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- Fusion of the Normals
- Normal Spell
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand, and/or up to 2 non-Effect Monsters from your Deck or Extra Deck as Fusion Material. You can only activate 1 "Fusion of the Normals" per turn.
- Shrine of the Normals
- Normal Spell
- Send up to 3 Normal Monsters with different names from your Deck to the GY, then you can send 1 monster whose Level equals the total Level of the sent monsters from your Deck to the GY.
- Regressed Ritual Art
- Ritual Spell
- This card can be used to Ritual Summon any non-Effect Ritual Monster from your hand, Deck, or GY. You must also Tribute monsters from your hand or field, and/or send non-Effect monsters from your Deck or Extra Deck to the GY, whose total Levels equals the Level of the Ritual Monster you Ritual Summon.
- Order to Strike
- Quick-Play Spell
- Target 1 Normal Monster you control, and up to 2 cards your opponent controls; destroy them.
- Faustian Contract
- Normal Trap
- Target 1 Special Summoned monster on the field; send it to the GY, and if you do, Special Summon 1 Level 5 or higher Normal Monster from your GY.
- Two-Man Caged Duel
- Continuous Spell
- Once per turn: The turn player can target 1 Level 5 or higher Normal Monster in their GY; Special Summon it.
- Dirt Barrier
- Continuous Trap
- Destroy this card during your 3rd End Phase after activation. Normal Monsters on the field are unaffected by your opponent's card effects.
- Goblin Referee
- Continuous Trap
- Once per turn: You can target 1 Normal Monster in your GY; place it on the bottom of your Deck, then draw 1 card. If this card is in your GY: You can banish 1 Normal Monster from your GY; Set this card.
- Normal Polymerization
- Normal spell
- Fusion Summon 1 non-Effect Fusion Monster from your Extra Deck, using non-Effect monsters from your hand, Deck, or field as Fusion Material.
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