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  1.  
  2. // ---------
  3. // / INFO /
  4. // ---------
  5. //
  6. //
  7. //
  8. //
  9. //
  10. // --------
  11. // / bindings /
  12. // --------
  13.  
  14. unbindall
  15.  
  16. bind mouse2 "+forward"
  17. bind e "+back"
  18. bind a "+moveleft"
  19. bind f "+moveright"
  20. bind mouse4 "vstr pluszoom"
  21. bind space "+moveup"
  22. bind d "+movedown"
  23. bind CAPSLOCK "+speed"
  24. bind mouse1 "+attack"
  25.  
  26.  
  27. bind t "dropweapon;+button2;wait 5;-button2"
  28. //bind 4 "+button2; wait 10; dropweapon; say_team "^5DROPPED WEAPON""
  29. bind . "say :)"
  30. bind 4 "say_team ^4GET QUAD"
  31. bind y "say_team ^2ok"
  32.  
  33. //
  34. bind tab "+scores"
  35.  
  36. bind F1 "vote yes"
  37. bind F2 "vote no"
  38. bind F4 "seta r_gamma 1.0; wait 10; seta r_gamma 1.8"
  39. bind F5 "vstr vol_down"
  40. bind F3 "vstr vol_up"
  41. bind F7 ""
  42. bind F8 ""
  43. bind F9 "readyup"
  44. bind F10 ""
  45. bind F11 ""
  46. bind F12 "screenshotJPEG"
  47.  
  48. bind kp_enter "+acc"
  49. bind INS "exec prockzql ; play "sound/world/button_zap.wav""
  50.  
  51. bind enter "messagemode"
  52. bind backspace "messagemode2"
  53.  
  54. // -------
  55. // / weapons /
  56. // -------
  57.  
  58. bind q "vstr gun1" //g
  59. bind shift "vstr gun2" //mg
  60. bind 3 "vstr gun3" //sg
  61. bind < "vstr gun4" //gl
  62. bind g "vstr gun5" //rl
  63. bind s "vstr gun6" //lg
  64. bind r "vstr gun7" //rg
  65. bind w "vstr gun8" //pg
  66. // bind "vstr gun9" //bfg
  67. bind leftarrow "vstr gun11" //ng
  68. bind downarrow "vstr gun12" //pl
  69. bind rightarrow "vstr gun13" //cg
  70.  
  71. // ----
  72. // / main /
  73. // ----
  74.  
  75. seta sensitivity "4" //2 | 1 | 1.75 | 3.5
  76. seta cl_mouseAccel "0.060" //0.05 | 0.15 | 0.075 | 0.3
  77. seta cl_mouseAccelstyle "0" //0 | 0
  78. seta cl_mouseSensCap "3" //0 | 3.5
  79. seta cl_mouseAccelOffset "0" //0 , 1.8 | 0
  80.  
  81.  
  82. seta in_mouse "2"
  83.  
  84. seta cg_hudfiles "ui/prockz.cfg"
  85.  
  86. seta model bitterman/blue
  87. seta headmodel bitterman/blue
  88. seta cg_forceTeamModel bitterman/blue
  89. seta cg_forceEnemyModel tankjr/bright
  90.  
  91. seta cg_enemyHeadcolor 0x00ff00ff
  92. seta cg_enemyUppercolor 0x00ff00ff
  93. seta cg_enemyLowercolor 0x00ff00ff
  94.  
  95. seta cg_teamHeadcolor 0x0000ffff
  96. seta cg_teamUppercolor 0x0000ffff
  97. seta cg_teamLowercolor 0x0000ffff
  98.  
  99. seta cg_forceEnemyWeaponColor 1
  100. seta cg_forceTeamWeaponColor 1
  101.  
  102. seta bot_nochat 1
  103.  
  104. //seta name "^7prockz"
  105. //seta clan ""
  106.  
  107. //seta ui_clantagpos "0"
  108.  
  109. // ------
  110. // / visual /
  111. // ------
  112.  
  113. seta r_picmip "6"
  114. seta r_overbrightbits "0"
  115. seta r_mapoverbrightbits "1"
  116. seta r_gamma "1.9"
  117. seta r_subdivisions "80"
  118. seta r_lodbias "2"
  119. seta r_mode "9"
  120. seta r_displayrefresh "144"
  121. seta r_fastsky "1"
  122. seta r_fullbright "0"
  123. seta r_simpleMipMaps "0"
  124. seta r_lightmap "0"
  125. seta r_vertexlight "0"
  126. seta r_intensity "1"
  127. seta r_enablePostProcess "1"
  128. seta r_lodscale "50"
  129. seta r_dynamiclight "0"
  130. seta r_inBrowserMode "9"
  131. seta r_ignorehwgamma "1"
  132. seta r_enableBloom "0"
  133. seta r_enableColorCorrect "1"
  134.  
  135. seta r_bloomBrightThreshold "1"
  136. seta r_bloomSaturation "1"
  137. seta r_bloomIntensity "0"
  138. seta r_bloomSceneSaturation "0.5"
  139. seta r_bloomSceneIntensity "0.5"
  140.  
  141. seta cg_drawfps "0"
  142. seta cg_drawgun "0"
  143. seta cg_lagometer "0"
  144. seta cg_chatBeep "1"
  145. seta cg_teamChatBeep "1"
  146.  
  147. seta cg_drawTeamOverlay "2"
  148. seta cg_selfOnTeamOverlay "0"
  149. seta cg_clanOnTeamOverlay "0"
  150. seta cg_drawTeamOverlayOpacity "0.33"
  151. seta cg_drawTeamOverlayX "0"
  152. seta cg_drawTeamOverlayY "-25"
  153.  
  154. seta cg_simpleitems "1"
  155. seta cg_gibs "0"
  156. seta com_blood "0"
  157. seta cg_draw3dicons "0"
  158. seta cg_bob "0"
  159.  
  160. seta cg_marks "0"
  161. seta cg_impactMarkTime "0"
  162. seta cg_impactSparks "0"
  163. seta cg_impactSparksLifetime "0"
  164. seta cg_impactSparksSize "0"
  165. seta cg_impactSparksVelocity "0"
  166.  
  167. seta cg_kickScale "0"
  168. seta cg_levelTimerDirection "0"
  169. seta cg_drawattacker "0"
  170. seta cg_drawfriend "0"
  171. seta cg_drawAmmoWarning "0"
  172. seta cg_truelightning "1"
  173. seta cg_WeaponBar "1"
  174. seta cg_drawFullWeaponBar "0"
  175. seta cg_crosshaircolor "5"
  176. seta cg_crosshairpulse "0"
  177. seta cg_scoreplums "0"
  178. seta cg_brasstime "0"
  179. seta cg_switchonempty "1"
  180. seta cg_allowTaunt "0"
  181. seta cg_followpowerup "0"
  182. seta cg_drawrewards "0"
  183. seta cg_predictLocalRailShots "0"
  184. seta cg_predictItems "0"
  185.  
  186. seta cg_gunX "0"
  187. seta cg_gunY "0"
  188. seta cg_gunZ "0"
  189.  
  190. seta cg_drawcrosshairnames "1"
  191. seta cg_autoswitch "0"
  192. seta cg_crosshairbrightness "1"
  193. seta cg_shadows "1"
  194. seta cg_autoAction "3"
  195. seta cg_drawPregameMessages "0"
  196. seta cg_drawSpecMessages "0"
  197. seta cg_playernames "0"
  198. seta cg_compHud "1"
  199. seta cg_switchToEmpty "1"
  200. seta cg_zoomOutOnDeath "0"
  201.  
  202. seta cg_lightningImpact "0"
  203. seta cg_muzzleFlash "0"
  204. seta cg_smokeRadius_GL "0"
  205. seta cg_smokeRadius_RL "0"
  206. seta cg_smokeRadius_NG "0"
  207. seta cg_bubbleTrail "0"
  208. seta cg_smoke_SG "0"
  209. seta cg_screenDamage "0"
  210. seta cg_screenDamage_Self "0"
  211. seta cg_screenDamage_Team "0"
  212.  
  213. seta cg_crosshairHitStyle "0"
  214. seta cg_crosshairHitTime "200"
  215. seta cg_crosshairHitColor "1"
  216.  
  217. seta cg_weaponColor_grenade "0x0000ffff"
  218.  
  219. seta cg_deadBodyDarken "1"
  220. seta cg_deadBodyColor "0x222222ff"
  221.  
  222. seta cg_waterWarp "0"
  223. seta cg_zoomScaling "0"
  224. seta cg_zoomToggle "0"
  225. seta cg_zoomSensitivity "0"
  226. seta cg_drawFragMessages "1"
  227. seta cg_buzzerSound "1"
  228.  
  229. seta cg_lightningStyle "5"
  230. seta cg_railStyle "1"
  231. seta cg_rocketStyle "1"
  232. seta cg_plasmaStyle "1"
  233.  
  234. seta cg_enableRespawnTimer "1"
  235. seta cg_respawnTimerX "10"
  236. seta cg_respawnTimerY "100"
  237.  
  238. seta cg_drawItemPickups "0"
  239. seta cg_drawAmmoWarning "0"
  240. seta cg_lowAmmoWarningPercentile "0.08"
  241. seta cg_lowAmmoWarningSound "1"
  242. seta cg_lowAmmoWeaponBarWarning "1"
  243.  
  244. seta cg_playTeamVO "1"
  245.  
  246. seta com_allowconsole "1"
  247.  
  248. seta cl_maxpackets "125"
  249. seta cl_conTimeStamps "0"
  250. seta cl_demoRecordMessage "0"
  251. seta cl_allowConsoleChat "1"
  252. seta winkey_disable "1"
  253.  
  254. // ----
  255. // / rail /
  256. // ----
  257.  
  258. seta r_railCoreWidth "4"
  259. seta r_railWidth "10"
  260. seta r_railSegmentLength "16"
  261. seta cg_railtrailtime "600"
  262. seta color1 "17"
  263. seta color2 "17"
  264.  
  265. // -----
  266. // / Sound /
  267. // -----
  268.  
  269. seta s_ambient "0"
  270. seta s_musicvolume "0"
  271. seta s_volume "0.5"
  272. seta cg_HitBeep "2"
  273.  
  274. // -------
  275. // / aliases /
  276. // -------
  277.  
  278. set stuff1 "weapon 1 ; cg_drawcrosshair 2; cg_crosshairSize 40; cg_crosshaircolor 5; cg_drawGun 2; cg_HitBeep 2; cg_gunX 0; cg_gunZ -4;+zoom" //g
  279. set stuff2 "weapon 2 ; cg_drawcrosshair 2; cg_crosshairSize 40; cg_crosshaircolor 5; cg_drawGun 2; cg_HitBeep 2; cg_gunX 0; cg_gunZ -3;+zoom" //mg
  280. set stuff3 "weapon 3 ; cg_drawcrosshair 2; cg_crosshairSize 40; cg_crosshaircolor 22;cg_drawGun 0; cg_HitBeep 2; cg_gunX 3; cg_gunZ -4;+zoom" //sg
  281. set stuff4 "weapon 4 ; cg_drawcrosshair 2; cg_crosshairSize 40; cg_crosshaircolor 5; cg_drawGun 0; cg_HitBeep 2; cg_gunX 0; cg_gunZ 0 ;+zoom" //gl
  282. set stuff5 "weapon 5 ; cg_drawcrosshair 2; cg_crosshairSize 40; cg_crosshaircolor 5; cg_drawGun 0; cg_HitBeep 2; cg_gunX 3; cg_gunZ -4;+zoom" //rl //9 32
  283. set stuff6 "weapon 6 ; cg_drawcrosshair 2; cg_crosshairSize 40; cg_crosshaircolor 5; cg_drawGun 2; cg_HitBeep 1; cg_gunX 0; cg_gunZ -1;+zoom" //lg
  284. set stuff7 "weapon 7 ; cg_drawcrosshair 3; cg_crosshairSize 44; cg_crosshaircolor 5; cg_drawGun 0; cg_HitBeep 2; cg_gunX 0; cg_gunZ -8;+zoom" //rg //1 52
  285. set stuff8 "weapon 8 ; cg_drawcrosshair 3; cg_crosshairSize 48; cg_crosshaircolor 5; cg_drawGun 2; cg_HitBeep 1; cg_gunX 4; cg_gunZ -7;+zoom" //pg
  286. set stuff9 "weapon 9 ; cg_drawcrosshair 2; cg_crosshairSize 40; cg_crosshaircolor 5; cg_drawGun 0; cg_HitBeep 2; cg_gunX 0; cg_gunZ 0 ;+zoom" //bfg
  287. set stuff11 "weapon 11; cg_drawcrosshair 2; cg_crosshairSize 40; cg_crosshaircolor 5; cg_drawGun 0; cg_HitBeep 2; cg_gunX 0; cg_gunZ 0 ;+zoom" //ng
  288. set stuff12 "weapon 12; cg_drawcrosshair 2; cg_crosshairSize 40; cg_crosshaircolor 5; cg_drawGun 0; cg_HitBeep 2; cg_gunX 0; cg_gunZ 0 ;+zoom" //pl
  289. set stuff13 "weapon 13; cg_drawcrosshair 2; cg_crosshairSize 40; cg_crosshaircolor 5; cg_drawGun 0; cg_HitBeep 2; cg_gunX 0; cg_gunZ 0 ;+zoom" //cg
  290.  
  291. set weap1 "vstr stuff1 ; vstr fov1; set z_on vstr weap1 ; set z_off vstr weap1"
  292. set weap2 "vstr stuff2 ; vstr fov6; set z_on vstr zoom2 ; set z_off vstr weap2 ;vstr bindzoom"
  293. set weap3 "vstr stuff3 ; vstr fov4; set z_on vstr weap3 ; set z_off vstr weap3"
  294. set weap4 "vstr stuff4 ; vstr fov6; set z_on vstr weap4 ; set z_off vstr weap4"
  295. set weap5 "vstr stuff5 ; vstr fov6; set z_on vstr weap5 ; set z_off vstr weap5"
  296. set weap6 "vstr stuff6 ; vstr fov3; set z_on vstr zoom6 ; set z_off vstr weap6 ;vstr bindzoom"
  297. set weap7 "vstr stuff7 ; vstr fov2; set z_on vstr zoom7 ; set z_off vstr weap7 ;vstr bindzoom"
  298. set weap8 "vstr stuff8 ; vstr fov6; set z_on vstr weap8 ; set z_off vstr weap8"
  299. set weap9 "vstr stuff9 ; vstr fov6; set z_on vstr zoom9 ; set z_off vstr weap9 ;vstr bindzoom"
  300. set weap11 "vstr stuff11; vstr fov6; set z_on vstr zoom11; set z_off vstr weap11;vstr bindzoom"
  301. set weap12 "vstr stuff12; vstr fov6; set z_on vstr zoom12; set z_off vstr weap12;vstr bindzoom"
  302. set weap13 "vstr stuff13; vstr fov6; set z_on vstr zoom13; set z_off vstr weap13;vstr bindzoom"
  303.  
  304. set zoom1 "vstr stuff1 ; vstr zoff ; set z_on vstr zoom1 ; set z_off vstr weap1 ;vstr minuszoom"
  305. set zoom2 "vstr stuff2 ; vstr zfov4; set z_on vstr zoom2 ; set z_off vstr weap2 ; cg_drawGun 0"
  306. set zoom3 "vstr stuff3 ; vstr zoff ; set z_on vstr zoom3 ; set z_off vstr weap3 ;vstr minuszoom"
  307. set zoom4 "vstr stuff4 ; vstr zoff ; set z_on vstr zoom4 ; set z_off vstr weap4 ;vstr minuszoom"
  308. set zoom5 "vstr stuff5 ; vstr zoff ; set z_on vstr zoom5 ; set z_off vstr weap5 ;vstr minuszoom"
  309. set zoom6 "vstr stuff6 ; vstr zfov4; set z_on vstr zoom6 ; set z_off vstr weap6 "
  310. set zoom7 "vstr stuff7 ; vstr zfov1; set z_on vstr zoom7 ; set z_off vstr weap7 ; cg_crosshairsize 50"
  311. set zoom8 "vstr stuff8 ; vstr zoff ; set z_on vstr zoom8 ; set z_off vstr weap8 ;vstr minuszoom"
  312. set zoom9 "vstr stuff9 ; vstr zfov2; set z_on vstr zoom9 ; set z_off vstr weap9 "
  313. set zoom11 "vstr stuff11; vstr zfov2; set z_on vstr zoom11; set z_off vstr weap11"
  314. set zoom12 "vstr stuff12; vstr zfov2; set z_on vstr zoom12; set z_off vstr weap12"
  315. set zoom13 "vstr stuff13; vstr zfov2; set z_on vstr zoom13; set z_off vstr weap13"
  316.  
  317. set bind_weap "set gun1 vstr weap1; set gun2 vstr weap2; set gun3 vstr weap3; set gun4 vstr weap4; set gun5 vstr weap5; set gun6 vstr weap6; set gun7 vstr weap7; set gun8 vstr weap8; set gun9 vstr weap9; set gun11 vstr weap11; set gun12 vstr weap12; set gun13 vstr weap13"
  318. set bind_zoom "set gun1 vstr zoom1; set gun2 vstr zoom2; set gun3 vstr zoom3; set gun4 vstr zoom4; set gun5 vstr zoom5; set gun6 vstr zoom6; set gun7 vstr zoom7; set gun8 vstr zoom8; set gun9 vstr zoom9; set gun11 vstr zoom11; set gun12 vstr zoom12; set gun13 vstr zoom13"
  319.  
  320. set pluszoom "vstr z_on ; vstr bind_zoom; bind mouse4 vstr minuszoom"
  321. set minuszoom "vstr z_off; vstr bind_weap; bind mouse4 vstr pluszoom"
  322. set bindzoom "bind mouse4 vstr pluszoom"
  323.  
  324. seta fov1 "cg_zoomfov 100; cg_fov 100"
  325. seta fov2 "cg_zoomfov 100; cg_fov 100"
  326. seta fov3 "cg_zoomfov 100; cg_fov 100"
  327. seta fov4 "cg_zoomfov 100; cg_fov 100"
  328. seta fov5 "cg_zoomfov 100; cg_fov 100"
  329. seta fov6 "cg_zoomfov 100; cg_fov 100"
  330.  
  331. seta zfov1 "cg_zoomfov 50 ; cg_fov 100" //zf rail
  332. seta zfov2 "cg_zoomfov 70 ; cg_fov 100" //zf pg,gl,rl
  333. seta zfov3 "cg_zoomfov 80 ; cg_fov 100" //zf sg
  334. seta zfov4 "cg_zoomfov 75 ; cg_fov 100" //zf rest
  335. seta zoff "" //no zoom
  336.  
  337. set vol_up "vstr vol_5"
  338. set vol_down "vstr vol_3"
  339. set vol_0 "s_volume 0.0; set vol_up vstr vol_0.5; set vol_down vstr vol_0 ; echo ^7Volume: ^0[^70.0^0]"
  340. set vol_0.5 "s_volume 0.1; set vol_up vstr vol_1; set vol_down vstr vol_0 ; echo ^7Volume: ^0[^20.1^0]"
  341. set vol_1 "s_volume 0.2; set vol_up vstr vol_2; set vol_down vstr vol_0.5; echo ^7Volume: ^0[^20.2^0]"
  342. set vol_2 "s_volume 0.3; set vol_up vstr vol_3; set vol_down vstr vol_1 ; echo ^7Volume: ^0[^20.3^0]"
  343. set vol_3 "s_volume 0.4; set vol_up vstr vol_4; set vol_down vstr vol_2 ; echo ^7Volume: ^0[^20.4^0]"
  344. set vol_4 "s_volume 0.5; set vol_up vstr vol_5; set vol_down vstr vol_3 ; echo ^7Volume: ^0[^20.5^0]"
  345. set vol_5 "s_volume 0.6; set vol_up vstr vol_6; set vol_down vstr vol_4 ; echo ^7Volume: ^0[^20.6^0]"
  346. set vol_6 "s_volume 0.7; set vol_up vstr vol_7; set vol_down vstr vol_5 ; echo ^7Volume: ^0[^20.7^0]"
  347. set vol_7 "s_volume 0.8; set vol_up vstr vol_8; set vol_down vstr vol_6 ; echo ^7Volume: ^0[^20.8^0]"
  348. set vol_8 "s_volume 0.9; set vol_up vstr vol_9; set vol_down vstr vol_7 ; echo ^7Volume: ^0[^20.9^0]"
  349. set vol_9 "s_volume 1.0; set vol_up vstr vol_10; set vol_down vstr vol_8 ; echo ^7Volume: ^0[^21.0^0]"
  350. set vol_10 "s_volume 1.2; set vol_up vstr vol_11; set vol_down vstr vol_9 ; echo ^7Volume: ^0[^21.2^0]"
  351. set vol_11 "s_volume 1.4; set vol_up vstr vol_12; set vol_down vstr vol_10 ; echo ^7Volume: ^0[^21.4^0]"
  352. set vol_12 "s_volume 1.6; set vol_up vstr vol_12; set vol_down vstr vol_11 ; echo ^7Volume: ^0[^11.6^0]"
  353.  
  354. set rec "vstr r1"
  355. set r1 "record ; set rec vstr r2"
  356. set r2 "stoprecord ; set rec vstr r1"
  357.  
  358. set rj "+moveup;+attack;wait;wait;-moveup;wait;-attack;-attack;-attack"
  359.  
  360. seta activeAction "vstr zoom"
  361. seta zoom "+zoom;set activeAction vstr zoom"
  362. vstr zoom
  363.  
  364. vstr bind_weap
  365.  
  366. echo ""
  367. echo "^1----------------------"
  368. echo "^7prockz ^7config ^7executed"
  369. echo "^1----------------------"
  370. echo ""
  371.  
  372. // ---
  373. // / end /
  374. // ---
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