, RootCF * CF(1.5,0.4,-0) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  4977. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.15 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4978. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.15 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4979. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-30 + 0* Cos(sine / 12))), 0.5)
  4980. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.15 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-130 + 0* Cos(sine / 12))), 0.5)
  4981. end
  4982. for i = 0,1.7,0.1 do
  4983. swait()
  4984. change = 1
  4985. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-40 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.5)
  4986. rootj.C0 = clerp(rootj.C0, RootCF * CF(1.5,0.4,-0) * angles(Rad(20), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.7)
  4987. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(85), Rad(20)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4988. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(-85), Rad(-20)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.5)
  4989. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.85 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-40 + 0* Cos(sine / 12))), 0.5)
  4990. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.85 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(40 + 0* Cos(sine / 12))), 0.5)
  4991. end
  4992. for i = 0,0.7,0.1 do
  4993. swait()
  4994. change = 1
  4995. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.5)
  4996. rootj.C0 = clerp(rootj.C0, RootCF * CF(1.5,0.4,-0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  4997. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(85), Rad(30)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  4998. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(-85), Rad(-30)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  4999. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-40 + 0* Cos(sine / 12))), 0.5)
  5000. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(40 + 0* Cos(sine / 12))), 0.5)
  5001. end
  5002. for i = 0,1.7,0.1 do
  5003. swait()
  5004. change = 1
  5005. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.5)
  5006. rootj.C0 = clerp(rootj.C0, RootCF * CF(1.5,0.4,-0) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  5007. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(85), Rad(-0)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  5008. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  5009. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.85 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-40 + 0* Cos(sine / 12))), 0.5)
  5010. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.85 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(40 + 0* Cos(sine / 12))), 0.5)
  5011. end
  5012. for i = 0,1,0.1 do
  5013. swait()
  5014. change = 1
  5015. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.5)
  5016. rootj.C0 = clerp(rootj.C0, RootCF * CF(1.5,0.4,-0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  5017. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(85), Rad(30)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  5018. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(-85), Rad(-30)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  5019. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.15 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-30 + 0* Cos(sine / 12))), 0.5)
  5020. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.15 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(30 + 0* Cos(sine / 12))), 0.5)
  5021. end
  5022. for i = 0,0.7,0.1 do
  5023. swait()
  5024. change = 1
  5025. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.5)
  5026. rootj.C0 = clerp(rootj.C0, RootCF * CF(1.2,0.4,-0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  5027. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(85), Rad(30)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  5028. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(-85), Rad(-30)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  5029. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-40 + 0* Cos(sine / 12))), 0.5)
  5030. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(40 + 0* Cos(sine / 12))), 0.5)
  5031. end
  5032. for i = 0,2.7,0.1 do
  5033. swait()
  5034. change = 1
  5035. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.5)
  5036. rootj.C0 = clerp(rootj.C0, RootCF * CF(1.8,0.4,-0) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  5037. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(85), Rad(-0)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  5038. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  5039. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.85 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-40 + 0* Cos(sine / 12))), 0.5)
  5040. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.85 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(40 + 0* Cos(sine / 12))), 0.5)
  5041. end
  5042. for i = 0,2,0.1 do
  5043. swait()
  5044. change = 1
  5045. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.5)
  5046. rootj.C0 = clerp(rootj.C0, RootCF * CF(1.2,0.4,-0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  5047. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(85), Rad(30)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  5048. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1* Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.55 * Player_Size) * angles(Rad(0), Rad(-85), Rad(-30)) * angles(Rad(-13 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  5049. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.15 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(-30 + 0* Cos(sine / 12))), 0.5)
  5050. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.15 - 0 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(30 + 0* Cos(sine / 12))), 0.5)
  5051. end
  5052. for i = 0,3.4,0.1 do
  5053. swait()
  5054. change = 1
  5055. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-30 + 0 * Sin(sine / 12)), Rad(0), Rad(40)), 0.1)
  5056. rootj.C0 = clerp(rootj.C0, RootCF * CF(1.5,0.4,-0) * angles(Rad(30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.1)
  5057. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1.5 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(-40), Rad(85), Rad(30)) * angles(Rad(30 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  5058. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0.75 * Player_Size) * angles(Rad(0), Rad(-85), Rad(-30)) * angles(Rad(20 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 0.1)
  5059. RW.C0 = clerp(RW.C0, CF(0.8* Player_Size, -0.5 - 0 * Cos(sine / 12)* Player_Size, -0.8* Player_Size) * angles(Rad(60), Rad(0+ 0* Sin(sine / 20)), Rad(-50 + 0* Cos(sine / 12))), 0.1)
  5060. LW.C0 = clerp(LW.C0, CF(0.2* Player_Size, 0.65 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(60), Rad(0+ 0* Sin(sine / 20)), Rad(120 + 0* Cos(sine / 12))), 0.1)
  5061. end
  5062. for i = 0,0.5,0.1 do
  5063. swait()
  5064. change = 1
  5065. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(40)), 1)
  5066. rootj.C0 = clerp(rootj.C0, RootCF * CF(1,0.4,0.8) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(-50)), 1)
  5067. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  5068. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  5069. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  5070. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  5071. end
  5072. for i = 0,0.2,0.1 do
  5073. swait()
  5074. change = 1
  5075. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(40)), 1)
  5076. rootj.C0 = clerp(rootj.C0, RootCF * CF(0.5,0.4,0.8) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(-100)), 0.6)
  5077. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  5078. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  5079. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  5080. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  5081. end
  5082. for i = 0,0.4,0.1 do
  5083. swait()
  5084. change = 1
  5085. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(40)), 1)
  5086. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0.4,0.2) * angles(Rad(0), Rad(0 * Cos(sine / 1.5)), Rad(-150)), 0.6)
  5087. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  5088. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  5089. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  5090. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  5091. end
  5092. for i = 0,0.4,0.1 do
  5093. swait()
  5094. change = 1
  5095. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(40)), 1)
  5096. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,0.4,0) * angles(Rad(-30), Rad(0 * Cos(sine / 1.5)), Rad(0)), 0.6)
  5097. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  5098. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 3.5), -0 * Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-3 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  5099. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  5100. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.45 - 0 * Cos(sine / 12)* Player_Size, -0* Player_Size) * angles(Rad(0), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  5101. end
  5102. end
  5103. BTAUNT2:Play()
  5104. attack = false
  5105. end
  5106.  
  5107.  
  5108. function discord()
  5109. attack = true
  5110. BTAUNT2:Stop()
  5111. tecks2.Text = "car noises"
  5112. hum.WalkSpeed = 100
  5113. BTAUNT4:Play()
  5114. la.Transparency = 1
  5115. ra.Transparency = 1
  5116. for i = 0,17,0.1 do
  5117. swait()
  5118. change = 1
  5119. neck.C0 = clerp(neck.C0, necko* CF(0, -0.6, -1.5 + ((1* Player_Size) - 1)) * angles(Rad(90 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  5120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,-2.6,-2) * angles(Rad(-90), Rad(0 + 10 * Cos(sine / 1.5)), Rad(0)), 1)
  5121. RH.C0 = clerp(RH.C0, CF(1.8 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0.7 * Player_Size) * angles(Rad(0), Rad(90), Rad(-180)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  5122. LH.C0 = clerp(LH.C0, CF(-1.8 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0.7 * Player_Size) * angles(Rad(0), Rad(-90), Rad(180)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  5123. RW.C0 = clerp(RW.C0, CF(0* Player_Size, -1.55 - 0 * Cos(sine / 12)* Player_Size, -0.7* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  5124. LW.C0 = clerp(LW.C0, CF(-0* Player_Size, -2.55 - 0 * Cos(sine / 12)* Player_Size, -0.7* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  5125. end
  5126. for i = 0,97,0.05 do
  5127. swait()
  5128. change = 1
  5129. neck.C0 = clerp(neck.C0, necko* CF(0, -0.6, -1.5 + ((1* Player_Size) - 1)) * angles(Rad(90 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  5130. rootj.C0 = clerp(rootj.C0, RootCF * CF(0,-2.6,-2) * angles(Rad(-90), Rad(0 + 10 * Cos(sine / 1.5)), Rad(0)), 1)
  5131. RH.C0 = clerp(RH.C0, CF(1.8 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0.7 * Player_Size) * angles(Rad(0), Rad(90), Rad(-180)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  5132. LH.C0 = clerp(LH.C0, CF(-1.8 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0.7 * Player_Size) * angles(Rad(0), Rad(-90), Rad(180)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  5133. RW.C0 = clerp(RW.C0, CF(0* Player_Size, -1.55 - 0 * Cos(sine / 12)* Player_Size, -0.7* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  5134. LW.C0 = clerp(LW.C0, CF(-0* Player_Size, -2.55 - 0 * Cos(sine / 12)* Player_Size, -0.7* Player_Size) * angles(Rad(90), Rad(0+ 0* Sin(sine / 20)), Rad(0 + 0* Cos(sine / 12))), 1)
  5135. end
  5136. BTAUNT4:Stop()
  5137. hum.WalkSpeed = 20
  5138. la.Transparency = 0
  5139. ra.Transparency = 0
  5140. tecks2.Text = ":joy:"
  5141. BTAUNT2:Play()
  5142. change = 1.7
  5143. attack = false
  5144. end
  5145.  
  5146. function E()
  5147. attack = true
  5148. Cso("1937272483", hed, 10, 1)
  5149. tecks2.Text = "E"
  5150. for i = 0,7,0.1 do
  5151. swait()
  5152. change = 1
  5153. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  5154. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0.5* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0.3* Player_Size * Sin(sine / 1.2)* Player_Size, 0.8 + 0.3* Player_Size * Sin(sine / 1.2)) * angles(Rad(0 - 10 * Sin(sine / 1.5)), Rad(0 + 10 * Cos(sine / 1.5)), Rad(0)), 1)
  5155. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  5156. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  5157. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0* Cos(sine / 12)), Rad(0+ 0* Sin(sine / 20)), Rad(90 + 0* Cos(sine / 12))), 1)
  5158. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0* Cos(sine / 12)), Rad(0+ 0* Sin(sine / 20)), Rad(-90 + 0* Cos(sine / 12))), 1)
  5159. end
  5160. tecks2.Text = ":joy:"
  5161. change = 1.7
  5162. attack = false
  5163. end
  5164.  
  5165.  
  5166.  
  5167.  
  5168. function bruh()
  5169. attack = true
  5170. Cso("4615152991", hed, 10, 1)
  5171. tecks2.Text = "me going to the poop dimension"
  5172. for i = 0,7,0.1 do
  5173. swait()
  5174. change = 1
  5175. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  5176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0.5* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0.3* Player_Size * Sin(sine / 1.2)* Player_Size, 0.8 + 0.3* Player_Size * Sin(sine / 1.2)) * angles(Rad(-70 - 10 * Sin(sine / 1.5)), Rad(0 + 10 * Cos(sine / 1.5)), Rad(0)), 0.11)
  5177. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-50)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  5178. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(50)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  5179. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-70), Rad(0+ 0* Sin(sine / 20)), Rad(20 + 0* Cos(sine / 12))), 1)
  5180. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-70), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  5181. end
  5182. for i = 0,7,0.1 do
  5183. swait()
  5184. change = 1
  5185. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  5186. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + 0.5* Player_Size * Sin(sine / 1.2)* Player_Size, 0 + 0.3* Player_Size * Sin(sine / 1.2)* Player_Size, 45.8 + 0* Player_Size * Sin(sine / 1.2)) * angles(Rad(-70 - 10 * Sin(sine / 1.5)), Rad(0 + 10 * Cos(sine / 1.5)), Rad(0)), 0.03)
  5187. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(-50)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  5188. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Sin(sine / 12), 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(50)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0)), 1)
  5189. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-70), Rad(0+ 0* Sin(sine / 20)), Rad(20 + 0* Cos(sine / 12))), 1)
  5190. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-70), Rad(0+ 0* Sin(sine / 20)), Rad(-20 + 0* Cos(sine / 12))), 1)
  5191. end
  5192. tecks2.Text = ":joy:"
  5193. change = 1.7
  5194. attack = false
  5195. end
  5196. local Head1 = Instance.new("Part", char)
  5197. Head1.Name = "Blob"
  5198. Head1.CanCollide = false
  5199. Head1.BrickColor = BrickColor.new("Really black")
  5200. Head1.Transparency = 1
  5201. Head1.Material = "Plastic"
  5202. Head1.Size = Vector3.new(1, 1, 1)
  5203. Head1.TopSurface = Enum.SurfaceType.Smooth
  5204. Head1.BottomSurface = Enum.SurfaceType.Smooth
  5205.  
  5206. local Weld = Instance.new("Weld", Head1)
  5207. Weld.Part0 = tors
  5208. Weld.Part1 = Head1
  5209. Weld.C1 = CFrame.new(0, 0, 0)
  5210. Weld.C0 = CFrame.Angles(Rad(0),0,0)
  5211.  
  5212. local M3 = Instance.new("SpecialMesh")
  5213. M3.Parent = Head1
  5214. M3.MeshType = "Brick"
  5215. M3.Scale = Vector3.new(5, 5, 5)
  5216. face1 = Instance.new("Decal", Head1)
  5217. face1.Face = "Front"
  5218. face1.Transparency = 1
  5219. face1.Texture = "rbxassetid://153159982"
  5220.  
  5221.  
  5222. -------------------------------------------------------
  5223. --End Attacks N Stuff--
  5224. -------------------------------------------------------
  5225. mouse.KeyDown:connect(function(key)
  5226. if attack == false then
  5227. if key == "e" then
  5228. E()
  5229. elseif key == "z" then
  5230. bruh()
  5231. elseif key == "t" then
  5232. face1.Transparency = 0
  5233. Head1.Transparency = 0
  5234. Cso("1747834381", hed, 10, 1)
  5235. BTAUNT2:Stop()
  5236. wait(19)
  5237. Cso("3173571164", hed, 10, 1)
  5238. Head1.Transparency = 1
  5239. face1.Transparency = 1
  5240. wait(19)
  5241. BTAUNT2:Play()
  5242. elseif key == "r" then
  5243. roadroller()
  5244. elseif key == "x" then
  5245. bruhmoment()
  5246. elseif key == "c" then
  5247. discord()
  5248. elseif key == "v" then
  5249. when()
  5250. elseif key == "f" then
  5251. isthatajojoreference()
  5252. end
  5253. end
  5254. end)
  5255.  
  5256. local FakeVel = Vector3.new(0,0,0)
  5257. if lplr == Player then
  5258. spawn(function()
  5259. while true do
  5260. local Positions = {}
  5261. local Speeds = {}
  5262. for i = 1,10 do
  5263. table.insert(Positions, root.CFrame)
  5264. table.insert(Speeds, root.Velocity)
  5265. swait()
  5266. end
  5267. end
  5268. end)
  5269. end
  5270.  
  5271. if lplr ~= Player then
  5272. local Last = root.Position
  5273. Mover.OnClientEvent:Connect(function(v, Speed)
  5274. for i,v2 in pairs(v) do
  5275. FakeVel = Speed[i]
  5276. if v[i].p ~= Last then
  5277. if MoverSpeed.Value == "Remote" then
  5278. root.CFrame = v[i]
  5279. end
  5280. Last = v[i].p
  5281. swait()
  5282. end
  5283. end
  5284. end)
  5285. spawn(function()
  5286. while true do
  5287. game:GetService("RunService").RenderStepped:wait()
  5288. FakeRoot = workspace.Terrain:WaitForChild(Player.Name.." char tracker")
  5289. if MoverSpeed.Value == "Smooth" then
  5290. root.CFrame = FakeRoot.CFrame
  5291. end
  5292. end
  5293. end)
  5294. end
  5295.  
  5296. -------------------------------------------------------
  5297. --Start Damage Function--
  5298. -------------------------------------------------------
  5299. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  5300. local type = type
  5301. local rng = Instance.new("Part", char)
  5302. rng.Anchored = true
  5303. rng.BrickColor = color
  5304. rng.CanCollide = false
  5305. rng.FormFactor = 3
  5306. rng.Name = "Ring"
  5307. rng.Material = "Neon"
  5308. rng.Size = Vector3.new(1, 1, 1)
  5309. rng.Transparency = 0
  5310. rng.TopSurface = 0
  5311. rng.BottomSurface = 0
  5312. rng.CFrame = pos
  5313. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  5314. local rngm = Instance.new("SpecialMesh", rng)
  5315. rngm.MeshType = "Brick"
  5316. if rainbowmode == true then
  5317. rng.Color = Color3.new(r/255,g/255,b/255)
  5318. end
  5319. local scaler2 = 1
  5320. local speeder = FastSpeed/10
  5321. if type == "Add" then
  5322. scaler2 = 1*value
  5323. elseif type == "Divide" then
  5324. scaler2 = 1/value
  5325. end
  5326. coroutine.resume(coroutine.create(function()
  5327. for i = 0,10/bonuspeed,0.1 do
  5328. swait()
  5329. if type == "Add" then
  5330. scaler2 = scaler2 - 0.01*value/bonuspeed
  5331. elseif type == "Divide" then
  5332. scaler2 = scaler2 - 0.01/value*bonuspeed
  5333. end
  5334. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  5335. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  5336. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  5337. end
  5338. rng:Destroy()
  5339. end))
  5340. end
  5341.  
  5342. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  5343. if hit.Parent == nil then
  5344. return
  5345. end
  5346. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  5347. for _, v in pairs(hit.Parent:children()) do
  5348. if v:IsA("Humanoid") then
  5349. h = v
  5350. end
  5351. end
  5352. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  5353.  
  5354. hit.Parent:FindFirstChild("Head"):BreakJoints()
  5355. end
  5356.  
  5357. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  5358. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  5359. if hit.Parent.DebounceHit.Value == true then
  5360. return
  5361. end
  5362. end
  5363. if insta == true then
  5364. hit.Parent:FindFirstChild("Head"):BreakJoints()
  5365. end
  5366. local c = Create("ObjectValue"){
  5367. Name = "creator",
  5368. Value = Player,
  5369. Parent = h,
  5370. }
  5371. game:GetService("Debris"):AddItem(c, .5)
  5372. if HitSound ~= nil and HitPitch ~= nil then
  5373. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  5374. end
  5375. local Damage = math.random(minim, maxim)
  5376. local blocked = false
  5377. local block = hit.Parent:findFirstChild("Block")
  5378. if block ~= nil then
  5379. if block.className == "IntValue" then
  5380. if block.Value > 0 then
  5381. blocked = true
  5382. block.Value = block.Value - 1
  5383. print(block.Value)
  5384. end
  5385. end
  5386. end
  5387. if blocked == false then
  5388. --h.Health = h.Health - Damage
  5389. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  5390. else
  5391. --h.Health = h.Health - (Damage / 2)
  5392. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  5393. end
  5394. if Type == "Knockdown" then
  5395. local hum = hit.Parent.Humanoid
  5396. hum.PlatformStand = true
  5397. coroutine.resume(coroutine.create(function(HHumanoid)
  5398. swait(1)
  5399. HHumanoid.PlatformStand = false
  5400. end), hum)
  5401. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  5402. local bodvol = Create("BodyVelocity"){
  5403. velocity = angle * knockback,
  5404. P = 5000,
  5405. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  5406. Parent = hit,
  5407. }
  5408. local rl = Create("BodyAngularVelocity"){
  5409. P = 3000,
  5410. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  5411. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  5412. Parent = hit,
  5413. }
  5414. game:GetService("Debris"):AddItem(bodvol, .5)
  5415. game:GetService("Debris"):AddItem(rl, .5)
  5416. elseif Type == "Normal" then
  5417. local vp = Create("BodyVelocity"){
  5418. P = 500,
  5419. maxForce = Vector3.new(math.huge, 0, math.huge),
  5420. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  5421. }
  5422. if knockback > 0 then
  5423. vp.Parent = hit.Parent.Torso
  5424. end
  5425. game:GetService("Debris"):AddItem(vp, .5)
  5426. elseif Type == "Up" then
  5427. local bodyVelocity = Create("BodyVelocity"){
  5428. velocity = Vector3.new(0, 20, 0),
  5429. P = 5000,
  5430. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  5431. Parent = hit,
  5432. }
  5433. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  5434. elseif Type == "DarkUp" then
  5435. coroutine.resume(coroutine.create(function()
  5436. for i = 0, 1, 0.1 do
  5437. swait()
  5438. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  5439. end
  5440. end))
  5441. local bodyVelocity = Create("BodyVelocity"){
  5442. velocity = Vector3.new(0, 20, 0),
  5443. P = 5000,
  5444. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  5445. Parent = hit,
  5446. }
  5447. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  5448. elseif Type == "Snare" then
  5449. local bp = Create("BodyPosition"){
  5450. P = 2000,
  5451. D = 100,
  5452. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  5453. position = hit.Parent.Torso.Position,
  5454. Parent = hit.Parent.Torso,
  5455. }
  5456. game:GetService("Debris"):AddItem(bp, 1)
  5457. elseif Type == "Freeze" then
  5458. local BodPos = Create("BodyPosition"){
  5459. P = 50000,
  5460. D = 1000,
  5461. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  5462. position = hit.Parent.Torso.Position,
  5463. Parent = hit.Parent.Torso,
  5464. }
  5465. local BodGy = Create("BodyGyro") {
  5466. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  5467. P = 20e+003,
  5468. Parent = hit.Parent.Torso,
  5469. cframe = hit.Parent.Torso.CFrame,
  5470. }
  5471. hit.Parent.Torso.Anchored = true
  5472. coroutine.resume(coroutine.create(function(Part)
  5473. swait(1.5)
  5474. Part.Anchored = false
  5475. end), hit.Parent.Torso)
  5476. game:GetService("Debris"):AddItem(BodPos, 3)
  5477. game:GetService("Debris"):AddItem(BodGy, 3)
  5478. end
  5479. local debounce = Create("BoolValue"){
  5480. Name = "DebounceHit",
  5481. Parent = hit.Parent,
  5482. Value = true,
  5483. }
  5484. game:GetService("Debris"):AddItem(debounce, Delay)
  5485. c = Create("ObjectValue"){
  5486. Name = "creator",
  5487. Value = Player,
  5488. Parent = h,
  5489. }
  5490. game:GetService("Debris"):AddItem(c, .5)
  5491. end
  5492. end
  5493.  
  5494. function damage(range,mindam,maxdam,pos)
  5495. if true then return end
  5496. end
  5497. -------------------------------------------------------
  5498. --End Damage Function--
  5499. -------------------------------------------------------
  5500.  
  5501. -------------------------------------------------------
  5502. --Start Animations--
  5503. -------------------------------------------------------
  5504. print("By XandersAltAccount1")
  5505. while true do
  5506. swait()
  5507. sine = sine + change
  5508. local torvel = (FakeVel * Vector3.new(1, 0, 1)).magnitude
  5509. local velderp = FakeVel.y
  5510. if lplr == plr then
  5511. torvel = (root.Velocity * Vt(1, 0, 1)).magnitude
  5512. velderp = root.Velocity.y
  5513. end
  5514. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  5515. if equipped == true or equipped == false then
  5516. if attack == false then
  5517. idle = idle + 1
  5518. else
  5519. idle = 0
  5520. end
  5521. if 1 < root.Velocity.y and hitfloor == nil then
  5522. Anim = "Jump"
  5523. if attack == false then
  5524. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  5525. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5526. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5527. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5528. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  5529. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  5530. end
  5531. elseif -1 > root.Velocity.y and hitfloor == nil then
  5532. Anim = "Fall"
  5533. if attack == false then
  5534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  5535. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5536. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  5537. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  5538. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  5539. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  5540. end
  5541. elseif torvel < 1 and hitfloor ~= nil then
  5542. Anim = "Idle"
  5543. change = 1.75
  5544. if attack == false then
  5545. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 + 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  5546. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.3* Player_Size * Sin(sine / 12)) * angles(Rad(0 - 0 * Sin(sine / 20)), Rad(0 + 0 * Cos(sine / 20)), Rad(0)), 0.35)
  5547. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.3 * Player_Size * Sin(sine / 12), -0.5 * Player_Size) * angles(Rad(0), Rad(76), Rad(-10)) * angles(Rad(-13 - -7 * Cos(sine / 12)), Rad(0), Rad(0)), 0.35)
  5548. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.3 * Player_Size * Sin(sine / 12), -0.5 * Player_Size) * angles(Rad(0), Rad(-76), Rad(10)) * angles(Rad(-13 - -7 * Cos(sine / 12)), Rad(0), Rad(0)), 0.35)
  5549. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10* Cos(sine / 12)), Rad(0+ 0* Sin(sine / 20)), Rad(10 + -12.5 * Cos(sine / 12))), 0.12)
  5550. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(10* Cos(sine / 12)), Rad(0+ 0* Sin(sine / 20)), Rad(-10 + 12.5 * Cos(sine / 12))), 0.12)
  5551. end
  5552. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  5553. Anim = "Walk"
  5554. change = 1.3
  5555. if attack == false then
  5556. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.375 + -0.73 * Sin(sine / 3.5) + -Sin(sine / 3.5) / 1* Player_Size) * angles(Rad(-3 - 32.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(1 * Cos(sine / 7))), 0.15)
  5557. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 * Sin(sine / 3.5)), Rad(0), Rad(0 * Cos(sine / 7)) - hed.RotVelocity.Y / 15), 0.3)
  5558. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 1 * Cos(sine / 7) / 2* Player_Size, 0.8 * Cos(sine / 7) / 0.7* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(-0)), 0.3)
  5559. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 1 * Cos(sine / 7) / 2* Player_Size, -0.8 * Cos(sine / 7) / 0.7* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5560. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(137) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(0) - ra.RotVelocity.Y / 75), 0.1)
  5561. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-137) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(0) + la.RotVelocity.Y / 75), 0.1)
  5562. end
  5563. elseif torvel >= 25 and hitfloor ~= nil then
  5564. Anim = "Sprint"
  5565. change = 1.35
  5566. if attack == false then
  5567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(23 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  5568. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  5569. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  5570. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  5571. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(0) - ra.RotVelocity.Y / 75), 0.1)
  5572. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(0) + la.RotVelocity.Y / 75), 0.1)
  5573. end
  5574. end
  5575. end
  5576. refit()
  5577. Refit()
  5578. Parents()
  5579. if 0 < #Effects then
  5580. for e = 1, #Effects do
  5581. if Effects[e] ~= nil then
  5582. local Thing = Effects[e]
  5583. if Thing ~= nil then
  5584. local Part = Thing[1]
  5585. local Mode = Thing[2]
  5586. local Delay = Thing[3]
  5587. local IncX = Thing[4]
  5588. local IncY = Thing[5]
  5589. local IncZ = Thing[6]
  5590. if 1 >= Thing[1].Transparency then
  5591. if Thing[2] == "Block1" then
  5592. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  5593. local Mesh = Thing[1].Mesh
  5594. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5595. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5596. elseif Thing[2] == "Block2" then
  5597. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  5598. local Mesh = Thing[7]
  5599. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5600. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5601. elseif Thing[2] == "Block3" then
  5602. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  5603. local Mesh = Thing[7]
  5604. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5605. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5606. elseif Thing[2] == "Cylinder" then
  5607. local Mesh = Thing[1].Mesh
  5608. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5609. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5610. elseif Thing[2] == "Blood" then
  5611. local Mesh = Thing[7]
  5612. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  5613. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5614. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5615. elseif Thing[2] == "Elec" then
  5616. local Mesh = Thing[1].Mesh
  5617. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  5618. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5619. elseif Thing[2] == "Disappear" then
  5620. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5621. elseif Thing[2] == "Shatter" then
  5622. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5623. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  5624. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  5625. Thing[6] = Thing[6] + Thing[5]
  5626. end
  5627. else
  5628. Part.Parent = nil
  5629. table.remove(Effects, e)
  5630. end
  5631. end
  5632. end
  5633. end
  5634. end
  5635. end
  5636. -----------------------------------------------------
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