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- // ---------
- // / INFO /
- // ---------
- //
- //
- //
- //
- //
- // --------
- // / bindings /
- // --------
- unbindall
- bind mouse2 "+forward"
- bind e "+back"
- bind a "+moveleft"
- bind f "+moveright"
- bind mouse4 "vstr pluszoom"
- bind space "+moveup"
- bind d "+movedown"
- bind CAPSLOCK "+speed"
- bind mouse1 "+attack"
- bind t "dropweapon;+button2;wait 5;-button2"
- //bind 4 "+button2; wait 10; dropweapon; say_team "^5DROPPED WEAPON""
- bind . "say :)"
- bind 4 "say_team ^4GET QUAD"
- bind y "say_team ^2ok"
- //
- bind tab "+scores"
- bind F1 "vote yes"
- bind F2 "vote no"
- bind F4 "seta r_gamma 1.0; wait 10; seta r_gamma 1.8"
- bind F5 "vstr vol_down"
- bind F3 "vstr vol_up"
- bind F7 ""
- bind F8 ""
- bind F9 "readyup"
- bind F10 ""
- bind F11 ""
- bind F12 "screenshotJPEG"
- bind kp_enter "+acc"
- bind INS "exec prockzql ; play "sound/world/button_zap.wav""
- bind enter "messagemode"
- bind backspace "messagemode2"
- // -------
- // / weapons /
- // -------
- bind q "vstr gun1" //g
- bind shift "vstr gun2" //mg
- bind 3 "vstr gun3" //sg
- bind < "vstr gun4" //gl
- bind g "vstr gun5" //rl
- bind s "vstr gun6" //lg
- bind r "vstr gun7" //rg
- bind w "vstr gun8" //pg
- // bind "vstr gun9" //bfg
- bind leftarrow "vstr gun11" //ng
- bind downarrow "vstr gun12" //pl
- bind rightarrow "vstr gun13" //cg
- // ----
- // / main /
- // ----
- seta sensitivity "4" //2 | 1 | 1.75 | 3.5
- seta cl_mouseAccel "0.060" //0.05 | 0.15 | 0.075 | 0.3
- seta cl_mouseAccelstyle "0" //0 | 0
- seta cl_mouseSensCap "3" //0 | 3.5
- seta cl_mouseAccelOffset "0" //0 , 1.8 | 0
- seta in_mouse "2"
- seta cg_hudfiles "ui/prockz.cfg"
- seta model bitterman/blue
- seta headmodel bitterman/blue
- seta cg_forceTeamModel bitterman/blue
- seta cg_forceEnemyModel tankjr/bright
- seta cg_enemyHeadcolor 0x00ff00ff
- seta cg_enemyUppercolor 0x00ff00ff
- seta cg_enemyLowercolor 0x00ff00ff
- seta cg_teamHeadcolor 0x0000ffff
- seta cg_teamUppercolor 0x0000ffff
- seta cg_teamLowercolor 0x0000ffff
- seta cg_forceEnemyWeaponColor 1
- seta cg_forceTeamWeaponColor 1
- seta bot_nochat 1
- //seta name "^7prockz"
- //seta clan ""
- //seta ui_clantagpos "0"
- // ------
- // / visual /
- // ------
- seta r_picmip "6"
- seta r_overbrightbits "0"
- seta r_mapoverbrightbits "1"
- seta r_gamma "1.9"
- seta r_subdivisions "80"
- seta r_lodbias "2"
- seta r_mode "9"
- seta r_displayrefresh "144"
- seta r_fastsky "1"
- seta r_fullbright "0"
- seta r_simpleMipMaps "0"
- seta r_lightmap "0"
- seta r_vertexlight "0"
- seta r_intensity "1"
- seta r_enablePostProcess "1"
- seta r_lodscale "50"
- seta r_dynamiclight "0"
- seta r_inBrowserMode "9"
- seta r_ignorehwgamma "1"
- seta r_enableBloom "0"
- seta r_enableColorCorrect "1"
- seta r_bloomBrightThreshold "1"
- seta r_bloomSaturation "1"
- seta r_bloomIntensity "0"
- seta r_bloomSceneSaturation "0.5"
- seta r_bloomSceneIntensity "0.5"
- seta cg_drawfps "0"
- seta cg_drawgun "0"
- seta cg_lagometer "0"
- seta cg_chatBeep "1"
- seta cg_teamChatBeep "1"
- seta cg_drawTeamOverlay "2"
- seta cg_selfOnTeamOverlay "0"
- seta cg_clanOnTeamOverlay "0"
- seta cg_drawTeamOverlayOpacity "0.33"
- seta cg_drawTeamOverlayX "0"
- seta cg_drawTeamOverlayY "-25"
- seta cg_simpleitems "1"
- seta cg_gibs "0"
- seta com_blood "0"
- seta cg_draw3dicons "0"
- seta cg_bob "0"
- seta cg_marks "0"
- seta cg_impactMarkTime "0"
- seta cg_impactSparks "0"
- seta cg_impactSparksLifetime "0"
- seta cg_impactSparksSize "0"
- seta cg_impactSparksVelocity "0"
- seta cg_kickScale "0"
- seta cg_levelTimerDirection "0"
- seta cg_drawattacker "0"
- seta cg_drawfriend "0"
- seta cg_drawAmmoWarning "0"
- seta cg_truelightning "1"
- seta cg_WeaponBar "1"
- seta cg_drawFullWeaponBar "0"
- seta cg_crosshaircolor "5"
- seta cg_crosshairpulse "0"
- seta cg_scoreplums "0"
- seta cg_brasstime "0"
- seta cg_switchonempty "1"
- seta cg_allowTaunt "0"
- seta cg_followpowerup "0"
- seta cg_drawrewards "0"
- seta cg_predictLocalRailShots "0"
- seta cg_predictItems "0"
- seta cg_gunX "0"
- seta cg_gunY "0"
- seta cg_gunZ "0"
- seta cg_drawcrosshairnames "1"
- seta cg_autoswitch "0"
- seta cg_crosshairbrightness "1"
- seta cg_shadows "1"
- seta cg_autoAction "3"
- seta cg_drawPregameMessages "0"
- seta cg_drawSpecMessages "0"
- seta cg_playernames "0"
- seta cg_compHud "1"
- seta cg_switchToEmpty "1"
- seta cg_zoomOutOnDeath "0"
- seta cg_lightningImpact "0"
- seta cg_muzzleFlash "0"
- seta cg_smokeRadius_GL "0"
- seta cg_smokeRadius_RL "0"
- seta cg_smokeRadius_NG "0"
- seta cg_bubbleTrail "0"
- seta cg_smoke_SG "0"
- seta cg_screenDamage "0"
- seta cg_screenDamage_Self "0"
- seta cg_screenDamage_Team "0"
- seta cg_crosshairHitStyle "0"
- seta cg_crosshairHitTime "200"
- seta cg_crosshairHitColor "1"
- seta cg_weaponColor_grenade "0x0000ffff"
- seta cg_deadBodyDarken "1"
- seta cg_deadBodyColor "0x222222ff"
- seta cg_waterWarp "0"
- seta cg_zoomScaling "0"
- seta cg_zoomToggle "0"
- seta cg_zoomSensitivity "0"
- seta cg_drawFragMessages "1"
- seta cg_buzzerSound "1"
- seta cg_lightningStyle "5"
- seta cg_railStyle "1"
- seta cg_rocketStyle "1"
- seta cg_plasmaStyle "1"
- seta cg_enableRespawnTimer "1"
- seta cg_respawnTimerX "10"
- seta cg_respawnTimerY "100"
- seta cg_drawItemPickups "0"
- seta cg_drawAmmoWarning "0"
- seta cg_lowAmmoWarningPercentile "0.08"
- seta cg_lowAmmoWarningSound "1"
- seta cg_lowAmmoWeaponBarWarning "1"
- seta cg_playTeamVO "1"
- seta com_allowconsole "1"
- seta cl_maxpackets "125"
- seta cl_conTimeStamps "0"
- seta cl_demoRecordMessage "0"
- seta cl_allowConsoleChat "1"
- seta winkey_disable "1"
- // ----
- // / rail /
- // ----
- seta r_railCoreWidth "4"
- seta r_railWidth "10"
- seta r_railSegmentLength "16"
- seta cg_railtrailtime "600"
- seta color1 "17"
- seta color2 "17"
- // -----
- // / Sound /
- // -----
- seta s_ambient "0"
- seta s_musicvolume "0"
- seta s_volume "0.5"
- seta cg_HitBeep "2"
- // -------
- // / aliases /
- // -------
- set stuff1 "weapon 1 ; cg_drawcrosshair 2; cg_crosshairSize 40; cg_crosshaircolor 5; cg_drawGun 2; cg_HitBeep 2; cg_gunX 0; cg_gunZ -4;+zoom" //g
- set stuff2 "weapon 2 ; cg_drawcrosshair 2; cg_crosshairSize 40; cg_crosshaircolor 5; cg_drawGun 2; cg_HitBeep 2; cg_gunX 0; cg_gunZ -3;+zoom" //mg
- set stuff3 "weapon 3 ; cg_drawcrosshair 2; cg_crosshairSize 40; cg_crosshaircolor 22;cg_drawGun 0; cg_HitBeep 2; cg_gunX 3; cg_gunZ -4;+zoom" //sg
- set stuff4 "weapon 4 ; cg_drawcrosshair 2; cg_crosshairSize 40; cg_crosshaircolor 5; cg_drawGun 0; cg_HitBeep 2; cg_gunX 0; cg_gunZ 0 ;+zoom" //gl
- set stuff5 "weapon 5 ; cg_drawcrosshair 2; cg_crosshairSize 40; cg_crosshaircolor 5; cg_drawGun 0; cg_HitBeep 2; cg_gunX 3; cg_gunZ -4;+zoom" //rl //9 32
- set stuff6 "weapon 6 ; cg_drawcrosshair 2; cg_crosshairSize 40; cg_crosshaircolor 5; cg_drawGun 2; cg_HitBeep 1; cg_gunX 0; cg_gunZ -1;+zoom" //lg
- set stuff7 "weapon 7 ; cg_drawcrosshair 3; cg_crosshairSize 44; cg_crosshaircolor 5; cg_drawGun 0; cg_HitBeep 2; cg_gunX 0; cg_gunZ -8;+zoom" //rg //1 52
- set stuff8 "weapon 8 ; cg_drawcrosshair 3; cg_crosshairSize 48; cg_crosshaircolor 5; cg_drawGun 2; cg_HitBeep 1; cg_gunX 4; cg_gunZ -7;+zoom" //pg
- set stuff9 "weapon 9 ; cg_drawcrosshair 2; cg_crosshairSize 40; cg_crosshaircolor 5; cg_drawGun 0; cg_HitBeep 2; cg_gunX 0; cg_gunZ 0 ;+zoom" //bfg
- set stuff11 "weapon 11; cg_drawcrosshair 2; cg_crosshairSize 40; cg_crosshaircolor 5; cg_drawGun 0; cg_HitBeep 2; cg_gunX 0; cg_gunZ 0 ;+zoom" //ng
- set stuff12 "weapon 12; cg_drawcrosshair 2; cg_crosshairSize 40; cg_crosshaircolor 5; cg_drawGun 0; cg_HitBeep 2; cg_gunX 0; cg_gunZ 0 ;+zoom" //pl
- set stuff13 "weapon 13; cg_drawcrosshair 2; cg_crosshairSize 40; cg_crosshaircolor 5; cg_drawGun 0; cg_HitBeep 2; cg_gunX 0; cg_gunZ 0 ;+zoom" //cg
- set weap1 "vstr stuff1 ; vstr fov1; set z_on vstr weap1 ; set z_off vstr weap1"
- set weap2 "vstr stuff2 ; vstr fov6; set z_on vstr zoom2 ; set z_off vstr weap2 ;vstr bindzoom"
- set weap3 "vstr stuff3 ; vstr fov4; set z_on vstr weap3 ; set z_off vstr weap3"
- set weap4 "vstr stuff4 ; vstr fov6; set z_on vstr weap4 ; set z_off vstr weap4"
- set weap5 "vstr stuff5 ; vstr fov6; set z_on vstr weap5 ; set z_off vstr weap5"
- set weap6 "vstr stuff6 ; vstr fov3; set z_on vstr zoom6 ; set z_off vstr weap6 ;vstr bindzoom"
- set weap7 "vstr stuff7 ; vstr fov2; set z_on vstr zoom7 ; set z_off vstr weap7 ;vstr bindzoom"
- set weap8 "vstr stuff8 ; vstr fov6; set z_on vstr weap8 ; set z_off vstr weap8"
- set weap9 "vstr stuff9 ; vstr fov6; set z_on vstr zoom9 ; set z_off vstr weap9 ;vstr bindzoom"
- set weap11 "vstr stuff11; vstr fov6; set z_on vstr zoom11; set z_off vstr weap11;vstr bindzoom"
- set weap12 "vstr stuff12; vstr fov6; set z_on vstr zoom12; set z_off vstr weap12;vstr bindzoom"
- set weap13 "vstr stuff13; vstr fov6; set z_on vstr zoom13; set z_off vstr weap13;vstr bindzoom"
- set zoom1 "vstr stuff1 ; vstr zoff ; set z_on vstr zoom1 ; set z_off vstr weap1 ;vstr minuszoom"
- set zoom2 "vstr stuff2 ; vstr zfov4; set z_on vstr zoom2 ; set z_off vstr weap2 ; cg_drawGun 0"
- set zoom3 "vstr stuff3 ; vstr zoff ; set z_on vstr zoom3 ; set z_off vstr weap3 ;vstr minuszoom"
- set zoom4 "vstr stuff4 ; vstr zoff ; set z_on vstr zoom4 ; set z_off vstr weap4 ;vstr minuszoom"
- set zoom5 "vstr stuff5 ; vstr zoff ; set z_on vstr zoom5 ; set z_off vstr weap5 ;vstr minuszoom"
- set zoom6 "vstr stuff6 ; vstr zfov4; set z_on vstr zoom6 ; set z_off vstr weap6 "
- set zoom7 "vstr stuff7 ; vstr zfov1; set z_on vstr zoom7 ; set z_off vstr weap7 ; cg_crosshairsize 50"
- set zoom8 "vstr stuff8 ; vstr zoff ; set z_on vstr zoom8 ; set z_off vstr weap8 ;vstr minuszoom"
- set zoom9 "vstr stuff9 ; vstr zfov2; set z_on vstr zoom9 ; set z_off vstr weap9 "
- set zoom11 "vstr stuff11; vstr zfov2; set z_on vstr zoom11; set z_off vstr weap11"
- set zoom12 "vstr stuff12; vstr zfov2; set z_on vstr zoom12; set z_off vstr weap12"
- set zoom13 "vstr stuff13; vstr zfov2; set z_on vstr zoom13; set z_off vstr weap13"
- set bind_weap "set gun1 vstr weap1; set gun2 vstr weap2; set gun3 vstr weap3; set gun4 vstr weap4; set gun5 vstr weap5; set gun6 vstr weap6; set gun7 vstr weap7; set gun8 vstr weap8; set gun9 vstr weap9; set gun11 vstr weap11; set gun12 vstr weap12; set gun13 vstr weap13"
- set bind_zoom "set gun1 vstr zoom1; set gun2 vstr zoom2; set gun3 vstr zoom3; set gun4 vstr zoom4; set gun5 vstr zoom5; set gun6 vstr zoom6; set gun7 vstr zoom7; set gun8 vstr zoom8; set gun9 vstr zoom9; set gun11 vstr zoom11; set gun12 vstr zoom12; set gun13 vstr zoom13"
- set pluszoom "vstr z_on ; vstr bind_zoom; bind mouse4 vstr minuszoom"
- set minuszoom "vstr z_off; vstr bind_weap; bind mouse4 vstr pluszoom"
- set bindzoom "bind mouse4 vstr pluszoom"
- seta fov1 "cg_zoomfov 100; cg_fov 100"
- seta fov2 "cg_zoomfov 100; cg_fov 100"
- seta fov3 "cg_zoomfov 100; cg_fov 100"
- seta fov4 "cg_zoomfov 100; cg_fov 100"
- seta fov5 "cg_zoomfov 100; cg_fov 100"
- seta fov6 "cg_zoomfov 100; cg_fov 100"
- seta zfov1 "cg_zoomfov 50 ; cg_fov 100" //zf rail
- seta zfov2 "cg_zoomfov 70 ; cg_fov 100" //zf pg,gl,rl
- seta zfov3 "cg_zoomfov 80 ; cg_fov 100" //zf sg
- seta zfov4 "cg_zoomfov 75 ; cg_fov 100" //zf rest
- seta zoff "" //no zoom
- set vol_up "vstr vol_5"
- set vol_down "vstr vol_3"
- set vol_0 "s_volume 0.0; set vol_up vstr vol_0.5; set vol_down vstr vol_0 ; echo ^7Volume: ^0[^70.0^0]"
- set vol_0.5 "s_volume 0.1; set vol_up vstr vol_1; set vol_down vstr vol_0 ; echo ^7Volume: ^0[^20.1^0]"
- set vol_1 "s_volume 0.2; set vol_up vstr vol_2; set vol_down vstr vol_0.5; echo ^7Volume: ^0[^20.2^0]"
- set vol_2 "s_volume 0.3; set vol_up vstr vol_3; set vol_down vstr vol_1 ; echo ^7Volume: ^0[^20.3^0]"
- set vol_3 "s_volume 0.4; set vol_up vstr vol_4; set vol_down vstr vol_2 ; echo ^7Volume: ^0[^20.4^0]"
- set vol_4 "s_volume 0.5; set vol_up vstr vol_5; set vol_down vstr vol_3 ; echo ^7Volume: ^0[^20.5^0]"
- set vol_5 "s_volume 0.6; set vol_up vstr vol_6; set vol_down vstr vol_4 ; echo ^7Volume: ^0[^20.6^0]"
- set vol_6 "s_volume 0.7; set vol_up vstr vol_7; set vol_down vstr vol_5 ; echo ^7Volume: ^0[^20.7^0]"
- set vol_7 "s_volume 0.8; set vol_up vstr vol_8; set vol_down vstr vol_6 ; echo ^7Volume: ^0[^20.8^0]"
- set vol_8 "s_volume 0.9; set vol_up vstr vol_9; set vol_down vstr vol_7 ; echo ^7Volume: ^0[^20.9^0]"
- set vol_9 "s_volume 1.0; set vol_up vstr vol_10; set vol_down vstr vol_8 ; echo ^7Volume: ^0[^21.0^0]"
- set vol_10 "s_volume 1.2; set vol_up vstr vol_11; set vol_down vstr vol_9 ; echo ^7Volume: ^0[^21.2^0]"
- set vol_11 "s_volume 1.4; set vol_up vstr vol_12; set vol_down vstr vol_10 ; echo ^7Volume: ^0[^21.4^0]"
- set vol_12 "s_volume 1.6; set vol_up vstr vol_12; set vol_down vstr vol_11 ; echo ^7Volume: ^0[^11.6^0]"
- set rec "vstr r1"
- set r1 "record ; set rec vstr r2"
- set r2 "stoprecord ; set rec vstr r1"
- set rj "+moveup;+attack;wait;wait;-moveup;wait;-attack;-attack;-attack"
- seta activeAction "vstr zoom"
- seta zoom "+zoom;set activeAction vstr zoom"
- vstr zoom
- vstr bind_weap
- echo ""
- echo "^1----------------------"
- echo "^7prockz ^7config ^7executed"
- echo "^1----------------------"
- echo ""
- // ---
- // / end /
- // ---
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