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Compile Log

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Jul 11th, 2022
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  1. -------------------------------------------------------------------------------
  2. Running command: cd "D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin"
  3. -------------------------------------------------------------------------------
  4.  
  5.  
  6. -------------------------------------------------------------------------------
  7. Running command: "D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin\vbsp.exe" -game "D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" "d:\steamlibrary\steamapps\common\counter-strike global offensive\csgo\maps\cargo_new_fixed2"
  8. -------------------------------------------------------------------------------
  9.  
  10. Valve Software - vbsp.exe (May 23 2022)
  11. 12 threads
  12. Using shader api: shaderapiempty.dll
  13. Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/slick_grape.vmt
  14. Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/sporty_space_blue.vmt
  15. Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/retro_grey.vmt
  16. materialPath: D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  17. Loading d:\steamlibrary\steamapps\common\counter-strike global offensive\csgo\maps\cargo_new_fixed2.vmf
  18. Map revision 372
  19. fixing up env_cubemap materials on brush sides...
  20. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  21. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  22. Processing areas...done (0)
  23. Building Faces...done (0)
  24. FixTjuncs...
  25. PruneNodes...
  26. WriteBSP...
  27. done (0)
  28. writing d:\steamlibrary\steamapps\common\counter-strike global offensive\csgo\maps\cargo_new_fixed2.prt...Building visibility clusters...
  29. AutoVisClustering (threshold=-1) matched 0 leafs.
  30. done (0)
  31. Finding displacement neighbors...
  32. Finding lightmap sample positions...
  33. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  34. Building Physics collision data...
  35. done (0) (192795 bytes)
  36. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  37. Water found with no water_lod_control entity, creating a default one.
  38. Compacting texture/material tables...
  39. Reduced 1093 texinfos to 460
  40. Reduced 39 texdatas to 35 (1635 bytes to 1513)
  41. Writing d:\steamlibrary\steamapps\common\counter-strike global offensive\csgo\maps\cargo_new_fixed2.bsp
  42. 0 seconds elapsed
  43.  
  44. -------------------------------------------------------------------------------
  45. Running command: cd "D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin"
  46. -------------------------------------------------------------------------------
  47.  
  48.  
  49. -------------------------------------------------------------------------------
  50. Running command: "D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin\vvis.exe" -game "D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" "d:\steamlibrary\steamapps\common\counter-strike global offensive\csgo\maps\cargo_new_fixed2"
  51. -------------------------------------------------------------------------------
  52.  
  53. Valve Software - vvis.exe (May 23 2022)
  54. 12 threads
  55. reading d:\steamlibrary\steamapps\common\counter-strike global offensive\csgo\maps\cargo_new_fixed2.bsp
  56. reading d:\steamlibrary\steamapps\common\counter-strike global offensive\csgo\maps\cargo_new_fixed2.prt
  57. 803 portalclusters
  58. 2427 numportals
  59. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  60. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (16)
  61. Optimized: 1638 visible clusters (0.00%)
  62. Total clusters visible: 263426
  63. Average clusters visible: 328
  64. Building PAS...
  65. Average clusters audible: 789
  66. visdatasize:147506 compressed from 167024
  67. writing d:\steamlibrary\steamapps\common\counter-strike global offensive\csgo\maps\cargo_new_fixed2.bsp
  68. 16 seconds elapsed
  69.  
  70. -------------------------------------------------------------------------------
  71. Running command: cd "D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin"
  72. -------------------------------------------------------------------------------
  73.  
  74.  
  75. -------------------------------------------------------------------------------
  76. Running command: "D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin\vrad.exe" -game "D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" "d:\steamlibrary\steamapps\common\counter-strike global offensive\csgo\maps\cargo_new_fixed2"
  77. -------------------------------------------------------------------------------
  78.  
  79. Valve Software - vrad.exe SSE (May 23 2022)
  80.  
  81. Valve Radiosity Simulator
  82. 12 threads
  83. [Reading texlights from 'lights.rad']
  84. [40 texlights parsed from 'lights.rad']
  85.  
  86. Loading d:\steamlibrary\steamapps\common\counter-strike global offensive\csgo\maps\cargo_new_fixed2.bsp
  87. Setting up ray-trace acceleration structure... Done (0.23 seconds)
  88. 3622 faces
  89. 1 degenerate faces
  90. 919030 square feet [132340440.00 square inches]
  91. 0 Displacements
  92. 0 Square Feet [0.00 Square Inches]
  93. 3621 patches before subdivision
  94. 74861 patches after subdivision
  95. 0 direct lights
  96. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  97. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
  98. transfers 29256554, max 1558
  99. transfer lists: 223.2 megs
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #1 added RGB(0, 0, 0)
  102. Build Patch/Sample Hash Table(s).....Done<0.0202 sec>
  103. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  104. FinalLightFace Done
  105. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  106. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  107. Writing leaf ambient...done
  108. Ready to Finish
  109.  
  110. Object names Objects/Maxobjs Memory / Maxmem Fullness
  111. ------------ --------------- --------------- --------
  112. models 23/1024 1104/49152 ( 2.2%)
  113. brushes 528/8192 6336/98304 ( 6.4%)
  114. brushsides 4125/81920 33000/655360 ( 5.0%)
  115. planes 2582/65536 51640/1310720 ( 3.9%)
  116. vertexes 4696/65536 56352/786432 ( 7.2%)
  117. nodes 1785/65536 57120/2097152 ( 2.7%)
  118. texinfos 460/12288 33120/884736 ( 3.7%)
  119. texdata 35/4096 1120/131072 ( 0.9%)
  120. dispinfos 0/0 0/0 ( 0.0%)
  121. disp_verts 0/0 0/0 ( 0.0%)
  122. disp_tris 0/0 0/0 ( 0.0%)
  123. disp_multiblend 0/0 0/0 ( 0.0%)
  124. disp_lmsamples 0/0 0/0 ( 0.0%)
  125. faces 3622/65536 202832/3670016 ( 5.5%)
  126. hdr faces 0/65536 0/3670016 ( 0.0%)
  127. origfaces 1637/65536 91672/3670016 ( 2.5%)
  128. facebrushes 414/0 828/0 ( 0.0%)
  129. facebrushlists 3622/0 14488/0 ( 0.0%)
  130. leaves 1809/65536 57888/2097152 ( 2.8%)
  131. leaffaces 4260/65536 8520/131072 ( 6.5%)
  132. leafbrushes 1171/65536 2342/131072 ( 1.8%)
  133. areas 2/1024 16/8192 ( 0.2%)
  134. surfedges 23640/512000 94560/2048000 ( 4.6%)
  135. edges 13656/256000 54624/1024000 ( 5.3%)
  136. LDR worldlights 0/8192 0/819200 ( 0.0%)
  137. HDR worldlights 0/8192 0/819200 ( 0.0%)
  138. leafwaterdata 2/32768 24/393216 ( 0.0%)
  139. waterstrips 259/32768 2590/327680 ( 0.8%)
  140. waterverts 0/65536 0/786432 ( 0.0%)
  141. waterindices 4140/65536 8280/131072 ( 6.3%)
  142. cubemapsamples 30/1024 480/16384 ( 2.9%)
  143. overlays 0/1024 0/360448 ( 0.0%)
  144. LDR lightdata [variable] 7006636/0 ( 0.0%)
  145. HDR lightdata [variable] 0/0 ( 0.0%)
  146. visdata [variable] 147506/16777216 ( 0.9%)
  147. entdata [variable] 24776/393216 ( 6.3%)
  148. LDR ambient table 1809/65536 7236/262144 ( 2.8%)
  149. HDR ambient table 1809/65536 7236/262144 ( 2.8%)
  150. LDR leaf ambient 955/65536 26740/1835008 ( 1.5%)
  151. HDR leaf ambient 1809/65536 50652/1835008 ( 2.8%)
  152. occluders 0/0 0/0 ( 0.0%)
  153. occluder polygons 0/0 0/0 ( 0.0%)
  154. occluder vert ind 0/0 0/0 ( 0.0%)
  155. detail props [variable] 1/12 ( 8.3%)
  156. static props [variable] 1/854 ( 0.1%)
  157. pakfile [variable] 2317123/0 ( 0.0%)
  158. physics [variable] 192795/4194304 ( 4.6%)
  159. physics terrain [variable] 2/1048576 ( 0.0%)
  160.  
  161. Level flags = 7c
  162.  
  163. Total triangle count: 9840
  164. Writing d:\steamlibrary\steamapps\common\counter-strike global offensive\csgo\maps\cargo_new_fixed2.bsp
  165. 7 seconds elapsed
  166.  
  167. -------------------------------------------------------------------------------
  168. Running command: cd "D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive"
  169. -------------------------------------------------------------------------------
  170.  
  171.  
  172. -------------------------------------------------------------------------------
  173. Running command: "D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo.exe" -toconsole -dev -console +sv_lan 1 -game "D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" +map "cargo_new_fixed2"
  174. -------------------------------------------------------------------------------
  175.  
  176. Finished. Press a key to close.
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