TTHelvianTT

Animue arena

Jun 5th, 2015
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  1. WELCOME TO ANIME ARENA RP WHERE WE HAVE ABSOLUTELY NO FUCKING SHAME WHATSOEVER ENJOY THE GAME.
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  5. DANCING LOTUS
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  7. Starting Gear: Weights
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  9. Abilities: Ungodly strength and speed; The Dancing Lotus begins with the strength required to move normally in leg weights. Said weights are REALLY FUCKING HEAVY and could easily crush a full man into meat paste if you beat them with it.
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  11. Leap: the ability to jump really, really high.
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  13. Perk 1: Leaf drop: The Leaf drop slams into the target area with enough force to smash through solid rock. The Dancing Lotus follows up into this ability after leaping.
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  15. Shed weight: Losing your leg weights now provides you a movement speed boost, allowing you to practically flash step each time you dash.
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  18. Perk 2:
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  20. Gate of Opening: Unlocks the restraints on the users muscles, allowing the dancing lotus to use them to 100% capacity. Allows the use of Rising Wind and Front Lotus. Takes about four rounds before fatigue settles in.
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  22. Rising Wind: The dancing lotus blinks to a target enemy and give a swift strike, knocking them into the air.
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  24. Dancing leaf shadow: The Front Lotus can instantly blink behind an airborn target.
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  26. Front Lotus: By wrapping your arms around an airborne target, you spiral straight into the ground for a MEAN Piledriver. The use of the front lotus takes a great toll on the user's body.
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  29. Perk 3:
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  31. Gate of Healing: Re-energizes the user's body, additionally enhances strength further.
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  33. Gate of Life: Vastly increases strength, speed, and power of the user, and unlocks the ability to use Reverse Lotus.
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  35. Reverse Lotus: A technique so powerful that it runs the risk of disabling the users movement. Using the reverse lotus twice means death. With a great burst of speed and strength, you may perform three attacks on a single target for one round, before following up with a blow so powerful that it takes a near-fatal toll on yourself.
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  43. KAGUYA NINJA
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  46. Starting Gear: lightweight robes
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  48. Starting Abilities:
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  50. Digital Shrapnel: The Kaguya ninja may rapidly release the bones from their fingers to create a small barrage of bony bullets.
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  52. Lesser Shikotsumyaku: The Kaguya has a kekkei genkai that allows them to manipulate their bone structure to a certain degree, allowing them to make basic one-handed weapons out of bone.
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  54. Perk 1:
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  56. Shikotsumyaku: You may create two handed bone weapons. Also unlocks the use of the abilities below.
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  59. Clementis Dance; Vine: By removing your spinal column, you create an effective, long ranged whip.
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  62. Larch Dance: Causes spikes of bones to pop out around the Kaguya, covering them entirely. The Kaguya may control each bone individually, making rapid, unpredictable movements.
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  65. Perk 2:
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  67. Greater Shikotsumyaku: You have excellent control over bone control, allowing you to encase your body in armour.
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  69. Clementis Dance: Flower: Encases the user's entire arm in a gigantic bony drill. The weapon is incredibly strong due to the amount of chakra packed into the weapon, and can only be maintained for two posts before exhaustion takes them.
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  73. Perk 3:
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  75. Grand Shikotsumyaku: Flower can be maintained for four posts instead.
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  78. Willow Dance: Causes a large section of your choosing to erupt with bony spikes.
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  80. Seedling Fern dance: Allows teleportation through bones.
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  85. Ice
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