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- Papal States:
- Centered in the eternal city of Rome, the clergy of all of Catholic Europe get their orders from this Holy city.
- Papal States attributes:
- >-2 subtracted from all rolls from all factions due to the Papal States not being a military faction.
- >Can call crusades with all able Catholic factions. (see Catholicism information on the Religion Information pastebin)
- >Can recongize any catholic faction as Holy Roman Empire once it has grown large enough
- Papal States goal:
- >Crown Charlemagne Holy Roman Emperor once he has grown
- >Call a Crusade to Palestine
- >Call a Crusade to Syria
- >Call a Crusade to Thraki
- ---
- Charlemagne's Frankish Kingdom:
- The death of Frankish King Pepin III has left the Frankish Empire divided between Charlemagne, Pepin's firstborn, and Carloman, Pepin's second son. Charlemagne took the rich northern lands, while Carloman had to be content with the South, and the Vassals in those lands. The Heathen threat on Charlemagnes borders grows ever closer. Charlemagne must unite the Frankish Empire under the same banner once more in order to deal with this threat.
- Charlemagne's Frankish Kingdom attributes:
- >+1 against Germanic pagans
- >-1 against Islamic factions
- Charlemagne's Frankish Kingdom goal:
- >Conquer Carloman's Frankish Kingdom and puppet its vassals to form the Frankish Kingdom.
- >Own or puppet the provinces of Neustria, Aquitaine, Austrasia, Septimania, Lombardy, Venetia, Saxony, Angria, Bavaria, and Kroatia to form the Carolingian Empire
- >Have the Papal States announce you as Holy Roman Emperor to from the Holy Roman Empire
- Charlemagne's Frankish Kingdom additional information/options:
- >This faction can subjugate other factions.
- ---
- Carloman's Frankish Kingdom:
- The death of Frankish King Pepin III has left the Frankish Empire divided between Charlemagne, Pepin's firstborn, and Carloman, Pepin's second son. Charlemagne took the rich northern lands, while Carloman had to be content with the South, and the Vassals in those lands. The Saracen threat on Carloman's borders has grown fierce, even after the decisive battle of Tours. In order to stop the threat of Islam, Carloman must unite the Frankish Empire under one banner.
- Carloman's Frankish Kingdom goal:
- >Conquer Charlemagne's Frankish Kingdom and puppet its vassals to form the Frankish Kingdom
- >Own the provinces of Neustria, Aquitaine, Septimania, Austrasia, Barcelona, Navaree, Lombardy, Venetia, Castille, Valencia, and Al-Andalus to form the Frankish Empire
- >Have the Papal States announce you as Holy Roman Emperor to from the Holy Roman Empire
- Carloman's Frankish Kingdom additional options/information:
- >This faction can subjugate other factions.
- ---
- Kingdom of Brittany:
- Descendants of Romano-British who had fled Britannia in the wake of the Anglo-Saxon invaders, they have come to settle in Brittany. During 751, the Bretons were subjugated by Pepin III following a short war.
- Kingdom of Brittany goal:
- >Rise up against the Frankish slave masters!
- Kingdom of Brittany additional options/information
- >THIS IS A VASSAL STATE, MEANING IT MUST DO WHATEVER THE MASTER FACTION TELLS IT TO DO. You can rebel every 5 turns.
- ---
- Kingdom of Burgundy:
- Descendants of Germanic Burgundians whom settled in these lands during the end of Roman rule, they have been reduced to a puppet state of Carloman's kingdom.
- Kingdom of Burgundy attributes:
- >-1 against Islamic factions
- Kingdom of Burgundy goal:
- >Contribute to Frankish war goals whenever possible
- Kingdom of Burgundy additional options/information
- >THIS IS A VASSAL STATE, MEANING IT MUST DO WHATEVER THE MASTER FACTION TELLS IT TO DO. You can rebel every 5 turns.
- ---
- Duchy of Alamannia:
- Alamannia was the territory inhabited by the Germanic Alemanni after they broke through the Roman limes in 213. The Alemanni expanded from the Main basin during the 3rd century, raiding the Roman provinces and settling on the left bank of the Rhine from the 4th century.
- Ruled by independent tribal kings during the 4th to 5th centuries, Alamannia lost its independence and became a duchy of the Frankish Empire in the 6th century.
- Duchy of Alamannia attributes:
- >+1 against Catholic factions
- Duchy of Alamannia goals:
- >Rebel against the Franks
- >Convert to Germanic Paganism
- >Own the province of Swabia
- Duchy of Alamannia additional options/information:
- >THIS IS A VASSAL STATE, MEANING IT MUST DO WHATEVER THE MASTER FACTION TELLS IT TO DO. You can rebel every 5 turns.
- ---
- Duchy of Provence:
- During the Merovingian dynasty, Provence was ruled by a Frankish Duke.
- Duchy of Provence additional options/information:
- >>THIS IS A VASSAL STATE, MEANING IT MUST DO WHATEVER THE MASTER FACTION TELLS IT TO DO. You can rebel every 5 turns.
- ---
- Kingdom of Asturias:
- Found by Visigothic noble Pelagius of Asturias, in 718 the Kingdom of Asturias became a fortress of Christianity in the north western point of spain. What ensused since its founding was a long, slow, and endless war over Spain.
- Kingdom of Asturias attributes:
- >-2 against the Emirate of Cordoba
- Kingdom of Asturias goals:
- >Own the provinces of Marca, Castille, Navaree, Barcellona, Valencia, and Al Andalus.
- OR
- >Liberate the following factions from Muslim rule: Portugal, Castille, Duchy of Pampalona, Duchy of Barcelona, and Aragon to form the Kingdom of León.
- ---
- Duchy of Croatia:
- The Duchy of Croatia is a medieval duchy establed in northern Illyria.
- Duchy of Croatia goals:
- >Own the province of Kroatia
- >Liberate Serbia
- ---
- Most Serene Republic of Venice:
- Venice is an Italian city state, Republic, and economic power.
- Most Serene Republic of Venice attributes:
- >+1 against Islamic factions
- Most Serene Republic of Venice goal:
- >Own the province of Venetia, Peloponnisos, and the islands of Sicily, Cyprus, and Rhodes.
- ---
- Duchy of Benevento:
- The Duchy of Benevento is the southernmost Lombard duchy in Italy.
- Duchy of Benevento goal:
- >Own the province of Magna Graecia to form the Principality of Benevento
- ---
- Kingdom of the Lombards:
- The Lombards, once the Germanic Langobards, migrated into Italy following the disaterous Byzantine-Ostrogoth war.
- Lombards attributes:
- >-1 with the Duchy of Benevento
- >+1 against Byzantines
- Lombards goal:
- >Own the provinces of Venetia, Italy, and Magna Graecia WITH THE EXCEPTION of the Papal States (unless the Lombards aren't catholic
- ---
- Duchy of Bavaria:
- The Duchy of Bavaria is on the frontier of the Frankish world.
- Duchy of Bavaria attributes:
- >-1 against Slavic pagans
- Duchy of Bavaria goal:
- >Resist Frankish subjugation
- ---
- Kingdom of Kent:
- Known in their native language as Cantaware R?ce, the Kingdom of Kent was one of the first Anglo-Saxon realms to appear after the fall of Roman Britain.
- Kingdom of Kent goal:
- >Own the provinces of Merica, Wessex, and Northumbria to form the Kingdom of England
- ---
- Kingdom of East Anglia:
- ?ast Engla R?ce is a small independent kingdom in eastern England.
- Kingdom of East Anglia goal:
- >Own the provinces of Merica, Wessex, and Northumbria to form the Kingdom of England
- ---
- Kingdom of Wessex:
- The great Anglo-Saxon kingdom of Wessex, or the Westseaxna r?ce. The legend has it that Wessex was founded by Cerdic and Cynric, great mythological kings. If Wessex is to be restored, the Anglo-Saxons must be united under one banner.
- Kingdom of Wessex attributes:
- >-1 against Germanic pagan factions
- Kingdom of Wessex goal:
- >Own the provinces of Merica, Wessex, and Northumbria to form the Kingdom of England
- >Repel the Danish invaders at all costs
- Kingdom of Wessex additional options and information
- >This faction can subjugate other factions
- ---
- Kingdom of Essex:
- The ?ast Seaxna R?ce is one of seven traditional Anglo-Saxon kingdoms.
- Kingdom of Essex attributes:
- >-2 against Germanic pagan factions
- Kingdom of Essex goal:
- >Own the provinces of Merica, Wessex, and Northumbria to form the Kingdom of England
- ---
- Kingdom of Mercia:
- The Kingdom of Merica, or the Miercna r?ce, is the oldest and greatest Anglo-Saxon kingdoms.
- Kingdom of Mercia attributes:
- >-2 against Germanic pagan factions
- >+1 against other Catholic factions
- Kingdom of Merica goal:
- >Own the province of Wessex and Mercia to form the Mercian Supremacy
- >Own the provinces of Merica, Wessex, and Northumbria to form the Kingdom of England
- >Repel the Danish invaders at all costs
- Kingdom of Merica additional options and information
- >This faction can subjugate other factions
- ---
- Kingdom of Northumbria:
- The Kingdom of Northumbria, or the Norþhymbra r?ce, is the northernmost Anglo-Saxon kingdom.
- Kingdom of Northumbria attributes:
- >-2 against Germanic pagan factions
- >+1 against Celtic pagan factions
- Kingdom of Northumbria goal:
- >Own the provinces of Merica, Wessex, and Northumbria to form the Kingdom of England
- >Repel the Danish invaders at all costs
- Kingdom of Northumbria additional options and information:
- >This faction can subjugate other factions.
- ---
- Kingdom of Alt Clut:
- Descendants of the last Romano-British, these Brythonic peoples have come to inhabit Pictland.
- Kingdom of Alt Clut attributes:
- >-1 against catholic factions
- Kingdom of Alt Clut goal:
- >Own the province of Wales to form the Kingdom of Wales
- >Own the provicnes of Pictland, Northumbria, Mercia, and Wessex to from the Brythonic Kingdom
- ---
- Kingdom of Glywysing:
- The Kingdom of Glywysing is one of several sucessor states to Roman Britannia. For many long years, Wales has been divided. Perhaps Glywysing will be the first to unite Wales under one banner.
- Kingdom of Glywysing goal:
- >Own the province of Wales to form the Kingdom of Wales
- >Own the provicnes of Pictland, Northumbria, Mercia, and Wessex to from the Brythonic Kingdom
- ---
- Kingdom of Powys:
- The Kingdom of Powys is one of several sucessor states to Roman Britannia. For many long years, Wales has been divided. Perhaps Powys will be the first to unite Wales under one banner.
- Kingdom of Powys goal:
- >Own the province of Wales to form the Kingdom of Wales
- >Own the provicnes of Pictland, Northumbria, Mercia, and Wessex to from the Brythonic Kingdom
- ---
- Kingdom of Gwynedd:
- The Kingdom of Gwynedd is one of several sucessor states to Roman Britannia. For many long years, Wales has been divided. Perhaps Gwynedd will be the first to unite Wales under one banner.
- Kingdom of Gwynedd goal:
- >Own the province of Wales to form the Kingdom of Wales
- >Own the provicnes of Pictland, Northumbria, Mercia, and Wessex to from the Brythonic Kingdom
- ---
- Kingdom of Leinster:
- One of several Gaelic kingdoms in Ireland. The name "Leinster" derives from Laigin, the name of a major tribe whom lived in that area.
- Kingdom of Leinster goal:
- >Own the province of Munster to form the Kingdom of Munster
- >Own the provinces of Munster and Ulster to form the Kingdom of Eire
- ---
- Kingdom of Munster:
- One of several Gaelic Kingdoms in Ireland. In the early centuries AD, Munster was the domain of the Iverni peoples.
- Kingdom of Munster goal:
- >Own the province of Munster
- >Own the provinces of Munster and Ulster to form the Kingdom of Eire
- ---
- Kingdom of Ulaid:
- One of several Gaelic kingdoms in Ireland. Ulaid is made up of a confederation of dynastic groups.
- Kingdom of Ulaid goal:
- >Own the province of Ulster to form the Kingdom of Ulster
- >Own the provinces of Munster and Ulster to form the Kingdom of Eire
- ---
- Kingdom of Ailech:
- One of several Gaelic kingdoms in Ireland. Ailech is the name given to several dynasties in north-western medieval Ireland that claimed descent from a common ancestor, Niall of the Nine Hostages.
- Kingdom of Ailech goal:
- >Own the province of Ulster to form the Kingdom of Ulster
- >Own the provinces of Munster and Ulster to form the Kingdom of Eire
- ---
- Kingdom of Connachta
- One of several Gaelic kingdoms in Ireland. The Connachta are a group of medieval Irish dynasties who claimed descent from the legendary High King Conn Cétchathach.
- Kingdom of Connachta goal:
- >Own the province of Ulster to form the Kingdom of Ulster
- >Own the provinces of Munster and Ulster to form the Kingdom of Eire
- ---
- Byzantine Empire:
- Formed in 395, the Eastern Roman Empire unlike the Western Imperial Court has managed to stay strong. Though far from its peak the Eastern court has seen brighter day. With the Rise of Islam, Romania has lost its vital heartlands of Egypt, Syria, and Palestine. The Slavs, Avars, and Bulgars continue to press against the Roman frontier while the Islamic threat continues to grow ever nearer. However, if you guide the Empire carefully, the Empire has chance to be revitalised.
- Byzantine Empire attributes:
- >-1 against the Abbasid Caliphate
- >+1 against Avars
- >Common riots in Constantinople/Thraki
- Byzantine Empire goal:
- >Own the provinces of Boulgaria and Syria to form Romania
- >Own the provinces of Boulgaria, Syria, Palestine, Sinai, Egypt, and Cyrenica to form the Eastern Roman Empire.
- >Own the provinces of Boulgaria, Syria, Palestine, Sinai, Egypt, Cyrenica, Libya, Tunisia, Algeria, Al Andalus, Valencia, Magna Graecia, Italy, Lombardy, Venetia, and Croatia to form the Roman Empire.
- Byzantine Empire additional options/information
- >The Imperial Court in Constantinople can intiate "renovatio imperii," or Restoration of Imperial Order which gives them a +4 bonus against any faction for 3 turns. Be aware that the Byzantines can call this once in the game.
- ---
- Abbasid Caliphate:
- >The Abbasid Caliphate was formed from the ashes of the Umayyads, the previous dynasty of the Islamic Caliphate. Known in the Black Speech of Arabia as Alkhilafat Aleabbasia, the Abbasids and their ancestors, the Umayyads, stormed across the World, spreading the ways of the Prophet Muhammad and his ways. However, this Caliphate cannot last forever. With so much vast territory to manage and so much people, the cracks will begin to show. The Holy Caliph however, with the Blessing of Allah, must wade through the uncoming crises.
- Abbasid Caliphate Attributes:
- >-1 against the Byzantine Empire
- >Abbasid Caliphate goal:
- >Capture Constantinople
- >Capture Rome
- >Own the provinces of Magna Graecia, Armenia, Pontos, Anatolikos, Optimatoi, Opsikion, and Kibyrrhaeots.
- >Maintain control over the Middle East at all costs.
- Abbasid Caliphate additional options/information:
- >The Abbasids as the successor of Muhammed's empire gets to call Jihads which gives it a +3 against christian factions which last for 3 turns. See Religion Details pastebin for more information on Jihads.
- ---
- Emirate of Cordoba:
- The Emirate of Cordoba, known in the Black Speech as Imarah Qurtuba, is the descendants of Ummayyad controlled Spain. One by one, the peoples of Iberia fell to the power of Allah. However, there were those who resisted. The Kingdom of Asturias, the last Christian kingdom in Spain, has fought the Moors for many years. Ultimately, the Emirate of Cordoba must conquer all of Spain.
- Emirate of Cordoba attributes:
- >-2 against Kingdom of Asturias
- >-1 against Frankish factions
- Emirate Cordoba goals:
- >Own the province of Gallicia, Septimania, Provence, and Aquitaine.
- ---
- Khazars:
- The Khazars are the only state in the world with Judaism as state religion. Converted by their King Benjamin to Judaism, the Khazars are now at ability to expand.
- Khazars attributes:
- >-1 against all factions
- ---
- Obodrites:
- The Obodrites are a confederation of Slavic tribes whom migrated to Germania.
- Obodrites goals:
- >Convert to Catholicism
- >Ally with Charlemagne
- ---
- Wilzi:
- Wilzi, or the Veleti are a small slavic tribe in the north eastern part of Germania.
- Wilzi attributes:
- >+1 against Frankish factions
- Wilzi goals:
- >Resist Charlemagne at all costs
- >Ally with the Saxons
- ---
- Kingdom of Bohemia:
- >The Kingdom of Bohemia is a strong Slavic state in the heart of Europe.
- Kingdom of Bohemia attributes:
- >+1 against Frankish factions
- Kingdom of Bohemia goals:
- >Resist Charlemagne at all costs
- ---
- Moravia:
- The Kingdom of Moravia located on the Morava river occupies a strategically important area in the heart of Europe in between many competing cultures.
- Moravia attributes:
- >+1 against Catholic factions
- Moravia goals:
- >Own the province of Bohemia to form Great Moravia
- ---
- Polans:
- The Polans, the ancestors of the poles are a western slavic tribe that occupies just east of the Vistula river.
- Polan attributes:
- >+1 against Slavic Pagan factions
- Polan goals:
- >Uniting the western slavic tribes in order to form the kingdom of Poland
- >Western slavic factions include Wilzi, Obodrites, Bohemia, and Moravia
- ---
- Prussians:
- The Prussians, know as the Baltic or old prussians are indignous peoples formed from a cluster of baltic tribes in the Region of Prussia
- Prussian attributes:
- >-1 against Germanic pagan factions
- >+1 against Slavic pagan factions
- Prussian goals:
- >Own the provinces of Prussia and Poland to form the Kingdom of Prussia
- ---
- Lithuanians:
- The Lithuanians are one of three tribes whom inhabit the Baltics.
- Lithuanians goal:
- >Own the province of Baltys to form the Lithuanian Kingdom
- ---
- Latvians:
- The Latvians are one of three tribes whom inhabit the Baltics.
- Latvians goal:
- >Own the province of Baltys to form the Latvian Kingdom
- ---
- Mogilla:
- Little is known about this obscure group of East slavs.
- ---
- Kolochin:
- Little is known about this obscure group of East slavs.
- ---
- Bulgarian Empire:
- The Bulgarian Empire was a establish by migrating Slavic tribes such as the Bulgars when they with the assistance of the Byzantines annexed the lands around the Eastern Danube.
- Bulgarian Empire attributes:
- >+1 against Byzantines
- Bulgarian Empire goals:
- >Own the provinces of Rumania, Makedonia, Epiros, and Serbia
- ---
- Kingdom of Westphalia:
- One of the last holdouts of Paganism in the West, the Saxons have steadfastly resisted the Christian menace. Led by legendary king Widukind, the Saxons will be the ones to save the West from the scourge of the Christ god.
- Kingdom of Westphalia attributes:
- >+1 against Franks
- Kingdom of Westphalia goals:
- >Resist Christianization at all costs
- >Liberate the following factions: Duchy of Frisia, Frankia, Thuringia, and Lothringia.
- >Pursue alliances with Slavic Pagan and Germanic pagan factions
- OR
- >Own the provinces of Saxony and Angria to form the Kingdom of Saxony
- >Own the provinces of Saxony, Angria, Thuringia, Austrasia, and Frisia to form the Teutonic Empire
- >Subjugate the following factions:Obodrites, Wilzi, and Polans
- ---
- Kingdom of Nordalbingia:
- Rooted in the Elbe river, the Kingdom of Nordalbingia is one of the Pagan Saxon factions inhabiting the frontier of the Frankish Empire.
- Nordalbingia attributes:
- >+1 against Franks
- Nordalbingia goals:
- >Conquer the Obodrites
- >Pursue alliances with Slavic Pagan and Germanic pagan factions
- >Resist Christianization at all costs
- OR
- >Own the province of Saxony and Angria to form the Kingdom of Saxony.
- ---
- Kingdom of Eastphalia:
- The Kingdom of Eastphalia is a Saxon region between the Leine and the Elbe and Saale.
- Eastphalia attributes:
- >+1 against Franks
- Eastphalia goals:
- >Pursue alliances with Slavic Pagan and Germanic pagan factions
- >Resist Christianization at all costs
- ---
- Kingdom of Angria:
- The Kingdom of Angria is the southernmost Saxon kingdom in Germania.
- Angria attributes:
- >+1 against Franks
- Angria goals:
- >Liberate Thuringia
- >Pursue alliances with Slavic Pagan and Germanic pagan factions
- >Resist Christianization at all costs
- ---
- Denmark:
- The Danes, hemmed into the Jutland Peninsula by the belligerence of the Franks, swindled by Christian merchants and failed by their crops, represent just such a kingdom. For centuries, the Germanic warrior societies were defined by their highly aggressive nature, but until now, their relations with the rest of the world have been primarily peaceful – defined by the unusual trading reach their superior vessels provided them. Now, troubles within and without have transformed the prevailing attitude into one of open belligerence and disregard for Christian borders. However, the Danes’ population now exceeds the capacity of their lands, forcing them to turn to raiding and pillaging for sustenance. This, in combination with the privations forced upon them by their intolerant, pious, Christian neighbours, has forced them to take action. As the Christian world, led by the Franks, seeks to choke the life out of paganism, the Danes will lead the counterattack.
- Denmark attributes:
- >+1 when attacking via sea
- >+1 against Christian factions
- Denmark goals:
- >Liberate the following factions: Danelaw, Normandy, and Viking Kingdom of Dublin
- >Pursue alliances with other Slavic Pagan and Germanic Pagan factions
- OR
- >Own the provinces of Jutland, Danmark, and Northumbria to form the Kingdom of the North Sea
- >Own the provinces of Jutland, Danmark, Northumbria, Mercia, Norge, and Wessex to form the North Sea Empire
- Denmark additional options/information
- >This faction can subjugate other factions.
- ---
- Northmen:
- Most noble of Germanic peoples, they hail from the far north, in Thule. Lately, the Christian expansion has left the Scandinavians seeking war.
- Northmen attributes
- >+2 when attacking via sea
- >+1 against Christian factions
- Northmen goals:
- >Own the Shetlands, the Faroe Islands, and Iceland
- >Own the province of Pictland
- >Liberate the Viking Kingdom of Dublin
- >Liberate Normandy
- ---
- Swedes:
- The Swedes are a group of Germanic peoples inhabiting eastern Scandinavia.
- Swedes goal:
- >Own the province of Svea and Finnmark to form Svea Rike
- ---
- Avars:
- The Avars establed a Khaganate in Pannonia in 568. Since then, they have been raiding all parts of Europe.
- Avars attributes:
- >+1 when attacking Christian factions
- Avars goal:
- >Own the provinces of Hungary, Rumania, Boulgaria, Bavaria, Moraiva, and Croatia to form the Avar Khaganate
- ---
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