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- Care
- This represents how careful you are in your work. A high Care means that the craft check is reduced but the Crafting Required is increased. Standard is 1, it must always be above 0.
- Planning
- Crafting Required == (Amount of Material X * Material X Multiplier + Amount of Material Y * Material Y Multiplier, etc.) * Complexity * Care
- Crafting
- Only PCs can craft.
- Any and all material limitations apply, no working metals without a furnace, etc.
- The formula is the same as any other work done.
- Crafting Rate in Units per Hour per Worker = Worker Base * 1/Material Multiplier * Tool Multiplier * Overseer Multiplier
- //This is a comment. Commented rules are not active.
- //Enhancements
- //These are what makes better items, better. Same rules apply as for other items as far as crafting goes, except each //Slot gives a +1 bonus to an attribute. Bonuses can not be mixed on the same Enhancement.
- //Quality is determined by the wanted Enhancement slots of the item.
- //0 slots gives a value of 1
- //1 slot gives a value of 1.65
- //2 slots gives a value of 2.72
- //And so on by the formula Quality = e^(x/2) where x is the slots wanted.
- //For a 1 Slot item, the total rarity needs to equal or exceed 1
- //For a 2 Slot item, the total rarity needs to equal or exceed 3
- //And so on by the formula Rarity >= 2^(x)-1 where x is the amount of slots.
- //All crafting has a risk of failure.
- //At the end of crafting each piece, you need to beat a crafting check on a d100
- //Craft Check == 10 * Crafting Required / Care ^ 1.4
- //Your roll is modified by your Vocational Bonus * 5, other bonuses may apply as well.
- //If you fail a crafting, you recover 100 - Roll Required + Roll in percent of the materials
- //So if you needed a 33 and rolled a 20, you recover 0.87 or 87% of the materials used.
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