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- Guardian [XXXA]
- Samurai [XXXB]
- Monk [XXXC] (Unfinished)
- Cleric [XXXD] (Unfinished)
- Druid [XXXE] (Unfinished)
- Kannagi [XXXF] (Unfinished)
- Assassin [XXXG]
- Swashbuckler [XXXH] (Unfinished)
- Bard [XXXXI] (Unfinished)
- Sorcerer [XXXJ]
- Summoner [XXXK] (Unfinished)
- Enchanter [XXXL] (Unfinished)
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- Samurai Extra Skills [XXXB]
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- Iai Stance -- Max SR 1
- [Combat] [Stance] [Preparation]
- Timing : Minor
- Check : None
- Target : Self
- Range : Close
- Cost : -
- Limit : -
- A stance that leaves yourself open to enemies, with your weapon sheathed. Because it's necessary to draw and strike for each attack, you lose the initiative to your foes, but at the same time the flash of your sword gives no quarter.
- You gain +1D to your [Hit Checks]. When you gain the opportunity to take your main process, you must always declare [Standby] if at all possible.
- Silencing Blade -- Max SR 1
- [Combat]
- Timing : Action
- Check : None
- Target : Self
- Range : Close
- Cost : -
- Limit : 1/Scene
- Use at the same time as «Shrike's Thorn». Add the following effect to «Shrike's Thorn»: "The target becomes unable to perform actions with the [Magic Attack] tag." Treat this effect as a BS, which persists until the end of the target's next turn. If «Shrike's Thorn» deals no damage to the target, do not reduce this skill's use count.
- Windcutter -- Max SR 1
- [Combat]
- Timing : Minor
- Check : None
- Target : Self
- Range : Close
- Cost : Hate 2
- Limit : 1/Episode
- Change [Target: Single] [Melee Atacks] you perform this main process to [Target: Wide 1 (P)].
- (Fate 1): This skill may be used as though it were [Timing: Instant].
- Arrowsplitter -- Max SR 1
- [Combat]
- Timing : Before Check
- Check : None
- Target : Self
- Range : Close
- Cost : -
- Limit : 1/Round
- Use when you make a [Dodge Check] against a [Target: Single] [Ranged Attack] or [Magic Attack] while under the effect of «Iai Style». If you succeed at the [Dodge Check], rather than canceling the attack, inflict the damage that would have been inflicted upon you, instead upon the one who made the attack.
- Personal Charge -- Max SR 3
- [General] [Preparation]
- Timing : Setup
- Check : None
- Target : Self
- Range : Close
- Cost : Hate 1
- Limit : [SR]/Episode
- Gain +1 to {Speed}. Treat this effect as a CS, which persists until the end of the round.
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- Assassin Extra Skills
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- Killer Bee Style -- Max SR 3
- [Combat] [Style]
- Timing : Constant
- Check : None
- Target : Self
- Range : Close
- Cost : -
- Limit : -
- You become able to equip [Throwing]. This skill has an effect when you are equipped with [Throwing]. You gain +{Dex Mod} to {Attack Power}.
- (SR2): When changing which weapon equipped in your two [Hand Slots] to use with attacks, you may use «Change Equipment» as [Timing: Initiative].
- (SR3): You additionally gain +{INT Mod} to {Attack Power}.
- Sweeping Barrage -- Max SR 3
- [Combat] [Throwing]
- Timing : Action
- Check : None
- Target : Self
- Range : Close
- Cost : -
- Limit : 1/Episode
- Use at the same time as «Sweeper». Change «Sweeper» to [Target: [SR+1]#].
- Pouncing Leap -- Max SR 1
- [General]
- Timing : Move
- Check : None
- Target : Self
- Range : Close
- Cost : -
- Limit : -
- You may make a [Normal Move] up to 2 Sq. At this time, so long as your destination is within 2 [Height] of your start, you ignore it.
- (Minor): Increase the distance moved by 2 Sq. Additionally, if you end your movement in a square with 3 or more lower [Height] than the square you started in, gain +{STR Mod} to your [Melee Attack] damage rolls this main process.
- Fleeting Ghost -- Max SR 1
- [Combat]
- Timing : Minor
- Check : None
- Target : Self
- Range : Close
- Cost : Hate 1
- Limit : -
- You become [Hidden] until the end of this main process.
- Silent Killing -- Max SR 1
- [Combat]
- Timing : Minor
- Check : None
- Target : Self
- Range : Close
- Cost : -
- Limit : -
- For this main process, no one other than you can perform [Timing: Before Damage, After Damage] actions against attacks you make.
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- Sorcerer Extra Skills [XXXJ]
- ================================================================================
- Volcanic Eruption -- Max SR 3
- [Combat] [Magic Attack] [Flame]
- Timing : Major
- Check : Opposed (Accuracy vs Resist)
- Target : Wide 1 (P)
- Range : 4 Sq.
- Cost : Hate 5
- Limit : -
- Deal [(SR)D + Magic Power] magical damage. (Effect): During the Cleanup Process of this round, deal {INT Mod} direct damage to everything in the squares previously targeted by this skill. (Fate 2): The direct damage dealt to the secondary target is {Base INT} rather than {INT Mod}.
- Diamond Ribbon -- Max SR 3
- [Combat] [Magic Attack] [Cold]
- Timing : Major
- Check : Opposed (Accuracy vs Resist)
- Target : Single
- Range : 4 Sq.
- Cost : Hate 2
- Limit : -
- Deal [(SRx2)D + Magic Power] magical damage. During the target's next Main Process, they ignore current {Hate} values and treat you as [Hate Top], while treating your allies as [Hate Under].
- Plasma Field -- Max SR 3
- [Combat] [Magic Attack] [Shock]
- Timing : Major
- Check : Opposed (Accuracy vs Resist)
- Target : Area (P)
- Range : 4 Sq.
- Cost : Hate 3
- Limit : -
- Deal [2D + Magic Power] magical damage. You gain [Barrier: {POW Mod} x 5].
- Blizzard Ruler -- Max SR 2
- [Combat] [Training]
- Timing : Constant
- Check : None
- Target : Self
- Range : Close
- Cost : -
- Limit : -
- May only be acquired at CR11 or above. When using «Frost Spear» or «Diamond Ribbon», ignore [Cancel (Cold)]. (SR2): You may choose to lower the amount «Freezing Liner» raises your Hate by 1 (to a minimum of 0).
- Swordcerer Style -- Max SR 3
- [Combat] [Style]
- Timing : Constant
- Check : None
- Target : Self
- Range : Close
- Cost : -
- Limit : -
- A combat style that combines the use of a magic stone and sword, rather than a staff, as a magical invocation medium. With enough training, you can even obtain the strength to protect yourself enough to stand at the front lines, even as a Mage.
- You become able to equip [Blades]. This skill only has an effect when you have a [Blade] equipped to a [Hand Slot]. You are able to equip [Magic Stones] to your [Hand Slots]. (SR2): You gain +1 to {Evasion} and {Resist}. (SR3): You gain +{INT Mod} to your {Physical Defense}.
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