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- 鉄のナイフ:
- Item_Information:
- Item_Name: "&f&l鉄のナイフ"
- Item_Type: 288
- Melee_Mode: true
- Remove_Unused_Tag: true
- Item_Lore: "&f加工しやすい木の棒と|&f鉄を合わせて|&fナイフを作った攻撃力は低い|&fたまににクリティカル発生|&c攻撃力&f: 5&7(10)|&6Critical&f: 30%"
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 5
- Projectile_Damage: 5
- Critical_Hits:
- Enable: true
- Message_Shooter: "&e&lCritical! &c&l+5 Damage"
- Sounds_Shooter: SHOOT_ARROW-2-1-0
- Chance: 30
- Bonus_Damage: 5
- Hit_Events:
- Enable: true
- Sounds_Shooter: ENTITY_PLAYER_ATTACK_SWEEP-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Knockback: 0
- 改鉄のナイフ:
- Item_Information:
- Item_Name: "&c&l改&7&l・&f&l鉄のナイフ"
- Item_Type: 288
- Melee_Mode: true
- Remove_Unused_Tag: true
- Item_Lore: "&f鉄のナイフを研いだ|&fさらに攻撃力と攻撃スピードが上がった|&fたまににクリティカル発生|&c攻撃力&f: 7&7(14)|&6Critical&f: 30%"
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 4
- Projectile_Damage: 7
- Critical_Hits:
- Enable: true
- Message_Shooter: "&e&lCritical! &c&l+7 Damage"
- Sounds_Shooter: SHOOT_ARROW-2-1-0
- Chance: 30
- Bonus_Damage: 7
- Hit_Events:
- Enable: true
- Sounds_Shooter: ENTITY_PLAYER_ATTACK_SWEEP-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Knockback: 0
- 鉄ロングソード:
- Item_Information:
- Item_Name: "&f&l鉄のロングソード"
- Item_Type: 267
- Remove_Unused_Tag: true
- Item_Lore: "&f加工しやすい木の棒と|&f鉄を合わせた|&f少し攻撃速度が遅い|&c攻撃力&f: 12"
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 40
- Projectile_Damage: 12
- Projectile_Amount: 1
- Projectile_Speed: 1000
- Projectile_Type: energy
- Projectile_Subtype: 2-3-0-0
- Bullet_Spread: 0
- Sounds_Shoot: ENTITY_PLAYER_ATTACK_SWEEP-1-1-0
- Abilities:
- Reset_Hit_Cooldown: true
- 改鉄ロングソード:
- Item_Information:
- Item_Name: "&c&l改&7&l・&f&l鉄のロングソード"
- Item_Type: 267
- Remove_Unused_Tag: true
- Item_Lore: "&fロングソードを研ぎ|&f攻撃力を上げた|&f少し攻撃速度が遅い|&c攻撃力&f: 22"
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 40
- Projectile_Damage: 22
- Projectile_Amount: 1
- Projectile_Speed: 1000
- Projectile_Type: energy
- Projectile_Subtype: 2-3-0-0
- Bullet_Spread: 0
- Sounds_Shoot: ENTITY_PLAYER_ATTACK_SWEEP-1-1-0
- Abilities:
- Reset_Hit_Cooldown: true
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