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- <?xml version="1.0" encoding="UTF-8"?>
- <!-- Forge weight: We have auto-scaling based on resources IF there is a recipe for the item.
- Item ID ranges: Master items (if applicable) are listed at the start of their ID range.
- 1 melee weapons / clubs / torches
- 40 firearms
- 69 player / zombie / animal weapons / hands (and great big fangs)
- 105 tools for mining / farming, manual or motorised
- 145 bows, crossbows
- 150 ammunition / arrows / bolts / fuel
- 180 explosives / decoys / thrown items
- 200 parts for assembled weapons, tools, and vehicles
- 350 armor tiers
- 450 general clothing
- 650 food, water, medical items
- 900 recipes, books, and schematics
- 1150 quests
- 1300 other stuff
- Mesh files no longer used:
- <property name="Meshfile" value="Items/Food/cornbreadPrefab" />
- <property name="HandMeshfile" value="Items/Food/cornbreadHandPrefab" />
- <property name="Meshfile" value="Items/Food/moldy_bread" />
- <property name="HandMeshfile" value="Items/Food/moldyBreadHandPrefab" />
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltStonePrefab" />
- <property name="DropMeshfile" value="Items/Misc/crossbow_bolt_dropped_stonePrefab" />
- <property name="HandMeshfile" value="Items/Misc/crossbow_bolt_hand_stonePrefab" />
- -->
- <items>
- <!-- * * * * * * * * * * player melee weapons / clubs / knives * * * * * * * * * * -->
- <item id="1" name="clubMaster">
- <property name="IsDeveloper" value="true" />
- <property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_BranchPrefab" />
- <property name="Material" value="wood" />
- <property name="HoldType" value="2" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property name="FuelValue" value="30" />
- <property name="EconomicValue" value="5" />
- <property name="EconomicBundleSize" value="1" />
- <property name="SellableToTrader" value="false" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.33" />
- <property name="Range" value="2.2" />
- <property name="Sphere" value="0.2" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="6" />
- <property name="DamageBonus.head" value="4" />
- <property name="DamageBonus.glass" value="25" /> <!-- These are multipliers and correspond to "damage_category" in materials.xml. -->
- <property name="ActionExp" value="2" />
- <property name="ActionExpBonusMultiplier" value="10" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="8,14" />
- <property name="BlockDamage" value="3,12" />
- <property name="DegradationMax" value="100,600" />
- <property name="DegradationRate" value="3,1" />
- </property>
- <property name="CritChance" value=".10" />
- <property name="DescriptionKey" value="clubWoodDesc"/>
- <property name="Group" value="Ammo/Weapons" />
- <property name="ActionSkillGroup" value="Blunt Weapons"/>
- <property name="CraftingSkillGroup" value="Weapon Smithing"/>
- <property name="RepairExpMultiplier" value="5.5"/> <!-- 54 = about 250 points of crafting skill XP. This does not base off the crafting XP auto-calculation. It has a base value of 5 or so. -->
- </item>
- <item id="6" name="clubWood">
- <property name="Extends" value="clubMaster" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Buff" value="criticalBlunt" />
- <property name="Buff_chance" value=".1" />
- <property name="DamageBonus.head" value="4" />
- </property>
- <property name="CritChance" value=".10" />
- <property name="Group" value="Ammo/Weapons,Basics" />
- </item>
- <item id="7" name="clubIron">
- <property name="Extends" value="clubMaster" />
- <property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_RefinedPrefab" />
- <property name="Material" value="metal" />
- <property name="EconomicValue" value="100" />
- <property name="RepairTools" value="scrapIron" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="ItemNeedsRepair" />
- <property class="Action0">
- <property name="Buff" value="criticalBlunt" />
- <property name="Buff_chance" value=".2" />
- <property name="DamageBonus.head" value="4" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="9,16" />
- <property name="BlockDamage" value="11.8,29.5" />
- <property name="DegradationMax" value="100,600" />
- </property>
- <property name="CritChance" value=".2" />
- <property name="Group" value="Ammo/Weapons" />
- <property name="DescriptionKey" value="clubIronDesc"/>
- </item>
- <item id="8" name="clubBarbed">
- <property name="Extends" value="clubIron" />
- <property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_BarbedPrefab" />
- <property name="RepairTools" value="forgedIron" />
- <property name="EconomicValue" value="192" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Delay" value="1.15" />
- <property name="Buff" value="bleeding,criticalBlunt" />
- <property name="Buff_chance" value=".3,.3" />
- <property name="DamageBonus.head" value="5" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="8,19" />
- <property name="BlockDamage" value="7.2,18" />
- <property name="DegradationMax" value="100,600" />
- <property name="DegradationRate" value="1,1" />
- </property>
- <property name="CritChance" value=".3" />
- <property name="Group" value="Ammo/Weapons" />
- <property name="DescriptionKey" value="clubBarbedDesc"/>
- </item>
- <item id="9" name="clubSpiked">
- <property name="Extends" value="clubIron" />
- <property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_SpikedPrefab" />
- <property name="RepairTools" value="forgedIron" />
- <property name="EconomicValue" value="300" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Buff" value="bleeding,criticalBlunt" />
- <property name="Buff_chance" value=".5,.4" />
- <property name="DamageBonus.head" value="6" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="12,30" />
- <property name="BlockDamage" value="15.2,38" /> <!-- 30% of an iron pick -->
- <property name="DegradationMax" value="100,600" />
- <property name="DegradationRate" value="1,1" />
- </property>
- <property name="CritChance" value=".4" />
- <property name="DescriptionKey" value="clubSpikedDesc"/>
- </item>
- <item id="12" name="sledgehammer">
- <property name="Meshfile" value="Items/Tools/sledgehammer_steelPrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="forgedIron" />
- <property name="HoldType" value="33" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="ItemNeedsRepair" />
- <property name="SoundDestroy" value="metaldestroy1" />
- <property name="FuelValue" value="30" />
- <property name="EconomicValue" value="500" />
- <property name="CritChance" value=".4" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.8" />
- <property name="Range" value="2.4" />
- <property name="Sphere" value="0.2" />
- <property name="Block_range" value="4" />
- <property name="Sound_start" value="SlowSwoosh" />
- <property name="Stamina_usage" value="15" />
- <property name="Buff" value="criticalBlunt,stunned,sprainedLeg" />
- <property name="Buff_chance" value=".5,.3,.3" />
- <property name="DamageBonus.wood" value=".5" />
- <property name="DamageBonus.head" value="4" />
- <property name="DamageBonus.glass" value="20" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="20,50" />
- <property name="BlockDamage" value="82,206" /> <!-- 80% of a steel pick -->
- <property name="DegradationMax" value="200,1000" />
- <property name="DegradationRate" value="1,1" />
- <property name="DismembermentBaseChance" value="0.1,0.3"/>
- <property name="DismembermentBonus" value="0,0.00036"/>
- </property>
- <property name="Group" value="Tools/Traps" />
- <property name="ActionSkillGroup" value="Blunt Weapons"/>
- <property name="CraftingSkillGroup" value="Weapon Smithing"/>
- </item>
- <item id="15" name="torch">
- <property name="Class" value="ItemClassTorch" />
- <property name="Meshfile" value="Items/Tools/torchPrefab" />
- <property name="DropMeshfile" value="Items/Misc/torch_droppedPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="12" />
- <property name="Stacknumber" value="50" /> <!-- STK torch -->
- <property name="FuelValue" value="24" />
- <property name="EconomicValue" value="10" />
- <property name="SoundIdle" value="Weapons/Melee/Torch/torch_lp" />
- <!-- examples for joel<property name="SoundUnholster" value="Weapons/weapon_empty" /><property name="SoundHolster" value="Weapons/Ranged/Pistol/pistol_fire" />-->
- <!-- <property name="LightSource" value="ParticleEffect/Point light" />-->
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.17" />
- <property name="Range" value="2.5" />
- <property name="Sphere" value="0.1" />
- <property name="DamageEntity" value="6" />
- <property name="DamageBlock" value="1" />
- <property name="Sound_start" value="Weapons/Melee/Torch/torch_swoosh" />
- <property name="Stamina_usage" value="8" />
- <property name="Buff" value="burning" />
- <property name="Buff_chance" value="0.1" />
- <property name="DamageBonus.head" value="2" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="wallTorch" />
- </property>
- <property name="Group" value="Basics,Decor/Miscellaneous" />
- <property name="DescriptionKey" value="torchDesc"/>
- </item>
- <item id="17" name="flashlight02">
- <property name="Class" value="ItemClassToggle" />
- <property name="Meshfile" value="Items/Tools/flashlight02Prefab" />
- <property name="Material" value="metal" />
- <property name="Weight" value="5" />
- <property name="RepairTools" value="repairKit" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="ItemNeedsRepair" />
- <property name="EconomicValue" value="600" />
- <property name="HoldType" value="13" />
- <property name="LightSource" value="lightSource" />
- <property name="ActivateObject" value="lightSource" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.1" />
- <property name="Range" value="2.0" />
- <property name="Sphere" value="0.1" />
- <property name="DamageEntity" value="6" />
- <property name="DamageBlock" value=".7" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="7" />
- <property name="DamageBonus.head" value="2" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property name="Group" value="Decor/Miscellaneous" />
- <property class="Attributes">
- <property name="DegradationMax" value="300,6000" />
- </property>
- <property name="PickupJournalEntry" value="augmentGunsTip" />
- </item>
- <item id="18" name="femur">
- <property name="Meshfile" value="Items/Crafting/femur" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="2" />
- <property name="Stacknumber" value="250" /> <!-- STK resource -->
- <property name="EconomicValue" value="5" />
- <property name="SellableToTrader" value="false" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.33" />
- <property name="Range" value="2.2" />
- <property name="DamageEntity" value="7" />
- <property name="DamageBlock" value="5" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="4" />
- <property name="DamageBonus.head" value="2" />
- </property>
- <property name="Group" value="Resources" />
- </item>
- <item id="19" name="boneShiv">
- <property name="Meshfile" value="Items/Weapons/Melee/Knives/boneShivPrefab" />
- <property name="Material" value="metal" />
- <property name="EconomicValue" value="34" />
- <property name="SellableToTrader" value="false" />
- <property name="HoldType" value="36" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.2" />
- <property name="Range" value="2.2" />
- <property name="Sphere" value="0.1" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="4" />
- <property name="DamageBonus.head" value="5" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.leaves" value="25" />
- <property name="DamageBonus.organic" value="8" />
- <property name="ToolCategory.Butcher" value="0.75" />
- <property name="Sound_harvesting" value="UseActions/open_animal" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="4,12" />
- <property name="BlockDamage" value="1,2" />
- <property name="DegradationMax" value="100,600" />
- <property name="DegradationRate" value="1,1" />
- <property name="DismembermentBaseChance" value="0,0.1"/>
- <property name="DismembermentBonus" value="0,0.0003"/>
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property name="ActionSkillGroup" value="Blade Weapons"/>
- <property name="CraftingSkillGroup" value="Weapon Smithing"/>
- </item>
- <item id="21" name="huntingKnife">
- <property name="Meshfile" value="Items/Weapons/Melee/Knives/hunting_knifePrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="forgedIron" />
- <property name="HoldType" value="36" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="FuelValue" value="12" />
- <property name="EconomicValue" value="120" />
- <property name="SoundJammed" value="ItemNeedsRepair" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.2" />
- <property name="Range" value="2.2" />
- <property name="Sphere" value="0.1" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="5" />
- <property name="DamageBonus.head" value="5" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.leaves" value="25" />
- <property name="DamageBonus.organic" value="10" />
- <property name="ToolCategory.Butcher" value="1" />
- <property name="Sound_harvesting" value="UseActions/open_animal" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="10,20" />
- <property name="BlockDamage" value="1,2" />
- <property name="DegradationMax" value="100,600" />
- <property name="DegradationRate" value="1,1" />
- <property name="DismembermentBaseChance" value="0,0.1"/>
- <property name="DismembermentBonus" value="0,0.00036"/>
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property name="ActionSkillGroup" value="Blade Weapons"/>
- <property name="CraftingSkillGroup" value="Weapon Smithing"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="22" name="machete">
- <property name="Meshfile" value="Items/Weapons/Melee/Knives/machetePrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="forgedIron" />
- <property name="HoldType" value="47" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="FuelValue" value="12" />
- <property name="EconomicValue" value="600" />
- <property name="SoundJammed" value="ItemNeedsRepair" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property name="Weight" value="200" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.2" />
- <property name="Range" value="2.2" />
- <property name="Sphere" value="0.1" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="7" />
- <property name="DamageBonus.wood" value="3" />
- <property name="DamageBonus.head" value="5" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.leaves" value="25" />
- <property name="DamageBonus.organic" value="3" />
- <property name="ToolCategory.Butcher" value="1" />
- <property name="Sound_harvesting" value="UseActions/open_animal" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="12,30" />
- <property name="BlockDamage" value="4,10" />
- <property name="DegradationMax" value="100,600" />
- <property name="DegradationRate" value="1,1" />
- <property name="DismembermentBaseChance" value="0.1,0.3"/>
- <property name="DismembermentBonus" value="0,0.00036"/>
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property name="ActionSkillGroup" value="Blade Weapons"/>
- <property name="CraftingSkillGroup" value="Weapon Smithing"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <!-- 40* * * * * * * * * * firearms * * * * * * * * * * -->
- <item id="40" name="gunPistol">
- <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="repairKit" />
- <property name="HoldType" value="1" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property name="Attachments" value="flashlight02" />
- <property class="Parts">
- <property name="Stock" value="partsPistol_grip" />
- <property name="Receiver" value="partsPistol_receiver" />
- <property name="Pump" value="partsPistol_parts" />
- <property name="Barrel" value="partsPistol_barrel" />
- </property>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.3" />
- <property name="Magazine_size" value="15" />
- <property name="Magazine_items" value="9mmBullet" />
- <property name="Magazine_item_ray_counts" value="1" />
- <property name="Magazine_item_ray_spreads" value="0" />
- <property name="Reload_time" value="2" />
- <property name="Bullet_icon" value="pistol" />
- <property name="Sound_start" value="Weapons/Ranged/Pistol/pistol_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/Pistol/pistol_reload" />
- <property name="Particles_muzzle_fire" value="nozzleflash" />
- <property name="Particles_muzzle_smoke" value="nozzlesmoke" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.wood" value="3" />
- <property name="DamageBonus.earth" value=".4" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="35" />
- <property name="Zoom_max_in" value="35" />
- </property>
- <property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
- <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
- <property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
- <property name="Group" value="Ammo/Weapons" />
- <property name="ActionSkillGroup" value="Pistols"/>
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
- </item>
- <item id="42" name="gun44Magnum">
- <property name="Meshfile" value="Items/Weapons/Ranged/Magnums/44MagnumPrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="repairKit" />
- <property name="HoldType" value="44" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property name="Attachments" value="flashlight02" />
- <property class="Parts">
- <property name="Stock" value="parts44Magnum_grip" />
- <property name="Receiver" value="parts44Magnum_cylinder" />
- <property name="Pump" value="parts44Magnum_parts" />
- <property name="Barrel" value="parts44Magnum_frame" />
- </property>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.34" />
- <property name="Magazine_size" value="6" />
- <property name="Magazine_items" value="44MagBullet" />
- <property name="Magazine_item_ray_counts" value="1" />
- <property name="Magazine_item_ray_spreads" value="0" />
- <property name="Reload_time" value="4" />
- <property name="Bullet_icon" value="pistol" />
- <property name="Sound_start" value="Weapons/Ranged/44Magnum/44magnum_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/44Magnum/44magnum_reload" />
- <property name="Particles_muzzle_fire" value="nozzleflash" />
- <property name="Particles_muzzle_smoke" value="nozzlesmoke" />
- <property name="DamageBonus.head" value="4" />
- <property name="DamageBonus.wood" value="4" />
- <property name="DamageBonus.earth" value=".2" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="35" />
- <property name="Zoom_max_in" value="35" />
- </property>
- <property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
- <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
- <property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
- <property name="Group" value="Ammo/Weapons" />
- <property name="ActionSkillGroup" value="Pistols"/>
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
- </item>
- <item id="44" name="gunSawedOffPumpShotgun">
- <property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/SawedOffPumpShotgunPrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="repairKit" />
- <property name="HoldType" value="5" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property name="Attachments" value="flashlight02" />
- <property class="Parts">
- <property name="Stock" value="partsPumpShotgun_stockShort" />
- <property name="Receiver" value="partsPumpShotgun_receiver" />
- <property name="Pump" value="partsPumpShotgun_parts" />
- <property name="Barrel" value="partsPumpShotgun_barrelShort" />
- </property>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.8" />
- <property name="Crosshair_min_distance" value="30" />
- <property name="Crosshair_max_distance" value="50" />
- <property name="Magazine_size" value="8" />
- <property name="Magazine_items" value="shotgunShell" />
- <property name="Magazine_item_ray_counts" value="9" />
- <property name="Magazine_item_ray_spreads" value="0.9" />
- <property name="Reload_time" value="2.6" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/SawedOffPumpShotgun/sawed_off_shotgun_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/SawedOffPumpShotgun/shotgun_reload" />
- <property name="Particles_muzzle_fire" value="nozzleflash_shotgun" />
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
- <property name="DamageBonus.head" value="3" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.wood" value="2" />
- <property name="DamageBonus.earth" value=".2" />
- <property name="Buff" value="shotgunWound" />
- <property name="Buff_chance" value=".8" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="40" />
- <property name="Zoom_max_in" value="40" />
- </property>
- <property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
- <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
- <property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
- <property name="Group" value="Ammo/Weapons" />
- <property name="ActionSkillGroup" value="Shotguns"/>
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
- </item>
- <item id="45" name="gunPumpShotgun">
- <property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/PumpShotgunPrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="repairKit" />
- <property name="HoldType" value="5" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property name="Attachments" value="flashlight02" />
- <property class="Parts">
- <property name="Stock" value="partsPumpShotgun_stock" />
- <property name="Receiver" value="partsPumpShotgun_receiver" />
- <property name="Pump" value="partsPumpShotgun_parts" />
- <property name="Barrel" value="partsPumpShotgun_barrel" />
- </property>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.8" />
- <property name="Crosshair_min_distance" value="30" />
- <property name="Crosshair_max_distance" value="50" />
- <property name="Magazine_size" value="8" />
- <property name="Magazine_items" value="shotgunShell, shotgunSlug" />
- <property name="Magazine_item_ray_counts" value="8, 1" />
- <property name="Magazine_item_ray_spreads" value="0.75, 0.25" />
- <property name="Reload_time" value="2.6" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/PumpShotgun/pump_shotgun_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/SawedOffPumpShotgun/shotgun_reload" />
- <property name="Particles_muzzle_fire" value="nozzleflash_shotgun" />
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
- <property name="DamageBonus.head" value="3" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.wood" value="2" />
- <property name="DamageBonus.earth" value=".2" />
- <property name="Buff" value="shotgunWound" />
- <property name="Buff_chance" value=".8" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="40" />
- <property name="Zoom_max_in" value="40" />
- </property>
- <property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
- <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
- <property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
- <property name="Group" value="Ammo/Weapons" />
- <property name="ActionSkillGroup" value="Shotguns"/>
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="PickupJournalEntry" value="alternateAmmoTip,gunAssemblyTip,augmentGunsTip" />
- </item>
- <item id="47" name="gunMP5">
- <property name="Meshfile" value="Items/Weapons/Ranged/MP5/MP5Prefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="repairKit" />
- <property name="HoldType" value="6" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property name="Attachments" value="flashlight02" />
- <property class="Parts">
- <property name="Stock" value="partsMP5_stock" />
- <property name="Receiver" value="partsMP5_receiver" />
- <property name="Pump" value="partsMP5_parts" />
- <property name="Barrel" value="partsMP5_barrel" />
- </property>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.150" />
- <property name="Auto_fire" value="true" />
- <property name="Crosshair_min_distance" value="5" />
- <property name="Crosshair_max_distance" value="30" />
- <property name="Magazine_size" value="30" />
- <property name="Magazine_items" value="10mmBullet" />
- <property name="Magazine_item_ray_counts" value="1" />
- <property name="Magazine_item_ray_spreads" value="0" />
- <property name="Reload_time" value="4.1" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/MP5/mp5_fire_start" />
- <property name="Sound_repeat" value="Weapons/Ranged/MP5/mp5_fire_lp" />
- <property name="Sound_end" value="Weapons/Ranged/MP5/mp5_fire_end" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/MP5/mp5_reload" />
- <property name="Horde_meter_rate" value="2.5" />
- <property name="Horde_meter_distance" value="20" />
- <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
- <property name="DamageBonus.head" value="4" />
- <property name="DamageBonus.wood" value="5" />
- <property name="DamageBonus.earth" value=".2" />
- <property name="DamageBonus.glass" value="25" />
- <property name="Buff" value="critGunMP5" />
- <property name="Buff_chance" value=".1" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="35" />
- <property name="Zoom_max_in" value="35" />
- </property>
- <property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
- <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
- <property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
- <property name="Group" value="Ammo/Weapons" />
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
- </item>
- <item id="48" name="gunAK47">
- <property name="Meshfile" value="Items/Weapons/Ranged/ak47/ak47Prefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="repairKit" />
- <property name="HoldType" value="48" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property name="Attachments" value="flashlight02" />
- <property class="Parts">
- <property name="Stock" value="partsAK47_stock" />
- <property name="Receiver" value="partsAK47_receiver" />
- <property name="Pump" value="partsAK47_parts" />
- <property name="Barrel" value="partsAK47_barrel" />
- </property>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.150" />
- <property name="Auto_fire" value="true" />
- <property name="Crosshair_min_distance" value="5" />
- <property name="Crosshair_max_distance" value="30" />
- <property name="Magazine_size" value="30" />
- <property name="Magazine_items" value="762mmBullet" />
- <property name="Magazine_item_ray_counts" value="1" />
- <property name="Magazine_item_ray_spreads" value="0" />
- <property name="Reload_time" value="3.9" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/AK47/ak47_fire_start" />
- <property name="Sound_repeat" value="Weapons/Ranged/AK47/ak47_fire_lp" />
- <property name="Sound_end" value="Weapons/Ranged/AK47/ak47_fire_end" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/AK47/ak47_reload" />
- <property name="Horde_meter_rate" value="2.5" />
- <property name="Horde_meter_distance" value="20" />
- <property name="Particles_muzzle_fire" value="nozzleflash_ak" />
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
- <property name="DamageBonus.head" value="3" />
- <property name="DamageBonus.wood" value="5" />
- <property name="DamageBonus.earth" value=".2" />
- <property name="DamageBonus.glass" value="25" />
- <property name="Buff" value="critGunAK47" />
- <property name="Buff_chance" value=".1" />
- <property name="ActionExp" value="1" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="35" />
- <property name="Zoom_max_in" value="35" />
- </property>
- <property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
- <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
- <property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
- <property name="Group" value="Ammo/Weapons" />
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
- </item>
- <item id="50" name="gunHuntingRifle">
- <property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/HuntingRiflePrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="repairKit" />
- <property name="HoldType" value="30" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="ItemNeedsRepair" />
- <property name="FuelValue" value="32" />
- <property name="Attachments" value="flashlight02" />
- <property class="Parts">
- <property name="Stock" value="partsHuntingRifle_stock" />
- <property name="Receiver" value="partsHuntingRifle_receiver" />
- <property name="Pump" value="partsHuntingRifle_parts" />
- <property name="Barrel" value="partsHuntingRifle_barrel" />
- </property>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.5" />
- <property name="Crosshair_min_distance" value="30" />
- <property name="Crosshair_max_distance" value="100" />
- <property name="Magazine_size" value="1" />
- <property name="Magazine_items" value="762mmBullet" />
- <property name="Magazine_item_ray_counts" value="1" />
- <property name="Magazine_item_ray_spreads" value="0" />
- <property name="Reload_time" value="2.66" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/Hunting_Rifle/hunting_rifle_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/Hunting_Rifle/hunting_rifle_reload" />
- <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.wood" value="5" />
- <property name="DamageBonus.earth" value=".2" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="35" />
- <property name="Zoom_max_in" value="28" />
- </property>
- <property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
- <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
- <property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
- <property name="Group" value="Ammo/Weapons" />
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
- </item>
- <item id="51" name="gunSniperRifle">
- <property name="Meshfile" value="Items/Weapons/Ranged/SniperRifle/sniperRiflePrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="repairKit" />
- <property name="HoldType" value="11" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property name="Attachments" value="flashlight02" />
- <property class="Parts">
- <property name="Stock" value="partsSniperRifle_stock" />
- <property name="Receiver" value="partsSniperRifle_receiver" />
- <property name="Pump" value="partsSniperRifle_parts" />
- <property name="Barrel" value="partsSniperRifle_barrel" />
- </property>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.5" />
- <property name="Crosshair_min_distance" value="30" />
- <property name="Crosshair_max_distance" value="100" />
- <property name="Magazine_size" value="5" />
- <property name="Magazine_items" value="762mmBullet" />
- <property name="Magazine_item_ray_counts" value="1" />
- <property name="Magazine_item_ray_spreads" value="0" />
- <property name="Reload_time" value="2.5" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/SniperRifle/sniperrifle_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/SniperRifle/sniperrifle_reload" />
- <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
- <property name="DamageBonus.head" value="9" />
- <property name="DamageBonus.wood" value="5" />
- <property name="DamageBonus.earth" value=".2" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_overlay" value="Items/Weapons/HUD/sniper_zoom_overlay" />
- <property name="Zoom_max_out" value="40" />
- <property name="Zoom_max_in" value="15" />
- </property>
- <property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
- <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
- <property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
- <property name="Group" value="Ammo/Weapons" />
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
- </item>
- <item id="54" name="gunRocketLauncher">
- <property name="Meshfile" value="Items/Weapons/Ranged/RocketLauncher/rocketlauncherPrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="repairKit" />
- <property name="HoldType" value="10" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property name="CrosshairOnAim" value="true" />
- <property class="Parts">
- <property name="Stock" value="partsRocketLauncher_stock" />
- <property name="Receiver" value="partsRocketLauncher_receiver" />
- <property name="Pump" value="partsRocketLauncher_parts" />
- <property name="Barrel" value="partsRocketLauncher_barrel" />
- </property>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Launcher" />
- <property name="Delay" value="0.8" />
- <property name="Range" value="200" />
- <property name="Magazine_size" value="1" />
- <property name="Magazine_items" value="rocket" />
- <property name="Reload_time" value="2" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/M136/m136_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/M136/m136_reload" />
- <property name="Particles_muzzle_fire" value="rocketLauncherFire" />
- <property name="Particles_muzzle_smoke" value="nozzlesmoke_m136" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="40" />
- <property name="Zoom_max_in" value="40" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
- </item>
- <item id="55" name="blunderbuss">
- <property name="Meshfile" value="Items/Weapons/Ranged/blunderbuss/blunderbussPrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="repairKit" />
- <property name="EconomicValue" value="460" />
- <property name="HoldType" value="39" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.8" />
- <property name="Range" value="40" />
- <property name="Crosshair_min_distance" value="30" />
- <property name="Crosshair_max_distance" value="50" />
- <property name="Magazine_size" value="1" />
- <property name="Magazine_items" value="blunderbussAmmo" />
- <property name="Magazine_item_ray_counts" value="10" />
- <property name="Magazine_item_ray_spreads" value="0.96" />
- <property name="Reload_time" value="3.9" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/Blunderbuss/blunderbuss_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/Blunderbuss/blunderbuss_reload" />
- <property name="Particles_muzzle_fire" value="nozzleflash_shotgun" />
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
- <property name="DamageBonus.head" value="3" />
- <property name="DamageBonus.wood" value="2.5" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.earth" value=".2" />
- <property name="Buff" value="shotgunWound" />
- <property name="Buff_chance" value=".8" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="40" />
- <property name="Zoom_max_in" value="40" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property class="Attributes">
- <property name="EntityDamage" value="6,9.4" />
- <property name="BlockDamage" value="1.6,5" />
- <property name="Accuracy" value="1,0.1" />
- <property name="DegradationMax" value="800,3200" />
- <property name="DegradationRate" value="10,10" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property name="ActionSkillGroup" value="Shotguns"/>
- <property name="CraftingSkillGroup" value="Weapon Smithing"/> <!-- 15.0 workaround. Should be Gun Smithing -->
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <!-- * * * * * * * * * * player / zombie / animal weapons / hands (and great big fangs) * * * * * * * * * * -->
- <item id="69" name="handMaster">
- <property name="IsDeveloper" value="true" />
- <property name="Material" value="organic" />
- <property name="Canhold" value="false" />
- <property name="HoldType" value="9" />
- <property name="Stacknumber" value="1" />
- <property name="Candrop" value="false" />
- <property class="Action0"><!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="0.8" />
- <property name="Range" value="1.65" /> <!-- This not what "clientside melee combat" means. =) This is the adjustment afterwards due to code changes. -->
- <property name="Sphere" value="0.1" />
- <property name="Block_range" value="2.5" />
- <property name="DamageEntity" value="10" />
- <property name="DamageBlock" value="20" />
- <property name="Sound_start" value="swoosh" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- </item>
- <item id="70" name="handPlayer"> <!-- handPlayer must remain on ID 70 -->
- <property name="Extends" value="handMaster" />
- <property name="IsDeveloper" value="true" />
- <property name="HoldType" value="0" />
- <property class="Action0">
- <property name="Delay" value="0.75" />
- <property name="Range" value="2.5" />
- <property name="DamageEntity" value="5" />
- <property name="DamageBlock" value="1" />
- <property name="Stamina_usage" value="3" />
- <property name="DamageBonus.head" value="2" />
- <property name="DamageBonus.organic" value="5" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_stamina" value="5" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="15" />
- <property name="Gain_sickness" value="15" />
- <property name="Condition_raycast_block" value="826,1472"/>
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Buff" value="dysentery" />
- <property name="Buff_chance" value="0.5" />
- </property>
- <property class="Attributes">
- <property name="DismembermentBaseChance" value="0,0"/>
- <property name="DismembermentBonus" value="0,0"/>
- </property>
- <property name="ActionSkillGroup" value="Athletics"/>
- <!--use_action class="LiftUpTerrain" delay="1" use_time="..." gain_health="-5"gain_stamina="-20" gain_food="0" gain_water="10" gain_sickness="15" condition_raycast_block="77,78,79,80" sound_start="UseActions/player_drinking" /-->
- </item>
- <item id="76" name="handZombie">
- <property name="Extends" value="handMaster" />
- <property name="IsDeveloper" value="true" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="DamageEntity" value="10" />
- <property name="DamageBlock" value="20" />
- <property name="Buff" value="bleeding,infection,stunned" />
- <property name="Buff_chance" value="0.04,0.04,0.5" />
- </property>
- </item>
- <item id="77" name="handZombie02">
- <property name="Extends" value="handMaster" />
- <property name="IsDeveloper" value="true" />
- <property name="HoldType" value="24" />
- <property class="Action0">
- <property name="Delay" value="2.0" />
- <property name="Buff" value="sprainedLeg,infection" />
- <property name="Buff_chance" value="0.2,0.025" />
- </property>
- </item>
- <item id="78" name="handBurningZombie">
- <property name="Extends" value="handMaster" />
- <property name="IsDeveloper" value="true" />
- <property class="Action0">
- <property name="Class" value="Melee" />
- <property name="Sphere" value="0.4" />
- <property name="DamageEntity" value="12" />
- <property name="DamageBlock" value="2" />
- <property name="Buff" value="burningSmall,infection,stunned" />
- <property name="Buff_chance" value="0.5,0.07,0.4" />
- </property>
- </item>
- <item id="80" name="handCopZombie">
- <property name="Extends" value="handMaster" />
- <property name="IsDeveloper" value="true" />
- <property name="Degradation" value="99999" param1="true" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Range" value="1.75" />
- <property name="DamageEntity" value="20" />
- <property name="DamageBlock" value="250" />
- <property name="Buff" value="bleeding,infection,stunned" />
- <property name="Buff_chance" value="0.2,0.2,0.4" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Vomit" />
- <property name="Delay" value="0.35" />
- <property name="Range" value="200" />
- <property name="Auto_fire" value="true" />
- <property name="Infinite_ammo" value="true" />
- <property name="Magazine_items" value="vomitZombieProjectile" />
- <property name="Rays_spread" value="0.5" />
- <!-- to be made redundant by the more flexible <property name="Magazine_item_ray_spreads" value="0.5" /> ... when it works -->
- <property name="Reload_time" value="2" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_warning" value="Enemies/Acid_Puking_Hulk/hulkvomitwarning" />
- <property name="Sound_start" value="Enemies/Acid_Puking_Hulk/hulkvomitattack" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="" />
- <property name="Sound_reload" value="" />
- <property name="Buff" value="infection" />
- <property name="Buff_chance" value="0.2" />
- </property>
- </item>
- <item id="81" name="vomitZombieProjectile">
- <property name="Meshfile" value="Items/Weapons/Ranged/Vomit/vomitBulbPrefab" />
- <property name="Material" value="organic" />
- <property name="IsDeveloper" value="true" />
- <property class="Action1">
- <property name="Class" value="Projectile" />
- <property name="DamageEntity" value="10" />
- <property name="DamageBlock" value="150" />
- <property name="Explosion.ParticleIndex" value="7" />
- <property name="Velocity" value="20" />
- <property name="FlyTime" value=".50" />
- <property name="LifeTime" value="4" />
- <property name="CollisionRadius" value="0.5" />
- </property>
- </item>
- <item id="82" name="stingHornet">
- <property name="IsDeveloper" value="true" />
- <property name="Material" value="organic" />
- <property name="Canhold" value="false" />
- <property name="HoldType" value="28" />
- <property name="Stacknumber" value="1" />
- <property name="Candrop" value="false" />
- <property class="Action0">
- <property name="Class" value="Melee" />
- <property name="Delay" value="2.0" />
- <property name="Range" value="2.8" />
- <property name="Sphere" value="0.4" />
- <property name="Block_range" value="2.5" />
- <property name="DamageEntity" value="15" />
- <property name="DamageBlock" value="15" />
- <property name="Sound_start" value="swoosh" />
- </property>
- </item>
- <item id="83" name="handZombieDog">
- <property name="Extends" value="handMaster" />
- <property name="IsDeveloper" value="true" />
- <property name="HoldType" value="35" />
- <property class="Action0">
- <property name="Delay" value="0.7" />
- <property name="DamageEntity" value="18" />
- <property name="DamageBlock" value="18" />
- <property name="Buff" value="bleeding,infection" />
- <property name="Buff_chance" value="0.3,0.2" />
- <property name="DamageBonus.earth" value="4" />
- </property>
- </item>
- <item id="84" name="handStrongZombie">
- <property name="Extends" value="handMaster" />
- <property name="IsDeveloper" value="true" />
- <property class="Action0">
- <property name="DamageEntity" value="20" />
- <property name="DamageBlock" value="50" />
- <property name="Buff" value="bleeding,infection,stunned" />
- <property name="Buff_chance" value="0.2,0.2,0.4" />
- </property>
- </item>
- <item id="86" name="handBear">
- <property name="Extends" value="handMaster" />
- <property name="IsDeveloper" value="true" />
- <property name="HoldType" value="46" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Delay" value="1.5" />
- <property name="Range" value="2.75" />
- <property name="Sphere" value="0.4" />
- <property name="DamageEntity" value="30" />
- <property name="DamageBlock" value="50" />
- <property name="Buff" value="bleeding,stunned" />
- <property name="Buff_chance" value="0.2,0.3" />
- </property>
- </item>
- <item id="87" name="zombieHandBear">
- <property name="Extends" value="handBear" />
- <property name="IsDeveloper" value="true" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Range" value="2.75" />
- <property name="DamageEntity" value="50" />
- <property name="DamageBlock" value="100" />
- <property name="Buff" value="bleeding,stunned,infection" />
- <property name="Buff_chance" value="0.3,0.4,0.4" />
- </property>
- </item>
- <item id="88" name="handZombieHazMat">
- <property name="Extends" value="handMaster" />
- <property name="IsDeveloper" value="true" />
- <property name="HoldType" value="24" />
- <property class="Action0">
- <property name="Buff" value="bleeding,infection1,stunned" />
- <property name="Buff_chance" value="0.04,.25,0.5" />
- </property>
- </item>
- <item id="89" name="handZombieWorker">
- <property name="Extends" value="handMaster" />
- <property name="IsDeveloper" value="true" />
- <property name="HoldType" value="24" />
- <property class="Action0">
- <property name="DamageBlock" value="150" />
- </property>
- </item>
- <item id="90" name="handZombieFootballPlayer">
- <property name="Extends" value="handMaster" />
- <property name="IsDeveloper" value="true" />
- <property name="HoldType" value="24" />
- <property class="Action0">
- <property name="Buff" value="bleeding,infection,stunned" />
- <property name="Buff_chance" value="0.04,0.04,0.6" />
- </property>
- </item>
- <item id="91" name="handZombieStripper">
- <property name="Extends" value="handMaster" />
- <property name="IsDeveloper" value="true" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="DamageEntity" value="8" />
- <property name="Buff" value="bleeding,infection,stunned" />
- <property name="Buff_chance" value="0.02,0.2,0.1" />
- </property>
- </item>
- <!-- * * * * * * * * * * tools for mining / farming, manual or motorised * * * * * * * * * * -->
- <item id="105" name="stoneAxe">
- <property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axePrefab" />
- <property name="Material" value="stone" />
- <property name="RepairTools" value="rockSmall" />
- <property name="HoldType" value="32" />
- <property name="EconomicValue" value="5" />
- <property name="EconomicBundleSize" value="1" />
- <property name="SellableToTrader" value="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="ItemNeedsRepair" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property name="FuelValue" value="12" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="0.8" />
- <property name="Range" value="2.1" />
- <property name="Block_range" value="3" />
- <property name="Sphere" value="0.1" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="3" />
- <property name="DamageBonus.head" value="5" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.wood" value="1" />
- <property name="DamageBonus.metal" value="0.5" />
- <property name="DamageBonus.earth" value="0.25" />
- <property name="DamageBonus.organic" value="1" />
- <property name="ActionExp" value="2" />
- <property name="ToolCategory.Butcher" value="0.5" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Repair" />
- <property name="Delay" value="0.4" />
- <property name="Repair_amount" value="100" />
- <property name="Upgrade_hit_offset" value="0" />
- <property name="Sound_start" value="UseActions/repair_block" />
- <property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="4,10" />
- <property name="BlockDamage" value="15,26" />
- <property name="DegradationMax" value="100,600" />
- <property name="DegradationRate" value="1,1" />
- <property name="DismembermentBaseChance" value="0,0"/>
- <property name="DismembermentBonus" value="0,0"/>
- </property>
- <property name="DescriptionKey" value="stoneAxeDesc"/>
- <property name="Group" value="Tools/Traps,Basics" />
- <property name="ActionSkillGroup" value="Construction Tools"/>
- <property name="CraftingSkillGroup" value="Tool Smithing"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="106" name="tazasStoneaxe">
- <property name="DescriptionKey" value="tazasStoneaxeDesc"/>
- <property name="Extends" value="stoneAxe" />
- <property name="EconomicValue" value="200" />
- <property name="CustomIcon" value="stoneAxe" />
- <property class="Attributes">
- <property name="EntityDamage" value="10,20" />
- <property name="BlockDamage" value="40,104" />
- <property name="DegradationMax" value="300,600" />
- <property name="DegradationRate" value="1,1" />
- </property>
- </item>
- <item id="107" name="fireaxeIron">
- <property name="Meshfile" value="Items/Weapons/Melee/Axe/fireaxePrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="forgedIron" />
- <property name="HoldType" value="17" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="ItemNeedsRepair" />
- <property name="FuelValue" value="30" />
- <property name="EconomicValue" value="240" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property class="Action0">
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.1" />
- <property name="Range" value="2.1" />
- <property name="Sphere" value="0.1" />
- <property name="Block_range" value="4" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="4" />
- <property name="DamageBonus.wood" value="1" />
- <property name="DamageBonus.head" value="2" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.stone" value=".25" />
- <property name="DamageBonus.metal" value=".25" />
- <property name="DamageBonus.earth" value=".2" />
- <property name="DamageBonus.organic" value="1" />
- <property name="ActionExp" value="4" />
- <property name="ToolCategory.Butcher" value="0.5" />
- <property name="Sound_harvesting" value="UseActions/open_animal" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="6,15" />
- <property name="BlockDamage" value="22,48" />
- <property name="DegradationMax" value="200,1000" />
- <property name="DegradationRate" value="1,1" />
- <property name="DismembermentBaseChance" value="0.1,0.3"/>
- <property name="DismembermentBonus" value="0.001,0.005"/>
- </property>
- <property name="Group" value="Tools/Traps" />
- <property name="ActionSkillGroup" value="Mining Tools"/>
- <property name="CraftingSkillGroup" value="Tool Smithing"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="108" name="fireaxeSteel">
- <property name="Extends" value="fireaxeIron" />
- <property name="CustomIcon" value="fireaxeIron" /> <!-- xxx model to be replaced -->
- <property name="CustomIconTint" value="a0a0ff" />
- <property name="Meshfile" value="Items/Weapons/Melee/Axe/fireaxePrefab" />
- <property name="RepairTools" value="forgedSteel" />
- <property name="EconomicValue" value="760" />
- <property class="Action0">
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="9,22" />
- <property name="BlockDamage" value="30,72" />
- <property name="DegradationMax" value="500,1400" />
- </property>
- </item>
- <item id="113" name="pickaxeIron">
- <property name="Meshfile" value="Items/Tools/pickaxe_ironPrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="forgedIron" />
- <property name="HoldType" value="32" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="ItemNeedsRepair" />
- <property name="SoundDestroy" value="metaldestroy1" />
- <property name="FuelValue" value="30" />
- <property name="EconomicValue" value="240" />
- <property class="Action0">
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.0" />
- <property name="Range" value="2" />
- <property name="Sphere" value="0.1" />
- <property name="Block_range" value="4" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="4" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.head" value="2" />
- <property name="DamageBonus.wood" value=".2" />
- <property name="DamageBonus.earth" value=".2" />
- <property name="DamageBonus.organic" value=".2" />
- <property name="ActionExp" value="4" />
- </property>
- <property name="Group" value="Tools/Traps" />
- <property class="Attributes">
- <property name="EntityDamage" value="5,15" />
- <property name="BlockDamage" value="19,47.5" />
- <property name="DegradationMax" value="200,1000" />
- <property name="DegradationRate" value="1,1" />
- <property name="DismembermentBaseChance" value="0.05,0.15"/>
- <property name="DismembermentBonus" value="0,0"/>
- </property>
- <property name="ActionSkillGroup" value="Mining Tools"/>
- <property name="CraftingSkillGroup" value="Tool Smithing"/>
- <property name="PickupJournalEntry" value="miningTip" />
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="114" name="pickaxeSteel">
- <property name="Extends" value="pickaxeIron" />
- <property name="Meshfile" value="Items/Tools/pickaxe_steelPrefab" />
- <property name="HoldType" value="4" />
- <property name="RepairTools" value="forgedSteel" />
- <property name="EconomicValue" value="760" />
- <property class="Action0">
- <property name="Delay" value="1.5" />
- <property name="Stamina_usage" value="5" />
- <property name="DamageBonus.head" value="4" />
- <property name="ToolCategory.MyCatStone" value="0.5" />
- </property>
- <property name="Group" value="Tools/Traps" />
- <property class="Attributes">
- <property name="EntityDamage" value="6,20" />
- <property name="BlockDamage" value="43,107.5" /> <!-- up to x4 from skills -->
- <property name="DegradationMax" value="500,1400" />
- </property>
- <property name="PickupJournalEntry" value="miningTip" />
- </item>
- <item id="117" name="stoneShovel">
- <property name="Meshfile" value="Items/Tools/stone_shovelPrefab" />
- <property name="Material" value="stone" />
- <property name="RepairTools" value="rockSmall" />
- <property name="HoldType" value="18" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="ItemNeedsRepair" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property name="FuelValue" value="18" />
- <property name="EconomicValue" value="5" />
- <property name="EconomicBundleSize" value="1" />
- <property name="SellableToTrader" value="false" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.1" />
- <property name="Range" value="2" />
- <property name="Sphere" value="0.2" />
- <property name="Block_range" value="4" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="4" />
- <property name="DamageBonus.earth" value="2" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.head" value="4" />
- <property name="DamageBonus.wood" value=".25" />
- <property name="DamageBonus.metal" value=".5" />
- <property name="DamageBonus.organic" value=".7" />
- <property name="ActionExp" value="3" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="4,12" />
- <property name="BlockDamage" value="15,30" />
- <property name="DegradationMax" value="60,600" />
- <property name="DegradationRate" value="1,1" />
- </property>
- <property name="Group" value="Tools/Traps,Basics" />
- <property name="DescriptionKey" value="stoneShovelDesc"/>
- <property name="ActionSkillGroup" value="Mining Tools"/>
- <property name="CraftingSkillGroup" value="Tool Smithing"/>
- <property name="PickupJournalEntry" value="miningTip" />
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="118" name="shovelIron">
- <property name="Meshfile" value="Items/Tools/shovel_ironPrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="forgedIron" />
- <property name="HoldType" value="18" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="ItemNeedsRepair" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property name="FuelValue" value="30" />
- <property name="EconomicValue" value="240" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.1" />
- <property name="Range" value="2" />
- <property name="Block_range" value="4" />
- <property name="Sphere" value="0.2" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="4" />
- <property name="DamageBonus.earth" value="2" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.head" value="4" />
- <property name="DamageBonus.wood" value=".25" />
- <property name="DamageBonus.metal" value=".25" />
- <property name="DamageBonus.organic" value=".7" />
- <property name="ActionExp" value="4" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="7,15.5" />
- <property name="BlockDamage" value="18,44" /> <!-- dirt blocks have up to 250 hp; skills + perks up to x4 the damage -->
- <property name="DegradationMax" value="200,1000" />
- <property name="DegradationRate" value="1,1" />
- <property name="DismembermentBaseChance" value="0.1,0.3"/>
- <property name="DismembermentBonus" value="0,0"/>
- </property>
- <property name="Group" value="Tools/Traps" />
- <property name="ActionSkillGroup" value="Mining Tools"/>
- <property name="CraftingSkillGroup" value="Tool Smithing"/>
- <property name="PickupJournalEntry" value="miningTip" />
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="119" name="shovelSteel">
- <property name="Extends" value="shovelIron" />
- <property name="Meshfile" value="Items/Tools/shovel_steelPrefab" />
- <property name="CustomIcon" value="shovelIron" />
- <property name="CustomIconTint" value="a0a0ff" />
- <property name="RepairTools" value="forgedSteel" />
- <property name="EconomicValue" value="760" />
- <property class="Action0">
- <property name="Delay" value="1.2" />
- <property name="Stamina_usage" value="4" />
- <property name="DamageBonus.earth" value="3" />
- <property name="DamageBonus.organic" value="1" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="8,19" />
- <property name="DegradationMax" value="500,1400" />
- </property>
- <property name="PickupJournalEntry" value="miningTip" />
- </item>
- <item id="122" name="hoeIron">
- <property name="Meshfile" value="Items/Tools/hoe_ironPrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="forgedIron" />
- <property name="HoldType" value="50" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="ItemNeedsRepair" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property name="FuelValue" value="24" />
- <property name="EconomicValue" value="200" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1" />
- <property name="Range" value="2" />
- <property name="Sphere" value="0.2" />
- <property name="Block_range" value="4" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="4" />
- <property name="DamageBonus.head" value="3" />
- <property name="DamageBonus.earth" value="2" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.stone" value="0" />
- <property name="DamageBonus.metal" value="0" />
- <property name="ActionExp" value="2" />
- <property name="ActionExpBonusMultiplier" value="1" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Repair" />
- <property name="Delay" value="0.6" />
- <property name="Repair_amount" value="30" />
- <property name="Upgrade_hit_offset" value="-4" />
- <property name="Sound_start" value="UseActions/repair_block" />
- <property name="Upgrade_action_sound" value="ImpactSurface/metalhitearth" />
- <property name="Allowed_upgrade_items" value="hoeIron,dirtFragment,fertilizer" />
- <property name="ActionExp" value="0" />
- </property>
- <!-- <property class="Action1">
- <property name="Class" value="MakeFertile" />
- <property name="Delay" value="2.1" />
- <property name="Block_range" value="4" />
- <property name="DamageBlock" value="1" />
- <property name="Sound_start" value="swoosh" />
- <property name="Sound_end" value="UseActions/repair_block" />
- <property name="Fertileblock" value="fertileFarmland" />
- <property name="Adjacentblock" value="dirt" />
- </property> -->
- <property class="Attributes">
- <property name="EntityDamage" value="4,12" />
- <!-- clubWood 10.5 (42) DPS, clubIron 12 (48) DPS, clubBarbed 16 (82) DPS, clubSpiked 22 (135) DPS -->
- <property name="BlockDamage" value="10,20" />
- <property name="DegradationMax" value="200,1000" />
- <property name="DegradationRate" value="1,1" />
- </property>
- <property name="Group" value="Tools/Traps" />
- <property name="PickupJournalEntry" value="farmingTip" />
- <property name="ActionSkillGroup" value="Mining Tools"/>
- <property name="CraftingSkillGroup" value="Tool Smithing"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="126" name="wrench">
- <property name="Meshfile" value="Items/Tools/wrenchPrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="forgedSteel" />
- <property name="HoldType" value="29" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="ItemNeedsRepair" />
- <property name="SoundDestroy" value="metaldestroy1" />
- <property name="EconomicValue" value="240" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.1" />
- <property name="Range" value="2" />
- <property name="Block_range" value="4" />
- <property name="Sphere" value="0.1" />
- <property name="Sound_start" value="swoosh" />
- <property name="Sound_harvesting" value="UseActions/wrench_harvest" />
- <property name="Stamina_usage" value="4" />
- <property name="DamageBonus.head" value="3" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.stone" value="0.5" />
- <property name="DamageBonus.wood" value="1" />
- <property name="DamageBonus.metal" value="2" />
- <property name="DamageBonus.organic" value=".5" />
- <property name="ActionExp" value="4" />
- <property name="ToolCategory.Disassemble" value="1" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Repair" />
- <property name="Delay" value="0.4" />
- <property name="Repair_amount" value="350" />
- <property name="Upgrade_hit_offset" value="-2" />
- <property name="Sound_start" value="UseActions/repair_block" />
- <property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="4,10" />
- <property name="BlockDamage" value="2,10" />
- <property name="DegradationMax" value="500,1400" />
- <property name="DegradationRate" value="1,1" />
- </property>
- <property name="Group" value="Tools/Traps" />
- <property name="ActionSkillGroup" value="Construction Tools"/>
- <property name="CraftingSkillGroup" value="Tool Smithing"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="127" name="clawHammer">
- <property name="Meshfile" value="Items/Tools/hammerPrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="forgedIron" />
- <property name="HoldType" value="32" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="ItemNeedsRepair" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property name="FuelValue" value="18" />
- <property name="EconomicValue" value="200" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="0.8" />
- <property name="Range" value="2.1" />
- <property name="Block_range" value="4" />
- <property name="Sphere" value="0.1" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="4" />
- <property name="DamageBonus.head" value="4" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.stone" value="1" />
- <property name="DamageBonus.metal" value="1" />
- <property name="DamageBonus.organic" value=".5" />
- <property name="DamageBonus.earth" value="1" />
- <property name="ActionExp" value="3" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Repair" />
- <property name="Delay" value="0.5" />
- <property name="Repair_amount" value="250" />
- <property name="Upgrade_hit_offset" value="-3" />
- <property name="Sound_start" value="UseActions/repair_block" />
- <property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers,nail" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="8,20" />
- <property name="BlockDamage" value="15,40" />
- <property name="DegradationMax" value="100,600" />
- <property name="DegradationRate" value="1,1" />
- </property>
- <property name="Group" value="Tools/Traps" />
- <property name="ActionSkillGroup" value="Construction Tools"/>
- <property name="CraftingSkillGroup" value="Tool Smithing"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="128" name="nailgun">
- <!-- The assembly window will not work for the nailgun until it gets a
- \Assets\Resources\Items\Tools\nailgunPreview.prefab
- which does not exist, yet. -->
- <property name="Meshfile" value="Items/Tools/nailgunPrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="repairKit" />
- <property name="HoldType" value="37" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property class="Parts">
- <property name="Stock" value="partsNailgun_frame" />
- <property name="Receiver" value="partsNailgun_receiver" />
- <property name="Pump" value="partsNailgun_parts" />
- <property name="Barrel" value="partsNailgun_battery" />
- </property>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Launcher" />
- <property name="Hitmask_override" value="Arrow" />
- <property name="Delay" value="0.3" />
- <property name="Magazine_size" value="25" />
- <property name="Magazine_items" value="nail" />
- <property name="Rays_spread" value="0.042" />
- <property name="Instantiate_on_load" value="false" />
- <property name="Reload_time" value="2" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Motorized/Nailgun/nailgun_fire" />
- <property name="Particles_muzzle_fire" value="nailgunfire" />
- <!-- <property name="Particles_muzzle_smoke" value="nozzlesmoke" /> -->
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Motorized/Nailgun/nailgun_reload" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- <property name="ActionExp" value="2" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Repair" />
- <property name="Delay" value="0.25" />
- <property name="Repair_amount" value="250" />
- <property name="Upgrade_hit_offset" value="-3" />
- <property name="Repair_action_sound" value="Weapons/Motorized/Nailgun/nailgun_fire" />
- <property name="Upgrade_action_sound" value="Weapons/Motorized/Nailgun/nailgun_fire" />
- <property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers,nail" />
- <!--<property name="Restricted_upgrade_items" value="concrete" />-->
- </property>
- <property name="Group" value="Tools/Traps" />
- <property name="ActionSkillGroup" value="Construction Tools"/>
- <property name="CraftingSkillGroup" value="Gun Smithing"/> <!-- 15.0 workaround. Should be Science -->
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="PickupJournalEntry" value="gunAssemblyTip" />
- </item>
- <item id="130" name="chainsaw">
- <property name="Meshfile" value="Items/Weapons/Melee/Chainsaw/chainsaw" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="repairKit" />
- <property name="HoldType" value="19" />
- <property name="SoundIdle" value="Weapons/Motorized/Chainsaw/chainsaw_idle" />
- <property class="Parts">
- <property name="Stock" value="partsChainsaw_parts" />
- <property name="Receiver" value="smallEngine" />
- <property name="Pump" value="partsHandlebars" /> <!-- DegradationRate -->
- <property name="Barrel" value="partsChainsaw_blade" />
- </property>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Auto_fire" value="true" />
- <property name="Hitmask_override" value="Melee" /> <!-- "Class" value="Ranged" is hardcoded to never collide with grass regardless -->
- <property name="Delay" value="0.2" />
- <property name="Crosshair_min_distance" value="5" />
- <property name="Crosshair_max_distance" value="30" />
- <property name="Magazine_size" value="200" />
- <property name="Single_magazine_usage" value="false" />
- <property name="Magazine_items" value="gasCan" />
- <property name="Magazine_item_ray_counts" value="1" />
- <property name="Magazine_item_ray_spreads" value="0" />
- <property name="Bullet_material" value="metal" />
- <property name="Reload_time" value="4.1" />
- <property name="Sound_start" value="Weapons/Motorized/Chainsaw/chainsaw_fire_start" />
- <property name="Sound_repeat" value="Weapons/Motorized/Chainsaw/chainsaw_fire_lp" />
- <property name="Sound_end" value="Weapons/Motorized/Chainsaw/chainsaw_fire_end" />
- <property name="Sound_empty" value="Weapons/Motorized/Chainsaw/chainsaw_empty" />
- <property name="Sound_reload" value="Weapons/Motorized/Chainsaw/chainsaw_reload" />
- <property name="Horde_meter_rate" value=".275" />
- <property name="Horde_meter_distance" value="20" />
- <property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw" />
- <property name="DamageBonus.wood" value="10" />
- <property name="DamageBonus.head" value="5" />
- <property name="DamageBonus.glass" value="25" />
- <property name="SupportHarvesting" value="true" />
- <property name="UseMeleeCrosshair" value="true" />
- <property name="ActionExp" value="1" />
- <!-- xxx trains blade weapons SUPER fast but ActionExp cannot be set lower than 1 -->
- </property>
- <property name="Group" value="Tools/Traps" />
- <property name="ActionSkillGroup" value="Mining Tools"/>
- <property name="CraftingSkillGroup" value="Gun Smithing"/> <!-- 15.0 workaround. Should be Science -->
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="PickupJournalEntry" value="gunAssemblyTip" />
- </item>
- <item id="131" name="auger">
- <property name="Meshfile" value="Items/Tools/augerPrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="repairKit" />
- <property name="HoldType" value="20" />
- <property name="SoundIdle" value="Weapons/Motorized/Auger/auger_idle" />
- <property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw" />
- <property class="Parts">
- <property name="Stock" value="partsAuger_parts" />
- <property name="Receiver" value="smallEngine" />
- <property name="Pump" value="partsHandlebars" /> <!-- DegradationRate -->
- <property name="Barrel" value="partsAuger_blade" />
- </property>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Auto_fire" value="true" />
- <property name="Hitmask_override" value="Melee" />
- <property name="Delay" value="0.2" />
- <property name="Crosshair_min_distance" value="5" />
- <property name="Crosshair_max_distance" value="30" />
- <property name="Magazine_size" value="200" />
- <property name="Single_magazine_usage" value="false" />
- <property name="Magazine_items" value="gasCan" />
- <property name="Magazine_item_ray_counts" value="1" />
- <property name="Magazine_item_ray_spreads" value="0" />
- <property name="Bullet_material" value="metal" />
- <property name="Reload_time" value="4.1" />
- <property name="Sound_start" value="Weapons/Motorized/Auger/auger_fire_start" />
- <property name="Sound_repeat" value="Weapons/Motorized/Auger/auger_fire_lp" />
- <property name="Sound_end" value="Weapons/Motorized/Auger/auger_fire_end" />
- <property name="Sound_empty" value="Weapons/Motorized/Auger/auger_empty" />
- <property name="Sound_reload" value="Weapons/Motorized/Auger/auger_reload" />
- <property name="Horde_meter_rate" value=".275" />
- <property name="Horde_meter_distance" value="20" />
- <property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw" />
- <property name="DamageBonus.wood" value="0.25" />
- <property name="DamageBonus.head" value="3" />
- <property name="DamageBonus.glass" value="25" />
- <property name="SupportHarvesting" value="true" />
- <property name="UseMeleeCrosshair" value="true" />
- <property name="ActionExp" value="1" />
- </property>
- <property name="Group" value="Tools/Traps" />
- <property name="ActionSkillGroup" value="Mining Tools"/>
- <property name="CraftingSkillGroup" value="Gun Smithing"/> <!-- 15.0 workaround. Should be Science -->
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="PickupJournalEntry" value="gunAssemblyTip" />
- </item>
- <!-- * * * * * * * * * * bows, crossbows * * * * * * * * * * -->
- <item id="145" name="woodenBow">
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/WoodenBowPrefab" />
- <property name="Material" value="wood" />
- <property name="RepairTools" value="wood" />
- <property name="HoldType" value="27" />
- <property name="FuelValue" value="36" />
- <property name="EconomicValue" value="5" />
- <property name="EconomicBundleSize" value="1" />
- <property name="SellableToTrader" value="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="ItemNeedsRepair" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property name="CrosshairOnAim" value="true" />
- <property name="CrosshairUpAfterShot" value="false" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Catapult" />
- <!-- Catapult might not be the best name for it but it can also be used for a slingshot -->
- <property name="Hitmask_override" value="Arrow" />
- <property name="Delay" value="1" />
- <property name="Magazine_size" value="1" />
- <property name="Magazine_items" value="arrow, ironArrow, steelArrow, flamingArrow" />
- <property name="Rays_spread" value="0.017" />
- <property name="Reload_time" value=".9" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/Bows/Bow/bow_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/Bows/Bow/bow_reload" />
- <property name="Sound_draw" value="Weapons/Ranged/Bows/Bow/bow_draw" />
- <property name="Sound_cancel" value="Weapons/Ranged/Bows/Bow/bow_fire_cancel" />
- <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
- <property name="Max_strain_time" value=".5" />
- <!-- ammunition can override Exp values
- <property name="ActionExp" value="3" />
- <property name="ActionExpBonusMultiplier" value="3" />-->
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="35" />
- <property name="Zoom_max_in" value="35" />
- </property>
- <property name="Group" value="Ammo/Weapons,Basics" />
- <property class="Attributes">
- <property name="DegradationRate" value="1,1" />
- <property name="DegradationMax" value="50,600" />
- </property>
- <property name="DescriptionKey" value="woodenBowDesc"/>
- <property name="ActionSkillGroup" value="Archery"/>
- <property name="CraftingSkillGroup" value="Weapon Smithing"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- <property name="PickupJournalEntry" value="alternateAmmoTip" />
- </item>
- <item id="146" name="crossbow">
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowPrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="forgedIron" />
- <property name="HoldType" value="26" />
- <property name="FuelValue" value="70" />
- <property name="EconomicValue" value="220" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="ItemNeedsRepair" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Launcher" />
- <property name="Hitmask_override" value="Arrow" />
- <property name="Delay" value="0.8" />
- <property name="Magazine_size" value="1" />
- <property name="Magazine_items" value="ironCrossbowBolt, steelCrossbowBolt, explodingCrossbowBolt" />
- <property name="Rays_spread" value="0.012" />
- <property name="Reload_time" value="2" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/Bows/Crossbow/crossbow_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/Bows/Crossbow/crossbow_reload" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="45" />
- <property name="Zoom_max_in" value="45" />
- </property>
- <property class="Attributes">
- <property name="DegradationRate" value="1,1" />
- <property name="DegradationMax" value="30,600" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property name="ActionSkillGroup" value="Archery"/>
- <property name="CraftingSkillGroup" value="Weapon Smithing"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- <property name="PickupJournalEntry" value="alternateAmmoTip" />
- </item>
- <!-- * * * * * * * * * * ammunition / arrows / bolts / fuel * * * * * * * * * * -->
- <item id="150" name="9mmBullet">
- <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/9mm_bulletPrefab" />
- <property name="Material" value="brass" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" /> <!-- STK ammo -->
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- <property name="EconomicValue" value="14" />
- <property name="Group" value="Ammo/Weapons" />
- </item>
- <item id="151" name="10mmBullet">
- <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/10mm_bulletPrefab" />
- <property name="Material" value="brass" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" /> <!-- STK ammo -->
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- <property name="EconomicValue" value="17" />
- <property name="Group" value="Ammo/Weapons" />
- </item>
- <item id="152" name="44MagBullet">
- <property name="Meshfile" value="Items/Weapons/Ranged/Magnums/44_roundPrefab" />
- <property name="Material" value="brass" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" /> <!-- STK ammo -->
- <property name="Group" value="Ammo/Weapons" />
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- <property name="EconomicValue" value="19" />
- </item>
- <item id="153" name="762mmBullet">
- <property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab" />
- <property name="Material" value="brass" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" /> <!-- STK ammo -->
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- <property name="EconomicValue" value="19" />
- <property name="Group" value="Ammo/Weapons" />
- </item>
- <item id="156" name="shotgunShell">
- <property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/shotgunShellPrefab" />
- <property name="Material" value="lead" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="250" /> <!-- STK ammo -->
- <property name="DropScale" value="4" />
- <property name="EconomicValue" value="17" />
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true" />
- <property name="EntityDamage" value="3.6,9" />
- <property name="BlockDamage" value="5.4,13.5" />
- </property>
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- <property name="Group" value="Ammo/Weapons" />
- </item>
- <item id="157" name="shotgunSlug">
- <property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/shotgunShellPrefab" />
- <property name="Material" value="brass" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="128" /> <!-- STK ammo -->
- <property name="EconomicValue" value="56" />
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true" />
- <property name="EntityDamage" value="100,150" />
- <property name="BlockDamage" value="100,150" />
- </property>
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- <property name="Group" value="Ammo/Weapons" />
- </item>
- <item id="159" name="rocket">
- <property name="Meshfile" value="Items/Weapons/Ranged/RocketLauncher/rocketPrefab" />
- <property name="HandMeshfile" value="Items/Weapons/Ranged/RocketLauncher/rocketHandPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="20" /> <!-- STK explosives -->
- <property name="EconomicValue" value="588" />
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true" />
- <property name="EntityDamage" value="250,500" />
- <property name="BlockDamage" value="50,200" /> <!-- this is not working yet, it uses damage from Action1 -->
- </property>
- <property class="Action1">
- <property name="Class" value="Projectile" />
- <property name="Explosion.ParticleIndex" value="4" /> <!-- which Prefab/particle is used -->
- <property name="Explosion.RadiusBlocks" value="5" /> <!-- damage radius for blocks -->
- <property name="Explosion.BlockDamage" value="500" /> <!-- damage for blocks in the center of the explosion -->
- <property name="Explosion.RadiusEntities" value="5" /> <!-- damage radius for entities -->
- <property name="Explosion.EntityDamage" value="350" /> <!-- damage for entities in the center of the explosion. Zombies take 2x this damage. -->
- <property name="Velocity" value="50" />
- <property name="FlyTime" value="1.2" />
- <property name="LifeTime" value="8" />
- </property>
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- <property name="Group" value="Ammo/Weapons" />
- </item>
- <item id="160" name="blunderbussAmmo">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="128" /> <!-- STK ammo -->
- <property name="DropScale" value="4" />
- <property name="Group" value="Ammo/Weapons" />
- <property name="EconomicValue" value="6" />
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- </item>
- <item id="161" name="gasCan">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="HoldType" value="45" />
- <property name="Material" value="metal" />
- <property name="Stacknumber" value="1000" /> <!-- STK resource -->
- <property name="FuelValue" value="2" />
- <property name="EconomicValue" value="83" /> <!-- oil barrel 500 -->
- <property name="EconomicBundleSize" value="100" />
- <property name="CraftingSkillGroup" value="Science"/>
- <property name="Group" value="Resources,Chemicals" />
- </item>
- <item id="164" name="arrow">
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/Arrow" />
- <property name="DropMeshfile" value="Items/Misc/arrow_dropped" />
- <property name="HandMeshfile" value="Items/Misc/arrow_hand" />
- <property name="HoldType" value="32" />
- <property name="Material" value="wood" />
- <property name="Stacknumber" value="250" /> <!-- STK ammo -->
- <property name="FuelValue" value="8" />
- <property name="EconomicValue" value="12" />
- <property name="EconomicBundleSize" value="5" />
- <property class="Action1">
- <property name="Class" value="Projectile" />
- <property name="Explosion.ParticleIndex" value="0" /> <!-- no expl. -->
- <property name="Velocity" value="55" />
- <property name="FlyTime" value="0" />
- <property name="Gravity" value="-4" />
- <property name="LifeTime" value="12" />
- <property name="Buff" value="arrowCriticalBleedout" />
- <property name="Buff_chance" value="0.5" />
- <property name="DamageBonus.head" value="5" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.wood" value="0.1" />
- <property name="DamageBonus.earth" value="0.1" />
- <property name="DamageBonus.metal" value="0.1" />
- <property name="DamageBonus.cloth" value="0.5" />
- </property>
- <property name="Group" value="Ammo/Weapons,Basics" />
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true" />
- <property name="EntityDamage" value="18,30" />
- <property name="BlockDamage" value="1,5" />
- </property>
- <property name="DescriptionKey" value="arrowDesc"/>
- <property name="CraftingSkillGroup" value="Weapon Smithing"/>
- </item>
- <item id="165" name="ironArrow">
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/Arrow" />
- <property name="DropMeshfile" value="Items/Misc/arrow_dropped" />
- <property name="HandMeshfile" value="Items/Misc/arrow_hand" />
- <property name="HoldType" value="32" />
- <property name="Material" value="metal" />
- <property name="Stacknumber" value="250" /> <!-- STK ammo -->
- <property name="FuelValue" value="8" />
- <property name="EconomicValue" value="25" />
- <property name="EconomicBundleSize" value="5" />
- <property class="Action1">
- <property name="Class" value="Projectile" />
- <property name="Explosion.ParticleIndex" value="0" />
- <!-- no expl. -->
- <property name="Velocity" value="65" />
- <property name="FlyTime" value="0" />
- <property name="LifeTime" value="12" />
- <property name="Gravity" value="-4" />
- <property name="Buff" value="arrowCriticalBleedout" />
- <property name="Buff_chance" value="0.25" />
- <property name="DamageBonus.head" value="5" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.wood" value="0.1" />
- <property name="DamageBonus.earth" value="0.1" />
- <property name="DamageBonus.metal" value="0.1" />
- <property name="DamageBonus.cloth" value="0.5" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true" />
- <property name="EntityDamage" value="22,45" />
- <property name="BlockDamage" value="5,10" />
- </property>
- <property name="CraftingSkillGroup" value="Weapon Smithing"/>
- </item>
- <item id="166" name="steelArrow">
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/Arrow" />
- <property name="DropMeshfile" value="Items/Misc/arrow_dropped" />
- <property name="HandMeshfile" value="Items/Misc/arrow_hand" />
- <property name="HoldType" value="32" />
- <property name="Material" value="metal" />
- <property name="Stacknumber" value="250" /> <!-- STK ammo -->
- <property name="FuelValue" value="8" />
- <property name="EconomicValue" value="53" />
- <property name="EconomicBundleSize" value="5" />
- <property class="Action1">
- <property name="Class" value="Projectile" />
- <property name="Explosion.ParticleIndex" value="0" />
- <!-- no expl. -->
- <property name="Velocity" value="75" />
- <property name="FlyTime" value="0" />
- <property name="Gravity" value="-4" />
- <property name="LifeTime" value="12" />
- <property name="Buff" value="arrowCriticalBleedout" />
- <property name="Buff_chance" value="0.35" />
- <property name="DamageBonus.head" value="5" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.wood" value="0.1" />
- <property name="DamageBonus.earth" value="0.1" />
- <property name="DamageBonus.metal" value="0.1" />
- <property name="DamageBonus.cloth" value="0.5" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true" />
- <property name="EntityDamage" value="22,55" />
- <property name="BlockDamage" value="6,11" />
- </property>
- <property name="CraftingSkillGroup" value="Weapon Smithing"/>
- </item>
- <item id="167" name="flamingArrow">
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/flamingArrowPrefab" />
- <property name="DropMeshfile" value="Items/Misc/arrow_flaming_dropped" />
- <property name="HandMeshfile" value="Items/Misc/arrow_flaming_hand" />
- <property name="HoldType" value="32" />
- <property name="Material" value="metal" />
- <property name="UsableUnderwater" value="false" />
- <property name="Stacknumber" value="250" /> <!-- STK ammo -->
- <property name="FuelValue" value="12" />
- <property name="EconomicValue" value="53" />
- <property class="Action1">
- <property name="Class" value="Projectile" />
- <property name="Explosion.ParticleIndex" value="0" />
- <!-- no expl. -->
- <property name="Velocity" value="55" />
- <property name="FlyTime" value="0" />
- <property name="Gravity" value="-6" />
- <property name="LifeTime" value="12" />
- <property name="DamageBonus.head" value="5" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.wood" value="2" />
- <property name="DamageBonus.earth" value="0.1" />
- <property name="DamageBonus.metal" value="0.1" />
- <property name="DamageBonus.cloth" value="0.5" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true" />
- <property name="EntityDamage" value="22,55" />
- <property name="BlockDamage" value="6,11" />
- <property name="ApplyBuff" value="1, 1" param1="burning" />
- </property>
- <property name="CraftingSkillGroup" value="Weapon Smithing"/>
- </item>
- <!-- <item id="170" name="crossbowBolt">
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltStonePrefab" />
- <property name="DropMeshfile" value="Items/Misc/crossbow_bolt_dropped_stonePrefab" />
- <property name="HandMeshfile" value="Items/Misc/crossbow_bolt_hand_stonePrefab" />
- <property name="HoldType" value="32" />
- <property name="Material" value="wood" />
- <property name="Stacknumber" value="250" />
- <property name="FuelValue" value="8" />
- <property name="EconomicValue" value="11" />
- <property name="EconomicBundleSize" value="5" />
- <property class="Action1">
- <property name="Class" value="Projectile" />
- <property name="Buff" value="arrowCriticalBleedout" />
- <property name="Buff_chance" value="0.5" />
- <property name="Explosion.ParticleIndex" value="0" />
- <property name="Velocity" value="75" />
- <property name="FlyTime" value=".25" />
- <property name="LifeTime" value="17" />
- <property name="DamageBonus.head" value="5" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.earth" value="0" />
- <property name="DamageBonus.metal" value="0" />
- <property name="DamageBonus.cloth" value="0" />
- </property>
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true" />
- <property name="EntityDamage" value="25,45" />
- <property name="BlockDamage" value="1,5" />
- </property>
- <property name="CraftingSkillGroup" value="Weapon Smithing"/>
- <property name="Group" value="Ammo/Weapons" />
- </item> -->
- <item id="171" name="ironCrossbowBolt">
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltPrefab" />
- <property name="DropMeshfile" value="Items/Misc/crossbow_bolt_droppedPrefab" />
- <property name="HandMeshfile" value="Items/Misc/crossbow_bolt_handPrefab" />
- <property name="HoldType" value="32" />
- <property name="Material" value="metal" />
- <property name="Stacknumber" value="250" /> <!-- STK ammo -->
- <property name="FuelValue" value="8" />
- <property name="EconomicValue" value="25" />
- <property name="EconomicBundleSize" value="5" />
- <property class="Action1">
- <property name="Class" value="Projectile" />
- <property name="Buff" value="arrowCriticalBleedout" />
- <property name="Buff_chance" value="0.5" />
- <property name="Explosion.ParticleIndex" value="0" /> <!-- no expl. -->
- <property name="Velocity" value="80" />
- <property name="FlyTime" value="0" />
- <property name="Gravity" value="-4" />
- <property name="LifeTime" value="12" />
- <property name="DamageBonus.head" value="5" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.wood" value="0.1" />
- <property name="DamageBonus.earth" value="0" />
- <property name="DamageBonus.metal" value="0" />
- <property name="DamageBonus.cloth" value="0" />
- </property>
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true" />
- <property name="EntityDamage" value="25,50" />
- <property name="BlockDamage" value="6,10" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property name="CraftingSkillGroup" value="Weapon Smithing"/>
- </item>
- <item id="172" name="steelCrossbowBolt">
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltSteelPrefab" />
- <property name="DropMeshfile" value="Items/Misc/crossbow_bolt_dropped_steelPrefab" />
- <property name="HandMeshfile" value="Items/Misc/crossbow_bolt_hand_steelPrefab" />
- <property name="HoldType" value="32" />
- <property name="Material" value="metal" />
- <property name="Stacknumber" value="250" /> <!-- STK ammo -->
- <property name="FuelValue" value="8" />
- <property name="EconomicValue" value="53" />
- <property name="EconomicBundleSize" value="5" />
- <property class="Action1">
- <property name="Class" value="Projectile" />
- <property name="Buff" value="arrowCriticalBleedout" />
- <property name="Buff_chance" value="0.5" />
- <property name="Explosion.ParticleIndex" value="0" />
- <property name="Velocity" value="85" />
- <property name="FlyTime" value="0" />
- <property name="Gravity" value="-4" />
- <property name="LifeTime" value="12" />
- <property name="DamageBonus.head" value="5" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.wood" value="0.1" />
- <property name="DamageBonus.earth" value="0" />
- <property name="DamageBonus.metal" value="0" />
- <property name="DamageBonus.cloth" value="0" />
- </property>
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true" />
- <property name="EntityDamage" value="25,55" />
- <property name="BlockDamage" value="6,11" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property name="CraftingSkillGroup" value="Weapon Smithing"/>
- </item>
- <item id="173" name="explodingCrossbowBolt">
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltExplosivePrefab" />
- <property name="DropMeshfile" value="Items/Misc/crossbow_bolt_dropped_explosivePrefab" />
- <property name="HandMeshfile" value="Items/Misc/crossbow_bolt_hand_explosivePrefab" />
- <property name="HoldType" value="32" />
- <property name="Material" value="metal" />
- <property name="Stacknumber" value="250" /> <!-- STK ammo -->
- <property name="FuelValue" value="8" />
- <property name="EconomicValue" value="90" />
- <property class="Action1">
- <property name="Class" value="Projectile" />
- <property name="Buff" value="arrowCriticalBleedout" />
- <property name="Buff_chance" value="0.5" />
- <property name="Explosion.ParticleIndex" value="0" />
- <!-- no expl. -->
- <property name="Velocity" value="65" />
- <property name="FlyTime" value="0" />
- <property name="Gravity" value="-6" />
- <property name="LifeTime" value="12" />
- <property name="DamageBonus.head" value="5" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.wood" value="0.1" />
- <property name="DamageBonus.earth" value="0" />
- <property name="DamageBonus.metal" value="0" />
- <property name="DamageBonus.cloth" value="0" />
- <property name="Explosion.BlockDamage" value="100" />
- <property name="Explosion.EntityDamage" value="80" />
- <property name="Explosion.ParticleIndex" value="1" />
- <property name="Explosion.RadiusBlocks" value="3" />
- <property name="Explosion.RadiusEntities" value="4" />
- </property>
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true" />
- <property name="EntityDamage" value="30,55" />
- <property name="BlockDamage" value="6,11" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property name="CraftingSkillGroup" value="Weapon Smithing"/>
- </item>
- <!-- * * * * * * * * * * explosives / decoys / thrown items * * * * * * * * * * -->
- <item id="180" name="pipeBomb">
- <property name="Class" value="ItemClassTimeBomb" />
- <property name="Meshfile" value="Items/Weapons/Ranged/PipeBomb/PipeBombPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="25" />
- <property name="Stacknumber" value="40" /> <!-- STK explosives -->
- <property name="EconomicValue" value="41" />
- <property name="Explosion.BlockDamage" value="10" />
- <property name="Explosion.EntityDamage" value="90" />
- <property name="Explosion.ParticleIndex" value="1" />
- <property name="Explosion.RadiusBlocks" value="3" />
- <property name="Explosion.RadiusEntities" value="5" />
- <property name="Explosion.DamageBonus.stone" value="0.1" />
- <property name="Explosion.DamageBonus.metal" value="0" />
- <property name="Explosion.DamageBonus.earth" value="0" /> <!-- should work? -->
- <property name="Explosion.DamageBonus.wood" value="0.5" />
- <property name="Explosion.DamageBonus.water" value="0" />
- <property name="Explosion.DamageBonus.glass" value="10" />
- <property name="FuseTime" value="4" /> <!-- End: Needed for time in sec, max 6 -->
- <property name="DropScale" value="2" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="ThrowAway" />
- <!-- <property name="Hitmask_override" value="Arrow" /> unfortunately this cannot work without a serious rewrite of the hitmask system -->
- <property name="Delay" value="1.2" />
- <property name="Throw_strength_default" value="8" />
- <property name="Throw_strength_max" value="25" />
- <property name="Max_strain_time" value="1.5" />
- <property name="Sound_start" value="swoosh" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Activate" />
- <property name="Delay" value="1" />
- </property>
- <property name="ThrowableDecoy" value="true" />
- <property name="Group" value="Ammo/Weapons" />
- </item>
- <item id="181" name="dynamite">
- <property name="Class" value="ItemClassTimeBomb" />
- <property name="Meshfile" value="Items/Weapons/Ranged/Dynamite/dynamitePrefab" />
- <property name="Material" value="stone" />
- <property name="CustomIcon" value="tnt" />
- <property name="HoldType" value="25" />
- <property name="Stacknumber" value="20" /> <!-- STK explosives -->
- <property name="EconomicValue" value="71" />
- <property name="Explosion.BlockDamage" value="900" />
- <property name="Explosion.EntityDamage" value="320" />
- <property name="Explosion.ParticleIndex" value="1" />
- <property name="Explosion.RadiusBlocks" value="3" />
- <property name="Explosion.RadiusEntities" value="6" />
- <!--<property name="Explosion.DamageBonus.stone" value="0" /><property name="Explosion.DamageBonus.metal" value="0" /><property name="Explosion.DamageBonus.earth" value="0" /><property name="Explosion.DamageBonus.cloth" value="5" /><property name="Explosion.DamageBonus.wood" value="0" /><property name="Explosion.DamageBonus.water" value="0" /><property name="Explosion.DamageBonus.glass" value="10" />-->
- <property name="FuseTime" value="4" /> <!-- End: Needed for time in sec, max 6 -->
- <property name="DropScale" value="2" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="ThrowAway" />
- <property name="Delay" value="1.2" />
- <property name="Throw_strength_default" value="8" />
- <property name="Throw_strength_max" value="30" />
- <property name="Max_strain_time" value="1.5" />
- <property name="Sound_start" value="swoosh" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Activate" />
- <property name="Delay" value="1" />
- </property>
- <property name="ThrowableDecoy" value="true" />
- <property name="Group" value="Ammo/Weapons" />
- </item>
- <item id="182" name="shapedCharge">
- <property name="IsDeveloper" value="true" />
- <property name="CustomIcon" value="dynamite" /> <property name="CustomIconTint" value="a00000" /> <!-- new icon xxx -->
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="Weight" value="5" />
- <property name="HoldType" value="45" />
- <property name="DropScale" value="3" />
- <property name="Group" value="Resources" />
- </item>
- <item id="186" name="flare">
- <property name="Class" value="ItemClassTimeBomb" />
- <property name="Meshfile" value="Items/Weapons/Ranged/PipeBomb/PipeBombPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="25" />
- <property name="Stacknumber" value="40" /> <!-- STK explosives -->
- <property name="EconomicValue" value="5" />
- <property name="EconomicBundleSize" value="1" />
- <property name="SellableToTrader" value="false" />
- <property name="Explosion.BlockDamage" value="1" />
- <property name="Explosion.EntityDamage" value="1" />
- <property name="Explosion.ParticleIndex" value="1" />
- <property name="Explosion.RadiusBlocks" value="1" />
- <property name="Explosion.RadiusEntities" value="1" />
- <property name="FuseTime" value="4" /> <!-- End: Needed for time in sec, max 6 -->
- <property name="DropScale" value="2" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="ThrowAway" />
- <property name="Delay" value="1.2" />
- <property name="Throw_strength_default" value="8" />
- <property name="Throw_strength_max" value="30" />
- <property name="Max_strain_time" value="1.5" />
- <property name="Sound_start" value="swoosh" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Activate" />
- <property name="Delay" value="1" />
- </property>
- <property name="ThrowableDecoy" value="true" />
- <property name="Group" value="Ammo/Weapons" />
- <property name="IsDeveloper" value="true" />
- </item>
- <item id="190" name="rockSmall"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Crafting/rock_smallPrefab" />
- <property name="Material" value="stone" />
- <property name="HoldType" value="40" />
- <property name="Stacknumber" value="1000" /> <!-- STK resource -->
- <property name="RepairAmount" value="300" />
- <property name="Weight" value="5" />
- <property name="EconomicValue" value="5" />
- <property name="EconomicBundleSize" value="50" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="ThrowAway" />
- <property name="Delay" value="1.2" />
- <property name="Throw_strength_default" value="8" />
- <property name="Throw_strength_max" value="25" />
- <property name="Max_strain_time" value="1.5" />
- <property name="Sound_start" value="swoosh" />
- </property>
- <property name="ThrowableDecoy" value="true" />
- <property name="DropScale" value="3" />
- <property name="Group" value="Resources" />
- <property name="CraftingIngredientTime" value="0.5" />
- </item>
- <item id="191" name="turd">
- <property name="Meshfile" value="Items/Crafting/clayPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="40" />
- <property name="Stacknumber" value="250" /> <!-- STK resource -->
- <property name="EconomicValue" value="10" />
- <property name="EconomicBundleSize" value="5" />
- <property name="Group" value="Resources" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="ThrowAway" />
- <property name="Delay" value="1.2" />
- <!-- <property name="DamageBlock" value="5010" />
- <property name="DamageEntity" value="1000" /> Does not work on class Thrown -->
- <property name="Throw_strength_default" value="10" />
- <property name="Throw_strength_max" value="35" />
- <property name="Max_strain_time" value="1" />
- <property name="Sound_start" value="swoosh" />
- </property>
- <property name="CraftingIngredientTime" value="750" />
- </item>
- <!-- * * * * * * * * * * parts for assembled weapons, tools, and vehicles * * * * * * * * * * -->
- <item id="200" name="partsMaster">
- <property name="IsDeveloper" value="true" />
- <property name="PartType" value="Barrel" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="repairKit" /> <!-- 1 repairKit is worth 2000 -->
- <property name="Stacknumber" value="1" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="HoldType" value="45" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="EconomicValue" value="750" />
- <property name="PickupJournalEntry" value="gunAssemblyTip" />
- <property name="Group" value="Resources" />
- </item>
- <item id="210" name="partsPistol_grip">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsPistolGroupDesc"/>
- <property name="PartType" value="Stock" />
- <property name="Weight" value="10" />
- <property class="Attributes">
- <property name="DegradationRate" value="10,10" />
- <property name="DegradationMax" value="700,4000" />
- </property>
- <property name="EconomicValue" value="412" />
- </item>
- <item id="211" name="partsPistol_receiver">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsPistolGroupDesc"/>
- <property name="PartType" value="Receiver" />
- <property name="Weight" value="20" />
- <property class="Attributes">
- <property name="FalloffRange" value="17,50" />
- <property name="DegradationMax" value="700,4000" />
- </property>
- <property name="EconomicValue" value="412" />
- </item>
- <item id="212" name="partsPistol_parts">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsPistolGroupDesc"/>
- <property name="PartType" value="Pump" />
- <property name="Weight" value="10" />
- <property class="Attributes">
- <property name="Accuracy" value="1,0.01" />
- <property name="DegradationMax" value="700,4000" />
- </property>
- <property name="EconomicValue" value="412" />
- </item>
- <item id="213" name="partsPistol_barrel">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsPistolGroupDesc"/>
- <property name="PartType" value="Barrel" />
- <property name="Weight" value="10" />
- <property class="Attributes">
- <property name="EntityDamage" value="11.4, 19" />
- <property name="BlockDamage" value="5,13" />
- <property name="DegradationMax" value="700,4000" />
- </property>
- <property name="EconomicValue" value="412" />
- </item>
- <item id="216" name="parts44Magnum_grip">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="parts44MagnumGroupDesc"/>
- <property name="PartType" value="Stock" />
- <property name="Weight" value="15" />
- <property class="Attributes">
- <property name="DegradationRate" value="16,34" />
- <property name="DegradationMax" value="2000,10000" />
- </property>
- <property name="EconomicValue" value="1125" />
- </item>
- <item id="217" name="parts44Magnum_cylinder">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="parts44MagnumGroupDesc"/>
- <property name="PartType" value="Receiver" />
- <property name="Weight" value="10" />
- <property class="Attributes">
- <property name="FalloffRange" value="17,50" />
- <property name="DegradationMax" value="2000,10000" />
- </property>
- <property name="EconomicValue" value="1125" />
- </item>
- <item id="218" name="parts44Magnum_parts">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="parts44MagnumGroupDesc"/>
- <property name="PartType" value="Pump" />
- <property name="Weight" value="10" />
- <property class="Attributes">
- <property name="Accuracy" value="1,0.05" />
- <property name="DegradationMax" value="2000,10000" />
- </property>
- <property name="EconomicValue" value="1125" />
- </item>
- <item id="219" name="parts44Magnum_frame">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="parts44MagnumGroupDesc"/>
- <property name="PartType" value="Barrel" />
- <property name="Weight" value="20" />
- <property class="Attributes">
- <property name="EntityDamage" value="35.2,88" />
- <property name="BlockDamage" value="10,24" />
- <property name="DegradationMax" value="2000,10000" />
- </property>
- <property name="EconomicValue" value="1125" />
- </item>
- <item id="222" name="partsPumpShotgun_stockShort">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsPumpShotgunShortGroupDesc"/>
- <property name="PartType" value="Stock" />
- <property name="Material" value="wood" />
- <property name="Weight" value="15" />
- <property name="FuelValue" value="10" />
- <property class="Attributes">
- <property name="DegradationRate" value="9,9" />
- <property name="DegradationMax" value="800,3600" />
- </property>
- <property name="EconomicValue" value="525" />
- </item>
- <item id="223" name="partsPumpShotgun_receiver">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="commonShotgunPartsGroupDesc"/>
- <property name="PartType" value="Receiver" />
- <property name="Weight" value="25" />
- <property class="Attributes">
- <property name="FalloffRange" value="22,66" />
- <property name="DegradationMax" value="800,3600" />
- </property>
- <property name="EconomicValue" value="525" />
- </item>
- <item id="224" name="partsPumpShotgun_parts">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="commonShotgunPartsGroupDesc"/>
- <property name="PartType" value="Pump" />
- <property name="Weight" value="15" />
- <property class="Attributes">
- <property name="Accuracy" value="1,0.08" />
- <property name="DegradationMax" value="800,3600" />
- </property>
- <property name="EconomicValue" value="525" />
- </item>
- <item id="225" name="partsPumpShotgun_barrelShort">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsPumpShotgunShortGroupDesc"/>
- <property name="PartType" value="Barrel" />
- <property name="Weight" value="20" />
- <property class="Attributes">
- <property name="DegradationMax" value="800,3600" />
- </property>
- <property name="EconomicValue" value="525" />
- </item>
- <item id="226" name="partsPumpShotgun_stock">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsPumpShotgunGroupDesc"/>
- <property name="PartType" value="Stock" />
- <property name="Material" value="wood" />
- <property name="Weight" value="20" />
- <property name="FuelValue" value="24" />
- <property class="Attributes">
- <property name="DegradationRate" value="9,9" />
- <property name="DegradationMax" value="800,3600" />
- </property>
- <property name="EconomicValue" value="675" />
- </item>
- <item id="227" name="partsPumpShotgun_barrel">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsPumpShotgunGroupDesc"/>
- <property name="PartType" value="Barrel" />
- <property name="Weight" value="30" />
- <property class="Attributes">
- <property name="DegradationMax" value="800,3600" />
- </property>
- <property name="EconomicValue" value="675" />
- </item>
- <item id="230" name="partsMP5_stock">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsMP5GroupDesc"/>
- <property name="PartType" value="Stock" />
- <property name="Weight" value="25" />
- <property class="Attributes">
- <property name="DegradationRate" value="13,18" />
- <property name="DegradationMax" value="2250,10000" />
- </property>
- <property name="EconomicValue" value="1125" />
- </item>
- <item id="231" name="partsMP5_receiver">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsMP5GroupDesc"/>
- <property name="PartType" value="Receiver" />
- <property name="Weight" value="25" />
- <property class="Attributes">
- <property name="FalloffRange" value="24,72" />
- <property name="DegradationMax" value="2250,10000" />
- </property>
- <property name="EconomicValue" value="1125" />
- </item>
- <item id="232" name="partsMP5_parts">
- <property name="Extends" value="partsMaster" />
- <property name="CustomIcon" value="parts44Magnum_parts" /> <!-- xxx -->
- <property name="DescriptionKey" value="partsMP5GroupDesc"/>
- <property name="PartType" value="Pump" />
- <property name="Weight" value="15" />
- <property class="Attributes">
- <property name="Accuracy" value="1,0.05" />
- <property name="DegradationMax" value="2250,10000" />
- </property>
- <property name="EconomicValue" value="1125" />
- </item>
- <item id="233" name="partsMP5_barrel">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsMP5GroupDesc"/>
- <property name="PartType" value="Barrel" />
- <property name="Weight" value="25" />
- <property class="Attributes">
- <property name="EntityDamage" value="11.6,29" />
- <property name="BlockDamage" value="2,5" />
- <!--
- <property name="DismembermentBaseChance" value="0.0,0.15"/>
- <property name="DismembermentBonus" value="0,0"/>
- -->
- <property name="DegradationMax" value="2250,10000" />
- </property>
- <property name="EconomicValue" value="1125" />
- </item>
- <item id="236" name="partsAK47_stock">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsAK47GroupDesc"/>
- <property name="PartType" value="Stock" />
- <property name="Weight" value="30" />
- <property class="Attributes">
- <property name="DegradationRate" value="12,16" />
- <property name="DegradationMax" value="2250,10000" />
- </property>
- <property name="EconomicValue" value="1500" />
- </item>
- <item id="237" name="partsAK47_receiver">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsAK47GroupDesc"/>
- <property name="PartType" value="Receiver" />
- <property name="Weight" value="30" />
- <property class="Attributes">
- <property name="FalloffRange" value="30,90" />
- <property name="DegradationMax" value="2250,10000" />
- </property>
- <property name="EconomicValue" value="1500" />
- </item>
- <item id="238" name="partsAK47_parts">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsAK47GroupDesc"/>
- <property name="PartType" value="Pump" />
- <property name="Weight" value="15" />
- <property class="Attributes">
- <property name="Accuracy" value="1,0.05" />
- <property name="DegradationMax" value="2250,10000" />
- </property>
- <property name="EconomicValue" value="1500" />
- </item>
- <item id="239" name="partsAK47_barrel">
- <property name="Extends" value="partsMaster" />
- <property name="CustomIcon" value="partsPistol_barrel" /> <!-- xxx -->
- <property name="DescriptionKey" value="partsAK47GroupDesc"/>
- <property name="PartType" value="Barrel" />
- <property name="Weight" value="35" />
- <property class="Attributes">
- <property name="EntityDamage" value="28,70" />
- <property name="BlockDamage" value="4,9.5" />
- <property name="DegradationMax" value="2250,10000" />
- </property>
- <property name="EconomicValue" value="1500" />
- </item>
- <item id="242" name="partsHuntingRifle_stock">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsHuntingRifleGroupDesc"/>
- <property name="PartType" value="Stock" />
- <property name="Material" value="wood" />
- <property name="Weight" value="20" />
- <property name="FuelValue" value="40" />
- <property class="Attributes">
- <property name="DismembermentBaseChance" value="0.1,0.25"/>
- <property name="DismembermentBonus" value="0,0.00045"/>
- <property name="DegradationRate" value="10,15" />
- <property name="DegradationMax" value="1500,5000" />
- </property>
- </item>
- <item id="243" name="partsHuntingRifle_receiver">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsHuntingRifleGroupDesc"/>
- <property name="PartType" value="Receiver" />
- <property name="Weight" value="30" />
- <property class="Attributes">
- <property name="FalloffRange" value="54,160" />
- <property name="DegradationMax" value="1500,5000" />
- </property>
- </item>
- <item id="244" name="partsHuntingRifle_parts">
- <property name="Extends" value="partsMaster" />
- <property name="CustomIcon" value="partsPistol_parts" /> <!-- xxx -->
- <property name="DescriptionKey" value="partsHuntingRifleGroupDesc"/>
- <property name="PartType" value="Pump" />
- <property name="Weight" value="15" />
- <property class="Attributes">
- <property name="Accuracy" value=".7,0.01" />
- <property name="DegradationMax" value="1500,5000" />
- </property>
- </item>
- <item id="245" name="partsHuntingRifle_barrel">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsHuntingRifleGroupDesc"/>
- <property name="PartType" value="Barrel" />
- <property name="Weight" value="35" />
- <property class="Attributes">
- <property name="EntityDamage" value="30,75" />
- <property name="BlockDamage" value="6,14" />
- <property name="DegradationMax" value="1500,5000" />
- </property>
- </item>
- <item id="248" name="partsSniperRifle_stock">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsSniperRifleGroupDesc"/>
- <property name="PartType" value="Stock" />
- <property name="Weight" value="30" />
- <property class="Attributes">
- <property name="DismembermentBaseChance" value="0.1,0.3"/>
- <property name="DismembermentBonus" value="0,0.00050"/>
- <property name="DegradationRate" value="15,21" />
- <property name="DegradationMax" value="1700,7000" />
- </property>
- <property name="EconomicValue" value="875" />
- </item>
- <item id="249" name="partsSniperRifle_receiver">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsSniperRifleGroupDesc"/>
- <property name="PartType" value="Receiver" />
- <property name="Weight" value="30" />
- <property class="Attributes">
- <property name="FalloffRange" value="54,160" />
- <property name="DegradationMax" value="1700,7000" />
- </property>
- <property name="EconomicValue" value="875" />
- </item>
- <item id="250" name="partsSniperRifle_parts">
- <property name="Extends" value="partsMaster" />
- <property name="CustomIcon" value="partsPistol_parts" /> <!-- xxx -->
- <property name="DescriptionKey" value="partsSniperRifleGroupDesc"/>
- <property name="PartType" value="Pump" />
- <property name="Weight" value="15" />
- <property class="Attributes">
- <property name="Accuracy" value=".6,0.01" />
- <property name="DegradationMax" value="1700,7000" />
- </property>
- <property name="EconomicValue" value="875" />
- </item>
- <item id="251" name="partsSniperRifle_barrel">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsSniperRifleGroupDesc"/>
- <property name="PartType" value="Barrel" />
- <property name="Weight" value="40" />
- <property class="Attributes">
- <property name="EntityDamage" value="27.6,69" />
- <property name="BlockDamage" value="6,14" />
- <property name="DegradationMax" value="1700,7000" />
- </property>
- <property name="EconomicValue" value="875" />
- </item>
- <item id="254" name="partsRocketLauncher_stock">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsRocketLauncherGroupDesc"/>
- <property name="PartType" value="Stock" />
- <property name="Weight" value="35" />
- <property class="Attributes">
- <property name="DegradationRate" value="50,50" />
- <property name="DegradationMax" value="2500,10000" />
- </property>
- <property name="EconomicValue" value="1500" />
- </item>
- <item id="255" name="partsRocketLauncher_receiver">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsRocketLauncherGroupDesc"/>
- <property name="PartType" value="Receiver" />
- <property name="Weight" value="35" />
- <property class="Attributes">
- <property name="FalloffRange" value="15,70" />
- <property name="DegradationMax" value="2500,10000" />
- </property>
- <property name="EconomicValue" value="1500" />
- </item>
- <item id="256" name="partsRocketLauncher_parts">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsRocketLauncherGroupDesc"/>
- <property name="PartType" value="Pump" />
- <property name="Weight" value="20" />
- <property class="Attributes">
- <property name="Accuracy" value="1,0.01" />
- <property name="DegradationMax" value="2500,10000" />
- </property>
- <property name="EconomicValue" value="1500" />
- </item>
- <item id="257" name="partsRocketLauncher_barrel">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsRocketLauncherGroupDesc"/>
- <property name="PartType" value="Barrel" />
- <property name="Weight" value="45" />
- <property class="Attributes">
- <property name="EntityDamage" value="6,42" />
- <property name="EntityDamage" value="12, 90" /> <!-- xxx is this working? -->
- <property name="DegradationMax" value="2500,10000" />
- </property>
- <property name="EconomicValue" value="1500" />
- </item>
- <item id="260" name="partsHandlebars">
- <property name="Extends" value="partsMaster" />
- <property name="PartType" value="Pump" />
- <property name="EconomicValue" value="306" />
- <property class="Attributes">
- <property name="DegradationRate" value="3,3" />
- <!-- One tank = 200 gas. 6000 / 3 = 2000 shots or 10 tanks until the item breaks -->
- <property name="DegradationMax" value="3000,6000" />
- </property>
- <property name="Group" value="Resources" />
- </item>
- <item id="261" name="partsChainsaw_parts">
- <property name="Extends" value="partsMaster" />
- <property name="CustomIcon" value="partsAuger_parts" /> <!-- xxx -->
- <property name="PartType" value="Stock" />
- <property name="Weight" value="10" />
- <property class="Attributes">
- <property name="FalloffRange" value="2.35,2.35" />
- <property name="DegradationMax" value="3000,6000" />
- </property>
- </item>
- <item id="262" name="partsChainsaw_blade">
- <property name="Extends" value="partsMaster" />
- <property name="PartType" value="Barrel" />
- <property name="Weight" value="50" />
- <property class="Attributes">
- <property name="EntityDamage" value="14,35" />
- <property name="BlockDamage" value="1,3" />
- <property name="Accuracy" value="1, 0.01" />
- <property name="DismembermentBaseChance" value=".2,.3"/>
- <property name="DismembermentBonus" value="0,0.00036"/>
- <property name="DegradationMax" value="3000,6000" />
- </property>
- <!-- 15.0 workaround. Should be Science -->
- <property name="Group" value="Resources,Tools/Traps" />
- </item>
- <item id="265" name="partsAuger_parts">
- <property name="Extends" value="partsMaster" />
- <property name="PartType" value="Stock" />
- <property name="Weight" value="10" />
- <property class="Attributes">
- <property name="FalloffRange" value="4,4" />
- <property name="DegradationRate" value="1,1" />
- <property name="DegradationMax" value="3000,6000" />
- </property>
- </item>
- <item id="266" name="partsAuger_blade">
- <property name="Extends" value="partsMaster" />
- <property name="PartType" value="Barrel" />
- <property name="Weight" value="40" />
- <property class="Attributes">
- <property name="EntityDamage" value="3,10" />
- <property name="BlockDamage" value="18,44" />
- <property name="Accuracy" value="1, 0.01" />
- <property name="DegradationMax" value="3000,6000" />
- </property>
- <!-- 15.0 workaround. Should be Science -->
- <property name="Group" value="Resources,Tools/Traps" />
- </item>
- <item id="269" name="minibikeChassis">
- <property name="VehicleSlotType" value="chassis" />
- <property name="HoldingItemHidden" value="true" />
- <property name="Meshfile" value="Items/Misc/chassisPrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="repairKit" />
- <property name="HoldType" value="7" />
- <property name="EconomicValue" value="220" />
- <property class="Attributes">
- <property name="VehicleDamagePassedToPlayer" value="0.7, 0.1" />
- <property name="DegradationRate" value="10,10" />
- <property name="DegradationMax" value="300,6000" />
- </property>
- <property class="Action1">
- <property name="Class" value="SpawnMinibike" />
- </property>
- <property name="Group" value="Resources" />
- </item>
- <item id="270" name="minibikeSeat">
- <property name="DescriptionKey" value="minibikePartsGroupDesc"/>
- <property name="VehicleSlotType" value="seat" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="repairKit" />
- <property name="HoldType" value="45" />
- <property name="EconomicValue" value="500" />
- <property class="Attributes">
- <property name="VehiclePlayerStaminaDrainRate" value="1,0" />
- <property name="DegradationMax" value="300,6000" />
- </property>
- <property name="Group" value="Resources" />
- </item>
- <item id="271" name="minibikeWheels">
- <property name="DescriptionKey" value="minibikePartsGroupDesc"/>
- <property name="VehicleSlotType" value="wheel" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="repairKit" />
- <property name="HoldType" value="45" />
- <property name="Weight" value="30" />
- <property name="EconomicValue" value="500" />
- <property class="Attributes">
- <property name="VehicleTraction" value="0.1,1" />
- <property name="VehicleDrag" value="0.02,0.01" />
- <property name="DegradationMax" value="300,6000" />
- </property>
- <property name="Group" value="Resources" />
- </item>
- <item id="272" name="padlock">
- <property name="VehicleSlotType" value="lock" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="repairKit" />
- <property name="HoldType" value="45" />
- <property name="Weight" value="5" />
- <property name="EconomicValue" value="150" />
- <property class="Attributes">
- <property name="DegradationMax" value="300,6000" />
- </property>
- <property name="Group" value="Resources" />
- </item>
- <item id="273" name="minibikeHandlebars">
- <property name="DescriptionKey" value="minibikePartsGroupDesc"/>
- <property name="VehicleSlotType" value="handlebars"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="repairKit" />
- <property name="HoldType" value="45" />
- <property class="Attributes">
- <property name="VehicleSteering" value="2,2" />
- <property name="VehicleMaxSteeringAngle" value="10,10" />
- <property name="VehicleBraking" value="25,25" />
- <property name="LightIntensity" value="0.1,1" />
- <property name="DegradationMax" value="300,6000" />
- </property>
- <property name="Group" value="Resources" />
- </item>
- <item id="274" name="shoppingBasketItem">
- <property name="VehicleSlotType" value="basket" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="CustomIcon" value="shoppingBasketEmpty" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="repairKit" />
- <property name="HoldType" value="45" />
- <property name="Weight" value="10" />
- <property name="EconomicValue" value="250" />
- <property class="Attributes">
- <property name="VehicleStorageWidth" value="3,8" />
- <property name="VehicleStorageHeight" value="3,5" />
- <property name="DegradationMax" value="300,6000" />
- </property>
- <property name="Group" value="Decor/Miscellaneous" />
- </item>
- <item id="276" name="partsNailgun_frame">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsNailgunGroupDesc"/>
- <property name="PartType" value="Stock" />
- <property name="Material" value="Mplastics" />
- <property name="Weight" value="8" />
- <property class="Attributes">
- <property name="DegradationRate" value="5,5" />
- <property name="DegradationMax" value="1000,4000" />
- </property>
- <property name="EconomicValue" value="300" />
- </item>
- <item id="277" name="partsNailgun_receiver">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsNailgunGroupDesc"/>
- <property name="PartType" value="Receiver" />
- <property name="Material" value="metal" />
- <property name="Weight" value="27" />
- <property class="Attributes">
- <property name="DegradationMax" value="1000,4000" />
- </property>
- <property name="EconomicValue" value="300" />
- </item>
- <item id="278" name="partsNailgun_parts">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsNailgunGroupDesc"/>
- <property name="PartType" value="Pump" />
- <property name="Material" value="metal" />
- <property name="Weight" value="10" />
- <property class="Attributes">
- <property name="Accuracy" value="1,0.01" />
- <property name="DegradationMax" value="1000,4000" />
- </property>
- <property name="EconomicValue" value="300" />
- </item>
- <item id="279" name="partsNailgun_battery">
- <property name="Extends" value="partsMaster" />
- <property name="DescriptionKey" value="partsNailgunGroupDesc"/>
- <property name="PartType" value="Barrel" />
- <property name="Material" value="lead" />
- <property name="Weight" value="15" />
- <property class="Attributes">
- <property name="DegradationMax" value="1000,4000" />
- </property>
- <property name="EconomicValue" value="300" />
- </item>
- <!-- * * * * * * * * * * armor tiers * * * * * * * * * * -->
- <item id="350" name="plantFiberPants"> <!-- armorMasterPlantFiberClothes -->
- <property name="Insulation" value="2"/>
- <property name="Encumbrance" value="0.01" />
- <property name="Material" value="plants" />
- <property name="RepairTools" value="yuccaFibers" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="FuelValue" value="6" />
- <property name="EconomicValue" value="5" />
- <property name="EconomicBundleSize" value="1" />
- <property name="SellableToTrader" value="false" />
- <property name="EquipSlot" value="Legs" />
- <property name="HoldType" value="45" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property class="Attributes">
- <property name="ConcussiveProtection" value="0.065,0.11" />
- <property name="PunctureProtection" value="0.065,0.11" />
- <property name="FireProtection" value="0.12,0.2" />
- <property name="RadiationProtection" value="0.06,0.1" />
- <property name="DegradationMax" value="72,140" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="plant_fiber_pants" />
- <property name="Overlay0" value="fiberCloth_legs" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Pants" />
- </property>
- <property name="DescriptionKey" value="plantFiberClothesGroupDesc"/>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value="Light Armor"/>
- <property name="CraftingSkillGroup" value="Tailoring"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="351" name="plantFiberShirt"> <!-- plantFiberClothes -->
- <property name="Extends" value="plantFiberPants" />
- <property name="FuelValue" value="6" />
- <property name="EquipSlot" value="Chest" />
- <property class="UMA">
- <property name="Mesh" value="plant_fiber_shirt" />
- <property name="Overlay0" value="fiberCloth_chest" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Shirt" />
- </property>
- </item>
- <item id="352" name="plantFiberHood"> <!-- plantFiberClothes -->
- <property name="Extends" value="plantFiberPants" />
- <property name="FuelValue" value="3" />
- <property name="EquipSlot" value="Head" />
- <property class="UMA">
- <property name="Mesh" value="armor_leather_hood" />
- <property name="Overlay0" value="plant_fiber_hood" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="Mask0" value="Head" param1="inner"/>
- <property name="Mask1" value="Head" param1="outer"/>
- </property>
- </item>
- <item id="353" name="plantFiberShoes"> <!-- plantFiberClothes -->
- <property name="Extends" value="plantFiberPants" />
- <property name="FuelValue" value="3" />
- <property name="EquipSlot" value="Feet" />
- <property class="UMA">
- <property name="Mesh" value="plant_fiber_shoes" />
- <property name="Overlay0" value="fiberCloth_shoes" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Footwear" />
- </property>
- </item>
- <item id="354" name="plantFiberGloves"> <!-- plantFiberClothes -->
- <property name="Extends" value="plantFiberPants" />
- <property name="FuelValue" value="3" />
- <property name="EquipSlot" value="Hands" />
- <property class="UMA">
- <property name="Mesh" value="plant_fiber_gloves" />
- <property name="Overlay0" value="fiberCloth_gloves" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Gloves" />
- </property>
- </item>
- <item id="357" name="clothBoots"> <!-- armorMasterClothArmor -->
- <property name="Insulation" value="0"/>
- <property name="Encumbrance" value="0.01" />
- <property name="Material" value="cloth" />
- <property name="RepairTools" value="cloth" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="FuelValue" value="2" />
- <property name="EconomicValue" value="24" />
- <property name="EquipSlot" value="Feet" />
- <property name="HoldType" value="45" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property class="Attributes">
- <property name="ConcussiveProtection" value="0.125,0.25" />
- <property name="PunctureProtection" value="0.125,0.25" />
- <property name="FireProtection" value="0.1,0.2" />
- <property name="RadiationProtection" value="0.075,0.15" />
- <property name="DegradationMax" value="100,250" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="armor_cloth_feet" />
- <property name="Overlay0" value="armor_cloth_feet" />
- <property name="Layer" value="0" />
- <property name="UISlot" value="Footwear" />
- </property>
- <property name="DescriptionKey" value="clothClothesGroupDesc"/>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value="Light Armor"/>
- <property name="CraftingSkillGroup" value="Tailoring"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="358" name="clothPants"> <!-- clothArmor -->
- <property name="Extends" value="clothBoots" />
- <property name="FuelValue" value="8" />
- <property name="EconomicValue" value="48" />
- <property name="EquipSlot" value="Legs" />
- <property class="UMA">
- <property name="Mesh" value="armor_cloth_legs" />
- <property name="Overlay0" value="armor_cloth_legs" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="LegArmor" />
- </property>
- </item>
- <item id="359" name="clothJacket"> <!-- clothArmor -->
- <property name="Extends" value="clothBoots" />
- <property name="FuelValue" value="5" />
- <property name="EconomicValue" value="48" />
- <property name="EquipSlot" value="Chest" />
- <property class="UMA">
- <property name="Mesh" value="armor_cloth_chest" />
- <property name="Overlay0" value="armor_cloth_chest" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="ChestArmor" />
- </property>
- </item>
- <item id="360" name="clothHat"> <!-- clothArmor -->
- <property name="Extends" value="clothBoots" />
- <property name="FuelValue" value="3" />
- <property name="EquipSlot" value="Head" />
- <property class="UMA">
- <property name="Mesh" value="armor_cloth_hood" />
- <property name="Overlay0" value="armor_cloth_hood" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="Mask0" value="Head" param1="inner"/>
- <property name="Mask1" value="Head" param1="outer"/>
- </property>
- </item>
- <item id="361" name="clothGloves"> <!-- clothArmor -->
- <property name="Extends" value="clothBoots" />
- <property name="FuelValue" value="1" />
- <property name="EquipSlot" value="Hands" />
- <property class="UMA">
- <property name="Mesh" value="armor_cloth_hands" />
- <property name="Overlay0" value="armor_cloth_hands" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="Gloves" />
- </property>
- </item>
- <item id="364" name="animalHideBoots"> <!-- armorMasterHideArmor -->
- <property name="Insulation" value="2"/>
- <property name="Encumbrance" value="0.02" />
- <property name="Material" value="leather" />
- <property name="RepairTools" value="leather" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="FuelValue" value="20" />
- <property name="EconomicValue" value="120" />
- <property name="EquipSlot" value="Feet" />
- <property name="HoldType" value="45" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property class="Attributes">
- <property name="ConcussiveProtection" value="0.07,0.35" />
- <property name="PunctureProtection" value="0.06,0.3" />
- <property name="FireProtection" value="0.04,0.2" />
- <property name="RadiationProtection" value="0.04,0.2" />
- <property name="DegradationMax" value="140,350" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="armor_hide_boots" />
- <property name="Overlay0" value="armor_hide_boots" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Footwear" />
- </property>
- <property name="DescriptionKey" value="animalHideClothesGroupDesc"/>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value="Light Armor"/>
- <property name="CraftingSkillGroup" value="Leatherworking"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="365" name="animalHideLegArmor"> <!-- hideArmor -->
- <property name="Extends" value="animalHideBoots" />
- <property name="FuelValue" value="40" />
- <property name="EconomicValue" value="240" />
- <property name="EquipSlot" value="Legs" />
- <property class="UMA">
- <property name="Mesh" value="armor_hide_legs" />
- <property name="Overlay0" value="armor_hide_pants" />
- <property name="Layer" value="inner" />
- <property name="Layer" value="3" />
- <property name="Mask0" value="legs" param1="middle"/>
- <property name="Mask1" value="legs" param1="outer"/>
- <property name="UISlot" value="LegArmor" />
- </property>
- </item>
- <item id="366" name="animalHideChestArmor"> <!-- hideArmor -->
- <property name="Extends" value="animalHideBoots" />
- <property name="FuelValue" value="40" />
- <property name="EconomicValue" value="240" />
- <property name="EquipSlot" value="Chest" />
- <property class="UMA">
- <property name="Mesh" value="armor_hide_chest" />
- <property name="Overlay0" value="armor_hide_chest" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="ChestArmor" />
- </property>
- </item>
- <item id="367" name="animalHideHood"> <!-- hideArmor -->
- <property name="Extends" value="animalHideBoots" />
- <property name="FuelValue" value="20" />
- <property name="EquipSlot" value="Head" />
- <property class="UMA">
- <property name="Mesh" value="armor_hide_hood" />
- <property name="Overlay0" value="armor_hide_hood" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="Mask0" value="Head" param1="inner"/>
- <property name="Mask1" value="Head" param1="outer"/>
- </property>
- </item>
- <item id="368" name="animalHideGloves"> <!-- hideArmor -->
- <property name="Extends" value="animalHideBoots" />
- <property name="FuelValue" value="20" />
- <property name="EquipSlot" value="Hands" />
- <property class="UMA">
- <property name="Mesh" value="armor_hide_gloves" />
- <property name="Overlay0" value="armor_hide_gloves" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Gloves" />
- </property>
- </item>
- <item id="370" name="leatherBoots"> <!-- armorMasterLeatherArmor -->
- <property name="Insulation" value="1"/>
- <property name="Encumbrance" value="0.02" />
- <property name="Material" value="leather" />
- <property name="RepairTools" value="leather" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="FuelValue" value="20" />
- <property name="EconomicValue" value="132" />
- <property name="EquipSlot" value="Feet" />
- <property name="HoldType" value="45" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property class="Attributes">
- <property name="ConcussiveProtection" value="0.152,0.38" />
- <property name="PunctureProtection" value="0.12,0.3" />
- <property name="FireProtection" value="0.12,0.3" />
- <property name="RadiationProtection" value="0.08,0.2" />
- <property name="DegradationMax" value="180,450" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="armor_leather_feet" />
- <property name="Overlay0" value="armor_leather_boots" />
- <property name="Layer" value="0" />
- <property name="UISlot" value="Footwear" />
- </property>
- <property name="DescriptionKey" value="leatherClothesGroupDesc"/>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value="Light Armor"/>
- <property name="CraftingSkillGroup" value="Leatherworking"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="371" name="leatherGloves"> <!-- leatherArmor -->
- <property name="Extends" value="leatherBoots" />
- <property name="FuelValue" value="20" />
- <property name="EquipSlot" value="Hands" />
- <property class="UMA">
- <property name="Mesh" value="armor_leather_gloves" />
- <property name="Overlay0" value="armor_leather_gloves" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="Gloves" />
- </property>
- </item>
- <item id="372" name="leatherPants"> <!-- leatherArmor -->
- <property name="Extends" value="leatherBoots" />
- <property name="FuelValue" value="40" />
- <property name="EconomicValue" value="264" />
- <property name="EquipSlot" value="Legs" />
- <property class="UMA">
- <property name="Mesh" value="armor_leather_pants" />
- <property name="Overlay0" value="armor_leather_pants" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="LegArmor" />
- </property>
- </item>
- <item id="373" name="leatherJacket"> <!-- leatherArmor -->
- <property name="Extends" value="leatherBoots" />
- <property name="FuelValue" value="40" />
- <property name="EconomicValue" value="264" />
- <property name="EquipSlot" value="Chest" />
- <property class="UMA">
- <property name="Mesh" value="armor_leather_chest" />
- <property name="Overlay0" value="armor_leather_chest" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="ChestArmor" />
- </property>
- </item>
- <item id="374" name="leatherHood"> <!-- leatherArmor -->
- <property name="Extends" value="leatherBoots" />
- <property name="FuelValue" value="20" />
- <property name="EquipSlot" value="Head" />
- <property class="UMA">
- <property name="Mesh" value="armor_leather_hood" />
- <property name="Overlay0" value="armor_leather_hood" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="Mask0" value="Head" param1="inner"/>
- <property name="Mask1" value="Head" param1="outer"/>
- </property>
- </item>
- <item id="377" name="scrapBoots"> <!-- armorMasterScrapArmor -->
- <property name="Insulation" value="0"/>
- <property name="Encumbrance" value="0.08" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="scrapIron" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="EquipSlot" value="Feet" />
- <property name="FuelValue" value="8" />
- <property name="EconomicValue" value="214" />
- <property name="HoldType" value="45" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property class="Attributes">
- <property name="ConcussiveProtection" value="0.228,0.57" />
- <property name="PunctureProtection" value="0.18,0.45" />
- <property name="FireProtection" value="0.16,0.4" />
- <property name="RadiationProtection" value="0.12,0.3" />
- <property name="DegradationMax" value="240,600" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="armor_scrap_metal_feet" />
- <property name="Overlay0" value="armor_scrap_metal_feet" />
- <property name="Layer" value="0" />
- <property name="UISlot" value="Footwear" />
- </property>
- <property name="DescriptionKey" value="scrapIronClothesGroupDesc"/>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value="Heavy Armor"/>
- <property name="CraftingSkillGroup" value="Armor Smithing"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="378" name="scrapLegArmor"> <!-- scrapArmor -->
- <property name="Extends" value="scrapBoots" />
- <property name="FuelValue" value="8" />
- <property name="EconomicValue" value="470" />
- <property name="EquipSlot" value="Legs" />
- <property class="UMA">
- <property name="Mesh" value="armor_scrap_metal_legs" />
- <property name="Overlay0" value="scrap_metal_armor" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="LegArmor" />
- </property>
- </item>
- <item id="379" name="scrapChestArmor"> <!-- scrapArmor -->
- <property name="Extends" value="scrapBoots" />
- <property name="FuelValue" value="30" />
- <property name="EconomicValue" value="470" />
- <property name="EquipSlot" value="Chest" />
- <property class="UMA">
- <property name="Mesh" value="armor_scrap_metal_chest" />
- <property name="Overlay0" value="scrap_metal_armor" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="ChestArmor" />
- </property>
- </item>
- <item id="380" name="scrapHelmet"> <!-- scrapArmor -->
- <property name="Extends" value="scrapBoots" />
- <property name="FuelValue" value="8" />
- <property name="EquipSlot" value="Head" />
- <property class="UMA">
- <property name="Mesh" value="armor_scrapmetal_helmet" />
- <property name="Overlay0" value="armor_scrapmetal_helmet" />
- <property name="Layer" value="outer" />
- <property name="UISlot" value="Headgear, xEyewear" />
- <property name="Mask0" value="Head" param1="inner"/>
- <property name="Mask1" value="Head" param1="middle"/>
- <property name="ShowAltHair" value="false" />
- </property>
- </item>
- <item id="381" name="scrapGloves"> <!-- scrapArmor -->
- <property name="Extends" value="scrapBoots" />
- <property name="FuelValue" value="8" />
- <property name="EquipSlot" value="Hands" />
- <property class="UMA">
- <property name="Mesh" value="armor_scrap_metal_hands" />
- <property name="Overlay0" value="scrap_metal_armor" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="Gloves" />
- </property>
- </item>
- <item id="383" name="ironBoots"> <!-- armorMasterIronArmor -->
- <property name="Insulation" value="0"/>
- <property name="Encumbrance" value="0.1"/>
- <property name="Material" value="metal" />
- <property name="RepairTools" value="forgedIron" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="EquipSlot" value="Feet" />
- <property name="FuelValue" value="12" />
- <property name="EconomicValue" value="460" />
- <property name="HoldType" value="45" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property class="Attributes">
- <property name="ConcussiveProtection" value="0.26,0.65" />
- <property name="PunctureProtection" value="0.24,0.6" />
- <property name="FireProtection" value="0.2,0.5" />
- <property name="RadiationProtection" value="0.16,0.4" />
- <property name="DegradationMax" value="320,800" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="armor_iron_boots" />
- <property name="Overlay0" value="armor_iron_boots" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="Footwear" />
- </property>
- <property name="DescriptionKey" value="ironClothesGroupDesc"/>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value="Heavy Armor"/>
- <property name="CraftingSkillGroup" value="Armor Smithing"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="384" name="ironLegArmor"> <!-- ironArmor -->
- <property name="Extends" value="ironBoots" />
- <property name="FuelValue" value="12" />
- <property name="EconomicValue" value="700" />
- <property name="EquipSlot" value="Legs" />
- <property class="UMA">
- <property name="Mesh" value="armor_iron_pants" />
- <property name="Overlay0" value="armor_iron_pants" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="LegArmor" />
- </property>
- </item>
- <item id="385" name="ironChestArmor"> <!-- ironArmor -->
- <property name="Extends" value="ironBoots" />
- <property name="FuelValue" value="12" />
- <property name="EconomicValue" value="700" />
- <property name="EquipSlot" value="Chest" />
- <property class="UMA">
- <property name="Mesh" value="armor_iron_chest" />
- <property name="Overlay0" value="armor_iron_chest" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="ChestArmor" />
- </property>
- </item>
- <item id="386" name="ironHelmet"> <!-- ironArmor -->
- <property name="Extends" value="ironBoots" />
- <property name="FuelValue" value="12" />
- <property name="EquipSlot" value="Head" />
- <property class="UMA">
- <property name="Mesh" value="armor_iron_helmet" />
- <property name="Overlay0" value="armor_iron_helmet" />
- <property name="Layer" value="middle" />
- <property name="UISlot" value="Headgear" />
- <property name="Mask0" value="Head" param1="base"/>
- <property name="Mask1" value="Head" param1="inner"/>
- <property name="Mask2" value="Face" param1="base"/>
- <property name="Mask3" value="Face" param1="inner"/>
- <property name="Mask4" value="Face" param1="middle"/>
- <property name="Mask5" value="Face" param1="outer"/>
- <property name="Mask6" value="Head" param1="base"/>
- <property name="Mask7" value="Eyes" param1="inner"/>
- <property name="Mask8" value="Eyes" param1="middle"/>
- <property name="Mask9" value="Eyes" param1="outer"/>
- </property>
- </item>
- <item id="387" name="ironGloves"> <!-- ironArmor -->
- <property name="Extends" value="ironBoots" />
- <property name="FuelValue" value="12" />
- <property name="EquipSlot" value="Hands" />
- <property class="UMA">
- <property name="Mesh" value="armor_iron_gloves" />
- <property name="Overlay0" value="armor_iron_gloves" />
- <property name="Layer" value="0" />
- <property name="UISlot" value="Gloves" />
- </property>
- </item>
- <item id="390" name="militaryGloves"> <!-- armorMastermilitaryArmor -->
- <property name="Insulation" value="0"/>
- <property name="Encumbrance" value="0.05"/>
- <property name="Material" value="MmilitaryFiber" />
- <property name="RepairTools" value="militaryFiber" />
- <property name="Weight" value="5" />
- <property name="EconomicValue" value="1600" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="EquipSlot" value="Hands" />
- <property name="HoldType" value="45" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property class="Attributes">
- <property name="ConcussiveProtection" value="0.28,0.7" />
- <property name="PunctureProtection" value="0.3,0.75" />
- <property name="FireProtection" value="0.08,0.2" />
- <property name="RadiationProtection" value="0.12,0.3" />
- <property name="DegradationMax" value="280,700" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="armor_kevlar_gloves" />
- <property name="Overlay0" value="armor_kevlar_gloves" />
- <property name="Layer" value="0" />
- <property name="UISlot" value="Gloves" />
- </property>
- <property name="DescriptionKey" value="militaryArmorGroupDesc"/>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value="Heavy Armor"/>
- <property name="CraftingSkillGroup" value="Armor Smithing"/>
- <property name="RepairExpMultiplier" value="12.8"/>
- </item>
- <item id="391" name="militaryHelmet"> <!-- militaryArmor -->
- <property name="Extends" value="militaryGloves" />
- <property name="EquipSlot" value="Head" />
- <property class="UMA">
- <property name="Mesh" value="gear_kevlar_helmet" />
- <property name="Overlay0" value="gear_kevlar_helmet" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="ShowAltHair" value="true" />
- </property>
- </item>
- <item id="392" name="militaryBoots"> <!-- militaryArmor -->
- <property name="Extends" value="militaryGloves" />
- <property name="EquipSlot" value="Feet" />
- <property class="UMA">
- <property name="Mesh" value="armor_kevlar_boots" />
- <property name="Overlay0" value="armor_kevlar_boots" />
- <property name="Layer" value="0" />
- <property name="UISlot" value="Footwear" />
- </property>
- </item>
- <item id="393" name="militaryLegArmor"> <!-- militaryArmor -->
- <property name="Extends" value="militaryGloves" />
- <property name="Weight" value="10" />
- <property name="EconomicValue" value="3200" />
- <property name="EquipSlot" value="Legs" />
- <property class="UMA">
- <property name="Mesh" value="armor_kevlar_legarmor" />
- <property name="Overlay0" value="armor_kevlar_legarmor" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="LegArmor" />
- </property>
- </item>
- <item id="394" name="militaryVest"> <!-- militaryArmor -->
- <property name="Extends" value="militaryGloves" />
- <property name="Weight" value="10" />
- <property name="EconomicValue" value="3200" />
- <property name="EquipSlot" value="Chest" />
- <property class="UMA">
- <property name="Mesh" value="armor_kevlar_vest" />
- <property name="Overlay0" value="armor_kevlar_vest" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="ChestArmor" />
- </property>
- </item>
- <item id="397" name="hazmatBoots"> <!-- armorMasterHazMatArmor -->
- <property name="Insulation" value="6"/>
- <property name="Encumbrance" value="0.03" />
- <property name="Material" value="MmilitaryFiber" />
- <property name="RepairTools" value="militaryFiber" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Weight" value="5" />
- <property name="EconomicValue" value="1600" />
- <property name="EquipSlot" value="Feet" />
- <property name="HoldType" value="45" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property class="Attributes">
- <property name="ConcussiveProtection" value="0.08,0.2" />
- <property name="PunctureProtection" value="0.1,0.25" />
- <property name="FireProtection" value="0.04,0.1" />
- <property name="RadiationProtection" value="0.32,0.8" />
- <property name="DegradationMax" value="160,400" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="armor_hazmat_feet" />
- <property name="Overlay0" value="armor_hazmat_boots" />
- <property name="Layer" value="0" />
- <property name="UISlot" value="Footwear" />
- </property>
- <property name="DescriptionKey" value="hazmatClothesGroupDesc"/>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value="Light Armor"/>
- <property name="CraftingSkillGroup" value="Science"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="398" name="hazmatPants"> <!-- hazMatArmor -->
- <property name="Extends" value="hazmatBoots" />
- <property name="Weight" value="10" />
- <property name="EconomicValue" value="3200" />
- <property name="EquipSlot" value="Legs" />
- <property class="UMA">
- <property name="Mesh" value="armor_hazmat_legs" />
- <property name="Mask0" value="legs" param1="middle"/>
- <property name="Overlay0" value="armor_hazmat_pants" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Pants" />
- </property>
- </item>
- <item id="399" name="hazmatShirt"> <!-- hazMatArmor -->
- <property name="Extends" value="hazmatBoots" />
- <property name="Weight" value="10" />
- <property name="EconomicValue" value="3200" />
- <property name="EquipSlot" value="Chest" />
- <property class="UMA">
- <property name="Mesh" value="armor_hazmat_chest" />
- <property name="Overlay0" value="armor_hazmat_chest" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Shirt" />
- </property>
- </item>
- <item id="400" name="hazmatGloves"> <!-- hazMatArmor -->
- <property name="Extends" value="hazmatBoots" />
- <property name="EquipSlot" value="Hands" />
- <property class="UMA">
- <property name="Mesh" value="armor_hazmat_hands" />
- <property name="Overlay0" value="armor_hazmat_gloves" />
- <property name="Layer" value="0" />
- <property name="UISlot" value="Gloves" />
- </property>
- </item>
- <item id="401" name="hazmatMask"> <!-- hazMatArmor -->
- <property name="Extends" value="hazmatBoots" />
- <property name="EquipSlot" value="Head" />
- <property class="UMA">
- <property name="Mesh" value="armor_hazmat_head" />
- <property name="Overlay0" value="armor_hazmat_hood" />
- <property name="Layer" value="middle" />
- <property name="UISlot" value="Headgear" />
- <property name="Mask0" value="Head" param1="base"/>
- <property name="Mask1" value="Head" param1="inner"/>
- <property name="Mask2" value="Face" param1="base"/>
- <property name="Mask3" value="Face" param1="inner"/>
- <property name="Mask4" value="Face" param1="middle"/>
- <property name="Mask5" value="Face" param1="outer"/>
- <property name="Mask6" value="Head" param1="base"/>
- <property name="Mask7" value="Eyes" param1="base"/>
- <property name="Mask8" value="Eyes" param1="inner"/>
- <property name="Mask9" value="Eyes" param1="middle"/>
- <property name="ShowAltHair" value="true" />
- </property>
- </item>
- <item id="402" name="heavyBanditGloves"> <!-- armorMasterBanditArmor -->
- <property name="Insulation" value="0"/>
- <property name="Encumbrance" value="0.1"/>
- <property name="Material" value="metal" />
- <property name="RepairTools" value="forgedIron" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="EquipSlot" value="Hands" />
- <property name="Weight" value="100" />
- <property name="FuelValue" value="12" />
- <property name="EconomicValue" value="460" />
- <property name="HoldType" value="45" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property class="Attributes">
- <property name="ConcussiveProtection" value="0.26,0.65" />
- <property name="PunctureProtection" value="0.24,0.6" />
- <property name="FireProtection" value="0.2,0.5" />
- <property name="RadiationProtection" value="0.16,0.4" />
- <property name="DegradationMax" value="320,800" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="armor_heavy_bandit_gloves" />
- <property name="Overlay0" value="bandit_armor" />
- <property name="Layer" value="0" />
- <property name="UISlot" value="Gloves" />
- </property>
- <property name="DescriptionKey" value="banditArmorGroupDesc"/>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value="Heavy Armor"/>
- <property name="CraftingSkillGroup" value="Armor Smithing"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="403" name="heavyBanditGasmask"> <!-- banditArmor -->
- <property name="Extends" value="heavyBanditGloves" />
- <property name="EquipSlot" value="Face" />
- <property class="UMA">
- <property name="Mesh" value="armor_heavy_bandit_gasmask" />
- <property name="Overlay0" value="bandit_armor" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Face" />
- <property name="Mask0" value="Eyes" param1="base"/>
- <property name="Mask1" value="Eyes" param1="inner"/>
- <property name="Mask2" value="Face" param1="base"/>
- <property name="ShowAltHair" value="true" />
- </property>
- </item>
- <item id="404" name="heavyBanditBoots"> <!-- banditArmor -->
- <property name="Extends" value="heavyBanditGloves" />
- <property name="EquipSlot" value="Feet" />
- <property class="UMA">
- <property name="Mesh" value="armor_heavy_bandit_feet" />
- <property name="Overlay0" value="bandit_armor" />
- <property name="Layer" value="0" />
- <property name="UISlot" value="Footwear" />
- </property>
- </item>
- <item id="405" name="heavyBanditLegArmor"> <!-- banditArmor -->
- <property name="Extends" value="heavyBanditGloves" />
- <property name="Weight" value="150" />
- <property name="EconomicValue" value="700" />
- <property name="EquipSlot" value="Legs" />
- <property class="UMA">
- <property name="Mesh" value="armor_heavy_bandit_legarmor" />
- <property name="Overlay0" value="bandit_armor" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="LegArmor" />
- </property>
- </item>
- <item id="406" name="heavyBanditChestArmor"> <!-- banditArmor -->
- <property name="Extends" value="heavyBanditGloves" />
- <property name="Weight" value="150" />
- <property name="EconomicValue" value="700" />
- <property name="EquipSlot" value="Chest" />
- <property class="UMA">
- <property name="Mesh" value="male_armor_heavy_bandit_chest" />
- <property name="Overlay0" value="bandit_armor" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="ChestArmor" />
- </property>
- </item>
- <item id="408" name="leatherHoodBlack"> <!-- leatherArmor -->
- <property name="Extends" value="leatherHood" />
- <property name="Weight" value="25" /> <!-- weight because loot only -->
- <property name="CustomIcon" value="leatherHood" />
- <property name="CustomIconTint" value="87,87,87" />
- <property class="UMA">
- <property name="Overlay0Tint" value="87,87,87" />
- </property>
- </item>
- <!-- * * * * * * * * * * general clothing * * * * * * * * * * -->
- <item id="450" name="cowboyHat">
- <property name="Insulation" value="-10"/>
- <property name="Waterproof" value="0.15"/>
- <property name="Encumbrance" value="0.01"/>
- <property name="Material" value="leather" />
- <property name="RepairTools" value="leather" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Weight" value="10" /> <!-- weight because loot only -->
- <property name="FuelValue" value="16" />
- <property name="EconomicValue" value="220" />
- <property name="EquipSlot" value="Head" />
- <property name="HoldType" value="45" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Attributes"> <!-- hideArmor -->
- <property name="ConcussiveProtection" value="0.07,0.35" />
- <property name="PunctureProtection" value="0.06,0.3" />
- <property name="FireProtection" value="0.04,0.2" />
- <property name="RadiationProtection" value="0.04,0.2" />
- <property name="DegradationMax" value="140,350" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="gear_cowboyhat" />
- <property name="Overlay0" value="gear_cowboyhat" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="Mask0" value="Head" param1="outer"/>
- <property name="ShowAltHair" value="true" />
- </property>
- <property name="DescriptionKey" value="cowboyHatGroupDesc"/>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value="Light Armor"/>
- <property name="CraftingSkillGroup" value="Leatherworking"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="451" name="blackCowboyHat">
- <property name="Extends" value="cowboyHat" />
- <property name="CustomIcon" value="cowboyHat" />
- <property name="CustomIconTint" value="87,87,87" />
- <property name="HoldType" value="7" />
- <property name="Meshfile" value="Items/Clothing/Head/PrefabCowboyhat" />
- <property class="UMA">
- <property name="Overlay0Tint" value="87,87,87" />
- </property>
- </item>
- <item id="452" name="plantFiberHat"> <!-- plantFiberClothes -->
- <property name="Extends" value="plantFiberPants" param1="DescriptionKey" />
- <property name="CustomIcon" value="cowboyHat" />
- <property name="CustomIconTint" value="227,206,164" />
- <property name="Insulation" value="-10"/>
- <property name="FuelValue" value="4" />
- <property name="EquipSlot" value="Head" />
- <property class="UMA">
- <property name="Mesh" value="gear_cowboyhat" />
- <property name="Overlay0" value="gear_cowboyhat" />
- <property name="Overlay0Tint" value="227,206,164" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="Mask0" value="Head" param1="outer"/>
- <property name="ShowAltHair" value="true" />
- </property>
- </item>
- <item id="453" name="ballCap">
- <property name="Insulation" value="-5"/>
- <property name="Waterproof" value="0.05"/>
- <property name="Meshfile" value="Items/Clothing/Head/PrefabBallcap" />
- <property name="Material" value="cloth" />
- <property name="RepairTools" value="cloth" />
- <property name="HoldType" value="7" />
- <property name="EquipSlot" value="Head" />
- <property name="FuelValue" value="3" />
- <property name="Weight" value="15" />
- <property name="EconomicValue" value="40" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Encumbrance" value="0.01"/>
- <property class="Attributes"> <!-- clothGeneric -->
- <property name="ConcussiveProtection" value="0.065,0.13" />
- <property name="PunctureProtection" value="0.065,0.13" />
- <property name="FireProtection" value="0.12,0.2" />
- <property name="RadiationProtection" value="0.06,0.1" />
- <property name="DegradationMax" value="72,180" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="gear_ballcap" />
- <property name="Overlay0" value="gear_ballcap" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="Mask0" value="Head" param1="outer"/>
- <property name="ShowAltHair" value="true" />
- </property>
- <property name="DescriptionKey" value="clothClothesGroupDesc"/>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value="Light Armor"/>
- <property name="CraftingSkillGroup" value="Tailoring"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="456" name="skullCap"> <!-- skullCapMaster -->
- <property name="Insulation" value="5"/>
- <property name="Waterproof" value="0.1"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="cloth" />
- <property name="RepairTools" value="cloth" />
- <property name="HoldType" value="45" />
- <property name="EquipSlot" value="Head" />
- <property name="FuelValue" value="3" />
- <property name="Weight" value="15" />
- <property name="EconomicValue" value="40" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Encumbrance" value="0.01"/>
- <property class="Attributes"> <!-- clothGeneric -->
- <property name="ConcussiveProtection" value="0.065,0.13" />
- <property name="PunctureProtection" value="0.065,0.13" />
- <property name="FireProtection" value="0.12,0.2" />
- <property name="RadiationProtection" value="0.06,0.1" />
- <property name="DegradationMax" value="72,180" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="gear_skullcap" />
- <property name="Overlay0" value="gear_skullcap" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="Mask0" value="Head" param1="outer"/>
- <property name="ShowAltHair" value="true" />
- </property>
- <property name="DescriptionKey" value="skullCapDesc"/>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value="Light Armor"/>
- <property name="CraftingSkillGroup" value="Tailoring"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="457" name="skullCapRed">
- <property name="Extends" value="skullCap" />
- <property name="CustomIcon" value="skullCap" />
- <property name="CustomIconTint" value="172,33,50" />
- <property class="UMA">
- <property name="Overlay0Tint" value="172,33,50" />
- </property>
- </item>
- <item id="458" name="skullCapBlue">
- <property name="Extends" value="skullCap" />
- <property name="CustomIcon" value="skullCap" />
- <property name="CustomIconTint" value="110,173,255" />
- <property class="UMA">
- <property name="Overlay0Tint" value="110,173,255" />
- </property>
- </item>
- <item id="459" name="skullCapGreen">
- <property name="Extends" value="skullCap" />
- <property name="CustomIcon" value="skullCap" />
- <property name="CustomIconTint" value="51,92,65" />
- <property class="UMA">
- <property name="Overlay0Tint" value="51,92,65" />
- </property>
- </item>
- <item id="460" name="skullCapBrown">
- <property name="Extends" value="skullCap" />
- <property name="CustomIcon" value="skullCap" />
- <property name="CustomIconTint" value="132,105,84" />
- <property class="UMA">
- <property name="Overlay0Tint" value="132,105,84" />
- </property>
- </item>
- <item id="461" name="skullCapBlack">
- <property name="Extends" value="skullCap" />
- <property name="CustomIcon" value="skullCap" />
- <property name="CustomIconTint" value="87,87,87" />
- <property class="UMA">
- <property name="Overlay0Tint" value="87,87,87" />
- </property>
- </item>
- <item id="464" name="miningHelmet">
- <property name="Waterproof" value="0.15"/>
- <property name="Class" value="ItemClassToggle" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="forgedIron" />
- <property name="HoldType" value="45" />
- <property name="Weight" value="60" />
- <property name="EconomicValue" value="1200" />
- <property name="LightSource" value="Entities/Lighting/miningHelmetLightSource" />
- <property name="EquipSlot" value="Head" />
- <property name="Degradation" value="250" param1="true" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Encumbrance" value="0.01" />
- <property class="Attributes"> <!-- scrapArmor -->
- <property name="ConcussiveProtection" value="0.228,0.57" />
- <property name="PunctureProtection" value="0.18,0.45" />
- <property name="FireProtection" value="0.16,0.4" />
- <property name="RadiationProtection" value="0.12,0.3" />
- <property name="DegradationMax" value="240,600" />
- </property>
- <property name="ActivateObject" value="miningHelmetLightSource(Clone)" />
- <property class="UMA">
- <property name="Mesh" value="gear_mining_helmet" />
- <property name="Overlay0" value="gear_mining_helmet" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="ShowAltHair" value="true" />
- </property>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value="Heavy Armor"/>
- <property name="CraftingSkillGroup" value="Science"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="465" name="swatHelmet">
- <property name="Waterproof" value="0.15"/>
- <property name="Meshfile" value="Items/Clothing/Head/swatHelmetPrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="forgedIron" />
- <property name="HoldType" value="7" />
- <property name="EquipSlot" value="Head" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Weight" value="120" />
- <property name="EconomicValue" value="1000" />
- <property class="Attributes"> <!-- ironArmor -->
- <property name="ConcussiveProtection" value="0.26,0.65" />
- <property name="PunctureProtection" value="0.24,0.6" />
- <property name="FireProtection" value="0.2,0.5" />
- <property name="RadiationProtection" value="0.16,0.4" />
- <property name="DegradationMax" value="320,800" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="gear_swat_helmet" />
- <property name="Overlay0" value="gear_swat_helmet" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="ShowAltHair" value="true" />
- </property>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value="Heavy Armor"/>
- <property name="CraftingSkillGroup" value="Armor Smithing"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="466" name="footballHelmet">
- <property name="Waterproof" value="0.15"/>
- <property name="Meshfile" value="Items/Clothing/Head/fb_helmet" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="forgedIron" />
- <property name="HoldType" value="7" />
- <property name="EquipSlot" value="Head" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Weight" value="60" />
- <property name="EconomicValue" value="400" />
- <property name="Encumbrance" value="0"/>
- <property class="Attributes"> <!-- scrapArmor -->
- <property name="ConcussiveProtection" value="0.228,0.57" />
- <property name="PunctureProtection" value="0.18,0.45" />
- <property name="FireProtection" value="0.16,0.4" />
- <property name="RadiationProtection" value="0.12,0.3" />
- <property name="DegradationMax" value="240,600" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="gear_football_helmet" />
- <property name="Overlay0" value="gear_football_helmet" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="Mask0" value="Head" param1="inner"/>
- <property name="ShowAltHair" value="false" />
- </property>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value="Heavy Armor"/>
- <property name="CraftingSkillGroup" value="Armor Smithing"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="467" name="footballHelmetZU">
- <property name="Extends" value="footballHelmet"/>
- <property name="CustomIcon" value="footballHelmet" />
- <property name="CustomIconTint" value="107,12,12" />
- <property class="Attributes">
- <property name="DegradationMax" value="350,800" />
- </property>
- <property class="UMA">
- <property name="Overlay0Tint" value="107,12,12" />
- </property>
- </item>
- <item id="469" name="gasMask">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="45" />
- <property name="EquipSlot" value="Head" />
- <property name="FuelValue" value="16" />
- <property name="EconomicValue" value="1600" />
- <property name="Degradation" value="250" param1="true" />
- <property class="Attributes"> <!-- clothGeneric -->
- <property name="ConcussiveProtection" value="0.065,0.13" />
- <property name="PunctureProtection" value="0.065,0.13" />
- <property name="FireProtection" value="0.12,0.2" />
- <property name="RadiationProtection" value="0.06,0.1" />
- <property name="DegradationMax" value="120,300" /> <!-- altered -->
- </property>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value=" "/>
- <property name="CraftingSkillGroup" value="Science"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="IsDeveloper" value="true" />
- </item>
- <item id="471" name="shades">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="forgedIron" />
- <property name="HoldType" value="45" />
- <property name="EquipSlot" value="Eyes" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Encumbrance" value="0"/>
- <property name="Weight" value="5"/>
- <property name="EconomicValue" value="150" />
- <property class="Attributes"> <!-- clothGeneric -->
- <property name="ConcussiveProtection" value="0.065,0.13" />
- <property name="PunctureProtection" value="0.065,0.13" />
- <property name="FireProtection" value="0.12,0.2" />
- <property name="RadiationProtection" value="0.06,0.1" />
- <property name="DegradationMax" value="72,180" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="gear_shades" />
- <property name="Overlay0" value="gear_shades" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Eyewear" />
- </property>
- <property name="Group" value="Clothing" />
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="472" name="aviatorGoggles">
- <property name="Extends" value="shades"/>
- <property class="UMA">
- <property name="Mesh" value="aviator_goggles" />
- <property name="Overlay0" value="aviator_goggles" />
- </property>
- </item>
- <item id="473" name="goggles">
- <property name="Extends" value="shades"/>
- <property class="UMA">
- <property name="Mesh" value="gear_goggles" />
- <property name="Overlay0" value="gear_goggles" />
- </property>
- <property name="Group" value="Clothing" />
- </item>
- <item id="474" name="nightvisionGoggles">
- <property name="Class" value="ItemClassToggle" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="repairKit" />
- <property name="HoldType" value="45" />
- <property name="EquipSlot" value="Eyes" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Weight" value="10" />
- <property name="EconomicValue" value="2000" />
- <property name="ActivateObject" value="NightVision" />
- <property name="ImageEffectOnActive" value="NightVision" />
- <property name="PlaySoundOnActive" value="nightvision_toggle" />
- <property name="Active" value="false" />
- <property class="Attributes"> <!-- clothGeneric -->
- <property name="ConcussiveProtection" value="0.065,0.13" />
- <property name="PunctureProtection" value="0.065,0.13" />
- <property name="FireProtection" value="0.12,0.2" />
- <property name="RadiationProtection" value="0.06,0.1" />
- <property name="DegradationMax" value="120,300" /> <!-- altered -->
- </property>
- <property class="UMA">
- <property name="Mesh" value="gear_nightvision_goggles" />
- <property name="Overlay0" value="gear_nightvision_goggles" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Eyewear" />
- </property>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value=" "/>
- <property name="CraftingSkillGroup" value="Science"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="475" name="shadesBlack">
- <property name="Extends" value="shades"/>
- <property name="CustomIcon" value="shades" />
- <property name="CustomIconTint" value="80,80,80" />
- <property class="UMA">
- <property name="Overlay0Tint" value="80,80,80" />
- </property>
- <property name="DescriptionKey" value="shadesDesc"/>
- </item>
- <item id="476" name="eyeglasses">
- <property name="Extends" value="shades"/>
- <property class="UMA">
- <property name="Mesh" value="unisex_specs" />
- <property name="Overlay0" value="unisex_specs" />
- </property>
- </item>
- <item id="477" name="cigar">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1" />
- <property name="FuelValue" value="3" />
- <property name="EconomicValue" value="50" />
- <property name="EquipSlot" value="Face" />
- <property class="UMA">
- <property name="Mesh" value="gear_cigar" />
- <property name="Overlay0" value="gear_cigar" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Face" />
- </property>
- <property name="Group" value="Clothing" />
- </item>
- <item id="478" name="cigarette">
- <property name="Extends" value="cigar"/>
- <property class="UMA">
- <property name="Mesh" value="cigarette" />
- <property name="Overlay0" value="cigarette" />
- </property>
- <property name="IsDeveloper" value="true" />
- </item>
- <item id="479" name="nerdGlasses">
- <property name="Extends" value="shades"/>
- <property class="UMA">
- <property name="Mesh" value="specs" />
- <property name="Overlay0" value="specs" />
- </property>
- </item>
- <item id="481" name="animalHidePoncho">
- <property name="Insulation" value="-20"/>
- <property name="Waterproof" value="0.45"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="HoldType" value="45" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="leather" />
- <property name="RepairTools" value="leather" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="FuelValue" value="75" />
- <property name="EconomicValue" value="480" />
- <property name="EquipSlot" value="Chest" />
- <property class="Attributes"> <!-- hideArmor -->
- <property name="ConcussiveProtection" value="0.07,0.35" />
- <property name="PunctureProtection" value="0.06,0.3" />
- <property name="FireProtection" value="0.04,0.2" />
- <property name="RadiationProtection" value="0.04,0.2" />
- <property name="DegradationMax" value="140,350" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="clothes_hide_poncho" />
- <property name="Overlay0" value="clothes_hide_poncho" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="Jacket" />
- <property name="Mask1" value="chest" param1="middle"/>
- </property>
- <property name="DescriptionKey" value="animalHidePonchoDesc"/>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value="Light Armor"/>
- <property name="CraftingSkillGroup" value="Leatherworking"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="482" name="bandana"> <!-- bandanaMaster -->
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="cloth" />
- <property name="RepairTools" value="cloth" />
- <property name="HoldType" value="45" />
- <property name="EquipSlot" value="Face" />
- <property name="Weight" value="15" />
- <property name="FuelValue" value="4" />
- <property name="EconomicValue" value="10" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Encumbrance" value="0"/>
- <property class="Attributes"> <!-- clothGeneric -->
- <property name="ConcussiveProtection" value="0.065,0.13" />
- <property name="PunctureProtection" value="0.065,0.13" />
- <property name="FireProtection" value="0.12,0.2" />
- <property name="RadiationProtection" value="0.06,0.1" />
- <property name="DegradationMax" value="72,180" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="gear_bandana" />
- <property name="Overlay0" value="gear_bandana" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Face" />
- <property name="Mask0" value="Face" param1="base"/>
- </property>
- <property name="DescriptionKey" value="bandanaClothesGroupDesc"/>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value=" "/>
- <property name="CraftingSkillGroup" value="Tailoring"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="483" name="bandanaRed">
- <property name="Extends" value="bandana" />
- <property name="CustomIcon" value="bandana" />
- <property name="CustomIconTint" value="172,33,50" />
- <property class="UMA">
- <property name="Overlay0Tint" value="172,33,50" />
- </property>
- </item>
- <item id="484" name="bandanaBlue">
- <property name="Extends" value="bandana" />
- <property name="CustomIcon" value="bandana" />
- <property name="CustomIconTint" value="110,173,255" />
- <property class="UMA">
- <property name="Overlay0Tint" value="110,173,255" />
- </property>
- </item>
- <item id="485" name="bandanaGreen">
- <property name="Extends" value="bandana" />
- <property name="CustomIcon" value="bandana" />
- <property name="CustomIconTint" value="51,92,65" />
- <property class="UMA">
- <property name="Overlay0Tint" value="51,92,65" />
- </property>
- </item>
- <item id="486" name="bandanaBrown">
- <property name="Extends" value="bandana" />
- <property name="CustomIcon" value="bandana" />
- <property name="CustomIconTint" value="132,105,84" />
- <property class="UMA">
- <property name="Overlay0Tint" value="132,105,84" />
- </property>
- </item>
- <item id="487" name="bandanaBlack">
- <property name="Extends" value="bandana" />
- <property name="CustomIcon" value="bandana" />
- <property name="CustomIconTint" value="87,87,87" />
- <property class="UMA">
- <property name="Overlay0Tint" value="87,87,87" />
- </property>
- </item>
- <item id="490" name="denimPants"> <!-- clothPantsMaster -->
- <property name="Insulation" value="2"/>
- <!-- <property name="Encumbrance" value="0.001" /> -->
- <property name="Material" value="cloth" />
- <property name="RepairTools" value="cloth" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Weight" value="30" />
- <property name="FuelValue" value="6" />
- <property name="EconomicValue" value="40" />
- <property name="EquipSlot" value="Legs" />
- <property name="HoldType" value="45" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property class="Attributes"> <!-- clothGeneric -->
- <property name="ConcussiveProtection" value="0.065,0.13" />
- <property name="PunctureProtection" value="0.065,0.13" />
- <property name="FireProtection" value="0.12,0.2" />
- <property name="RadiationProtection" value="0.06,0.1" />
- <property name="DegradationMax" value="72,180" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="clothes_denim_pants" />
- <property name="Overlay0Tint" value="90,115,125" />
- <property name="Overlay0" value="pants_01" />
- <property name="Layer" value="0" />
- <property name="Mask0" value="legs" param1="inner"/>
- <property name="UISlot" value="Pants" />
- </property>
- <property name="DescriptionKey" value="denimClothesGroupDesc"/>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value=" "/>
- <property name="CraftingSkillGroup" value="Tailoring"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="491" name="blackDenimPants">
- <property name="Extends" value="denimPants" />
- <property name="CustomIcon" value="denimPants" />
- <property name="CustomIconTint" value="87,87,87" />
- <property class="UMA">
- <property name="Overlay0Tint" value="87,87,87" />
- </property>
- </item>
- <item id="492" name="redDenimPants">
- <property name="Extends" value="denimPants" />
- <property name="CustomIcon" value="denimPants" />
- <property name="CustomIconTint" value="100,0,0" />
- <property class="UMA">
- <property name="Overlay0Tint" value="130,20,20" />
- </property>
- </item>
- <item id="493" name="brownDenimPants">
- <property name="Extends" value="denimPants" />
- <property name="CustomIcon" value="denimPants" />
- <property name="CustomIconTint" value="150,120,90" />
- <property class="UMA">
- <property name="Overlay0Tint" value="150,120,90" />
- </property>
- </item>
- <item id="494" name="armyPants">
- <property name="Extends" value="denimPants" />
- <property name="Insulation" value="3"/>
- <property class="UMA">
- <property name="Mesh" value="clothes_army_pants" />
- <property name="Overlay0" value="clothes_army_pants" />
- <property name="Overlay0Tint" value="255,255,255" />
- <property name="Layer" value="0" />
- <property name="UISlot" value="Pants" />
- </property>
- </item>
- <item id="497" name="tankTopWhite"> <!-- sleevelessClothShirtMaster -->
- <property name="Insulation" value="-10"/>
- <!-- <property name="Encumbrance" value="0.001" /> -->
- <property name="Material" value="cloth" />
- <property name="RepairTools" value="cloth" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Weight" value="20" />
- <property name="FuelValue" value="4" />
- <property name="EconomicValue" value="40" />
- <property name="EquipSlot" value="Chest" />
- <property name="HoldType" value="45" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property class="Attributes"> <!-- clothGeneric -->
- <property name="ConcussiveProtection" value="0.065,0.13" />
- <property name="PunctureProtection" value="0.065,0.13" />
- <property name="FireProtection" value="0.12,0.2" />
- <property name="RadiationProtection" value="0.06,0.1" />
- <property name="DegradationMax" value="72,180" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="base_chest" />
- <property name="Overlay0" value="torso" />
- <property name="Overlay0Tint" value="skin" />
- <property name="Overlay1" value="tanktop" />
- <property name="Overlay1Tint" value="255,255,255" />
- <property name="Layer" value="0" />
- <property name="Mask0" value="chest" param1="inner"/>
- <property name="UISlot" value="Shirt" />
- </property>
- <property name="DescriptionKey" value="tankTopClothesGroupDesc"/>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value=" "/>
- <property name="CraftingSkillGroup" value="Tailoring"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="498" name="tankTopRed">
- <property name="Extends" value="tankTopWhite" />
- <property name="CustomIcon" value="tankTopWhite" />
- <property name="CustomIconTint" value="172,33,50" />
- <property class="UMA">
- <property name="Overlay1Tint" value="172,33,50" />
- </property>
- </item>
- <item id="499" name="tankTopPurple">
- <property name="Extends" value="tankTopWhite" />
- <property name="CustomIcon" value="tankTopWhite" />
- <property name="CustomIconTint" value="196,131,255" />
- <property class="UMA">
- <property name="Overlay1Tint" value="196,131,255" />
- <property name="ShowHead" value="false"/>
- </property>
- </item>
- <item id="500" name="tankTopGreen">
- <property name="Extends" value="tankTopWhite" />
- <property name="CustomIcon" value="tankTopWhite" />
- <property name="CustomIconTint" value="184,241,164" />
- <property class="UMA">
- <property name="Overlay1Tint" value="184,241,164" />
- </property>
- </item>
- <item id="501" name="tankTopBlue">
- <property name="Extends" value="tankTopWhite" />
- <property name="CustomIcon" value="tankTopWhite" />
- <property name="CustomIconTint" value="98,130,163" />
- <property class="UMA">
- <property name="Overlay1Tint" value="98,130,163" />
- </property>
- </item>
- <item id="503" name="facialPiercings">
- <property name="Insulation" value="0"/>
- <property name="Encumbrance" value="0.1"/>
- <property name="Material" value="metal" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="EquipSlot" value="Face" />
- <property name="Weight" value="1" />
- <property name="EconomicValue" value="50" />
- <property name="HoldType" value="45" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="piercings" />
- <property name="Overlay0" value="piercings" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Face" />
- </property>
- </item>
- <item id="507" name="wornBoots">
- <property name="Insulation" value="4"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="cloth" />
- <property name="RepairTools" value="cloth" />
- <property name="HoldType" value="45" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="EquipSlot" value="Feet" />
- <property name="Weight" value="15" />
- <property name="FuelValue" value="3" />
- <property name="EconomicValue" value="60" />
- <property class="Attributes"> <!-- clothArmor -->
- <property name="ConcussiveProtection" value="0.125,0.25" />
- <property name="PunctureProtection" value="0.125,0.25" />
- <property name="FireProtection" value="0.1,0.2" />
- <property name="RadiationProtection" value="0.075,0.15" />
- <property name="DegradationMax" value="100,250" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="worn_boots" />
- <property name="Overlay0" value="worn_boots" />
- <property name="Layer" value="0" />
- <property name="UISlot" value="Footwear" />
- </property>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value="Light Armor"/>
- <property name="CraftingSkillGroup" value="Tailoring"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="508" name="runningShoes">
- <property name="Extends" value="leatherBoots"/>
- <property name="Encumbrance" value="0.02" />
- <property class="Attributes">
- <property name="DegradationMax" value="250,600" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="running_shoes" />
- <property name="Overlay0" value="running_shoes" />
- </property>
- <property name="EconomicValue" value="200" />
- </item>
- <item id="509" name="shirt"> <!-- longClothShirtMaster -->
- <property name="Insulation" value="2"/>
- <!-- <property name="Encumbrance" value="0.001" /> -->
- <property name="Material" value="cloth" />
- <property name="RepairTools" value="cloth" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Weight" value="20" />
- <property name="FuelValue" value="4" />
- <property name="EconomicValue" value="40" />
- <property name="EquipSlot" value="Chest" />
- <property name="HoldType" value="45" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property class="Attributes"> <!-- clothGeneric -->
- <property name="ConcussiveProtection" value="0.065,0.13" />
- <property name="PunctureProtection" value="0.065,0.13" />
- <property name="FireProtection" value="0.12,0.2" />
- <property name="RadiationProtection" value="0.06,0.1" />
- <property name="DegradationMax" value="72,180" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="shirt" />
- <property name="Overlay0" value="shirt" />
- <property name="Layer" value="0" />
- <property name="Mask0" value="chest" param1="inner"/>
- <property name="UISlot" value="Shirt" />
- </property>
- <property name="DescriptionKey" value="shirtClothesGroupDesc"/>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value=" "/>
- <property name="CraftingSkillGroup" value="Tailoring"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="510" name="shirtRed">
- <property name="Extends" value="shirt" />
- <property name="CustomIcon" value="shirt" />
- <property name="CustomIconTint" value="172,33,50" />
- <property class="UMA">
- <property name="Overlay0Tint" value="172,33,50" />
- </property>
- </item>
- <item id="511" name="shirtBrown">
- <property name="Extends" value="shirt" />
- <property name="CustomIcon" value="shirt" />
- <property name="CustomIconTint" value="132,105,84" />
- <property class="UMA">
- <property name="Overlay0Tint" value="132,105,84" />
- </property>
- </item>
- <item id="512" name="shirtGreen">
- <property name="Extends" value="shirt" />
- <property name="CustomIcon" value="shirt" />
- <property name="CustomIconTint" value="51,92,65" />
- <property class="UMA">
- <property name="Overlay0Tint" value="51,92,65" />
- </property>
- </item>
- <item id="513" name="shirtBlue">
- <property name="Extends" value="shirt" />
- <property name="CustomIcon" value="shirt" />
- <property name="CustomIconTint" value="110,173,255" />
- <property class="UMA">
- <property name="Overlay0Tint" value="110,173,255" />
- </property>
- </item>
- <item id="514" name="shirtBlack">
- <property name="Extends" value="shirt" />
- <property name="CustomIcon" value="shirt" />
- <property name="CustomIconTint" value="87,87,87" />
- <property class="UMA">
- <property name="Overlay0Tint" value="87,87,87" />
- </property>
- </item>
- <item id="515" name="armyShirt">
- <property name="Extends" value="shirt" />
- <property name="Insulation" value="3"/>
- <property class="UMA">
- <property name="Mesh" value="clothes_army_shirt" />
- <property name="Overlay0" value="clothes_army_shirt" />
- <property name="Layer" value="0" />
- <property name="UISlot" value="Shirt" />
- </property>
- </item>
- <item id="517" name="leatherDuster">
- <property name="Insulation" value="30"/>
- <property name="Waterproof" value="0.55"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="leather" />
- <property name="RepairTools" value="leather" />
- <property name="HoldType" value="45" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="EquipSlot" value="Chest" />
- <property name="FuelValue" value="80" />
- <property name="Weight" value="90" />
- <property name="EconomicValue" value="800" />
- <property class="Attributes"> <!-- hideArmor -->
- <property name="ConcussiveProtection" value="0.07,0.35" />
- <property name="PunctureProtection" value="0.06,0.3" />
- <property name="FireProtection" value="0.04,0.2" />
- <property name="RadiationProtection" value="0.04,0.2" />
- <property name="DegradationMax" value="140,350" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="clothes_leather_duster" />
- <property name="Overlay0" value="clothes_leather_duster" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="Jacket" />
- <property name="Mask0" value="hands" param1="outer"/>
- <property name="Mask1" value="chest" param1="middle"/>
- </property>
- <property name="DescriptionKey" value="leatherClothesGroupDesc"/>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value="Light Armor"/>
- <property name="CraftingSkillGroup" value="Leatherworking"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="518" name="leatherDusterBlack">
- <property name="Extends" value="leatherDuster"/>
- <property name="CustomIcon" value="leatherDuster" />
- <property name="CustomIconTint" value="60,60,60" />
- <property name="EconomicValue" value="1200" />
- <property class="UMA">
- <property name="Overlay0Tint" value="60,60,60" />
- </property>
- </item>
- <item id="520" name="pufferCoat">
- <property name="Insulation" value="40"/>
- <property name="Waterproof" value="0.45"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="cloth" />
- <property name="RepairTools" value="cloth" />
- <property name="Weight" value="30" />
- <property name="FuelValue" value="6" />
- <property name="EconomicValue" value="800" />
- <property name="HoldType" value="45" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="EquipSlot" value="Chest" />
- <property class="Attributes"> <!-- clothArmor -->
- <property name="ConcussiveProtection" value="0.125,0.25" />
- <property name="PunctureProtection" value="0.125,0.25" />
- <property name="FireProtection" value="0.1,0.2" />
- <property name="RadiationProtection" value="0.075,0.15" />
- <property name="DegradationMax" value="100,250" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="coats_puffer_coat" />
- <property name="Overlay0" value="coat_puffer_coat" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="Jacket" />
- <property name="Mask0" value="hands" param1="outer"/>
- <property name="Mask1" value="chest" param1="middle"/>
- </property>
- <property name="DescriptionKey" value="pufferCoatGroupDesc"/>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value=" "/>
- <property name="CraftingSkillGroup" value="Tailoring"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="521" name="pufferCoatRed">
- <property name="Extends" value="pufferCoat" />
- <property name="CustomIcon" value="pufferCoat" />
- <property name="CustomIconTint" value="172,33,50" />
- <property class="UMA">
- <property name="Overlay0Tint" value="172,33,50" />
- </property>
- </item>
- <item id="522" name="pufferCoatGreen">
- <property name="Extends" value="pufferCoat" />
- <property name="CustomIcon" value="pufferCoat" />
- <property name="CustomIconTint" value="200,255,200" />
- <property class="UMA">
- <property name="Overlay0Tint" value="200,255,200" />
- </property>
- </item>
- <item id="523" name="pufferCoatBrown">
- <property name="Extends" value="pufferCoat" />
- <property name="CustomIcon" value="pufferCoat" />
- <property name="CustomIconTint" value="132,105,84" />
- <property class="UMA">
- <property name="Overlay0Tint" value="132,105,84" />
- </property>
- </item>
- <item id="524" name="pufferCoatBlack">
- <property name="Extends" value="pufferCoat" />
- <property name="CustomIcon" value="pufferCoat" />
- <property name="CustomIconTint" value="87,87,87" />
- <property class="UMA">
- <property name="Overlay0Tint" value="87,87,87" />
- </property>
- </item>
- <item id="527" name="backpackMedium">
- <property name="IsDeveloper" value="true" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="organic" />
- <property name="RepairTools" value="cloth" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="EquipSlot" value="Back" />
- <property name="FuelValue" value="2" />
- <property class="UMA">
- <property name="Mesh" value="gear_backpack01" />
- <property name="Overlay0" value="gear_backpack01" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="Backpack" />
- </property>
- <property name="Group" value="Clothing" />
- </item>
- <item id="531" name="sweatshirt"> <!-- longClothShirtMaster -->
- <property name="Insulation" value="4"/>
- <!-- <property name="Encumbrance" value="0.001" /> -->
- <property name="Material" value="cloth" />
- <property name="RepairTools" value="cloth" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Weight" value="25" />
- <property name="FuelValue" value="5" />
- <property name="EconomicValue" value="60" />
- <property name="EquipSlot" value="Chest" />
- <property name="HoldType" value="45" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property class="Attributes"> <!-- clothWarm -->
- <property name="ConcussiveProtection" value="0.08,0.2" />
- <property name="PunctureProtection" value="0.08,0.2" />
- <property name="FireProtection" value="0.12,0.2" />
- <property name="RadiationProtection" value="0.06,0.1" />
- <property name="DegradationMax" value="80,200" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="sweatshirt" />
- <property name="Overlay0" value="sweatshirt" />
- <!--<property name="Overlay1" value="unisex_clothes_7dtd" /> 7 days logo test-->
- <property name="Layer" value="0" />
- <property name="Mask0" value="chest" param1="inner"/>
- <property name="UISlot" value="Shirt" />
- </property>
- <property name="DescriptionKey" value="shirtClothesGroupDesc"/>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value=" "/>
- <property name="CraftingSkillGroup" value="Tailoring"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="532" name="sweatshirtRed">
- <property name="Extends" value="sweatshirt" />
- <property name="CustomIcon" value="sweatshirt" />
- <property name="CustomIconTint" value="172,33,50" />
- <property class="UMA">
- <property name="Overlay0Tint" value="172,33,50" />
- </property>
- </item>
- <item id="533" name="sweatshirtBrown">
- <property name="Extends" value="sweatshirt" />
- <property name="CustomIcon" value="sweatshirt" />
- <property name="CustomIconTint" value="132,105,84" />
- <property class="UMA">
- <property name="Overlay0Tint" value="132,105,84" />
- </property>
- </item>
- <item id="534" name="sweatshirtGreen">
- <property name="Extends" value="sweatshirt" />
- <property name="CustomIcon" value="sweatshirt" />
- <property name="CustomIconTint" value="51,92,65" />
- <property class="UMA">
- <property name="Overlay0Tint" value="51,92,65" />
- </property>
- </item>
- <item id="535" name="sweatshirtBlue">
- <property name="Extends" value="sweatshirt" />
- <property name="CustomIcon" value="sweatshirt" />
- <property name="CustomIconTint" value="110,173,255" />
- <property class="UMA">
- <property name="Overlay0Tint" value="110,173,255" />
- </property>
- </item>
- <item id="536" name="sweatshirtBlack">
- <property name="Extends" value="sweatshirt" />
- <property name="CustomIcon" value="sweatshirt" />
- <property name="CustomIconTint" value="87,87,87" />
- <property class="UMA">
- <property name="Overlay0Tint" value="87,87,87" />
- </property>
- </item>
- <item id="537" name="tshirtWhite"> <!-- sleevelessClothShirtMaster -->
- <property name="Insulation" value="-5"/>
- <!-- <property name="Encumbrance" value="0.001" /> -->
- <property name="Material" value="cloth" />
- <property name="RepairTools" value="cloth" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Weight" value="20" />
- <property name="FuelValue" value="4" />
- <property name="EconomicValue" value="40" />
- <property name="EquipSlot" value="Chest" />
- <property name="HoldType" value="45" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property class="Attributes"> <!-- clothGeneric -->
- <property name="ConcussiveProtection" value="0.065,0.13" />
- <property name="PunctureProtection" value="0.065,0.13" />
- <property name="FireProtection" value="0.12,0.2" />
- <property name="RadiationProtection" value="0.06,0.1" />
- <property name="DegradationMax" value="72,180" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="base_chest" />
- <property name="Overlay0" value="torso" />
- <property name="Overlay0Tint" value="skin" />
- <property name="Overlay1" value="tshirt" />
- <property name="Overlay1Tint" value="255,255,255" />
- <property name="Layer" value="0" />
- <property name="Mask0" value="chest" param1="inner"/>
- <property name="UISlot" value="Shirt" />
- </property>
- <property name="DescriptionKey" value="tshirtClothesGroupDesc"/>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value=" "/>
- <property name="CraftingSkillGroup" value="Tailoring"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="538" name="tshirtRed">
- <property name="Extends" value="tshirtWhite" />
- <property name="CustomIcon" value="tshirtWhite" />
- <property name="CustomIconTint" value="172,33,50" />
- <property class="UMA">
- <property name="Overlay1Tint" value="172,33,50" />
- </property>
- </item>
- <item id="539" name="tshirtBrown">
- <property name="Extends" value="tshirtWhite" />
- <property name="CustomIcon" value="tshirtWhite" />
- <property name="CustomIconTint" value="132,105,84" />
- <property class="UMA">
- <property name="Overlay1Tint" value="132,105,84" />
- </property>
- </item>
- <item id="540" name="tshirtGreen">
- <property name="Extends" value="tshirtWhite" />
- <property name="CustomIcon" value="tshirtWhite" />
- <property name="CustomIconTint" value="51,92,65" />
- <property class="UMA">
- <property name="Overlay1Tint" value="51,92,65" />
- </property>
- </item>
- <item id="541" name="tshirtBlue">
- <property name="Extends" value="tshirtWhite" />
- <property name="CustomIcon" value="tshirtWhite" />
- <property name="CustomIconTint" value="110,173,255" />
- <property class="UMA">
- <property name="Overlay1Tint" value="110,173,255" />
- </property>
- </item>
- <item id="542" name="tshirtBlack">
- <property name="Extends" value="tshirtWhite" />
- <property name="CustomIcon" value="tshirtWhite" />
- <property name="CustomIconTint" value="87,87,87" />
- <property class="UMA">
- <property name="Overlay1Tint" value="87,87,87" />
- </property>
- </item>
- <item id="543" name="skirt">
- <property name="Extends" value="denimPants" />
- <property name="Insulation" value="-10"/>
- <property class="UMA">
- <property name="Mesh" value="skirt" />
- <property name="Overlay0" value="skirt" />
- <property name="Layer" value="inner" />
- <property name="Mask0" value="legs" param1="middle"/>
- <property name="Mask1" value="legs" param1="outer"/>
- <property name="UISlot" value="Pants" />
- </property>
- </item>
- <item id="544" name="jacketWhite">
- <property name="Insulation" value="30"/>
- <property name="Waterproof" value="0.4"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="cloth" />
- <property name="RepairTools" value="cloth" />
- <property name="Weight" value="30" />
- <property name="FuelValue" value="6" />
- <property name="EconomicValue" value="800" />
- <property name="HoldType" value="45" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="EquipSlot" value="Chest" />
- <property class="Attributes"> <!-- clothArmor -->
- <property name="ConcussiveProtection" value="0.125,0.25" />
- <property name="PunctureProtection" value="0.125,0.25" />
- <property name="FireProtection" value="0.1,0.2" />
- <property name="RadiationProtection" value="0.075,0.15" />
- <property name="DegradationMax" value="100,250" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="jacket" />
- <property name="Overlay0" value="jacket" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="Jacket" />
- <property name="Mask0" value="hands" param1="outer"/>
- <property name="Mask1" value="chest" param1="middle"/>
- </property>
- <property name="DescriptionKey" value="jacketGroupDesc"/>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value=" "/>
- <property name="CraftingSkillGroup" value="Tailoring"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="545" name="skirtRed">
- <property name="Extends" value="skirt" />
- <property name="CustomIcon" value="skirt" />
- <property name="CustomIconTint" value="172,33,50" />
- <property class="UMA">
- <property name="Overlay0Tint" value="172,33,50" />
- </property>
- </item>
- <item id="546" name="skirtBrown">
- <property name="Extends" value="skirt" />
- <property name="CustomIcon" value="skirt" />
- <property name="CustomIconTint" value="132,105,84" />
- <property class="UMA">
- <property name="Overlay0Tint" value="132,105,84" />
- </property>
- </item>
- <item id="547" name="skirtGreen">
- <property name="Extends" value="skirt" />
- <property name="CustomIcon" value="skirt" />
- <property name="CustomIconTint" value="51,92,65" />
- <property class="UMA">
- <property name="Overlay0Tint" value="51,92,65" />
- </property>
- </item>
- <item id="548" name="skirtBlue">
- <property name="Extends" value="skirt" />
- <property name="CustomIcon" value="skirt" />
- <property name="CustomIconTint" value="110,173,255" />
- <property class="UMA">
- <property name="Overlay0Tint" value="110,173,255" />
- </property>
- </item>
- <item id="549" name="skirtBlack">
- <property name="Extends" value="skirt" />
- <property name="CustomIcon" value="skirt" />
- <property name="CustomIconTint" value="87,87,87" />
- <property class="UMA">
- <property name="Overlay0Tint" value="87,87,87" />
- </property>
- </item>
- <item id="550" name="ballCapRed">
- <property name="Extends" value="ballCap" />
- <property name="CustomIcon" value="ballCap" />
- <property name="CustomIconTint" value="172,33,50" />
- <property class="UMA">
- <property name="Overlay0Tint" value="172,33,50" />
- </property>
- </item>
- <item id="551" name="ballCapBrown">
- <property name="Extends" value="ballCap" />
- <property name="CustomIcon" value="ballCap" />
- <property name="CustomIconTint" value="132,105,84" />
- <property class="UMA">
- <property name="Overlay0Tint" value="132,105,84" />
- </property>
- </item>
- <item id="552" name="ballCapGreen">
- <property name="Extends" value="ballCap" />
- <property name="CustomIcon" value="ballCap" />
- <property name="CustomIconTint" value="51,92,65" />
- <property class="UMA">
- <property name="Overlay0Tint" value="51,92,65" />
- </property>
- </item>
- <item id="553" name="ballCapBlue">
- <property name="Extends" value="ballCap" />
- <property name="CustomIcon" value="ballCap" />
- <property name="CustomIconTint" value="110,173,255" />
- <property class="UMA">
- <property name="Overlay0Tint" value="110,173,255" />
- </property>
- </item>
- <item id="554" name="ballCapBlack">
- <property name="Extends" value="ballCap" />
- <property name="CustomIcon" value="ballCap" />
- <property name="CustomIconTint" value="87,87,87" />
- <property class="UMA">
- <property name="Overlay0Tint" value="87,87,87" />
- </property>
- </item>
- <item id="555" name="jacketBlack">
- <property name="Extends" value="jacketWhite" />
- <property name="CustomIcon" value="jacketWhite" />
- <property name="CustomIconTint" value="31,31,34" />
- <property class="UMA">
- <property name="Overlay0Tint" value="31,31,24" />
- </property>
- </item>
- <item id="556" name="jacketLetter">
- <property name="Extends" value="jacketWhite" />
- <property class="UMA">
- <property name="Mesh" value="letter_jacket" />
- <property name="Overlay0" value="letter_jacket" />
- <property name="Overlay0Tint" value="154,31,42,255"/>
- <property name="Overlay1" value="letter_jacket_arms" />
- <property name="Overlay1Tint" value="243,241,238,255"/>
- <property name="Overlay2Tint" value="68,63,63,255"/>
- <property name="Layer" value="3" />
- <property name="Mask0" value="chest" param1="base"/>
- </property>
- </item>
- <item id="557" name="denimShortsPants">
- <property name="Extends" value="denimPants" />
- <property name="Insulation" value="-10"/>
- <property class="UMA">
- <property name="Mesh" value="base_legs" />
- <property name="Overlay0" value="legs" />
- <property name="Overlay0Tint" value="skin" />
- <property name="Overlay1" value="shorts" />
- <property name="Overlay1Tint" value="255,255,255" />
- <property name="Layer" value="0" />
- <property name="Mask0" value="legs" param1="inner"/>
- <property name="UISlot" value="Pants" />
- </property>
- </item>
- <item id="558" name="denimShortsPantsRed">
- <property name="Extends" value="denimShortsPants" />
- <property name="CustomIcon" value="denimShortsPants" />
- <property name="CustomIconTint" value="172,33,50" />
- <property class="UMA">
- <property name="Overlay1Tint" value="172,33,50" />
- </property>
- </item>
- <item id="559" name="denimShortsPantsBrown">
- <property name="Extends" value="denimShortsPants" />
- <property name="CustomIcon" value="denimShortsPants" />
- <property name="CustomIconTint" value="132,105,84" />
- <property class="UMA">
- <property name="Overlay1Tint" value="132,105,84" />
- </property>
- </item>
- <item id="560" name="denimShortsPantsGreen">
- <property name="Extends" value="denimShortsPants" />
- <property name="CustomIcon" value="denimShortsPants" />
- <property name="CustomIconTint" value="51,92,65" />
- <property class="UMA">
- <property name="Overlay1Tint" value="51,92,65" />
- </property>
- </item>
- <item id="561" name="denimShortsPantsBlue">
- <property name="Extends" value="denimShortsPants" />
- <property name="CustomIcon" value="denimShortsPants" />
- <property name="CustomIconTint" value="110,173,255" />
- <property class="UMA">
- <property name="Overlay1Tint" value="110,173,255" />
- </property>
- </item>
- <item id="562" name="denimShortsPantsBlack">
- <property name="Extends" value="denimShortsPants" />
- <property name="CustomIcon" value="denimShortsPants" />
- <property name="CustomIconTint" value="87,87,87" />
- <property class="UMA">
- <property name="Overlay1Tint" value="87,87,87" />
- </property>
- </item>
- <item id="564" name="hoodedSweatshirtWhite"> <!-- hoodedClothShirtMaster -->
- <property name="Insulation" value="5"/>
- <!-- <property name="Encumbrance" value="0.001" /> -->
- <property name="Material" value="cloth" />
- <property name="RepairTools" value="cloth" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Weight" value="25" />
- <property name="FuelValue" value="5" />
- <property name="EconomicValue" value="60" />
- <property name="EquipSlot" value="Chest" />
- <property name="HoldType" value="45" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property class="Attributes"> <!-- clothWarm -->
- <property name="ConcussiveProtection" value="0.08,0.2" />
- <property name="PunctureProtection" value="0.08,0.2" />
- <property name="FireProtection" value="0.12,0.2" />
- <property name="RadiationProtection" value="0.06,0.1" />
- <property name="DegradationMax" value="80,200" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="hoody" />
- <property name="Overlay0" value="hoody" />
- <property name="Layer" value="0" />
- <property name="Mask0" value="chest" param1="inner"/>
- <property name="Mask1" value="Head" param1="inner"/>
- <property name="Mask2" value="Head" param1="middle"/>
- <property name="Mask3" value="Head" param1="outer"/>
- <property name="UISlot" value="Shirt" />
- </property>
- <property name="DescriptionKey" value="shirtClothesGroupDesc"/>
- <property name="Group" value="Clothing" />
- <property name="ActionSkillGroup" value=" "/>
- <property name="CraftingSkillGroup" value="Tailoring"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="565" name="hoodedSweatshirtRed">
- <property name="Extends" value="hoodedSweatshirtWhite" />
- <property name="CustomIcon" value="hoodedSweatshirtWhite" />
- <property name="CustomIconTint" value="172,33,50" />
- <property class="UMA">
- <property name="Overlay0Tint" value="172,33,50" />
- </property>
- </item>
- <item id="566" name="hoodedSweatshirtBrown">
- <property name="Extends" value="hoodedSweatshirtWhite" />
- <property name="CustomIcon" value="hoodedSweatshirtWhite" />
- <property name="CustomIconTint" value="132,105,84" />
- <property class="UMA">
- <property name="Overlay0Tint" value="132,105,84" />
- </property>
- </item>
- <item id="567" name="hoodedSweatshirtGreen">
- <property name="Extends" value="hoodedSweatshirtWhite" />
- <property name="CustomIcon" value="hoodedSweatshirtWhite" />
- <property name="CustomIconTint" value="51,92,65" />
- <property class="UMA">
- <property name="Overlay0Tint" value="51,92,65" />
- </property>
- </item>
- <item id="568" name="hoodedSweatshirtBlue">
- <property name="Extends" value="hoodedSweatshirtWhite" />
- <property name="CustomIcon" value="hoodedSweatshirtWhite" />
- <property name="CustomIconTint" value="110,173,255" />
- <property class="UMA">
- <property name="Overlay0Tint" value="110,173,255" />
- </property>
- </item>
- <item id="569" name="hoodedSweatshirtBlack">
- <property name="Extends" value="hoodedSweatshirtWhite" />
- <property name="CustomIcon" value="hoodedSweatshirtWhite" />
- <property name="CustomIconTint" value="87,87,87" />
- <property class="UMA">
- <property name="Overlay0Tint" value="87,87,87" />
- </property>
- </item>
- <item id="571" name="pressboyCapWhite"> <!-- pressboyCapMaster -->
- <property name="Extends" value="ballCap" />
- <property name="CustomIconTint" value="87,87,87" />
- <property class="UMA">
- <property name="Mesh" value="gear_pressboy_cap" />
- <property name="Overlay0" value="gear_ballcap" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="Mask0" value="Head" param1="outer"/>
- <property name="ShowAltHair" value="true" />
- </property>
- </item>
- <item id="572" name="pressboyCapRed">
- <property name="Extends" value="pressboyCapWhite" />
- <property name="CustomIcon" value="pressboyCapWhite" />
- <property name="CustomIconTint" value="172,33,50" />
- <property class="UMA">
- <property name="Overlay0Tint" value="172,33,50" />
- </property>
- </item>
- <item id="573" name="pressboyCapBrown">
- <property name="Extends" value="pressboyCapWhite" />
- <property name="CustomIcon" value="pressboyCapWhite" />
- <property name="CustomIconTint" value="132,105,84" />
- <property class="UMA">
- <property name="Overlay0Tint" value="132,105,84" />
- </property>
- </item>
- <item id="574" name="pressboyCapGreen">
- <property name="Extends" value="pressboyCapWhite" />
- <property name="CustomIcon" value="pressboyCapWhite" />
- <property name="CustomIconTint" value="51,92,65" />
- <property class="UMA">
- <property name="Overlay0Tint" value="51,92,65" />
- </property>
- </item>
- <item id="575" name="pressboyCapBlue">
- <property name="Extends" value="pressboyCapWhite" />
- <property name="CustomIcon" value="pressboyCapWhite" />
- <property name="CustomIconTint" value="110,173,255" />
- <property class="UMA">
- <property name="Overlay0Tint" value="110,173,255" />
- </property>
- </item>
- <item id="576" name="pressboyCapBlack">
- <property name="Extends" value="pressboyCapWhite" />
- <property name="CustomIcon" value="pressboyCapWhite" />
- <property name="CustomIconTint" value="87,87,87" />
- <property class="UMA">
- <property name="Overlay0Tint" value="87,87,87" />
- </property>
- </item>
- <item id="578" name="tshirtZUWhite"> <!-- sleevelessClothZUShirtMaster -->
- <property name="Extends" value="tshirtWhite" />
- <property name="CustomIcon" value="tshirtWhite" />
- <property class="Attributes">
- <property name="ConcussiveProtection" value="0.07,0.15" />
- <property name="DegradationMax" value="100,250" />
- </property>
- <property class="UMA">
- <property name="Overlay2" value="unisex_football_logo" />
- <property name="Overlay2Tint" value="44,0,5,255" />
- </property>
- <property name="DescriptionKey" value="tshirtZUWhiteDesc"/>
- </item>
- <item id="585" name="cowboyBootsBrown">
- <property name="Extends" value="leatherBoots" />
- <property name="Weight" value="20" /> <!-- weight because loot only -->
- <property class="Attributes">
- <property name="DegradationMax" value="250,550" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="boot02" />
- <property name="Overlay0" value="boot02" />
- </property>
- </item>
- <item id="586" name="cowboyBootsBlack">
- <property name="Extends" value="cowboyBootsBrown" />
- <property name="CustomIcon" value="cowboyBootsBrown" />
- <property name="CustomIconTint" value="44,44,44" />
- <property class="UMA">
- <property name="Overlay0" value="boot02" />
- <property name="Overlay0Tint" value="44,44,44,255" />
- </property>
- </item>
- <item id="587" name="gothBootsBlack">
- <property name="Extends" value="cowboyBootsBrown" />
- <property class="Attributes">
- <property name="ConcussiveProtection" value="0.16,0.4" />
- <property name="DegradationMax" value="180,650" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="goth_boots" />
- <property name="Overlay0" value="goth_boots" />
- </property>
- </item>
- <item id="588" name="gothicPants"> <!-- leatherArmor -->
- <property name="Extends" value="leatherPants" />
- <property name="Insulation" value="2"/>
- <property name="EquipSlot" value="Legs" />
- <property class="Attributes">
- <property name="ConcussiveProtection" value="0.16,0.4" />
- <property name="DegradationMax" value="180,650" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="clothes_goth_pants" />
- <property name="Overlay0" value="unisex_clothes_goth_pants" />
- <property name="Layer" value="0" />
- <property name="Mask0" value="legs" param1="inner"/>
- <property name="UISlot" value="Pants" />
- </property>
- </item>
- <item id="589" name="overalls"> <!-- warmClothPants -->
- <property name="Extends" value="gothicPants" />
- <property name="Insulation" value="3"/>
- <!-- <property name="Encumbrance" value="0.001" /> -->
- <property name="Material" value="cloth" />
- <property name="RepairTools" value="cloth" />
- <property name="Weight" value="30" />
- <property name="FuelValue" value="6" />
- <property name="EconomicValue" value="40" />
- <property name="EquipSlot" value="Legs" />
- <property class="UMA">
- <property name="Mesh" value="clothes_overalls" />
- <property name="Overlay0" value="unisex_clothes_overalls" />
- </property>
- </item>
- <!-- * * * * * * * * * * food, water, medical items * * * * * * * * * * -->
- <item id="650" name="splint">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="wood" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="250" /> <!-- STK loot -->
- <property name="FuelValue" value="18" />
- <property name="EconomicValue" value="10" />
- <property class="Action0">
- <property name="Class" value="UseOther" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="0" />
- <property name="Sound_start" value="UseActions/player_bandage" />
- <property name="Buff" value="splint" />
- </property>
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="0" />
- <property name="Sound_start" value="UseActions/player_bandage" />
- <property name="Buff" value="splint" />
- </property>
- <property name="Group" value="Medicine" />
- <property name="ActionSkillGroup" value="Medicine"/>
- <property name="CraftingSkillGroup" value="Miscellaneous Crafting"/>
- <property name="ActionExp" value="10"/>
- </item>
- <item id="655" name="aloeCream">
- <property name="Meshfile" value="Items/Food/aloeCreamPrefab" />
- <property name="Material" value="organic" />
- <property name="EconomicValue" value="10" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="15" /> <!-- STK medical -->
- <property class="Action0">
- <property name="Class" value="UseOther" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="10" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="0" />
- <property name="Sound_start" value="UseActions/player_ointment" />
- </property>
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="10" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="0" />
- <property name="Sound_start" value="UseActions/player_ointment" />
- </property>
- <property name="Group" value="Medicine" />
- <property name="ActionSkillGroup" value="Medicine"/>
- <property name="CraftingSkillGroup" value="Science"/>
- <property name="ActionExp" value="10"/>
- </item>
- <item id="656" name="bandage">
- <property name="Meshfile" value="Items/Health/gauze" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="16" />
- <property name="Stacknumber" value="5" /> <!-- STK medical -->
- <property name="FuelValue" value="1" />
- <property name="Weight" value="5" />
- <property name="EconomicValue" value="5" />
- <property class="Action0">
- <property name="Class" value="UseOther" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="0" />
- <property name="Sound_start" value="UseActions/player_bandage" />
- <property name="Debuff" value="bleeding,arrowCriticalBleedout" />
- </property>
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="0" />
- <property name="Sound_start" value="UseActions/player_bandage" />
- <property name="Debuff" value="bleeding,arrowCriticalBleedout" />
- </property>
- <property name="Group" value="Medicine,Basics" />
- <property name="DescriptionKey" value="bandageDesc"/>
- <property name="ActionSkillGroup" value="Medicine"/>
- <property name="CraftingSkillGroup" value="Miscellaneous Crafting"/>
- <property name="ActionExp" value="10"/>
- <property name="PickupJournalEntry" value="firstAidTip" />
- </item>
- <item id="657" name="firstAidBandage">
- <property name="Extends" value="bandage" />
- <property name="EconomicValue" value="15" />
- <property class="Action0">
- <property name="Buff" value="firstAid" />
- </property>
- <property class="Action1">
- <property name="Buff" value="firstAid" />
- </property>
- <property name="DescriptionKey" value="firstAidBandageDesc"/>
- <property name="CraftingSkillGroup" value="Science"/>
- </item>
- <item id="658" name="firstAidKit">
- <property name="Extends" value="bandage" />
- <property name="EconomicValue" value="200" />
- <property class="Action0">
- <property name="Gain_health" value="50" />
- <property name="Sound_start" value="UseActions/player_firstAidKit" />
- <property name="Buff" value="firstAidLarge" />
- </property>
- <property class="Action1">
- <property name="Gain_health" value="50" />
- <property name="Sound_start" value="UseActions/player_firstAidKit" />
- <property name="Buff" value="firstAidLarge" />
- </property>
- <property name="DescriptionKey" value="firstAidKitDesc"/>
- <property name="CraftingSkillGroup" value="Science"/>
- </item>
- <item id="661" name="bloodDrawKit">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="EconomicValue" value="800" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="250" /> <!-- STK loot -->
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="-25" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="0" />
- <property name="Sound_start" value="UseActions/player_blooddraw" />
- <property name="Buff" value="bloodDrawTrigger" />
- <property name="Consume" value="false" />
- <property name="Create_item" value="bloodBag" />
- </property>
- <property name="ActionSkillGroup" value="Medicine"/>
- <property name="CraftingSkillGroup" value="Science"/>
- <property name="Group" value="Resources" />
- <property name="ActionExp" value="10"/>
- </item>
- <item id="662" name="bloodBag">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="organic" />
- <property name="Stacknumber" value="250" /> <!-- STK resource -->
- <property name="EconomicValue" value="5" />
- <property name="EconomicBundleSize" value="1" />
- <property name="SellableToTrader" value="false" />
- <property name="HoldType" value="45" />
- <property class="Action1">
- <property name="Class" value="UseOther" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="5" />
- <property name="Gain_food" value="5" />
- <property name="Gain_water" value="5" />
- <property name="Sound_start" value="UseActions/player_blooddraw" />
- </property>
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="5" />
- <property name="Gain_food" value="5" />
- <property name="Gain_water" value="5" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- </property>
- <property name="ActionSkillGroup" value="Medicine"/>
- <property name="CraftingSkillGroup" value="Science"/>
- <property name="Group" value="Medicine" />
- <property name="ActionExp" value="10"/>
- </item>
- <item id="663" name="sunblocker">
- <property name="Extends" value="aloeCream" />
- <property name="IsDeveloper" value="true" />
- <property name="CustomIcon" value="aloeCream" />
- <property name="CustomIconTint" value="afffaf" />
- </item>
- <item id="665" name="vitamins">
- <property name="Meshfile" value="Items/Health/painkillersPrefab" />
- <property name="Material" value="organic" />
- <property name="EconomicValue" value="80" />
- <property name="HoldType" value="16" />
- <property name="Stacknumber" value="50" /> <!-- STK loot -->
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="0" />
- <property name="Gain_wellness" value="0.5" />
- <property name="Sound_start" value="UseActions/player_painkillers" />
- <property name="Debuff" value="dysentery" />
- </property>
- <property name="ActionSkillGroup" value="Medicine"/>
- <property name="CraftingSkillGroup" value="Science"/>
- <property name="Group" value="Medicine" />
- <property name="ActionExp" value="10"/>
- </item>
- <item id="666" name="painkillers">
- <property name="Meshfile" value="Items/Health/painkillersPrefab" />
- <property name="Material" value="organic" />
- <property name="EconomicValue" value="80" />
- <property name="HoldType" value="16" />
- <property name="Stacknumber" value="50" /> <!-- STK loot -->
- <property class="Action0">
- <property name="Class" value="UseOther" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="-30" />
- <property name="Sound_start" value="UseActions/player_painkillers" />
- <property name="Buff" value="painkillerBuff" />
- </property>
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="-30" />
- <property name="Sound_start" value="UseActions/player_painkillers" />
- <property name="Buff" value="painkillerBuff" />
- </property>
- <property name="ActionSkillGroup" value="Medicine"/>
- <property name="CraftingSkillGroup" value="Science"/>
- <property name="Group" value="Medicine" />
- <property name="ActionExp" value="5"/>
- </item>
- <item id="667" name="herbalAntibiotics">
- <property name="Meshfile" value="Items/Health/painkillersPrefab" />
- <property name="CustomIcon" value="painkillers" />
- <property name="CustomIconTint" value="b0ffb0" />
- <property name="Material" value="organic" />
- <property name="EconomicValue" value="70" />
- <property name="HoldType" value="16" />
- <property name="Stacknumber" value="50" /> <!-- STK loot -->
- <property class="Action0">
- <property name="Class" value="UseOther" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="0" />
- <property name="Gain_wellness" value="0" />
- <property name="Sound_start" value="UseActions/player_painkillers" />
- <property name="Debuff" value="infection,dysentery,dysentery2" />
- </property>
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="0" />
- <property name="Gain_wellness" value="0" />
- <property name="Sound_start" value="UseActions/player_painkillers" />
- <property name="Debuff" value="infection,dysentery,dysentery2" />
- </property>
- <property name="ActionSkillGroup" value="Medicine"/>
- <property name="CraftingSkillGroup" value="Science"/>
- <property name="Group" value="Medicine" />
- <property name="ActionExp" value="10"/>
- </item>
- <item id="668" name="antibiotics">
- <property name="Meshfile" value="Items/Health/painkillersPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="16" />
- <property name="EconomicValue" value="140" />
- <property name="Stacknumber" value="50" /> <!-- STK loot -->
- <property class="Action0">
- <property name="Class" value="UseOther" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="0" />
- <property name="Gain_wellness" value="0" />
- <property name="Sound_start" value="UseActions/player_painkillers" />
- <property name="Buff" value="cured" />
- <property name="Debuff" value="infection,infection1,infection2,infection3,dysentery,dysentery2" />
- </property>
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="0" />
- <property name="Gain_wellness" value="0" />
- <property name="Sound_start" value="UseActions/player_painkillers" />
- <property name="Buff" value="cured" />
- <property name="Debuff" value="infection,infection1,infection2,infection3,dysentery,dysentery2" />
- </property>
- <property name="ActionSkillGroup" value="Medicine"/>
- <property name="CraftingSkillGroup" value="Science"/>
- <property name="Group" value="Medicine" />
- <property name="ActionExp" value="10"/>
- </item>
- <item id="669" name="redPill"> <!-- dev item to test buff variables -->
- <property name="Extends" value="painkillers" />
- <property name="IsDeveloper" value="true" />
- <property name="CustomIcon" value="painkillers" />
- <property name="CustomIconTint" value="ff4040" />
- <property name="EconomicValue" value="5" />
- <property name="EconomicBundleSize" value="1" />
- <property name="SellableToTrader" value="false" />
- <property class="Action1">
- <property name="Gain_food" value="-10" />
- <property name="Gain_water" value="-10" />
- <property name="Gain_wellness" value="10" />
- <property name="Buff" value="redPillBuff" />
- </property>
- </item>
- <item id="671" name="brokenGlass"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Misc/brokenGlassPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="glass" />
- <property name="HoldType" value="23" />
- <property name="Stacknumber" value="1000" /> <!-- STK resource -->
- <property name="Weight" value="5" />
- <property name="EconomicValue" value="5" />
- <property name="EconomicBundleSize" value="50" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="0" />
- <property name="Gain_stamina" value="0" />
- <property name="Gain_health" value="-10" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <property name="Buff" value="internalBleeding" />
- </property>
- <property name="Group" value="Resources" />
- </item>
- <item id="700" name="foodHoney">
- <property name="Meshfile" value="Items/Food/honeyPrefab" />
- <property name="Material" value="organic" />
- <property name="EconomicValue" value="80" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="10" /> <!-- STK food -->
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="5" />
- <property name="Buff" value="eatFood_4_Trigger" />
- <property name="Gain_water" value="0" />
- <property name="Gain_stamina" value="40" />
- <property name="Gain_wellness" value="0.4" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Debuff" value="infection" />
- <property name="Create_item" value="emptyJar" />
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="701" name="foodYuccaFruit">
- <property name="Meshfile" value="Items/Food/fruit_yucca" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="14" />
- <property name="Stacknumber" value="50" /> <!-- STK food -->
- <property name="EconomicValue" value="5" />
- <property name="EconomicBundleSize" value="1" />
- <property name="SellableToTrader" value="false" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="3" />
- <property name="Buff" value="eatFood_2_Trigger" />
- <property name="Gain_water" value="0" />
- <property name="Gain_stamina" value="10" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Group" value="Food/Cooking" /> <!-- ,Medicine -->
- </item>
- <item id="702" name="foodYuccaJuice">
- <property name="Meshfile" value="Items/Food/yucca_juicePrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="15" /> <!-- STK drink -->
- <property name="EconomicValue" value="36" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_water" value="15" />
- <property name="Gain_food" value="0" />
- <property name="Gain_stamina" value="30" />
- <property name="Gain_wellness" value="0.1" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Buff" value="yuccaJuiceCooling" />
- <property name="Create_item" value="emptyJar" />
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="706" name="canBeef">
- <property name="Meshfile" value="Items/Food/can_beefPrefab" />
- <property name="Material" value="metal" />
- <property name="Weight" value="5" />
- <property name="EconomicValue" value="60" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="50" /> <!-- STK food -->
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="15" />
- <property name="Buff" value="eatFood_8_Trigger" />
- <property name="Gain_water" value="-10" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <property name="Create_item" value="canEmpty" />
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="708" name="canChicken">
- <property name="Extends" value="canBeef" />
- <property name="Meshfile" value="Items/Food/can_ChickenPrefab" />
- </item>
- <item id="709" name="canLamb">
- <property name="Extends" value="canBeef" />
- <property name="Meshfile" value="Items/Food/can_LambPrefab" />
- </item>
- <item id="711" name="canCatfood">
- <property name="Extends" value="canBeef" />
- <property name="EconomicValue" value="20" />
- <property name="Meshfile" value="Items/Food/can_catfoodPrefab" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="2.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_food" value="5" />
- <property name="Buff" value="eatFood_3_Trigger" />
- <property name="Gain_water" value="-2" />
- <property name="Gain_gas" value="0" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <property name="Create_item" value="canEmpty" />
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="712" name="canDogfood">
- <property name="Extends" value="canCatfood" />
- <property name="Meshfile" value="Items/Food/can_dogfoodPrefab" />
- <property class="Action1">
- <property name="Gain_food" value="5" />
- <property name="Buff" value="eatFood_3_Trigger" />
- <property name="Gain_water" value="-2" />
- <property name="Gain_gas" value="0" />
- </property>
- </item>
- <item id="713" name="canChili">
- <property name="Extends" value="canCatfood" />
- <property name="Meshfile" value="Items/Food/can_chiliPrefab" />
- <property class="Action1">
- <property name="Gain_food" value="10" />
- <property name="Buff" value="eatFood_5_Trigger" />
- <property name="Gain_water" value="-5" />
- <property name="Gain_gas" value="0" />
- </property>
- </item>
- <item id="714" name="canMiso">
- <property name="Extends" value="canCatfood" />
- <property name="EconomicValue" value="80" />
- <property name="Meshfile" value="Items/Food/can_misoPrefab" />
- <property class="Action1">
- <property name="Gain_food" value="5" />
- <property name="Buff" value="eatFood_3_Trigger" />
- <property name="Gain_water" value="10" />
- </property>
- </item>
- <item id="715" name="canPasta">
- <property name="Extends" value="canMiso" />
- <property name="Meshfile" value="Items/Food/can_pastaPrefab" />
- <property class="Action1">
- <property name="Gain_food" value="7" />
- <property name="Buff" value="eatFood_4_Trigger" />
- <property name="Gain_water" value="0" />
- </property>
- </item>
- <item id="716" name="canPeas">
- <property name="Extends" value="canMiso" />
- <property name="Meshfile" value="Items/Food/can_peasPrefab" />
- <property class="Action1">
- <property name="Gain_food" value="5" />
- <property name="Buff" value="eatFood_3_Trigger" />
- <property name="Gain_water" value="0" />
- </property>
- </item>
- <item id="717" name="canPears">
- <property name="Extends" value="canMiso" />
- <property name="Meshfile" value="Items/Food/can_pearsPrefab" />
- <property class="Action1">
- <property name="Gain_food" value="5" />
- <property name="Buff" value="eatFood_3_Trigger" />
- <property name="Gain_water" value="10" />
- </property>
- </item>
- <item id="718" name="canSoup">
- <property name="Extends" value="canMiso" />
- <property name="Meshfile" value="Items/Food/can_soupPrefab" />
- <property class="Action1">
- <property name="Gain_food" value="5" />
- <property name="Buff" value="eatFood_3_Trigger" />
- <property name="Gain_water" value="10" />
- </property>
- </item>
- <item id="719" name="canStock">
- <property name="Extends" value="canMiso" />
- <property name="Meshfile" value="Items/Food/can_stockPrefab" />
- <property class="Action1">
- <property name="Gain_food" value="5" />
- <property name="Buff" value="eatFood_3_Trigger" />
- <property name="Gain_water" value="10" />
- </property>
- </item>
- <item id="720" name="canTuna">
- <property name="Extends" value="canMiso" />
- <property name="Meshfile" value="Items/Food/can_tunaPrefab" />
- <property class="Action1">
- <property name="Gain_food" value="5" />
- <property name="Buff" value="eatFood_3_Trigger" />
- <property name="Gain_water" value="-2" />
- </property>
- </item>
- <item id="723" name="canHam">
- <property name="Meshfile" value="Items/Food/can_hamPrefab" />
- <property name="Material" value="metal" />
- <property name="Weight" value="5" />
- <property name="EconomicValue" value="80" />
- <property name="HoldType" value="22" />
- <property name="Stacknumber" value="50" /> <!-- STK food -->
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="2.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="7" />
- <property name="Buff" value="eatFood_4_Trigger" />
- <property name="Gain_water" value="-5" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <property name="Create_item" value="canEmpty" />
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="724" name="canSalmon">
- <property name="Extends" value="canHam" />
- <property name="Meshfile" value="Items/Food/can_salmonPrefab" />
- <property class="Action1">
- <property name="Gain_food" value="5" />
- <property name="Buff" value="eatFood_3_Trigger" />
- </property>
- </item>
- <item id="725" name="snowberryExtract">
- <property name="Extends" value="aloeCream" />
- <property name="CustomIcon" value="aloeCream" />
- <property name="CustomIconTint" value="9f9fff" />
- <property name="EconomicValue" value="50" />
- <property name="CraftingIngredientTime" value="20" />
- <property class="Action1">
- <property name="Delay" value="1.5" />
- <property name="Gain_health" value="-10" />
- <property name="Gain_stamina" value="-20" />
- <property name="Gain_wellness" value="-1" />
- <property name="Buff" value="eatSnowberryExtractTrigger" />
- </property>
- <property name="Group" value="Medicine" />
- </item>
- <item id="727" name="corn">
- <property name="Meshfile" value="Items/Food/vegetable_corn" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="15" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="10" />
- <property name="EconomicBundleSize" value="5" />
- <property name="CraftingIngredientTime" value="5" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="1" />
- <property name="Buff" value="eatFood_1_Trigger" />
- <property name="Gain_water" value="0" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="728" name="cornOnTheCob">
- <property name="Meshfile" value="Items/Food/corn_cooked" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="15" />
- <property name="Stacknumber" value="50" /> <!-- STK food -->
- <property name="EconomicValue" value="32" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="3" />
- <property name="Buff" value="eatFood_2_Trigger" />
- <property name="Gain_water" value="0" />
- <property name="Gain_stamina" value="2" />
- <property name="Gain_wellness" value="0.08" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="729" name="cornMeal">
- <property name="Meshfile" value="Items/Food/cornmealPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="11" />
- <property name="EconomicBundleSize" value="5" />
- <property name="CraftingIngredientTime" value="10" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="2" />
- <property name="Buff" value="eatFood_1_Trigger" />
- <property name="Gain_water" value="-10" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Group" value="Resources,Food/Cooking" />
- </item>
- <item id="730" name="cornBread">
- <property name="Meshfile" value="Items/Misc/parcelPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="HoldType" value="31" />
- <property name="Material" value="organic" />
- <property name="Stacknumber" value="50" /> <!-- STK food -->
- <property name="EconomicValue" value="32" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="5" />
- <property name="Buff" value="eatFood_3_Trigger" />
- <property name="Gain_water" value="0" />
- <property name="Gain_wellness" value="0.4" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="731" name="moldyBread">
- <property name="Meshfile" value="Items/Misc/parcelPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="HoldType" value="31" />
- <property name="Material" value="organic" />
- <property name="Stacknumber" value="50" /> <!-- STK food -->
- <property name="EconomicValue" value="5" />
- <property name="EconomicBundleSize" value="1" />
- <property name="SellableToTrader" value="false" />
- <property name="CraftingIngredientTime" value="60" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="10" />
- <property name="Buff" value="foodPoisoning,eatFood_3_Trigger" />
- <property name="Buff_chance" value="0.5,1" />
- <property name="Gain_water" value="0" />
- <property name="Gain_sickness" value="30" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="732" name="shamSandwich">
- <property name="Meshfile" value="Items/Misc/parcelPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="HoldType" value="31" />
- <property name="Material" value="organic" />
- <property name="Stacknumber" value="50" /> <!-- STK food -->
- <property name="EconomicValue" value="5" />
- <property name="EconomicBundleSize" value="1" />
- <property name="SellableToTrader" value="false" />
- <property name="CraftingIngredientTime" value="30" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="15" />
- <property name="Buff" value="foodPoisoning,eatFood_4_Trigger" />
- <property name="Buff_chance" value="0.5,1" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="735" name="rawMeat">
- <property name="Meshfile" value="Items/Misc/raw_meatPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="50" /> <!-- STK food -->
- <property name="EconomicValue" value="20" />
- <property name="CraftingIngredientTime" value="15" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="10" />
- <property name="Buff" value="foodPoisoning,eatFood_3_Trigger" />
- <property name="Buff_chance" value="0.5,1" />
- <property name="Gain_water" value="0" />
- <property name="Gain_stamina" value="0" />
- <property name="Gain_sickness" value="30" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="ExLargeSmell" />
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="736" name="rottingFlesh">
- <property name="Meshfile" value="Items/Food/meat_rabbit" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="100" /> <!-- STK food -->
- <property name="EconomicValue" value="5" />
- <property name="EconomicBundleSize" value="1" />
- <property name="SellableToTrader" value="false" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="10" />
- <property name="Buff" value="foodPoisoning" />
- <property name="Gain_water" value="-5" />
- <property name="Gain_stamina" value="-20" />
- <property name="Gain_sickness" value="30" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="CraftingIngredientExp" value="0" />
- <property name="CraftingIngredientTime" value="95" />
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="737" name="charredMeat">
- <property name="Meshfile" value="Items/Misc/parcelPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="HoldType" value="31" />
- <property name="Material" value="organic" />
- <property name="Stacknumber" value="50" /> <!-- STK food -->
- <property name="EconomicValue" value="22" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="2.1" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="10" />
- <property name="Buff" value="eatFood_9_Trigger" />
- <property name="Gain_water" value="-5" />
- <property name="Gain_wellness" value="0.8" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="largeSmell" />
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="738" name="grilledMeat">
- <property name="Meshfile" value="Items/Misc/parcelPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="HoldType" value="31" />
- <property name="Material" value="organic" />
- <property name="Stacknumber" value="50" /> <!-- STK food -->
- <property name="EconomicValue" value="24" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="2.1" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="10" />
- <property name="Buff" value="eatFood_9_Trigger" />
- <property name="Gain_water" value="-2" />
- <property name="Gain_wellness" value="0.8" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="mediumSmell" />
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="739" name="boiledMeat">
- <property name="Meshfile" value="Items/Misc/parcelPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="HoldType" value="31" />
- <property name="Material" value="organic" />
- <property name="Stacknumber" value="50" /> <!-- STK food -->
- <property name="EconomicValue" value="52" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="2.1" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="10" />
- <property name="Buff" value="eatFood_9_Trigger" />
- <property name="Gain_water" value="0" />
- <property name="Gain_wellness" value="0.8" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->
- </property>
- <property name="Smell" value="smallSmell" />
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="740" name="meatStew">
- <!-- <property name="HandMeshfile" value="Items/Food/venison_stewHandPrefab" /> -->
- <property name="Meshfile" value="Items/Food/venison_stewPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="23" />
- <property name="Stacknumber" value="50" /> <!-- STK food -->
- <property name="EconomicValue" value="60" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="20" />
- <property name="Gain_water" value="0" />
- <property name="Gain_wellness" value="1.6" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->
- <property name="Buff" value="stewWarming,eatFood_26_Trigger" />
- </property>
- <property name="Smell" value="exLargeSmell" />
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="750" name="potato">
- <property name="Meshfile" value="Items/Food/vegetable_potatoPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="10" />
- <property name="EconomicBundleSize" value="5" />
- <property name="CraftingIngredientTime" value="10" />
- <!-- 14 is large round hold -->
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="2" />
- <property name="Buff" value="eatFood_1_Trigger" />
- <property name="Gain_water" value="0" />
- <property name="Gain_wellness" value="0" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="751" name="blueberries">
- <property name="Meshfile" value="Items/Food/blueberriesPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="23" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="10" />
- <property name="EconomicBundleSize" value="5" />
- <property name="CraftingIngredientTime" value="8" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="1" />
- <property name="Buff" value="eatFood_1_Trigger" />
- <property name="Gain_water" value="1" />
- <property name="Gain_wellness" value="0" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="DropScale" value="4" />
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="752" name="egg">
- <property name="Meshfile" value="Items/Food/eggPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="23" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="20" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="3" />
- <property name="Buff" value="foodPoisoning,eatFood_1_Trigger" />
- <property name="Buff_chance" value="0.4,1" />
- <property name="Gain_water" value="0" />
- <property name="Gain_stamina" value="-8" />
- <property name="Gain_sickness" value="30" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="753" name="eggboiled">
- <property name="Meshfile" value="Items/Food/eggPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="23" />
- <property name="Stacknumber" value="50" /> <!-- STK food -->
- <property name="EconomicValue" value="30" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="2.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="4" />
- <property name="Buff" value="eatFood_3_Trigger" />
- <property name="Gain_water" value="0" />
- <property name="Gain_stamina" value="0" />
- <property name="Gain_wellness" value="0.32" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="754" name="blueberryPie">
- <property name="Meshfile" value="Items/Food/blueberry_piePrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="23" />
- <property name="Stacknumber" value="50" /> <!-- STK food -->
- <property name="EconomicValue" value="60" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="10" />
- <property name="Buff" value="eatFood_9_Trigger" />
- <property name="Gain_water" value="0" />
- <property name="Gain_wellness" value="0.8" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="755" name="bakedPotato">
- <property name="Meshfile" value="Items/Food/vegetable_potato_bakedPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="15" />
- <property name="Stacknumber" value="50" /> <!-- STK food -->
- <property name="EconomicValue" value="8" />
- <property name="EconomicBundleSize" value="2" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="4" />
- <property name="Buff" value="eatFood_2_Trigger" />
- <property name="Gain_water" value="0" />
- <property name="Gain_wellness" value="0" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="756" name="baconAndEggs">
- <property name="Meshfile" value="Items/Misc/parcelPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="HoldType" value="31" />
- <property name="Material" value="organic" />
- <property name="Stacknumber" value="50" /> <!-- STK food -->
- <property name="EconomicValue" value="64" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="2.1" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="15" />
- <property name="Buff" value="eatFood_15_Trigger" />
- <property name="Gain_wellness" value="1" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="largeSmell" />
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="757" name="mushrooms">
- <property name="Meshfile" value="Items/Misc/parcelPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="HoldType" value="31" />
- <property name="Material" value="organic" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="12" />
- <property name="EconomicBundleSize" value="5" />
- <property name="CraftingIngredientTime" value="5" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="5" />
- <property name="Buff" value="eatFood_3_Trigger" />
- <property name="Gain_water" value="1" />
- <property name="Gain_wellness" value="0" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="DropScale" value="4" />
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="758" name="vegetableStew">
- <property name="Meshfile" value="Items/Food/venison_stewPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="23" />
- <property name="Stacknumber" value="50" /> <!-- STK food -->
- <property name="EconomicValue" value="50" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="7" />
- <property name="Gain_water" value="0" />
- <property name="Gain_wellness" value="0.1" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Buff" value="stewWarming,eatFood_4_Trigger" />
- <!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="775" name="canMurkyWater">
- <property name="Meshfile" value="Items/Food/can_empty" />
- <property name="Material" value="metal" />
- <property name="Weight" value="5" />
- <property name="HoldType" value="14" />
- <property name="Stacknumber" value="15" /> <!-- STK resource -->
- <property name="EconomicValue" value="5" />
- <property name="EconomicBundleSize" value="1" />
- <property name="SellableToTrader" value="false" />
- <property name="CraftingIngredientTime" value="10" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_stamina" value="5" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="15" />
- <property name="Gain_sickness" value="15" />
- <property name="Gain_wellness" value="-0.1" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Buff" value="dysentery" />
- <property name="Buff_chance" value="0.5" />
- <property name="Debuff" value="burningSmall,burning" />
- <property name="Create_item" value="canEmpty" />
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="776" name="canBoiledWater">
- <property name="Meshfile" value="Items/Food/can_empty" />
- <property name="Material" value="metal" />
- <property name="Weight" value="5" />
- <property name="HoldType" value="14" />
- <property name="Stacknumber" value="1" />
- <property name="EconomicValue" value="8" />
- <property name="CraftingIngredientTime" value="10" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_stamina" value="20" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="20" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Debuff" value="burningSmall,burning" />
- <property name="Create_item" value="canEmpty" />
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="779" name="bottledRiverWater">
- <property name="Meshfile" value="Items/Food/bottledRiverWaterPrefab" />
- <property name="Material" value="glass" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="Weight" value="10" />
- <property name="EconomicValue" value="5" />
- <property name="EconomicBundleSize" value="1" />
- <property name="SellableToTrader" value="false" />
- <property name="CraftingIngredientTime" value="10" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_stamina" value="5" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="15" />
- <property name="Gain_sickness" value="15" />
- <property name="Gain_wellness" value="-0.1" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Buff" value="dysentery" />
- <property name="Buff_chance" value="0.5" />
- <property name="Debuff" value="burningSmall,burning" />
- <property name="Create_item" value="emptyJar" />
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="780" name="bottledWater">
- <property name="Meshfile" value="Items/Food/bottled_waterPrefab" />
- <property name="Material" value="glass" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="15" /> <!-- STK drink -->
- <property name="Weight" value="10" />
- <property name="EconomicValue" value="30" />
- <property name="CraftingIngredientTime" value="15" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_stamina" value="20" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="20" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Debuff" value="burningSmall,burning" />
- <property name="Create_item" value="emptyJar" />
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="781" name="snowberryJuice">
- <property name="Extends" value="bottledWater" />
- <property name="CustomIcon" value="grainAlcohol" />
- <property name="CustomIconTint" value="9f9fff" />
- <property name="EconomicValue" value="100" />
- <property name="CraftingIngredientTime" value="5" />
- <property class="Action1">
- <property name="Delay" value="1.5" />
- <property name="Gain_stamina" value="10" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="10" />
- <property name="Buff" value="eatsnowberryJuiceTrigger" />
- <property name="Debuff" value="burningSmall,burning" />
- </property>
- <property name="Group" value="Medicine" />
- </item>
- <item id="782" name="goldenRodTea">
- <property name="Meshfile" value="Items/Food/goldenrod_teaPrefab" />
- <property name="Material" value="glass" />
- <property name="HoldType" value="3" />
- <property name="Weight" value="10" />
- <property name="Stacknumber" value="15" /> <!-- STK drink -->
- <property name="EconomicValue" value="34" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="20" />
- <property name="Gain_stamina" value="40" />
- <property name="Gain_wellness" value="0.2" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Debuff" value="dysentery,burningSmall,burning" />
- <property name="Create_item" value="emptyJar" />
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="783" name="redTea">
- <property name="Meshfile" value="Items/Food/redTeaPrefab" />
- <property name="Material" value="glass" />
- <property name="HoldType" value="3" />
- <property name="Weight" value="10" />
- <property name="Stacknumber" value="15" /> <!-- STK drink -->
- <property name="EconomicValue" value="36" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="20" />
- <property name="Gain_stamina" value="40" />
- <property name="Gain_wellness" value="0.2" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Buff" value="redTeaCooling" />
- <property name="Debuff" value="dysentery,burningSmall,burning" />
- <property name="Create_item" value="emptyJar" />
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="784" name="yuccaCocktail"> <!-- yucca yuice/drink/thing -->
- <property name="Extends" value="redTea" />
- <property name="IsDeveloper" value="true" /> <!-- not done, yet -->
- <property name="CustomIcon" value="redTea" />
- <property name="CustomIconTint" value="8fffff" />
- </item>
- <item id="785" name="megaCrush">
- <property name="Extends" value="redTea" />
- <!-- <property name="Meshfile" value="Items/Food/redTeaPrefab" />
- <property name="HoldType" value="3" /> -->
- <property name="EconomicValue" value="100" />
- <property class="Action1">
- <property name="Gain_water" value="8" />
- <property name="Gain_stamina" value="0" />
- <property name="Buff" value="megaCrushBuff" />
- <property name="Debuff" value="burningSmall,burning" />
- </property>
- </item>
- <item id="786" name="coffee">
- <property name="Meshfile" value="Items/Food/coffeePrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="3" />
- <property name="Weight" value="10" />
- <property name="Stacknumber" value="15" /> <!-- STK drink -->
- <property name="EconomicValue" value="34" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="-10" />
- <property name="Gain_stamina" value="100" />
- <property name="Gain_wellness" value="-0.1" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Buff" value="CoffeeStaminaBoost" />
- <property name="Create_item" value="emptyJar" />
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="787" name="beer">
- <property name="Meshfile" value="Items/Food/bottledBeerPrefab" />
- <property name="Material" value="glass" />
- <property name="HoldType" value="3" />
- <property name="Weight" value="10" />
- <property name="Stacknumber" value="15" /> <!-- STK drink -->
- <property name="EconomicValue" value="100" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="2" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_stamina" value="0" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="0" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Buff" value="DrinkBeer" />
- <property name="Create_item" value="emptyJar" />
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="788" name="grainAlcohol">
- <property name="Meshfile" value="Items/Food/bottledRiverWaterPrefab" />
- <property name="Material" value="glass" />
- <property name="HoldType" value="3" />
- <property name="Weight" value="10" />
- <property name="Stacknumber" value="15" /> <!-- STK resource -->
- <property name="EconomicValue" value="48" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_stamina" value="10" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="-5" />
- <property name="Gain_wellness" value="-0.5" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Buff" value="DrinkGrainAlcohol" />
- <property name="Create_item" value="emptyJar" />
- </property>
- <property name="Group" value="Chemicals" />
- </item>
- <!-- * * * * * * * * * * recipes, books, and schematics * * * * * * * * * * -->
- <item id="900" name="schematicMaster">
- <property name="IsDeveloper" value="true" />
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="Weight" value="5" />
- <property name="FuelValue" value="5" />
- <property name="Stacknumber" value="1" /> <!-- STK book -->
- <property name="EconomicValue" value="250" />
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="LearnRecipe" />
- <!--
- <property name="Recipes_to_learn" value="sledgehammer,crossbow" />
- <property name="Skills_to_gain" value="Gun Smithing,9mm Round Crafting" />
- -->
- <property name="Delay" value="1" />
- <property name="ActionExp" value="0"/>
- <property name="ActionExpBonusMultiplier" value="0"/> <!-- When first learned the multiplier is applied. After that only the action exp is applied but it's applied for EACH item in the book. -->
- <property name="Sound_start" value="Misc/recipe_unlocked" />
- </property>
- <property name="PickupJournalEntry" value="gunAssemblyTip" />
- <property name="Group" value="Books" />
- </item>
- <item id="901" name="invisibleRecipesForRepairCost"> <!-- Gating book -->
- <property name="Extends" value="schematicMaster" />
- <property name="CustomIcon" value="schematicMaster" />
- <property name="IsDeveloper" value="true" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="oldWood,44MagBullet" />
- </property>
- </item>
- <item id="910" name="clubSpikedSchematic">
- <property name="Extends" value="schematicMaster" />
- <property name="EconomicValue" value="500" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="clubSpiked" />
- <property name="Skills_to_gain" value="Weapon Smithing" />
- </property>
- </item>
- <item id="911" name="sledgehammerSchematic">
- <property name="Extends" value="schematicMaster" />
- <property name="EconomicValue" value="500" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="sledgehammer" />
- <property name="Skills_to_gain" value="Weapon Smithing" />
- </property>
- </item>
- <item id="912" name="huntingKnifeBook">
- <property name="Extends" value="schematicMaster" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="huntingKnife" />
- <property name="Skills_to_gain" value="Weapon Smithing" />
- </property>
- </item>
- <item id="913" name="beerBook">
- <property name="Extends" value="schematicMaster" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="hopSeed,beer,signShopColdBeer" />
- <property name="Skills_to_gain" value="Science" />
- </property>
- </item>
- <item id="920" name="crossbowSchematic">
- <property name="Extends" value="schematicMaster" />
- <property name="EconomicValue" value="500" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="crossbow" />
- <property name="Skills_to_gain" value="Weapon Smithing" />
- </property>
- </item>
- <item id="921" name="pistolBook">
- <property name="Extends" value="schematicMaster" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="gunPistol" />
- <property name="Skills_to_gain" value="Gun Smithing" />
- </property>
- </item>
- <item id="922" name="theEnforcerMagazine">
- <property name="Extends" value="schematicMaster" />
- <property name="EconomicValue" value="500" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="gun44Magnum" />
- <property name="Skills_to_gain" value="Gun Smithing" />
- </property>
- </item>
- <item id="923" name="sawedoffPumpShotgunSchematic">
- <property name="Extends" value="schematicMaster" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="gunSawedOffPumpShotgun" />
- <property name="Skills_to_gain" value="Gun Smithing" />
- </property>
- </item>
- <item id="924" name="pumpShotgunSchematic">
- <property name="Extends" value="schematicMaster" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="gunPumpShotgun" />
- <property name="Skills_to_gain" value="Gun Smithing" />
- </property>
- </item>
- <item id="927" name="smgSchematics">
- <property name="Extends" value="schematicMaster" />
- <property name="EconomicValue" value="500" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="gunMP5" />
- <property name="Skills_to_gain" value="Gun Smithing" />
- </property>
- </item>
- <item id="928" name="ak47Schematic">
- <property name="Extends" value="schematicMaster" />
- <property name="EconomicValue" value="500" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="gunAK47" />
- <property name="Skills_to_gain" value="Gun Smithing" />
- </property>
- </item>
- <item id="931" name="huntingRifleSchematic">
- <property name="Extends" value="schematicMaster" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="gunHuntingRifle" />
- <property name="Skills_to_gain" value="Gun Smithing" />
- </property>
- </item>
- <item id="932" name="sniperRifleSchematic">
- <property name="Extends" value="schematicMaster" />
- <property name="EconomicValue" value="500" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="gunSniperRifle" />
- <property name="Skills_to_gain" value="Gun Smithing" />
- </property>
- </item>
- <item id="934" name="rocketLauncherSchematic">
- <property name="Extends" value="schematicMaster" />
- <property name="EconomicValue" value="500" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="gunRocketLauncher,rocket,rocketCasing,rocketTip" />
- <property name="Skills_to_gain" value="Gun Smithing" />
- </property>
- </item>
- <item id="935" name="nailgunSchematic">
- <property name="Extends" value="schematicMaster" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="nailgun" />
- <property name="Skills_to_gain" value="Science" />
- </property>
- </item>
- <item id="945" name="flamingArrowSchematic"> <!-- ammo crafting -->
- <property name="Extends" value="schematicMaster" />
- <property name="EconomicValue" value="500" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="flamingArrow" />
- <property name="Skills_to_gain" value="Weapon Smithing" />
- </property>
- </item>
- <item id="946" name="explodingCrossbowBoltSchematic"> <!-- ammo crafting -->
- <property name="Extends" value="schematicMaster" />
- <property name="EconomicValue" value="500" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="explodingCrossbowBolt" />
- <property name="Skills_to_gain" value="Weapon Smithing" />
- </property>
- </item>
- <!--
- <item id="950" name="ammunitionNationBook"> NO LONGER USED
- <property name="Extends" value="schematicMaster" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="bulletTip,bulletCasing" />
- <property name="Skills_to_gain" value="Gun Smithing" />
- </property>
- </item>
- <item id="951" name="9mmBulletSchematic">
- <property name="Extends" value="schematicMaster" />
- <property class="Action1">
- <property name="Skills_to_gain" value="9mm Round Crafting,Gun Smithing" />
- </property>
- </item>
- <item id="952" name="10mmBulletSchematic">
- <property name="Extends" value="schematicMaster" />
- <property class="Action1">
- <property name="Skills_to_gain" value="10mm Round Crafting,Gun Smithing" />
- </property>
- </item>
- <item id="953" name="762mmBulletSchematic">
- <property name="Extends" value="schematicMaster" />
- <property class="Action1">
- <property name="Skills_to_gain" value="762mm Round Crafting,Gun Smithing" />
- </property>
- </item>
- <item id="956" name="shotgunShellSchematic">
- <property name="Extends" value="schematicMaster" />
- <property class="Action1">
- <property name="Skills_to_gain" value="shotgun Shell Crafting,Gun Smithing" />
- </property>
- </item>
- -->
- <item id="957" name="shotgunSlugSchematic"> <!-- ammo crafting -->
- <property name="Extends" value="schematicMaster" />
- <property name="EconomicValue" value="500" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="shotgunSlug,bulletTip,bulletCasing" />
- <property name="Skills_to_gain" value="Gun Smithing" />
- </property>
- </item>
- <item id="970" name="wrenchSchematic"> <!-- NO LONGER USED -->
- <property name="Extends" value="schematicMaster" />
- <property name="CustomIcon" value="schematicMaster" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="wrenchSchematic" />
- <property name="Skills_to_gain" value="Tool Smithing" />
- </property>
- </item>
- <item id="971" name="clawHammerSchematic"> <!-- NO LONGER USED -->
- <property name="Extends" value="schematicMaster" />
- <property name="CustomIcon" value="schematicMaster" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="clawHammerSchematic" />
- <property name="Skills_to_gain" value="Tool Smithing" />
- </property>
- </item>
- <item id="980" name="gasCanSchematic">
- <property name="Extends" value="schematicMaster" />
- <property name="EconomicValue" value="500" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="gasCan" />
- <property name="Skills_to_gain" value="Science" />
- </property>
- </item>
- <item id="981" name="augerSchematic">
- <property name="Extends" value="schematicMaster" />
- <property name="EconomicValue" value="500" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="auger,partsAuger_blade" />
- <property name="Skills_to_gain" value="Science" />
- </property>
- </item>
- <item id="982" name="chainsawSchematic">
- <property name="Extends" value="schematicMaster" />
- <property name="EconomicValue" value="500" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="chainsaw,partsChainsaw_blade" />
- <property name="Skills_to_gain" value="Science" />
- </property>
- </item>
- <item id="990" name="firstAidKitSchematic">
- <property name="Extends" value="schematicMaster" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="firstAidKit" />
- <property name="Skills_to_gain" value="Science" />
- </property>
- </item>
- <item id="991" name="herbalAntibioticsRecipe">
- <property name="Extends" value="schematicMaster" />
- <property name="EconomicValue" value="500" />
- <property name="CustomIcon" value="schematicMaster" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="herbalAntibiotics" />
- <property name="Skills_to_gain" value="Science" />
- </property>
- </item>
- <!--
- <item id="1000" name="setInConcrete">
- <property name="Extends" value="schematicMaster" />
- <property class="Action1">
- <property name="Skills_to_gain" value="Concrete Mixing,Construction Tools" />
- </property>
- </item>
- <item id="1001" name="theRiddleOfSteel">
- <property name="Extends" value="schematicMaster" />
- <property name="CustomIcon" value="schematicMaster" />
- <property class="Action1">
- <property name="Skills_to_gain" value="Steel Smithing,Construction Tools" />
- </property>
- </item>
- -->
- <item id="1002" name="handleBarsSchematic"> <!-- no longer drops in the vanilla game -->
- <property name="Extends" value="schematicMaster" />
- <property class="Action1">
- <!-- <property name="Recipes_to_learn" value="partsHandlebars" /> -->
- <property name="Skills_to_gain" value="Miscellaneous Crafting" />
- </property>
- </item>
- <item id="1003" name="minibikesForDumbshits">
- <property name="Extends" value="schematicMaster" />
- <property name="EconomicValue" value="500" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="minibikeChassis,minibikeSeat,minibikeHandlebars" />
- <property name="Skills_to_gain" value="Miscellaneous Crafting" />
- </property>
- </item>
- <item id="1010" name="leatherTanning"> <!-- no longer drops in the vanilla game -->
- <property name="Extends" value="schematicMaster" />
- <property name="IsDeveloper" value="true" />
- <property class="Action1">
- <property name="Skills_to_gain" value="Leather Tanning,Leatherworking" />
- </property>
- </item>
- <item id="1011" name="leatherBootsSchematic"> <!-- leatherArmorSchematic -->
- <property name="Extends" value="schematicMaster" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="leatherBoots" />
- <property name="Skills_to_gain" value="Leatherworking" />
- </property>
- </item>
- <item id="1012" name="leatherPantsSchematic"> <!-- leatherArmorSchematic -->
- <property name="Extends" value="schematicMaster" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="leatherPants" />
- <property name="Skills_to_gain" value="Leatherworking" />
- </property>
- </item>
- <item id="1013" name="leatherJacketSchematic"> <!-- leatherArmorSchematic -->
- <property name="Extends" value="schematicMaster" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="leatherJacket" />
- <property name="Skills_to_gain" value="Leatherworking" />
- </property>
- </item>
- <item id="1014" name="leatherHoodSchematic"> <!-- leatherArmorSchematic -->
- <property name="Extends" value="schematicMaster" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="leatherHood" />
- <property name="Skills_to_gain" value="Leatherworking" />
- </property>
- </item>
- <item id="1015" name="leatherGlovesSchematic"> <!-- leatherArmorSchematic -->
- <property name="Extends" value="schematicMaster" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="leatherGloves" />
- <property name="Skills_to_gain" value="Leatherworking" />
- </property>
- </item>
- <item id="1018" name="macDyverBook"> <!-- scrapArmorSchematic -->
- <property name="Extends" value="schematicMaster" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="scrapBoots,scrapLegArmor,scrapChestArmor,scrapHelmet,scrapGloves" />
- <property name="Skills_to_gain" value="Armor Smithing" />
- </property>
- </item>
- <item id="1021" name="ironHelmetSchematic"> <!-- ironArmorSchematic -->
- <property name="Extends" value="schematicMaster" />
- <property name="EconomicValue" value="500" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="ironHelmet" />
- <property name="Skills_to_gain" value="Armor Smithing" />
- </property>
- </item>
- <item id="1022" name="ironChestArmorSchematic"> <!-- ironArmorSchematic -->
- <property name="Extends" value="ironHelmetSchematic" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="ironChestArmor" />
- <property name="Skills_to_gain" value="Armor Smithing" />
- </property>
- </item>
- <item id="1023" name="ironLegArmorSchematic"> <!-- ironArmorSchematic -->
- <property name="Extends" value="ironHelmetSchematic" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="ironLegArmor" />
- <property name="Skills_to_gain" value="Armor Smithing" />
- </property>
- </item>
- <item id="1024" name="ironBootsSchematic"> <!-- ironArmorSchematic -->
- <property name="Extends" value="ironHelmetSchematic" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="ironBoots" />
- <property name="Skills_to_gain" value="Armor Smithing" />
- </property>
- </item>
- <item id="1025" name="ironGlovesSchematic"> <!-- ironArmorSchematic -->
- <property name="Extends" value="ironHelmetSchematic" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="ironGloves" />
- <property name="Skills_to_gain" value="Armor Smithing" />
- </property>
- </item>
- <!-- * * * * * * * * * * quests * * * * * * * * * * -->
- <item id="1150" name="questMaster">
- <property name="IsDeveloper" value="true" />
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="CustomIcon" value="questMaster" />
- <property name="Stacknumber" value="50" /> <!-- STK book -->
- <property name="EconomicValue" value="1600" />
- <property name="SellableToTrader" value="false" />
- <property class="Action1">
- <property name="Class" value="Quest" />
- <property name="QuestGiven" value="q_basicSurvival" />
- <property name="Delay" value="0" />
- </property>
- <property name="FuelValue" value="2" />
- <property name="Weight" value="2" />
- <property name="Group" value="Special Items" />
- </item>
- <item id="1151" name="challengeQuestMaster">
- <property name="Extends" value="questMaster" />
- <property name="IsDeveloper" value="true" />
- <property name="DescriptionKey" value="qc_ZombieGroupDesc"/>
- <property name="CustomIcon" value="challengeQuestMaster" />
- <property name="EconomicValue" value="400" />
- </item>
- <item id="1152" name="treasureQuestMaster">
- <property name="Extends" value="questMaster" />
- <property name="IsDeveloper" value="true" />
- <property name="DescriptionKey" value="qt_desc"/>
- <property name="CustomIcon" value="treasureQuestMaster" />
- <property name="PickupJournalEntry" value="treasureMapTip" />
- </item>
- <item id="1160" name="q_basicSurvival">
- <property name="Extends" value="questMaster" />
- <property class="Action1">
- <property name="QuestGiven" value="quest_BasicSurvival1" />
- </property>
- </item>
- <item id="1180" name="qc_silenceofthelambs">
- <property name="Extends" value="challengeQuestMaster" />
- <property class="Action1">
- <property name="QuestGiven" value="challenge_silenceofthelambs" />
- </property>
- </item>
- <item id="1181" name="qc_drunkanddisorderly">
- <property name="Extends" value="challengeQuestMaster" />
- <property class="Action1">
- <property name="QuestGiven" value="challenge_drunkanddisorderly" />
- </property>
- </item>
- <item id="1182" name="qc_nurseyoubacktohealth">
- <property name="Extends" value="challengeQuestMaster" />
- <property class="Action1">
- <property name="QuestGiven" value="challenge_nurseyoubacktohealth" />
- </property>
- </item>
- <item id="1183" name="qc_copanattitude">
- <property name="Extends" value="challengeQuestMaster" />
- <property class="Action1">
- <property name="QuestGiven" value="challenge_copanattitude" />
- </property>
- </item>
- <item id="1184" name="qc_dogdaysareover">
- <property name="Extends" value="challengeQuestMaster" />
- <property class="Action1">
- <property name="QuestGiven" value="challenge_dogdaysareover" />
- </property>
- </item>
- <item id="1185" name="qc_itsbitsyspider">
- <property name="Extends" value="challengeQuestMaster" />
- <property class="Action1">
- <property name="QuestGiven" value="challenge_itsybitsyspider" />
- </property>
- </item>
- <item id="1186" name="qc_ladykiller">
- <property name="Extends" value="challengeQuestMaster" />
- <property class="Action1">
- <property name="QuestGiven" value="challenge_ladykiller" />
- </property>
- </item>
- <item id="1187" name="qc_maneater">
- <property name="Extends" value="challengeQuestMaster" />
- <property class="Action1">
- <property name="QuestGiven" value="challenge_maneater" />
- </property>
- </item>
- <item id="1188" name="qc_imalumberjackandimokay">
- <property name="Extends" value="challengeQuestMaster" />
- <property class="Action1">
- <property name="QuestGiven" value="challenge_imalumberjackandimokay" />
- </property>
- </item>
- <item id="1189" name="qc_yournothingspecial">
- <property name="Extends" value="challengeQuestMaster" />
- <property class="Action1">
- <property name="QuestGiven" value="challenge_yournothingspecial" />
- </property>
- </item>
- <item id="1190" name="qc_killthewabbit">
- <property name="Extends" value="challengeQuestMaster" />
- <property name="DescriptionKey" value="qc_AnimalGroupDesc"/>
- <property class="Action1">
- <property name="QuestGiven" value="challenge_killthewabbit" />
- </property>
- </item>
- <item id="1191" name="qc_nailsomechicks">
- <property name="Extends" value="challengeQuestMaster" />
- <property name="DescriptionKey" value="qc_AnimalGroupDesc"/>
- <property class="Action1">
- <property name="QuestGiven" value="challenge_nailsomechicks" />
- </property>
- </item>
- <item id="1192" name="qc_thatlldopig">
- <property name="Extends" value="challengeQuestMaster" />
- <property name="DescriptionKey" value="qc_AnimalGroupDesc"/>
- <property class="Action1">
- <property name="QuestGiven" value="challenge_thatlldopig" />
- </property>
- </item>
- <item id="1193" name="qc_stagparty">
- <property name="Extends" value="challengeQuestMaster" />
- <property name="DescriptionKey" value="qc_AnimalGroupDesc"/>
- <property class="Action1">
- <property name="QuestGiven" value="challenge_stagparty" />
- </property>
- </item>
- <item id="1194" name="qc_dontfeedthebears">
- <property name="Extends" value="challengeQuestMaster" />
- <property name="DescriptionKey" value="qc_AnimalGroupDesc"/>
- <property class="Action1">
- <property name="QuestGiven" value="challenge_dontfeedthebears" />
- </property>
- </item>
- <item id="1195" name="qc_buythefarm">
- <property name="Extends" value="challengeQuestMaster" />
- <property name="DescriptionKey" value="qc_AnimalGroupDesc"/>
- <property class="Action1">
- <property name="QuestGiven" value="challenge_buythefarm" />
- </property>
- </item>
- <item id="1220" name="qt_taylor">
- <property name="Extends" value="treasureQuestMaster" />
- <property class="Action1">
- <property name="QuestGiven" value="treasure_taylor" />
- </property>
- </item>
- <item id="1221" name="qt_nickole">
- <property name="Extends" value="treasureQuestMaster" />
- <property class="Action1">
- <property name="QuestGiven" value="treasure_nickole" />
- </property>
- </item>
- <item id="1222" name="qt_stephan">
- <property name="Extends" value="treasureQuestMaster" />
- <property class="Action1">
- <property name="QuestGiven" value="treasure_stephan" />
- </property>
- </item>
- <item id="1223" name="qt_jennifer">
- <property name="Extends" value="treasureQuestMaster" />
- <property class="Action1">
- <property name="QuestGiven" value="treasure_jennifer" />
- </property>
- </item>
- <item id="1224" name="qt_claude">
- <property name="Extends" value="treasureQuestMaster" />
- <property class="Action1">
- <property name="QuestGiven" value="treasure_claude" />
- </property>
- </item>
- <item id="1225" name="qt_sarah">
- <property name="Extends" value="treasureQuestMaster" />
- <property class="Action1">
- <property name="QuestGiven" value="treasure_sarah" />
- </property>
- </item>
- <item id="1226" name="qt_raphael">
- <property name="Extends" value="treasureQuestMaster" />
- <property class="Action1">
- <property name="QuestGiven" value="treasure_raphael" />
- </property>
- </item>
- <!-- * * * * * * * * * * other stuff * * * * * * * * * * -->
- <item id="1300" name="yuccaFibers"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Crafting/plant_fibers" />
- <property name="Weight" value="1" />
- <property name="Material" value="plants" />
- <property name="RepairTime" value="1" />
- <property name="RepairAmount" value="30" />
- <property name="HoldType" value="16" />
- <property name="Stacknumber" value="1000" /> <!-- STK resource -->
- <property name="FuelValue" value="1" />
- <property name="EconomicValue" value="5" />
- <property name="EconomicBundleSize" value="50" />
- <property name="SellableToTrader" value="false" />
- <property class="Action1">
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="treePlantedGrass" />
- </property>
- <property name="Group" value="Resources" />
- </item>
- <item id="1301" name="wood"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="wood" />
- <property name="Weight" value="5" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="5000" /> <!-- STK resource -->
- <property name="FuelValue" value="10" />
- <property name="EconomicValue" value="5" />
- <property name="EconomicBundleSize" value="50" />
- <property name="Group" value="Resources,Basics" />
- <property name="RepairAmount" value="100" />
- <property name="LootExpValue" value="1" />
- <property name="DescriptionKey" value="woodDesc"/>
- <property name="CraftingIngredientTime" value="0.25" />
- </item>
- <item id="1302" name="crushedSand">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/crushedSandDroppedPrefab" />
- <property name="HoldType" value="45" />
- <property name="Material" value="glass" />
- <property name="Weight" value="5" />
- <property name="Stacknumber" value="1000" /> <!-- STK resource -->
- <property name="EconomicValue" value="5" />
- <property name="EconomicBundleSize" value="50" />
- <property name="Group" value="Resources" />
- </item>
- <item id="1303" name="ironFragment">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="Weight" value="5" />
- <property name="Stacknumber" value="1000" /> <!-- STK resource -->
- <property name="SellableToTrader" value="false" />
- <property name="HoldType" value="45" />
- <property name="DropScale" value="3" />
- <property name="EconomicValue" value="25" />
- <property name="EconomicBundleSize" value="5" />
- <property name="Group" value="Resources" />
- </item>
- <item id="1305" name="scrapIron">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/scrapIronDroppedPrefab" />
- <property name="HoldType" value="45" />
- <property name="Material" value="metal" />
- <property name="Weight" value="1" />
- <property name="Stacknumber" value="5000" /> <!-- STK resource -->
- <property name="EconomicValue" value="10" />
- <property name="EconomicBundleSize" value="10" />
- <property name="Group" value="Resources" />
- <property name="RepairTime" value="0.5" />
- <property name="RepairAmount" value="20" />
- <property name="CraftingIngredientTime" value="0.2" />
- </item>
- <item id="1306" name="forgedIron">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="HoldType" value="45" />
- <property name="Material" value="metal" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="12" />
- <property name="CraftingIngredientExp" value="10" />
- <property name="CraftingIngredientTime" value="10" />
- <property name="RepairTime" value="0.5" />
- <property name="RepairAmount" value="270" />
- <property name="Group" value="Resources" />
- </item>
- <item id="1307" name="shortMetalPipe">
- <property name="Meshfile" value="Items/Crafting/Metal/shortMetalPipe" />
- <property name="HoldType" value="16" />
- <property name="Material" value="metal" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="12" />
- <property name="Group" value="Resources" />
- </item>
- <item id="1308" name="forgedSteel">
- <property name="Meshfile" value="Items/Crafting/ingotIron" />
- <property name="HoldType" value="21" />
- <property name="Material" value="metal" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="32" />
- <property name="Group" value="Resources" />
- <property name="CraftingIngredientExp" value="15" />
- <property name="CraftingIngredientTime" value="15" />
- <property name="RepairTime" value="1" />
- <property name="RepairAmount" value="400" />
- </item>
- <item id="1309" name="scrapPlastics"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="HoldType" value="45" />
- <property name="Material" value="Mplastics" />
- <property name="Weight" value="1" />
- <property name="Stacknumber" value="1000" /> <!-- STK resource -->
- <property name="EconomicValue" value="32" />
- <property name="Group" value="Resources" />
- <property name="CraftingIngredientExp" value="15" />
- <property name="CraftingIngredientTime" value="2" />
- <!-- <property name="RepairTime" value="2" />
- <property name="RepairAmount" value="400" /> -->
- </item>
- <item id="1311" name="oilShale">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/oilShaleDroppedPrefab" />
- <property name="Material" value="coal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1000" /> <!-- STK resource -->
- <property name="FuelValue" value="5" />
- <property name="EconomicValue" value="5" />
- <property name="EconomicBundleSize" value="50" />
- <property name="DropScale" value="8" />
- <property name="Group" value="Resources" />
- <property name="CraftingIngredientExp" value="2" />
- </item>
- <item id="1312" name="animalHide">
- <property name="Meshfile" value="Items/Crafting/animal_hidePrefab" />
- <property name="HoldType" value="21" />
- <property name="Material" value="leather" />
- <property name="Weight" value="5" />
- <property name="Stacknumber" value="250" /> <!-- STK resource -->
- <property name="FuelValue" value="5" />
- <property name="EconomicValue" value="20" />
- <property name="Group" value="Resources" />
- <property name="CraftingIngredientTime" value="2" />
- <property name="CraftingSkillGroup" value="Leatherworking"/>
- </item>
- <item id="1313" name="leather"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="leather" />
- <property name="RepairAmount" value="80" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="250" /> <!-- STK resource -->
- <property name="FuelValue" value="5" />
- <property name="EconomicValue" value="22" />
- <property name="Group" value="Resources,Clothing" />
- <property name="CraftingIngredientTime" value="2" />
- <property name="Weight" value="5" />
- <property name="CraftingSkillGroup" value="Leatherworking"/>
- </item>
- <item id="1314" name="hopsFlower">
- <property name="CustomIcon" value="plantedHop3Harvest" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="5" />
- <property name="EconomicBundleSize" value="1" />
- <property name="SellableToTrader" value="false" />
- <property name="CraftingIngredientTime" value="20" />
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="1315" name="aloePlant">
- <property name="IsDeveloper" value="true" />
- <property name="CustomIcon" value="plantedAloe3Harvest" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="12" />
- <property name="EconomicBundleSize" value="5" />
- <property name="CraftingIngredientTime" value="5" />
- <property name="Group" value="Medicine" />
- <property name="DescriptionKey" value="plantedAloe3HarvestDesc"/>
- </item>
- <item id="1316" name="chrysanthemumPlant">
- <property name="CustomIcon" value="plantedChrysanthemum3Harvest" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="12" />
- <property name="EconomicBundleSize" value="5" />
- <property name="CraftingIngredientTime" value="5" />
- <property name="Group" value="Food/Cooking" />
- <property name="DescriptionKey" value="plantedChrysanthemum3HarvestDesc"/>
- </item>
- <item id="1317" name="scrapBrass"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="brass" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="5000" /> <!-- STK resource -->
- <property name="Weight" value="1" />
- <property name="EconomicValue" value="20" />
- <property name="EconomicBundleSize" value="10" />
- <property name="Group" value="Resources" />
- </item>
- <item id="1318" name="scrapLead"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/scrapLeadDroppedPrefab" />
- <property name="Material" value="lead" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="5000" /> <!-- STK resource -->
- <property name="Weight" value="1" />
- <property name="EconomicValue" value="20" />
- <property name="EconomicBundleSize" value="10" />
- <property name="Group" value="Resources" />
- </item>
- <item id="1319" name="clayLump">
- <property name="Meshfile" value="Items/Crafting/clay" />
- <property name="Material" value="clay" />
- <property name="Weight" value="5" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1000" /> <!-- STK resource -->
- <property name="EconomicValue" value="6" />
- <property name="EconomicBundleSize" value="150" />
- <property name="Group" value="Resources" />
- <property name="CraftingIngredientTime" value="0.5" />
- </item>
- <item id="1320" name="dirtFragment">
- <property name="CustomIcon" value="fertileDirt" />
- <property name="Meshfile" value="Items/Crafting/clay" />
- <property name="HoldType" value="21" />
- <property name="Material" value="dirt" />
- <property name="Weight" value="5" />
- <property name="Stacknumber" value="5000" /> <!-- STK resource -->
- <property name="EconomicValue" value="5" />
- <property name="EconomicBundleSize" value="5000" />
- <property name="SellableToTrader" value="false" />
- <property name="Group" value="Resources" />
- </item>
- <item id="1321" name="snowBall">
- <property name="CustomIcon" value="snow" />
- <property name="Meshfile" value="Items/Crafting/rock_smallPrefab" />
- <property name="HoldType" value="40" />
- <property name="Material" value="snow" />
- <property name="Weight" value="5" />
- <property name="Stacknumber" value="5000" /> <!-- STK resource -->
- <property name="EconomicValue" value="5" />
- <property name="EconomicBundleSize" value="150" />
- <property name="SellableToTrader" value="false" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="ThrowAway" />
- <property name="Delay" value="1.2" />
- <property name="Throw_strength_default" value="10" />
- <property name="Throw_strength_max" value="35" />
- <property name="Max_strain_time" value="1" />
- <property name="Sound_start" value="swoosh" />
- </property>
- <property name="ThrowableDecoy" value="true" />
- <property name="DropScale" value="3" />
- <property name="Group" value="Resources" />
- </item>
- <!-- <item id="1320" name="scrapCopper" material="copper" mesh_file="Items/Crafting/scrap_copper" hold_type="7"><property name="Weight" value="15" /></item> -->
- <item id="1322" name="cobblestones">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="stone" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1000" /> <!-- STK resource -->
- <property name="DropScale" value="1" />
- <property name="EconomicValue" value="10" />
- <property name="EconomicBundleSize" value="70" />
- <property name="Group" value="Resources" />
- </item>
- <item id="1323" name="cement">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="stone" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1000" /> <!-- STK resource -->
- <property name="EconomicValue" value="10" />
- <property name="EconomicBundleSize" value="70" />
- <property name="Group" value="Building,Resources" />
- </item>
- <item id="1324" name="concreteMix">
- <property name="Meshfile" value="Items/Crafting/Metal/IronBucketWaterPrefab" />
- <property name="Material" value="stone" />
- <property name="Weight" value="20" />
- <property name="HoldType" value="34" />
- <property name="Stacknumber" value="1000" /> <!-- STK resource -->
- <property name="EconomicValue" value="9" />
- <property name="EconomicBundleSize" value="20" />
- <property name="Group" value="Resources" />
- </item>
- <item id="1325" name="fertilizer">
- <property name="Meshfile" value="Items/Food/cornmealPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1000" /> <!-- STK resource -->
- <property name="EconomicValue" value="300" />
- <property name="Group" value="Resources" />
- <property name="CraftingIngredientTime" value="2" />
- <property name="CraftingSkillGroup" value="Science"/>
- <property name="PickupJournalEntry" value="farmingTip" />
- </item>
- <item id="1327" name="cloth"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Crafting/cloth" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="14" />
- <property name="Stacknumber" value="250" /> <!-- STK resource -->
- <property name="RepairAmount" value="50" />
- <property name="FuelValue" value="1" />
- <property name="Weight" value="5" />
- <property name="EconomicValue" value="5" />
- <property name="Group" value="Resources,Clothing" />
- <property name="CraftingSkillGroup" value="Tailoring"/>
- </item>
- <item id="1328" name="paper"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="HoldType" value="45" />
- <property name="Material" value="paper" />
- <property name="Stacknumber" value="250" /> <!-- STK resource -->
- <property name="FuelValue" value="1" />
- <property name="Weight" value="1" />
- <property name="EconomicValue" value="15" />
- <property name="EconomicBundleSize" value="5" />
- <property name="Group" value="Resources" />
- </item>
- <!--
- <item id="1329" name="book">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="50" />
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Decor/Miscellaneous" />
- </item>
- -->
- <item id="1330" name="militaryFiber"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Crafting/cloth" />
- <property name="Material" value="MmilitaryFiber" />
- <property name="HoldType" value="14" />
- <property name="Stacknumber" value="250" /> <!-- STK resource -->
- <property name="CraftingIngredientExp" value="10" />
- <property name="CraftingIngredientTime" value="10" />
- <property name="RepairTime" value="0.6" />
- <property name="RepairAmount" value="120" />
- <property name="Weight" value="1" />
- <property name="EconomicValue" value="200" />
- <property name="CraftingSkillGroup" value="Science"/>
- <property name="Group" value="Resources,Clothing" />
- </item>
- <item id="1331" name="electricParts"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="HoldType" value="45" />
- <property name="Material" value="MelectricParts" />
- <property name="Weight" value="1" />
- <property name="Stacknumber" value="1000" /> <!-- STK resource -->
- <property name="EconomicValue" value="32" />
- <property name="Group" value="Resources" />
- <property name="CraftingIngredientExp" value="15" />
- <property name="CraftingIngredientTime" value="2" />
- <!-- <property name="RepairTime" value="2" />
- <property name="RepairAmount" value="400" /> -->
- </item>
- <item id="1332" name="electronicParts"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="HoldType" value="45" />
- <property name="Material" value="MelectronicParts" />
- <property name="Weight" value="1" />
- <property name="Stacknumber" value="1000" /> <!-- STK resource -->
- <property name="EconomicValue" value="32" />
- <property name="Group" value="Resources" />
- <property name="CraftingIngredientExp" value="15" />
- <property name="CraftingIngredientTime" value="2" />
- <!-- <property name="RepairTime" value="2" />
- <property name="RepairAmount" value="400" /> -->
- </item>
- <item id="1333" name="mechanicalParts">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="HoldType" value="45" />
- <property name="Material" value="metal" />
- <property name="Weight" value="5" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="32" />
- <property name="Group" value="Resources" />
- <property name="CraftingIngredientExp" value="15" />
- <property name="CraftingIngredientTime" value="2" />
- <!-- <property name="RepairTime" value="2" />
- <property name="RepairAmount" value="400" /> -->
- </item>
- <item id="1334" name="cottonPlant">
- <property name="CustomIcon" value="plantedCotton3Harvest" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="12" />
- <property name="EconomicBundleSize" value="5" />
- <property name="CraftingIngredientTime" value="5" />
- <property name="Group" value="Resources" />
- <property name="DescriptionKey" value="plantedCotton3HarvestDesc"/>
- </item>
- <item id="1335" name="goldenrodPlant">
- <property name="CustomIcon" value="plantedGoldenrod3Harvest" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="12" />
- <property name="EconomicBundleSize" value="5" />
- <property name="CraftingIngredientTime" value="5" />
- <property name="Group" value="Resources" />
- <property name="DescriptionKey" value="plantedGoldenrod3HarvestDesc"/>
- </item>
- <item id="1336" name="oldCash">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="HoldType" value="45" />
- <property name="Material" value="paper" />
- <property name="FuelValue" value="1" />
- <property name="Weight" value="1" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <!--
- <property name="EconomicValue" value="5" />
- <property name="EconomicBundleSize" value="50" />
- -->
- <property name="EconomicValue" value="7" />
- <property name="Group" value="Resources" />
- </item>
- <item id="1337" name="snowberryPlant">
- <property name="Extends" value="blueberries" />
- <property name="CustomIcon" value="blueberries" />
- <property name="CustomIconTint" value="ffffaf" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="10" />
- <property name="EconomicBundleSize" value="5" />
- <property name="CraftingIngredientTime" value="60" />
- <property class="Action1">
- <property name="Delay" value="1.5" />
- <property name="Gain_food" value="2" />
- <property name="Buff" value="eatSnowberryTrigger,eatFood_1_Trigger" />
- <property name="Gain_water" value="0" />
- </property>
- <property name="Group" value="Food/Cooking,Medicine" />
- </item>
- <item id="1340" name="feather">
- <property name="Meshfile" value="Items/Crafting/featherPrefab" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="250" /> <!-- STK resource -->
- <property name="FuelValue" value="1" />
- <!-- <property name="CraftingIngredientExp" value="0" /> -->
- <property name="EconomicValue" value="10" />
- <property name="EconomicBundleSize" value="5" />
- <property name="Group" value="Resources" />
- </item>
- <item id="1341" name="ironArrowHead">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="12" />
- <property name="EconomicBundleSize" value="5" />
- <property name="Group" value="Resources,Ammo/Weapons" />
- <property name="CraftingSkillGroup" value="Weapon Smithing"/>
- </item>
- <item id="1342" name="steelArrowHead">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="38" />
- <property name="EconomicBundleSize" value="5" />
- <property name="Group" value="Resources,Ammo/Weapons" />
- <property name="CraftingSkillGroup" value="Weapon Smithing"/>
- </item>
- <item id="1345" name="coal">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/coalDroppedPrefab" />
- <property name="Material" value="coal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1000" /> <!-- STK resource -->
- <property name="FuelValue" value="20" />
- <property name="DropScale" value="8" />
- <property name="EconomicValue" value="10" />
- <property name="EconomicBundleSize" value="10" />
- <property name="Group" value="Resources" />
- <property name="CraftingIngredientTime" value="1" />
- </item>
- <item id="1346" name="potassiumNitratePowder">
- <property name="Meshfile" value="Items/Food/cornmealPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1000" /> <!-- STK resource -->
- <property name="EconomicValue" value="10" />
- <property name="EconomicBundleSize" value="10" />
- <property name="Group" value="Resources" />
- <property name="CraftingIngredientTime" value="2" />
- </item>
- <item id="1347" name="gunPowder">
- <property name="Meshfile" value="Items/Crafting/gun_powderPrefab" />
- <property name="Material" value="dirt" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="22" />
- <property name="EconomicBundleSize" value="10" />
- <property name="Group" value="Resources,Ammo/Weapons,Tools/Traps" />
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- </item>
- <item id="1348" name="buckshot">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="lead" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="250" /> <!-- STK resource -->
- <property name="EconomicValue" value="36" />
- <property name="EconomicBundleSize" value="5" />
- <property name="Group" value="Resources,Ammo/Weapons" />
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- </item>
- <item id="1349" name="bulletCasing">
- <property name="Meshfile" value="Items/Crafting/bullet_casingPrefab" />
- <property name="Material" value="brass" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="25" />
- <property name="EconomicBundleSize" value="5" />
- <property name="Group" value="Resources,Ammo/Weapons" />
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- </item>
- <item id="1350" name="bulletTip">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="lead" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="25" />
- <property name="EconomicBundleSize" value="5" />
- <property name="Group" value="Resources,Ammo/Weapons" />
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- </item>
- <item id="1353" name="nail">
- <property name="Meshfile" value="Items/Tools/nailProjectilePrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1000" /> <!-- STK resource -->
- <property name="EconomicValue" value="10" />
- <property name="EconomicBundleSize" value="10" />
- <property class="Action1">
- <property name="Class" value="Projectile" />
- <property name="Explosion.ParticleIndex" value="0" />
- <!-- no expl. -->
- <property name="Velocity" value="55" />
- <property name="FlyTime" value="1" />
- <property name="LifeTime" value="1" />
- <property name="DamageBonus.head" value="5" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.wood" value="0.1" />
- <property name="DamageBonus.earth" value="0" />
- <property name="DamageBonus.metal" value="0" />
- <property name="DamageBonus.cloth" value="0" />
- </property>
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true" />
- <property name="EntityDamage" value="5,10" />
- <property name="BlockDamage" value=".1,.2" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- </item>
- <item id="1354" name="rocketTip">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="lead" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="151" />
- <property name="Group" value="Resources,Ammo/Weapons" />
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- </item>
- <item id="1355" name="rocketCasing">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="77" />
- <property name="Group" value="Resources,Ammo/Weapons" />
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- </item>
- <item id="1359" name="repairKit">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="50" /> <!-- STK repairKit -->
- <property name="EconomicValue" value="186" />
- <property name="RepairTime" value="2" />
- <property name="RepairAmount" value="2000" />
- <property name="Group" value="Resources,Ammo/Weapons" />
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- </item>
- <item id="1360" name="oil">
- <property name="Meshfile" value="Items/Food/coffeePrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="50" /> <!-- STK resource -->
- <property name="EconomicValue" value="100" />
- <property name="Group" value="Chemicals" />
- <property name="CraftingSkillGroup" value="Science"/>
- </item>
- <item id="1361" name="steelPolish">
- <property name="Meshfile" value="Items/Food/coffeePrefab" />
- <property name="Material" value="metal" />
- <property name="Weight" value="0" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="250" /> <!-- STK resource -->
- <property name="EconomicValue" value="35" />
- <property name="Group" value="Chemicals" />
- <property name="CraftingSkillGroup" value="Science"/>
- </item>
- <item id="1363" name="animalFat">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="45" />
- <property name="FuelValue" value="20" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="20" />
- <property name="CraftingIngredientTime" value="15" />
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="1364" name="tallow">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="organic" />
- <property name="FuelValue" value="20" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="24" />
- <property name="CraftingIngredientTime" value="15" />
- <property name="Group" value="Chemicals" />
- </item>
- <item id="1365" name="bioFuel">
- <property name="Meshfile" value="Items/Food/honeyPrefab" />
- <property name="Material" value="glass" />
- <property name="Weight" value="10" />
- <property name="HoldType" value="3" />
- <property name="FuelValue" value="20" />
- <property name="Stacknumber" value="250" /> <!-- STK resource -->
- <property name="EconomicValue" value="30" />
- <property name="Group" value="Chemicals" />
- <property name="CraftingSkillGroup" value="Science"/>
- </item>
- <item id="1367" name="canEmpty">
- <property name="Meshfile" value="Items/Food/can_empty" />
- <property name="Material" value="metal" />
- <property name="Weight" value="5" />
- <property name="HoldType" value="14" />
- <property name="Stacknumber" value="500" />
- <property name="EconomicValue" value="5" />
- <property name="CraftingIngredientTime" value="9" />
- <!-- DTD-610TL Animation for throwing does not work properly.
- <property class="Action0">
- <property name="Class" value="ThrowAway" />
- <property name="Delay" value="0.8" />
- <property name="Throw_strength_default" value="0.8" />
- <property name="Throw_strength_max" value="2.5" />
- <property name="Max_strain_time" value="2.1" />
- <property name="Sound_start" value="swoosh" />
- </property>
- -->
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="ExchangeItem" />
- <property name="Delay" value="1.0" />
- <property name="Change_item_to" value="canMurkyWater" />
- <property name="Do_block_action" value="deplete1" />
- <property name="Focused_blockname_1" value="water" />
- <property name="Focused_blockname_2" value="waterMoving" />
- <property name="Focused_blockname_3" value="waterStaticBucket" />
- <property name="Focused_blockname_4" value="waterMovingBucket" />
- <property name="Focused_blockname_5" value="waterSource8" />
- <property name="Sound_start" value="UseActions/bucketfill_water" />
- </property>
- <property name="Group" value="Resources" />
- </item>
- <item id="1368" name="emptyJar">
- <property name="Meshfile" value="Items/Food/emptyJarPrefab" />
- <property name="Material" value="glass" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="Weight" value="10" />
- <property name="EconomicValue" value="6" />
- <property name="CraftingIngredientTime" value="9" />
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="ExchangeItem" />
- <property name="Delay" value="1.0" />
- <property name="Change_item_to" value="bottledRiverWater" />
- <property name="Do_block_action" value="deplete1" />
- <property name="Focused_blockname_1" value="water" />
- <property name="Focused_blockname_2" value="waterMoving" />
- <property name="Focused_blockname_3" value="waterStaticBucket" />
- <property name="Focused_blockname_4" value="waterMovingBucket" />
- <property name="Focused_blockname_5" value="waterSource8" />
- <property name="Sound_start" value="UseActions/bucketfill_water" />
- </property>
- <property name="Group" value="Resources" />
- </item>
- <item id="1370" name="bucket">
- <property name="Meshfile" value="Items/Crafting/Metal/IronBucket" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="34" />
- <property name="Stacknumber" value="1" />
- <property name="EconomicValue" value="84" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="BailLiquid" />
- <property name="Delay" value="0.35" />
- <property name="Sound_start" value="UseActions/bucketbail_water" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="ExchangeItem" />
- <property name="Delay" value="0.35" />
- <property name="Change_item_to" value="bucketWater" />
- <property name="Do_block_action" value="deplete3" />
- <property name="Focused_blockname_1" value="water" />
- <property name="Focused_blockname_2" value="waterMoving" />
- <property name="Focused_blockname_3" value="waterStaticBucket" />
- <property name="Focused_blockname_4" value="waterMovingBucket" />
- <property name="Focused_blockname_5" value="waterSource8" />
- <property name="Sound_start" value="UseActions/bucketfill_water" />
- </property>
- <property name="Group" value="Tools/Traps" />
- </item>
- <item id="1371" name="bucketWater">
- <property name="Meshfile" value="Items/Crafting/Metal/IronBucketWaterPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="34" />
- <property name="Stacknumber" value="1" />
- <property name="EconomicValue" value="88" />
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="waterMovingBucket" />
- <property name="Change_item_to" value="bucket" />
- <property name="Sound_start" value="UseActions/bucketplace_water" />
- </property>
- <property name="Group" value="Tools/Traps" />
- </item>
- <!--
- <item id="1372" name="masonJar">
- <property name="Extends" value="emptyJar" />
- <property name="CustomIcon" value="emptyJar" />
- <property name="IsDeveloper" value="true" />
- </item>
- -->
- <item id="1380" name="hubcap">
- <property name="Meshfile" value="Items/Crafting/hubcap" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="23" />
- <property name="Stacknumber" value="250" /> <!-- STK loot -->
- <property name="Weight" value="10" />
- <property class="Action1">
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="hubcapNoMine" />
- </property>
- <property name="EconomicValue" value="10" />
- <property name="Group" value="Tools/Traps" />
- </item>
- <item id="1381" name="airFilter">
- <property name="Meshfile" value="Items/Crafting/air_filter" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="23" />
- <property name="Stacknumber" value="250" /> <!-- STK loot -->
- <property name="Weight" value="15" />
- <property name="EconomicValue" value="15" />
- <property name="Group" value="Tools/Traps" />
- </item>
- <item id="1382" name="candyTin">
- <property name="Meshfile" value="Items/Crafting/candy_tinPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="250" /> <!-- STK loot -->
- <property name="Weight" value="5" />
- <property name="EconomicValue" value="5" />
- <property name="Group" value="Tools/Traps" />
- </item>
- <item id="1383" name="doorKnob">
- <property name="Meshfile" value="Items/Crafting/door_knob" />
- <property name="Material" value="brass" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="250" /> <!-- STK loot -->
- <property name="Weight" value="20" />
- <property name="EconomicValue" value="40" />
- <property name="Group" value="Resources" />
- </item>
- <item id="1384" name="candleStick">
- <property name="Meshfile" value="Items/Crafting/candlestick" />
- <property name="Material" value="brass" />
- <property name="HoldType" value="2" />
- <property name="Stacknumber" value="250" /> <!-- STK loot -->
- <property name="Weight" value="60" />
- <property name="EconomicValue" value="120" />
- <property name="Group" value="Resources" />
- </item>
- <item id="1385" name="radiator">
- <property name="Meshfile" value="Items/Crafting/radiator" />
- <property name="Material" value="brass" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="5" /> <!-- STK loot -->
- <property name="Weight" value="100" />
- <property name="EconomicValue" value="200" />
- <property name="Group" value="Resources" />
- </item>
- <item id="1386" name="fishingWeight">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="lead" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="500" /> <!-- STK loot -->
- <property name="Weight" value="5" />
- <property name="EconomicValue" value="25" />
- <property name="Group" value="Resources" />
- </item>
- <item id="1387" name="trophy">
- <property name="Meshfile" value="Items/Crafting/trophy1" />
- <property name="Material" value="brass" />
- <property name="HoldType" value="2" />
- <property name="Stacknumber" value="250" /> <!-- STK loot -->
- <property name="Weight" value="20" />
- <property name="EconomicValue" value="40" />
- <property name="Group" value="Resources" />
- </item>
- <item id="1388" name="trophy2">
- <property name="Meshfile" value="Items/Crafting/trophy3Prefab" />
- <property name="Material" value="lead" />
- <property name="HoldType" value="2" />
- <property name="Stacknumber" value="250" /> <!-- STK loot -->
- <property name="Weight" value="10" />
- <property name="EconomicValue" value="48" />
- <property name="Group" value="Resources" />
- </item>
- <item id="1389" name="trophy3"> <!-- tungsten trophy -->
- <property name="IsDeveloper" value="true" />
- <property name="Meshfile" value="Items/Crafting/trophy3Prefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="2" />
- <property name="Stacknumber" value="250" /> <!-- STK loot -->
- <property name="Weight" value="5" />
- <property name="EconomicValue" value="5" />
- <property name="Group" value="Resources" />
- </item>
- <item id="1390" name="silverNugget">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="250" /> <!-- STK loot -->
- <property name="EconomicValue" value="250" />
- <property name="CraftingIngredientTime" value="15" />
- <property name="Group" value="Resources" />
- <property name="DescriptionKey" value="rareOresGroupDesc"/>
- </item>
- <item id="1391" name="goldNugget">
- <property name="Extends" value="silverNugget" />
- <property name="EconomicValue" value="700" />
- <property name="CraftingIngredientTime" value="15" />
- <property name="DescriptionKey" value="rareOresGroupDesc"/>
- </item>
- <item id="1392" name="rawDiamond">
- <property name="Extends" value="silverNugget" />
- <property name="EconomicValue" value="1500" />
- <property name="CraftingIngredientTime" value="60" />
- <property name="DescriptionKey" value="rareOresGroupDesc"/>
- </item>
- <item id="1410" name="cornSeed">
- <property name="Meshfile" value="Items/Food/seed_cornPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="12" />
- <property name="EconomicBundleSize" value="5" />
- <property class="Action1">
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="plantedCorn1" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property name="PickupJournalEntry" value="farmingTip" />
- </item>
- <item id="1411" name="potatoSeed">
- <property name="Meshfile" value="Items/Food/seed_potato_quartersPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="12" />
- <property name="EconomicBundleSize" value="5" />
- <property class="Action1">
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="plantedPotato1" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property name="PickupJournalEntry" value="farmingTip" />
- </item>
- <item id="1412" name="blueberrySeed">
- <property name="Meshfile" value="Items/Food/seed_blueberryPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="12" />
- <property name="EconomicBundleSize" value="5" />
- <property class="Action1">
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="plantedBlueberry1" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property name="PickupJournalEntry" value="farmingTip" />
- </item>
- <item id="1413" name="coffeeBeans">
- <property name="Meshfile" value="Items/Food/seed_blueberryPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="12" />
- <property name="EconomicBundleSize" value="5" />
- <property name="CraftingIngredientTime" value="5" />
- <property class="Action1">
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="plantedCoffee1" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property name="PickupJournalEntry" value="farmingTip" />
- </item>
- <item id="1414" name="cottonSeed">
- <property name="Meshfile" value="Items/Food/seed_blueberryPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="12" />
- <property name="EconomicBundleSize" value="5" />
- <property class="Action1">
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="plantedCotton1" />
- </property>
- <property name="Group" value="Resources" />
- <property name="PickupJournalEntry" value="farmingTip" />
- </item>
- <item id="1415" name="goldenrodSeed">
- <property name="Meshfile" value="Items/Food/seed_blueberryPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="12" />
- <property name="EconomicBundleSize" value="5" />
- <property class="Action1">
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="plantedGoldenrod1" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property name="PickupJournalEntry" value="farmingTip" />
- </item>
- <item id="1416" name="hopSeed">
- <property name="Meshfile" value="Items/Food/seed_blueberryPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="250" />
- <property name="SellableToTrader" value="false" />
- <property class="Action1">
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="plantedHop1" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property name="PickupJournalEntry" value="farmingTip" />
- </item>
- <item id="1417" name="aloeSeed">
- <property name="Meshfile" value="Items/Food/seed_blueberryPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="12" />
- <property name="EconomicBundleSize" value="5" />
- <property class="Action1">
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="plantedAloe1" />
- </property>
- <property name="Group" value="Food/Cooking,Medicine" />
- <property name="PickupJournalEntry" value="farmingTip" />
- </item>
- <item id="1418" name="chrysanthemumSeed">
- <property name="CustomIcon" value="aloeSeed" />
- <property name="CustomIconTint" value="ffa0a0" />
- <property name="Meshfile" value="Items/Food/seed_blueberryPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="12" />
- <property name="EconomicBundleSize" value="5" />
- <property class="Action1">
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="plantedChrysanthemum1" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property name="PickupJournalEntry" value="farmingTip" />
- </item>
- <item id="1419" name="mushroomSeed">
- <property name="Meshfile" value="Items/Food/seed_blueberryPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="12" />
- <property name="EconomicBundleSize" value="10" />
- <property class="Action1">
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="plantedMushroom1" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property name="PickupJournalEntry" value="farmingTip" />
- </item>
- <item id="1420" name="pineSeed">
- <property name="Meshfile" value="Items/Food/seed_blueberryPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="12" />
- <property name="EconomicBundleSize" value="5" />
- <property name="SellableToTrader" value="false" />
- <property class="Action1">
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="treePlantedMountainPine1m" />
- </property>
- <property name="Group" value="Resources" />
- </item>
- <item id="1421" name="mapleSeed">
- <property name="Meshfile" value="Items/Food/seed_blueberryPrefab" />
- <property name="CustomIcon" value="blueSpruceSeed" />
- <property name="CustomIconTint" value="d4b988" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="12" />
- <property name="EconomicBundleSize" value="5" />
- <property name="SellableToTrader" value="false" />
- <property class="Action1">
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="treePlantedMaple1m" />
- </property>
- <property name="Group" value="Resources" />
- </item>
- <item id="1422" name="blueSpruceSeed">
- <property name="Meshfile" value="Items/Food/seed_blueberryPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="12" />
- <property name="EconomicBundleSize" value="5" />
- <property name="SellableToTrader" value="false" />
- <property class="Action1">
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="treePlantedWinterPine1m" />
- </property>
- <property name="Group" value="Resources" />
- </item>
- <item id="1423" name="yuccaSeed">
- <property name="Meshfile" value="Items/Food/seed_blueberryPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="12" />
- <property name="EconomicBundleSize" value="10" />
- <property class="Action1">
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="plantedYucca1" />
- </property>
- <property name="Group" value="Food/Cooking,Medicine" />
- <property name="PickupJournalEntry" value="farmingTip" />
- </item>
- <item id="1430" name="candle">
- <property name="Class" value="ItemClassTorch" />
- <property name="Meshfile" value="Items/Tools/candlePrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="12" />
- <property name="Stacknumber" value="50" /> <!-- STK torch -->
- <property name="FuelValue" value="16" />
- <property name="EconomicValue" value="24" />
- <property class="Action1">
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="candleWall" />
- </property>
- <property name="Group" value="Basics,Decor/Miscellaneous" />
- </item>
- <item id="1431" name="smallEngine">
- <property name="PartType" value="Receiver" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="VehicleSlotType" value="engine" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="repairKit" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1" />
- <property name="Weight" value="100" />
- <property name="EconomicValue" value="1000" />
- <property name="Group" value="Resources" />
- <property name="DegradationBreaksAfter" value="false" />
- <property class="Attributes">
- <property name="DegradationMax" value="1000,6000" />
- <property name="VehicleNoise" value="1,0.1" />
- <property name="VehicleMaxSpeed" value="5,18" />
- <property name="VehicleAcceleration" value="7,14" />
- <property name="VehicleMetersPerLiter" value="8,12" />
- <property name="VehicleIdleSecondsPerLiter" value="6,12" />
- <property name="VehicleStartDelayInSeconds" value="1,0.1" />
- <property name="VehicleStartChance" value="0.5,0.99" />
- <property name="VehicleTankSize" value="1000, 2000" />
- </property>
- </item>
- <item id="1432" name="carBattery">
- <property name="Meshfile" value="Items/Misc/car_battery" />
- <property name="Material" value="lead" />
- <property name="RepairTools" value="repairKit" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Weight" value="160" />
- <property name="EconomicValue" value="500" />
- <property name="Group" value="Resources" />
- <property name="VehicleSlotType" value="battery"/>
- <property name="DegradationBreaksAfter" value="false" />
- <property class="Attributes">
- <property name="DegradationMax" value="1000,6000" />
- <property name="BatteryMaxLoadInVolts" value="24, 36" />
- <property name="BatteryDischargeTimeInMinutes" value="30,90" />
- </property>
- </item>
- <item id="1434" name="headlight">
- <property name="VehicleSlotType" value="headlight" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="glass" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="50" /> <!-- STK loot -->
- <property name="Weight" value="10" />
- <property name="EconomicValue" value="240" />
- <property name="Group" value="Resources" />
- </item>
- <item id="1435" name="casinoCoin">
- <property name="Meshfile" value="Items/Misc/casino_coinPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="20000" /> <!-- STK resource -->
- <property name="EconomicValue" value="5" />
- <property name="EconomicBundleSize" value="1" />
- <property name="SellableToTrader" value="false" />
- </item>
- <item id="1439" name="glue">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="45"/>
- <property name="Weight" value="10" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="EconomicValue" value="38" />
- <property name="Group" value="Resources,Chemicals" />
- </item>
- <item id="1440" name="ductTape">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="45" />
- <property name="Weight" value="5" />
- <property name="EconomicValue" value="49" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="Group" value="Resources" />
- </item>
- <item id="1441" name="spring">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="Weight" value="10" />
- <property name="EconomicValue" value="20" />
- <property name="Group" value="Resources" />
- </item>
- <item id="1442" name="cookingGrill">
- <property name="Meshfile" value="Items/Crafting/cooking_grill" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="250" /> <!-- STK loot -->
- <property name="EconomicValue" value="26" />
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="1443" name="beaker">
- <property name="Meshfile" value="Items/Crafting/beaker" />
- <property name="Material" value="glass" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="10" /> <!-- STK loot -->
- <property name="Weight" value="15" />
- <property name="EconomicValue" value="750" />
- <property name="Group" value="Chemicals" />
- </item>
- <item id="1444" name="bellows">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="leather" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1" /> <!-- STK resource -->
- <property name="Weight" value="100" />
- <property name="EconomicValue" value="405" />
- <property name="Group" value="Resources" />
- <property name="CraftingSkillGroup" value="Tool Smithing"/>
- </item>
- <item id="1445" name="anvil">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="HoldType" value="45" />
- <property name="Material" value="metal" />
- <property name="Stacknumber" value="1" /> <!-- STK loot -->
- <property name="EconomicValue" value="240" />
- <property name="Group" value="Resources" />
- <property name="CraftingSkillGroup" value="Tool Smithing"/>
- </item>
- <item id="1446" name="calipers">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="HoldType" value="45" />
- <property name="Material" value="metal" />
- <property name="Weight" value="5" />
- <property name="Stacknumber" value="1" /> <!-- STK loot -->
- <property name="Group" value="Resources" />
- <property name="EconomicValue" value="2000" />
- <property name="CraftingSkillGroup" value="Tool Smithing"/>
- </item>
- <item id="1447" name="toolAndDieSet">
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="HoldType" value="45" />
- <property name="Material" value="metal" />
- <property name="Weight" value="5" />
- <property name="Stacknumber" value="1" /> <!-- STK loot -->
- <property name="EconomicValue" value="2000" />
- <property name="Group" value="Resources" />
- <property name="CraftingSkillGroup" value="Tool Smithing"/>
- </item>
- <item id="1460" name="unit_iron">
- <property name="CustomIcon" value="scrapIron" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="30000" />
- <property name="Weight" value="1" />
- <property name="Group" value="Resources" />
- <property name="ResourceUnit" value="true" />
- <property name="MeltTimePerUnit" value="0.25" />
- <property name="UserHidden" value="true" />
- <property name="CraftingIngredientTime" value="0.5" />
- <property name="IsDeveloper" value="true" />
- </item>
- <item id="1461" name="unit_brass">
- <property name="Extends" value="unit_iron" />
- <property name="CustomIcon" value="scrapBrass" />
- <property name="Material" value="brass" />
- <property name="IsDeveloper" value="true" />
- </item>
- <item id="1462" name="unit_lead">
- <property name="Extends" value="unit_iron" />
- <property name="CustomIcon" value="scrapLead" />
- <property name="Material" value="lead" />
- <property name="IsDeveloper" value="true" />
- </item>
- <item id="1463" name="unit_glass">
- <property name="Extends" value="unit_iron" />
- <property name="CustomIcon" value="brokenGlass" />
- <property name="Material" value="glass" />
- <property name="IsDeveloper" value="true" />
- </item>
- <item id="1464" name="unit_stone">
- <property name="Extends" value="unit_iron" />
- <property name="CustomIcon" value="cobblestones" />
- <property name="Material" value="stone" />
- <property name="IsDeveloper" value="true" />
- </item>
- <item id="1465" name="unit_clay">
- <property name="Extends" value="unit_iron" />
- <property name="CustomIcon" value="clayLump" />
- <property name="Material" value="clay" />
- <property name="IsDeveloper" value="true" />
- </item>
- <!--
- <item id="1501" name="Super Wrench">
- <property name="Extends" value="wrench" />
- <property name="CustomIcon" value="wrench" />
- <property name="CustomIconTint" value="ffa0a0" />
- <property name="IsDeveloper" value="true" />
- <property class="Attributes">
- <property name="EntityDamage" value="5000,10000" />
- <property name="BlockDamage" value="5000,10000" />
- <property name="DegradationMax" value="5000,14000" />
- <property name="DegradationRate" value="1,1" />
- </property>
- </item>
- <item id="1502" name="Supah Diggah">
- <property name="CustomIcon" value="gunMP5" />
- <property name="CustomIconTint" value="ffa0a0" />
- <property name="IsDeveloper" value="true" />
- <property name="Meshfile" value="Items/Weapons/Ranged/MP5/MP5Prefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="6" />
- <property name="Stacknumber" value="1" />
- <property name="DegradationBreaksAfter" value="true" />
- <property name="Degradation" value="99999" param1="true" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property class="Action0">
- <property name="Class" value="Ranged" />
- <property name="Hitmask_override" value="Melee" />
- <property name="Delay" value="0.150" />
- <property name="Range" value="300" />
- <property name="Auto_fire" value="true" />
- <property name="CrosshairUpAfterShot" value="false" />
- <property name="Rays_per_shot" value="1" />
- <property name="Rays_spread" value="0" />
- <property name="Crosshair_min_distance" value="5" />
- <property name="Crosshair_max_distance" value="8" />
- <property name="DamageBlock" value="50100100" />
- <property name="DamageEntity" value="0.1" />
- <property name="Single_magazine_usage" value="true" />
- <property name="Infinite_ammo" value="true" />
- <property name="Magazine_items" value="9mmBullet" />
- <property name="Reload_time" value="4.1" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/MP5/mp5_reload" />
- <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
- </property>
- <property class="Action1">
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="38" />
- <property name="Zoom_max_in" value="10" />
- </property>
- </item>
- <item id="1503" name="Just Die">
- <property name="CustomIcon" value="gunPistol" />
- <property name="CustomIconTint" value="ffa0a0" />
- <property name="IsDeveloper" value="true" />
- <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="1" />
- <property name="Stacknumber" value="1" />
- <property name="DegradationBreaksAfter" value="true" />
- <property name="Degradation" value="99999" param1="true" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property class="Action0">
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.15" />
- <property name="Range" value="300" />
- <property name="Auto_fire" value="true" />
- <property name="CrosshairUpAfterShot" value="false" />
- <property name="Rays_per_shot" value="5" />
- <property name="Rays_spread" value="0.85" />
- <property name="DamageEntity" value="1000" />
- <property name="DamageBlock" value="0" />
- <property name="Single_magazine_usage" value="true" />
- <property name="Infinite_ammo" value="true" />
- <property name="Magazine_items" value="9mmBullet" />
- <property name="Reload_time" value="2" />
- <property name="Bullet_icon" value="pistol" />
- <property name="Sound_start" value="Weapons/Ranged/Pistol/pistol_fire" />
- <property name="Sound_start" value="" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/Pistol/pistol_reload" />
- <property name="Particles_muzzle_fire" value="nozzleflash" />
- <property name="Particles_muzzle_smoke" value="nozzlesmoke" />
- </property>
- <property class="Action1">
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="45" />
- <property name="Zoom_max_in" value="10" />
- </property>
- </item>
- -->
- <item id="1552" name="DoubleBarrel">
- <property name="Extends" value="gunPumpShotgun" />
- <property name="Meshfile" value="Items/Weapons/Ranged/Magnums/44MagnumPrefab" />
- <property name="HandMeshfile" value="#doublebarrel?DoubleBarrel" />
- <property name="DropMeshfile" value="#doublebarrel?DoubleBarrel" />
- <property name="CustomIcon" value="BlunderbussDouble" />
- <property name="DescriptionKey" value="DoubleBarrelDesc" />
- <property class="Parts">
- <property name="Receiver" value="partsDoubleBarrel_receiver" />
- <property name="Pump" value="partsDoubleBarrel_parts" />
- <property name="Barrel" value="partsDoubleBarrel_barrel" />
- </property>
- <property class="Action0">
- <property name="Delay" value="0.2" />
- <property name="Magazine_size" value="2" />
- <property name="Magazine_items" value="shotgunShell, shotgunSlug" />
- <property name="Magazine_item_ray_counts" value="8, 1" />
- <property name="Magazine_item_ray_spreads" value="0.7, 0.2" />
- </property>
- </item>
- <item id="1553" name="partsDoubleBarrel_receiver">
- <property name="Extends" value="partsMaster" />
- <property name="CustomIcon" value="partsPumpShotgun_receiver" />
- <property name="DescriptionKey" value="commonShotgunPartsGroupDesc" />
- <property name="PartType" value="Receiver" />
- <property name="Weight" value="25" />
- <property class="Attributes">
- <property name="FalloffRange" value="22,66" />
- <property name="DegradationMax" value="800,3500" />
- </property>
- </item>
- <item id="1554" name="partsDoubleBarrel_parts">
- <property name="Extends" value="partsMaster" />
- <property name="CustomIcon" value="partsPumpShotgun_parts" />
- <property name="DescriptionKey" value="commonShotgunPartsGroupDesc" />
- <property name="PartType" value="Pump" />
- <property name="Weight" value="15" />
- <property class="Attributes">
- <property name="Accuracy" value="1,0.08" />
- <property name="DegradationMax" value="800,3500" />
- </property>
- </item>
- <item id="1555" name="partsDoubleBarrel_barrel">
- <property name="Extends" value="partsMaster" />
- <property name="CustomIcon" value="partsPumpShotgun_barrelShort" />
- <property name="DescriptionKey" value="partsPumpShotgunGroupDesc" />
- <property name="PartType" value="Barrel" />
- <property name="Weight" value="30" />
- <property class="Attributes">
- <property name="DegradationMax" value="800,3500" />
- </property>
- </item>
- </items>
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