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Jan 25th, 2020
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  1. Mono path[0] = 'E:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'E:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
  8. Vendor:
  9. VRAM: 11127 MB
  10. Driver: 26.21.14.4187
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 1.686 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.365618 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/25/2020 7:44:15 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.5
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 3 worker threads for Enlighten.
  31. Thread -> id: 5680 -> priority: 1
  32. Thread -> id: 41d4 -> priority: 1
  33. Thread -> id: 3d54 -> priority: 1
  34. Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  35. Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  36. Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  37. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  38.  
  39. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174674.
  40. Total: 289.168213 ms (FindLiveObjects: 8.199964 ms CreateObjectMapping: 14.882418 ms MarkObjects: 265.671680 ms DeleteObjects: 0.413867 ms)
  41.  
  42. Tamer ID: 383623
  43.  
  44. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  45.  
  46. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  47.  
  48. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175472.
  49. Total: 295.721813 ms (FindLiveObjects: 11.366684 ms CreateObjectMapping: 13.505138 ms MarkObjects: 270.510933 ms DeleteObjects: 0.338773 ms)
  50.  
  51. Join 1059
  52.  
  53. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  54.  
  55. Exit 1059
  56.  
  57. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  58.  
  59. Unloading 6 Unused Serialized files (Serialized files now loaded: 6)
  60.  
  61. Unloading 1629 unused Assets to reduce memory usage. Loaded Objects now: 197268.
  62. Total: 299.362702 ms (FindLiveObjects: 9.105636 ms CreateObjectMapping: 15.420302 ms MarkObjects: 273.275733 ms DeleteObjects: 1.560747 ms)
  63.  
  64. Unloading 6 Unused Serialized files (Serialized files now loaded: 6)
  65.  
  66. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 203124.
  67. Total: 299.038436 ms (FindLiveObjects: 9.136640 ms CreateObjectMapping: 14.909156 ms MarkObjects: 274.199324 ms DeleteObjects: 0.793031 ms)
  68.  
  69. Unloading 6 Unused Serialized files (Serialized files now loaded: 8)
  70.  
  71. Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 210183.
  72. Total: 296.810667 ms (FindLiveObjects: 8.686080 ms CreateObjectMapping: 14.056676 ms MarkObjects: 273.433884 ms DeleteObjects: 0.633742 ms)
  73.  
  74. Unloading 7 Unused Serialized files (Serialized files now loaded: 9)
  75.  
  76. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 214792.
  77. Total: 306.457031 ms (FindLiveObjects: 9.265778 ms CreateObjectMapping: 17.973476 ms MarkObjects: 278.338276 ms DeleteObjects: 0.879218 ms)
  78.  
  79. Unloading 5 Unused Serialized files (Serialized files now loaded: 12)
  80.  
  81. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 214887.
  82. Total: 299.119787 ms (FindLiveObjects: 9.092267 ms CreateObjectMapping: 14.109582 ms MarkObjects: 275.682702 ms DeleteObjects: 0.234951 ms)
  83.  
  84. Unloading 6 Unused Serialized files (Serialized files now loaded: 12)
  85.  
  86. Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 222557.
  87. Total: 311.970987 ms (FindLiveObjects: 9.528604 ms CreateObjectMapping: 18.448498 ms MarkObjects: 283.156764 ms DeleteObjects: 0.836836 ms)
  88.  
  89. Unloading 7 Unused Serialized files (Serialized files now loaded: 14)
  90.  
  91. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 228053.
  92. Total: 309.802098 ms (FindLiveObjects: 9.608249 ms CreateObjectMapping: 17.772089 ms MarkObjects: 282.069902 ms DeleteObjects: 0.351573 ms)
  93.  
  94. Unloading 8 Unused Serialized files (Serialized files now loaded: 14)
  95.  
  96. Unloading 245 unused Assets to reduce memory usage. Loaded Objects now: 233468.
  97. Total: 315.072000 ms (FindLiveObjects: 10.486613 ms CreateObjectMapping: 18.461582 ms MarkObjects: 285.358933 ms DeleteObjects: 0.764587 ms)
  98.  
  99. Unloading 7 Unused Serialized files (Serialized files now loaded: 15)
  100.  
  101. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 240059.
  102. Total: 311.393564 ms (FindLiveObjects: 10.695111 ms CreateObjectMapping: 17.940480 ms MarkObjects: 282.466133 ms DeleteObjects: 0.291556 ms)
  103.  
  104. Unloading 0 Unused Serialized files (Serialized files now loaded: 15)
  105.  
  106. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 240059.
  107. Total: 311.879964 ms (FindLiveObjects: 10.096640 ms CreateObjectMapping: 17.721458 ms MarkObjects: 283.826062 ms DeleteObjects: 0.235804 ms)
  108.  
  109. Unloading 0 Unused Serialized files (Serialized files now loaded: 15)
  110.  
  111. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 240059.
  112. Total: 313.122418 ms (FindLiveObjects: 9.962098 ms CreateObjectMapping: 17.768676 ms MarkObjects: 285.158400 ms DeleteObjects: 0.232676 ms)
  113.  
  114. Join 4
  115.  
  116. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  117.  
  118. Exit 4
  119.  
  120. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  121.  
  122. Join 1057
  123.  
  124. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  125.  
  126. Exit 1057
  127.  
  128. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  129.  
  130. Join 4
  131.  
  132. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  133.  
  134. Join 8
  135.  
  136. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  137.  
  138. Exit 8
  139.  
  140. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  141.  
  142. Exit 4
  143.  
  144. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  145.  
  146. Join 1078
  147.  
  148. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  149.  
  150. Exit 1078
  151.  
  152. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  153.  
  154. Join 4
  155.  
  156. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  157.  
  158. Join 8
  159.  
  160. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  161.  
  162. Exit 8
  163.  
  164. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  165.  
  166. Exit 4
  167.  
  168. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  169.  
  170. Join 1028
  171.  
  172. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  173.  
  174. Exit 1028
  175.  
  176. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  177.  
  178. Join 4
  179.  
  180. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  181.  
  182. Join 8
  183.  
  184. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  185.  
  186. Exit 8
  187.  
  188. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  189.  
  190. Join 8
  191.  
  192. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  193.  
  194. Exit 8
  195.  
  196. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  197.  
  198. Join 8
  199.  
  200. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  201.  
  202. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  203.  
  204. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  205.  
  206. Exit 8
  207.  
  208. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  209.  
  210. Join 8
  211.  
  212. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  213.  
  214. Unloading 7 Unused Serialized files (Serialized files now loaded: 28)
  215.  
  216. Unloading 3276 unused Assets to reduce memory usage. Loaded Objects now: 260885.
  217. Total: 341.529031 ms (FindLiveObjects: 15.443058 ms CreateObjectMapping: 18.861511 ms MarkObjects: 304.110364 ms DeleteObjects: 3.114098 ms)
  218.  
  219. Unloading 5 Unused Serialized files (Serialized files now loaded: 28)
  220.  
  221. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 260911.
  222. Total: 334.057244 ms (FindLiveObjects: 12.714951 ms CreateObjectMapping: 20.607147 ms MarkObjects: 300.439040 ms DeleteObjects: 0.295822 ms)
  223.  
  224. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  225.  
  226. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 260911.
  227. Total: 329.976036 ms (FindLiveObjects: 11.638898 ms CreateObjectMapping: 19.357582 ms MarkObjects: 298.705067 ms DeleteObjects: 0.274204 ms)
  228.  
  229. Join 4
  230.  
  231. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  232.  
  233. Join 8
  234.  
  235. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  236.  
  237. Unloading 7 Unused Serialized files (Serialized files now loaded: 28)
  238.  
  239. Unloading 439 unused Assets to reduce memory usage. Loaded Objects now: 265482.
  240. Total: 349.752320 ms (FindLiveObjects: 13.643662 ms CreateObjectMapping: 19.158187 ms MarkObjects: 315.872142 ms DeleteObjects: 1.078044 ms)
  241.  
  242. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  243.  
  244. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 265482.
  245. Total: 343.769316 ms (FindLiveObjects: 11.751822 ms CreateObjectMapping: 18.586169 ms MarkObjects: 313.186702 ms DeleteObjects: 0.244338 ms)
  246.  
  247. Join 8
  248.  
  249. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  250.  
  251. Join 4
  252.  
  253. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  254.  
  255. Unloading 7 Unused Serialized files (Serialized files now loaded: 29)
  256.  
  257. Unloading 488 unused Assets to reduce memory usage. Loaded Objects now: 267088.
  258. Total: 356.509582 ms (FindLiveObjects: 13.435164 ms CreateObjectMapping: 19.781120 ms MarkObjects: 322.132480 ms DeleteObjects: 1.160533 ms)
  259.  
  260. Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
  261.  
  262. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 267088.
  263. Total: 346.755698 ms (FindLiveObjects: 12.313031 ms CreateObjectMapping: 19.198862 ms MarkObjects: 314.954809 ms DeleteObjects: 0.288711 ms)
  264.  
  265. Join 4
  266.  
  267. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  268.  
  269. Join 8
  270.  
  271. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  272.  
  273. Unloading 7 Unused Serialized files (Serialized files now loaded: 29)
  274.  
  275. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 267603.
  276. Total: 344.666453 ms (FindLiveObjects: 11.701191 ms CreateObjectMapping: 19.075982 ms MarkObjects: 313.521778 ms DeleteObjects: 0.366933 ms)
  277.  
  278. Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
  279.  
  280. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 267603.
  281. Total: 347.150791 ms (FindLiveObjects: 11.768036 ms CreateObjectMapping: 18.678613 ms MarkObjects: 316.369636 ms DeleteObjects: 0.333938 ms)
  282.  
  283. Join 4
  284.  
  285. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  286.  
  287. Join 8
  288.  
  289. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  290.  
  291. Exit 4
  292.  
  293. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  294.  
  295. Join 1
  296.  
  297. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  298.  
  299. Unloading 7 Unused Serialized files (Serialized files now loaded: 29)
  300.  
  301. Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 268905.
  302. Total: 350.566116 ms (FindLiveObjects: 12.629618 ms CreateObjectMapping: 19.122062 ms MarkObjects: 318.499840 ms DeleteObjects: 0.314311 ms)
  303.  
  304. Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
  305.  
  306. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 268905.
  307. Total: 346.895076 ms (FindLiveObjects: 11.419591 ms CreateObjectMapping: 19.843982 ms MarkObjects: 315.334827 ms DeleteObjects: 0.295822 ms)
  308.  
  309. Join 1
  310.  
  311. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  312.  
  313. Join 8
  314.  
  315. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  316.  
  317. Join 0
  318.  
  319. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  320.  
  321. Unloading 7 Unused Serialized files (Serialized files now loaded: 30)
  322.  
  323. Unloading 326 unused Assets to reduce memory usage. Loaded Objects now: 272269.
  324. Total: 358.946418 ms (FindLiveObjects: 12.947342 ms CreateObjectMapping: 20.609138 ms MarkObjects: 324.523804 ms DeleteObjects: 0.865849 ms)
  325.  
  326. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  327.  
  328. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 272269.
  329. Total: 350.983964 ms (FindLiveObjects: 11.631787 ms CreateObjectMapping: 18.944853 ms MarkObjects: 320.082489 ms DeleteObjects: 0.324551 ms)
  330.  
  331. Join 0
  332.  
  333. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  334.  
  335. Join 1
  336.  
  337. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  338.  
  339. Join 8
  340.  
  341. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  342.  
  343. Exit 1
  344.  
  345. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  346.  
  347. Unloading 7 Unused Serialized files (Serialized files now loaded: 30)
  348.  
  349. Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 272814.
  350. Total: 368.103538 ms (FindLiveObjects: 13.919289 ms CreateObjectMapping: 19.715129 ms MarkObjects: 334.085689 ms DeleteObjects: 0.383147 ms)
  351.  
  352. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  353.  
  354. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 272814.
  355. Total: 356.633316 ms (FindLiveObjects: 11.578027 ms CreateObjectMapping: 18.582756 ms MarkObjects: 326.032213 ms DeleteObjects: 0.439751 ms)
  356.  
  357. Join 0
  358.  
  359. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  360.  
  361. Join 8
  362.  
  363. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  364.  
  365. Unloading 7 Unused Serialized files (Serialized files now loaded: 30)
  366.  
  367. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 273080.
  368. Total: 355.161884 ms (FindLiveObjects: 12.246756 ms CreateObjectMapping: 19.568356 ms MarkObjects: 322.834489 ms DeleteObjects: 0.512000 ms)
  369.  
  370. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  371.  
  372. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 273080.
  373. Total: 355.674169 ms (FindLiveObjects: 11.619840 ms CreateObjectMapping: 19.220480 ms MarkObjects: 324.496782 ms DeleteObjects: 0.336782 ms)
  374.  
  375. Join 0
  376.  
  377. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  378.  
  379. Join 8
  380.  
  381. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  382.  
  383. Unloading 7 Unused Serialized files (Serialized files now loaded: 30)
  384.  
  385. Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 273186.
  386. Total: 355.597369 ms (FindLiveObjects: 12.474027 ms CreateObjectMapping: 20.010098 ms MarkObjects: 322.658418 ms DeleteObjects: 0.454542 ms)
  387.  
  388. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  389.  
  390. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 273186.
  391. Total: 354.723840 ms (FindLiveObjects: 12.339769 ms CreateObjectMapping: 19.065458 ms MarkObjects: 322.987236 ms DeleteObjects: 0.331093 ms)
  392.  
  393. Join 0
  394.  
  395. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  396.  
  397. Join 8
  398.  
  399. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  400.  
  401. Unloading 7 Unused Serialized files (Serialized files now loaded: 30)
  402.  
  403. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 273367.
  404. Total: 354.779876 ms (FindLiveObjects: 12.635876 ms CreateObjectMapping: 19.217067 ms MarkObjects: 322.533547 ms DeleteObjects: 0.392818 ms)
  405.  
  406. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  407.  
  408. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 273367.
  409. Total: 353.489636 ms (FindLiveObjects: 11.821227 ms CreateObjectMapping: 19.469369 ms MarkObjects: 321.944462 ms DeleteObjects: 0.254293 ms)
  410.  
  411. Join 0
  412.  
  413. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  414.  
  415. Join 8
  416.  
  417. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  418.  
  419. Exit 0
  420.  
  421. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  422.  
  423. Join 0
  424.  
  425. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  426.  
  427. Join 1
  428.  
  429. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  430.  
  431. Exit 0
  432.  
  433. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  434.  
  435. Exit 1
  436.  
  437. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  438.  
  439. Unloading 6 Unused Serialized files (Serialized files now loaded: 30)
  440.  
  441. Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 273768.
  442. Total: 358.675058 ms (FindLiveObjects: 13.515662 ms CreateObjectMapping: 19.290453 ms MarkObjects: 325.275876 ms DeleteObjects: 0.592782 ms)
  443.  
  444. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  445.  
  446. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 273768.
  447. Total: 354.842453 ms (FindLiveObjects: 11.572053 ms CreateObjectMapping: 18.809173 ms MarkObjects: 324.207502 ms DeleteObjects: 0.253440 ms)
  448.  
  449. Join 8
  450.  
  451. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  452.  
  453. Join 4
  454.  
  455. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  456.  
  457. Exit 4
  458.  
  459. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  460.  
  461. Join 0
  462.  
  463. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  464.  
  465. Join 1
  466.  
  467. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  468.  
  469. Exit 0
  470.  
  471. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  472.  
  473. Unloading 7 Unused Serialized files (Serialized files now loaded: 30)
  474.  
  475. Unloading 181 unused Assets to reduce memory usage. Loaded Objects now: 275032.
  476. Total: 361.326933 ms (FindLiveObjects: 13.843058 ms CreateObjectMapping: 19.253760 ms MarkObjects: 327.502222 ms DeleteObjects: 0.727609 ms)
  477.  
  478. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  479.  
  480. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 275032.
  481. Total: 353.600569 ms (FindLiveObjects: 11.749547 ms CreateObjectMapping: 18.982969 ms MarkObjects: 322.522169 ms DeleteObjects: 0.345600 ms)
  482.  
  483. Join 1
  484.  
  485. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  486.  
  487. Join 8
  488.  
  489. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  490.  
  491. Unloading 7 Unused Serialized files (Serialized files now loaded: 31)
  492.  
  493. Unloading 198 unused Assets to reduce memory usage. Loaded Objects now: 275336.
  494. Total: 356.372196 ms (FindLiveObjects: 12.604871 ms CreateObjectMapping: 19.329707 ms MarkObjects: 323.463396 ms DeleteObjects: 0.973938 ms)
  495.  
  496. Unloading 0 Unused Serialized files (Serialized files now loaded: 31)
  497.  
  498. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 275336.
  499. Total: 354.632818 ms (FindLiveObjects: 11.910542 ms CreateObjectMapping: 18.610631 ms MarkObjects: 323.837724 ms DeleteObjects: 0.273351 ms)
  500.  
  501. Join 1
  502.  
  503. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  504.  
  505. Join 8
  506.  
  507. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  508.  
  509. Exit 1
  510.  
  511. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  512.  
  513. Unloading 7 Unused Serialized files (Serialized files now loaded: 32)
  514.  
  515. Unloading 119 unused Assets to reduce memory usage. Loaded Objects now: 284307.
  516. Total: 361.496747 ms (FindLiveObjects: 12.970382 ms CreateObjectMapping: 20.366222 ms MarkObjects: 327.468942 ms DeleteObjects: 0.690631 ms)
  517.  
  518. Unloading 0 Unused Serialized files (Serialized files now loaded: 32)
  519.  
  520. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 284307.
  521. Total: 358.066347 ms (FindLiveObjects: 11.864462 ms CreateObjectMapping: 18.950827 ms MarkObjects: 326.853404 ms DeleteObjects: 0.397369 ms)
  522.  
  523. Join 8
  524.  
  525. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  526.  
  527. Join 1
  528.  
  529. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  530.  
  531. Unloading 7 Unused Serialized files (Serialized files now loaded: 33)
  532.  
  533. Unloading 441 unused Assets to reduce memory usage. Loaded Objects now: 285471.
  534. Total: 363.688391 ms (FindLiveObjects: 13.038649 ms CreateObjectMapping: 20.547129 ms MarkObjects: 329.400604 ms DeleteObjects: 0.701724 ms)
  535.  
  536. Unloading 0 Unused Serialized files (Serialized files now loaded: 33)
  537.  
  538. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 285471.
  539. Total: 358.683876 ms (FindLiveObjects: 12.507022 ms CreateObjectMapping: 19.155911 ms MarkObjects: 326.658844 ms DeleteObjects: 0.361813 ms)
  540.  
  541. Join 1
  542.  
  543. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  544.  
  545. Join 8
  546.  
  547. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  548.  
  549. Join 2
  550.  
  551. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  552.  
  553. Exit 1
  554.  
  555. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  556.  
  557. Unloading 7 Unused Serialized files (Serialized files now loaded: 34)
  558.  
  559. Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 286976.
  560. Total: 368.109511 ms (FindLiveObjects: 16.307484 ms CreateObjectMapping: 19.894898 ms MarkObjects: 331.498098 ms DeleteObjects: 0.408462 ms)
  561.  
  562. Unloading 0 Unused Serialized files (Serialized files now loaded: 34)
  563.  
  564. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 286976.
  565. Total: 360.913636 ms (FindLiveObjects: 13.533867 ms CreateObjectMapping: 19.457991 ms MarkObjects: 327.569636 ms DeleteObjects: 0.351289 ms)
  566.  
  567. Join 2
  568.  
  569. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  570.  
  571. Join 8
  572.  
  573. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  574.  
  575. Unloading 7 Unused Serialized files (Serialized files now loaded: 35)
  576.  
  577. Unloading 524 unused Assets to reduce memory usage. Loaded Objects now: 289031.
  578. Total: 371.739591 ms (FindLiveObjects: 13.435449 ms CreateObjectMapping: 20.968391 ms MarkObjects: 335.893333 ms DeleteObjects: 1.442133 ms)
  579.  
  580. Unloading 0 Unused Serialized files (Serialized files now loaded: 35)
  581.  
  582. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289031.
  583. Total: 361.525191 ms (FindLiveObjects: 12.635307 ms CreateObjectMapping: 19.019378 ms MarkObjects: 329.471431 ms DeleteObjects: 0.398791 ms)
  584.  
  585. Join 2
  586.  
  587. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  588.  
  589. Join 8
  590.  
  591. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  592.  
  593. Unloading 7 Unused Serialized files (Serialized files now loaded: 35)
  594.  
  595. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 289119.
  596. Total: 364.862862 ms (FindLiveObjects: 13.921564 ms CreateObjectMapping: 19.699484 ms MarkObjects: 330.949404 ms DeleteObjects: 0.292124 ms)
  597.  
  598. Unloading 0 Unused Serialized files (Serialized files now loaded: 35)
  599.  
  600. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289119.
  601. Total: 362.703076 ms (FindLiveObjects: 12.446436 ms CreateObjectMapping: 18.935182 ms MarkObjects: 331.075413 ms DeleteObjects: 0.245476 ms)
  602.  
  603. Join 2
  604.  
  605. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  606.  
  607. Join 8
  608.  
  609. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  610.  
  611. Join 6
  612.  
  613. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  614.  
  615. Exit 6
  616.  
  617. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  618.  
  619. Unloading 7 Unused Serialized files (Serialized files now loaded: 35)
  620.  
  621. Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 289403.
  622. Total: 374.409671 ms (FindLiveObjects: 14.988231 ms CreateObjectMapping: 20.017778 ms MarkObjects: 338.991218 ms DeleteObjects: 0.412160 ms)
  623.  
  624. Unloading 0 Unused Serialized files (Serialized files now loaded: 35)
  625.  
  626. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289403.
  627. Total: 363.877262 ms (FindLiveObjects: 12.574151 ms CreateObjectMapping: 19.782827 ms MarkObjects: 331.096747 ms DeleteObjects: 0.423253 ms)
  628.  
  629. Join 2
  630.  
  631. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  632.  
  633. Join 8
  634.  
  635. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  636.  
  637. Join 6
  638.  
  639. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  640.  
  641. Exit 6
  642.  
  643. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  644.  
  645. Exit 8
  646.  
  647. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  648.  
  649. Exit 2
  650.  
  651. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  652.  
  653. Join 1023
  654.  
  655. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  656.  
  657. Unloading 8 Unused Serialized files (Serialized files now loaded: 39)
  658.  
  659. Unloading 1262 unused Assets to reduce memory usage. Loaded Objects now: 302286.
  660. Total: 373.180871 ms (FindLiveObjects: 14.971449 ms CreateObjectMapping: 20.507876 ms MarkObjects: 335.401244 ms DeleteObjects: 2.300018 ms)
  661.  
  662. Unloading 0 Unused Serialized files (Serialized files now loaded: 39)
  663.  
  664. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 302286.
  665. Total: 366.946418 ms (FindLiveObjects: 14.967467 ms CreateObjectMapping: 19.409636 ms MarkObjects: 332.249316 ms DeleteObjects: 0.319431 ms)
  666.  
  667. Join 1023
  668.  
  669. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  670.  
  671. Unloading 8 Unused Serialized files (Serialized files now loaded: 39)
  672.  
  673. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 302706.
  674. Total: 374.461440 ms (FindLiveObjects: 15.864889 ms CreateObjectMapping: 21.220978 ms MarkObjects: 337.006080 ms DeleteObjects: 0.369209 ms)
  675.  
  676. Unloading 0 Unused Serialized files (Serialized files now loaded: 39)
  677.  
  678. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 302706.
  679. Total: 370.307413 ms (FindLiveObjects: 13.711360 ms CreateObjectMapping: 21.083307 ms MarkObjects: 335.116516 ms DeleteObjects: 0.395378 ms)
  680.  
  681. Join 1023
  682.  
  683. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  684.  
  685. Unloading 8 Unused Serialized files (Serialized files now loaded: 39)
  686.  
  687. Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 302763.
  688. Total: 376.690062 ms (FindLiveObjects: 14.252942 ms CreateObjectMapping: 22.605653 ms MarkObjects: 339.457991 ms DeleteObjects: 0.373476 ms)
  689.  
  690. Unloading 0 Unused Serialized files (Serialized files now loaded: 39)
  691.  
  692. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 302763.
  693. Total: 369.746773 ms (FindLiveObjects: 13.775360 ms CreateObjectMapping: 21.137351 ms MarkObjects: 334.415076 ms DeleteObjects: 0.418702 ms)
  694.  
  695. Join 1023
  696.  
  697. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  698.  
  699. Exit 1023
  700.  
  701. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  702.  
  703. Join 1024
  704.  
  705. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  706.  
  707. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  708.  
  709. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  710.  
  711. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  712.  
  713. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  714.  
  715. Unloading 8 Unused Serialized files (Serialized files now loaded: 41)
  716.  
  717. Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 306191.
  718. Total: 387.987342 ms (FindLiveObjects: 19.224747 ms CreateObjectMapping: 21.658169 ms MarkObjects: 346.671787 ms DeleteObjects: 0.432356 ms)
  719.  
  720. Unloading 0 Unused Serialized files (Serialized files now loaded: 41)
  721.  
  722. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 306191.
  723. Total: 374.689280 ms (FindLiveObjects: 14.915413 ms CreateObjectMapping: 20.808533 ms MarkObjects: 338.610631 ms DeleteObjects: 0.354133 ms)
  724.  
  725. Join 1024
  726.  
  727. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  728.  
  729. Exit 1024
  730.  
  731. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  732.  
  733. Join 1023
  734.  
  735. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  736.  
  737. Exit 1023
  738.  
  739. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  740.  
  741. Join 1024
  742.  
  743. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  744.  
  745. Unloading 8 Unused Serialized files (Serialized files now loaded: 42)
  746.  
  747. Unloading 566 unused Assets to reduce memory usage. Loaded Objects now: 307796.
  748. Total: 381.417244 ms (FindLiveObjects: 16.300942 ms CreateObjectMapping: 21.554347 ms MarkObjects: 342.028516 ms DeleteObjects: 1.533156 ms)
  749.  
  750. Unloading 0 Unused Serialized files (Serialized files now loaded: 42)
  751.  
  752. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 307796.
  753. Total: 376.155591 ms (FindLiveObjects: 14.600818 ms CreateObjectMapping: 21.333333 ms MarkObjects: 339.778560 ms DeleteObjects: 0.442596 ms)
  754.  
  755. Join 1024
  756.  
  757. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  758.  
  759. Unloading 8 Unused Serialized files (Serialized files now loaded: 42)
  760.  
  761. Unloading 280 unused Assets to reduce memory usage. Loaded Objects now: 308192.
  762. Total: 392.764302 ms (FindLiveObjects: 17.904640 ms CreateObjectMapping: 22.392889 ms MarkObjects: 351.540907 ms DeleteObjects: 0.925298 ms)
  763.  
  764. Unloading 0 Unused Serialized files (Serialized files now loaded: 42)
  765.  
  766. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 308192.
  767. Total: 380.400356 ms (FindLiveObjects: 14.429867 ms CreateObjectMapping: 21.217564 ms MarkObjects: 344.409884 ms DeleteObjects: 0.342756 ms)
  768.  
  769. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  770.  
  771. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  772.  
  773. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  774.  
  775. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  776.  
  777. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  778.  
  779. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  780.  
  781. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  782.  
  783. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  784.  
  785. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  786.  
  787. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  788.  
  789. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  790.  
  791. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  792.  
  793. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  794.  
  795. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  796.  
  797. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  798.  
  799. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  800.  
  801. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  802.  
  803. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  804.  
  805. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  806.  
  807. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  808.  
  809. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  810.  
  811. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  812.  
  813. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  814.  
  815. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  816.  
  817. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  818.  
  819. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  820.  
  821. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  822.  
  823. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  824.  
  825. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  826.  
  827. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  828.  
  829. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  830.  
  831. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  832.  
  833. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  834.  
  835. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  836.  
  837. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  838.  
  839. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  840.  
  841. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  842.  
  843. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  844.  
  845. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  846.  
  847. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  848.  
  849. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  850.  
  851. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  852.  
  853. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  854.  
  855. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  856.  
  857. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  858.  
  859. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  860.  
  861. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  862.  
  863. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  864.  
  865. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  866.  
  867. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  868.  
  869. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  870.  
  871. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  872.  
  873. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  874.  
  875. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  876.  
  877. Join 1024
  878.  
  879. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  880.  
  881. Exit 1024
  882.  
  883. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  884.  
  885. Join 1028
  886.  
  887. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  888.  
  889. Exit 1028
  890.  
  891. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  892.  
  893. Join 4
  894.  
  895. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  896.  
  897. Join 8
  898.  
  899. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  900.  
  901. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  902.  
  903. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  904.  
  905. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  906.  
  907. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  908.  
  909. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  910.  
  911. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  912.  
  913. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  914.  
  915. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  916.  
  917. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  918.  
  919. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  920.  
  921. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  922.  
  923. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  924.  
  925. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  926.  
  927. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  928.  
  929. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  930.  
  931. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  932.  
  933. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  934.  
  935. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  936.  
  937. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  938.  
  939. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  940.  
  941. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  942.  
  943. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  944.  
  945. Unloading 7 Unused Serialized files (Serialized files now loaded: 45)
  946.  
  947. Unloading 392 unused Assets to reduce memory usage. Loaded Objects now: 314707.
  948. Total: 412.483129 ms (FindLiveObjects: 17.672533 ms CreateObjectMapping: 22.983680 ms MarkObjects: 370.031787 ms DeleteObjects: 1.794844 ms)
  949.  
  950. Unloading 0 Unused Serialized files (Serialized files now loaded: 45)
  951.  
  952. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 314707.
  953. Total: 400.638862 ms (FindLiveObjects: 14.554738 ms CreateObjectMapping: 21.624036 ms MarkObjects: 363.994453 ms DeleteObjects: 0.464782 ms)
  954.  
  955. Join 8
  956.  
  957. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  958.  
  959. Join 1
  960.  
  961. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  962.  
  963. Unloading 7 Unused Serialized files (Serialized files now loaded: 45)
  964.  
  965. Unloading 760 unused Assets to reduce memory usage. Loaded Objects now: 314615.
  966. Total: 409.606258 ms (FindLiveObjects: 16.755484 ms CreateObjectMapping: 23.930880 ms MarkObjects: 367.429120 ms DeleteObjects: 1.490204 ms)
  967.  
  968. Unloading 0 Unused Serialized files (Serialized files now loaded: 45)
  969.  
  970. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 314615.
  971. Total: 402.577920 ms (FindLiveObjects: 14.620444 ms CreateObjectMapping: 21.962809 ms MarkObjects: 365.592178 ms DeleteObjects: 0.401920 ms)
  972.  
  973. Join 1
  974.  
  975. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  976.  
  977. Join 8
  978.  
  979. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  980.  
  981. Join 2
  982.  
  983. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  984.  
  985. Exit 1
  986.  
  987. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  988.  
  989. Join 1
  990.  
  991. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  992.  
  993. Exit 1
  994.  
  995. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  996.  
  997. Unloading 7 Unused Serialized files (Serialized files now loaded: 45)
  998.  
  999. Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 315215.
  1000. Total: 409.564444 ms (FindLiveObjects: 16.582827 ms CreateObjectMapping: 23.554276 ms MarkObjects: 369.100800 ms DeleteObjects: 0.326258 ms)
  1001.  
  1002. Unloading 0 Unused Serialized files (Serialized files now loaded: 45)
  1003.  
  1004. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 315215.
  1005. Total: 398.482773 ms (FindLiveObjects: 14.644053 ms CreateObjectMapping: 21.378844 ms MarkObjects: 362.207289 ms DeleteObjects: 0.252302 ms)
  1006.  
  1007. Join 2
  1008.  
  1009. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1010.  
  1011. Join 8
  1012.  
  1013. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1014.  
  1015. Unloading 7 Unused Serialized files (Serialized files now loaded: 45)
  1016.  
  1017. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 315305.
  1018. Total: 398.066347 ms (FindLiveObjects: 16.398222 ms CreateObjectMapping: 22.325760 ms MarkObjects: 359.021796 ms DeleteObjects: 0.320569 ms)
  1019.  
  1020. Unloading 0 Unused Serialized files (Serialized files now loaded: 45)
  1021.  
  1022. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 315305.
  1023. Total: 396.469760 ms (FindLiveObjects: 14.805049 ms CreateObjectMapping: 21.148729 ms MarkObjects: 360.246613 ms DeleteObjects: 0.269084 ms)
  1024.  
  1025. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1026.  
  1027. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1028.  
  1029. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1030.  
  1031. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1032.  
  1033. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1034.  
  1035. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1036.  
  1037. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1038.  
  1039. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1040.  
  1041. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1042.  
  1043. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1044.  
  1045. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1046.  
  1047. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1048.  
  1049. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1050.  
  1051. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1052.  
  1053. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1054.  
  1055. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1056.  
  1057. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1058.  
  1059. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1060.  
  1061. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1062.  
  1063. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1064.  
  1065. Join 2
  1066.  
  1067. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1068.  
  1069. Join 8
  1070.  
  1071. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1072.  
  1073. Unloading 7 Unused Serialized files (Serialized files now loaded: 45)
  1074.  
  1075. Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 315607.
  1076. Total: 399.614009 ms (FindLiveObjects: 15.170276 ms CreateObjectMapping: 23.720391 ms MarkObjects: 360.123449 ms DeleteObjects: 0.599609 ms)
  1077.  
  1078. Unloading 0 Unused Serialized files (Serialized files now loaded: 45)
  1079.  
  1080. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 315607.
  1081. Total: 402.382507 ms (FindLiveObjects: 14.405404 ms CreateObjectMapping: 21.504000 ms MarkObjects: 366.070613 ms DeleteObjects: 0.402204 ms)
  1082.  
  1083. Join 2
  1084.  
  1085. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1086.  
  1087. Join 8
  1088.  
  1089. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1090.  
  1091. Unloading 7 Unused Serialized files (Serialized files now loaded: 45)
  1092.  
  1093. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 315657.
  1094. Total: 405.111751 ms (FindLiveObjects: 16.027022 ms CreateObjectMapping: 22.723129 ms MarkObjects: 365.842489 ms DeleteObjects: 0.518542 ms)
  1095.  
  1096. Unloading 0 Unused Serialized files (Serialized files now loaded: 45)
  1097.  
  1098. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 315657.
  1099. Total: 397.018738 ms (FindLiveObjects: 14.668231 ms CreateObjectMapping: 21.570844 ms MarkObjects: 360.285867 ms DeleteObjects: 0.492942 ms)
  1100.  
  1101. Join 2
  1102.  
  1103. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1104.  
  1105. Join 8
  1106.  
  1107. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1108.  
  1109. Join 6
  1110.  
  1111. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1112.  
  1113. Exit 6
  1114.  
  1115. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1116.  
  1117. Exit 2
  1118.  
  1119. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1120.  
  1121. Exit 8
  1122.  
  1123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1124.  
  1125. Join 1023
  1126.  
  1127. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1128.  
  1129. Unloading 8 Unused Serialized files (Serialized files now loaded: 46)
  1130.  
  1131. Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 317939.
  1132. Total: 404.851484 ms (FindLiveObjects: 16.945778 ms CreateObjectMapping: 21.958542 ms MarkObjects: 365.162951 ms DeleteObjects: 0.783929 ms)
  1133.  
  1134. Unloading 0 Unused Serialized files (Serialized files now loaded: 46)
  1135.  
  1136. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 317939.
  1137. Total: 398.185244 ms (FindLiveObjects: 14.574080 ms CreateObjectMapping: 21.496320 ms MarkObjects: 361.740516 ms DeleteObjects: 0.374044 ms)
  1138.  
  1139. Join 1023
  1140.  
  1141. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1142.  
  1143. Unloading 8 Unused Serialized files (Serialized files now loaded: 46)
  1144.  
  1145. Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 318284.
  1146. Total: 418.121671 ms (FindLiveObjects: 21.161244 ms CreateObjectMapping: 24.646258 ms MarkObjects: 371.018240 ms DeleteObjects: 1.295644 ms)
  1147.  
  1148. Unloading 0 Unused Serialized files (Serialized files now loaded: 46)
  1149.  
  1150. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 318284.
  1151. Total: 402.291200 ms (FindLiveObjects: 16.835413 ms CreateObjectMapping: 22.360178 ms MarkObjects: 362.652444 ms DeleteObjects: 0.442596 ms)
  1152.  
  1153. Join 1023
  1154.  
  1155. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1156.  
  1157. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1158.  
  1159. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1160.  
  1161. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1162.  
  1163. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1164.  
  1165. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1166.  
  1167. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1168.  
  1169. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1170.  
  1171. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1172.  
  1173. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1174.  
  1175. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1176.  
  1177. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1178.  
  1179. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1180.  
  1181. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1182.  
  1183. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1184.  
  1185. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1186.  
  1187. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1188.  
  1189. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1190.  
  1191. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1192.  
  1193. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1194.  
  1195. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1196.  
  1197. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1198.  
  1199. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1200.  
  1201. Unloading 8 Unused Serialized files (Serialized files now loaded: 46)
  1202.  
  1203. Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 318283.
  1204. Total: 416.209351 ms (FindLiveObjects: 18.826809 ms CreateObjectMapping: 22.703502 ms MarkObjects: 374.219662 ms DeleteObjects: 0.458809 ms)
  1205.  
  1206. Unloading 0 Unused Serialized files (Serialized files now loaded: 46)
  1207.  
  1208. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 318283.
  1209. Total: 406.774898 ms (FindLiveObjects: 15.015822 ms CreateObjectMapping: 21.272178 ms MarkObjects: 370.030080 ms DeleteObjects: 0.456533 ms)
  1210.  
  1211. Join 1023
  1212.  
  1213. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1214.  
  1215. Unloading 8 Unused Serialized files (Serialized files now loaded: 46)
  1216.  
  1217. Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 318287.
  1218. Total: 404.327253 ms (FindLiveObjects: 16.431218 ms CreateObjectMapping: 21.948302 ms MarkObjects: 365.385956 ms DeleteObjects: 0.561493 ms)
  1219.  
  1220. Unloading 0 Unused Serialized files (Serialized files now loaded: 46)
  1221.  
  1222. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 318287.
  1223. Total: 401.039076 ms (FindLiveObjects: 15.252480 ms CreateObjectMapping: 21.391644 ms MarkObjects: 364.105671 ms DeleteObjects: 0.288996 ms)
  1224.  
  1225. Join 1023
  1226.  
  1227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1228.  
  1229. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1230.  
  1231. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1232.  
  1233. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1234.  
  1235. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1236.  
  1237. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1238.  
  1239. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1240.  
  1241. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1242.  
  1243. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1244.  
  1245. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1246.  
  1247. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1248.  
  1249. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1250.  
  1251. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1252.  
  1253. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1254.  
  1255. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1256.  
  1257. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1258.  
  1259. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1260.  
  1261. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1262.  
  1263. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1264.  
  1265. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1266.  
  1267. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1268.  
  1269. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1270.  
  1271. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1272.  
  1273. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1274.  
  1275. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1276.  
  1277. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1278.  
  1279. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1280.  
  1281. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1282.  
  1283. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1284.  
  1285. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1286.  
  1287. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1288.  
  1289. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1290.  
  1291. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1292.  
  1293. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1294.  
  1295. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1296.  
  1297. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1298.  
  1299. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1300.  
  1301. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1302.  
  1303. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1304.  
  1305. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1306.  
  1307. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1308.  
  1309. Unloading 8 Unused Serialized files (Serialized files now loaded: 46)
  1310.  
  1311. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 318289.
  1312. Total: 402.662116 ms (FindLiveObjects: 15.104569 ms CreateObjectMapping: 21.775644 ms MarkObjects: 365.363200 ms DeleteObjects: 0.418133 ms)
  1313.  
  1314. Unloading 0 Unused Serialized files (Serialized files now loaded: 46)
  1315.  
  1316. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 318289.
  1317. Total: 400.770560 ms (FindLiveObjects: 15.928320 ms CreateObjectMapping: 21.583644 ms MarkObjects: 362.893938 ms DeleteObjects: 0.364373 ms)
  1318.  
  1319. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1320.  
  1321. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1322.  
  1323. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1324.  
  1325. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1326.  
  1327. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1328.  
  1329. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1330.  
  1331. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1332.  
  1333. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1334.  
  1335. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1336.  
  1337. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1338.  
  1339. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1340.  
  1341. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1342.  
  1343. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1344.  
  1345. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1346.  
  1347. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1348.  
  1349. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1350.  
  1351. Join 1023
  1352.  
  1353. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1354.  
  1355. Exit 1023
  1356.  
  1357. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1358.  
  1359. Join 1024
  1360.  
  1361. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1362.  
  1363. Unloading 8 Unused Serialized files (Serialized files now loaded: 46)
  1364.  
  1365. Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 318485.
  1366. Total: 415.890489 ms (FindLiveObjects: 19.783396 ms CreateObjectMapping: 21.192818 ms MarkObjects: 374.394311 ms DeleteObjects: 0.519680 ms)
  1367.  
  1368. Unloading 0 Unused Serialized files (Serialized files now loaded: 46)
  1369.  
  1370. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 318485.
  1371. Total: 405.131662 ms (FindLiveObjects: 16.565760 ms CreateObjectMapping: 21.535289 ms MarkObjects: 366.609351 ms DeleteObjects: 0.420978 ms)
  1372.  
  1373. Join 1024
  1374.  
  1375. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1376.  
  1377. Unloading 8 Unused Serialized files (Serialized files now loaded: 46)
  1378.  
  1379. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 318489.
  1380. Total: 411.924764 ms (FindLiveObjects: 16.478720 ms CreateObjectMapping: 22.737351 ms MarkObjects: 372.200391 ms DeleteObjects: 0.508018 ms)
  1381.  
  1382. Unloading 0 Unused Serialized files (Serialized files now loaded: 46)
  1383.  
  1384. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 318489.
  1385. Total: 413.909333 ms (FindLiveObjects: 17.932516 ms CreateObjectMapping: 24.903964 ms MarkObjects: 370.682880 ms DeleteObjects: 0.389689 ms)
  1386.  
  1387. Join 1024
  1388.  
  1389. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1390.  
  1391. Unloading 8 Unused Serialized files (Serialized files now loaded: 46)
  1392.  
  1393. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 318499.
  1394. Total: 419.337671 ms (FindLiveObjects: 18.857529 ms CreateObjectMapping: 23.696213 ms MarkObjects: 376.449991 ms DeleteObjects: 0.333653 ms)
  1395.  
  1396. Unloading 0 Unused Serialized files (Serialized files now loaded: 46)
  1397.  
  1398. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 318499.
  1399. Total: 424.265956 ms (FindLiveObjects: 14.550471 ms CreateObjectMapping: 24.221582 ms MarkObjects: 385.097387 ms DeleteObjects: 0.395947 ms)
  1400.  
  1401. Join 1024
  1402.  
  1403. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1404.  
  1405. Exit 1024
  1406.  
  1407. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1408.  
  1409. Join 1025
  1410.  
  1411. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1412.  
  1413. Unloading 8 Unused Serialized files (Serialized files now loaded: 46)
  1414.  
  1415. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 319158.
  1416. Total: 405.853867 ms (FindLiveObjects: 15.926044 ms CreateObjectMapping: 21.213582 ms MarkObjects: 368.391680 ms DeleteObjects: 0.321991 ms)
  1417.  
  1418. Unloading 0 Unused Serialized files (Serialized files now loaded: 46)
  1419.  
  1420. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 319158.
  1421. Total: 408.163840 ms (FindLiveObjects: 14.948978 ms CreateObjectMapping: 23.820800 ms MarkObjects: 368.923022 ms DeleteObjects: 0.470471 ms)
  1422.  
  1423. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1424.  
  1425. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1426.  
  1427. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1428.  
  1429. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1430.  
  1431. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1432.  
  1433. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1434.  
  1435. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1436.  
  1437. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1438.  
  1439. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1440.  
  1441. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1442.  
  1443. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1444.  
  1445. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1446.  
  1447. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1448.  
  1449. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1450.  
  1451. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1452.  
  1453. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1454.  
  1455. Join 1025
  1456.  
  1457. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1458.  
  1459. Unloading 8 Unused Serialized files (Serialized files now loaded: 46)
  1460.  
  1461. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 319161.
  1462. Total: 431.685120 ms (FindLiveObjects: 21.960249 ms CreateObjectMapping: 22.961778 ms MarkObjects: 386.378809 ms DeleteObjects: 0.384000 ms)
  1463.  
  1464. Unloading 0 Unused Serialized files (Serialized files now loaded: 46)
  1465.  
  1466. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 319161.
  1467. Total: 424.771413 ms (FindLiveObjects: 18.145564 ms CreateObjectMapping: 23.197298 ms MarkObjects: 383.026347 ms DeleteObjects: 0.401636 ms)
  1468.  
  1469. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1470.  
  1471. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1472.  
  1473. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1474.  
  1475. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1476.  
  1477. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1478.  
  1479. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1480.  
  1481. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1482.  
  1483. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1484.  
  1485. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1486.  
  1487. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1488.  
  1489. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1490.  
  1491. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1492.  
  1493. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1494.  
  1495. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1496.  
  1497. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1498.  
  1499. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1500.  
  1501. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1502.  
  1503. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1504.  
  1505. Join 1025
  1506.  
  1507. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1508.  
  1509. Unloading 8 Unused Serialized files (Serialized files now loaded: 46)
  1510.  
  1511. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 320449.
  1512. Total: 429.866667 ms (FindLiveObjects: 20.182471 ms CreateObjectMapping: 22.841458 ms MarkObjects: 386.397867 ms DeleteObjects: 0.444302 ms)
  1513.  
  1514. Unloading 0 Unused Serialized files (Serialized files now loaded: 46)
  1515.  
  1516. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 320449.
  1517. Total: 407.281778 ms (FindLiveObjects: 16.705991 ms CreateObjectMapping: 22.071751 ms MarkObjects: 368.096996 ms DeleteObjects: 0.406471 ms)
  1518.  
  1519. Join 1025
  1520.  
  1521. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1522.  
  1523. Exit 1025
  1524.  
  1525. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1526.  
  1527. Join 6
  1528.  
  1529. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1530.  
  1531. Unloading 6 Unused Serialized files (Serialized files now loaded: 46)
  1532.  
  1533. Unloading 350 unused Assets to reduce memory usage. Loaded Objects now: 318943.
  1534. Total: 417.925689 ms (FindLiveObjects: 18.150400 ms CreateObjectMapping: 21.310862 ms MarkObjects: 376.639431 ms DeleteObjects: 1.824711 ms)
  1535.  
  1536. Unloading 0 Unused Serialized files (Serialized files now loaded: 46)
  1537.  
  1538. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 318943.
  1539. Total: 408.261120 ms (FindLiveObjects: 16.252302 ms CreateObjectMapping: 21.669831 ms MarkObjects: 369.898951 ms DeleteObjects: 0.439467 ms)
  1540.  
  1541. Join 6
  1542.  
  1543. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1544.  
  1545. Join 2
  1546.  
  1547. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1548.  
  1549. Exit 2
  1550.  
  1551. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1552.  
  1553. Unloading 6 Unused Serialized files (Serialized files now loaded: 46)
  1554.  
  1555. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 319623.
  1556. Total: 415.762773 ms (FindLiveObjects: 19.613867 ms CreateObjectMapping: 22.519751 ms MarkObjects: 373.181156 ms DeleteObjects: 0.448000 ms)
  1557.  
  1558. Unloading 0 Unused Serialized files (Serialized files now loaded: 46)
  1559.  
  1560. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 319623.
  1561. Total: 404.321564 ms (FindLiveObjects: 16.809529 ms CreateObjectMapping: 21.983573 ms MarkObjects: 365.171769 ms DeleteObjects: 0.356409 ms)
  1562.  
  1563. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1564.  
  1565. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1566.  
  1567. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1568.  
  1569. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1570.  
  1571. Join 6
  1572.  
  1573. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1574.  
  1575. Join 2
  1576.  
  1577. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1578.  
  1579. Exit 2
  1580.  
  1581. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1582.  
  1583. Join 2
  1584.  
  1585. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1586.  
  1587. Exit 2
  1588.  
  1589. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1590.  
  1591. Join 2
  1592.  
  1593. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1594.  
  1595. Exit 6
  1596.  
  1597. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1598.  
  1599. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  1600.  
  1601. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1602.  
  1603. Exit 2
  1604.  
  1605. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1606.  
  1607. Join 1020
  1608.  
  1609. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1610.  
  1611. Exit 1020
  1612.  
  1613. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1614.  
  1615. Join 2
  1616.  
  1617. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1618.  
  1619. Join 8
  1620.  
  1621. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1622.  
  1623. Join 6
  1624.  
  1625. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1626.  
  1627. Exit 6
  1628.  
  1629. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1630.  
  1631. Exit 8
  1632.  
  1633. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1634.  
  1635. Exit 2
  1636.  
  1637. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1638.  
  1639. Join 1020
  1640.  
  1641. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1642.  
  1643. Exit 1020
  1644.  
  1645. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1646.  
  1647. Join 2
  1648.  
  1649. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1650.  
  1651. Join 8
  1652.  
  1653. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1654.  
  1655. Join 1
  1656.  
  1657. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1658.  
  1659. Exit 1
  1660.  
  1661. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1662.  
  1663. Join 6
  1664.  
  1665. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1666.  
  1667. Exit 6
  1668.  
  1669. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1670.  
  1671. Join 6
  1672.  
  1673. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1674.  
  1675. Exit 6
  1676.  
  1677. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1678.  
  1679. Unloading 7 Unused Serialized files (Serialized files now loaded: 48)
  1680.  
  1681. Unloading 907 unused Assets to reduce memory usage. Loaded Objects now: 321899.
  1682. Total: 434.309689 ms (FindLiveObjects: 20.838116 ms CreateObjectMapping: 23.536640 ms MarkObjects: 386.005618 ms DeleteObjects: 3.929031 ms)
  1683.  
  1684. Unloading 0 Unused Serialized files (Serialized files now loaded: 48)
  1685.  
  1686. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 321899.
  1687. Total: 412.593209 ms (FindLiveObjects: 16.362951 ms CreateObjectMapping: 22.419911 ms MarkObjects: 373.388800 ms DeleteObjects: 0.420978 ms)
  1688.  
  1689. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1690.  
  1691. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1692.  
  1693. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1694.  
  1695. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1696.  
  1697. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1698.  
  1699. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1700.  
  1701. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1702.  
  1703. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1704.  
  1705. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1706.  
  1707. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1708.  
  1709. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1710.  
  1711. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1712.  
  1713. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1714.  
  1715. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1716.  
  1717. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1718.  
  1719. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1720.  
  1721. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1722.  
  1723. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1724.  
  1725. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1726.  
  1727. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1728.  
  1729. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1730.  
  1731. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1732.  
  1733. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1734.  
  1735. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1736.  
  1737. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1738.  
  1739. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1740.  
  1741. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1742.  
  1743. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1744.  
  1745. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1746.  
  1747. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1748.  
  1749. Join 2
  1750.  
  1751. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1752.  
  1753. Join 8
  1754.  
  1755. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1756.  
  1757. Unloading 7 Unused Serialized files (Serialized files now loaded: 48)
  1758.  
  1759. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 321901.
  1760. Total: 416.467342 ms (FindLiveObjects: 16.865564 ms CreateObjectMapping: 24.090453 ms MarkObjects: 375.201280 ms DeleteObjects: 0.309760 ms)
  1761.  
  1762. Unloading 0 Unused Serialized files (Serialized files now loaded: 48)
  1763.  
  1764. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 321901.
  1765. Total: 411.964302 ms (FindLiveObjects: 15.778987 ms CreateObjectMapping: 22.597689 ms MarkObjects: 373.266773 ms DeleteObjects: 0.320569 ms)
  1766.  
  1767. Join 2
  1768.  
  1769. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1770.  
  1771. Join 8
  1772.  
  1773. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1774.  
  1775. Join 6
  1776.  
  1777. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1778.  
  1779. Exit 8
  1780.  
  1781. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1782.  
  1783. Exit 6
  1784.  
  1785. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1786.  
  1787. Exit 2
  1788.  
  1789. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1790.  
  1791. Join 1023
  1792.  
  1793. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1794.  
  1795. Unloading 8 Unused Serialized files (Serialized files now loaded: 48)
  1796.  
  1797. Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 323705.
  1798. Total: 421.493476 ms (FindLiveObjects: 18.084978 ms CreateObjectMapping: 23.131022 ms MarkObjects: 379.350756 ms DeleteObjects: 0.926436 ms)
  1799.  
  1800. Unloading 0 Unused Serialized files (Serialized files now loaded: 48)
  1801.  
  1802. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 323705.
  1803. Total: 410.439964 ms (FindLiveObjects: 17.741084 ms CreateObjectMapping: 24.754347 ms MarkObjects: 367.553991 ms DeleteObjects: 0.389973 ms)
  1804.  
  1805. Join 1023
  1806.  
  1807. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1808.  
  1809. Exit 1023
  1810.  
  1811. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1812.  
  1813. Join 1024
  1814.  
  1815. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1816.  
  1817. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1818.  
  1819. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1820.  
  1821. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1822.  
  1823. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1824.  
  1825. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1826.  
  1827. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1828.  
  1829. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1830.  
  1831. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1832.  
  1833. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1834.  
  1835. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1836.  
  1837. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1838.  
  1839. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1840.  
  1841. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1842.  
  1843. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1844.  
  1845. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1846.  
  1847. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1848.  
  1849. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1850.  
  1851. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1852.  
  1853. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1854.  
  1855. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1856.  
  1857. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1858.  
  1859. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1860.  
  1861. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1862.  
  1863. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1864.  
  1865. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1866.  
  1867. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1868.  
  1869. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1870.  
  1871. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1872.  
  1873. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1874.  
  1875. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1876.  
  1877. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1878.  
  1879. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1880.  
  1881. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1882.  
  1883. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1884.  
  1885. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1886.  
  1887. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1888.  
  1889. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1890.  
  1891. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1892.  
  1893. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1894.  
  1895. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1896.  
  1897. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1898.  
  1899. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1900.  
  1901. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1902.  
  1903. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1904.  
  1905. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1906.  
  1907. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1908.  
  1909. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1910.  
  1911. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1912.  
  1913. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1914.  
  1915. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1916.  
  1917. Unloading 8 Unused Serialized files (Serialized files now loaded: 50)
  1918.  
  1919. Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 324809.
  1920. Total: 440.170951 ms (FindLiveObjects: 21.440000 ms CreateObjectMapping: 23.001600 ms MarkObjects: 395.279076 ms DeleteObjects: 0.449707 ms)
  1921.  
  1922. Unloading 0 Unused Serialized files (Serialized files now loaded: 50)
  1923.  
  1924. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 324809.
  1925. Total: 411.788800 ms (FindLiveObjects: 16.877227 ms CreateObjectMapping: 22.460018 ms MarkObjects: 371.616711 ms DeleteObjects: 0.833422 ms)
  1926.  
  1927. Join 1024
  1928.  
  1929. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1930.  
  1931. Unloading 8 Unused Serialized files (Serialized files now loaded: 50)
  1932.  
  1933. Unloading 318 unused Assets to reduce memory usage. Loaded Objects now: 324511.
  1934. Total: 414.999893 ms (FindLiveObjects: 16.516551 ms CreateObjectMapping: 22.689280 ms MarkObjects: 374.503822 ms DeleteObjects: 1.290240 ms)
  1935.  
  1936. Unloading 0 Unused Serialized files (Serialized files now loaded: 50)
  1937.  
  1938. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 324511.
  1939. Total: 418.121387 ms (FindLiveObjects: 17.006080 ms CreateObjectMapping: 22.637796 ms MarkObjects: 378.095218 ms DeleteObjects: 0.382009 ms)
  1940.  
  1941. Join 1024
  1942.  
  1943. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1944.  
  1945. Exit 1024
  1946.  
  1947. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1948.  
  1949. Join 1025
  1950.  
  1951. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1952.  
  1953. Unloading 8 Unused Serialized files (Serialized files now loaded: 50)
  1954.  
  1955. Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 324523.
  1956. Total: 428.061867 ms (FindLiveObjects: 18.559716 ms CreateObjectMapping: 22.539662 ms MarkObjects: 386.533547 ms DeleteObjects: 0.428658 ms)
  1957.  
  1958. Unloading 0 Unused Serialized files (Serialized files now loaded: 50)
  1959.  
  1960. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 324523.
  1961. Total: 411.205120 ms (FindLiveObjects: 15.261582 ms CreateObjectMapping: 21.749760 ms MarkObjects: 373.911040 ms DeleteObjects: 0.282738 ms)
  1962.  
  1963. Join 1025
  1964.  
  1965. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1966.  
  1967. Unloading 8 Unused Serialized files (Serialized files now loaded: 51)
  1968.  
  1969. Unloading 268 unused Assets to reduce memory usage. Loaded Objects now: 325068.
  1970. Total: 414.004907 ms (FindLiveObjects: 17.183004 ms CreateObjectMapping: 21.833956 ms MarkObjects: 374.051271 ms DeleteObjects: 0.936391 ms)
  1971.  
  1972. Unloading 0 Unused Serialized files (Serialized files now loaded: 51)
  1973.  
  1974. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 325068.
  1975. Total: 410.292622 ms (FindLiveObjects: 15.497387 ms CreateObjectMapping: 22.126649 ms MarkObjects: 372.268658 ms DeleteObjects: 0.399360 ms)
  1976.  
  1977. Join 1025
  1978.  
  1979. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1980.  
  1981. Unloading 8 Unused Serialized files (Serialized files now loaded: 51)
  1982.  
  1983. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 325294.
  1984. Total: 422.502969 ms (FindLiveObjects: 18.006756 ms CreateObjectMapping: 22.192071 ms MarkObjects: 381.788729 ms DeleteObjects: 0.515129 ms)
  1985.  
  1986. Unloading 0 Unused Serialized files (Serialized files now loaded: 51)
  1987.  
  1988. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 325294.
  1989. Total: 412.094862 ms (FindLiveObjects: 15.910684 ms CreateObjectMapping: 22.343964 ms MarkObjects: 373.553778 ms DeleteObjects: 0.285867 ms)
  1990.  
  1991. Join 1025
  1992.  
  1993. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1994.  
  1995. Unloading 8 Unused Serialized files (Serialized files now loaded: 52)
  1996.  
  1997. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 327313.
  1998. Total: 434.796942 ms (FindLiveObjects: 17.944747 ms CreateObjectMapping: 22.362453 ms MarkObjects: 394.177991 ms DeleteObjects: 0.311467 ms)
  1999.  
  2000. Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
  2001.  
  2002. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 327313.
  2003. Total: 420.203236 ms (FindLiveObjects: 15.108267 ms CreateObjectMapping: 22.072604 ms MarkObjects: 382.719716 ms DeleteObjects: 0.302649 ms)
  2004.  
  2005. Join 1025
  2006.  
  2007. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2008.  
  2009. Unloading 8 Unused Serialized files (Serialized files now loaded: 52)
  2010.  
  2011. Unloading 581 unused Assets to reduce memory usage. Loaded Objects now: 326872.
  2012. Total: 428.187022 ms (FindLiveObjects: 17.411129 ms CreateObjectMapping: 23.089493 ms MarkObjects: 382.711182 ms DeleteObjects: 4.974649 ms)
  2013.  
  2014. Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
  2015.  
  2016. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 326872.
  2017. Total: 429.346987 ms (FindLiveObjects: 16.803271 ms CreateObjectMapping: 21.981298 ms MarkObjects: 390.223076 ms DeleteObjects: 0.338773 ms)
  2018.  
  2019. Join 1025
  2020.  
  2021. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2022.  
  2023. Unloading 8 Unused Serialized files (Serialized files now loaded: 52)
  2024.  
  2025. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 326887.
  2026. Total: 421.088996 ms (FindLiveObjects: 15.771876 ms CreateObjectMapping: 22.322631 ms MarkObjects: 382.643769 ms DeleteObjects: 0.350436 ms)
  2027.  
  2028. Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
  2029.  
  2030. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 326887.
  2031. Total: 420.908373 ms (FindLiveObjects: 14.632391 ms CreateObjectMapping: 22.543360 ms MarkObjects: 383.332409 ms DeleteObjects: 0.399929 ms)
  2032.  
  2033. Join 1025
  2034.  
  2035. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2036.  
  2037. Unloading 8 Unused Serialized files (Serialized files now loaded: 52)
  2038.  
  2039. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 326887.
  2040. Total: 426.650453 ms (FindLiveObjects: 17.184711 ms CreateObjectMapping: 22.226489 ms MarkObjects: 386.838187 ms DeleteObjects: 0.400782 ms)
  2041.  
  2042. Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
  2043.  
  2044. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 326887.
  2045. Total: 422.039324 ms (FindLiveObjects: 16.393102 ms CreateObjectMapping: 22.102187 ms MarkObjects: 383.189618 ms DeleteObjects: 0.353280 ms)
  2046.  
  2047. Join 1025
  2048.  
  2049. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2050.  
  2051. Unloading 8 Unused Serialized files (Serialized files now loaded: 53)
  2052.  
  2053. Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 327804.
  2054. Total: 435.207964 ms (FindLiveObjects: 18.688569 ms CreateObjectMapping: 22.882418 ms MarkObjects: 392.676409 ms DeleteObjects: 0.960284 ms)
  2055.  
  2056. Unloading 0 Unused Serialized files (Serialized files now loaded: 53)
  2057.  
  2058. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 327804.
  2059. Total: 425.360782 ms (FindLiveObjects: 15.287751 ms CreateObjectMapping: 22.975147 ms MarkObjects: 386.714738 ms DeleteObjects: 0.382578 ms)
  2060.  
  2061. Join 1025
  2062.  
  2063. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2064.  
  2065. Unloading 8 Unused Serialized files (Serialized files now loaded: 53)
  2066.  
  2067. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 327804.
  2068. Total: 425.987413 ms (FindLiveObjects: 16.160142 ms CreateObjectMapping: 22.187804 ms MarkObjects: 387.227876 ms DeleteObjects: 0.411307 ms)
  2069.  
  2070. Unloading 0 Unused Serialized files (Serialized files now loaded: 53)
  2071.  
  2072. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 327804.
  2073. Total: 423.861191 ms (FindLiveObjects: 15.244800 ms CreateObjectMapping: 21.881742 ms MarkObjects: 386.362596 ms DeleteObjects: 0.371200 ms)
  2074.  
  2075. Join 1025
  2076.  
  2077. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2078.  
  2079. Unloading 8 Unused Serialized files (Serialized files now loaded: 53)
  2080.  
  2081. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 327819.
  2082. Total: 438.963200 ms (FindLiveObjects: 18.240284 ms CreateObjectMapping: 23.236267 ms MarkObjects: 396.965262 ms DeleteObjects: 0.521102 ms)
  2083.  
  2084. Unloading 0 Unused Serialized files (Serialized files now loaded: 53)
  2085.  
  2086. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 327819.
  2087. Total: 430.189227 ms (FindLiveObjects: 16.254578 ms CreateObjectMapping: 23.643876 ms MarkObjects: 389.994667 ms DeleteObjects: 0.295822 ms)
  2088.  
  2089. Join 1025
  2090.  
  2091. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2092.  
  2093. Unloading 8 Unused Serialized files (Serialized files now loaded: 53)
  2094.  
  2095. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 327821.
  2096. Total: 447.769316 ms (FindLiveObjects: 17.407147 ms CreateObjectMapping: 24.452551 ms MarkObjects: 405.483804 ms DeleteObjects: 0.425244 ms)
  2097.  
  2098. Unloading 0 Unused Serialized files (Serialized files now loaded: 53)
  2099.  
  2100. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 327821.
  2101. Total: 435.803876 ms (FindLiveObjects: 15.982933 ms CreateObjectMapping: 23.305387 ms MarkObjects: 396.191573 ms DeleteObjects: 0.323698 ms)
  2102.  
  2103. Join 1025
  2104.  
  2105. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2106.  
  2107. Unloading 8 Unused Serialized files (Serialized files now loaded: 53)
  2108.  
  2109. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 327875.
  2110. Total: 425.934222 ms (FindLiveObjects: 16.147342 ms CreateObjectMapping: 22.811307 ms MarkObjects: 386.636516 ms DeleteObjects: 0.339058 ms)
  2111.  
  2112. Unloading 0 Unused Serialized files (Serialized files now loaded: 53)
  2113.  
  2114. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 327875.
  2115. Total: 425.980018 ms (FindLiveObjects: 16.143644 ms CreateObjectMapping: 22.114987 ms MarkObjects: 387.451164 ms DeleteObjects: 0.269938 ms)
  2116.  
  2117. Join 1025
  2118.  
  2119. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2120.  
  2121. Unloading 8 Unused Serialized files (Serialized files now loaded: 53)
  2122.  
  2123. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 328466.
  2124. Total: 436.306489 ms (FindLiveObjects: 17.866809 ms CreateObjectMapping: 22.021404 ms MarkObjects: 395.875271 ms DeleteObjects: 0.543004 ms)
  2125.  
  2126. Unloading 0 Unused Serialized files (Serialized files now loaded: 53)
  2127.  
  2128. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 328466.
  2129. Total: 425.445262 ms (FindLiveObjects: 15.980658 ms CreateObjectMapping: 23.931733 ms MarkObjects: 385.079751 ms DeleteObjects: 0.452836 ms)
  2130.  
  2131. Join 1025
  2132.  
  2133. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2134.  
  2135. Unloading 8 Unused Serialized files (Serialized files now loaded: 54)
  2136.  
  2137. Unloading 344 unused Assets to reduce memory usage. Loaded Objects now: 328936.
  2138. Total: 436.453262 ms (FindLiveObjects: 17.908338 ms CreateObjectMapping: 22.292764 ms MarkObjects: 395.149369 ms DeleteObjects: 1.102507 ms)
  2139.  
  2140. Unloading 0 Unused Serialized files (Serialized files now loaded: 54)
  2141.  
  2142. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 328936.
  2143. Total: 432.925582 ms (FindLiveObjects: 16.538738 ms CreateObjectMapping: 22.678756 ms MarkObjects: 393.344000 ms DeleteObjects: 0.363804 ms)
  2144.  
  2145. Join 1025
  2146.  
  2147. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2148.  
  2149. Unloading 8 Unused Serialized files (Serialized files now loaded: 54)
  2150.  
  2151. Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 328956.
  2152. Total: 431.137849 ms (FindLiveObjects: 19.126329 ms CreateObjectMapping: 22.507236 ms MarkObjects: 388.977209 ms DeleteObjects: 0.526507 ms)
  2153.  
  2154. Unloading 0 Unused Serialized files (Serialized files now loaded: 54)
  2155.  
  2156. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 328956.
  2157. Total: 424.818347 ms (FindLiveObjects: 15.306524 ms CreateObjectMapping: 21.820587 ms MarkObjects: 387.241244 ms DeleteObjects: 0.449138 ms)
  2158.  
  2159. Join 1025
  2160.  
  2161. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2162.  
  2163. Unloading 8 Unused Serialized files (Serialized files now loaded: 54)
  2164.  
  2165. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 328955.
  2166. Total: 437.270187 ms (FindLiveObjects: 17.320391 ms CreateObjectMapping: 22.860800 ms MarkObjects: 396.744249 ms DeleteObjects: 0.344178 ms)
  2167.  
  2168. Unloading 0 Unused Serialized files (Serialized files now loaded: 54)
  2169.  
  2170. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 328955.
  2171. Total: 425.838364 ms (FindLiveObjects: 15.794062 ms CreateObjectMapping: 21.706809 ms MarkObjects: 387.969707 ms DeleteObjects: 0.367218 ms)
  2172.  
  2173. Join 1025
  2174.  
  2175. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2176.  
  2177. Unloading 8 Unused Serialized files (Serialized files now loaded: 54)
  2178.  
  2179. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 328956.
  2180. Total: 438.702933 ms (FindLiveObjects: 19.269120 ms CreateObjectMapping: 24.491804 ms MarkObjects: 394.526720 ms DeleteObjects: 0.414720 ms)
  2181.  
  2182. Unloading 0 Unused Serialized files (Serialized files now loaded: 54)
  2183.  
  2184. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 328956.
  2185. Total: 438.787982 ms (FindLiveObjects: 16.476444 ms CreateObjectMapping: 22.527716 ms MarkObjects: 399.314773 ms DeleteObjects: 0.468764 ms)
  2186.  
  2187. Join 1025
  2188.  
  2189. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2190.  
  2191. Unloading 8 Unused Serialized files (Serialized files now loaded: 54)
  2192.  
  2193. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 328955.
  2194. Total: 442.737209 ms (FindLiveObjects: 18.177707 ms CreateObjectMapping: 22.082560 ms MarkObjects: 401.983716 ms DeleteObjects: 0.492942 ms)
  2195.  
  2196. Unloading 0 Unused Serialized files (Serialized files now loaded: 54)
  2197.  
  2198. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 328955.
  2199. Total: 432.650240 ms (FindLiveObjects: 17.398898 ms CreateObjectMapping: 22.107022 ms MarkObjects: 392.838258 ms DeleteObjects: 0.305778 ms)
  2200.  
  2201. Join 1025
  2202.  
  2203. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2204.  
  2205. Unloading 8 Unused Serialized files (Serialized files now loaded: 54)
  2206.  
  2207. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 328955.
  2208. Total: 436.596907 ms (FindLiveObjects: 17.415680 ms CreateObjectMapping: 23.369956 ms MarkObjects: 395.374933 ms DeleteObjects: 0.436053 ms)
  2209.  
  2210. Unloading 0 Unused Serialized files (Serialized files now loaded: 54)
  2211.  
  2212. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 328955.
  2213. Total: 435.767467 ms (FindLiveObjects: 18.177707 ms CreateObjectMapping: 24.440036 ms MarkObjects: 392.818916 ms DeleteObjects: 0.330524 ms)
  2214.  
  2215. Join 1025
  2216.  
  2217. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2218.  
  2219. Unloading 8 Unused Serialized files (Serialized files now loaded: 54)
  2220.  
  2221. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 328955.
  2222. Total: 444.963271 ms (FindLiveObjects: 17.966080 ms CreateObjectMapping: 22.731378 ms MarkObjects: 403.659093 ms DeleteObjects: 0.606436 ms)
  2223.  
  2224. Unloading 0 Unused Serialized files (Serialized files now loaded: 54)
  2225.  
  2226. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 328955.
  2227. Total: 434.578489 ms (FindLiveObjects: 17.248996 ms CreateObjectMapping: 22.623004 ms MarkObjects: 394.414933 ms DeleteObjects: 0.290987 ms)
  2228.  
  2229. Join 1025
  2230.  
  2231. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2232.  
  2233. Exit 1025
  2234.  
  2235. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2236.  
  2237. Join 1020
  2238.  
  2239. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2240.  
  2241. Exit 1020
  2242.  
  2243. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2244.  
  2245. Join 2
  2246.  
  2247. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2248.  
  2249. Join 6
  2250.  
  2251. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2252.  
  2253. Join 8
  2254.  
  2255. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2256.  
  2257. Exit 6
  2258.  
  2259. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2260.  
  2261. Unloading 7 Unused Serialized files (Serialized files now loaded: 55)
  2262.  
  2263. Unloading 408 unused Assets to reduce memory usage. Loaded Objects now: 327855.
  2264. Total: 448.487538 ms (FindLiveObjects: 20.639004 ms CreateObjectMapping: 24.209920 ms MarkObjects: 396.682240 ms DeleteObjects: 6.956089 ms)
  2265.  
  2266. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2267.  
  2268. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 327855.
  2269. Total: 428.378453 ms (FindLiveObjects: 15.769884 ms CreateObjectMapping: 22.500693 ms MarkObjects: 389.756018 ms DeleteObjects: 0.351004 ms)
  2270.  
  2271. Join 2
  2272.  
  2273. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2274.  
  2275. Join 8
  2276.  
  2277. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2278.  
  2279. Unloading 7 Unused Serialized files (Serialized files now loaded: 55)
  2280.  
  2281. Unloading 297 unused Assets to reduce memory usage. Loaded Objects now: 327929.
  2282. Total: 442.481209 ms (FindLiveObjects: 17.705244 ms CreateObjectMapping: 23.980658 ms MarkObjects: 399.545458 ms DeleteObjects: 1.249564 ms)
  2283.  
  2284. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2285.  
  2286. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 327929.
  2287. Total: 429.428053 ms (FindLiveObjects: 19.298133 ms CreateObjectMapping: 23.874560 ms MarkObjects: 385.935360 ms DeleteObjects: 0.319716 ms)
  2288.  
  2289. Join 2
  2290.  
  2291. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2292.  
  2293. Join 8
  2294.  
  2295. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2296.  
  2297. Exit 2
  2298.  
  2299. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2300.  
  2301. Join 2
  2302.  
  2303. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2304.  
  2305. Exit 2
  2306.  
  2307. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2308.  
  2309. Unloading 6 Unused Serialized files (Serialized files now loaded: 55)
  2310.  
  2311. Unloading 80 unused Assets to reduce memory usage. Loaded Objects now: 328046.
  2312. Total: 427.591111 ms (FindLiveObjects: 16.837120 ms CreateObjectMapping: 22.045867 ms MarkObjects: 387.873280 ms DeleteObjects: 0.834560 ms)
  2313.  
  2314. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2315.  
  2316. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 328044.
  2317. Total: 425.994240 ms (FindLiveObjects: 16.253440 ms CreateObjectMapping: 22.245262 ms MarkObjects: 387.196587 ms DeleteObjects: 0.298667 ms)
  2318.  
  2319. Join 8
  2320.  
  2321. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2322.  
  2323. Join 6
  2324.  
  2325. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2326.  
  2327. Join 2
  2328.  
  2329. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2330.  
  2331. Exit 6
  2332.  
  2333. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2334.  
  2335. Exit 2
  2336.  
  2337. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2338.  
  2339. Exit 8
  2340.  
  2341. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2342.  
  2343. Join 1023
  2344.  
  2345. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2346.  
  2347. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2348.  
  2349. Unloading 185 unused Assets to reduce memory usage. Loaded Objects now: 329719.
  2350. Total: 440.293831 ms (FindLiveObjects: 17.742791 ms CreateObjectMapping: 23.453298 ms MarkObjects: 398.236160 ms DeleteObjects: 0.861298 ms)
  2351.  
  2352. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2353.  
  2354. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 329719.
  2355. Total: 433.538276 ms (FindLiveObjects: 16.745813 ms CreateObjectMapping: 22.664818 ms MarkObjects: 393.714062 ms DeleteObjects: 0.413013 ms)
  2356.  
  2357. Join 1023
  2358.  
  2359. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2360.  
  2361. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2362.  
  2363. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 329862.
  2364. Total: 449.370453 ms (FindLiveObjects: 18.669227 ms CreateObjectMapping: 23.509049 ms MarkObjects: 406.844587 ms DeleteObjects: 0.347307 ms)
  2365.  
  2366. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2367.  
  2368. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 329862.
  2369. Total: 445.292658 ms (FindLiveObjects: 18.806898 ms CreateObjectMapping: 24.000000 ms MarkObjects: 402.167467 ms DeleteObjects: 0.318009 ms)
  2370.  
  2371. Join 1023
  2372.  
  2373. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2374.  
  2375. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2376.  
  2377. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 330183.
  2378. Total: 430.430720 ms (FindLiveObjects: 17.919147 ms CreateObjectMapping: 21.899662 ms MarkObjects: 390.116124 ms DeleteObjects: 0.495502 ms)
  2379.  
  2380. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2381.  
  2382. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330183.
  2383. Total: 428.273493 ms (FindLiveObjects: 16.902827 ms CreateObjectMapping: 22.866204 ms MarkObjects: 388.145209 ms DeleteObjects: 0.358969 ms)
  2384.  
  2385. Join 1023
  2386.  
  2387. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2388.  
  2389. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2390.  
  2391. Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 330390.
  2392. Total: 442.820551 ms (FindLiveObjects: 20.304498 ms CreateObjectMapping: 22.930773 ms MarkObjects: 399.102009 ms DeleteObjects: 0.482987 ms)
  2393.  
  2394. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2395.  
  2396. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330390.
  2397. Total: 437.457920 ms (FindLiveObjects: 16.128853 ms CreateObjectMapping: 23.465813 ms MarkObjects: 397.405867 ms DeleteObjects: 0.456533 ms)
  2398.  
  2399. Join 1023
  2400.  
  2401. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2402.  
  2403. Joystick connected ("Wireless Controller").
  2404.  
  2405. (Filename: C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp Line: 1422)
  2406.  
  2407. Joystick connected ("Controller (XBOX 360 For Windows)").
  2408.  
  2409. (Filename: C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp Line: 1422)
  2410.  
  2411. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2412.  
  2413. Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 330400.
  2414. Total: 458.283236 ms (FindLiveObjects: 20.219733 ms CreateObjectMapping: 23.820231 ms MarkObjects: 413.848747 ms DeleteObjects: 0.394524 ms)
  2415.  
  2416. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2417.  
  2418. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330400.
  2419. Total: 432.794169 ms (FindLiveObjects: 15.307093 ms CreateObjectMapping: 21.672960 ms MarkObjects: 395.490133 ms DeleteObjects: 0.323698 ms)
  2420.  
  2421. Join 1023
  2422.  
  2423. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2424.  
  2425. Exit 1023
  2426.  
  2427. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2428.  
  2429. Join 1024
  2430.  
  2431. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2432.  
  2433. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2434.  
  2435. Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 330415.
  2436. Total: 447.757653 ms (FindLiveObjects: 18.552036 ms CreateObjectMapping: 23.109404 ms MarkObjects: 405.643662 ms DeleteObjects: 0.452267 ms)
  2437.  
  2438. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2439.  
  2440. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330415.
  2441. Total: 444.364516 ms (FindLiveObjects: 17.735680 ms CreateObjectMapping: 23.595236 ms MarkObjects: 402.736071 ms DeleteObjects: 0.296960 ms)
  2442.  
  2443. Join 1024
  2444.  
  2445. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2446.  
  2447. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2448.  
  2449. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 330412.
  2450. Total: 441.372729 ms (FindLiveObjects: 17.927111 ms CreateObjectMapping: 22.110720 ms MarkObjects: 400.819484 ms DeleteObjects: 0.514844 ms)
  2451.  
  2452. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2453.  
  2454. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330412.
  2455. Total: 449.691307 ms (FindLiveObjects: 16.979911 ms CreateObjectMapping: 22.781724 ms MarkObjects: 409.622471 ms DeleteObjects: 0.306916 ms)
  2456.  
  2457. Join 1024
  2458.  
  2459. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2460.  
  2461. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2462.  
  2463. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 330413.
  2464. Total: 441.597724 ms (FindLiveObjects: 17.316978 ms CreateObjectMapping: 21.890560 ms MarkObjects: 401.992533 ms DeleteObjects: 0.397084 ms)
  2465.  
  2466. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2467.  
  2468. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330413.
  2469. Total: 442.657564 ms (FindLiveObjects: 15.994311 ms CreateObjectMapping: 23.035733 ms MarkObjects: 403.269120 ms DeleteObjects: 0.358116 ms)
  2470.  
  2471. Join 1024
  2472.  
  2473. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2474.  
  2475. Exit 1024
  2476.  
  2477. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2478.  
  2479. Join 1025
  2480.  
  2481. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2482.  
  2483. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2484.  
  2485. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 330413.
  2486. Total: 451.651982 ms (FindLiveObjects: 19.323733 ms CreateObjectMapping: 24.098702 ms MarkObjects: 407.813120 ms DeleteObjects: 0.415858 ms)
  2487.  
  2488. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2489.  
  2490. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330413.
  2491. Total: 445.636267 ms (FindLiveObjects: 15.579307 ms CreateObjectMapping: 22.643484 ms MarkObjects: 406.966898 ms DeleteObjects: 0.446293 ms)
  2492.  
  2493. Join 1025
  2494.  
  2495. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2496.  
  2497. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2498.  
  2499. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 330410.
  2500. Total: 449.883876 ms (FindLiveObjects: 16.655644 ms CreateObjectMapping: 23.758222 ms MarkObjects: 409.022578 ms DeleteObjects: 0.447147 ms)
  2501.  
  2502. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2503.  
  2504. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330410.
  2505. Total: 448.141369 ms (FindLiveObjects: 15.315342 ms CreateObjectMapping: 24.977636 ms MarkObjects: 407.484871 ms DeleteObjects: 0.362382 ms)
  2506.  
  2507. Join 1025
  2508.  
  2509. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2510.  
  2511. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2512.  
  2513. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 330412.
  2514. Total: 439.353458 ms (FindLiveObjects: 16.825742 ms CreateObjectMapping: 22.328604 ms MarkObjects: 399.777280 ms DeleteObjects: 0.421547 ms)
  2515.  
  2516. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2517.  
  2518. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330412.
  2519. Total: 441.876196 ms (FindLiveObjects: 16.269369 ms CreateObjectMapping: 22.283947 ms MarkObjects: 402.784711 ms DeleteObjects: 0.537600 ms)
  2520.  
  2521. Join 1025
  2522.  
  2523. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2524.  
  2525. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2526.  
  2527. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 330409.
  2528. Total: 442.113991 ms (FindLiveObjects: 18.695111 ms CreateObjectMapping: 23.529529 ms MarkObjects: 399.372231 ms DeleteObjects: 0.516836 ms)
  2529.  
  2530. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2531.  
  2532. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330409.
  2533. Total: 445.592747 ms (FindLiveObjects: 17.980587 ms CreateObjectMapping: 22.982542 ms MarkObjects: 404.295964 ms DeleteObjects: 0.333653 ms)
  2534.  
  2535. Join 1025
  2536.  
  2537. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2538.  
  2539. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2540.  
  2541. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 330419.
  2542. Total: 443.745280 ms (FindLiveObjects: 18.191929 ms CreateObjectMapping: 23.068444 ms MarkObjects: 402.166898 ms DeleteObjects: 0.317724 ms)
  2543.  
  2544. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2545.  
  2546. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330419.
  2547. Total: 447.803449 ms (FindLiveObjects: 15.977813 ms CreateObjectMapping: 23.242240 ms MarkObjects: 408.157013 ms DeleteObjects: 0.425813 ms)
  2548.  
  2549. Join 1025
  2550.  
  2551. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2552.  
  2553. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2554.  
  2555. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  2556.  
  2557. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2558.  
  2559. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  2560.  
  2561. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2562.  
  2563. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2564.  
  2565. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2566.  
  2567. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2568.  
  2569. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2570.  
  2571. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2572.  
  2573. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2574.  
  2575. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2576.  
  2577. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2578.  
  2579. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2580.  
  2581. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2582.  
  2583. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2584.  
  2585. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2586.  
  2587. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2588.  
  2589. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2590.  
  2591. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2592.  
  2593. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2594.  
  2595. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 330431.
  2596. Total: 457.663147 ms (FindLiveObjects: 17.954987 ms CreateObjectMapping: 23.540907 ms MarkObjects: 415.699342 ms DeleteObjects: 0.467058 ms)
  2597.  
  2598. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2599.  
  2600. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330431.
  2601. Total: 447.406649 ms (FindLiveObjects: 18.862933 ms CreateObjectMapping: 24.572587 ms MarkObjects: 403.609031 ms DeleteObjects: 0.361813 ms)
  2602.  
  2603. Join 1025
  2604.  
  2605. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2606.  
  2607. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2608.  
  2609. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 330439.
  2610. Total: 445.874916 ms (FindLiveObjects: 17.747911 ms CreateObjectMapping: 23.122204 ms MarkObjects: 404.115058 ms DeleteObjects: 0.889173 ms)
  2611.  
  2612. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2613.  
  2614. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330439.
  2615. Total: 441.156836 ms (FindLiveObjects: 16.541013 ms CreateObjectMapping: 22.830080 ms MarkObjects: 401.443840 ms DeleteObjects: 0.341618 ms)
  2616.  
  2617. Join 1025
  2618.  
  2619. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2620.  
  2621. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2622.  
  2623. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 330438.
  2624. Total: 434.683164 ms (FindLiveObjects: 16.520818 ms CreateObjectMapping: 23.066453 ms MarkObjects: 394.560284 ms DeleteObjects: 0.535324 ms)
  2625.  
  2626. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2627.  
  2628. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330438.
  2629. Total: 442.763378 ms (FindLiveObjects: 16.952889 ms CreateObjectMapping: 22.707769 ms MarkObjects: 402.781298 ms DeleteObjects: 0.321138 ms)
  2630.  
  2631. Join 1025
  2632.  
  2633. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2634.  
  2635. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2636.  
  2637. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 330440.
  2638. Total: 443.679004 ms (FindLiveObjects: 17.784320 ms CreateObjectMapping: 23.189049 ms MarkObjects: 402.230898 ms DeleteObjects: 0.474453 ms)
  2639.  
  2640. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2641.  
  2642. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330440.
  2643. Total: 451.553564 ms (FindLiveObjects: 15.382471 ms CreateObjectMapping: 23.787236 ms MarkObjects: 411.762062 ms DeleteObjects: 0.620942 ms)
  2644.  
  2645. Join 1025
  2646.  
  2647. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2648.  
  2649. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2650.  
  2651. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 330443.
  2652. Total: 442.335573 ms (FindLiveObjects: 17.714916 ms CreateObjectMapping: 23.364836 ms MarkObjects: 400.823182 ms DeleteObjects: 0.432356 ms)
  2653.  
  2654. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2655.  
  2656. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330443.
  2657. Total: 442.270436 ms (FindLiveObjects: 17.359644 ms CreateObjectMapping: 22.516907 ms MarkObjects: 402.079289 ms DeleteObjects: 0.314311 ms)
  2658.  
  2659. Join 1025
  2660.  
  2661. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2662.  
  2663. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2664.  
  2665. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 330442.
  2666. Total: 441.785173 ms (FindLiveObjects: 17.283982 ms CreateObjectMapping: 21.848462 ms MarkObjects: 402.295182 ms DeleteObjects: 0.357262 ms)
  2667.  
  2668. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2669.  
  2670. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330442.
  2671. Total: 435.224462 ms (FindLiveObjects: 15.360284 ms CreateObjectMapping: 21.820871 ms MarkObjects: 397.364338 ms DeleteObjects: 0.677831 ms)
  2672.  
  2673. Join 1025
  2674.  
  2675. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2676.  
  2677. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2678.  
  2679. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 330445.
  2680. Total: 440.389973 ms (FindLiveObjects: 17.711502 ms CreateObjectMapping: 23.225742 ms MarkObjects: 399.105422 ms DeleteObjects: 0.347022 ms)
  2681.  
  2682. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2683.  
  2684. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330445.
  2685. Total: 444.182187 ms (FindLiveObjects: 17.437867 ms CreateObjectMapping: 22.483627 ms MarkObjects: 403.935289 ms DeleteObjects: 0.325120 ms)
  2686.  
  2687. Join 1025
  2688.  
  2689. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2690.  
  2691. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2692.  
  2693. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 330443.
  2694. Total: 437.988693 ms (FindLiveObjects: 16.908516 ms CreateObjectMapping: 23.193031 ms MarkObjects: 397.507698 ms DeleteObjects: 0.379449 ms)
  2695.  
  2696. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2697.  
  2698. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330443.
  2699. Total: 442.699947 ms (FindLiveObjects: 17.075769 ms CreateObjectMapping: 22.762382 ms MarkObjects: 402.484338 ms DeleteObjects: 0.377173 ms)
  2700.  
  2701. Join 1025
  2702.  
  2703. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2704.  
  2705. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2706.  
  2707. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 330452.
  2708. Total: 444.160569 ms (FindLiveObjects: 18.647893 ms CreateObjectMapping: 23.327004 ms MarkObjects: 401.856569 ms DeleteObjects: 0.328533 ms)
  2709.  
  2710. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2711.  
  2712. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330452.
  2713. Total: 438.796800 ms (FindLiveObjects: 15.153209 ms CreateObjectMapping: 22.912853 ms MarkObjects: 400.286151 ms DeleteObjects: 0.444302 ms)
  2714.  
  2715. Join 1025
  2716.  
  2717. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2718.  
  2719. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2720.  
  2721. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 330521.
  2722. Total: 443.806436 ms (FindLiveObjects: 17.445547 ms CreateObjectMapping: 22.462293 ms MarkObjects: 403.401102 ms DeleteObjects: 0.496924 ms)
  2723.  
  2724. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2725.  
  2726. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330521.
  2727. Total: 441.894400 ms (FindLiveObjects: 17.295929 ms CreateObjectMapping: 25.172196 ms MarkObjects: 399.120782 ms DeleteObjects: 0.304640 ms)
  2728.  
  2729. Join 1025
  2730.  
  2731. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2732.  
  2733. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2734.  
  2735. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 330520.
  2736. Total: 437.158969 ms (FindLiveObjects: 17.961244 ms CreateObjectMapping: 22.591716 ms MarkObjects: 396.196693 ms DeleteObjects: 0.409031 ms)
  2737.  
  2738. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2739.  
  2740. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330520.
  2741. Total: 440.985316 ms (FindLiveObjects: 18.177422 ms CreateObjectMapping: 22.969173 ms MarkObjects: 399.401529 ms DeleteObjects: 0.436338 ms)
  2742.  
  2743. Join 1025
  2744.  
  2745. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2746.  
  2747. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2748.  
  2749. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 330518.
  2750. Total: 446.387484 ms (FindLiveObjects: 16.416427 ms CreateObjectMapping: 23.460693 ms MarkObjects: 406.123804 ms DeleteObjects: 0.386276 ms)
  2751.  
  2752. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2753.  
  2754. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330518.
  2755. Total: 437.544107 ms (FindLiveObjects: 16.249458 ms CreateObjectMapping: 23.751680 ms MarkObjects: 397.133369 ms DeleteObjects: 0.409316 ms)
  2756.  
  2757. Join 1025
  2758.  
  2759. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2760.  
  2761. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2762.  
  2763. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 330518.
  2764. Total: 447.665209 ms (FindLiveObjects: 18.101476 ms CreateObjectMapping: 23.683982 ms MarkObjects: 405.500871 ms DeleteObjects: 0.378596 ms)
  2765.  
  2766. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2767.  
  2768. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330518.
  2769. Total: 443.655396 ms (FindLiveObjects: 17.844907 ms CreateObjectMapping: 23.672036 ms MarkObjects: 401.737671 ms DeleteObjects: 0.400213 ms)
  2770.  
  2771. Join 1025
  2772.  
  2773. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2774.  
  2775. Unloading 8 Unused Serialized files (Serialized files now loaded: 55)
  2776.  
  2777. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 330520.
  2778. Total: 448.850773 ms (FindLiveObjects: 18.004480 ms CreateObjectMapping: 22.847431 ms MarkObjects: 407.497102 ms DeleteObjects: 0.501476 ms)
  2779.  
  2780. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  2781.  
  2782. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330520.
  2783. Total: 447.098880 ms (FindLiveObjects: 16.655076 ms CreateObjectMapping: 23.753387 ms MarkObjects: 406.369280 ms DeleteObjects: 0.320569 ms)
  2784.  
  2785. Join 1025
  2786.  
  2787. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2788.  
  2789. Unloading 8 Unused Serialized files (Serialized files now loaded: 56)
  2790.  
  2791. Unloading 213 unused Assets to reduce memory usage. Loaded Objects now: 330755.
  2792. Total: 453.219556 ms (FindLiveObjects: 16.286720 ms CreateObjectMapping: 23.063609 ms MarkObjects: 404.005262 ms DeleteObjects: 9.863680 ms)
  2793.  
  2794. Unloading 0 Unused Serialized files (Serialized files now loaded: 56)
  2795.  
  2796. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330755.
  2797. Total: 445.441138 ms (FindLiveObjects: 17.942756 ms CreateObjectMapping: 23.160320 ms MarkObjects: 403.805298 ms DeleteObjects: 0.531911 ms)
  2798.  
  2799. Join 1025
  2800.  
  2801. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2802.  
  2803. Unloading 8 Unused Serialized files (Serialized files now loaded: 56)
  2804.  
  2805. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 330754.
  2806. Total: 441.588053 ms (FindLiveObjects: 18.747733 ms CreateObjectMapping: 22.664818 ms MarkObjects: 399.735467 ms DeleteObjects: 0.439751 ms)
  2807.  
  2808. Unloading 0 Unused Serialized files (Serialized files now loaded: 56)
  2809.  
  2810. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330754.
  2811. Total: 444.515556 ms (FindLiveObjects: 15.958756 ms CreateObjectMapping: 23.697067 ms MarkObjects: 404.542862 ms DeleteObjects: 0.316302 ms)
  2812.  
  2813. Join 1025
  2814.  
  2815. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2816.  
  2817. Unloading 8 Unused Serialized files (Serialized files now loaded: 56)
  2818.  
  2819. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 330753.
  2820. Total: 447.323307 ms (FindLiveObjects: 17.657458 ms CreateObjectMapping: 23.404373 ms MarkObjects: 405.725867 ms DeleteObjects: 0.535324 ms)
  2821.  
  2822. Unloading 0 Unused Serialized files (Serialized files now loaded: 56)
  2823.  
  2824. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330753.
  2825. Total: 441.997084 ms (FindLiveObjects: 16.724480 ms CreateObjectMapping: 24.254578 ms MarkObjects: 400.687787 ms DeleteObjects: 0.329956 ms)
  2826.  
  2827. Join 1025
  2828.  
  2829. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2830.  
  2831. Unloading 8 Unused Serialized files (Serialized files now loaded: 57)
  2832.  
  2833. Unloading 180 unused Assets to reduce memory usage. Loaded Objects now: 330970.
  2834. Total: 445.661298 ms (FindLiveObjects: 17.856284 ms CreateObjectMapping: 23.094613 ms MarkObjects: 403.349618 ms DeleteObjects: 1.360498 ms)
  2835.  
  2836. Unloading 0 Unused Serialized files (Serialized files now loaded: 57)
  2837.  
  2838. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330970.
  2839. Total: 448.801564 ms (FindLiveObjects: 17.639253 ms CreateObjectMapping: 22.593422 ms MarkObjects: 408.143360 ms DeleteObjects: 0.424960 ms)
  2840.  
  2841. Join 1025
  2842.  
  2843. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2844.  
  2845. Unloading 8 Unused Serialized files (Serialized files now loaded: 57)
  2846.  
  2847. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 330968.
  2848. Total: 438.362453 ms (FindLiveObjects: 18.095218 ms CreateObjectMapping: 22.178987 ms MarkObjects: 397.673529 ms DeleteObjects: 0.414151 ms)
  2849.  
  2850. Unloading 0 Unused Serialized files (Serialized files now loaded: 57)
  2851.  
  2852. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330968.
  2853. Total: 435.846542 ms (FindLiveObjects: 15.334116 ms CreateObjectMapping: 22.480498 ms MarkObjects: 397.659022 ms DeleteObjects: 0.372338 ms)
  2854.  
  2855. Join 1025
  2856.  
  2857. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  2858.  
  2859. Unloading 8 Unused Serialized files (Serialized files now loaded: 57)
  2860.  
  2861. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 330966.
  2862. Total: 439.227733 ms (FindLiveObjects: 17.532871 ms CreateObjectMapping: 22.370702 ms MarkObjects: 398.995627 ms DeleteObjects: 0.328249 ms)
  2863.  
  2864. Unloading 0 Unused Serialized files (Serialized files now loaded: 57)
  2865.  
  2866. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330966.
  2867. Total: 440.649387 ms (FindLiveObjects: 15.671467 ms CreateObjectMapping: 23.246222 ms MarkObjects: 401.245867 ms DeleteObjects: 0.484693 ms)
  2868.  
  2869. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2870.  
  2871. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  2872.  
  2873. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2874.  
  2875. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  2876.  
  2877. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2878.  
  2879. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2880.  
  2881. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2882.  
  2883. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2884.  
  2885. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2886.  
  2887. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2888.  
  2889. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2890.  
  2891. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2892.  
  2893. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2894.  
  2895. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2896.  
  2897. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2898.  
  2899. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2900.  
  2901. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2902.  
  2903. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2904.  
  2905. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2906.  
  2907. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2908.  
  2909. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2910.  
  2911. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2912.  
  2913. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2914.  
  2915. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2916.  
  2917. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2918.  
  2919. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2920.  
  2921. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2922.  
  2923. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2924.  
  2925. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2926.  
  2927. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2928.  
  2929. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2930.  
  2931. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  2932.  
  2933. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2934.  
  2935. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  2936.  
  2937. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2938.  
  2939. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  2940.  
  2941. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2942.  
  2943. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  2944.  
  2945. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2946.  
  2947. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2948.  
  2949. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2950.  
  2951. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2952.  
  2953. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2954.  
  2955. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2956.  
  2957. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2958.  
  2959. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2960.  
  2961. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2962.  
  2963. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2964.  
  2965. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2966.  
  2967. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2968.  
  2969. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2970.  
  2971. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2972.  
  2973. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2974.  
  2975. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2976.  
  2977. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2978.  
  2979. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2980.  
  2981. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2982.  
  2983. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2984.  
  2985. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2986.  
  2987. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2988.  
  2989. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2990.  
  2991. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2992.  
  2993. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2994.  
  2995. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  2996.  
  2997. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2998.  
  2999. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  3000.  
  3001. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  3002.  
  3003. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  3004.  
  3005. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  3006.  
  3007. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  3008.  
  3009. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  3010.  
  3011. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  3012.  
  3013. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  3014.  
  3015. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  3016.  
  3017. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  3018.  
  3019. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  3020.  
  3021. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  3022.  
  3023. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  3024.  
  3025. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  3026.  
  3027. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  3028.  
  3029. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  3030.  
  3031. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  3032.  
  3033. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  3034.  
  3035. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  3036.  
  3037. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  3038.  
  3039. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  3040.  
  3041. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  3042.  
  3043. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  3044.  
  3045. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  3046.  
  3047. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
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