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- hirom
- !base = $C00000
- ; Skip from fire crystal room straight to karnak castle timer
- org $C878DA
- db $01
- db $01
- db $04
- db $04
- db $01
- db $01
- db $04
- db $04
- db $04
- db $CE, $06, $01
- db $01
- db $04
- db $01
- db $01
- db $01
- db $F3, $1A, $0E, $22 ;Set Map Tiles 1A 0E 22
- db $F3, $F4, $F5, $F3 ;Set Map Tiles F4 F5 F3
- db $F3, $18, $15, $12 ;Set Map Tiles 18 15 12
- ;db $D6, $E6, $D6, $71 ;(Map) E6 D6 71
- ;db $D6, $E6, $F6, $71 ;(Map) E6 F6 71
- db $F3, $18, $12, $23 ;Set Map Tiles 18 12 23
- ;db $D6, $D6, $71, $D6 ;(Map) D6 71 D6
- db $F3, $10, $11, $34 ;Set Map Tiles 10 11 34
- ;db $D6, $D6, $71, $71 ;(Map) D6 71 71
- ;db $D6, $E6, $E6, $F6 ;(Map) E6 E6 F6
- ;db $D6, $E6, $E6, $84 ;(Map) E6 E6 84
- db $C4, $02
- ;db $CD, $71, $00 ;Run event index 0071
- ;db $CD, $76, $07 ;Run event index 0776
- ;db $E3, $91, $00, $8F, $10, $00 ;Inter-map cutscene? 91 00 8F 10 00
- db $74
- db $A4, $FE ;Set Event Flag 1FE
- db $CB, $57, $01 ;Clear Flag 2/3/4/5/57 01
- db $CB, $6B, $01 ;Clear Flag 2/3/4/5/6B 01
- db $CA, $6C, $01 ;Set Flag 2/3/4/5/6C 01
- db $CB, $58, $01 ;Clear Flag 2/3/4/5/58 01
- db $CB, $59, $01 ;Clear Flag 2/3/4/5/59 01
- db $CB, $5A, $01 ;Clear Flag 2/3/4/5/5A 01
- db $CB, $5B, $01 ;Clear Flag 2/3/4/5/5B 01
- db $CB, $5C, $01 ;Clear Flag 2/3/4/5/5C 01
- db $CB, $5D, $01 ;Clear Flag 2/3/4/5/5D 01
- db $CB, $5E, $01 ;Clear Flag 2/3/4/5/5E 01
- db $CB, $5F, $01 ;Clear Flag 2/3/4/5/5F 01
- db $CB, $60, $01 ;Clear Flag 2/3/4/5/60 01
- db $CB, $61, $01 ;Clear Flag 2/3/4/5/61 01
- db $CB, $62, $01 ;Clear Flag 2/3/4/5/62 01
- db $CB, $63, $01 ;Clear Flag 2/3/4/5/63 01
- db $CB, $64, $01 ;Clear Flag 2/3/4/5/64 01
- db $CB, $65, $01 ;Clear Flag 2/3/4/5/65 01
- db $CB, $66, $01 ;Clear Flag 2/3/4/5/66 01
- db $CB, $67, $01 ;Clear Flag 2/3/4/5/67 01
- db $CB, $68, $01 ;Clear Flag 2/3/4/5/68 01
- db $CB, $69, $01 ;Clear Flag 2/3/4/5/69 01
- db $CB, $6A, $01 ;Clear Flag 2/3/4/5/6A 01
- db $CB, $57, $01 ;Clear Flag 2/3/4/5/57 01
- db $CB, $6B, $01 ;Clear Flag 2/3/4/5/6B 01
- db $CA, $6C, $01 ;Set Flag 2/3/4/5/6C 01
- db $CA, $6D, $01 ;Set Flag 2/3/4/5/6D 01
- db $CA, $6E, $01 ;Set Flag 2/3/4/5/6E 01
- db $CA, $6F, $01 ;Set Flag 2/3/4/5/6F 01
- db $CA, $70, $01 ;Set Flag 2/3/4/5/70 01
- db $CA, $71, $01 ;Set Flag 2/3/4/5/71 01
- db $A2, $30 ;Set Event Flag 030
- db $CB, $52, $01 ;Clear Flag 2/3/4/5/52 01
- db $CA, $54, $01 ;Set Flag 2/3/4/5/54 01
- db $CB, $73, $01 ;Clear Flag 2/3/4/5/73 01
- db $CB, $74, $01 ;Clear Flag 2/3/4/5/74 01
- db $CB, $75, $01 ;Clear Flag 2/3/4/5/75 01
- db $CB, $76, $01 ;Clear Flag 2/3/4/5/76 01
- db $D7, $96, $20, $05 ;(Timer?) 96 20 05
- db $A4, $DB ;Set Event Flag 1DB
- db $77 ;<Unknown>
- db $E1, $92, $00, $B9, $3C, $00 ;Return from cutscene? 92 00 B9 3C 00
- db $B9, $C1 ;Toggle Subtracitve Tint by C1
- db $B4, $26 ;Play Background Music Hurry! Hurry!
- db $C3, $02
- padbyte $00
- pad $C87F72
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