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Itsyuumello2

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Dec 3rd, 2019
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  1. command /menu:
  2. trigger:
  3. if {lobby.%player%} is set:
  4. open chest with 3 row named "&amenu" to player
  5. set slot 11 of player's current inventory to nether star named "&aゲームに参加 &7(left click)"
  6. set slot 13 of player's current inventory to emerald named "&aショップ &7(left click)"
  7. set slot 15 of player's current inventory to chest named "&aコスチューム &7(left click)"
  8. if {queue.%player%} is set:
  9. open chest with 3 row named "&amenu" to player
  10. set slot 11 of player's current inventory to redstone named "&cゲームから退出 &7(left click)"
  11. set slot 13 of player's current inventory to emerald named "&aショップ &7(left click)"
  12. set slot 15 of player's current inventory to chest named "&aコスチューム &7(left click)"
  13. stop
  14. else:
  15. send "&cロビーにいる時のみ開くことができます。"
  16.  
  17. on inventory click:
  18. if name of player's current inventory contain "&amenu":
  19. cancel event
  20. if name of clicked item is "&aゲームに参加 &7(left click)":
  21. if {lobby.%player%} is set:
  22. send "&aゲームに参加しました!"
  23. execute console command "/playsound block.note.hat master %player% ~ ~ ~ 2 1 1"
  24. set slot 11 of player's current inventory to redstone named "&cゲームから退出 &7(left click)"
  25. wait 1 seconds
  26. set {queue.%player%} to player
  27. add 1 to {queue.%player%}
  28. stop
  29. else:
  30. send "&c参加できませんでした。"
  31. if name of clicked item is "&cゲームから退出 &7(left click)":
  32. if {queue.%player%} is set:
  33. send "&cゲームから退出しました。"
  34. execute console command "/playsound block.note.bass master %player% ~ ~ ~ 2 1 1"
  35. set slot 11 of player's current inventory to nether star named "&aゲームに参加 &7(left click)"
  36. remove 1 from {queue.%player%}
  37. delete {queue.%player%}
  38. stop
  39. else:
  40. send "&c退出できませんでした。"
  41. command /check:
  42. trigger:
  43. send "Queue: %{queue.%player%}%"
  44.  
  45. command /resetscore <player> <text> <int>:
  46. trigger:
  47. if arg-2 is "queue":
  48. set {queue.%player%} to arg-3
  49.  
  50. command /removescore <player> <text>:
  51. trigger:
  52. if arg-2 is "queue":
  53. delete {queue.%player%}
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