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- (no intro: use move at the very beggining for 0 encounter before Vault)
- Vault
- get Nut before Ivan's house, Get Mint in Inn
- Hard reset after reading Bandits' mind.
- Bandits:
- Venus/Flare/Ray
- Attack/Flare/Ray
- Attack/Attack/Ray
- Hard reset in front of Goma Cave, after getting Ivan
- 2 mobs - 0 AC.
- Waste PPs with Isaac (use move to move the pillar then heal up), wait for third encounter, Retreat Warp.
- Forge:
- T1: Flint/Def/Ray
- T2: Venus/Atk/Ray
- T3: Atk/Atk/Ray
- Bilibin:
- Sell Bandit sword, buy broadswoard for Garet, switch Flint and Forge, get Gust, Sanctum Warp
- TIGHT MOVEMENT
- - Rat Soliderx2 Rat 1AC
- - 0AC
- - oozex2 1AC
- - Goblin mob Jupiter/Mars/Ray
- - 1AC
- - Take a step outside, equip rapier/use mint
- - X3 Slimes (1ac or 3ac if going for 1 encounter)
- - 0AC
- Lighthouse:
- Forge to Garet, Set Fever with Flint, Flint with Gust, unset Gust and Flint
- cure all, double tap Gust
- Battle: Earthquake/Fever/Ray
- Retreat Save right of door
- OoB: go right up
- set all djinn, heal with Ivan, unset venus and forge
- SAVE ON OTHER FILE ONCE BACK INBOUNDS
- walk to djinn waterfall
- 3 Siren : Gust left/Fire/Ray left
- 2 AC Mars/Fever right/Ray
- Ready all Djinn heal up Garet and Ivan with Ivan
- If take a step heal Isaac and 1AC T1
- Mercury Djinn: Gust/Fire/Bolt
- Attack/Fever/Flashbolt
- Mia:
- heal with Mia
- Djinns:
- Gust (set) with Fizz
- Flint (unset) with Forge
- Fever (set) to Ivan
- Sleet to Garet
- Unset Fizz
- Give Cristal Powder to Garet, Herbs and Nut to Ivan,
- Venus/Mars/Fever/Nereid
- Spire/Crystal/Herb/Prism
- Fizz Ivan/Sleet/Herb/Prism
- Cure/XXX/YYY/Nereid
- Cure/Herb/XXX/Prism
- Fizz/Sleet/Herb/Herb
- Spire/Flint/Herb/Nereid
- Def/Def/Venus/Prism
- Hits 3: XXX = def, YYY = herb
- Hits 4: XXX = herb, YYY = def 2nd FB Garet HERB!!!!
- cure the lowest HP person
- herb one of the other two
- To Kolima Forest
- get hermes water
- Hard reset outside of Mercury (softreset strat: http://pastebin.com/MG6gq0i2 )
- Gnome - 0ac
- Mauler + 3 Gnomes - 1AC
- x2 Gnome + Goblin - 1AC
- Goblin - 2AC
- Kolima Forest:
- Avoid at the end of barricade
- go get djinn in town, save and sanctum warp
- 2 enc run, solve last puzzle, enc before tret run
- Tret:
- Djinn all standby, Fizz with Forge, Fever with Sleet
- heal up, waste pp
- OoB is slightly right then down left
- Breeze: Ramses (UU)/Kirin/Nereid/attack
- Waste pp, retreat warp. Always go up.
- unset all djinn, double tap Forge, look for spikes stop left up
- Tretboss
- ramses (U) - kirin (D) – atlanta – nereid
- attack – flarewall (D)- ray – ice (U) (thorn hits three: attack with Ivan)
- fever – defend – defend – plasma
- retreat, heal tret, sanctum warp
- 1st enc 1 ac
- 2nd 0AC
- Fuchin Temple
- dark room, unset djinn heal, fail retreat, SET FEVER, go hidden path
- Zephyr: Fever/kirin/ramses/nereid(D)
- retreat
- Mogall:
- Retreat warp in second room (inputs are right very short then down)
- R4: Bone/x2 creep - 2AC
- R7: Creeper/Bone - 0AC
- R5: x2 Bonefighters - 1AC
- R7: x2 Bonefighters - 1AC
- unset all; Move before Quartz (tries to run)
- Quartz:, Defend/Kirin/Procne/Nereid
- Death head: 4AC
- Creeperx2+bat: 1AC
- Elven shirt: reset after first encounter
- Skeleton Mob: 2AC
- Standby all, double tap forge, give Zephyr to Ivan
- Killer Ape (dmg from killer ape: 99-22-46-36)
- Atk/Kirin(U)/Procne/Nereid(D)
- Ramses(D)/Volcano(U)/Plasma(U)/Ice(U)
- 3ac Fever/Def/Ray/Prism
- watch lucky medal
- Get fight in forest (Ape/Mole) 1ac
- Corona: Def/Def/Procne/Neptune
- 1ac bat mob
- if fight before djinn, run volcano on mia run
- Altin:
- trade mist with corona, mercury to Mia, standby all, set Fever, heal
- Statue: Fever – Tiamat – Procne – Ramses
- Sanctum Warp
- 2 Calamar – 0 AC, Move
- Spider – 0 AC
- SB all djinn, cure with isaac
- Retreat Warp
- ALtin skip: https://www.twitch.tv/tl_plexa/v/89269200
- Lamakan:
- Salamander Grub - 0AC
- Orc + 2 Rats - 4AC
- Get Smog
- Smog to Ivan, double tap Smog, Set Zephyr, Mist, double tap Fizz, Forge
- Retreat glitch between stone and bones
- Hard reset right in front of Manticore (need 0 BRN)
- Manticore
- Ramses/Kirin/Zephyr/Mist
- Atk/Def/Thor/Neptune
- Fever/Flint/Plasma/Tundra
- 1ac Ramses/Atk/Ray/Sleet
- Vine: Setup Thor on Bridge
- Atk/Def/Thor/Def
- Enter/exit cave then 0ac the fight
- Boat: Swordsman, Girl, Girl, Baker
- Zephyr with Corona
- Gust with Flint
- SB all
- Ivan summons Thor > Meteor > Judgement for trash battles
- Recover djinn, SB all, set Zephyr, Gust, Mist
- Kraken:
- astral blast/weaken/ray/mist
- zephyr/weaken/def/neptune
- judge/meteor/procne/def
- If Garet goes before Isaac in T3, recover two sets of djinn
- [one outside if possible]
- Else recover one set of Djinn
- [probably inside]
- Tolbi:
- Before vine, standby Zephyr on Isaac then use growth
- Heal everyone with Mia, Frost the puddle
- Toss immediately (a blade), growth, exit/enter, outer ring (kimono)
- 1ac encounter
- Set Zephyr
- Zephyr with Flint, Corona with Gust
- Forge with Granite, Quartz with Fever
- equip ablade and kimono on Mia
- TIGHT MOVEMENT
- Hail:
- Atk/Def/Ward/Def
- 1ac (enter docks from left edge)
- 0ac
- Altmiller
- R1: Move, 1ac
- R2: 0ac (step before going downstairs! care!)
- R3: 2ac
- R4: 6ac
- Squall: 3ac Atk/Def/Impact/Def (blut bolt on IG)
- Step on three stones before going down
- R5: caught by surprise, 0ac, 1ac
- R6: 1ac
- Blue-White
- Frost (after retreat) 2ac 0ac 4ac
- SOFT RESET
- Colosso [remark; mars setup zeto claims saves two turns]
- Ground with Hail
- Scorch with Granite
- Fizz with Gust
- Set all
- SB Flint, Quartz, Ground
- Azart: Get oil drop (second chest)
- Vine/Scorch/Oil/Judgement
- Set Scorch, get Smoke
- Satrage
- Scorch/Judge/Smoke/Set Scorch/Mgrowthx2
- Navampa (get a nut)
- Nut/Atk
- Suhalla:
- Leave tolbi (expect normal Mole fight)
- 0ac
- growth (mash A to do this) before leaving Gondowan Passage
- Bee 0ac
- SB Scorch
- E Shirt to Isaac
- Storm Lizard
- Atk/Granite/Def/Def
- Remove eshirt from Isaac
- Set Granite
- Storm Lizard 2
- 2ac Atk/Granite/Impact/Def
- Storm Lizard 3:
- 1ac Atk/Def/Breeze/Def
- 0ac
- Flash: Wedge into bottom right corner so that looking up talks to Flash
- Heal ivan before the fight
- SB all djinn
- In, out, 2ac Def/Def/Procne/Boreas (RNG control)
- 2 stone soldier: 9 AC
- Save after leaving desert
- 2 ogre: 2 AC
- Move after CS
- On third screen, save
- Dew: SB all, set Fever
- 6ac Judgement/Fever/Thor/Def
- Climb vines to leave
- Venus 1
- Exi t/Enter through right side
- R1: No reveal
- R2: Step reveal
- Carry room: Step open chest, RNG control
- R2: No reveal
- R3: No reveal
- R4: Reveal entire thing (don't walk outside of reveal)
- R5: No reveal
- R6: Reveal (obvious)
- R7: Don't need to reveal until path opens up, then spam to end
- Retreat
- Should avoid encounters to Lalivero.
- Get psycrystal, Sell psycrystals, bottle, Elven rapier, water of life buy
- Crown for Mia
- Mirror shield for Isaac
- Armlet for Ivan
- Knight helm for Garet
- Steel armor for Garet
- Get Helm for Isaac, SW
- Tunnel Ruins
- Run into second Babi lighthouse screen, sb all djinn,
- Cure well Ivan/Mia
- Set Granite on Garet and Scorch on Isaac
- Frost x5
- Set all djinn before luff
- Talk to Luff from below to make movement a tiny bit more lenient
- 2ac Atk/Granite/Breeze/Def
- Frost afterwards
- Tight movement
- If bad movement, Skeleton Mob, Flee/1ac Flee
- Save crawl starting when enter tunnel ruins.
- Venus 2
- If everything done optimally up to this point, then SB all djinn = 5PP, retreat door on third screen.
- Items: Potion or Vial to Mia
- A blade to Ivan (but I really doubt it does anything, test w/o)
- E shirt to Ivan
- Gaia/Warrior Helm/dragon Scales to Isaac
- SB Flint, Quart, Vine
- Vine with Hail, Vine with Fizz
- Breeze with Sleet
- SB Gust, Smog (SB) with Mist, Squall (SB) with Ember, Zephyr with Flash
- SB Mist, Sleet (SB) with Quartz
- SB Hail, Dew (SB) to Ivan, Corona to Isaac, Luff (SB) with Flash, Luff to Mia
- SB Granite, Fizz
- Only SB order which matters is Quartz > Vine and Fizz last
- Saturos&Menardi
- T1: Judgement (M)/Flash/Mars/Zephyr
- T2: Ground (S)/Def/Thor (S)/Boreas (M) (RNG MANIP BOREAS)
- T3: 1ac Flint (M)/Flash/Quartz (V)/Breeze
- T4: Judgement (S)/Granite/Atalanta (S)/Mars (S) (RNG MANIP JUGE)
- T5: Hail (S)/Def/Wind Slash (S)/Potion Mia
- Fusion Dragon
- T1: Sleet/Flash/Mist/Mars
- T2: Ground/Atk/Vine/Wish
- T3: Judgement/Granite/Quartz (V)/Wish
- T4: Flint/Flash/Mars/Boreas
- T5: Ground/Planet/Dew (M)/Wish
- T6: Hail/Granite/Vine/Luff
- T7: Sleet/Flash/Mist/Zephyr
- T8: Judge/Def/Atalanta or Jupiter or Plasma/Boreas
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