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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <!-- Forge weight: We have auto-scaling based on resources IF there is a recipe for the item.
  3.  
  4. Item ID ranges: Master items (if applicable) are listed at the start of their ID range.
  5.  
  6. 1 melee weapons / clubs / torches
  7. 40 firearms
  8. 69 player / zombie / animal weapons / hands (and great big fangs)
  9. 105 tools for mining / farming, manual or motorised
  10. 145 bows, crossbows
  11. 150 ammunition / arrows / bolts / fuel
  12. 180 explosives / decoys / thrown items
  13. 200 parts for assembled weapons, tools, and vehicles
  14. 350 armor tiers
  15. 450 general clothing
  16. 650 food, water, medical items
  17. 900 recipes, books, and schematics
  18. 1150 quests
  19. 1300 other stuff
  20.  
  21.  
  22. Mesh files no longer used:
  23. <property name="Meshfile" value="Items/Food/cornbreadPrefab" />
  24. <property name="HandMeshfile" value="Items/Food/cornbreadHandPrefab" />
  25. <property name="Meshfile" value="Items/Food/moldy_bread" />
  26. <property name="HandMeshfile" value="Items/Food/moldyBreadHandPrefab" />
  27. <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltStonePrefab" />
  28. <property name="DropMeshfile" value="Items/Misc/crossbow_bolt_dropped_stonePrefab" />
  29. <property name="HandMeshfile" value="Items/Misc/crossbow_bolt_hand_stonePrefab" />
  30. -->
  31. <items>
  32. <!-- * * * * * * * * * * player melee weapons / clubs / knives * * * * * * * * * * -->
  33. <item id="1" name="clubMaster">
  34. <property name="IsDeveloper" value="true" />
  35. <property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_BranchPrefab" />
  36. <property name="Material" value="wood" />
  37. <property name="HoldType" value="2" />
  38. <property name="SoundDestroy" value="wooddestroy1" />
  39. <property name="FuelValue" value="30" />
  40. <property name="EconomicValue" value="5" />
  41. <property name="EconomicBundleSize" value="1" />
  42. <property name="SellableToTrader" value="false" />
  43. <property class="Action0"> <!-- AttackAction -->
  44. <property name="Class" value="Melee" />
  45. <property name="Delay" value="1.33" />
  46. <property name="Range" value="2.2" />
  47. <property name="Sphere" value="0.2" />
  48. <property name="Sound_start" value="swoosh" />
  49. <property name="Stamina_usage" value="6" />
  50. <property name="DamageBonus.head" value="4" />
  51. <property name="DamageBonus.glass" value="25" /> <!-- These are multipliers and correspond to "damage_category" in materials.xml. -->
  52. <property name="ActionExp" value="2" />
  53. <property name="ActionExpBonusMultiplier" value="10" />
  54. </property>
  55. <property class="Attributes">
  56. <property name="EntityDamage" value="8,14" />
  57. <property name="BlockDamage" value="3,12" />
  58. <property name="DegradationMax" value="100,600" />
  59. <property name="DegradationRate" value="3,1" />
  60. </property>
  61. <property name="CritChance" value=".10" />
  62. <property name="DescriptionKey" value="clubWoodDesc"/>
  63. <property name="Group" value="Ammo/Weapons" />
  64. <property name="ActionSkillGroup" value="Blunt Weapons"/>
  65. <property name="CraftingSkillGroup" value="Weapon Smithing"/>
  66. <property name="RepairExpMultiplier" value="5.5"/> <!-- 54 = about 250 points of crafting skill XP. This does not base off the crafting XP auto-calculation. It has a base value of 5 or so. -->
  67. </item>
  68.  
  69. <item id="6" name="clubWood">
  70. <property name="Extends" value="clubMaster" />
  71. <property class="Action0"> <!-- AttackAction -->
  72. <property name="Buff" value="criticalBlunt" />
  73. <property name="Buff_chance" value=".1" />
  74. <property name="DamageBonus.head" value="4" />
  75. </property>
  76. <property name="CritChance" value=".10" />
  77. <property name="Group" value="Ammo/Weapons,Basics" />
  78. </item>
  79.  
  80. <item id="7" name="clubIron">
  81. <property name="Extends" value="clubMaster" />
  82. <property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_RefinedPrefab" />
  83. <property name="Material" value="metal" />
  84. <property name="EconomicValue" value="100" />
  85. <property name="RepairTools" value="scrapIron" />
  86. <property name="DegradationBreaksAfter" value="false" />
  87. <property name="SoundJammed" value="ItemNeedsRepair" />
  88. <property class="Action0">
  89. <property name="Buff" value="criticalBlunt" />
  90. <property name="Buff_chance" value=".2" />
  91. <property name="DamageBonus.head" value="4" />
  92. </property>
  93. <property class="Attributes">
  94. <property name="EntityDamage" value="9,16" />
  95. <property name="BlockDamage" value="11.8,29.5" />
  96. <property name="DegradationMax" value="100,600" />
  97. </property>
  98. <property name="CritChance" value=".2" />
  99. <property name="Group" value="Ammo/Weapons" />
  100. <property name="DescriptionKey" value="clubIronDesc"/>
  101. </item>
  102.  
  103. <item id="8" name="clubBarbed">
  104. <property name="Extends" value="clubIron" />
  105. <property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_BarbedPrefab" />
  106. <property name="RepairTools" value="forgedIron" />
  107. <property name="EconomicValue" value="192" />
  108. <property class="Action0"> <!-- AttackAction -->
  109. <property name="Delay" value="1.15" />
  110. <property name="Buff" value="bleeding,criticalBlunt" />
  111. <property name="Buff_chance" value=".3,.3" />
  112. <property name="DamageBonus.head" value="5" />
  113. </property>
  114. <property class="Attributes">
  115. <property name="EntityDamage" value="8,19" />
  116. <property name="BlockDamage" value="7.2,18" />
  117. <property name="DegradationMax" value="100,600" />
  118. <property name="DegradationRate" value="1,1" />
  119. </property>
  120. <property name="CritChance" value=".3" />
  121. <property name="Group" value="Ammo/Weapons" />
  122. <property name="DescriptionKey" value="clubBarbedDesc"/>
  123. </item>
  124.  
  125. <item id="9" name="clubSpiked">
  126. <property name="Extends" value="clubIron" />
  127. <property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_SpikedPrefab" />
  128. <property name="RepairTools" value="forgedIron" />
  129. <property name="EconomicValue" value="300" />
  130. <property class="Action0"> <!-- AttackAction -->
  131. <property name="Buff" value="bleeding,criticalBlunt" />
  132. <property name="Buff_chance" value=".5,.4" />
  133. <property name="DamageBonus.head" value="6" />
  134. </property>
  135. <property class="Attributes">
  136. <property name="EntityDamage" value="12,30" />
  137. <property name="BlockDamage" value="15.2,38" /> <!-- 30% of an iron pick -->
  138. <property name="DegradationMax" value="100,600" />
  139. <property name="DegradationRate" value="1,1" />
  140. </property>
  141. <property name="CritChance" value=".4" />
  142. <property name="DescriptionKey" value="clubSpikedDesc"/>
  143. </item>
  144. <item id="12" name="sledgehammer">
  145. <property name="Meshfile" value="Items/Tools/sledgehammer_steelPrefab" />
  146. <property name="Material" value="metal" />
  147. <property name="RepairTools" value="forgedIron" />
  148. <property name="HoldType" value="33" />
  149. <property name="DegradationBreaksAfter" value="false" />
  150. <property name="SoundJammed" value="ItemNeedsRepair" />
  151. <property name="SoundDestroy" value="metaldestroy1" />
  152. <property name="FuelValue" value="30" />
  153. <property name="EconomicValue" value="500" />
  154. <property name="CritChance" value=".4" />
  155. <property class="Action0"> <!-- AttackAction -->
  156. <property name="Class" value="Melee" />
  157. <property name="Delay" value="1.8" />
  158. <property name="Range" value="2.4" />
  159. <property name="Sphere" value="0.2" />
  160. <property name="Block_range" value="4" />
  161. <property name="Sound_start" value="SlowSwoosh" />
  162. <property name="Stamina_usage" value="15" />
  163. <property name="Buff" value="criticalBlunt,stunned,sprainedLeg" />
  164. <property name="Buff_chance" value=".5,.3,.3" />
  165. <property name="DamageBonus.wood" value=".5" />
  166. <property name="DamageBonus.head" value="4" />
  167. <property name="DamageBonus.glass" value="20" />
  168. </property>
  169. <property class="Attributes">
  170. <property name="EntityDamage" value="20,50" />
  171. <property name="BlockDamage" value="82,206" /> <!-- 80% of a steel pick -->
  172. <property name="DegradationMax" value="200,1000" />
  173. <property name="DegradationRate" value="1,1" />
  174. <property name="DismembermentBaseChance" value="0.1,0.3"/>
  175. <property name="DismembermentBonus" value="0,0.00036"/>
  176. </property>
  177. <property name="Group" value="Tools/Traps" />
  178. <property name="ActionSkillGroup" value="Blunt Weapons"/>
  179. <property name="CraftingSkillGroup" value="Weapon Smithing"/>
  180. </item>
  181.  
  182. <item id="15" name="torch">
  183. <property name="Class" value="ItemClassTorch" />
  184. <property name="Meshfile" value="Items/Tools/torchPrefab" />
  185. <property name="DropMeshfile" value="Items/Misc/torch_droppedPrefab" />
  186. <property name="Material" value="organic" />
  187. <property name="HoldType" value="12" />
  188. <property name="Stacknumber" value="50" /> <!-- STK torch -->
  189. <property name="FuelValue" value="24" />
  190. <property name="EconomicValue" value="10" />
  191. <property name="SoundIdle" value="Weapons/Melee/Torch/torch_lp" />
  192. <!-- examples for joel<property name="SoundUnholster" value="Weapons/weapon_empty" /><property name="SoundHolster" value="Weapons/Ranged/Pistol/pistol_fire" />-->
  193. <!-- <property name="LightSource" value="ParticleEffect/Point light" />-->
  194. <property class="Action0"> <!-- AttackAction -->
  195. <property name="Class" value="Melee" />
  196. <property name="Delay" value="1.17" />
  197. <property name="Range" value="2.5" />
  198. <property name="Sphere" value="0.1" />
  199. <property name="DamageEntity" value="6" />
  200. <property name="DamageBlock" value="1" />
  201. <property name="Sound_start" value="Weapons/Melee/Torch/torch_swoosh" />
  202. <property name="Stamina_usage" value="8" />
  203. <property name="Buff" value="burning" />
  204. <property name="Buff_chance" value="0.1" />
  205. <property name="DamageBonus.head" value="2" />
  206. <property name="DamageBonus.glass" value="25" />
  207. </property>
  208. <property class="Action1"> <!-- UseAction -->
  209. <property name="Class" value="PlaceAsBlock" />
  210. <property name="Delay" value="0.5" />
  211. <property name="Blockname" value="wallTorch" />
  212. </property>
  213. <property name="Group" value="Basics,Decor/Miscellaneous" />
  214. <property name="DescriptionKey" value="torchDesc"/>
  215. </item>
  216.  
  217. <item id="17" name="flashlight02">
  218. <property name="Class" value="ItemClassToggle" />
  219. <property name="Meshfile" value="Items/Tools/flashlight02Prefab" />
  220. <property name="Material" value="metal" />
  221. <property name="Weight" value="5" />
  222. <property name="RepairTools" value="repairKit" />
  223. <property name="DegradationBreaksAfter" value="false" />
  224. <property name="SoundJammed" value="ItemNeedsRepair" />
  225. <property name="EconomicValue" value="600" />
  226. <property name="HoldType" value="13" />
  227. <property name="LightSource" value="lightSource" />
  228. <property name="ActivateObject" value="lightSource" />
  229. <property class="Action0"> <!-- AttackAction -->
  230. <property name="Class" value="Melee" />
  231. <property name="Delay" value="1.1" />
  232. <property name="Range" value="2.0" />
  233. <property name="Sphere" value="0.1" />
  234. <property name="DamageEntity" value="6" />
  235. <property name="DamageBlock" value=".7" />
  236. <property name="Sound_start" value="swoosh" />
  237. <property name="Stamina_usage" value="7" />
  238. <property name="DamageBonus.head" value="2" />
  239. <property name="DamageBonus.glass" value="25" />
  240. </property>
  241. <property name="Group" value="Decor/Miscellaneous" />
  242. <property class="Attributes">
  243. <property name="DegradationMax" value="300,6000" />
  244. </property>
  245. <property name="PickupJournalEntry" value="augmentGunsTip" />
  246. </item>
  247.  
  248. <item id="18" name="femur">
  249. <property name="Meshfile" value="Items/Crafting/femur" />
  250. <property name="Material" value="organic" />
  251. <property name="HoldType" value="2" />
  252. <property name="Stacknumber" value="250" /> <!-- STK resource -->
  253. <property name="EconomicValue" value="5" />
  254. <property name="SellableToTrader" value="false" />
  255. <property name="SoundDestroy" value="wooddestroy1" />
  256. <property class="Action0"> <!-- AttackAction -->
  257. <property name="Class" value="Melee" />
  258. <property name="Delay" value="1.33" />
  259. <property name="Range" value="2.2" />
  260. <property name="DamageEntity" value="7" />
  261. <property name="DamageBlock" value="5" />
  262. <property name="Sound_start" value="swoosh" />
  263. <property name="Stamina_usage" value="4" />
  264. <property name="DamageBonus.head" value="2" />
  265. </property>
  266. <property name="Group" value="Resources" />
  267. </item>
  268.  
  269. <item id="19" name="boneShiv">
  270. <property name="Meshfile" value="Items/Weapons/Melee/Knives/boneShivPrefab" />
  271. <property name="Material" value="metal" />
  272. <property name="EconomicValue" value="34" />
  273. <property name="SellableToTrader" value="false" />
  274. <property name="HoldType" value="36" />
  275. <property name="SoundDestroy" value="wooddestroy1" />
  276. <property class="Action0"> <!-- AttackAction -->
  277. <property name="Class" value="Melee" />
  278. <property name="Delay" value="1.2" />
  279. <property name="Range" value="2.2" />
  280. <property name="Sphere" value="0.1" />
  281. <property name="Sound_start" value="swoosh" />
  282. <property name="Stamina_usage" value="4" />
  283. <property name="DamageBonus.head" value="5" />
  284. <property name="DamageBonus.glass" value="25" />
  285. <property name="DamageBonus.leaves" value="25" />
  286. <property name="DamageBonus.organic" value="8" />
  287. <property name="ToolCategory.Butcher" value="0.75" />
  288. <property name="Sound_harvesting" value="UseActions/open_animal" />
  289. </property>
  290. <property class="Attributes">
  291. <property name="EntityDamage" value="4,12" />
  292. <property name="BlockDamage" value="1,2" />
  293. <property name="DegradationMax" value="100,600" />
  294. <property name="DegradationRate" value="1,1" />
  295. <property name="DismembermentBaseChance" value="0,0.1"/>
  296. <property name="DismembermentBonus" value="0,0.0003"/>
  297. </property>
  298. <property name="Group" value="Ammo/Weapons" />
  299. <property name="ActionSkillGroup" value="Blade Weapons"/>
  300. <property name="CraftingSkillGroup" value="Weapon Smithing"/>
  301. </item>
  302.  
  303. <item id="21" name="huntingKnife">
  304. <property name="Meshfile" value="Items/Weapons/Melee/Knives/hunting_knifePrefab" />
  305. <property name="Material" value="metal" />
  306. <property name="RepairTools" value="forgedIron" />
  307. <property name="HoldType" value="36" />
  308. <property name="DegradationBreaksAfter" value="false" />
  309. <property name="FuelValue" value="12" />
  310. <property name="EconomicValue" value="120" />
  311. <property name="SoundJammed" value="ItemNeedsRepair" />
  312. <property name="SoundDestroy" value="wooddestroy1" />
  313. <property class="Action0"> <!-- AttackAction -->
  314. <property name="Class" value="Melee" />
  315. <property name="Delay" value="1.2" />
  316. <property name="Range" value="2.2" />
  317. <property name="Sphere" value="0.1" />
  318. <property name="Sound_start" value="swoosh" />
  319. <property name="Stamina_usage" value="5" />
  320. <property name="DamageBonus.head" value="5" />
  321. <property name="DamageBonus.glass" value="25" />
  322. <property name="DamageBonus.leaves" value="25" />
  323. <property name="DamageBonus.organic" value="10" />
  324. <property name="ToolCategory.Butcher" value="1" />
  325. <property name="Sound_harvesting" value="UseActions/open_animal" />
  326. </property>
  327. <property class="Attributes">
  328. <property name="EntityDamage" value="10,20" />
  329. <property name="BlockDamage" value="1,2" />
  330. <property name="DegradationMax" value="100,600" />
  331. <property name="DegradationRate" value="1,1" />
  332. <property name="DismembermentBaseChance" value="0,0.1"/>
  333. <property name="DismembermentBonus" value="0,0.00036"/>
  334. </property>
  335. <property name="Group" value="Ammo/Weapons" />
  336. <property name="ActionSkillGroup" value="Blade Weapons"/>
  337. <property name="CraftingSkillGroup" value="Weapon Smithing"/>
  338. <property name="RepairExpMultiplier" value="5.5"/>
  339. </item>
  340.  
  341. <item id="22" name="machete">
  342. <property name="Meshfile" value="Items/Weapons/Melee/Knives/machetePrefab" />
  343. <property name="Material" value="metal" />
  344. <property name="RepairTools" value="forgedIron" />
  345. <property name="HoldType" value="47" />
  346. <property name="DegradationBreaksAfter" value="false" />
  347. <property name="FuelValue" value="12" />
  348. <property name="EconomicValue" value="600" />
  349. <property name="SoundJammed" value="ItemNeedsRepair" />
  350. <property name="SoundDestroy" value="wooddestroy1" />
  351. <property name="Weight" value="200" />
  352. <property class="Action0"> <!-- AttackAction -->
  353. <property name="Class" value="Melee" />
  354. <property name="Delay" value="1.2" />
  355. <property name="Range" value="2.2" />
  356. <property name="Sphere" value="0.1" />
  357. <property name="Sound_start" value="swoosh" />
  358. <property name="Stamina_usage" value="7" />
  359. <property name="DamageBonus.wood" value="3" />
  360. <property name="DamageBonus.head" value="5" />
  361. <property name="DamageBonus.glass" value="25" />
  362. <property name="DamageBonus.leaves" value="25" />
  363. <property name="DamageBonus.organic" value="3" />
  364. <property name="ToolCategory.Butcher" value="1" />
  365. <property name="Sound_harvesting" value="UseActions/open_animal" />
  366. </property>
  367. <property class="Attributes">
  368. <property name="EntityDamage" value="12,30" />
  369. <property name="BlockDamage" value="4,10" />
  370. <property name="DegradationMax" value="100,600" />
  371. <property name="DegradationRate" value="1,1" />
  372. <property name="DismembermentBaseChance" value="0.1,0.3"/>
  373. <property name="DismembermentBonus" value="0,0.00036"/>
  374. </property>
  375. <property name="Group" value="Ammo/Weapons" />
  376. <property name="ActionSkillGroup" value="Blade Weapons"/>
  377. <property name="CraftingSkillGroup" value="Weapon Smithing"/>
  378. <property name="RepairExpMultiplier" value="5.5"/>
  379. </item>
  380.  
  381.  
  382. <!-- 40* * * * * * * * * * firearms * * * * * * * * * * -->
  383.  
  384. <item id="40" name="gunPistol">
  385. <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab" />
  386. <property name="Material" value="metal" />
  387. <property name="RepairTools" value="repairKit" />
  388. <property name="HoldType" value="1" />
  389. <property name="DegradationBreaksAfter" value="false" />
  390. <property name="SoundJammed" value="Weapons/weapon_jam" />
  391. <property name="Attachments" value="flashlight02" />
  392. <property class="Parts">
  393. <property name="Stock" value="partsPistol_grip" />
  394. <property name="Receiver" value="partsPistol_receiver" />
  395. <property name="Pump" value="partsPistol_parts" />
  396. <property name="Barrel" value="partsPistol_barrel" />
  397. </property>
  398. <property class="Action0"> <!-- AttackAction -->
  399. <property name="Class" value="Ranged" />
  400. <property name="Delay" value="0.3" />
  401. <property name="Magazine_size" value="15" />
  402. <property name="Magazine_items" value="9mmBullet" />
  403. <property name="Magazine_item_ray_counts" value="1" />
  404. <property name="Magazine_item_ray_spreads" value="0" />
  405. <property name="Reload_time" value="2" />
  406. <property name="Bullet_icon" value="pistol" />
  407. <property name="Sound_start" value="Weapons/Ranged/Pistol/pistol_fire" />
  408. <property name="Sound_repeat" value="" />
  409. <property name="Sound_end" value="" />
  410. <property name="Sound_empty" value="Weapons/weapon_empty" />
  411. <property name="Sound_reload" value="Weapons/Ranged/Pistol/pistol_reload" />
  412. <property name="Particles_muzzle_fire" value="nozzleflash" />
  413. <property name="Particles_muzzle_smoke" value="nozzlesmoke" />
  414. <property name="DamageBonus.head" value="6" />
  415. <property name="DamageBonus.wood" value="3" />
  416. <property name="DamageBonus.earth" value=".4" />
  417. <property name="DamageBonus.glass" value="25" />
  418. </property>
  419. <property class="Action1"> <!-- UseAction -->
  420. <property name="Class" value="Zoom" />
  421. <property name="Zoom_max_out" value="35" />
  422. <property name="Zoom_max_in" value="35" />
  423. </property>
  424. <property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
  425. <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
  426. <property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
  427. <property name="Group" value="Ammo/Weapons" />
  428. <property name="ActionSkillGroup" value="Pistols"/>
  429. <property name="CraftingSkillGroup" value="Gun Smithing"/>
  430. <property name="RepairExpMultiplier" value="10.8"/>
  431. <property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
  432. </item>
  433.  
  434. <item id="42" name="gun44Magnum">
  435. <property name="Meshfile" value="Items/Weapons/Ranged/Magnums/44MagnumPrefab" />
  436. <property name="Material" value="metal" />
  437. <property name="RepairTools" value="repairKit" />
  438. <property name="HoldType" value="44" />
  439. <property name="DegradationBreaksAfter" value="false" />
  440. <property name="SoundJammed" value="Weapons/weapon_jam" />
  441. <property name="Attachments" value="flashlight02" />
  442. <property class="Parts">
  443. <property name="Stock" value="parts44Magnum_grip" />
  444. <property name="Receiver" value="parts44Magnum_cylinder" />
  445. <property name="Pump" value="parts44Magnum_parts" />
  446. <property name="Barrel" value="parts44Magnum_frame" />
  447. </property>
  448. <property class="Action0"> <!-- AttackAction -->
  449. <property name="Class" value="Ranged" />
  450. <property name="Delay" value="0.34" />
  451. <property name="Magazine_size" value="6" />
  452. <property name="Magazine_items" value="44MagBullet" />
  453. <property name="Magazine_item_ray_counts" value="1" />
  454. <property name="Magazine_item_ray_spreads" value="0" />
  455. <property name="Reload_time" value="4" />
  456. <property name="Bullet_icon" value="pistol" />
  457. <property name="Sound_start" value="Weapons/Ranged/44Magnum/44magnum_fire" />
  458. <property name="Sound_repeat" value="" />
  459. <property name="Sound_end" value="" />
  460. <property name="Sound_empty" value="Weapons/weapon_empty" />
  461. <property name="Sound_reload" value="Weapons/Ranged/44Magnum/44magnum_reload" />
  462. <property name="Particles_muzzle_fire" value="nozzleflash" />
  463. <property name="Particles_muzzle_smoke" value="nozzlesmoke" />
  464. <property name="DamageBonus.head" value="4" />
  465. <property name="DamageBonus.wood" value="4" />
  466. <property name="DamageBonus.earth" value=".2" />
  467. <property name="DamageBonus.glass" value="25" />
  468. </property>
  469. <property class="Action1"> <!-- UseAction -->
  470. <property name="Class" value="Zoom" />
  471. <property name="Zoom_max_out" value="35" />
  472. <property name="Zoom_max_in" value="35" />
  473. </property>
  474. <property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
  475. <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
  476. <property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
  477. <property name="Group" value="Ammo/Weapons" />
  478. <property name="ActionSkillGroup" value="Pistols"/>
  479. <property name="CraftingSkillGroup" value="Gun Smithing"/>
  480. <property name="RepairExpMultiplier" value="10.8"/>
  481. <property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
  482. </item>
  483.  
  484. <item id="44" name="gunSawedOffPumpShotgun">
  485. <property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/SawedOffPumpShotgunPrefab" />
  486. <property name="Material" value="metal" />
  487. <property name="RepairTools" value="repairKit" />
  488. <property name="HoldType" value="5" />
  489. <property name="DegradationBreaksAfter" value="false" />
  490. <property name="SoundJammed" value="Weapons/weapon_jam" />
  491. <property name="Attachments" value="flashlight02" />
  492. <property class="Parts">
  493. <property name="Stock" value="partsPumpShotgun_stockShort" />
  494. <property name="Receiver" value="partsPumpShotgun_receiver" />
  495. <property name="Pump" value="partsPumpShotgun_parts" />
  496. <property name="Barrel" value="partsPumpShotgun_barrelShort" />
  497. </property>
  498. <property class="Action0"> <!-- AttackAction -->
  499. <property name="Class" value="Ranged" />
  500. <property name="Delay" value="0.8" />
  501. <property name="Crosshair_min_distance" value="30" />
  502. <property name="Crosshair_max_distance" value="50" />
  503. <property name="Magazine_size" value="8" />
  504. <property name="Magazine_items" value="shotgunShell" />
  505. <property name="Magazine_item_ray_counts" value="9" />
  506. <property name="Magazine_item_ray_spreads" value="0.9" />
  507. <property name="Reload_time" value="2.6" />
  508. <property name="Bullet_icon" value="uzi" />
  509. <property name="Sound_start" value="Weapons/Ranged/SawedOffPumpShotgun/sawed_off_shotgun_fire" />
  510. <property name="Sound_repeat" value="" />
  511. <property name="Sound_end" value="" />
  512. <property name="Sound_empty" value="Weapons/weapon_empty" />
  513. <property name="Sound_reload" value="Weapons/Ranged/SawedOffPumpShotgun/shotgun_reload" />
  514. <property name="Particles_muzzle_fire" value="nozzleflash_shotgun" />
  515. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
  516. <property name="DamageBonus.head" value="3" />
  517. <property name="DamageBonus.glass" value="25" />
  518. <property name="DamageBonus.wood" value="2" />
  519. <property name="DamageBonus.earth" value=".2" />
  520. <property name="Buff" value="shotgunWound" />
  521. <property name="Buff_chance" value=".8" />
  522. </property>
  523. <property class="Action1"> <!-- UseAction -->
  524. <property name="Class" value="Zoom" />
  525. <property name="Zoom_max_out" value="40" />
  526. <property name="Zoom_max_in" value="40" />
  527. </property>
  528. <property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
  529. <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
  530. <property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
  531. <property name="Group" value="Ammo/Weapons" />
  532. <property name="ActionSkillGroup" value="Shotguns"/>
  533. <property name="CraftingSkillGroup" value="Gun Smithing"/>
  534. <property name="RepairExpMultiplier" value="10.8"/>
  535. <property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
  536. </item>
  537.  
  538. <item id="45" name="gunPumpShotgun">
  539. <property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/PumpShotgunPrefab" />
  540. <property name="Material" value="metal" />
  541. <property name="RepairTools" value="repairKit" />
  542. <property name="HoldType" value="5" />
  543. <property name="DegradationBreaksAfter" value="false" />
  544. <property name="SoundJammed" value="Weapons/weapon_jam" />
  545. <property name="Attachments" value="flashlight02" />
  546. <property class="Parts">
  547. <property name="Stock" value="partsPumpShotgun_stock" />
  548. <property name="Receiver" value="partsPumpShotgun_receiver" />
  549. <property name="Pump" value="partsPumpShotgun_parts" />
  550. <property name="Barrel" value="partsPumpShotgun_barrel" />
  551. </property>
  552. <property class="Action0"> <!-- AttackAction -->
  553. <property name="Class" value="Ranged" />
  554. <property name="Delay" value="0.8" />
  555. <property name="Crosshair_min_distance" value="30" />
  556. <property name="Crosshair_max_distance" value="50" />
  557. <property name="Magazine_size" value="8" />
  558. <property name="Magazine_items" value="shotgunShell, shotgunSlug" />
  559. <property name="Magazine_item_ray_counts" value="8, 1" />
  560. <property name="Magazine_item_ray_spreads" value="0.75, 0.25" />
  561. <property name="Reload_time" value="2.6" />
  562. <property name="Bullet_icon" value="uzi" />
  563. <property name="Sound_start" value="Weapons/Ranged/PumpShotgun/pump_shotgun_fire" />
  564. <property name="Sound_repeat" value="" />
  565. <property name="Sound_end" value="" />
  566. <property name="Sound_empty" value="Weapons/weapon_empty" />
  567. <property name="Sound_reload" value="Weapons/Ranged/SawedOffPumpShotgun/shotgun_reload" />
  568. <property name="Particles_muzzle_fire" value="nozzleflash_shotgun" />
  569. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
  570. <property name="DamageBonus.head" value="3" />
  571. <property name="DamageBonus.glass" value="25" />
  572. <property name="DamageBonus.wood" value="2" />
  573. <property name="DamageBonus.earth" value=".2" />
  574. <property name="Buff" value="shotgunWound" />
  575. <property name="Buff_chance" value=".8" />
  576. </property>
  577. <property class="Action1"> <!-- UseAction -->
  578. <property name="Class" value="Zoom" />
  579. <property name="Zoom_max_out" value="40" />
  580. <property name="Zoom_max_in" value="40" />
  581. </property>
  582. <property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
  583. <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
  584. <property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
  585. <property name="Group" value="Ammo/Weapons" />
  586. <property name="ActionSkillGroup" value="Shotguns"/>
  587. <property name="CraftingSkillGroup" value="Gun Smithing"/>
  588. <property name="RepairExpMultiplier" value="10.8"/>
  589. <property name="PickupJournalEntry" value="alternateAmmoTip,gunAssemblyTip,augmentGunsTip" />
  590. </item>
  591.  
  592. <item id="47" name="gunMP5">
  593. <property name="Meshfile" value="Items/Weapons/Ranged/MP5/MP5Prefab" />
  594. <property name="Material" value="metal" />
  595. <property name="RepairTools" value="repairKit" />
  596. <property name="HoldType" value="6" />
  597. <property name="DegradationBreaksAfter" value="false" />
  598. <property name="SoundJammed" value="Weapons/weapon_jam" />
  599. <property name="Attachments" value="flashlight02" />
  600. <property class="Parts">
  601. <property name="Stock" value="partsMP5_stock" />
  602. <property name="Receiver" value="partsMP5_receiver" />
  603. <property name="Pump" value="partsMP5_parts" />
  604. <property name="Barrel" value="partsMP5_barrel" />
  605. </property>
  606. <property class="Action0"> <!-- AttackAction -->
  607. <property name="Class" value="Ranged" />
  608. <property name="Delay" value="0.150" />
  609. <property name="Auto_fire" value="true" />
  610. <property name="Crosshair_min_distance" value="5" />
  611. <property name="Crosshair_max_distance" value="30" />
  612. <property name="Magazine_size" value="30" />
  613. <property name="Magazine_items" value="10mmBullet" />
  614. <property name="Magazine_item_ray_counts" value="1" />
  615. <property name="Magazine_item_ray_spreads" value="0" />
  616. <property name="Reload_time" value="4.1" />
  617. <property name="Bullet_icon" value="uzi" />
  618. <property name="Sound_start" value="Weapons/Ranged/MP5/mp5_fire_start" />
  619. <property name="Sound_repeat" value="Weapons/Ranged/MP5/mp5_fire_lp" />
  620. <property name="Sound_end" value="Weapons/Ranged/MP5/mp5_fire_end" />
  621. <property name="Sound_empty" value="Weapons/weapon_empty" />
  622. <property name="Sound_reload" value="Weapons/Ranged/MP5/mp5_reload" />
  623. <property name="Horde_meter_rate" value="2.5" />
  624. <property name="Horde_meter_distance" value="20" />
  625. <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
  626. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
  627. <property name="DamageBonus.head" value="4" />
  628. <property name="DamageBonus.wood" value="5" />
  629. <property name="DamageBonus.earth" value=".2" />
  630. <property name="DamageBonus.glass" value="25" />
  631. <property name="Buff" value="critGunMP5" />
  632. <property name="Buff_chance" value=".1" />
  633. </property>
  634. <property class="Action1"> <!-- UseAction -->
  635. <property name="Class" value="Zoom" />
  636. <property name="Zoom_max_out" value="35" />
  637. <property name="Zoom_max_in" value="35" />
  638. </property>
  639. <property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
  640. <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
  641. <property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
  642. <property name="Group" value="Ammo/Weapons" />
  643. <property name="ActionSkillGroup" value="Rifles"/>
  644. <property name="CraftingSkillGroup" value="Gun Smithing"/>
  645. <property name="RepairExpMultiplier" value="10.8"/>
  646. <property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
  647. </item>
  648.  
  649. <item id="48" name="gunAK47">
  650. <property name="Meshfile" value="Items/Weapons/Ranged/ak47/ak47Prefab" />
  651. <property name="Material" value="metal" />
  652. <property name="RepairTools" value="repairKit" />
  653. <property name="HoldType" value="48" />
  654. <property name="DegradationBreaksAfter" value="false" />
  655. <property name="SoundJammed" value="Weapons/weapon_jam" />
  656. <property name="Attachments" value="flashlight02" />
  657. <property class="Parts">
  658. <property name="Stock" value="partsAK47_stock" />
  659. <property name="Receiver" value="partsAK47_receiver" />
  660. <property name="Pump" value="partsAK47_parts" />
  661. <property name="Barrel" value="partsAK47_barrel" />
  662. </property>
  663. <property class="Action0"> <!-- AttackAction -->
  664. <property name="Class" value="Ranged" />
  665. <property name="Delay" value="0.150" />
  666. <property name="Auto_fire" value="true" />
  667. <property name="Crosshair_min_distance" value="5" />
  668. <property name="Crosshair_max_distance" value="30" />
  669. <property name="Magazine_size" value="30" />
  670. <property name="Magazine_items" value="762mmBullet" />
  671. <property name="Magazine_item_ray_counts" value="1" />
  672. <property name="Magazine_item_ray_spreads" value="0" />
  673. <property name="Reload_time" value="3.9" />
  674. <property name="Bullet_icon" value="uzi" />
  675. <property name="Sound_start" value="Weapons/Ranged/AK47/ak47_fire_start" />
  676. <property name="Sound_repeat" value="Weapons/Ranged/AK47/ak47_fire_lp" />
  677. <property name="Sound_end" value="Weapons/Ranged/AK47/ak47_fire_end" />
  678. <property name="Sound_empty" value="Weapons/weapon_empty" />
  679. <property name="Sound_reload" value="Weapons/Ranged/AK47/ak47_reload" />
  680. <property name="Horde_meter_rate" value="2.5" />
  681. <property name="Horde_meter_distance" value="20" />
  682. <property name="Particles_muzzle_fire" value="nozzleflash_ak" />
  683. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
  684. <property name="DamageBonus.head" value="3" />
  685. <property name="DamageBonus.wood" value="5" />
  686. <property name="DamageBonus.earth" value=".2" />
  687. <property name="DamageBonus.glass" value="25" />
  688. <property name="Buff" value="critGunAK47" />
  689. <property name="Buff_chance" value=".1" />
  690. <property name="ActionExp" value="1" />
  691. </property>
  692. <property class="Action1"> <!-- UseAction -->
  693. <property name="Class" value="Zoom" />
  694. <property name="Zoom_max_out" value="35" />
  695. <property name="Zoom_max_in" value="35" />
  696. </property>
  697. <property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
  698. <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
  699. <property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
  700. <property name="Group" value="Ammo/Weapons" />
  701. <property name="ActionSkillGroup" value="Rifles"/>
  702. <property name="CraftingSkillGroup" value="Gun Smithing"/>
  703. <property name="RepairExpMultiplier" value="10.8"/>
  704. <property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
  705. </item>
  706.  
  707. <item id="50" name="gunHuntingRifle">
  708. <property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/HuntingRiflePrefab" />
  709. <property name="Material" value="metal" />
  710. <property name="RepairTools" value="repairKit" />
  711. <property name="HoldType" value="30" />
  712. <property name="DegradationBreaksAfter" value="false" />
  713. <property name="SoundJammed" value="ItemNeedsRepair" />
  714. <property name="FuelValue" value="32" />
  715. <property name="Attachments" value="flashlight02" />
  716. <property class="Parts">
  717. <property name="Stock" value="partsHuntingRifle_stock" />
  718. <property name="Receiver" value="partsHuntingRifle_receiver" />
  719. <property name="Pump" value="partsHuntingRifle_parts" />
  720. <property name="Barrel" value="partsHuntingRifle_barrel" />
  721. </property>
  722. <property class="Action0"> <!-- AttackAction -->
  723. <property name="Class" value="Ranged" />
  724. <property name="Delay" value="0.5" />
  725. <property name="Crosshair_min_distance" value="30" />
  726. <property name="Crosshair_max_distance" value="100" />
  727. <property name="Magazine_size" value="1" />
  728. <property name="Magazine_items" value="762mmBullet" />
  729. <property name="Magazine_item_ray_counts" value="1" />
  730. <property name="Magazine_item_ray_spreads" value="0" />
  731. <property name="Reload_time" value="2.66" />
  732. <property name="Bullet_icon" value="uzi" />
  733. <property name="Sound_start" value="Weapons/Ranged/Hunting_Rifle/hunting_rifle_fire" />
  734. <property name="Sound_repeat" value="" />
  735. <property name="Sound_end" value="" />
  736. <property name="Sound_empty" value="Weapons/weapon_empty" />
  737. <property name="Sound_reload" value="Weapons/Ranged/Hunting_Rifle/hunting_rifle_reload" />
  738. <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
  739. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
  740. <property name="DamageBonus.head" value="6" />
  741. <property name="DamageBonus.wood" value="5" />
  742. <property name="DamageBonus.earth" value=".2" />
  743. <property name="DamageBonus.glass" value="25" />
  744. </property>
  745. <property class="Action1"> <!-- UseAction -->
  746. <property name="Class" value="Zoom" />
  747. <property name="Zoom_max_out" value="35" />
  748. <property name="Zoom_max_in" value="28" />
  749. </property>
  750. <property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
  751. <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
  752. <property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
  753. <property name="Group" value="Ammo/Weapons" />
  754. <property name="ActionSkillGroup" value="Rifles"/>
  755. <property name="CraftingSkillGroup" value="Gun Smithing"/>
  756. <property name="RepairExpMultiplier" value="10.8"/>
  757. <property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
  758. </item>
  759.  
  760. <item id="51" name="gunSniperRifle">
  761. <property name="Meshfile" value="Items/Weapons/Ranged/SniperRifle/sniperRiflePrefab" />
  762. <property name="Material" value="metal" />
  763. <property name="RepairTools" value="repairKit" />
  764. <property name="HoldType" value="11" />
  765. <property name="DegradationBreaksAfter" value="false" />
  766. <property name="SoundJammed" value="Weapons/weapon_jam" />
  767. <property name="Attachments" value="flashlight02" />
  768. <property class="Parts">
  769. <property name="Stock" value="partsSniperRifle_stock" />
  770. <property name="Receiver" value="partsSniperRifle_receiver" />
  771. <property name="Pump" value="partsSniperRifle_parts" />
  772. <property name="Barrel" value="partsSniperRifle_barrel" />
  773. </property>
  774. <property class="Action0"> <!-- AttackAction -->
  775. <property name="Class" value="Ranged" />
  776. <property name="Delay" value="0.5" />
  777. <property name="Crosshair_min_distance" value="30" />
  778. <property name="Crosshair_max_distance" value="100" />
  779. <property name="Magazine_size" value="5" />
  780. <property name="Magazine_items" value="762mmBullet" />
  781. <property name="Magazine_item_ray_counts" value="1" />
  782. <property name="Magazine_item_ray_spreads" value="0" />
  783. <property name="Reload_time" value="2.5" />
  784. <property name="Bullet_icon" value="uzi" />
  785. <property name="Sound_start" value="Weapons/Ranged/SniperRifle/sniperrifle_fire" />
  786. <property name="Sound_repeat" value="" />
  787. <property name="Sound_end" value="" />
  788. <property name="Sound_empty" value="Weapons/weapon_empty" />
  789. <property name="Sound_reload" value="Weapons/Ranged/SniperRifle/sniperrifle_reload" />
  790. <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
  791. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
  792. <property name="DamageBonus.head" value="9" />
  793. <property name="DamageBonus.wood" value="5" />
  794. <property name="DamageBonus.earth" value=".2" />
  795. <property name="DamageBonus.glass" value="25" />
  796. </property>
  797. <property class="Action1"> <!-- UseAction -->
  798. <property name="Class" value="Zoom" />
  799. <property name="Zoom_overlay" value="Items/Weapons/HUD/sniper_zoom_overlay" />
  800. <property name="Zoom_max_out" value="40" />
  801. <property name="Zoom_max_in" value="15" />
  802. </property>
  803. <property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
  804. <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
  805. <property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
  806. <property name="Group" value="Ammo/Weapons" />
  807. <property name="ActionSkillGroup" value="Rifles"/>
  808. <property name="CraftingSkillGroup" value="Gun Smithing"/>
  809. <property name="RepairExpMultiplier" value="10.8"/>
  810. <property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
  811. </item>
  812.  
  813. <item id="54" name="gunRocketLauncher">
  814. <property name="Meshfile" value="Items/Weapons/Ranged/RocketLauncher/rocketlauncherPrefab" />
  815. <property name="Material" value="metal" />
  816. <property name="RepairTools" value="repairKit" />
  817. <property name="HoldType" value="10" />
  818. <property name="DegradationBreaksAfter" value="false" />
  819. <property name="SoundJammed" value="Weapons/weapon_jam" />
  820. <property name="CrosshairOnAim" value="true" />
  821. <property class="Parts">
  822. <property name="Stock" value="partsRocketLauncher_stock" />
  823. <property name="Receiver" value="partsRocketLauncher_receiver" />
  824. <property name="Pump" value="partsRocketLauncher_parts" />
  825. <property name="Barrel" value="partsRocketLauncher_barrel" />
  826. </property>
  827. <property class="Action0"> <!-- AttackAction -->
  828. <property name="Class" value="Launcher" />
  829. <property name="Delay" value="0.8" />
  830. <property name="Range" value="200" />
  831. <property name="Magazine_size" value="1" />
  832. <property name="Magazine_items" value="rocket" />
  833. <property name="Reload_time" value="2" />
  834. <property name="Bullet_icon" value="uzi" />
  835. <property name="Sound_start" value="Weapons/Ranged/M136/m136_fire" />
  836. <property name="Sound_repeat" value="" />
  837. <property name="Sound_end" value="" />
  838. <property name="Sound_empty" value="Weapons/weapon_empty" />
  839. <property name="Sound_reload" value="Weapons/Ranged/M136/m136_reload" />
  840. <property name="Particles_muzzle_fire" value="rocketLauncherFire" />
  841. <property name="Particles_muzzle_smoke" value="nozzlesmoke_m136" />
  842. </property>
  843. <property class="Action1"> <!-- UseAction -->
  844. <property name="Class" value="Zoom" />
  845. <property name="Zoom_max_out" value="40" />
  846. <property name="Zoom_max_in" value="40" />
  847. </property>
  848. <property name="Group" value="Ammo/Weapons" />
  849. <property name="CraftingSkillGroup" value="Gun Smithing"/>
  850. <property name="RepairExpMultiplier" value="10.8"/>
  851. <property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
  852. </item>
  853.  
  854. <item id="55" name="blunderbuss">
  855. <property name="Meshfile" value="Items/Weapons/Ranged/blunderbuss/blunderbussPrefab" />
  856. <property name="Material" value="metal" />
  857. <property name="RepairTools" value="repairKit" />
  858. <property name="EconomicValue" value="460" />
  859. <property name="HoldType" value="39" />
  860. <property name="DegradationBreaksAfter" value="false" />
  861. <property name="SoundJammed" value="Weapons/weapon_jam" />
  862. <property class="Action0"> <!-- AttackAction -->
  863. <property name="Class" value="Ranged" />
  864. <property name="Delay" value="0.8" />
  865. <property name="Range" value="40" />
  866. <property name="Crosshair_min_distance" value="30" />
  867. <property name="Crosshair_max_distance" value="50" />
  868. <property name="Magazine_size" value="1" />
  869. <property name="Magazine_items" value="blunderbussAmmo" />
  870. <property name="Magazine_item_ray_counts" value="10" />
  871. <property name="Magazine_item_ray_spreads" value="0.96" />
  872. <property name="Reload_time" value="3.9" />
  873. <property name="Bullet_icon" value="uzi" />
  874. <property name="Sound_start" value="Weapons/Ranged/Blunderbuss/blunderbuss_fire" />
  875. <property name="Sound_repeat" value="" />
  876. <property name="Sound_end" value="" />
  877. <property name="Sound_empty" value="Weapons/weapon_empty" />
  878. <property name="Sound_reload" value="Weapons/Ranged/Blunderbuss/blunderbuss_reload" />
  879. <property name="Particles_muzzle_fire" value="nozzleflash_shotgun" />
  880. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
  881. <property name="DamageBonus.head" value="3" />
  882. <property name="DamageBonus.wood" value="2.5" />
  883. <property name="DamageBonus.glass" value="25" />
  884. <property name="DamageBonus.earth" value=".2" />
  885. <property name="Buff" value="shotgunWound" />
  886. <property name="Buff_chance" value=".8" />
  887. </property>
  888. <property class="Action1"> <!-- UseAction -->
  889. <property name="Class" value="Zoom" />
  890. <property name="Zoom_max_out" value="40" />
  891. <property name="Zoom_max_in" value="40" />
  892. </property>
  893. <property name="Group" value="Ammo/Weapons" />
  894. <property class="Attributes">
  895. <property name="EntityDamage" value="6,9.4" />
  896. <property name="BlockDamage" value="1.6,5" />
  897. <property name="Accuracy" value="1,0.1" />
  898. <property name="DegradationMax" value="800,3200" />
  899. <property name="DegradationRate" value="10,10" />
  900. </property>
  901. <property name="Group" value="Ammo/Weapons" />
  902. <property name="ActionSkillGroup" value="Shotguns"/>
  903. <property name="CraftingSkillGroup" value="Weapon Smithing"/> <!-- 15.0 workaround. Should be Gun Smithing -->
  904. <property name="RepairExpMultiplier" value="10.8"/>
  905. </item>
  906.  
  907. <!-- * * * * * * * * * * player / zombie / animal weapons / hands (and great big fangs) * * * * * * * * * * -->
  908.  
  909. <item id="69" name="handMaster">
  910. <property name="IsDeveloper" value="true" />
  911. <property name="Material" value="organic" />
  912. <property name="Canhold" value="false" />
  913. <property name="HoldType" value="9" />
  914. <property name="Stacknumber" value="1" />
  915. <property name="Candrop" value="false" />
  916. <property class="Action0"><!-- AttackAction -->
  917. <property name="Class" value="Melee" />
  918. <property name="Delay" value="0.8" />
  919. <property name="Range" value="1.65" /> <!-- This not what "clientside melee combat" means. =) This is the adjustment afterwards due to code changes. -->
  920. <property name="Sphere" value="0.1" />
  921. <property name="Block_range" value="2.5" />
  922. <property name="DamageEntity" value="10" />
  923. <property name="DamageBlock" value="20" />
  924. <property name="Sound_start" value="swoosh" />
  925. <property name="DamageBonus.glass" value="25" />
  926. </property>
  927. </item>
  928.  
  929. <item id="70" name="handPlayer"> <!-- handPlayer must remain on ID 70 -->
  930. <property name="Extends" value="handMaster" />
  931. <property name="IsDeveloper" value="true" />
  932. <property name="HoldType" value="0" />
  933. <property class="Action0">
  934. <property name="Delay" value="0.75" />
  935. <property name="Range" value="2.5" />
  936. <property name="DamageEntity" value="5" />
  937. <property name="DamageBlock" value="1" />
  938. <property name="Stamina_usage" value="3" />
  939. <property name="DamageBonus.head" value="2" />
  940. <property name="DamageBonus.organic" value="5" />
  941. </property>
  942. <property class="Action1"> <!-- UseAction -->
  943. <property name="Class" value="Eat" />
  944. <property name="Delay" value="1" />
  945. <property name="Use_time" value="..." />
  946. <property name="Gain_health" value="0" />
  947. <property name="Gain_stamina" value="5" />
  948. <property name="Gain_food" value="0" />
  949. <property name="Gain_water" value="15" />
  950. <property name="Gain_sickness" value="15" />
  951. <property name="Condition_raycast_block" value="826,1472"/>
  952. <property name="Sound_start" value="UseActions/player_drinking" />
  953. <property name="Buff" value="dysentery" />
  954. <property name="Buff_chance" value="0.5" />
  955. </property>
  956. <property class="Attributes">
  957. <property name="DismembermentBaseChance" value="0,0"/>
  958. <property name="DismembermentBonus" value="0,0"/>
  959. </property>
  960. <property name="ActionSkillGroup" value="Athletics"/>
  961. <!--use_action class="LiftUpTerrain" delay="1" use_time="..." gain_health="-5"gain_stamina="-20" gain_food="0" gain_water="10" gain_sickness="15" condition_raycast_block="77,78,79,80" sound_start="UseActions/player_drinking" /-->
  962. </item>
  963.  
  964. <item id="76" name="handZombie">
  965. <property name="Extends" value="handMaster" />
  966. <property name="IsDeveloper" value="true" />
  967. <property class="Action0"> <!-- AttackAction -->
  968. <property name="DamageEntity" value="10" />
  969. <property name="DamageBlock" value="20" />
  970. <property name="Buff" value="bleeding,infection,stunned" />
  971. <property name="Buff_chance" value="0.04,0.04,0.5" />
  972. </property>
  973. </item>
  974.  
  975. <item id="77" name="handZombie02">
  976. <property name="Extends" value="handMaster" />
  977. <property name="IsDeveloper" value="true" />
  978. <property name="HoldType" value="24" />
  979. <property class="Action0">
  980. <property name="Delay" value="2.0" />
  981. <property name="Buff" value="sprainedLeg,infection" />
  982. <property name="Buff_chance" value="0.2,0.025" />
  983. </property>
  984. </item>
  985.  
  986. <item id="78" name="handBurningZombie">
  987. <property name="Extends" value="handMaster" />
  988. <property name="IsDeveloper" value="true" />
  989. <property class="Action0">
  990. <property name="Class" value="Melee" />
  991. <property name="Sphere" value="0.4" />
  992. <property name="DamageEntity" value="12" />
  993. <property name="DamageBlock" value="2" />
  994. <property name="Buff" value="burningSmall,infection,stunned" />
  995. <property name="Buff_chance" value="0.5,0.07,0.4" />
  996. </property>
  997. </item>
  998.  
  999. <item id="80" name="handCopZombie">
  1000. <property name="Extends" value="handMaster" />
  1001. <property name="IsDeveloper" value="true" />
  1002. <property name="Degradation" value="99999" param1="true" />
  1003. <property class="Action0"> <!-- AttackAction -->
  1004. <property name="Range" value="1.75" />
  1005. <property name="DamageEntity" value="20" />
  1006. <property name="DamageBlock" value="250" />
  1007. <property name="Buff" value="bleeding,infection,stunned" />
  1008. <property name="Buff_chance" value="0.2,0.2,0.4" />
  1009. </property>
  1010. <property class="Action1"> <!-- UseAction -->
  1011. <property name="Class" value="Vomit" />
  1012. <property name="Delay" value="0.35" />
  1013. <property name="Range" value="200" />
  1014. <property name="Auto_fire" value="true" />
  1015. <property name="Infinite_ammo" value="true" />
  1016. <property name="Magazine_items" value="vomitZombieProjectile" />
  1017. <property name="Rays_spread" value="0.5" />
  1018. <!-- to be made redundant by the more flexible <property name="Magazine_item_ray_spreads" value="0.5" /> ... when it works -->
  1019. <property name="Reload_time" value="2" />
  1020. <property name="Bullet_icon" value="uzi" />
  1021. <property name="Sound_warning" value="Enemies/Acid_Puking_Hulk/hulkvomitwarning" />
  1022. <property name="Sound_start" value="Enemies/Acid_Puking_Hulk/hulkvomitattack" />
  1023. <property name="Sound_repeat" value="" />
  1024. <property name="Sound_end" value="" />
  1025. <property name="Sound_empty" value="" />
  1026. <property name="Sound_reload" value="" />
  1027. <property name="Buff" value="infection" />
  1028. <property name="Buff_chance" value="0.2" />
  1029. </property>
  1030. </item>
  1031.  
  1032. <item id="81" name="vomitZombieProjectile">
  1033. <property name="Meshfile" value="Items/Weapons/Ranged/Vomit/vomitBulbPrefab" />
  1034. <property name="Material" value="organic" />
  1035. <property name="IsDeveloper" value="true" />
  1036. <property class="Action1">
  1037. <property name="Class" value="Projectile" />
  1038. <property name="DamageEntity" value="10" />
  1039. <property name="DamageBlock" value="150" />
  1040. <property name="Explosion.ParticleIndex" value="7" />
  1041. <property name="Velocity" value="20" />
  1042. <property name="FlyTime" value=".50" />
  1043. <property name="LifeTime" value="4" />
  1044. <property name="CollisionRadius" value="0.5" />
  1045. </property>
  1046. </item>
  1047.  
  1048. <item id="82" name="stingHornet">
  1049. <property name="IsDeveloper" value="true" />
  1050. <property name="Material" value="organic" />
  1051. <property name="Canhold" value="false" />
  1052. <property name="HoldType" value="28" />
  1053. <property name="Stacknumber" value="1" />
  1054. <property name="Candrop" value="false" />
  1055. <property class="Action0">
  1056. <property name="Class" value="Melee" />
  1057. <property name="Delay" value="2.0" />
  1058. <property name="Range" value="2.8" />
  1059. <property name="Sphere" value="0.4" />
  1060. <property name="Block_range" value="2.5" />
  1061. <property name="DamageEntity" value="15" />
  1062. <property name="DamageBlock" value="15" />
  1063. <property name="Sound_start" value="swoosh" />
  1064. </property>
  1065. </item>
  1066.  
  1067. <item id="83" name="handZombieDog">
  1068. <property name="Extends" value="handMaster" />
  1069. <property name="IsDeveloper" value="true" />
  1070. <property name="HoldType" value="35" />
  1071. <property class="Action0">
  1072. <property name="Delay" value="0.7" />
  1073. <property name="DamageEntity" value="18" />
  1074. <property name="DamageBlock" value="18" />
  1075. <property name="Buff" value="bleeding,infection" />
  1076. <property name="Buff_chance" value="0.3,0.2" />
  1077. <property name="DamageBonus.earth" value="4" />
  1078. </property>
  1079. </item>
  1080.  
  1081. <item id="84" name="handStrongZombie">
  1082. <property name="Extends" value="handMaster" />
  1083. <property name="IsDeveloper" value="true" />
  1084. <property class="Action0">
  1085. <property name="DamageEntity" value="20" />
  1086. <property name="DamageBlock" value="50" />
  1087. <property name="Buff" value="bleeding,infection,stunned" />
  1088. <property name="Buff_chance" value="0.2,0.2,0.4" />
  1089. </property>
  1090. </item>
  1091.  
  1092. <item id="86" name="handBear">
  1093. <property name="Extends" value="handMaster" />
  1094. <property name="IsDeveloper" value="true" />
  1095. <property name="HoldType" value="46" />
  1096. <property class="Action0"> <!-- AttackAction -->
  1097. <property name="Delay" value="1.5" />
  1098. <property name="Range" value="2.75" />
  1099. <property name="Sphere" value="0.4" />
  1100. <property name="DamageEntity" value="30" />
  1101. <property name="DamageBlock" value="50" />
  1102. <property name="Buff" value="bleeding,stunned" />
  1103. <property name="Buff_chance" value="0.2,0.3" />
  1104. </property>
  1105. </item>
  1106.  
  1107. <item id="87" name="zombieHandBear">
  1108. <property name="Extends" value="handBear" />
  1109. <property name="IsDeveloper" value="true" />
  1110. <property class="Action0"> <!-- AttackAction -->
  1111. <property name="Range" value="2.75" />
  1112. <property name="DamageEntity" value="50" />
  1113. <property name="DamageBlock" value="100" />
  1114. <property name="Buff" value="bleeding,stunned,infection" />
  1115. <property name="Buff_chance" value="0.3,0.4,0.4" />
  1116. </property>
  1117. </item>
  1118.  
  1119. <item id="88" name="handZombieHazMat">
  1120. <property name="Extends" value="handMaster" />
  1121. <property name="IsDeveloper" value="true" />
  1122. <property name="HoldType" value="24" />
  1123. <property class="Action0">
  1124. <property name="Buff" value="bleeding,infection1,stunned" />
  1125. <property name="Buff_chance" value="0.04,.25,0.5" />
  1126. </property>
  1127. </item>
  1128.  
  1129. <item id="89" name="handZombieWorker">
  1130. <property name="Extends" value="handMaster" />
  1131. <property name="IsDeveloper" value="true" />
  1132. <property name="HoldType" value="24" />
  1133. <property class="Action0">
  1134. <property name="DamageBlock" value="150" />
  1135. </property>
  1136. </item>
  1137.  
  1138. <item id="90" name="handZombieFootballPlayer">
  1139. <property name="Extends" value="handMaster" />
  1140. <property name="IsDeveloper" value="true" />
  1141. <property name="HoldType" value="24" />
  1142. <property class="Action0">
  1143. <property name="Buff" value="bleeding,infection,stunned" />
  1144. <property name="Buff_chance" value="0.04,0.04,0.6" />
  1145. </property>
  1146. </item>
  1147.  
  1148. <item id="91" name="handZombieStripper">
  1149. <property name="Extends" value="handMaster" />
  1150. <property name="IsDeveloper" value="true" />
  1151. <property class="Action0"> <!-- AttackAction -->
  1152. <property name="DamageEntity" value="8" />
  1153. <property name="Buff" value="bleeding,infection,stunned" />
  1154. <property name="Buff_chance" value="0.02,0.2,0.1" />
  1155. </property>
  1156. </item>
  1157.  
  1158. <!-- * * * * * * * * * * tools for mining / farming, manual or motorised * * * * * * * * * * -->
  1159.  
  1160. <item id="105" name="stoneAxe">
  1161. <property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axePrefab" />
  1162. <property name="Material" value="stone" />
  1163. <property name="RepairTools" value="rockSmall" />
  1164. <property name="HoldType" value="32" />
  1165. <property name="EconomicValue" value="5" />
  1166. <property name="EconomicBundleSize" value="1" />
  1167. <property name="SellableToTrader" value="false" />
  1168. <property name="DegradationBreaksAfter" value="false" />
  1169. <property name="SoundJammed" value="ItemNeedsRepair" />
  1170. <property name="SoundDestroy" value="wooddestroy1" />
  1171. <property name="FuelValue" value="12" />
  1172. <property class="Action0"> <!-- AttackAction -->
  1173. <property name="Class" value="Melee" />
  1174. <property name="Delay" value="0.8" />
  1175. <property name="Range" value="2.1" />
  1176. <property name="Block_range" value="3" />
  1177. <property name="Sphere" value="0.1" />
  1178. <property name="Sound_start" value="swoosh" />
  1179. <property name="Stamina_usage" value="3" />
  1180. <property name="DamageBonus.head" value="5" />
  1181. <property name="DamageBonus.glass" value="25" />
  1182. <property name="DamageBonus.wood" value="1" />
  1183. <property name="DamageBonus.metal" value="0.5" />
  1184. <property name="DamageBonus.earth" value="0.25" />
  1185. <property name="DamageBonus.organic" value="1" />
  1186. <property name="ActionExp" value="2" />
  1187. <property name="ToolCategory.Butcher" value="0.5" />
  1188. </property>
  1189. <property class="Action1"> <!-- UseAction -->
  1190. <property name="Class" value="Repair" />
  1191. <property name="Delay" value="0.4" />
  1192. <property name="Repair_amount" value="100" />
  1193. <property name="Upgrade_hit_offset" value="0" />
  1194. <property name="Sound_start" value="UseActions/repair_block" />
  1195. <property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers" />
  1196. </property>
  1197. <property class="Attributes">
  1198. <property name="EntityDamage" value="4,10" />
  1199. <property name="BlockDamage" value="15,26" />
  1200. <property name="DegradationMax" value="100,600" />
  1201. <property name="DegradationRate" value="1,1" />
  1202. <property name="DismembermentBaseChance" value="0,0"/>
  1203. <property name="DismembermentBonus" value="0,0"/>
  1204. </property>
  1205. <property name="DescriptionKey" value="stoneAxeDesc"/>
  1206. <property name="Group" value="Tools/Traps,Basics" />
  1207. <property name="ActionSkillGroup" value="Construction Tools"/>
  1208. <property name="CraftingSkillGroup" value="Tool Smithing"/>
  1209. <property name="RepairExpMultiplier" value="5.5"/>
  1210. </item>
  1211.  
  1212. <item id="106" name="tazasStoneaxe">
  1213. <property name="DescriptionKey" value="tazasStoneaxeDesc"/>
  1214. <property name="Extends" value="stoneAxe" />
  1215. <property name="EconomicValue" value="200" />
  1216. <property name="CustomIcon" value="stoneAxe" />
  1217. <property class="Attributes">
  1218. <property name="EntityDamage" value="10,20" />
  1219. <property name="BlockDamage" value="40,104" />
  1220. <property name="DegradationMax" value="300,600" />
  1221. <property name="DegradationRate" value="1,1" />
  1222. </property>
  1223. </item>
  1224.  
  1225. <item id="107" name="fireaxeIron">
  1226. <property name="Meshfile" value="Items/Weapons/Melee/Axe/fireaxePrefab" />
  1227. <property name="Material" value="metal" />
  1228. <property name="RepairTools" value="forgedIron" />
  1229. <property name="HoldType" value="17" />
  1230. <property name="DegradationBreaksAfter" value="false" />
  1231. <property name="SoundJammed" value="ItemNeedsRepair" />
  1232. <property name="FuelValue" value="30" />
  1233. <property name="EconomicValue" value="240" />
  1234. <property name="SoundDestroy" value="wooddestroy1" />
  1235. <property class="Action0">
  1236. <property name="Class" value="Melee" />
  1237. <property name="Delay" value="1.1" />
  1238. <property name="Range" value="2.1" />
  1239. <property name="Sphere" value="0.1" />
  1240. <property name="Block_range" value="4" />
  1241. <property name="Sound_start" value="swoosh" />
  1242. <property name="Stamina_usage" value="4" />
  1243. <property name="DamageBonus.wood" value="1" />
  1244. <property name="DamageBonus.head" value="2" />
  1245. <property name="DamageBonus.glass" value="25" />
  1246. <property name="DamageBonus.stone" value=".25" />
  1247. <property name="DamageBonus.metal" value=".25" />
  1248. <property name="DamageBonus.earth" value=".2" />
  1249. <property name="DamageBonus.organic" value="1" />
  1250. <property name="ActionExp" value="4" />
  1251. <property name="ToolCategory.Butcher" value="0.5" />
  1252. <property name="Sound_harvesting" value="UseActions/open_animal" />
  1253. </property>
  1254. <property class="Attributes">
  1255. <property name="EntityDamage" value="6,15" />
  1256. <property name="BlockDamage" value="22,48" />
  1257. <property name="DegradationMax" value="200,1000" />
  1258. <property name="DegradationRate" value="1,1" />
  1259. <property name="DismembermentBaseChance" value="0.1,0.3"/>
  1260. <property name="DismembermentBonus" value="0.001,0.005"/>
  1261. </property>
  1262. <property name="Group" value="Tools/Traps" />
  1263. <property name="ActionSkillGroup" value="Mining Tools"/>
  1264. <property name="CraftingSkillGroup" value="Tool Smithing"/>
  1265. <property name="RepairExpMultiplier" value="5.5"/>
  1266. </item>
  1267.  
  1268. <item id="108" name="fireaxeSteel">
  1269. <property name="Extends" value="fireaxeIron" />
  1270. <property name="CustomIcon" value="fireaxeIron" /> <!-- xxx model to be replaced -->
  1271. <property name="CustomIconTint" value="a0a0ff" />
  1272. <property name="Meshfile" value="Items/Weapons/Melee/Axe/fireaxePrefab" />
  1273. <property name="RepairTools" value="forgedSteel" />
  1274. <property name="EconomicValue" value="760" />
  1275. <property class="Action0">
  1276. </property>
  1277. <property class="Attributes">
  1278. <property name="EntityDamage" value="9,22" />
  1279. <property name="BlockDamage" value="30,72" />
  1280. <property name="DegradationMax" value="500,1400" />
  1281. </property>
  1282. </item>
  1283.  
  1284. <item id="113" name="pickaxeIron">
  1285. <property name="Meshfile" value="Items/Tools/pickaxe_ironPrefab" />
  1286. <property name="Material" value="metal" />
  1287. <property name="RepairTools" value="forgedIron" />
  1288. <property name="HoldType" value="32" />
  1289. <property name="DegradationBreaksAfter" value="false" />
  1290. <property name="SoundJammed" value="ItemNeedsRepair" />
  1291. <property name="SoundDestroy" value="metaldestroy1" />
  1292. <property name="FuelValue" value="30" />
  1293. <property name="EconomicValue" value="240" />
  1294. <property class="Action0">
  1295. <property name="Class" value="Melee" />
  1296. <property name="Delay" value="1.0" />
  1297. <property name="Range" value="2" />
  1298. <property name="Sphere" value="0.1" />
  1299. <property name="Block_range" value="4" />
  1300. <property name="Sound_start" value="swoosh" />
  1301. <property name="Stamina_usage" value="4" />
  1302. <property name="DamageBonus.glass" value="25" />
  1303. <property name="DamageBonus.head" value="2" />
  1304. <property name="DamageBonus.wood" value=".2" />
  1305. <property name="DamageBonus.earth" value=".2" />
  1306. <property name="DamageBonus.organic" value=".2" />
  1307. <property name="ActionExp" value="4" />
  1308. </property>
  1309. <property name="Group" value="Tools/Traps" />
  1310. <property class="Attributes">
  1311. <property name="EntityDamage" value="5,15" />
  1312. <property name="BlockDamage" value="19,47.5" />
  1313. <property name="DegradationMax" value="200,1000" />
  1314. <property name="DegradationRate" value="1,1" />
  1315. <property name="DismembermentBaseChance" value="0.05,0.15"/>
  1316. <property name="DismembermentBonus" value="0,0"/>
  1317. </property>
  1318. <property name="ActionSkillGroup" value="Mining Tools"/>
  1319. <property name="CraftingSkillGroup" value="Tool Smithing"/>
  1320. <property name="PickupJournalEntry" value="miningTip" />
  1321. <property name="RepairExpMultiplier" value="5.5"/>
  1322. </item>
  1323.  
  1324. <item id="114" name="pickaxeSteel">
  1325. <property name="Extends" value="pickaxeIron" />
  1326. <property name="Meshfile" value="Items/Tools/pickaxe_steelPrefab" />
  1327. <property name="HoldType" value="4" />
  1328. <property name="RepairTools" value="forgedSteel" />
  1329. <property name="EconomicValue" value="760" />
  1330. <property class="Action0">
  1331. <property name="Delay" value="1.5" />
  1332. <property name="Stamina_usage" value="5" />
  1333. <property name="DamageBonus.head" value="4" />
  1334. <property name="ToolCategory.MyCatStone" value="0.5" />
  1335. </property>
  1336. <property name="Group" value="Tools/Traps" />
  1337. <property class="Attributes">
  1338. <property name="EntityDamage" value="6,20" />
  1339. <property name="BlockDamage" value="43,107.5" /> <!-- up to x4 from skills -->
  1340. <property name="DegradationMax" value="500,1400" />
  1341. </property>
  1342. <property name="PickupJournalEntry" value="miningTip" />
  1343. </item>
  1344.  
  1345. <item id="117" name="stoneShovel">
  1346. <property name="Meshfile" value="Items/Tools/stone_shovelPrefab" />
  1347. <property name="Material" value="stone" />
  1348. <property name="RepairTools" value="rockSmall" />
  1349. <property name="HoldType" value="18" />
  1350. <property name="DegradationBreaksAfter" value="false" />
  1351. <property name="SoundJammed" value="ItemNeedsRepair" />
  1352. <property name="SoundDestroy" value="wooddestroy1" />
  1353. <property name="FuelValue" value="18" />
  1354. <property name="EconomicValue" value="5" />
  1355. <property name="EconomicBundleSize" value="1" />
  1356. <property name="SellableToTrader" value="false" />
  1357. <property class="Action0"> <!-- AttackAction -->
  1358. <property name="Class" value="Melee" />
  1359. <property name="Delay" value="1.1" />
  1360. <property name="Range" value="2" />
  1361. <property name="Sphere" value="0.2" />
  1362. <property name="Block_range" value="4" />
  1363. <property name="Sound_start" value="swoosh" />
  1364. <property name="Stamina_usage" value="4" />
  1365. <property name="DamageBonus.earth" value="2" />
  1366. <property name="DamageBonus.glass" value="25" />
  1367. <property name="DamageBonus.head" value="4" />
  1368. <property name="DamageBonus.wood" value=".25" />
  1369. <property name="DamageBonus.metal" value=".5" />
  1370. <property name="DamageBonus.organic" value=".7" />
  1371. <property name="ActionExp" value="3" />
  1372. </property>
  1373. <property class="Attributes">
  1374. <property name="EntityDamage" value="4,12" />
  1375. <property name="BlockDamage" value="15,30" />
  1376. <property name="DegradationMax" value="60,600" />
  1377. <property name="DegradationRate" value="1,1" />
  1378. </property>
  1379. <property name="Group" value="Tools/Traps,Basics" />
  1380. <property name="DescriptionKey" value="stoneShovelDesc"/>
  1381. <property name="ActionSkillGroup" value="Mining Tools"/>
  1382. <property name="CraftingSkillGroup" value="Tool Smithing"/>
  1383. <property name="PickupJournalEntry" value="miningTip" />
  1384. <property name="RepairExpMultiplier" value="5.5"/>
  1385. </item>
  1386.  
  1387. <item id="118" name="shovelIron">
  1388. <property name="Meshfile" value="Items/Tools/shovel_ironPrefab" />
  1389. <property name="Material" value="metal" />
  1390. <property name="RepairTools" value="forgedIron" />
  1391. <property name="HoldType" value="18" />
  1392. <property name="DegradationBreaksAfter" value="false" />
  1393. <property name="SoundJammed" value="ItemNeedsRepair" />
  1394. <property name="SoundDestroy" value="wooddestroy1" />
  1395. <property name="FuelValue" value="30" />
  1396. <property name="EconomicValue" value="240" />
  1397. <property class="Action0"> <!-- AttackAction -->
  1398. <property name="Class" value="Melee" />
  1399. <property name="Delay" value="1.1" />
  1400. <property name="Range" value="2" />
  1401. <property name="Block_range" value="4" />
  1402. <property name="Sphere" value="0.2" />
  1403. <property name="Sound_start" value="swoosh" />
  1404. <property name="Stamina_usage" value="4" />
  1405. <property name="DamageBonus.earth" value="2" />
  1406. <property name="DamageBonus.glass" value="25" />
  1407. <property name="DamageBonus.head" value="4" />
  1408. <property name="DamageBonus.wood" value=".25" />
  1409. <property name="DamageBonus.metal" value=".25" />
  1410. <property name="DamageBonus.organic" value=".7" />
  1411. <property name="ActionExp" value="4" />
  1412. </property>
  1413. <property class="Attributes">
  1414. <property name="EntityDamage" value="7,15.5" />
  1415. <property name="BlockDamage" value="18,44" /> <!-- dirt blocks have up to 250 hp; skills + perks up to x4 the damage -->
  1416. <property name="DegradationMax" value="200,1000" />
  1417. <property name="DegradationRate" value="1,1" />
  1418. <property name="DismembermentBaseChance" value="0.1,0.3"/>
  1419. <property name="DismembermentBonus" value="0,0"/>
  1420. </property>
  1421. <property name="Group" value="Tools/Traps" />
  1422. <property name="ActionSkillGroup" value="Mining Tools"/>
  1423. <property name="CraftingSkillGroup" value="Tool Smithing"/>
  1424. <property name="PickupJournalEntry" value="miningTip" />
  1425. <property name="RepairExpMultiplier" value="5.5"/>
  1426. </item>
  1427.  
  1428. <item id="119" name="shovelSteel">
  1429. <property name="Extends" value="shovelIron" />
  1430. <property name="Meshfile" value="Items/Tools/shovel_steelPrefab" />
  1431. <property name="CustomIcon" value="shovelIron" />
  1432. <property name="CustomIconTint" value="a0a0ff" />
  1433. <property name="RepairTools" value="forgedSteel" />
  1434. <property name="EconomicValue" value="760" />
  1435. <property class="Action0">
  1436. <property name="Delay" value="1.2" />
  1437. <property name="Stamina_usage" value="4" />
  1438. <property name="DamageBonus.earth" value="3" />
  1439. <property name="DamageBonus.organic" value="1" />
  1440. </property>
  1441. <property class="Attributes">
  1442. <property name="EntityDamage" value="8,19" />
  1443. <property name="DegradationMax" value="500,1400" />
  1444. </property>
  1445. <property name="PickupJournalEntry" value="miningTip" />
  1446. </item>
  1447.  
  1448. <item id="122" name="hoeIron">
  1449. <property name="Meshfile" value="Items/Tools/hoe_ironPrefab" />
  1450. <property name="Material" value="metal" />
  1451. <property name="RepairTools" value="forgedIron" />
  1452. <property name="HoldType" value="50" />
  1453. <property name="DegradationBreaksAfter" value="false" />
  1454. <property name="SoundJammed" value="ItemNeedsRepair" />
  1455. <property name="SoundDestroy" value="wooddestroy1" />
  1456. <property name="FuelValue" value="24" />
  1457. <property name="EconomicValue" value="200" />
  1458. <property class="Action0"> <!-- AttackAction -->
  1459. <property name="Class" value="Melee" />
  1460. <property name="Delay" value="1" />
  1461. <property name="Range" value="2" />
  1462. <property name="Sphere" value="0.2" />
  1463. <property name="Block_range" value="4" />
  1464. <property name="Sound_start" value="swoosh" />
  1465. <property name="Stamina_usage" value="4" />
  1466. <property name="DamageBonus.head" value="3" />
  1467. <property name="DamageBonus.earth" value="2" />
  1468. <property name="DamageBonus.glass" value="25" />
  1469. <property name="DamageBonus.stone" value="0" />
  1470. <property name="DamageBonus.metal" value="0" />
  1471. <property name="ActionExp" value="2" />
  1472. <property name="ActionExpBonusMultiplier" value="1" />
  1473. </property>
  1474. <property class="Action1"> <!-- UseAction -->
  1475. <property name="Class" value="Repair" />
  1476. <property name="Delay" value="0.6" />
  1477. <property name="Repair_amount" value="30" />
  1478. <property name="Upgrade_hit_offset" value="-4" />
  1479. <property name="Sound_start" value="UseActions/repair_block" />
  1480. <property name="Upgrade_action_sound" value="ImpactSurface/metalhitearth" />
  1481. <property name="Allowed_upgrade_items" value="hoeIron,dirtFragment,fertilizer" />
  1482. <property name="ActionExp" value="0" />
  1483. </property>
  1484. <!-- <property class="Action1">
  1485. <property name="Class" value="MakeFertile" />
  1486. <property name="Delay" value="2.1" />
  1487. <property name="Block_range" value="4" />
  1488. <property name="DamageBlock" value="1" />
  1489. <property name="Sound_start" value="swoosh" />
  1490. <property name="Sound_end" value="UseActions/repair_block" />
  1491. <property name="Fertileblock" value="fertileFarmland" />
  1492. <property name="Adjacentblock" value="dirt" />
  1493. </property> -->
  1494. <property class="Attributes">
  1495. <property name="EntityDamage" value="4,12" />
  1496. <!-- clubWood 10.5 (42) DPS, clubIron 12 (48) DPS, clubBarbed 16 (82) DPS, clubSpiked 22 (135) DPS -->
  1497. <property name="BlockDamage" value="10,20" />
  1498. <property name="DegradationMax" value="200,1000" />
  1499. <property name="DegradationRate" value="1,1" />
  1500. </property>
  1501. <property name="Group" value="Tools/Traps" />
  1502. <property name="PickupJournalEntry" value="farmingTip" />
  1503. <property name="ActionSkillGroup" value="Mining Tools"/>
  1504. <property name="CraftingSkillGroup" value="Tool Smithing"/>
  1505. <property name="RepairExpMultiplier" value="5.5"/>
  1506. </item>
  1507.  
  1508. <item id="126" name="wrench">
  1509. <property name="Meshfile" value="Items/Tools/wrenchPrefab" />
  1510. <property name="Material" value="metal" />
  1511. <property name="RepairTools" value="forgedSteel" />
  1512. <property name="HoldType" value="29" />
  1513. <property name="DegradationBreaksAfter" value="false" />
  1514. <property name="SoundJammed" value="ItemNeedsRepair" />
  1515. <property name="SoundDestroy" value="metaldestroy1" />
  1516. <property name="EconomicValue" value="240" />
  1517. <property class="Action0"> <!-- AttackAction -->
  1518. <property name="Class" value="Melee" />
  1519. <property name="Delay" value="1.1" />
  1520. <property name="Range" value="2" />
  1521. <property name="Block_range" value="4" />
  1522. <property name="Sphere" value="0.1" />
  1523. <property name="Sound_start" value="swoosh" />
  1524. <property name="Sound_harvesting" value="UseActions/wrench_harvest" />
  1525. <property name="Stamina_usage" value="4" />
  1526. <property name="DamageBonus.head" value="3" />
  1527. <property name="DamageBonus.glass" value="25" />
  1528. <property name="DamageBonus.stone" value="0.5" />
  1529. <property name="DamageBonus.wood" value="1" />
  1530. <property name="DamageBonus.metal" value="2" />
  1531. <property name="DamageBonus.organic" value=".5" />
  1532. <property name="ActionExp" value="4" />
  1533. <property name="ToolCategory.Disassemble" value="1" />
  1534. </property>
  1535. <property class="Action1"> <!-- UseAction -->
  1536. <property name="Class" value="Repair" />
  1537. <property name="Delay" value="0.4" />
  1538. <property name="Repair_amount" value="350" />
  1539. <property name="Upgrade_hit_offset" value="-2" />
  1540. <property name="Sound_start" value="UseActions/repair_block" />
  1541. <property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers" />
  1542. </property>
  1543. <property class="Attributes">
  1544. <property name="EntityDamage" value="4,10" />
  1545. <property name="BlockDamage" value="2,10" />
  1546. <property name="DegradationMax" value="500,1400" />
  1547. <property name="DegradationRate" value="1,1" />
  1548. </property>
  1549. <property name="Group" value="Tools/Traps" />
  1550. <property name="ActionSkillGroup" value="Construction Tools"/>
  1551. <property name="CraftingSkillGroup" value="Tool Smithing"/>
  1552. <property name="RepairExpMultiplier" value="5.5"/>
  1553. </item>
  1554.  
  1555. <item id="127" name="clawHammer">
  1556. <property name="Meshfile" value="Items/Tools/hammerPrefab" />
  1557. <property name="Material" value="metal" />
  1558. <property name="RepairTools" value="forgedIron" />
  1559. <property name="HoldType" value="32" />
  1560. <property name="DegradationBreaksAfter" value="false" />
  1561. <property name="SoundJammed" value="ItemNeedsRepair" />
  1562. <property name="SoundDestroy" value="wooddestroy1" />
  1563. <property name="FuelValue" value="18" />
  1564. <property name="EconomicValue" value="200" />
  1565. <property class="Action0"> <!-- AttackAction -->
  1566. <property name="Class" value="Melee" />
  1567. <property name="Delay" value="0.8" />
  1568. <property name="Range" value="2.1" />
  1569. <property name="Block_range" value="4" />
  1570. <property name="Sphere" value="0.1" />
  1571. <property name="Sound_start" value="swoosh" />
  1572. <property name="Stamina_usage" value="4" />
  1573. <property name="DamageBonus.head" value="4" />
  1574. <property name="DamageBonus.glass" value="25" />
  1575. <property name="DamageBonus.stone" value="1" />
  1576. <property name="DamageBonus.metal" value="1" />
  1577. <property name="DamageBonus.organic" value=".5" />
  1578. <property name="DamageBonus.earth" value="1" />
  1579. <property name="ActionExp" value="3" />
  1580. </property>
  1581. <property class="Action1"> <!-- UseAction -->
  1582. <property name="Class" value="Repair" />
  1583. <property name="Delay" value="0.5" />
  1584. <property name="Repair_amount" value="250" />
  1585. <property name="Upgrade_hit_offset" value="-3" />
  1586. <property name="Sound_start" value="UseActions/repair_block" />
  1587. <property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers,nail" />
  1588. </property>
  1589. <property class="Attributes">
  1590. <property name="EntityDamage" value="8,20" />
  1591. <property name="BlockDamage" value="15,40" />
  1592. <property name="DegradationMax" value="100,600" />
  1593. <property name="DegradationRate" value="1,1" />
  1594. </property>
  1595. <property name="Group" value="Tools/Traps" />
  1596. <property name="ActionSkillGroup" value="Construction Tools"/>
  1597. <property name="CraftingSkillGroup" value="Tool Smithing"/>
  1598. <property name="RepairExpMultiplier" value="5.5"/>
  1599. </item>
  1600.  
  1601. <item id="128" name="nailgun">
  1602. <!-- The assembly window will not work for the nailgun until it gets a
  1603.  
  1604. \Assets\Resources\Items\Tools\nailgunPreview.prefab
  1605.  
  1606. which does not exist, yet. -->
  1607. <property name="Meshfile" value="Items/Tools/nailgunPrefab" />
  1608. <property name="Material" value="metal" />
  1609. <property name="RepairTools" value="repairKit" />
  1610. <property name="HoldType" value="37" />
  1611. <property name="DegradationBreaksAfter" value="false" />
  1612. <property name="SoundJammed" value="Weapons/weapon_jam" />
  1613. <property class="Parts">
  1614. <property name="Stock" value="partsNailgun_frame" />
  1615. <property name="Receiver" value="partsNailgun_receiver" />
  1616. <property name="Pump" value="partsNailgun_parts" />
  1617. <property name="Barrel" value="partsNailgun_battery" />
  1618. </property>
  1619. <property class="Action0"> <!-- AttackAction -->
  1620. <property name="Class" value="Launcher" />
  1621. <property name="Hitmask_override" value="Arrow" />
  1622. <property name="Delay" value="0.3" />
  1623. <property name="Magazine_size" value="25" />
  1624. <property name="Magazine_items" value="nail" />
  1625. <property name="Rays_spread" value="0.042" />
  1626. <property name="Instantiate_on_load" value="false" />
  1627. <property name="Reload_time" value="2" />
  1628. <property name="Bullet_icon" value="uzi" />
  1629. <property name="Sound_start" value="Weapons/Motorized/Nailgun/nailgun_fire" />
  1630. <property name="Particles_muzzle_fire" value="nailgunfire" />
  1631. <!-- <property name="Particles_muzzle_smoke" value="nozzlesmoke" /> -->
  1632. <property name="Sound_repeat" value="" />
  1633. <property name="Sound_end" value="" />
  1634. <property name="Sound_empty" value="Weapons/weapon_empty" />
  1635. <property name="Sound_reload" value="Weapons/Motorized/Nailgun/nailgun_reload" />
  1636. <property name="DamageBonus.head" value="6" />
  1637. <property name="DamageBonus.glass" value="25" />
  1638. <property name="ActionExp" value="2" />
  1639. </property>
  1640. <property class="Action1"> <!-- UseAction -->
  1641. <property name="Class" value="Repair" />
  1642. <property name="Delay" value="0.25" />
  1643. <property name="Repair_amount" value="250" />
  1644. <property name="Upgrade_hit_offset" value="-3" />
  1645. <property name="Repair_action_sound" value="Weapons/Motorized/Nailgun/nailgun_fire" />
  1646. <property name="Upgrade_action_sound" value="Weapons/Motorized/Nailgun/nailgun_fire" />
  1647. <property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers,nail" />
  1648. <!--<property name="Restricted_upgrade_items" value="concrete" />-->
  1649. </property>
  1650. <property name="Group" value="Tools/Traps" />
  1651. <property name="ActionSkillGroup" value="Construction Tools"/>
  1652. <property name="CraftingSkillGroup" value="Gun Smithing"/> <!-- 15.0 workaround. Should be Science -->
  1653. <property name="RepairExpMultiplier" value="10.8"/>
  1654. <property name="PickupJournalEntry" value="gunAssemblyTip" />
  1655. </item>
  1656.  
  1657. <item id="130" name="chainsaw">
  1658. <property name="Meshfile" value="Items/Weapons/Melee/Chainsaw/chainsaw" />
  1659. <property name="Material" value="metal" />
  1660. <property name="RepairTools" value="repairKit" />
  1661. <property name="HoldType" value="19" />
  1662. <property name="SoundIdle" value="Weapons/Motorized/Chainsaw/chainsaw_idle" />
  1663. <property class="Parts">
  1664. <property name="Stock" value="partsChainsaw_parts" />
  1665. <property name="Receiver" value="smallEngine" />
  1666. <property name="Pump" value="partsHandlebars" /> <!-- DegradationRate -->
  1667. <property name="Barrel" value="partsChainsaw_blade" />
  1668. </property>
  1669. <property class="Action0"> <!-- AttackAction -->
  1670. <property name="Class" value="Ranged" />
  1671. <property name="Auto_fire" value="true" />
  1672. <property name="Hitmask_override" value="Melee" /> <!-- "Class" value="Ranged" is hardcoded to never collide with grass regardless -->
  1673. <property name="Delay" value="0.2" />
  1674. <property name="Crosshair_min_distance" value="5" />
  1675. <property name="Crosshair_max_distance" value="30" />
  1676. <property name="Magazine_size" value="200" />
  1677. <property name="Single_magazine_usage" value="false" />
  1678. <property name="Magazine_items" value="gasCan" />
  1679. <property name="Magazine_item_ray_counts" value="1" />
  1680. <property name="Magazine_item_ray_spreads" value="0" />
  1681. <property name="Bullet_material" value="metal" />
  1682. <property name="Reload_time" value="4.1" />
  1683. <property name="Sound_start" value="Weapons/Motorized/Chainsaw/chainsaw_fire_start" />
  1684. <property name="Sound_repeat" value="Weapons/Motorized/Chainsaw/chainsaw_fire_lp" />
  1685. <property name="Sound_end" value="Weapons/Motorized/Chainsaw/chainsaw_fire_end" />
  1686. <property name="Sound_empty" value="Weapons/Motorized/Chainsaw/chainsaw_empty" />
  1687. <property name="Sound_reload" value="Weapons/Motorized/Chainsaw/chainsaw_reload" />
  1688. <property name="Horde_meter_rate" value=".275" />
  1689. <property name="Horde_meter_distance" value="20" />
  1690. <property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw" />
  1691. <property name="DamageBonus.wood" value="10" />
  1692. <property name="DamageBonus.head" value="5" />
  1693. <property name="DamageBonus.glass" value="25" />
  1694. <property name="SupportHarvesting" value="true" />
  1695. <property name="UseMeleeCrosshair" value="true" />
  1696. <property name="ActionExp" value="1" />
  1697. <!-- xxx trains blade weapons SUPER fast but ActionExp cannot be set lower than 1 -->
  1698. </property>
  1699. <property name="Group" value="Tools/Traps" />
  1700. <property name="ActionSkillGroup" value="Mining Tools"/>
  1701. <property name="CraftingSkillGroup" value="Gun Smithing"/> <!-- 15.0 workaround. Should be Science -->
  1702. <property name="RepairExpMultiplier" value="10.8"/>
  1703. <property name="PickupJournalEntry" value="gunAssemblyTip" />
  1704. </item>
  1705.  
  1706. <item id="131" name="auger">
  1707. <property name="Meshfile" value="Items/Tools/augerPrefab" />
  1708. <property name="Material" value="metal" />
  1709. <property name="RepairTools" value="repairKit" />
  1710. <property name="HoldType" value="20" />
  1711. <property name="SoundIdle" value="Weapons/Motorized/Auger/auger_idle" />
  1712. <property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw" />
  1713. <property class="Parts">
  1714. <property name="Stock" value="partsAuger_parts" />
  1715. <property name="Receiver" value="smallEngine" />
  1716. <property name="Pump" value="partsHandlebars" /> <!-- DegradationRate -->
  1717. <property name="Barrel" value="partsAuger_blade" />
  1718. </property>
  1719. <property class="Action0"> <!-- AttackAction -->
  1720. <property name="Class" value="Ranged" />
  1721. <property name="Auto_fire" value="true" />
  1722. <property name="Hitmask_override" value="Melee" />
  1723. <property name="Delay" value="0.2" />
  1724. <property name="Crosshair_min_distance" value="5" />
  1725. <property name="Crosshair_max_distance" value="30" />
  1726. <property name="Magazine_size" value="200" />
  1727. <property name="Single_magazine_usage" value="false" />
  1728. <property name="Magazine_items" value="gasCan" />
  1729. <property name="Magazine_item_ray_counts" value="1" />
  1730. <property name="Magazine_item_ray_spreads" value="0" />
  1731. <property name="Bullet_material" value="metal" />
  1732. <property name="Reload_time" value="4.1" />
  1733. <property name="Sound_start" value="Weapons/Motorized/Auger/auger_fire_start" />
  1734. <property name="Sound_repeat" value="Weapons/Motorized/Auger/auger_fire_lp" />
  1735. <property name="Sound_end" value="Weapons/Motorized/Auger/auger_fire_end" />
  1736. <property name="Sound_empty" value="Weapons/Motorized/Auger/auger_empty" />
  1737. <property name="Sound_reload" value="Weapons/Motorized/Auger/auger_reload" />
  1738. <property name="Horde_meter_rate" value=".275" />
  1739. <property name="Horde_meter_distance" value="20" />
  1740. <property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw" />
  1741. <property name="DamageBonus.wood" value="0.25" />
  1742. <property name="DamageBonus.head" value="3" />
  1743. <property name="DamageBonus.glass" value="25" />
  1744. <property name="SupportHarvesting" value="true" />
  1745. <property name="UseMeleeCrosshair" value="true" />
  1746. <property name="ActionExp" value="1" />
  1747. </property>
  1748. <property name="Group" value="Tools/Traps" />
  1749. <property name="ActionSkillGroup" value="Mining Tools"/>
  1750. <property name="CraftingSkillGroup" value="Gun Smithing"/> <!-- 15.0 workaround. Should be Science -->
  1751. <property name="RepairExpMultiplier" value="10.8"/>
  1752. <property name="PickupJournalEntry" value="gunAssemblyTip" />
  1753. </item>
  1754.  
  1755. <!-- * * * * * * * * * * bows, crossbows * * * * * * * * * * -->
  1756.  
  1757. <item id="145" name="woodenBow">
  1758. <property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/WoodenBowPrefab" />
  1759. <property name="Material" value="wood" />
  1760. <property name="RepairTools" value="wood" />
  1761. <property name="HoldType" value="27" />
  1762. <property name="FuelValue" value="36" />
  1763. <property name="EconomicValue" value="5" />
  1764. <property name="EconomicBundleSize" value="1" />
  1765. <property name="SellableToTrader" value="false" />
  1766. <property name="DegradationBreaksAfter" value="false" />
  1767. <property name="SoundJammed" value="ItemNeedsRepair" />
  1768. <property name="SoundDestroy" value="wooddestroy1" />
  1769. <property name="CrosshairOnAim" value="true" />
  1770. <property name="CrosshairUpAfterShot" value="false" />
  1771. <property class="Action0"> <!-- AttackAction -->
  1772. <property name="Class" value="Catapult" />
  1773. <!-- Catapult might not be the best name for it but it can also be used for a slingshot -->
  1774. <property name="Hitmask_override" value="Arrow" />
  1775. <property name="Delay" value="1" />
  1776. <property name="Magazine_size" value="1" />
  1777. <property name="Magazine_items" value="arrow, ironArrow, steelArrow, flamingArrow" />
  1778. <property name="Rays_spread" value="0.017" />
  1779. <property name="Reload_time" value=".9" />
  1780. <property name="Bullet_icon" value="uzi" />
  1781. <property name="Sound_start" value="Weapons/Ranged/Bows/Bow/bow_fire" />
  1782. <property name="Sound_repeat" value="" />
  1783. <property name="Sound_end" value="" />
  1784. <property name="Sound_empty" value="Weapons/weapon_empty" />
  1785. <property name="Sound_reload" value="Weapons/Ranged/Bows/Bow/bow_reload" />
  1786. <property name="Sound_draw" value="Weapons/Ranged/Bows/Bow/bow_draw" />
  1787. <property name="Sound_cancel" value="Weapons/Ranged/Bows/Bow/bow_fire_cancel" />
  1788. <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
  1789. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
  1790. <property name="Max_strain_time" value=".5" />
  1791. <!-- ammunition can override Exp values
  1792. <property name="ActionExp" value="3" />
  1793. <property name="ActionExpBonusMultiplier" value="3" />-->
  1794. </property>
  1795. <property class="Action1"> <!-- UseAction -->
  1796. <property name="Class" value="Zoom" />
  1797. <property name="Zoom_max_out" value="35" />
  1798. <property name="Zoom_max_in" value="35" />
  1799. </property>
  1800. <property name="Group" value="Ammo/Weapons,Basics" />
  1801. <property class="Attributes">
  1802. <property name="DegradationRate" value="1,1" />
  1803. <property name="DegradationMax" value="50,600" />
  1804. </property>
  1805. <property name="DescriptionKey" value="woodenBowDesc"/>
  1806. <property name="ActionSkillGroup" value="Archery"/>
  1807. <property name="CraftingSkillGroup" value="Weapon Smithing"/>
  1808. <property name="RepairExpMultiplier" value="5.5"/>
  1809. <property name="PickupJournalEntry" value="alternateAmmoTip" />
  1810. </item>
  1811.  
  1812. <item id="146" name="crossbow">
  1813. <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowPrefab" />
  1814. <property name="Material" value="metal" />
  1815. <property name="RepairTools" value="forgedIron" />
  1816. <property name="HoldType" value="26" />
  1817. <property name="FuelValue" value="70" />
  1818. <property name="EconomicValue" value="220" />
  1819. <property name="DegradationBreaksAfter" value="false" />
  1820. <property name="SoundJammed" value="ItemNeedsRepair" />
  1821. <property name="SoundDestroy" value="wooddestroy1" />
  1822. <property class="Action0"> <!-- AttackAction -->
  1823. <property name="Class" value="Launcher" />
  1824. <property name="Hitmask_override" value="Arrow" />
  1825. <property name="Delay" value="0.8" />
  1826. <property name="Magazine_size" value="1" />
  1827. <property name="Magazine_items" value="ironCrossbowBolt, steelCrossbowBolt, explodingCrossbowBolt" />
  1828. <property name="Rays_spread" value="0.012" />
  1829. <property name="Reload_time" value="2" />
  1830. <property name="Bullet_icon" value="uzi" />
  1831. <property name="Sound_start" value="Weapons/Ranged/Bows/Crossbow/crossbow_fire" />
  1832. <property name="Sound_repeat" value="" />
  1833. <property name="Sound_end" value="" />
  1834. <property name="Sound_empty" value="Weapons/weapon_empty" />
  1835. <property name="Sound_reload" value="Weapons/Ranged/Bows/Crossbow/crossbow_reload" />
  1836. </property>
  1837. <property class="Action1"> <!-- UseAction -->
  1838. <property name="Class" value="Zoom" />
  1839. <property name="Zoom_max_out" value="45" />
  1840. <property name="Zoom_max_in" value="45" />
  1841. </property>
  1842. <property class="Attributes">
  1843. <property name="DegradationRate" value="1,1" />
  1844. <property name="DegradationMax" value="30,600" />
  1845. </property>
  1846. <property name="Group" value="Ammo/Weapons" />
  1847. <property name="ActionSkillGroup" value="Archery"/>
  1848. <property name="CraftingSkillGroup" value="Weapon Smithing"/>
  1849. <property name="RepairExpMultiplier" value="5.5"/>
  1850. <property name="PickupJournalEntry" value="alternateAmmoTip" />
  1851. </item>
  1852.  
  1853. <!-- * * * * * * * * * * ammunition / arrows / bolts / fuel * * * * * * * * * * -->
  1854.  
  1855. <item id="150" name="9mmBullet">
  1856. <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/9mm_bulletPrefab" />
  1857. <property name="Material" value="brass" />
  1858. <property name="HoldType" value="21" />
  1859. <property name="Stacknumber" value="500" /> <!-- STK ammo -->
  1860. <property name="CraftingSkillGroup" value="Gun Smithing"/>
  1861. <property name="EconomicValue" value="14" />
  1862. <property name="Group" value="Ammo/Weapons" />
  1863. </item>
  1864.  
  1865. <item id="151" name="10mmBullet">
  1866. <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/10mm_bulletPrefab" />
  1867. <property name="Material" value="brass" />
  1868. <property name="HoldType" value="21" />
  1869. <property name="Stacknumber" value="500" /> <!-- STK ammo -->
  1870. <property name="CraftingSkillGroup" value="Gun Smithing"/>
  1871. <property name="EconomicValue" value="17" />
  1872. <property name="Group" value="Ammo/Weapons" />
  1873. </item>
  1874.  
  1875. <item id="152" name="44MagBullet">
  1876. <property name="Meshfile" value="Items/Weapons/Ranged/Magnums/44_roundPrefab" />
  1877. <property name="Material" value="brass" />
  1878. <property name="HoldType" value="21" />
  1879. <property name="Stacknumber" value="500" /> <!-- STK ammo -->
  1880. <property name="Group" value="Ammo/Weapons" />
  1881. <property name="CraftingSkillGroup" value="Gun Smithing"/>
  1882. <property name="EconomicValue" value="19" />
  1883. </item>
  1884.  
  1885. <item id="153" name="762mmBullet">
  1886. <property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab" />
  1887. <property name="Material" value="brass" />
  1888. <property name="HoldType" value="21" />
  1889. <property name="Stacknumber" value="500" /> <!-- STK ammo -->
  1890. <property name="CraftingSkillGroup" value="Gun Smithing"/>
  1891. <property name="EconomicValue" value="19" />
  1892. <property name="Group" value="Ammo/Weapons" />
  1893. </item>
  1894.  
  1895. <item id="156" name="shotgunShell">
  1896. <property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/shotgunShellPrefab" />
  1897. <property name="Material" value="lead" />
  1898. <property name="HoldType" value="21" />
  1899. <property name="Stacknumber" value="250" /> <!-- STK ammo -->
  1900. <property name="DropScale" value="4" />
  1901. <property name="EconomicValue" value="17" />
  1902. <property class="Attributes">
  1903. <property name="GetQualityFromWeapon" value="true" />
  1904. <property name="EntityDamage" value="3.6,9" />
  1905. <property name="BlockDamage" value="5.4,13.5" />
  1906. </property>
  1907. <property name="CraftingSkillGroup" value="Gun Smithing"/>
  1908. <property name="Group" value="Ammo/Weapons" />
  1909. </item>
  1910.  
  1911. <item id="157" name="shotgunSlug">
  1912. <property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/shotgunShellPrefab" />
  1913. <property name="Material" value="brass" />
  1914. <property name="HoldType" value="21" />
  1915. <property name="Stacknumber" value="128" /> <!-- STK ammo -->
  1916. <property name="EconomicValue" value="56" />
  1917. <property class="Attributes">
  1918. <property name="GetQualityFromWeapon" value="true" />
  1919. <property name="EntityDamage" value="100,150" />
  1920. <property name="BlockDamage" value="100,150" />
  1921. </property>
  1922. <property name="CraftingSkillGroup" value="Gun Smithing"/>
  1923. <property name="Group" value="Ammo/Weapons" />
  1924. </item>
  1925.  
  1926. <item id="159" name="rocket">
  1927. <property name="Meshfile" value="Items/Weapons/Ranged/RocketLauncher/rocketPrefab" />
  1928. <property name="HandMeshfile" value="Items/Weapons/Ranged/RocketLauncher/rocketHandPrefab" />
  1929. <property name="Material" value="metal" />
  1930. <property name="HoldType" value="3" />
  1931. <property name="Stacknumber" value="20" /> <!-- STK explosives -->
  1932. <property name="EconomicValue" value="588" />
  1933. <property class="Attributes">
  1934. <property name="GetQualityFromWeapon" value="true" />
  1935. <property name="EntityDamage" value="250,500" />
  1936. <property name="BlockDamage" value="50,200" /> <!-- this is not working yet, it uses damage from Action1 -->
  1937. </property>
  1938. <property class="Action1">
  1939. <property name="Class" value="Projectile" />
  1940. <property name="Explosion.ParticleIndex" value="4" /> <!-- which Prefab/particle is used -->
  1941. <property name="Explosion.RadiusBlocks" value="5" /> <!-- damage radius for blocks -->
  1942. <property name="Explosion.BlockDamage" value="500" /> <!-- damage for blocks in the center of the explosion -->
  1943. <property name="Explosion.RadiusEntities" value="5" /> <!-- damage radius for entities -->
  1944. <property name="Explosion.EntityDamage" value="350" /> <!-- damage for entities in the center of the explosion. Zombies take 2x this damage. -->
  1945. <property name="Velocity" value="50" />
  1946. <property name="FlyTime" value="1.2" />
  1947. <property name="LifeTime" value="8" />
  1948. </property>
  1949. <property name="CraftingSkillGroup" value="Gun Smithing"/>
  1950. <property name="Group" value="Ammo/Weapons" />
  1951. </item>
  1952.  
  1953. <item id="160" name="blunderbussAmmo">
  1954. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  1955. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  1956. <property name="Material" value="paper" />
  1957. <property name="HoldType" value="45" />
  1958. <property name="Stacknumber" value="128" /> <!-- STK ammo -->
  1959. <property name="DropScale" value="4" />
  1960. <property name="Group" value="Ammo/Weapons" />
  1961. <property name="EconomicValue" value="6" />
  1962. <property name="CraftingSkillGroup" value="Gun Smithing"/>
  1963. </item>
  1964.  
  1965. <item id="161" name="gasCan">
  1966. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  1967. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  1968. <property name="HoldType" value="45" />
  1969. <property name="Material" value="metal" />
  1970. <property name="Stacknumber" value="1000" /> <!-- STK resource -->
  1971. <property name="FuelValue" value="2" />
  1972. <property name="EconomicValue" value="83" /> <!-- oil barrel 500 -->
  1973. <property name="EconomicBundleSize" value="100" />
  1974. <property name="CraftingSkillGroup" value="Science"/>
  1975. <property name="Group" value="Resources,Chemicals" />
  1976. </item>
  1977.  
  1978. <item id="164" name="arrow">
  1979. <property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/Arrow" />
  1980. <property name="DropMeshfile" value="Items/Misc/arrow_dropped" />
  1981. <property name="HandMeshfile" value="Items/Misc/arrow_hand" />
  1982. <property name="HoldType" value="32" />
  1983. <property name="Material" value="wood" />
  1984. <property name="Stacknumber" value="250" /> <!-- STK ammo -->
  1985. <property name="FuelValue" value="8" />
  1986. <property name="EconomicValue" value="12" />
  1987. <property name="EconomicBundleSize" value="5" />
  1988. <property class="Action1">
  1989. <property name="Class" value="Projectile" />
  1990. <property name="Explosion.ParticleIndex" value="0" /> <!-- no expl. -->
  1991. <property name="Velocity" value="55" />
  1992. <property name="FlyTime" value="0" />
  1993. <property name="Gravity" value="-4" />
  1994. <property name="LifeTime" value="12" />
  1995. <property name="Buff" value="arrowCriticalBleedout" />
  1996. <property name="Buff_chance" value="0.5" />
  1997. <property name="DamageBonus.head" value="5" />
  1998. <property name="DamageBonus.glass" value="25" />
  1999. <property name="DamageBonus.wood" value="0.1" />
  2000. <property name="DamageBonus.earth" value="0.1" />
  2001. <property name="DamageBonus.metal" value="0.1" />
  2002. <property name="DamageBonus.cloth" value="0.5" />
  2003. </property>
  2004. <property name="Group" value="Ammo/Weapons,Basics" />
  2005. <property class="Attributes">
  2006. <property name="GetQualityFromWeapon" value="true" />
  2007. <property name="EntityDamage" value="18,30" />
  2008. <property name="BlockDamage" value="1,5" />
  2009. </property>
  2010. <property name="DescriptionKey" value="arrowDesc"/>
  2011. <property name="CraftingSkillGroup" value="Weapon Smithing"/>
  2012. </item>
  2013.  
  2014. <item id="165" name="ironArrow">
  2015. <property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/Arrow" />
  2016. <property name="DropMeshfile" value="Items/Misc/arrow_dropped" />
  2017. <property name="HandMeshfile" value="Items/Misc/arrow_hand" />
  2018. <property name="HoldType" value="32" />
  2019. <property name="Material" value="metal" />
  2020. <property name="Stacknumber" value="250" /> <!-- STK ammo -->
  2021. <property name="FuelValue" value="8" />
  2022. <property name="EconomicValue" value="25" />
  2023. <property name="EconomicBundleSize" value="5" />
  2024. <property class="Action1">
  2025. <property name="Class" value="Projectile" />
  2026. <property name="Explosion.ParticleIndex" value="0" />
  2027. <!-- no expl. -->
  2028. <property name="Velocity" value="65" />
  2029. <property name="FlyTime" value="0" />
  2030. <property name="LifeTime" value="12" />
  2031. <property name="Gravity" value="-4" />
  2032. <property name="Buff" value="arrowCriticalBleedout" />
  2033. <property name="Buff_chance" value="0.25" />
  2034. <property name="DamageBonus.head" value="5" />
  2035. <property name="DamageBonus.glass" value="25" />
  2036. <property name="DamageBonus.wood" value="0.1" />
  2037. <property name="DamageBonus.earth" value="0.1" />
  2038. <property name="DamageBonus.metal" value="0.1" />
  2039. <property name="DamageBonus.cloth" value="0.5" />
  2040. </property>
  2041. <property name="Group" value="Ammo/Weapons" />
  2042. <property class="Attributes">
  2043. <property name="GetQualityFromWeapon" value="true" />
  2044. <property name="EntityDamage" value="22,45" />
  2045. <property name="BlockDamage" value="5,10" />
  2046. </property>
  2047. <property name="CraftingSkillGroup" value="Weapon Smithing"/>
  2048. </item>
  2049.  
  2050. <item id="166" name="steelArrow">
  2051. <property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/Arrow" />
  2052. <property name="DropMeshfile" value="Items/Misc/arrow_dropped" />
  2053. <property name="HandMeshfile" value="Items/Misc/arrow_hand" />
  2054. <property name="HoldType" value="32" />
  2055. <property name="Material" value="metal" />
  2056. <property name="Stacknumber" value="250" /> <!-- STK ammo -->
  2057. <property name="FuelValue" value="8" />
  2058. <property name="EconomicValue" value="53" />
  2059. <property name="EconomicBundleSize" value="5" />
  2060. <property class="Action1">
  2061. <property name="Class" value="Projectile" />
  2062. <property name="Explosion.ParticleIndex" value="0" />
  2063. <!-- no expl. -->
  2064. <property name="Velocity" value="75" />
  2065. <property name="FlyTime" value="0" />
  2066. <property name="Gravity" value="-4" />
  2067. <property name="LifeTime" value="12" />
  2068. <property name="Buff" value="arrowCriticalBleedout" />
  2069. <property name="Buff_chance" value="0.35" />
  2070. <property name="DamageBonus.head" value="5" />
  2071. <property name="DamageBonus.glass" value="25" />
  2072. <property name="DamageBonus.wood" value="0.1" />
  2073. <property name="DamageBonus.earth" value="0.1" />
  2074. <property name="DamageBonus.metal" value="0.1" />
  2075. <property name="DamageBonus.cloth" value="0.5" />
  2076. </property>
  2077. <property name="Group" value="Ammo/Weapons" />
  2078. <property class="Attributes">
  2079. <property name="GetQualityFromWeapon" value="true" />
  2080. <property name="EntityDamage" value="22,55" />
  2081. <property name="BlockDamage" value="6,11" />
  2082. </property>
  2083. <property name="CraftingSkillGroup" value="Weapon Smithing"/>
  2084. </item>
  2085.  
  2086. <item id="167" name="flamingArrow">
  2087. <property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/flamingArrowPrefab" />
  2088. <property name="DropMeshfile" value="Items/Misc/arrow_flaming_dropped" />
  2089. <property name="HandMeshfile" value="Items/Misc/arrow_flaming_hand" />
  2090. <property name="HoldType" value="32" />
  2091. <property name="Material" value="metal" />
  2092. <property name="UsableUnderwater" value="false" />
  2093. <property name="Stacknumber" value="250" /> <!-- STK ammo -->
  2094. <property name="FuelValue" value="12" />
  2095. <property name="EconomicValue" value="53" />
  2096. <property class="Action1">
  2097. <property name="Class" value="Projectile" />
  2098. <property name="Explosion.ParticleIndex" value="0" />
  2099. <!-- no expl. -->
  2100. <property name="Velocity" value="55" />
  2101. <property name="FlyTime" value="0" />
  2102. <property name="Gravity" value="-6" />
  2103. <property name="LifeTime" value="12" />
  2104. <property name="DamageBonus.head" value="5" />
  2105. <property name="DamageBonus.glass" value="25" />
  2106. <property name="DamageBonus.wood" value="2" />
  2107. <property name="DamageBonus.earth" value="0.1" />
  2108. <property name="DamageBonus.metal" value="0.1" />
  2109. <property name="DamageBonus.cloth" value="0.5" />
  2110. </property>
  2111. <property name="Group" value="Ammo/Weapons" />
  2112. <property class="Attributes">
  2113. <property name="GetQualityFromWeapon" value="true" />
  2114. <property name="EntityDamage" value="22,55" />
  2115. <property name="BlockDamage" value="6,11" />
  2116. <property name="ApplyBuff" value="1, 1" param1="burning" />
  2117. </property>
  2118. <property name="CraftingSkillGroup" value="Weapon Smithing"/>
  2119. </item>
  2120.  
  2121. <!-- <item id="170" name="crossbowBolt">
  2122. <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltStonePrefab" />
  2123. <property name="DropMeshfile" value="Items/Misc/crossbow_bolt_dropped_stonePrefab" />
  2124. <property name="HandMeshfile" value="Items/Misc/crossbow_bolt_hand_stonePrefab" />
  2125. <property name="HoldType" value="32" />
  2126. <property name="Material" value="wood" />
  2127. <property name="Stacknumber" value="250" />
  2128. <property name="FuelValue" value="8" />
  2129. <property name="EconomicValue" value="11" />
  2130. <property name="EconomicBundleSize" value="5" />
  2131. <property class="Action1">
  2132. <property name="Class" value="Projectile" />
  2133. <property name="Buff" value="arrowCriticalBleedout" />
  2134. <property name="Buff_chance" value="0.5" />
  2135. <property name="Explosion.ParticleIndex" value="0" />
  2136. <property name="Velocity" value="75" />
  2137. <property name="FlyTime" value=".25" />
  2138. <property name="LifeTime" value="17" />
  2139. <property name="DamageBonus.head" value="5" />
  2140. <property name="DamageBonus.glass" value="25" />
  2141. <property name="DamageBonus.earth" value="0" />
  2142. <property name="DamageBonus.metal" value="0" />
  2143. <property name="DamageBonus.cloth" value="0" />
  2144. </property>
  2145. <property class="Attributes">
  2146. <property name="GetQualityFromWeapon" value="true" />
  2147. <property name="EntityDamage" value="25,45" />
  2148. <property name="BlockDamage" value="1,5" />
  2149. </property>
  2150. <property name="CraftingSkillGroup" value="Weapon Smithing"/>
  2151. <property name="Group" value="Ammo/Weapons" />
  2152. </item> -->
  2153.  
  2154. <item id="171" name="ironCrossbowBolt">
  2155. <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltPrefab" />
  2156. <property name="DropMeshfile" value="Items/Misc/crossbow_bolt_droppedPrefab" />
  2157. <property name="HandMeshfile" value="Items/Misc/crossbow_bolt_handPrefab" />
  2158. <property name="HoldType" value="32" />
  2159. <property name="Material" value="metal" />
  2160. <property name="Stacknumber" value="250" /> <!-- STK ammo -->
  2161. <property name="FuelValue" value="8" />
  2162. <property name="EconomicValue" value="25" />
  2163. <property name="EconomicBundleSize" value="5" />
  2164. <property class="Action1">
  2165. <property name="Class" value="Projectile" />
  2166. <property name="Buff" value="arrowCriticalBleedout" />
  2167. <property name="Buff_chance" value="0.5" />
  2168. <property name="Explosion.ParticleIndex" value="0" /> <!-- no expl. -->
  2169. <property name="Velocity" value="80" />
  2170. <property name="FlyTime" value="0" />
  2171. <property name="Gravity" value="-4" />
  2172. <property name="LifeTime" value="12" />
  2173. <property name="DamageBonus.head" value="5" />
  2174. <property name="DamageBonus.glass" value="25" />
  2175. <property name="DamageBonus.wood" value="0.1" />
  2176. <property name="DamageBonus.earth" value="0" />
  2177. <property name="DamageBonus.metal" value="0" />
  2178. <property name="DamageBonus.cloth" value="0" />
  2179. </property>
  2180. <property class="Attributes">
  2181. <property name="GetQualityFromWeapon" value="true" />
  2182. <property name="EntityDamage" value="25,50" />
  2183. <property name="BlockDamage" value="6,10" />
  2184. </property>
  2185. <property name="Group" value="Ammo/Weapons" />
  2186. <property name="CraftingSkillGroup" value="Weapon Smithing"/>
  2187. </item>
  2188.  
  2189. <item id="172" name="steelCrossbowBolt">
  2190. <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltSteelPrefab" />
  2191. <property name="DropMeshfile" value="Items/Misc/crossbow_bolt_dropped_steelPrefab" />
  2192. <property name="HandMeshfile" value="Items/Misc/crossbow_bolt_hand_steelPrefab" />
  2193. <property name="HoldType" value="32" />
  2194. <property name="Material" value="metal" />
  2195. <property name="Stacknumber" value="250" /> <!-- STK ammo -->
  2196. <property name="FuelValue" value="8" />
  2197. <property name="EconomicValue" value="53" />
  2198. <property name="EconomicBundleSize" value="5" />
  2199. <property class="Action1">
  2200. <property name="Class" value="Projectile" />
  2201. <property name="Buff" value="arrowCriticalBleedout" />
  2202. <property name="Buff_chance" value="0.5" />
  2203. <property name="Explosion.ParticleIndex" value="0" />
  2204. <property name="Velocity" value="85" />
  2205. <property name="FlyTime" value="0" />
  2206. <property name="Gravity" value="-4" />
  2207. <property name="LifeTime" value="12" />
  2208. <property name="DamageBonus.head" value="5" />
  2209. <property name="DamageBonus.glass" value="25" />
  2210. <property name="DamageBonus.wood" value="0.1" />
  2211. <property name="DamageBonus.earth" value="0" />
  2212. <property name="DamageBonus.metal" value="0" />
  2213. <property name="DamageBonus.cloth" value="0" />
  2214. </property>
  2215. <property class="Attributes">
  2216. <property name="GetQualityFromWeapon" value="true" />
  2217. <property name="EntityDamage" value="25,55" />
  2218. <property name="BlockDamage" value="6,11" />
  2219. </property>
  2220. <property name="Group" value="Ammo/Weapons" />
  2221. <property name="CraftingSkillGroup" value="Weapon Smithing"/>
  2222. </item>
  2223.  
  2224. <item id="173" name="explodingCrossbowBolt">
  2225. <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltExplosivePrefab" />
  2226. <property name="DropMeshfile" value="Items/Misc/crossbow_bolt_dropped_explosivePrefab" />
  2227. <property name="HandMeshfile" value="Items/Misc/crossbow_bolt_hand_explosivePrefab" />
  2228. <property name="HoldType" value="32" />
  2229. <property name="Material" value="metal" />
  2230. <property name="Stacknumber" value="250" /> <!-- STK ammo -->
  2231. <property name="FuelValue" value="8" />
  2232. <property name="EconomicValue" value="90" />
  2233. <property class="Action1">
  2234. <property name="Class" value="Projectile" />
  2235. <property name="Buff" value="arrowCriticalBleedout" />
  2236. <property name="Buff_chance" value="0.5" />
  2237. <property name="Explosion.ParticleIndex" value="0" />
  2238. <!-- no expl. -->
  2239. <property name="Velocity" value="65" />
  2240. <property name="FlyTime" value="0" />
  2241. <property name="Gravity" value="-6" />
  2242. <property name="LifeTime" value="12" />
  2243. <property name="DamageBonus.head" value="5" />
  2244. <property name="DamageBonus.glass" value="25" />
  2245. <property name="DamageBonus.wood" value="0.1" />
  2246. <property name="DamageBonus.earth" value="0" />
  2247. <property name="DamageBonus.metal" value="0" />
  2248. <property name="DamageBonus.cloth" value="0" />
  2249. <property name="Explosion.BlockDamage" value="100" />
  2250. <property name="Explosion.EntityDamage" value="80" />
  2251. <property name="Explosion.ParticleIndex" value="1" />
  2252. <property name="Explosion.RadiusBlocks" value="3" />
  2253. <property name="Explosion.RadiusEntities" value="4" />
  2254. </property>
  2255. <property class="Attributes">
  2256. <property name="GetQualityFromWeapon" value="true" />
  2257. <property name="EntityDamage" value="30,55" />
  2258. <property name="BlockDamage" value="6,11" />
  2259. </property>
  2260. <property name="Group" value="Ammo/Weapons" />
  2261. <property name="CraftingSkillGroup" value="Weapon Smithing"/>
  2262. </item>
  2263.  
  2264. <!-- * * * * * * * * * * explosives / decoys / thrown items * * * * * * * * * * -->
  2265.  
  2266. <item id="180" name="pipeBomb">
  2267. <property name="Class" value="ItemClassTimeBomb" />
  2268. <property name="Meshfile" value="Items/Weapons/Ranged/PipeBomb/PipeBombPrefab" />
  2269. <property name="Material" value="metal" />
  2270. <property name="HoldType" value="25" />
  2271. <property name="Stacknumber" value="40" /> <!-- STK explosives -->
  2272. <property name="EconomicValue" value="41" />
  2273. <property name="Explosion.BlockDamage" value="10" />
  2274. <property name="Explosion.EntityDamage" value="90" />
  2275. <property name="Explosion.ParticleIndex" value="1" />
  2276. <property name="Explosion.RadiusBlocks" value="3" />
  2277. <property name="Explosion.RadiusEntities" value="5" />
  2278. <property name="Explosion.DamageBonus.stone" value="0.1" />
  2279. <property name="Explosion.DamageBonus.metal" value="0" />
  2280. <property name="Explosion.DamageBonus.earth" value="0" /> <!-- should work? -->
  2281. <property name="Explosion.DamageBonus.wood" value="0.5" />
  2282. <property name="Explosion.DamageBonus.water" value="0" />
  2283. <property name="Explosion.DamageBonus.glass" value="10" />
  2284. <property name="FuseTime" value="4" /> <!-- End: Needed for time in sec, max 6 -->
  2285. <property name="DropScale" value="2" />
  2286. <property class="Action0"> <!-- AttackAction -->
  2287. <property name="Class" value="ThrowAway" />
  2288. <!-- <property name="Hitmask_override" value="Arrow" /> unfortunately this cannot work without a serious rewrite of the hitmask system -->
  2289. <property name="Delay" value="1.2" />
  2290. <property name="Throw_strength_default" value="8" />
  2291. <property name="Throw_strength_max" value="25" />
  2292. <property name="Max_strain_time" value="1.5" />
  2293. <property name="Sound_start" value="swoosh" />
  2294. </property>
  2295. <property class="Action1"> <!-- UseAction -->
  2296. <property name="Class" value="Activate" />
  2297. <property name="Delay" value="1" />
  2298. </property>
  2299. <property name="ThrowableDecoy" value="true" />
  2300. <property name="Group" value="Ammo/Weapons" />
  2301. </item>
  2302.  
  2303. <item id="181" name="dynamite">
  2304. <property name="Class" value="ItemClassTimeBomb" />
  2305. <property name="Meshfile" value="Items/Weapons/Ranged/Dynamite/dynamitePrefab" />
  2306. <property name="Material" value="stone" />
  2307. <property name="CustomIcon" value="tnt" />
  2308. <property name="HoldType" value="25" />
  2309. <property name="Stacknumber" value="20" /> <!-- STK explosives -->
  2310. <property name="EconomicValue" value="71" />
  2311. <property name="Explosion.BlockDamage" value="900" />
  2312. <property name="Explosion.EntityDamage" value="320" />
  2313. <property name="Explosion.ParticleIndex" value="1" />
  2314. <property name="Explosion.RadiusBlocks" value="3" />
  2315. <property name="Explosion.RadiusEntities" value="6" />
  2316. <!--<property name="Explosion.DamageBonus.stone" value="0" /><property name="Explosion.DamageBonus.metal" value="0" /><property name="Explosion.DamageBonus.earth" value="0" /><property name="Explosion.DamageBonus.cloth" value="5" /><property name="Explosion.DamageBonus.wood" value="0" /><property name="Explosion.DamageBonus.water" value="0" /><property name="Explosion.DamageBonus.glass" value="10" />-->
  2317. <property name="FuseTime" value="4" /> <!-- End: Needed for time in sec, max 6 -->
  2318. <property name="DropScale" value="2" />
  2319. <property class="Action0"> <!-- AttackAction -->
  2320. <property name="Class" value="ThrowAway" />
  2321. <property name="Delay" value="1.2" />
  2322. <property name="Throw_strength_default" value="8" />
  2323. <property name="Throw_strength_max" value="30" />
  2324. <property name="Max_strain_time" value="1.5" />
  2325. <property name="Sound_start" value="swoosh" />
  2326. </property>
  2327. <property class="Action1"> <!-- UseAction -->
  2328. <property name="Class" value="Activate" />
  2329. <property name="Delay" value="1" />
  2330. </property>
  2331. <property name="ThrowableDecoy" value="true" />
  2332. <property name="Group" value="Ammo/Weapons" />
  2333. </item>
  2334.  
  2335. <item id="182" name="shapedCharge">
  2336. <property name="IsDeveloper" value="true" />
  2337. <property name="CustomIcon" value="dynamite" /> <property name="CustomIconTint" value="a00000" /> <!-- new icon xxx -->
  2338. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  2339. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  2340. <property name="Material" value="metal" />
  2341. <property name="Weight" value="5" />
  2342. <property name="HoldType" value="45" />
  2343. <property name="DropScale" value="3" />
  2344. <property name="Group" value="Resources" />
  2345. </item>
  2346.  
  2347. <item id="186" name="flare">
  2348. <property name="Class" value="ItemClassTimeBomb" />
  2349. <property name="Meshfile" value="Items/Weapons/Ranged/PipeBomb/PipeBombPrefab" />
  2350. <property name="Material" value="metal" />
  2351. <property name="HoldType" value="25" />
  2352. <property name="Stacknumber" value="40" /> <!-- STK explosives -->
  2353. <property name="EconomicValue" value="5" />
  2354. <property name="EconomicBundleSize" value="1" />
  2355. <property name="SellableToTrader" value="false" />
  2356. <property name="Explosion.BlockDamage" value="1" />
  2357. <property name="Explosion.EntityDamage" value="1" />
  2358. <property name="Explosion.ParticleIndex" value="1" />
  2359. <property name="Explosion.RadiusBlocks" value="1" />
  2360. <property name="Explosion.RadiusEntities" value="1" />
  2361. <property name="FuseTime" value="4" /> <!-- End: Needed for time in sec, max 6 -->
  2362. <property name="DropScale" value="2" />
  2363. <property class="Action0"> <!-- AttackAction -->
  2364. <property name="Class" value="ThrowAway" />
  2365. <property name="Delay" value="1.2" />
  2366. <property name="Throw_strength_default" value="8" />
  2367. <property name="Throw_strength_max" value="30" />
  2368. <property name="Max_strain_time" value="1.5" />
  2369. <property name="Sound_start" value="swoosh" />
  2370. </property>
  2371. <property class="Action1"> <!-- UseAction -->
  2372. <property name="Class" value="Activate" />
  2373. <property name="Delay" value="1" />
  2374. </property>
  2375. <property name="ThrowableDecoy" value="true" />
  2376. <property name="Group" value="Ammo/Weapons" />
  2377. <property name="IsDeveloper" value="true" />
  2378. </item>
  2379.  
  2380. <item id="190" name="rockSmall"> <!-- scrap material -->
  2381. <property name="Meshfile" value="Items/Crafting/rock_smallPrefab" />
  2382. <property name="Material" value="stone" />
  2383. <property name="HoldType" value="40" />
  2384. <property name="Stacknumber" value="1000" /> <!-- STK resource -->
  2385. <property name="RepairAmount" value="300" />
  2386. <property name="Weight" value="5" />
  2387. <property name="EconomicValue" value="5" />
  2388. <property name="EconomicBundleSize" value="50" />
  2389. <property class="Action0"> <!-- AttackAction -->
  2390. <property name="Class" value="ThrowAway" />
  2391. <property name="Delay" value="1.2" />
  2392. <property name="Throw_strength_default" value="8" />
  2393. <property name="Throw_strength_max" value="25" />
  2394. <property name="Max_strain_time" value="1.5" />
  2395. <property name="Sound_start" value="swoosh" />
  2396. </property>
  2397. <property name="ThrowableDecoy" value="true" />
  2398. <property name="DropScale" value="3" />
  2399. <property name="Group" value="Resources" />
  2400. <property name="CraftingIngredientTime" value="0.5" />
  2401. </item>
  2402.  
  2403. <item id="191" name="turd">
  2404. <property name="Meshfile" value="Items/Crafting/clayPrefab" />
  2405. <property name="Material" value="organic" />
  2406. <property name="HoldType" value="40" />
  2407. <property name="Stacknumber" value="250" /> <!-- STK resource -->
  2408. <property name="EconomicValue" value="10" />
  2409. <property name="EconomicBundleSize" value="5" />
  2410. <property name="Group" value="Resources" />
  2411. <property class="Action0"> <!-- AttackAction -->
  2412. <property name="Class" value="ThrowAway" />
  2413. <property name="Delay" value="1.2" />
  2414. <!-- <property name="DamageBlock" value="5010" />
  2415. <property name="DamageEntity" value="1000" /> Does not work on class Thrown -->
  2416. <property name="Throw_strength_default" value="10" />
  2417. <property name="Throw_strength_max" value="35" />
  2418. <property name="Max_strain_time" value="1" />
  2419. <property name="Sound_start" value="swoosh" />
  2420. </property>
  2421. <property name="CraftingIngredientTime" value="750" />
  2422. </item>
  2423.  
  2424. <!-- * * * * * * * * * * parts for assembled weapons, tools, and vehicles * * * * * * * * * * -->
  2425.  
  2426. <item id="200" name="partsMaster">
  2427. <property name="IsDeveloper" value="true" />
  2428. <property name="PartType" value="Barrel" />
  2429. <property name="Material" value="metal" />
  2430. <property name="RepairTools" value="repairKit" /> <!-- 1 repairKit is worth 2000 -->
  2431. <property name="Stacknumber" value="1" />
  2432. <property name="DegradationBreaksAfter" value="false" />
  2433. <property name="HoldType" value="45" />
  2434. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  2435. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  2436. <property name="EconomicValue" value="750" />
  2437. <property name="PickupJournalEntry" value="gunAssemblyTip" />
  2438. <property name="Group" value="Resources" />
  2439. </item>
  2440.  
  2441. <item id="210" name="partsPistol_grip">
  2442. <property name="Extends" value="partsMaster" />
  2443. <property name="DescriptionKey" value="partsPistolGroupDesc"/>
  2444. <property name="PartType" value="Stock" />
  2445. <property name="Weight" value="10" />
  2446. <property class="Attributes">
  2447. <property name="DegradationRate" value="10,10" />
  2448. <property name="DegradationMax" value="700,4000" />
  2449. </property>
  2450. <property name="EconomicValue" value="412" />
  2451. </item>
  2452. <item id="211" name="partsPistol_receiver">
  2453. <property name="Extends" value="partsMaster" />
  2454. <property name="DescriptionKey" value="partsPistolGroupDesc"/>
  2455. <property name="PartType" value="Receiver" />
  2456. <property name="Weight" value="20" />
  2457. <property class="Attributes">
  2458. <property name="FalloffRange" value="17,50" />
  2459. <property name="DegradationMax" value="700,4000" />
  2460. </property>
  2461. <property name="EconomicValue" value="412" />
  2462. </item>
  2463. <item id="212" name="partsPistol_parts">
  2464. <property name="Extends" value="partsMaster" />
  2465. <property name="DescriptionKey" value="partsPistolGroupDesc"/>
  2466. <property name="PartType" value="Pump" />
  2467. <property name="Weight" value="10" />
  2468. <property class="Attributes">
  2469. <property name="Accuracy" value="1,0.01" />
  2470. <property name="DegradationMax" value="700,4000" />
  2471. </property>
  2472. <property name="EconomicValue" value="412" />
  2473. </item>
  2474. <item id="213" name="partsPistol_barrel">
  2475. <property name="Extends" value="partsMaster" />
  2476. <property name="DescriptionKey" value="partsPistolGroupDesc"/>
  2477. <property name="PartType" value="Barrel" />
  2478. <property name="Weight" value="10" />
  2479. <property class="Attributes">
  2480. <property name="EntityDamage" value="11.4, 19" />
  2481. <property name="BlockDamage" value="5,13" />
  2482. <property name="DegradationMax" value="700,4000" />
  2483. </property>
  2484. <property name="EconomicValue" value="412" />
  2485. </item>
  2486.  
  2487. <item id="216" name="parts44Magnum_grip">
  2488. <property name="Extends" value="partsMaster" />
  2489. <property name="DescriptionKey" value="parts44MagnumGroupDesc"/>
  2490. <property name="PartType" value="Stock" />
  2491. <property name="Weight" value="15" />
  2492. <property class="Attributes">
  2493. <property name="DegradationRate" value="16,34" />
  2494. <property name="DegradationMax" value="2000,10000" />
  2495. </property>
  2496. <property name="EconomicValue" value="1125" />
  2497. </item>
  2498. <item id="217" name="parts44Magnum_cylinder">
  2499. <property name="Extends" value="partsMaster" />
  2500. <property name="DescriptionKey" value="parts44MagnumGroupDesc"/>
  2501. <property name="PartType" value="Receiver" />
  2502. <property name="Weight" value="10" />
  2503. <property class="Attributes">
  2504. <property name="FalloffRange" value="17,50" />
  2505. <property name="DegradationMax" value="2000,10000" />
  2506. </property>
  2507. <property name="EconomicValue" value="1125" />
  2508. </item>
  2509. <item id="218" name="parts44Magnum_parts">
  2510. <property name="Extends" value="partsMaster" />
  2511. <property name="DescriptionKey" value="parts44MagnumGroupDesc"/>
  2512. <property name="PartType" value="Pump" />
  2513. <property name="Weight" value="10" />
  2514. <property class="Attributes">
  2515. <property name="Accuracy" value="1,0.05" />
  2516. <property name="DegradationMax" value="2000,10000" />
  2517. </property>
  2518. <property name="EconomicValue" value="1125" />
  2519. </item>
  2520. <item id="219" name="parts44Magnum_frame">
  2521. <property name="Extends" value="partsMaster" />
  2522. <property name="DescriptionKey" value="parts44MagnumGroupDesc"/>
  2523. <property name="PartType" value="Barrel" />
  2524. <property name="Weight" value="20" />
  2525. <property class="Attributes">
  2526. <property name="EntityDamage" value="35.2,88" />
  2527. <property name="BlockDamage" value="10,24" />
  2528. <property name="DegradationMax" value="2000,10000" />
  2529. </property>
  2530. <property name="EconomicValue" value="1125" />
  2531. </item>
  2532.  
  2533. <item id="222" name="partsPumpShotgun_stockShort">
  2534. <property name="Extends" value="partsMaster" />
  2535. <property name="DescriptionKey" value="partsPumpShotgunShortGroupDesc"/>
  2536. <property name="PartType" value="Stock" />
  2537. <property name="Material" value="wood" />
  2538. <property name="Weight" value="15" />
  2539. <property name="FuelValue" value="10" />
  2540. <property class="Attributes">
  2541. <property name="DegradationRate" value="9,9" />
  2542. <property name="DegradationMax" value="800,3600" />
  2543. </property>
  2544. <property name="EconomicValue" value="525" />
  2545. </item>
  2546. <item id="223" name="partsPumpShotgun_receiver">
  2547. <property name="Extends" value="partsMaster" />
  2548. <property name="DescriptionKey" value="commonShotgunPartsGroupDesc"/>
  2549. <property name="PartType" value="Receiver" />
  2550. <property name="Weight" value="25" />
  2551. <property class="Attributes">
  2552. <property name="FalloffRange" value="22,66" />
  2553. <property name="DegradationMax" value="800,3600" />
  2554. </property>
  2555. <property name="EconomicValue" value="525" />
  2556. </item>
  2557. <item id="224" name="partsPumpShotgun_parts">
  2558. <property name="Extends" value="partsMaster" />
  2559. <property name="DescriptionKey" value="commonShotgunPartsGroupDesc"/>
  2560. <property name="PartType" value="Pump" />
  2561. <property name="Weight" value="15" />
  2562. <property class="Attributes">
  2563. <property name="Accuracy" value="1,0.08" />
  2564. <property name="DegradationMax" value="800,3600" />
  2565. </property>
  2566. <property name="EconomicValue" value="525" />
  2567. </item>
  2568. <item id="225" name="partsPumpShotgun_barrelShort">
  2569. <property name="Extends" value="partsMaster" />
  2570. <property name="DescriptionKey" value="partsPumpShotgunShortGroupDesc"/>
  2571. <property name="PartType" value="Barrel" />
  2572. <property name="Weight" value="20" />
  2573. <property class="Attributes">
  2574. <property name="DegradationMax" value="800,3600" />
  2575. </property>
  2576. <property name="EconomicValue" value="525" />
  2577. </item>
  2578. <item id="226" name="partsPumpShotgun_stock">
  2579. <property name="Extends" value="partsMaster" />
  2580. <property name="DescriptionKey" value="partsPumpShotgunGroupDesc"/>
  2581. <property name="PartType" value="Stock" />
  2582. <property name="Material" value="wood" />
  2583. <property name="Weight" value="20" />
  2584. <property name="FuelValue" value="24" />
  2585. <property class="Attributes">
  2586. <property name="DegradationRate" value="9,9" />
  2587. <property name="DegradationMax" value="800,3600" />
  2588. </property>
  2589. <property name="EconomicValue" value="675" />
  2590. </item>
  2591. <item id="227" name="partsPumpShotgun_barrel">
  2592. <property name="Extends" value="partsMaster" />
  2593. <property name="DescriptionKey" value="partsPumpShotgunGroupDesc"/>
  2594. <property name="PartType" value="Barrel" />
  2595. <property name="Weight" value="30" />
  2596. <property class="Attributes">
  2597. <property name="DegradationMax" value="800,3600" />
  2598. </property>
  2599. <property name="EconomicValue" value="675" />
  2600. </item>
  2601.  
  2602. <item id="230" name="partsMP5_stock">
  2603. <property name="Extends" value="partsMaster" />
  2604. <property name="DescriptionKey" value="partsMP5GroupDesc"/>
  2605. <property name="PartType" value="Stock" />
  2606. <property name="Weight" value="25" />
  2607. <property class="Attributes">
  2608. <property name="DegradationRate" value="13,18" />
  2609. <property name="DegradationMax" value="2250,10000" />
  2610. </property>
  2611. <property name="EconomicValue" value="1125" />
  2612. </item>
  2613. <item id="231" name="partsMP5_receiver">
  2614. <property name="Extends" value="partsMaster" />
  2615. <property name="DescriptionKey" value="partsMP5GroupDesc"/>
  2616. <property name="PartType" value="Receiver" />
  2617. <property name="Weight" value="25" />
  2618. <property class="Attributes">
  2619. <property name="FalloffRange" value="24,72" />
  2620. <property name="DegradationMax" value="2250,10000" />
  2621. </property>
  2622. <property name="EconomicValue" value="1125" />
  2623. </item>
  2624. <item id="232" name="partsMP5_parts">
  2625. <property name="Extends" value="partsMaster" />
  2626. <property name="CustomIcon" value="parts44Magnum_parts" /> <!-- xxx -->
  2627. <property name="DescriptionKey" value="partsMP5GroupDesc"/>
  2628. <property name="PartType" value="Pump" />
  2629. <property name="Weight" value="15" />
  2630. <property class="Attributes">
  2631. <property name="Accuracy" value="1,0.05" />
  2632. <property name="DegradationMax" value="2250,10000" />
  2633. </property>
  2634. <property name="EconomicValue" value="1125" />
  2635. </item>
  2636. <item id="233" name="partsMP5_barrel">
  2637. <property name="Extends" value="partsMaster" />
  2638. <property name="DescriptionKey" value="partsMP5GroupDesc"/>
  2639. <property name="PartType" value="Barrel" />
  2640. <property name="Weight" value="25" />
  2641. <property class="Attributes">
  2642. <property name="EntityDamage" value="11.6,29" />
  2643. <property name="BlockDamage" value="2,5" />
  2644. <!--
  2645. <property name="DismembermentBaseChance" value="0.0,0.15"/>
  2646. <property name="DismembermentBonus" value="0,0"/>
  2647. -->
  2648. <property name="DegradationMax" value="2250,10000" />
  2649. </property>
  2650. <property name="EconomicValue" value="1125" />
  2651. </item>
  2652.  
  2653. <item id="236" name="partsAK47_stock">
  2654. <property name="Extends" value="partsMaster" />
  2655. <property name="DescriptionKey" value="partsAK47GroupDesc"/>
  2656. <property name="PartType" value="Stock" />
  2657. <property name="Weight" value="30" />
  2658. <property class="Attributes">
  2659. <property name="DegradationRate" value="12,16" />
  2660. <property name="DegradationMax" value="2250,10000" />
  2661. </property>
  2662. <property name="EconomicValue" value="1500" />
  2663. </item>
  2664. <item id="237" name="partsAK47_receiver">
  2665. <property name="Extends" value="partsMaster" />
  2666. <property name="DescriptionKey" value="partsAK47GroupDesc"/>
  2667. <property name="PartType" value="Receiver" />
  2668. <property name="Weight" value="30" />
  2669. <property class="Attributes">
  2670. <property name="FalloffRange" value="30,90" />
  2671. <property name="DegradationMax" value="2250,10000" />
  2672. </property>
  2673. <property name="EconomicValue" value="1500" />
  2674. </item>
  2675. <item id="238" name="partsAK47_parts">
  2676. <property name="Extends" value="partsMaster" />
  2677. <property name="DescriptionKey" value="partsAK47GroupDesc"/>
  2678. <property name="PartType" value="Pump" />
  2679. <property name="Weight" value="15" />
  2680. <property class="Attributes">
  2681. <property name="Accuracy" value="1,0.05" />
  2682. <property name="DegradationMax" value="2250,10000" />
  2683. </property>
  2684. <property name="EconomicValue" value="1500" />
  2685. </item>
  2686. <item id="239" name="partsAK47_barrel">
  2687. <property name="Extends" value="partsMaster" />
  2688. <property name="CustomIcon" value="partsPistol_barrel" /> <!-- xxx -->
  2689. <property name="DescriptionKey" value="partsAK47GroupDesc"/>
  2690. <property name="PartType" value="Barrel" />
  2691. <property name="Weight" value="35" />
  2692. <property class="Attributes">
  2693. <property name="EntityDamage" value="28,70" />
  2694. <property name="BlockDamage" value="4,9.5" />
  2695. <property name="DegradationMax" value="2250,10000" />
  2696. </property>
  2697. <property name="EconomicValue" value="1500" />
  2698. </item>
  2699.  
  2700. <item id="242" name="partsHuntingRifle_stock">
  2701. <property name="Extends" value="partsMaster" />
  2702. <property name="DescriptionKey" value="partsHuntingRifleGroupDesc"/>
  2703. <property name="PartType" value="Stock" />
  2704. <property name="Material" value="wood" />
  2705. <property name="Weight" value="20" />
  2706. <property name="FuelValue" value="40" />
  2707. <property class="Attributes">
  2708. <property name="DismembermentBaseChance" value="0.1,0.25"/>
  2709. <property name="DismembermentBonus" value="0,0.00045"/>
  2710. <property name="DegradationRate" value="10,15" />
  2711. <property name="DegradationMax" value="1500,5000" />
  2712. </property>
  2713. </item>
  2714. <item id="243" name="partsHuntingRifle_receiver">
  2715. <property name="Extends" value="partsMaster" />
  2716. <property name="DescriptionKey" value="partsHuntingRifleGroupDesc"/>
  2717. <property name="PartType" value="Receiver" />
  2718. <property name="Weight" value="30" />
  2719. <property class="Attributes">
  2720. <property name="FalloffRange" value="54,160" />
  2721. <property name="DegradationMax" value="1500,5000" />
  2722. </property>
  2723. </item>
  2724. <item id="244" name="partsHuntingRifle_parts">
  2725. <property name="Extends" value="partsMaster" />
  2726. <property name="CustomIcon" value="partsPistol_parts" /> <!-- xxx -->
  2727. <property name="DescriptionKey" value="partsHuntingRifleGroupDesc"/>
  2728. <property name="PartType" value="Pump" />
  2729. <property name="Weight" value="15" />
  2730. <property class="Attributes">
  2731. <property name="Accuracy" value=".7,0.01" />
  2732. <property name="DegradationMax" value="1500,5000" />
  2733. </property>
  2734. </item>
  2735. <item id="245" name="partsHuntingRifle_barrel">
  2736. <property name="Extends" value="partsMaster" />
  2737. <property name="DescriptionKey" value="partsHuntingRifleGroupDesc"/>
  2738. <property name="PartType" value="Barrel" />
  2739. <property name="Weight" value="35" />
  2740. <property class="Attributes">
  2741. <property name="EntityDamage" value="30,75" />
  2742. <property name="BlockDamage" value="6,14" />
  2743. <property name="DegradationMax" value="1500,5000" />
  2744. </property>
  2745. </item>
  2746.  
  2747. <item id="248" name="partsSniperRifle_stock">
  2748. <property name="Extends" value="partsMaster" />
  2749. <property name="DescriptionKey" value="partsSniperRifleGroupDesc"/>
  2750. <property name="PartType" value="Stock" />
  2751. <property name="Weight" value="30" />
  2752. <property class="Attributes">
  2753. <property name="DismembermentBaseChance" value="0.1,0.3"/>
  2754. <property name="DismembermentBonus" value="0,0.00050"/>
  2755. <property name="DegradationRate" value="15,21" />
  2756. <property name="DegradationMax" value="1700,7000" />
  2757. </property>
  2758. <property name="EconomicValue" value="875" />
  2759. </item>
  2760. <item id="249" name="partsSniperRifle_receiver">
  2761. <property name="Extends" value="partsMaster" />
  2762. <property name="DescriptionKey" value="partsSniperRifleGroupDesc"/>
  2763. <property name="PartType" value="Receiver" />
  2764. <property name="Weight" value="30" />
  2765. <property class="Attributes">
  2766. <property name="FalloffRange" value="54,160" />
  2767. <property name="DegradationMax" value="1700,7000" />
  2768. </property>
  2769. <property name="EconomicValue" value="875" />
  2770. </item>
  2771. <item id="250" name="partsSniperRifle_parts">
  2772. <property name="Extends" value="partsMaster" />
  2773. <property name="CustomIcon" value="partsPistol_parts" /> <!-- xxx -->
  2774. <property name="DescriptionKey" value="partsSniperRifleGroupDesc"/>
  2775. <property name="PartType" value="Pump" />
  2776. <property name="Weight" value="15" />
  2777. <property class="Attributes">
  2778. <property name="Accuracy" value=".6,0.01" />
  2779. <property name="DegradationMax" value="1700,7000" />
  2780. </property>
  2781. <property name="EconomicValue" value="875" />
  2782. </item>
  2783. <item id="251" name="partsSniperRifle_barrel">
  2784. <property name="Extends" value="partsMaster" />
  2785. <property name="DescriptionKey" value="partsSniperRifleGroupDesc"/>
  2786. <property name="PartType" value="Barrel" />
  2787. <property name="Weight" value="40" />
  2788. <property class="Attributes">
  2789. <property name="EntityDamage" value="27.6,69" />
  2790. <property name="BlockDamage" value="6,14" />
  2791. <property name="DegradationMax" value="1700,7000" />
  2792. </property>
  2793. <property name="EconomicValue" value="875" />
  2794. </item>
  2795.  
  2796. <item id="254" name="partsRocketLauncher_stock">
  2797. <property name="Extends" value="partsMaster" />
  2798. <property name="DescriptionKey" value="partsRocketLauncherGroupDesc"/>
  2799. <property name="PartType" value="Stock" />
  2800. <property name="Weight" value="35" />
  2801. <property class="Attributes">
  2802. <property name="DegradationRate" value="50,50" />
  2803. <property name="DegradationMax" value="2500,10000" />
  2804. </property>
  2805. <property name="EconomicValue" value="1500" />
  2806. </item>
  2807. <item id="255" name="partsRocketLauncher_receiver">
  2808. <property name="Extends" value="partsMaster" />
  2809. <property name="DescriptionKey" value="partsRocketLauncherGroupDesc"/>
  2810. <property name="PartType" value="Receiver" />
  2811. <property name="Weight" value="35" />
  2812. <property class="Attributes">
  2813. <property name="FalloffRange" value="15,70" />
  2814. <property name="DegradationMax" value="2500,10000" />
  2815. </property>
  2816. <property name="EconomicValue" value="1500" />
  2817. </item>
  2818. <item id="256" name="partsRocketLauncher_parts">
  2819. <property name="Extends" value="partsMaster" />
  2820. <property name="DescriptionKey" value="partsRocketLauncherGroupDesc"/>
  2821. <property name="PartType" value="Pump" />
  2822. <property name="Weight" value="20" />
  2823. <property class="Attributes">
  2824. <property name="Accuracy" value="1,0.01" />
  2825. <property name="DegradationMax" value="2500,10000" />
  2826. </property>
  2827. <property name="EconomicValue" value="1500" />
  2828. </item>
  2829. <item id="257" name="partsRocketLauncher_barrel">
  2830. <property name="Extends" value="partsMaster" />
  2831. <property name="DescriptionKey" value="partsRocketLauncherGroupDesc"/>
  2832. <property name="PartType" value="Barrel" />
  2833. <property name="Weight" value="45" />
  2834. <property class="Attributes">
  2835. <property name="EntityDamage" value="6,42" />
  2836. <property name="EntityDamage" value="12, 90" /> <!-- xxx is this working? -->
  2837. <property name="DegradationMax" value="2500,10000" />
  2838. </property>
  2839. <property name="EconomicValue" value="1500" />
  2840. </item>
  2841.  
  2842. <item id="260" name="partsHandlebars">
  2843. <property name="Extends" value="partsMaster" />
  2844. <property name="PartType" value="Pump" />
  2845. <property name="EconomicValue" value="306" />
  2846. <property class="Attributes">
  2847. <property name="DegradationRate" value="3,3" />
  2848. <!-- One tank = 200 gas. 6000 / 3 = 2000 shots or 10 tanks until the item breaks -->
  2849. <property name="DegradationMax" value="3000,6000" />
  2850. </property>
  2851. <property name="Group" value="Resources" />
  2852. </item>
  2853.  
  2854. <item id="261" name="partsChainsaw_parts">
  2855. <property name="Extends" value="partsMaster" />
  2856. <property name="CustomIcon" value="partsAuger_parts" /> <!-- xxx -->
  2857. <property name="PartType" value="Stock" />
  2858. <property name="Weight" value="10" />
  2859. <property class="Attributes">
  2860. <property name="FalloffRange" value="2.35,2.35" />
  2861. <property name="DegradationMax" value="3000,6000" />
  2862. </property>
  2863. </item>
  2864. <item id="262" name="partsChainsaw_blade">
  2865. <property name="Extends" value="partsMaster" />
  2866. <property name="PartType" value="Barrel" />
  2867. <property name="Weight" value="50" />
  2868. <property class="Attributes">
  2869. <property name="EntityDamage" value="14,35" />
  2870. <property name="BlockDamage" value="1,3" />
  2871. <property name="Accuracy" value="1, 0.01" />
  2872. <property name="DismembermentBaseChance" value=".2,.3"/>
  2873. <property name="DismembermentBonus" value="0,0.00036"/>
  2874. <property name="DegradationMax" value="3000,6000" />
  2875. </property>
  2876. <!-- 15.0 workaround. Should be Science -->
  2877. <property name="Group" value="Resources,Tools/Traps" />
  2878. </item>
  2879. <item id="265" name="partsAuger_parts">
  2880. <property name="Extends" value="partsMaster" />
  2881. <property name="PartType" value="Stock" />
  2882. <property name="Weight" value="10" />
  2883. <property class="Attributes">
  2884. <property name="FalloffRange" value="4,4" />
  2885. <property name="DegradationRate" value="1,1" />
  2886. <property name="DegradationMax" value="3000,6000" />
  2887. </property>
  2888. </item>
  2889. <item id="266" name="partsAuger_blade">
  2890. <property name="Extends" value="partsMaster" />
  2891. <property name="PartType" value="Barrel" />
  2892. <property name="Weight" value="40" />
  2893. <property class="Attributes">
  2894. <property name="EntityDamage" value="3,10" />
  2895. <property name="BlockDamage" value="18,44" />
  2896. <property name="Accuracy" value="1, 0.01" />
  2897. <property name="DegradationMax" value="3000,6000" />
  2898. </property>
  2899. <!-- 15.0 workaround. Should be Science -->
  2900. <property name="Group" value="Resources,Tools/Traps" />
  2901. </item>
  2902.  
  2903. <item id="269" name="minibikeChassis">
  2904. <property name="VehicleSlotType" value="chassis" />
  2905. <property name="HoldingItemHidden" value="true" />
  2906. <property name="Meshfile" value="Items/Misc/chassisPrefab" />
  2907. <property name="Material" value="metal" />
  2908. <property name="RepairTools" value="repairKit" />
  2909. <property name="HoldType" value="7" />
  2910. <property name="EconomicValue" value="220" />
  2911. <property class="Attributes">
  2912. <property name="VehicleDamagePassedToPlayer" value="0.7, 0.1" />
  2913. <property name="DegradationRate" value="10,10" />
  2914. <property name="DegradationMax" value="300,6000" />
  2915. </property>
  2916. <property class="Action1">
  2917. <property name="Class" value="SpawnMinibike" />
  2918. </property>
  2919. <property name="Group" value="Resources" />
  2920. </item>
  2921. <item id="270" name="minibikeSeat">
  2922. <property name="DescriptionKey" value="minibikePartsGroupDesc"/>
  2923. <property name="VehicleSlotType" value="seat" />
  2924. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  2925. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  2926. <property name="Material" value="metal" />
  2927. <property name="RepairTools" value="repairKit" />
  2928. <property name="HoldType" value="45" />
  2929. <property name="EconomicValue" value="500" />
  2930. <property class="Attributes">
  2931. <property name="VehiclePlayerStaminaDrainRate" value="1,0" />
  2932. <property name="DegradationMax" value="300,6000" />
  2933. </property>
  2934. <property name="Group" value="Resources" />
  2935. </item>
  2936. <item id="271" name="minibikeWheels">
  2937. <property name="DescriptionKey" value="minibikePartsGroupDesc"/>
  2938. <property name="VehicleSlotType" value="wheel" />
  2939. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  2940. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  2941. <property name="Material" value="metal" />
  2942. <property name="RepairTools" value="repairKit" />
  2943. <property name="HoldType" value="45" />
  2944. <property name="Weight" value="30" />
  2945. <property name="EconomicValue" value="500" />
  2946. <property class="Attributes">
  2947. <property name="VehicleTraction" value="0.1,1" />
  2948. <property name="VehicleDrag" value="0.02,0.01" />
  2949. <property name="DegradationMax" value="300,6000" />
  2950. </property>
  2951. <property name="Group" value="Resources" />
  2952. </item>
  2953. <item id="272" name="padlock">
  2954. <property name="VehicleSlotType" value="lock" />
  2955. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  2956. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  2957. <property name="Material" value="metal" />
  2958. <property name="RepairTools" value="repairKit" />
  2959. <property name="HoldType" value="45" />
  2960. <property name="Weight" value="5" />
  2961. <property name="EconomicValue" value="150" />
  2962. <property class="Attributes">
  2963. <property name="DegradationMax" value="300,6000" />
  2964. </property>
  2965. <property name="Group" value="Resources" />
  2966. </item>
  2967. <item id="273" name="minibikeHandlebars">
  2968. <property name="DescriptionKey" value="minibikePartsGroupDesc"/>
  2969. <property name="VehicleSlotType" value="handlebars"/>
  2970. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  2971. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  2972. <property name="Material" value="metal" />
  2973. <property name="RepairTools" value="repairKit" />
  2974. <property name="HoldType" value="45" />
  2975. <property class="Attributes">
  2976. <property name="VehicleSteering" value="2,2" />
  2977. <property name="VehicleMaxSteeringAngle" value="10,10" />
  2978. <property name="VehicleBraking" value="25,25" />
  2979. <property name="LightIntensity" value="0.1,1" />
  2980. <property name="DegradationMax" value="300,6000" />
  2981. </property>
  2982. <property name="Group" value="Resources" />
  2983. </item>
  2984. <item id="274" name="shoppingBasketItem">
  2985. <property name="VehicleSlotType" value="basket" />
  2986. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  2987. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  2988. <property name="CustomIcon" value="shoppingBasketEmpty" />
  2989. <property name="Material" value="metal" />
  2990. <property name="RepairTools" value="repairKit" />
  2991. <property name="HoldType" value="45" />
  2992. <property name="Weight" value="10" />
  2993. <property name="EconomicValue" value="250" />
  2994. <property class="Attributes">
  2995. <property name="VehicleStorageWidth" value="3,8" />
  2996. <property name="VehicleStorageHeight" value="3,5" />
  2997. <property name="DegradationMax" value="300,6000" />
  2998. </property>
  2999. <property name="Group" value="Decor/Miscellaneous" />
  3000. </item>
  3001.  
  3002. <item id="276" name="partsNailgun_frame">
  3003. <property name="Extends" value="partsMaster" />
  3004. <property name="DescriptionKey" value="partsNailgunGroupDesc"/>
  3005. <property name="PartType" value="Stock" />
  3006. <property name="Material" value="Mplastics" />
  3007. <property name="Weight" value="8" />
  3008. <property class="Attributes">
  3009. <property name="DegradationRate" value="5,5" />
  3010. <property name="DegradationMax" value="1000,4000" />
  3011. </property>
  3012. <property name="EconomicValue" value="300" />
  3013. </item>
  3014. <item id="277" name="partsNailgun_receiver">
  3015. <property name="Extends" value="partsMaster" />
  3016. <property name="DescriptionKey" value="partsNailgunGroupDesc"/>
  3017. <property name="PartType" value="Receiver" />
  3018. <property name="Material" value="metal" />
  3019. <property name="Weight" value="27" />
  3020. <property class="Attributes">
  3021. <property name="DegradationMax" value="1000,4000" />
  3022. </property>
  3023. <property name="EconomicValue" value="300" />
  3024. </item>
  3025. <item id="278" name="partsNailgun_parts">
  3026. <property name="Extends" value="partsMaster" />
  3027. <property name="DescriptionKey" value="partsNailgunGroupDesc"/>
  3028. <property name="PartType" value="Pump" />
  3029. <property name="Material" value="metal" />
  3030. <property name="Weight" value="10" />
  3031. <property class="Attributes">
  3032. <property name="Accuracy" value="1,0.01" />
  3033. <property name="DegradationMax" value="1000,4000" />
  3034. </property>
  3035. <property name="EconomicValue" value="300" />
  3036. </item>
  3037. <item id="279" name="partsNailgun_battery">
  3038. <property name="Extends" value="partsMaster" />
  3039. <property name="DescriptionKey" value="partsNailgunGroupDesc"/>
  3040. <property name="PartType" value="Barrel" />
  3041. <property name="Material" value="lead" />
  3042. <property name="Weight" value="15" />
  3043. <property class="Attributes">
  3044. <property name="DegradationMax" value="1000,4000" />
  3045. </property>
  3046. <property name="EconomicValue" value="300" />
  3047. </item>
  3048.  
  3049. <!-- * * * * * * * * * * armor tiers * * * * * * * * * * -->
  3050.  
  3051. <item id="350" name="plantFiberPants"> <!-- armorMasterPlantFiberClothes -->
  3052. <property name="Insulation" value="2"/>
  3053. <property name="Encumbrance" value="0.01" />
  3054. <property name="Material" value="plants" />
  3055. <property name="RepairTools" value="yuccaFibers" />
  3056. <property name="DegradationBreaksAfter" value="false" />
  3057. <property name="FuelValue" value="6" />
  3058. <property name="EconomicValue" value="5" />
  3059. <property name="EconomicBundleSize" value="1" />
  3060. <property name="SellableToTrader" value="false" />
  3061. <property name="EquipSlot" value="Legs" />
  3062. <property name="HoldType" value="45" />
  3063. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  3064. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  3065. <property class="Attributes">
  3066. <property name="ConcussiveProtection" value="0.065,0.11" />
  3067. <property name="PunctureProtection" value="0.065,0.11" />
  3068. <property name="FireProtection" value="0.12,0.2" />
  3069. <property name="RadiationProtection" value="0.06,0.1" />
  3070. <property name="DegradationMax" value="72,140" />
  3071. </property>
  3072. <property class="UMA">
  3073. <property name="Mesh" value="plant_fiber_pants" />
  3074. <property name="Overlay0" value="fiberCloth_legs" />
  3075. <property name="Layer" value="1" />
  3076. <property name="UISlot" value="Pants" />
  3077. </property>
  3078. <property name="DescriptionKey" value="plantFiberClothesGroupDesc"/>
  3079. <property name="Group" value="Clothing" />
  3080. <property name="ActionSkillGroup" value="Light Armor"/>
  3081. <property name="CraftingSkillGroup" value="Tailoring"/>
  3082. <property name="RepairExpMultiplier" value="10.8"/>
  3083. </item>
  3084.  
  3085. <item id="351" name="plantFiberShirt"> <!-- plantFiberClothes -->
  3086. <property name="Extends" value="plantFiberPants" />
  3087. <property name="FuelValue" value="6" />
  3088. <property name="EquipSlot" value="Chest" />
  3089. <property class="UMA">
  3090. <property name="Mesh" value="plant_fiber_shirt" />
  3091. <property name="Overlay0" value="fiberCloth_chest" />
  3092. <property name="Layer" value="1" />
  3093. <property name="UISlot" value="Shirt" />
  3094. </property>
  3095. </item>
  3096.  
  3097. <item id="352" name="plantFiberHood"> <!-- plantFiberClothes -->
  3098. <property name="Extends" value="plantFiberPants" />
  3099. <property name="FuelValue" value="3" />
  3100. <property name="EquipSlot" value="Head" />
  3101. <property class="UMA">
  3102. <property name="Mesh" value="armor_leather_hood" />
  3103. <property name="Overlay0" value="plant_fiber_hood" />
  3104. <property name="Layer" value="2" />
  3105. <property name="UISlot" value="Headgear" />
  3106. <property name="Mask0" value="Head" param1="inner"/>
  3107. <property name="Mask1" value="Head" param1="outer"/>
  3108. </property>
  3109. </item>
  3110.  
  3111. <item id="353" name="plantFiberShoes"> <!-- plantFiberClothes -->
  3112. <property name="Extends" value="plantFiberPants" />
  3113. <property name="FuelValue" value="3" />
  3114. <property name="EquipSlot" value="Feet" />
  3115. <property class="UMA">
  3116. <property name="Mesh" value="plant_fiber_shoes" />
  3117. <property name="Overlay0" value="fiberCloth_shoes" />
  3118. <property name="Layer" value="1" />
  3119. <property name="UISlot" value="Footwear" />
  3120. </property>
  3121. </item>
  3122.  
  3123. <item id="354" name="plantFiberGloves"> <!-- plantFiberClothes -->
  3124. <property name="Extends" value="plantFiberPants" />
  3125. <property name="FuelValue" value="3" />
  3126. <property name="EquipSlot" value="Hands" />
  3127. <property class="UMA">
  3128. <property name="Mesh" value="plant_fiber_gloves" />
  3129. <property name="Overlay0" value="fiberCloth_gloves" />
  3130. <property name="Layer" value="1" />
  3131. <property name="UISlot" value="Gloves" />
  3132. </property>
  3133. </item>
  3134.  
  3135. <item id="357" name="clothBoots"> <!-- armorMasterClothArmor -->
  3136. <property name="Insulation" value="0"/>
  3137. <property name="Encumbrance" value="0.01" />
  3138. <property name="Material" value="cloth" />
  3139. <property name="RepairTools" value="cloth" />
  3140. <property name="DegradationBreaksAfter" value="false" />
  3141. <property name="FuelValue" value="2" />
  3142. <property name="EconomicValue" value="24" />
  3143. <property name="EquipSlot" value="Feet" />
  3144. <property name="HoldType" value="45" />
  3145. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  3146. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  3147. <property class="Attributes">
  3148. <property name="ConcussiveProtection" value="0.125,0.25" />
  3149. <property name="PunctureProtection" value="0.125,0.25" />
  3150. <property name="FireProtection" value="0.1,0.2" />
  3151. <property name="RadiationProtection" value="0.075,0.15" />
  3152. <property name="DegradationMax" value="100,250" />
  3153. </property>
  3154. <property class="UMA">
  3155. <property name="Mesh" value="armor_cloth_feet" />
  3156. <property name="Overlay0" value="armor_cloth_feet" />
  3157. <property name="Layer" value="0" />
  3158. <property name="UISlot" value="Footwear" />
  3159. </property>
  3160. <property name="DescriptionKey" value="clothClothesGroupDesc"/>
  3161. <property name="Group" value="Clothing" />
  3162. <property name="ActionSkillGroup" value="Light Armor"/>
  3163. <property name="CraftingSkillGroup" value="Tailoring"/>
  3164. <property name="RepairExpMultiplier" value="10.8"/>
  3165. </item>
  3166.  
  3167. <item id="358" name="clothPants"> <!-- clothArmor -->
  3168. <property name="Extends" value="clothBoots" />
  3169. <property name="FuelValue" value="8" />
  3170. <property name="EconomicValue" value="48" />
  3171. <property name="EquipSlot" value="Legs" />
  3172. <property class="UMA">
  3173. <property name="Mesh" value="armor_cloth_legs" />
  3174. <property name="Overlay0" value="armor_cloth_legs" />
  3175. <property name="Layer" value="3" />
  3176. <property name="UISlot" value="LegArmor" />
  3177. </property>
  3178. </item>
  3179.  
  3180. <item id="359" name="clothJacket"> <!-- clothArmor -->
  3181. <property name="Extends" value="clothBoots" />
  3182. <property name="FuelValue" value="5" />
  3183. <property name="EconomicValue" value="48" />
  3184. <property name="EquipSlot" value="Chest" />
  3185. <property class="UMA">
  3186. <property name="Mesh" value="armor_cloth_chest" />
  3187. <property name="Overlay0" value="armor_cloth_chest" />
  3188. <property name="Layer" value="2" />
  3189. <property name="UISlot" value="ChestArmor" />
  3190. </property>
  3191. </item>
  3192.  
  3193. <item id="360" name="clothHat"> <!-- clothArmor -->
  3194. <property name="Extends" value="clothBoots" />
  3195. <property name="FuelValue" value="3" />
  3196. <property name="EquipSlot" value="Head" />
  3197. <property class="UMA">
  3198. <property name="Mesh" value="armor_cloth_hood" />
  3199. <property name="Overlay0" value="armor_cloth_hood" />
  3200. <property name="Layer" value="2" />
  3201. <property name="UISlot" value="Headgear" />
  3202. <property name="Mask0" value="Head" param1="inner"/>
  3203. <property name="Mask1" value="Head" param1="outer"/>
  3204. </property>
  3205. </item>
  3206.  
  3207. <item id="361" name="clothGloves"> <!-- clothArmor -->
  3208. <property name="Extends" value="clothBoots" />
  3209. <property name="FuelValue" value="1" />
  3210. <property name="EquipSlot" value="Hands" />
  3211. <property class="UMA">
  3212. <property name="Mesh" value="armor_cloth_hands" />
  3213. <property name="Overlay0" value="armor_cloth_hands" />
  3214. <property name="Layer" value="3" />
  3215. <property name="UISlot" value="Gloves" />
  3216. </property>
  3217. </item>
  3218.  
  3219. <item id="364" name="animalHideBoots"> <!-- armorMasterHideArmor -->
  3220. <property name="Insulation" value="2"/>
  3221. <property name="Encumbrance" value="0.02" />
  3222. <property name="Material" value="leather" />
  3223. <property name="RepairTools" value="leather" />
  3224. <property name="DegradationBreaksAfter" value="false" />
  3225. <property name="FuelValue" value="20" />
  3226. <property name="EconomicValue" value="120" />
  3227. <property name="EquipSlot" value="Feet" />
  3228. <property name="HoldType" value="45" />
  3229. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  3230. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  3231. <property class="Attributes">
  3232. <property name="ConcussiveProtection" value="0.07,0.35" />
  3233. <property name="PunctureProtection" value="0.06,0.3" />
  3234. <property name="FireProtection" value="0.04,0.2" />
  3235. <property name="RadiationProtection" value="0.04,0.2" />
  3236. <property name="DegradationMax" value="140,350" />
  3237. </property>
  3238. <property class="UMA">
  3239. <property name="Mesh" value="armor_hide_boots" />
  3240. <property name="Overlay0" value="armor_hide_boots" />
  3241. <property name="Layer" value="1" />
  3242. <property name="UISlot" value="Footwear" />
  3243. </property>
  3244. <property name="DescriptionKey" value="animalHideClothesGroupDesc"/>
  3245. <property name="Group" value="Clothing" />
  3246. <property name="ActionSkillGroup" value="Light Armor"/>
  3247. <property name="CraftingSkillGroup" value="Leatherworking"/>
  3248. <property name="RepairExpMultiplier" value="10.8"/>
  3249. </item>
  3250.  
  3251. <item id="365" name="animalHideLegArmor"> <!-- hideArmor -->
  3252. <property name="Extends" value="animalHideBoots" />
  3253. <property name="FuelValue" value="40" />
  3254. <property name="EconomicValue" value="240" />
  3255. <property name="EquipSlot" value="Legs" />
  3256. <property class="UMA">
  3257. <property name="Mesh" value="armor_hide_legs" />
  3258. <property name="Overlay0" value="armor_hide_pants" />
  3259. <property name="Layer" value="inner" />
  3260. <property name="Layer" value="3" />
  3261. <property name="Mask0" value="legs" param1="middle"/>
  3262. <property name="Mask1" value="legs" param1="outer"/>
  3263. <property name="UISlot" value="LegArmor" />
  3264. </property>
  3265. </item>
  3266.  
  3267. <item id="366" name="animalHideChestArmor"> <!-- hideArmor -->
  3268. <property name="Extends" value="animalHideBoots" />
  3269. <property name="FuelValue" value="40" />
  3270. <property name="EconomicValue" value="240" />
  3271. <property name="EquipSlot" value="Chest" />
  3272. <property class="UMA">
  3273. <property name="Mesh" value="armor_hide_chest" />
  3274. <property name="Overlay0" value="armor_hide_chest" />
  3275. <property name="Layer" value="2" />
  3276. <property name="UISlot" value="ChestArmor" />
  3277. </property>
  3278. </item>
  3279.  
  3280. <item id="367" name="animalHideHood"> <!-- hideArmor -->
  3281. <property name="Extends" value="animalHideBoots" />
  3282. <property name="FuelValue" value="20" />
  3283. <property name="EquipSlot" value="Head" />
  3284. <property class="UMA">
  3285. <property name="Mesh" value="armor_hide_hood" />
  3286. <property name="Overlay0" value="armor_hide_hood" />
  3287. <property name="Layer" value="2" />
  3288. <property name="UISlot" value="Headgear" />
  3289. <property name="Mask0" value="Head" param1="inner"/>
  3290. <property name="Mask1" value="Head" param1="outer"/>
  3291. </property>
  3292. </item>
  3293.  
  3294. <item id="368" name="animalHideGloves"> <!-- hideArmor -->
  3295. <property name="Extends" value="animalHideBoots" />
  3296. <property name="FuelValue" value="20" />
  3297. <property name="EquipSlot" value="Hands" />
  3298. <property class="UMA">
  3299. <property name="Mesh" value="armor_hide_gloves" />
  3300. <property name="Overlay0" value="armor_hide_gloves" />
  3301. <property name="Layer" value="1" />
  3302. <property name="UISlot" value="Gloves" />
  3303. </property>
  3304. </item>
  3305.  
  3306. <item id="370" name="leatherBoots"> <!-- armorMasterLeatherArmor -->
  3307. <property name="Insulation" value="1"/>
  3308. <property name="Encumbrance" value="0.02" />
  3309. <property name="Material" value="leather" />
  3310. <property name="RepairTools" value="leather" />
  3311. <property name="DegradationBreaksAfter" value="false" />
  3312. <property name="FuelValue" value="20" />
  3313. <property name="EconomicValue" value="132" />
  3314. <property name="EquipSlot" value="Feet" />
  3315. <property name="HoldType" value="45" />
  3316. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  3317. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  3318. <property class="Attributes">
  3319. <property name="ConcussiveProtection" value="0.152,0.38" />
  3320. <property name="PunctureProtection" value="0.12,0.3" />
  3321. <property name="FireProtection" value="0.12,0.3" />
  3322. <property name="RadiationProtection" value="0.08,0.2" />
  3323. <property name="DegradationMax" value="180,450" />
  3324. </property>
  3325. <property class="UMA">
  3326. <property name="Mesh" value="armor_leather_feet" />
  3327. <property name="Overlay0" value="armor_leather_boots" />
  3328. <property name="Layer" value="0" />
  3329. <property name="UISlot" value="Footwear" />
  3330. </property>
  3331. <property name="DescriptionKey" value="leatherClothesGroupDesc"/>
  3332. <property name="Group" value="Clothing" />
  3333. <property name="ActionSkillGroup" value="Light Armor"/>
  3334. <property name="CraftingSkillGroup" value="Leatherworking"/>
  3335. <property name="RepairExpMultiplier" value="10.8"/>
  3336. </item>
  3337.  
  3338. <item id="371" name="leatherGloves"> <!-- leatherArmor -->
  3339. <property name="Extends" value="leatherBoots" />
  3340. <property name="FuelValue" value="20" />
  3341. <property name="EquipSlot" value="Hands" />
  3342. <property class="UMA">
  3343. <property name="Mesh" value="armor_leather_gloves" />
  3344. <property name="Overlay0" value="armor_leather_gloves" />
  3345. <property name="Layer" value="3" />
  3346. <property name="UISlot" value="Gloves" />
  3347. </property>
  3348. </item>
  3349.  
  3350. <item id="372" name="leatherPants"> <!-- leatherArmor -->
  3351. <property name="Extends" value="leatherBoots" />
  3352. <property name="FuelValue" value="40" />
  3353. <property name="EconomicValue" value="264" />
  3354. <property name="EquipSlot" value="Legs" />
  3355. <property class="UMA">
  3356. <property name="Mesh" value="armor_leather_pants" />
  3357. <property name="Overlay0" value="armor_leather_pants" />
  3358. <property name="Layer" value="3" />
  3359. <property name="UISlot" value="LegArmor" />
  3360. </property>
  3361. </item>
  3362.  
  3363. <item id="373" name="leatherJacket"> <!-- leatherArmor -->
  3364. <property name="Extends" value="leatherBoots" />
  3365. <property name="FuelValue" value="40" />
  3366. <property name="EconomicValue" value="264" />
  3367. <property name="EquipSlot" value="Chest" />
  3368. <property class="UMA">
  3369. <property name="Mesh" value="armor_leather_chest" />
  3370. <property name="Overlay0" value="armor_leather_chest" />
  3371. <property name="Layer" value="2" />
  3372. <property name="UISlot" value="ChestArmor" />
  3373. </property>
  3374. </item>
  3375.  
  3376. <item id="374" name="leatherHood"> <!-- leatherArmor -->
  3377. <property name="Extends" value="leatherBoots" />
  3378. <property name="FuelValue" value="20" />
  3379. <property name="EquipSlot" value="Head" />
  3380. <property class="UMA">
  3381. <property name="Mesh" value="armor_leather_hood" />
  3382. <property name="Overlay0" value="armor_leather_hood" />
  3383. <property name="Layer" value="2" />
  3384. <property name="UISlot" value="Headgear" />
  3385. <property name="Mask0" value="Head" param1="inner"/>
  3386. <property name="Mask1" value="Head" param1="outer"/>
  3387. </property>
  3388. </item>
  3389.  
  3390. <item id="377" name="scrapBoots"> <!-- armorMasterScrapArmor -->
  3391. <property name="Insulation" value="0"/>
  3392. <property name="Encumbrance" value="0.08" />
  3393. <property name="Material" value="metal" />
  3394. <property name="RepairTools" value="scrapIron" />
  3395. <property name="DegradationBreaksAfter" value="false" />
  3396. <property name="EquipSlot" value="Feet" />
  3397. <property name="FuelValue" value="8" />
  3398. <property name="EconomicValue" value="214" />
  3399. <property name="HoldType" value="45" />
  3400. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  3401. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  3402. <property class="Attributes">
  3403. <property name="ConcussiveProtection" value="0.228,0.57" />
  3404. <property name="PunctureProtection" value="0.18,0.45" />
  3405. <property name="FireProtection" value="0.16,0.4" />
  3406. <property name="RadiationProtection" value="0.12,0.3" />
  3407. <property name="DegradationMax" value="240,600" />
  3408. </property>
  3409. <property class="UMA">
  3410. <property name="Mesh" value="armor_scrap_metal_feet" />
  3411. <property name="Overlay0" value="armor_scrap_metal_feet" />
  3412. <property name="Layer" value="0" />
  3413. <property name="UISlot" value="Footwear" />
  3414. </property>
  3415. <property name="DescriptionKey" value="scrapIronClothesGroupDesc"/>
  3416. <property name="Group" value="Clothing" />
  3417. <property name="ActionSkillGroup" value="Heavy Armor"/>
  3418. <property name="CraftingSkillGroup" value="Armor Smithing"/>
  3419. <property name="RepairExpMultiplier" value="10.8"/>
  3420. </item>
  3421.  
  3422. <item id="378" name="scrapLegArmor"> <!-- scrapArmor -->
  3423. <property name="Extends" value="scrapBoots" />
  3424. <property name="FuelValue" value="8" />
  3425. <property name="EconomicValue" value="470" />
  3426. <property name="EquipSlot" value="Legs" />
  3427. <property class="UMA">
  3428. <property name="Mesh" value="armor_scrap_metal_legs" />
  3429. <property name="Overlay0" value="scrap_metal_armor" />
  3430. <property name="Layer" value="3" />
  3431. <property name="UISlot" value="LegArmor" />
  3432. </property>
  3433. </item>
  3434.  
  3435. <item id="379" name="scrapChestArmor"> <!-- scrapArmor -->
  3436. <property name="Extends" value="scrapBoots" />
  3437. <property name="FuelValue" value="30" />
  3438. <property name="EconomicValue" value="470" />
  3439. <property name="EquipSlot" value="Chest" />
  3440. <property class="UMA">
  3441. <property name="Mesh" value="armor_scrap_metal_chest" />
  3442. <property name="Overlay0" value="scrap_metal_armor" />
  3443. <property name="Layer" value="2" />
  3444. <property name="UISlot" value="ChestArmor" />
  3445. </property>
  3446. </item>
  3447.  
  3448. <item id="380" name="scrapHelmet"> <!-- scrapArmor -->
  3449. <property name="Extends" value="scrapBoots" />
  3450. <property name="FuelValue" value="8" />
  3451. <property name="EquipSlot" value="Head" />
  3452. <property class="UMA">
  3453. <property name="Mesh" value="armor_scrapmetal_helmet" />
  3454. <property name="Overlay0" value="armor_scrapmetal_helmet" />
  3455. <property name="Layer" value="outer" />
  3456. <property name="UISlot" value="Headgear, xEyewear" />
  3457. <property name="Mask0" value="Head" param1="inner"/>
  3458. <property name="Mask1" value="Head" param1="middle"/>
  3459. <property name="ShowAltHair" value="false" />
  3460. </property>
  3461. </item>
  3462.  
  3463. <item id="381" name="scrapGloves"> <!-- scrapArmor -->
  3464. <property name="Extends" value="scrapBoots" />
  3465. <property name="FuelValue" value="8" />
  3466. <property name="EquipSlot" value="Hands" />
  3467. <property class="UMA">
  3468. <property name="Mesh" value="armor_scrap_metal_hands" />
  3469. <property name="Overlay0" value="scrap_metal_armor" />
  3470. <property name="Layer" value="3" />
  3471. <property name="UISlot" value="Gloves" />
  3472. </property>
  3473. </item>
  3474.  
  3475. <item id="383" name="ironBoots"> <!-- armorMasterIronArmor -->
  3476. <property name="Insulation" value="0"/>
  3477. <property name="Encumbrance" value="0.1"/>
  3478. <property name="Material" value="metal" />
  3479. <property name="RepairTools" value="forgedIron" />
  3480. <property name="DegradationBreaksAfter" value="false" />
  3481. <property name="EquipSlot" value="Feet" />
  3482. <property name="FuelValue" value="12" />
  3483. <property name="EconomicValue" value="460" />
  3484. <property name="HoldType" value="45" />
  3485. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  3486. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  3487. <property class="Attributes">
  3488. <property name="ConcussiveProtection" value="0.26,0.65" />
  3489. <property name="PunctureProtection" value="0.24,0.6" />
  3490. <property name="FireProtection" value="0.2,0.5" />
  3491. <property name="RadiationProtection" value="0.16,0.4" />
  3492. <property name="DegradationMax" value="320,800" />
  3493. </property>
  3494. <property class="UMA">
  3495. <property name="Mesh" value="armor_iron_boots" />
  3496. <property name="Overlay0" value="armor_iron_boots" />
  3497. <property name="Layer" value="3" />
  3498. <property name="UISlot" value="Footwear" />
  3499. </property>
  3500. <property name="DescriptionKey" value="ironClothesGroupDesc"/>
  3501. <property name="Group" value="Clothing" />
  3502. <property name="ActionSkillGroup" value="Heavy Armor"/>
  3503. <property name="CraftingSkillGroup" value="Armor Smithing"/>
  3504. <property name="RepairExpMultiplier" value="10.8"/>
  3505. </item>
  3506.  
  3507. <item id="384" name="ironLegArmor"> <!-- ironArmor -->
  3508. <property name="Extends" value="ironBoots" />
  3509. <property name="FuelValue" value="12" />
  3510. <property name="EconomicValue" value="700" />
  3511. <property name="EquipSlot" value="Legs" />
  3512. <property class="UMA">
  3513. <property name="Mesh" value="armor_iron_pants" />
  3514. <property name="Overlay0" value="armor_iron_pants" />
  3515. <property name="Layer" value="3" />
  3516. <property name="UISlot" value="LegArmor" />
  3517. </property>
  3518. </item>
  3519.  
  3520. <item id="385" name="ironChestArmor"> <!-- ironArmor -->
  3521. <property name="Extends" value="ironBoots" />
  3522. <property name="FuelValue" value="12" />
  3523. <property name="EconomicValue" value="700" />
  3524. <property name="EquipSlot" value="Chest" />
  3525. <property class="UMA">
  3526. <property name="Mesh" value="armor_iron_chest" />
  3527. <property name="Overlay0" value="armor_iron_chest" />
  3528. <property name="Layer" value="2" />
  3529. <property name="UISlot" value="ChestArmor" />
  3530. </property>
  3531. </item>
  3532.  
  3533. <item id="386" name="ironHelmet"> <!-- ironArmor -->
  3534. <property name="Extends" value="ironBoots" />
  3535. <property name="FuelValue" value="12" />
  3536. <property name="EquipSlot" value="Head" />
  3537. <property class="UMA">
  3538. <property name="Mesh" value="armor_iron_helmet" />
  3539. <property name="Overlay0" value="armor_iron_helmet" />
  3540. <property name="Layer" value="middle" />
  3541. <property name="UISlot" value="Headgear" />
  3542. <property name="Mask0" value="Head" param1="base"/>
  3543. <property name="Mask1" value="Head" param1="inner"/>
  3544. <property name="Mask2" value="Face" param1="base"/>
  3545. <property name="Mask3" value="Face" param1="inner"/>
  3546. <property name="Mask4" value="Face" param1="middle"/>
  3547. <property name="Mask5" value="Face" param1="outer"/>
  3548. <property name="Mask6" value="Head" param1="base"/>
  3549. <property name="Mask7" value="Eyes" param1="inner"/>
  3550. <property name="Mask8" value="Eyes" param1="middle"/>
  3551. <property name="Mask9" value="Eyes" param1="outer"/>
  3552. </property>
  3553. </item>
  3554.  
  3555. <item id="387" name="ironGloves"> <!-- ironArmor -->
  3556. <property name="Extends" value="ironBoots" />
  3557. <property name="FuelValue" value="12" />
  3558. <property name="EquipSlot" value="Hands" />
  3559. <property class="UMA">
  3560. <property name="Mesh" value="armor_iron_gloves" />
  3561. <property name="Overlay0" value="armor_iron_gloves" />
  3562. <property name="Layer" value="0" />
  3563. <property name="UISlot" value="Gloves" />
  3564. </property>
  3565. </item>
  3566.  
  3567. <item id="390" name="militaryGloves"> <!-- armorMastermilitaryArmor -->
  3568. <property name="Insulation" value="0"/>
  3569. <property name="Encumbrance" value="0.05"/>
  3570. <property name="Material" value="MmilitaryFiber" />
  3571. <property name="RepairTools" value="militaryFiber" />
  3572. <property name="Weight" value="5" />
  3573. <property name="EconomicValue" value="1600" />
  3574. <property name="DegradationBreaksAfter" value="false" />
  3575. <property name="EquipSlot" value="Hands" />
  3576. <property name="HoldType" value="45" />
  3577. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  3578. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  3579. <property class="Attributes">
  3580. <property name="ConcussiveProtection" value="0.28,0.7" />
  3581. <property name="PunctureProtection" value="0.3,0.75" />
  3582. <property name="FireProtection" value="0.08,0.2" />
  3583. <property name="RadiationProtection" value="0.12,0.3" />
  3584. <property name="DegradationMax" value="280,700" />
  3585. </property>
  3586. <property class="UMA">
  3587. <property name="Mesh" value="armor_kevlar_gloves" />
  3588. <property name="Overlay0" value="armor_kevlar_gloves" />
  3589. <property name="Layer" value="0" />
  3590. <property name="UISlot" value="Gloves" />
  3591. </property>
  3592. <property name="DescriptionKey" value="militaryArmorGroupDesc"/>
  3593. <property name="Group" value="Clothing" />
  3594. <property name="ActionSkillGroup" value="Heavy Armor"/>
  3595. <property name="CraftingSkillGroup" value="Armor Smithing"/>
  3596. <property name="RepairExpMultiplier" value="12.8"/>
  3597. </item>
  3598.  
  3599. <item id="391" name="militaryHelmet"> <!-- militaryArmor -->
  3600. <property name="Extends" value="militaryGloves" />
  3601. <property name="EquipSlot" value="Head" />
  3602. <property class="UMA">
  3603. <property name="Mesh" value="gear_kevlar_helmet" />
  3604. <property name="Overlay0" value="gear_kevlar_helmet" />
  3605. <property name="Layer" value="2" />
  3606. <property name="UISlot" value="Headgear" />
  3607. <property name="ShowAltHair" value="true" />
  3608. </property>
  3609. </item>
  3610.  
  3611. <item id="392" name="militaryBoots"> <!-- militaryArmor -->
  3612. <property name="Extends" value="militaryGloves" />
  3613. <property name="EquipSlot" value="Feet" />
  3614. <property class="UMA">
  3615. <property name="Mesh" value="armor_kevlar_boots" />
  3616. <property name="Overlay0" value="armor_kevlar_boots" />
  3617. <property name="Layer" value="0" />
  3618. <property name="UISlot" value="Footwear" />
  3619. </property>
  3620. </item>
  3621.  
  3622. <item id="393" name="militaryLegArmor"> <!-- militaryArmor -->
  3623. <property name="Extends" value="militaryGloves" />
  3624. <property name="Weight" value="10" />
  3625. <property name="EconomicValue" value="3200" />
  3626. <property name="EquipSlot" value="Legs" />
  3627. <property class="UMA">
  3628. <property name="Mesh" value="armor_kevlar_legarmor" />
  3629. <property name="Overlay0" value="armor_kevlar_legarmor" />
  3630. <property name="Layer" value="3" />
  3631. <property name="UISlot" value="LegArmor" />
  3632. </property>
  3633. </item>
  3634.  
  3635. <item id="394" name="militaryVest"> <!-- militaryArmor -->
  3636. <property name="Extends" value="militaryGloves" />
  3637. <property name="Weight" value="10" />
  3638. <property name="EconomicValue" value="3200" />
  3639. <property name="EquipSlot" value="Chest" />
  3640. <property class="UMA">
  3641. <property name="Mesh" value="armor_kevlar_vest" />
  3642. <property name="Overlay0" value="armor_kevlar_vest" />
  3643. <property name="Layer" value="2" />
  3644. <property name="UISlot" value="ChestArmor" />
  3645. </property>
  3646. </item>
  3647.  
  3648. <item id="397" name="hazmatBoots"> <!-- armorMasterHazMatArmor -->
  3649. <property name="Insulation" value="6"/>
  3650. <property name="Encumbrance" value="0.03" />
  3651. <property name="Material" value="MmilitaryFiber" />
  3652. <property name="RepairTools" value="militaryFiber" />
  3653. <property name="DegradationBreaksAfter" value="false" />
  3654. <property name="Weight" value="5" />
  3655. <property name="EconomicValue" value="1600" />
  3656. <property name="EquipSlot" value="Feet" />
  3657. <property name="HoldType" value="45" />
  3658. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  3659. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  3660. <property class="Attributes">
  3661. <property name="ConcussiveProtection" value="0.08,0.2" />
  3662. <property name="PunctureProtection" value="0.1,0.25" />
  3663. <property name="FireProtection" value="0.04,0.1" />
  3664. <property name="RadiationProtection" value="0.32,0.8" />
  3665. <property name="DegradationMax" value="160,400" />
  3666. </property>
  3667. <property class="UMA">
  3668. <property name="Mesh" value="armor_hazmat_feet" />
  3669. <property name="Overlay0" value="armor_hazmat_boots" />
  3670. <property name="Layer" value="0" />
  3671. <property name="UISlot" value="Footwear" />
  3672. </property>
  3673. <property name="DescriptionKey" value="hazmatClothesGroupDesc"/>
  3674. <property name="Group" value="Clothing" />
  3675. <property name="ActionSkillGroup" value="Light Armor"/>
  3676. <property name="CraftingSkillGroup" value="Science"/>
  3677. <property name="RepairExpMultiplier" value="10.8"/>
  3678. </item>
  3679.  
  3680. <item id="398" name="hazmatPants"> <!-- hazMatArmor -->
  3681. <property name="Extends" value="hazmatBoots" />
  3682. <property name="Weight" value="10" />
  3683. <property name="EconomicValue" value="3200" />
  3684. <property name="EquipSlot" value="Legs" />
  3685. <property class="UMA">
  3686. <property name="Mesh" value="armor_hazmat_legs" />
  3687. <property name="Mask0" value="legs" param1="middle"/>
  3688. <property name="Overlay0" value="armor_hazmat_pants" />
  3689. <property name="Layer" value="1" />
  3690. <property name="UISlot" value="Pants" />
  3691. </property>
  3692. </item>
  3693.  
  3694. <item id="399" name="hazmatShirt"> <!-- hazMatArmor -->
  3695. <property name="Extends" value="hazmatBoots" />
  3696. <property name="Weight" value="10" />
  3697. <property name="EconomicValue" value="3200" />
  3698. <property name="EquipSlot" value="Chest" />
  3699. <property class="UMA">
  3700. <property name="Mesh" value="armor_hazmat_chest" />
  3701. <property name="Overlay0" value="armor_hazmat_chest" />
  3702. <property name="Layer" value="1" />
  3703. <property name="UISlot" value="Shirt" />
  3704. </property>
  3705. </item>
  3706.  
  3707. <item id="400" name="hazmatGloves"> <!-- hazMatArmor -->
  3708. <property name="Extends" value="hazmatBoots" />
  3709. <property name="EquipSlot" value="Hands" />
  3710. <property class="UMA">
  3711. <property name="Mesh" value="armor_hazmat_hands" />
  3712. <property name="Overlay0" value="armor_hazmat_gloves" />
  3713. <property name="Layer" value="0" />
  3714. <property name="UISlot" value="Gloves" />
  3715. </property>
  3716. </item>
  3717.  
  3718. <item id="401" name="hazmatMask"> <!-- hazMatArmor -->
  3719. <property name="Extends" value="hazmatBoots" />
  3720. <property name="EquipSlot" value="Head" />
  3721. <property class="UMA">
  3722. <property name="Mesh" value="armor_hazmat_head" />
  3723. <property name="Overlay0" value="armor_hazmat_hood" />
  3724. <property name="Layer" value="middle" />
  3725. <property name="UISlot" value="Headgear" />
  3726. <property name="Mask0" value="Head" param1="base"/>
  3727. <property name="Mask1" value="Head" param1="inner"/>
  3728. <property name="Mask2" value="Face" param1="base"/>
  3729. <property name="Mask3" value="Face" param1="inner"/>
  3730. <property name="Mask4" value="Face" param1="middle"/>
  3731. <property name="Mask5" value="Face" param1="outer"/>
  3732. <property name="Mask6" value="Head" param1="base"/>
  3733. <property name="Mask7" value="Eyes" param1="base"/>
  3734. <property name="Mask8" value="Eyes" param1="inner"/>
  3735. <property name="Mask9" value="Eyes" param1="middle"/>
  3736. <property name="ShowAltHair" value="true" />
  3737. </property>
  3738. </item>
  3739.  
  3740. <item id="402" name="heavyBanditGloves"> <!-- armorMasterBanditArmor -->
  3741. <property name="Insulation" value="0"/>
  3742. <property name="Encumbrance" value="0.1"/>
  3743. <property name="Material" value="metal" />
  3744. <property name="RepairTools" value="forgedIron" />
  3745. <property name="DegradationBreaksAfter" value="false" />
  3746. <property name="EquipSlot" value="Hands" />
  3747. <property name="Weight" value="100" />
  3748. <property name="FuelValue" value="12" />
  3749. <property name="EconomicValue" value="460" />
  3750. <property name="HoldType" value="45" />
  3751. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  3752. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  3753. <property class="Attributes">
  3754. <property name="ConcussiveProtection" value="0.26,0.65" />
  3755. <property name="PunctureProtection" value="0.24,0.6" />
  3756. <property name="FireProtection" value="0.2,0.5" />
  3757. <property name="RadiationProtection" value="0.16,0.4" />
  3758. <property name="DegradationMax" value="320,800" />
  3759. </property>
  3760. <property class="UMA">
  3761. <property name="Mesh" value="armor_heavy_bandit_gloves" />
  3762. <property name="Overlay0" value="bandit_armor" />
  3763. <property name="Layer" value="0" />
  3764. <property name="UISlot" value="Gloves" />
  3765. </property>
  3766. <property name="DescriptionKey" value="banditArmorGroupDesc"/>
  3767. <property name="Group" value="Clothing" />
  3768. <property name="ActionSkillGroup" value="Heavy Armor"/>
  3769. <property name="CraftingSkillGroup" value="Armor Smithing"/>
  3770. <property name="RepairExpMultiplier" value="10.8"/>
  3771. </item>
  3772.  
  3773. <item id="403" name="heavyBanditGasmask"> <!-- banditArmor -->
  3774. <property name="Extends" value="heavyBanditGloves" />
  3775. <property name="EquipSlot" value="Face" />
  3776. <property class="UMA">
  3777. <property name="Mesh" value="armor_heavy_bandit_gasmask" />
  3778. <property name="Overlay0" value="bandit_armor" />
  3779. <property name="Layer" value="1" />
  3780. <property name="UISlot" value="Face" />
  3781. <property name="Mask0" value="Eyes" param1="base"/>
  3782. <property name="Mask1" value="Eyes" param1="inner"/>
  3783. <property name="Mask2" value="Face" param1="base"/>
  3784. <property name="ShowAltHair" value="true" />
  3785. </property>
  3786. </item>
  3787.  
  3788. <item id="404" name="heavyBanditBoots"> <!-- banditArmor -->
  3789. <property name="Extends" value="heavyBanditGloves" />
  3790. <property name="EquipSlot" value="Feet" />
  3791. <property class="UMA">
  3792. <property name="Mesh" value="armor_heavy_bandit_feet" />
  3793. <property name="Overlay0" value="bandit_armor" />
  3794. <property name="Layer" value="0" />
  3795. <property name="UISlot" value="Footwear" />
  3796. </property>
  3797. </item>
  3798.  
  3799. <item id="405" name="heavyBanditLegArmor"> <!-- banditArmor -->
  3800. <property name="Extends" value="heavyBanditGloves" />
  3801. <property name="Weight" value="150" />
  3802. <property name="EconomicValue" value="700" />
  3803. <property name="EquipSlot" value="Legs" />
  3804. <property class="UMA">
  3805. <property name="Mesh" value="armor_heavy_bandit_legarmor" />
  3806. <property name="Overlay0" value="bandit_armor" />
  3807. <property name="Layer" value="3" />
  3808. <property name="UISlot" value="LegArmor" />
  3809. </property>
  3810. </item>
  3811.  
  3812. <item id="406" name="heavyBanditChestArmor"> <!-- banditArmor -->
  3813. <property name="Extends" value="heavyBanditGloves" />
  3814. <property name="Weight" value="150" />
  3815. <property name="EconomicValue" value="700" />
  3816. <property name="EquipSlot" value="Chest" />
  3817. <property class="UMA">
  3818. <property name="Mesh" value="male_armor_heavy_bandit_chest" />
  3819. <property name="Overlay0" value="bandit_armor" />
  3820. <property name="Layer" value="2" />
  3821. <property name="UISlot" value="ChestArmor" />
  3822. </property>
  3823. </item>
  3824.  
  3825. <item id="408" name="leatherHoodBlack"> <!-- leatherArmor -->
  3826. <property name="Extends" value="leatherHood" />
  3827. <property name="Weight" value="25" /> <!-- weight because loot only -->
  3828. <property name="CustomIcon" value="leatherHood" />
  3829. <property name="CustomIconTint" value="87,87,87" />
  3830. <property class="UMA">
  3831. <property name="Overlay0Tint" value="87,87,87" />
  3832. </property>
  3833. </item>
  3834.  
  3835. <!-- * * * * * * * * * * general clothing * * * * * * * * * * -->
  3836.  
  3837. <item id="450" name="cowboyHat">
  3838. <property name="Insulation" value="-10"/>
  3839. <property name="Waterproof" value="0.15"/>
  3840. <property name="Encumbrance" value="0.01"/>
  3841. <property name="Material" value="leather" />
  3842. <property name="RepairTools" value="leather" />
  3843. <property name="DegradationBreaksAfter" value="false" />
  3844. <property name="Weight" value="10" /> <!-- weight because loot only -->
  3845. <property name="FuelValue" value="16" />
  3846. <property name="EconomicValue" value="220" />
  3847. <property name="EquipSlot" value="Head" />
  3848. <property name="HoldType" value="45" />
  3849. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  3850. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  3851. <property name="Degradation" value="100" param1="true" />
  3852. <property class="Attributes"> <!-- hideArmor -->
  3853. <property name="ConcussiveProtection" value="0.07,0.35" />
  3854. <property name="PunctureProtection" value="0.06,0.3" />
  3855. <property name="FireProtection" value="0.04,0.2" />
  3856. <property name="RadiationProtection" value="0.04,0.2" />
  3857. <property name="DegradationMax" value="140,350" />
  3858. </property>
  3859. <property class="UMA">
  3860. <property name="Mesh" value="gear_cowboyhat" />
  3861. <property name="Overlay0" value="gear_cowboyhat" />
  3862. <property name="Layer" value="2" />
  3863. <property name="UISlot" value="Headgear" />
  3864. <property name="Mask0" value="Head" param1="outer"/>
  3865. <property name="ShowAltHair" value="true" />
  3866. </property>
  3867. <property name="DescriptionKey" value="cowboyHatGroupDesc"/>
  3868. <property name="Group" value="Clothing" />
  3869. <property name="ActionSkillGroup" value="Light Armor"/>
  3870. <property name="CraftingSkillGroup" value="Leatherworking"/>
  3871. <property name="RepairExpMultiplier" value="5.5"/>
  3872. </item>
  3873.  
  3874. <item id="451" name="blackCowboyHat">
  3875. <property name="Extends" value="cowboyHat" />
  3876. <property name="CustomIcon" value="cowboyHat" />
  3877. <property name="CustomIconTint" value="87,87,87" />
  3878. <property name="HoldType" value="7" />
  3879. <property name="Meshfile" value="Items/Clothing/Head/PrefabCowboyhat" />
  3880. <property class="UMA">
  3881. <property name="Overlay0Tint" value="87,87,87" />
  3882. </property>
  3883. </item>
  3884.  
  3885. <item id="452" name="plantFiberHat"> <!-- plantFiberClothes -->
  3886. <property name="Extends" value="plantFiberPants" param1="DescriptionKey" />
  3887. <property name="CustomIcon" value="cowboyHat" />
  3888. <property name="CustomIconTint" value="227,206,164" />
  3889. <property name="Insulation" value="-10"/>
  3890. <property name="FuelValue" value="4" />
  3891. <property name="EquipSlot" value="Head" />
  3892. <property class="UMA">
  3893. <property name="Mesh" value="gear_cowboyhat" />
  3894. <property name="Overlay0" value="gear_cowboyhat" />
  3895. <property name="Overlay0Tint" value="227,206,164" />
  3896. <property name="Layer" value="2" />
  3897. <property name="UISlot" value="Headgear" />
  3898. <property name="Mask0" value="Head" param1="outer"/>
  3899. <property name="ShowAltHair" value="true" />
  3900. </property>
  3901. </item>
  3902.  
  3903. <item id="453" name="ballCap">
  3904. <property name="Insulation" value="-5"/>
  3905. <property name="Waterproof" value="0.05"/>
  3906. <property name="Meshfile" value="Items/Clothing/Head/PrefabBallcap" />
  3907. <property name="Material" value="cloth" />
  3908. <property name="RepairTools" value="cloth" />
  3909. <property name="HoldType" value="7" />
  3910. <property name="EquipSlot" value="Head" />
  3911. <property name="FuelValue" value="3" />
  3912. <property name="Weight" value="15" />
  3913. <property name="EconomicValue" value="40" />
  3914. <property name="DegradationBreaksAfter" value="false" />
  3915. <property name="Encumbrance" value="0.01"/>
  3916. <property class="Attributes"> <!-- clothGeneric -->
  3917. <property name="ConcussiveProtection" value="0.065,0.13" />
  3918. <property name="PunctureProtection" value="0.065,0.13" />
  3919. <property name="FireProtection" value="0.12,0.2" />
  3920. <property name="RadiationProtection" value="0.06,0.1" />
  3921. <property name="DegradationMax" value="72,180" />
  3922. </property>
  3923. <property class="UMA">
  3924. <property name="Mesh" value="gear_ballcap" />
  3925. <property name="Overlay0" value="gear_ballcap" />
  3926. <property name="Layer" value="2" />
  3927. <property name="UISlot" value="Headgear" />
  3928. <property name="Mask0" value="Head" param1="outer"/>
  3929. <property name="ShowAltHair" value="true" />
  3930. </property>
  3931. <property name="DescriptionKey" value="clothClothesGroupDesc"/>
  3932. <property name="Group" value="Clothing" />
  3933. <property name="ActionSkillGroup" value="Light Armor"/>
  3934. <property name="CraftingSkillGroup" value="Tailoring"/>
  3935. <property name="RepairExpMultiplier" value="5.5"/>
  3936. </item>
  3937.  
  3938. <item id="456" name="skullCap"> <!-- skullCapMaster -->
  3939. <property name="Insulation" value="5"/>
  3940. <property name="Waterproof" value="0.1"/>
  3941. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  3942. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  3943. <property name="Material" value="cloth" />
  3944. <property name="RepairTools" value="cloth" />
  3945. <property name="HoldType" value="45" />
  3946. <property name="EquipSlot" value="Head" />
  3947. <property name="FuelValue" value="3" />
  3948. <property name="Weight" value="15" />
  3949. <property name="EconomicValue" value="40" />
  3950. <property name="DegradationBreaksAfter" value="false" />
  3951. <property name="Encumbrance" value="0.01"/>
  3952. <property class="Attributes"> <!-- clothGeneric -->
  3953. <property name="ConcussiveProtection" value="0.065,0.13" />
  3954. <property name="PunctureProtection" value="0.065,0.13" />
  3955. <property name="FireProtection" value="0.12,0.2" />
  3956. <property name="RadiationProtection" value="0.06,0.1" />
  3957. <property name="DegradationMax" value="72,180" />
  3958. </property>
  3959. <property class="UMA">
  3960. <property name="Mesh" value="gear_skullcap" />
  3961. <property name="Overlay0" value="gear_skullcap" />
  3962. <property name="Layer" value="2" />
  3963. <property name="UISlot" value="Headgear" />
  3964. <property name="Mask0" value="Head" param1="outer"/>
  3965. <property name="ShowAltHair" value="true" />
  3966. </property>
  3967. <property name="DescriptionKey" value="skullCapDesc"/>
  3968. <property name="Group" value="Clothing" />
  3969. <property name="ActionSkillGroup" value="Light Armor"/>
  3970. <property name="CraftingSkillGroup" value="Tailoring"/>
  3971. <property name="RepairExpMultiplier" value="5.5"/>
  3972.  
  3973. </item>
  3974.  
  3975. <item id="457" name="skullCapRed">
  3976. <property name="Extends" value="skullCap" />
  3977. <property name="CustomIcon" value="skullCap" />
  3978. <property name="CustomIconTint" value="172,33,50" />
  3979. <property class="UMA">
  3980. <property name="Overlay0Tint" value="172,33,50" />
  3981. </property>
  3982. </item>
  3983.  
  3984. <item id="458" name="skullCapBlue">
  3985. <property name="Extends" value="skullCap" />
  3986. <property name="CustomIcon" value="skullCap" />
  3987. <property name="CustomIconTint" value="110,173,255" />
  3988. <property class="UMA">
  3989. <property name="Overlay0Tint" value="110,173,255" />
  3990. </property>
  3991. </item>
  3992.  
  3993. <item id="459" name="skullCapGreen">
  3994. <property name="Extends" value="skullCap" />
  3995. <property name="CustomIcon" value="skullCap" />
  3996. <property name="CustomIconTint" value="51,92,65" />
  3997. <property class="UMA">
  3998. <property name="Overlay0Tint" value="51,92,65" />
  3999. </property>
  4000. </item>
  4001.  
  4002. <item id="460" name="skullCapBrown">
  4003. <property name="Extends" value="skullCap" />
  4004. <property name="CustomIcon" value="skullCap" />
  4005. <property name="CustomIconTint" value="132,105,84" />
  4006. <property class="UMA">
  4007. <property name="Overlay0Tint" value="132,105,84" />
  4008. </property>
  4009. </item>
  4010.  
  4011. <item id="461" name="skullCapBlack">
  4012. <property name="Extends" value="skullCap" />
  4013. <property name="CustomIcon" value="skullCap" />
  4014. <property name="CustomIconTint" value="87,87,87" />
  4015. <property class="UMA">
  4016. <property name="Overlay0Tint" value="87,87,87" />
  4017. </property>
  4018. </item>
  4019.  
  4020. <item id="464" name="miningHelmet">
  4021. <property name="Waterproof" value="0.15"/>
  4022. <property name="Class" value="ItemClassToggle" />
  4023. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  4024. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  4025. <property name="Material" value="metal" />
  4026. <property name="RepairTools" value="forgedIron" />
  4027. <property name="HoldType" value="45" />
  4028. <property name="Weight" value="60" />
  4029. <property name="EconomicValue" value="1200" />
  4030. <property name="LightSource" value="Entities/Lighting/miningHelmetLightSource" />
  4031. <property name="EquipSlot" value="Head" />
  4032. <property name="Degradation" value="250" param1="true" />
  4033. <property name="DegradationBreaksAfter" value="false" />
  4034. <property name="Encumbrance" value="0.01" />
  4035. <property class="Attributes"> <!-- scrapArmor -->
  4036. <property name="ConcussiveProtection" value="0.228,0.57" />
  4037. <property name="PunctureProtection" value="0.18,0.45" />
  4038. <property name="FireProtection" value="0.16,0.4" />
  4039. <property name="RadiationProtection" value="0.12,0.3" />
  4040. <property name="DegradationMax" value="240,600" />
  4041. </property>
  4042. <property name="ActivateObject" value="miningHelmetLightSource(Clone)" />
  4043. <property class="UMA">
  4044. <property name="Mesh" value="gear_mining_helmet" />
  4045. <property name="Overlay0" value="gear_mining_helmet" />
  4046. <property name="Layer" value="2" />
  4047. <property name="UISlot" value="Headgear" />
  4048. <property name="ShowAltHair" value="true" />
  4049. </property>
  4050. <property name="Group" value="Clothing" />
  4051. <property name="ActionSkillGroup" value="Heavy Armor"/>
  4052. <property name="CraftingSkillGroup" value="Science"/>
  4053. <property name="RepairExpMultiplier" value="10.8"/>
  4054. </item>
  4055.  
  4056. <item id="465" name="swatHelmet">
  4057. <property name="Waterproof" value="0.15"/>
  4058. <property name="Meshfile" value="Items/Clothing/Head/swatHelmetPrefab" />
  4059. <property name="Material" value="metal" />
  4060. <property name="RepairTools" value="forgedIron" />
  4061. <property name="HoldType" value="7" />
  4062. <property name="EquipSlot" value="Head" />
  4063. <property name="DegradationBreaksAfter" value="false" />
  4064. <property name="Weight" value="120" />
  4065. <property name="EconomicValue" value="1000" />
  4066. <property class="Attributes"> <!-- ironArmor -->
  4067. <property name="ConcussiveProtection" value="0.26,0.65" />
  4068. <property name="PunctureProtection" value="0.24,0.6" />
  4069. <property name="FireProtection" value="0.2,0.5" />
  4070. <property name="RadiationProtection" value="0.16,0.4" />
  4071. <property name="DegradationMax" value="320,800" />
  4072. </property>
  4073. <property class="UMA">
  4074. <property name="Mesh" value="gear_swat_helmet" />
  4075. <property name="Overlay0" value="gear_swat_helmet" />
  4076. <property name="Layer" value="2" />
  4077. <property name="UISlot" value="Headgear" />
  4078. <property name="ShowAltHair" value="true" />
  4079. </property>
  4080. <property name="Group" value="Clothing" />
  4081. <property name="ActionSkillGroup" value="Heavy Armor"/>
  4082. <property name="CraftingSkillGroup" value="Armor Smithing"/>
  4083. <property name="RepairExpMultiplier" value="10.8"/>
  4084. </item>
  4085.  
  4086. <item id="466" name="footballHelmet">
  4087. <property name="Waterproof" value="0.15"/>
  4088. <property name="Meshfile" value="Items/Clothing/Head/fb_helmet" />
  4089. <property name="Material" value="metal" />
  4090. <property name="RepairTools" value="forgedIron" />
  4091. <property name="HoldType" value="7" />
  4092. <property name="EquipSlot" value="Head" />
  4093. <property name="DegradationBreaksAfter" value="false" />
  4094. <property name="Weight" value="60" />
  4095. <property name="EconomicValue" value="400" />
  4096. <property name="Encumbrance" value="0"/>
  4097. <property class="Attributes"> <!-- scrapArmor -->
  4098. <property name="ConcussiveProtection" value="0.228,0.57" />
  4099. <property name="PunctureProtection" value="0.18,0.45" />
  4100. <property name="FireProtection" value="0.16,0.4" />
  4101. <property name="RadiationProtection" value="0.12,0.3" />
  4102. <property name="DegradationMax" value="240,600" />
  4103. </property>
  4104. <property class="UMA">
  4105. <property name="Mesh" value="gear_football_helmet" />
  4106. <property name="Overlay0" value="gear_football_helmet" />
  4107. <property name="Layer" value="2" />
  4108. <property name="UISlot" value="Headgear" />
  4109. <property name="Mask0" value="Head" param1="inner"/>
  4110. <property name="ShowAltHair" value="false" />
  4111. </property>
  4112. <property name="Group" value="Clothing" />
  4113. <property name="ActionSkillGroup" value="Heavy Armor"/>
  4114. <property name="CraftingSkillGroup" value="Armor Smithing"/>
  4115. <property name="RepairExpMultiplier" value="10.8"/>
  4116. </item>
  4117.  
  4118. <item id="467" name="footballHelmetZU">
  4119. <property name="Extends" value="footballHelmet"/>
  4120. <property name="CustomIcon" value="footballHelmet" />
  4121. <property name="CustomIconTint" value="107,12,12" />
  4122. <property class="Attributes">
  4123. <property name="DegradationMax" value="350,800" />
  4124. </property>
  4125. <property class="UMA">
  4126. <property name="Overlay0Tint" value="107,12,12" />
  4127. </property>
  4128. </item>
  4129.  
  4130. <item id="469" name="gasMask">
  4131. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  4132. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  4133. <property name="Material" value="organic" />
  4134. <property name="HoldType" value="45" />
  4135. <property name="EquipSlot" value="Head" />
  4136. <property name="FuelValue" value="16" />
  4137. <property name="EconomicValue" value="1600" />
  4138. <property name="Degradation" value="250" param1="true" />
  4139. <property class="Attributes"> <!-- clothGeneric -->
  4140. <property name="ConcussiveProtection" value="0.065,0.13" />
  4141. <property name="PunctureProtection" value="0.065,0.13" />
  4142. <property name="FireProtection" value="0.12,0.2" />
  4143. <property name="RadiationProtection" value="0.06,0.1" />
  4144. <property name="DegradationMax" value="120,300" /> <!-- altered -->
  4145. </property>
  4146. <property name="Group" value="Clothing" />
  4147. <property name="ActionSkillGroup" value=" "/>
  4148. <property name="CraftingSkillGroup" value="Science"/>
  4149. <property name="RepairExpMultiplier" value="10.8"/>
  4150. <property name="IsDeveloper" value="true" />
  4151. </item>
  4152.  
  4153. <item id="471" name="shades">
  4154. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  4155. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  4156. <property name="Material" value="metal" />
  4157. <property name="RepairTools" value="forgedIron" />
  4158. <property name="HoldType" value="45" />
  4159. <property name="EquipSlot" value="Eyes" />
  4160. <property name="DegradationBreaksAfter" value="false" />
  4161. <property name="Encumbrance" value="0"/>
  4162. <property name="Weight" value="5"/>
  4163. <property name="EconomicValue" value="150" />
  4164. <property class="Attributes"> <!-- clothGeneric -->
  4165. <property name="ConcussiveProtection" value="0.065,0.13" />
  4166. <property name="PunctureProtection" value="0.065,0.13" />
  4167. <property name="FireProtection" value="0.12,0.2" />
  4168. <property name="RadiationProtection" value="0.06,0.1" />
  4169. <property name="DegradationMax" value="72,180" />
  4170. </property>
  4171. <property class="UMA">
  4172. <property name="Mesh" value="gear_shades" />
  4173. <property name="Overlay0" value="gear_shades" />
  4174. <property name="Layer" value="1" />
  4175. <property name="UISlot" value="Eyewear" />
  4176. </property>
  4177. <property name="Group" value="Clothing" />
  4178. <property name="RepairExpMultiplier" value="5.5"/>
  4179. </item>
  4180.  
  4181. <item id="472" name="aviatorGoggles">
  4182. <property name="Extends" value="shades"/>
  4183. <property class="UMA">
  4184. <property name="Mesh" value="aviator_goggles" />
  4185. <property name="Overlay0" value="aviator_goggles" />
  4186. </property>
  4187. </item>
  4188.  
  4189. <item id="473" name="goggles">
  4190. <property name="Extends" value="shades"/>
  4191. <property class="UMA">
  4192. <property name="Mesh" value="gear_goggles" />
  4193. <property name="Overlay0" value="gear_goggles" />
  4194. </property>
  4195. <property name="Group" value="Clothing" />
  4196. </item>
  4197.  
  4198. <item id="474" name="nightvisionGoggles">
  4199. <property name="Class" value="ItemClassToggle" />
  4200. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  4201. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  4202. <property name="Material" value="metal" />
  4203. <property name="RepairTools" value="repairKit" />
  4204. <property name="HoldType" value="45" />
  4205. <property name="EquipSlot" value="Eyes" />
  4206. <property name="DegradationBreaksAfter" value="false" />
  4207. <property name="Weight" value="10" />
  4208. <property name="EconomicValue" value="2000" />
  4209. <property name="ActivateObject" value="NightVision" />
  4210. <property name="ImageEffectOnActive" value="NightVision" />
  4211. <property name="PlaySoundOnActive" value="nightvision_toggle" />
  4212. <property name="Active" value="false" />
  4213. <property class="Attributes"> <!-- clothGeneric -->
  4214. <property name="ConcussiveProtection" value="0.065,0.13" />
  4215. <property name="PunctureProtection" value="0.065,0.13" />
  4216. <property name="FireProtection" value="0.12,0.2" />
  4217. <property name="RadiationProtection" value="0.06,0.1" />
  4218. <property name="DegradationMax" value="120,300" /> <!-- altered -->
  4219. </property>
  4220. <property class="UMA">
  4221. <property name="Mesh" value="gear_nightvision_goggles" />
  4222. <property name="Overlay0" value="gear_nightvision_goggles" />
  4223. <property name="Layer" value="1" />
  4224. <property name="UISlot" value="Eyewear" />
  4225. </property>
  4226. <property name="Group" value="Clothing" />
  4227. <property name="ActionSkillGroup" value=" "/>
  4228. <property name="CraftingSkillGroup" value="Science"/>
  4229. <property name="RepairExpMultiplier" value="10.8"/>
  4230. </item>
  4231.  
  4232. <item id="475" name="shadesBlack">
  4233. <property name="Extends" value="shades"/>
  4234. <property name="CustomIcon" value="shades" />
  4235. <property name="CustomIconTint" value="80,80,80" />
  4236. <property class="UMA">
  4237. <property name="Overlay0Tint" value="80,80,80" />
  4238. </property>
  4239. <property name="DescriptionKey" value="shadesDesc"/>
  4240. </item>
  4241.  
  4242. <item id="476" name="eyeglasses">
  4243. <property name="Extends" value="shades"/>
  4244. <property class="UMA">
  4245. <property name="Mesh" value="unisex_specs" />
  4246. <property name="Overlay0" value="unisex_specs" />
  4247. </property>
  4248. </item>
  4249.  
  4250. <item id="477" name="cigar">
  4251. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  4252. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  4253. <property name="Material" value="cloth" />
  4254. <property name="HoldType" value="45" />
  4255. <property name="Stacknumber" value="1" />
  4256. <property name="FuelValue" value="3" />
  4257. <property name="EconomicValue" value="50" />
  4258. <property name="EquipSlot" value="Face" />
  4259. <property class="UMA">
  4260. <property name="Mesh" value="gear_cigar" />
  4261. <property name="Overlay0" value="gear_cigar" />
  4262. <property name="Layer" value="1" />
  4263. <property name="UISlot" value="Face" />
  4264. </property>
  4265. <property name="Group" value="Clothing" />
  4266. </item>
  4267.  
  4268. <item id="478" name="cigarette">
  4269. <property name="Extends" value="cigar"/>
  4270. <property class="UMA">
  4271. <property name="Mesh" value="cigarette" />
  4272. <property name="Overlay0" value="cigarette" />
  4273. </property>
  4274. <property name="IsDeveloper" value="true" />
  4275. </item>
  4276.  
  4277. <item id="479" name="nerdGlasses">
  4278. <property name="Extends" value="shades"/>
  4279. <property class="UMA">
  4280. <property name="Mesh" value="specs" />
  4281. <property name="Overlay0" value="specs" />
  4282. </property>
  4283. </item>
  4284.  
  4285. <item id="481" name="animalHidePoncho">
  4286. <property name="Insulation" value="-20"/>
  4287. <property name="Waterproof" value="0.45"/>
  4288. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  4289. <property name="HoldType" value="45" />
  4290. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  4291. <property name="Material" value="leather" />
  4292. <property name="RepairTools" value="leather" />
  4293. <property name="DegradationBreaksAfter" value="false" />
  4294. <property name="FuelValue" value="75" />
  4295. <property name="EconomicValue" value="480" />
  4296. <property name="EquipSlot" value="Chest" />
  4297. <property class="Attributes"> <!-- hideArmor -->
  4298. <property name="ConcussiveProtection" value="0.07,0.35" />
  4299. <property name="PunctureProtection" value="0.06,0.3" />
  4300. <property name="FireProtection" value="0.04,0.2" />
  4301. <property name="RadiationProtection" value="0.04,0.2" />
  4302. <property name="DegradationMax" value="140,350" />
  4303. </property>
  4304. <property class="UMA">
  4305. <property name="Mesh" value="clothes_hide_poncho" />
  4306. <property name="Overlay0" value="clothes_hide_poncho" />
  4307. <property name="Layer" value="3" />
  4308. <property name="UISlot" value="Jacket" />
  4309. <property name="Mask1" value="chest" param1="middle"/>
  4310. </property>
  4311. <property name="DescriptionKey" value="animalHidePonchoDesc"/>
  4312. <property name="Group" value="Clothing" />
  4313. <property name="ActionSkillGroup" value="Light Armor"/>
  4314. <property name="CraftingSkillGroup" value="Leatherworking"/>
  4315. <property name="RepairExpMultiplier" value="5.5"/>
  4316. </item>
  4317.  
  4318. <item id="482" name="bandana"> <!-- bandanaMaster -->
  4319. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  4320. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  4321. <property name="Material" value="cloth" />
  4322. <property name="RepairTools" value="cloth" />
  4323. <property name="HoldType" value="45" />
  4324. <property name="EquipSlot" value="Face" />
  4325. <property name="Weight" value="15" />
  4326. <property name="FuelValue" value="4" />
  4327. <property name="EconomicValue" value="10" />
  4328. <property name="DegradationBreaksAfter" value="false" />
  4329. <property name="Encumbrance" value="0"/>
  4330. <property class="Attributes"> <!-- clothGeneric -->
  4331. <property name="ConcussiveProtection" value="0.065,0.13" />
  4332. <property name="PunctureProtection" value="0.065,0.13" />
  4333. <property name="FireProtection" value="0.12,0.2" />
  4334. <property name="RadiationProtection" value="0.06,0.1" />
  4335. <property name="DegradationMax" value="72,180" />
  4336. </property>
  4337. <property class="UMA">
  4338. <property name="Mesh" value="gear_bandana" />
  4339. <property name="Overlay0" value="gear_bandana" />
  4340. <property name="Layer" value="1" />
  4341. <property name="UISlot" value="Face" />
  4342. <property name="Mask0" value="Face" param1="base"/>
  4343. </property>
  4344. <property name="DescriptionKey" value="bandanaClothesGroupDesc"/>
  4345. <property name="Group" value="Clothing" />
  4346. <property name="ActionSkillGroup" value=" "/>
  4347. <property name="CraftingSkillGroup" value="Tailoring"/>
  4348. <property name="RepairExpMultiplier" value="5.5"/>
  4349. </item>
  4350.  
  4351. <item id="483" name="bandanaRed">
  4352. <property name="Extends" value="bandana" />
  4353. <property name="CustomIcon" value="bandana" />
  4354. <property name="CustomIconTint" value="172,33,50" />
  4355. <property class="UMA">
  4356. <property name="Overlay0Tint" value="172,33,50" />
  4357. </property>
  4358. </item>
  4359.  
  4360. <item id="484" name="bandanaBlue">
  4361. <property name="Extends" value="bandana" />
  4362. <property name="CustomIcon" value="bandana" />
  4363. <property name="CustomIconTint" value="110,173,255" />
  4364. <property class="UMA">
  4365. <property name="Overlay0Tint" value="110,173,255" />
  4366. </property>
  4367. </item>
  4368.  
  4369. <item id="485" name="bandanaGreen">
  4370. <property name="Extends" value="bandana" />
  4371. <property name="CustomIcon" value="bandana" />
  4372. <property name="CustomIconTint" value="51,92,65" />
  4373. <property class="UMA">
  4374. <property name="Overlay0Tint" value="51,92,65" />
  4375. </property>
  4376. </item>
  4377.  
  4378. <item id="486" name="bandanaBrown">
  4379. <property name="Extends" value="bandana" />
  4380. <property name="CustomIcon" value="bandana" />
  4381. <property name="CustomIconTint" value="132,105,84" />
  4382. <property class="UMA">
  4383. <property name="Overlay0Tint" value="132,105,84" />
  4384. </property>
  4385. </item>
  4386.  
  4387. <item id="487" name="bandanaBlack">
  4388. <property name="Extends" value="bandana" />
  4389. <property name="CustomIcon" value="bandana" />
  4390. <property name="CustomIconTint" value="87,87,87" />
  4391. <property class="UMA">
  4392. <property name="Overlay0Tint" value="87,87,87" />
  4393. </property>
  4394. </item>
  4395.  
  4396. <item id="490" name="denimPants"> <!-- clothPantsMaster -->
  4397. <property name="Insulation" value="2"/>
  4398. <!-- <property name="Encumbrance" value="0.001" /> -->
  4399. <property name="Material" value="cloth" />
  4400. <property name="RepairTools" value="cloth" />
  4401. <property name="DegradationBreaksAfter" value="false" />
  4402. <property name="Weight" value="30" />
  4403. <property name="FuelValue" value="6" />
  4404. <property name="EconomicValue" value="40" />
  4405. <property name="EquipSlot" value="Legs" />
  4406. <property name="HoldType" value="45" />
  4407. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  4408. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  4409. <property class="Attributes"> <!-- clothGeneric -->
  4410. <property name="ConcussiveProtection" value="0.065,0.13" />
  4411. <property name="PunctureProtection" value="0.065,0.13" />
  4412. <property name="FireProtection" value="0.12,0.2" />
  4413. <property name="RadiationProtection" value="0.06,0.1" />
  4414. <property name="DegradationMax" value="72,180" />
  4415. </property>
  4416. <property class="UMA">
  4417. <property name="Mesh" value="clothes_denim_pants" />
  4418. <property name="Overlay0Tint" value="90,115,125" />
  4419. <property name="Overlay0" value="pants_01" />
  4420. <property name="Layer" value="0" />
  4421. <property name="Mask0" value="legs" param1="inner"/>
  4422. <property name="UISlot" value="Pants" />
  4423. </property>
  4424. <property name="DescriptionKey" value="denimClothesGroupDesc"/>
  4425. <property name="Group" value="Clothing" />
  4426. <property name="ActionSkillGroup" value=" "/>
  4427. <property name="CraftingSkillGroup" value="Tailoring"/>
  4428. <property name="RepairExpMultiplier" value="5.5"/>
  4429. </item>
  4430.  
  4431. <item id="491" name="blackDenimPants">
  4432. <property name="Extends" value="denimPants" />
  4433. <property name="CustomIcon" value="denimPants" />
  4434. <property name="CustomIconTint" value="87,87,87" />
  4435. <property class="UMA">
  4436. <property name="Overlay0Tint" value="87,87,87" />
  4437. </property>
  4438. </item>
  4439.  
  4440. <item id="492" name="redDenimPants">
  4441. <property name="Extends" value="denimPants" />
  4442. <property name="CustomIcon" value="denimPants" />
  4443. <property name="CustomIconTint" value="100,0,0" />
  4444. <property class="UMA">
  4445. <property name="Overlay0Tint" value="130,20,20" />
  4446. </property>
  4447. </item>
  4448.  
  4449. <item id="493" name="brownDenimPants">
  4450. <property name="Extends" value="denimPants" />
  4451. <property name="CustomIcon" value="denimPants" />
  4452. <property name="CustomIconTint" value="150,120,90" />
  4453. <property class="UMA">
  4454. <property name="Overlay0Tint" value="150,120,90" />
  4455. </property>
  4456. </item>
  4457.  
  4458. <item id="494" name="armyPants">
  4459. <property name="Extends" value="denimPants" />
  4460. <property name="Insulation" value="3"/>
  4461. <property class="UMA">
  4462. <property name="Mesh" value="clothes_army_pants" />
  4463. <property name="Overlay0" value="clothes_army_pants" />
  4464. <property name="Overlay0Tint" value="255,255,255" />
  4465. <property name="Layer" value="0" />
  4466. <property name="UISlot" value="Pants" />
  4467. </property>
  4468. </item>
  4469.  
  4470. <item id="497" name="tankTopWhite"> <!-- sleevelessClothShirtMaster -->
  4471. <property name="Insulation" value="-10"/>
  4472. <!-- <property name="Encumbrance" value="0.001" /> -->
  4473. <property name="Material" value="cloth" />
  4474. <property name="RepairTools" value="cloth" />
  4475. <property name="DegradationBreaksAfter" value="false" />
  4476. <property name="Weight" value="20" />
  4477. <property name="FuelValue" value="4" />
  4478. <property name="EconomicValue" value="40" />
  4479. <property name="EquipSlot" value="Chest" />
  4480. <property name="HoldType" value="45" />
  4481. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  4482. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  4483. <property class="Attributes"> <!-- clothGeneric -->
  4484. <property name="ConcussiveProtection" value="0.065,0.13" />
  4485. <property name="PunctureProtection" value="0.065,0.13" />
  4486. <property name="FireProtection" value="0.12,0.2" />
  4487. <property name="RadiationProtection" value="0.06,0.1" />
  4488. <property name="DegradationMax" value="72,180" />
  4489. </property>
  4490. <property class="UMA">
  4491. <property name="Mesh" value="base_chest" />
  4492. <property name="Overlay0" value="torso" />
  4493. <property name="Overlay0Tint" value="skin" />
  4494. <property name="Overlay1" value="tanktop" />
  4495. <property name="Overlay1Tint" value="255,255,255" />
  4496. <property name="Layer" value="0" />
  4497. <property name="Mask0" value="chest" param1="inner"/>
  4498. <property name="UISlot" value="Shirt" />
  4499. </property>
  4500. <property name="DescriptionKey" value="tankTopClothesGroupDesc"/>
  4501. <property name="Group" value="Clothing" />
  4502. <property name="ActionSkillGroup" value=" "/>
  4503. <property name="CraftingSkillGroup" value="Tailoring"/>
  4504. <property name="RepairExpMultiplier" value="5.5"/>
  4505. </item>
  4506.  
  4507. <item id="498" name="tankTopRed">
  4508. <property name="Extends" value="tankTopWhite" />
  4509. <property name="CustomIcon" value="tankTopWhite" />
  4510. <property name="CustomIconTint" value="172,33,50" />
  4511. <property class="UMA">
  4512. <property name="Overlay1Tint" value="172,33,50" />
  4513. </property>
  4514. </item>
  4515.  
  4516. <item id="499" name="tankTopPurple">
  4517. <property name="Extends" value="tankTopWhite" />
  4518. <property name="CustomIcon" value="tankTopWhite" />
  4519. <property name="CustomIconTint" value="196,131,255" />
  4520. <property class="UMA">
  4521. <property name="Overlay1Tint" value="196,131,255" />
  4522. <property name="ShowHead" value="false"/>
  4523. </property>
  4524. </item>
  4525.  
  4526. <item id="500" name="tankTopGreen">
  4527. <property name="Extends" value="tankTopWhite" />
  4528. <property name="CustomIcon" value="tankTopWhite" />
  4529. <property name="CustomIconTint" value="184,241,164" />
  4530. <property class="UMA">
  4531. <property name="Overlay1Tint" value="184,241,164" />
  4532. </property>
  4533. </item>
  4534.  
  4535. <item id="501" name="tankTopBlue">
  4536. <property name="Extends" value="tankTopWhite" />
  4537. <property name="CustomIcon" value="tankTopWhite" />
  4538. <property name="CustomIconTint" value="98,130,163" />
  4539. <property class="UMA">
  4540. <property name="Overlay1Tint" value="98,130,163" />
  4541. </property>
  4542. </item>
  4543.  
  4544. <item id="503" name="facialPiercings">
  4545. <property name="Insulation" value="0"/>
  4546. <property name="Encumbrance" value="0.1"/>
  4547. <property name="Material" value="metal" />
  4548. <property name="DegradationBreaksAfter" value="false" />
  4549. <property name="EquipSlot" value="Face" />
  4550. <property name="Weight" value="1" />
  4551. <property name="EconomicValue" value="50" />
  4552. <property name="HoldType" value="45" />
  4553. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  4554. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  4555. <property name="Group" value="Clothing" />
  4556. <property class="UMA">
  4557. <property name="Mesh" value="piercings" />
  4558. <property name="Overlay0" value="piercings" />
  4559. <property name="Layer" value="1" />
  4560. <property name="UISlot" value="Face" />
  4561. </property>
  4562. </item>
  4563.  
  4564. <item id="507" name="wornBoots">
  4565. <property name="Insulation" value="4"/>
  4566. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  4567. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  4568. <property name="Material" value="cloth" />
  4569. <property name="RepairTools" value="cloth" />
  4570. <property name="HoldType" value="45" />
  4571. <property name="DegradationBreaksAfter" value="false" />
  4572. <property name="EquipSlot" value="Feet" />
  4573. <property name="Weight" value="15" />
  4574. <property name="FuelValue" value="3" />
  4575. <property name="EconomicValue" value="60" />
  4576. <property class="Attributes"> <!-- clothArmor -->
  4577. <property name="ConcussiveProtection" value="0.125,0.25" />
  4578. <property name="PunctureProtection" value="0.125,0.25" />
  4579. <property name="FireProtection" value="0.1,0.2" />
  4580. <property name="RadiationProtection" value="0.075,0.15" />
  4581. <property name="DegradationMax" value="100,250" />
  4582. </property>
  4583. <property class="UMA">
  4584. <property name="Mesh" value="worn_boots" />
  4585. <property name="Overlay0" value="worn_boots" />
  4586. <property name="Layer" value="0" />
  4587. <property name="UISlot" value="Footwear" />
  4588. </property>
  4589. <property name="Group" value="Clothing" />
  4590. <property name="ActionSkillGroup" value="Light Armor"/>
  4591. <property name="CraftingSkillGroup" value="Tailoring"/>
  4592. <property name="RepairExpMultiplier" value="5.5"/>
  4593. </item>
  4594.  
  4595. <item id="508" name="runningShoes">
  4596. <property name="Extends" value="leatherBoots"/>
  4597. <property name="Encumbrance" value="0.02" />
  4598. <property class="Attributes">
  4599. <property name="DegradationMax" value="250,600" />
  4600. </property>
  4601. <property class="UMA">
  4602. <property name="Mesh" value="running_shoes" />
  4603. <property name="Overlay0" value="running_shoes" />
  4604. </property>
  4605. <property name="EconomicValue" value="200" />
  4606. </item>
  4607.  
  4608. <item id="509" name="shirt"> <!-- longClothShirtMaster -->
  4609. <property name="Insulation" value="2"/>
  4610. <!-- <property name="Encumbrance" value="0.001" /> -->
  4611. <property name="Material" value="cloth" />
  4612. <property name="RepairTools" value="cloth" />
  4613. <property name="DegradationBreaksAfter" value="false" />
  4614. <property name="Weight" value="20" />
  4615. <property name="FuelValue" value="4" />
  4616. <property name="EconomicValue" value="40" />
  4617. <property name="EquipSlot" value="Chest" />
  4618. <property name="HoldType" value="45" />
  4619. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  4620. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  4621. <property class="Attributes"> <!-- clothGeneric -->
  4622. <property name="ConcussiveProtection" value="0.065,0.13" />
  4623. <property name="PunctureProtection" value="0.065,0.13" />
  4624. <property name="FireProtection" value="0.12,0.2" />
  4625. <property name="RadiationProtection" value="0.06,0.1" />
  4626. <property name="DegradationMax" value="72,180" />
  4627. </property>
  4628. <property class="UMA">
  4629. <property name="Mesh" value="shirt" />
  4630. <property name="Overlay0" value="shirt" />
  4631. <property name="Layer" value="0" />
  4632. <property name="Mask0" value="chest" param1="inner"/>
  4633. <property name="UISlot" value="Shirt" />
  4634. </property>
  4635. <property name="DescriptionKey" value="shirtClothesGroupDesc"/>
  4636. <property name="Group" value="Clothing" />
  4637. <property name="ActionSkillGroup" value=" "/>
  4638. <property name="CraftingSkillGroup" value="Tailoring"/>
  4639. <property name="RepairExpMultiplier" value="5.5"/>
  4640. </item>
  4641.  
  4642. <item id="510" name="shirtRed">
  4643. <property name="Extends" value="shirt" />
  4644. <property name="CustomIcon" value="shirt" />
  4645. <property name="CustomIconTint" value="172,33,50" />
  4646. <property class="UMA">
  4647. <property name="Overlay0Tint" value="172,33,50" />
  4648. </property>
  4649. </item>
  4650.  
  4651. <item id="511" name="shirtBrown">
  4652. <property name="Extends" value="shirt" />
  4653. <property name="CustomIcon" value="shirt" />
  4654. <property name="CustomIconTint" value="132,105,84" />
  4655. <property class="UMA">
  4656. <property name="Overlay0Tint" value="132,105,84" />
  4657. </property>
  4658. </item>
  4659.  
  4660. <item id="512" name="shirtGreen">
  4661. <property name="Extends" value="shirt" />
  4662. <property name="CustomIcon" value="shirt" />
  4663. <property name="CustomIconTint" value="51,92,65" />
  4664. <property class="UMA">
  4665. <property name="Overlay0Tint" value="51,92,65" />
  4666. </property>
  4667. </item>
  4668.  
  4669. <item id="513" name="shirtBlue">
  4670. <property name="Extends" value="shirt" />
  4671. <property name="CustomIcon" value="shirt" />
  4672. <property name="CustomIconTint" value="110,173,255" />
  4673. <property class="UMA">
  4674. <property name="Overlay0Tint" value="110,173,255" />
  4675. </property>
  4676. </item>
  4677.  
  4678. <item id="514" name="shirtBlack">
  4679. <property name="Extends" value="shirt" />
  4680. <property name="CustomIcon" value="shirt" />
  4681. <property name="CustomIconTint" value="87,87,87" />
  4682. <property class="UMA">
  4683. <property name="Overlay0Tint" value="87,87,87" />
  4684. </property>
  4685. </item>
  4686.  
  4687. <item id="515" name="armyShirt">
  4688. <property name="Extends" value="shirt" />
  4689. <property name="Insulation" value="3"/>
  4690. <property class="UMA">
  4691. <property name="Mesh" value="clothes_army_shirt" />
  4692. <property name="Overlay0" value="clothes_army_shirt" />
  4693. <property name="Layer" value="0" />
  4694. <property name="UISlot" value="Shirt" />
  4695. </property>
  4696. </item>
  4697.  
  4698. <item id="517" name="leatherDuster">
  4699. <property name="Insulation" value="30"/>
  4700. <property name="Waterproof" value="0.55"/>
  4701. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  4702. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  4703. <property name="Material" value="leather" />
  4704. <property name="RepairTools" value="leather" />
  4705. <property name="HoldType" value="45" />
  4706. <property name="DegradationBreaksAfter" value="false" />
  4707. <property name="EquipSlot" value="Chest" />
  4708. <property name="FuelValue" value="80" />
  4709. <property name="Weight" value="90" />
  4710. <property name="EconomicValue" value="800" />
  4711. <property class="Attributes"> <!-- hideArmor -->
  4712. <property name="ConcussiveProtection" value="0.07,0.35" />
  4713. <property name="PunctureProtection" value="0.06,0.3" />
  4714. <property name="FireProtection" value="0.04,0.2" />
  4715. <property name="RadiationProtection" value="0.04,0.2" />
  4716. <property name="DegradationMax" value="140,350" />
  4717. </property>
  4718. <property class="UMA">
  4719. <property name="Mesh" value="clothes_leather_duster" />
  4720. <property name="Overlay0" value="clothes_leather_duster" />
  4721. <property name="Layer" value="3" />
  4722. <property name="UISlot" value="Jacket" />
  4723. <property name="Mask0" value="hands" param1="outer"/>
  4724. <property name="Mask1" value="chest" param1="middle"/>
  4725. </property>
  4726. <property name="DescriptionKey" value="leatherClothesGroupDesc"/>
  4727. <property name="Group" value="Clothing" />
  4728. <property name="ActionSkillGroup" value="Light Armor"/>
  4729. <property name="CraftingSkillGroup" value="Leatherworking"/>
  4730. <property name="RepairExpMultiplier" value="5.5"/>
  4731. </item>
  4732.  
  4733. <item id="518" name="leatherDusterBlack">
  4734. <property name="Extends" value="leatherDuster"/>
  4735. <property name="CustomIcon" value="leatherDuster" />
  4736. <property name="CustomIconTint" value="60,60,60" />
  4737. <property name="EconomicValue" value="1200" />
  4738. <property class="UMA">
  4739. <property name="Overlay0Tint" value="60,60,60" />
  4740. </property>
  4741. </item>
  4742.  
  4743. <item id="520" name="pufferCoat">
  4744. <property name="Insulation" value="40"/>
  4745. <property name="Waterproof" value="0.45"/>
  4746. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  4747. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  4748. <property name="Material" value="cloth" />
  4749. <property name="RepairTools" value="cloth" />
  4750. <property name="Weight" value="30" />
  4751. <property name="FuelValue" value="6" />
  4752. <property name="EconomicValue" value="800" />
  4753. <property name="HoldType" value="45" />
  4754. <property name="DegradationBreaksAfter" value="false" />
  4755. <property name="EquipSlot" value="Chest" />
  4756. <property class="Attributes"> <!-- clothArmor -->
  4757. <property name="ConcussiveProtection" value="0.125,0.25" />
  4758. <property name="PunctureProtection" value="0.125,0.25" />
  4759. <property name="FireProtection" value="0.1,0.2" />
  4760. <property name="RadiationProtection" value="0.075,0.15" />
  4761. <property name="DegradationMax" value="100,250" />
  4762. </property>
  4763. <property class="UMA">
  4764. <property name="Mesh" value="coats_puffer_coat" />
  4765. <property name="Overlay0" value="coat_puffer_coat" />
  4766. <property name="Layer" value="3" />
  4767. <property name="UISlot" value="Jacket" />
  4768. <property name="Mask0" value="hands" param1="outer"/>
  4769. <property name="Mask1" value="chest" param1="middle"/>
  4770. </property>
  4771. <property name="DescriptionKey" value="pufferCoatGroupDesc"/>
  4772. <property name="Group" value="Clothing" />
  4773. <property name="ActionSkillGroup" value=" "/>
  4774. <property name="CraftingSkillGroup" value="Tailoring"/>
  4775. <property name="RepairExpMultiplier" value="5.5"/>
  4776. </item>
  4777.  
  4778. <item id="521" name="pufferCoatRed">
  4779. <property name="Extends" value="pufferCoat" />
  4780. <property name="CustomIcon" value="pufferCoat" />
  4781. <property name="CustomIconTint" value="172,33,50" />
  4782. <property class="UMA">
  4783. <property name="Overlay0Tint" value="172,33,50" />
  4784. </property>
  4785. </item>
  4786.  
  4787. <item id="522" name="pufferCoatGreen">
  4788. <property name="Extends" value="pufferCoat" />
  4789. <property name="CustomIcon" value="pufferCoat" />
  4790. <property name="CustomIconTint" value="200,255,200" />
  4791. <property class="UMA">
  4792. <property name="Overlay0Tint" value="200,255,200" />
  4793. </property>
  4794. </item>
  4795.  
  4796. <item id="523" name="pufferCoatBrown">
  4797. <property name="Extends" value="pufferCoat" />
  4798. <property name="CustomIcon" value="pufferCoat" />
  4799. <property name="CustomIconTint" value="132,105,84" />
  4800. <property class="UMA">
  4801. <property name="Overlay0Tint" value="132,105,84" />
  4802. </property>
  4803. </item>
  4804.  
  4805. <item id="524" name="pufferCoatBlack">
  4806. <property name="Extends" value="pufferCoat" />
  4807. <property name="CustomIcon" value="pufferCoat" />
  4808. <property name="CustomIconTint" value="87,87,87" />
  4809. <property class="UMA">
  4810. <property name="Overlay0Tint" value="87,87,87" />
  4811. </property>
  4812. </item>
  4813.  
  4814. <item id="527" name="backpackMedium">
  4815. <property name="IsDeveloper" value="true" />
  4816. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  4817. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  4818. <property name="Material" value="organic" />
  4819. <property name="RepairTools" value="cloth" />
  4820. <property name="HoldType" value="45" />
  4821. <property name="Stacknumber" value="1" />
  4822. <property name="DegradationBreaksAfter" value="false" />
  4823. <property name="EquipSlot" value="Back" />
  4824. <property name="FuelValue" value="2" />
  4825. <property class="UMA">
  4826. <property name="Mesh" value="gear_backpack01" />
  4827. <property name="Overlay0" value="gear_backpack01" />
  4828. <property name="Layer" value="3" />
  4829. <property name="UISlot" value="Backpack" />
  4830. </property>
  4831. <property name="Group" value="Clothing" />
  4832. </item>
  4833.  
  4834. <item id="531" name="sweatshirt"> <!-- longClothShirtMaster -->
  4835. <property name="Insulation" value="4"/>
  4836. <!-- <property name="Encumbrance" value="0.001" /> -->
  4837. <property name="Material" value="cloth" />
  4838. <property name="RepairTools" value="cloth" />
  4839. <property name="DegradationBreaksAfter" value="false" />
  4840. <property name="Weight" value="25" />
  4841. <property name="FuelValue" value="5" />
  4842. <property name="EconomicValue" value="60" />
  4843. <property name="EquipSlot" value="Chest" />
  4844. <property name="HoldType" value="45" />
  4845. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  4846. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  4847. <property class="Attributes"> <!-- clothWarm -->
  4848. <property name="ConcussiveProtection" value="0.08,0.2" />
  4849. <property name="PunctureProtection" value="0.08,0.2" />
  4850. <property name="FireProtection" value="0.12,0.2" />
  4851. <property name="RadiationProtection" value="0.06,0.1" />
  4852. <property name="DegradationMax" value="80,200" />
  4853. </property>
  4854. <property class="UMA">
  4855. <property name="Mesh" value="sweatshirt" />
  4856. <property name="Overlay0" value="sweatshirt" />
  4857. <!--<property name="Overlay1" value="unisex_clothes_7dtd" /> 7 days logo test-->
  4858. <property name="Layer" value="0" />
  4859. <property name="Mask0" value="chest" param1="inner"/>
  4860. <property name="UISlot" value="Shirt" />
  4861. </property>
  4862. <property name="DescriptionKey" value="shirtClothesGroupDesc"/>
  4863. <property name="Group" value="Clothing" />
  4864. <property name="ActionSkillGroup" value=" "/>
  4865. <property name="CraftingSkillGroup" value="Tailoring"/>
  4866. <property name="RepairExpMultiplier" value="5.5"/>
  4867. </item>
  4868.  
  4869. <item id="532" name="sweatshirtRed">
  4870. <property name="Extends" value="sweatshirt" />
  4871. <property name="CustomIcon" value="sweatshirt" />
  4872. <property name="CustomIconTint" value="172,33,50" />
  4873. <property class="UMA">
  4874. <property name="Overlay0Tint" value="172,33,50" />
  4875. </property>
  4876. </item>
  4877.  
  4878. <item id="533" name="sweatshirtBrown">
  4879. <property name="Extends" value="sweatshirt" />
  4880. <property name="CustomIcon" value="sweatshirt" />
  4881. <property name="CustomIconTint" value="132,105,84" />
  4882. <property class="UMA">
  4883. <property name="Overlay0Tint" value="132,105,84" />
  4884. </property>
  4885. </item>
  4886.  
  4887. <item id="534" name="sweatshirtGreen">
  4888. <property name="Extends" value="sweatshirt" />
  4889. <property name="CustomIcon" value="sweatshirt" />
  4890. <property name="CustomIconTint" value="51,92,65" />
  4891. <property class="UMA">
  4892. <property name="Overlay0Tint" value="51,92,65" />
  4893. </property>
  4894. </item>
  4895.  
  4896. <item id="535" name="sweatshirtBlue">
  4897. <property name="Extends" value="sweatshirt" />
  4898. <property name="CustomIcon" value="sweatshirt" />
  4899. <property name="CustomIconTint" value="110,173,255" />
  4900. <property class="UMA">
  4901. <property name="Overlay0Tint" value="110,173,255" />
  4902. </property>
  4903. </item>
  4904.  
  4905. <item id="536" name="sweatshirtBlack">
  4906. <property name="Extends" value="sweatshirt" />
  4907. <property name="CustomIcon" value="sweatshirt" />
  4908. <property name="CustomIconTint" value="87,87,87" />
  4909. <property class="UMA">
  4910. <property name="Overlay0Tint" value="87,87,87" />
  4911. </property>
  4912. </item>
  4913.  
  4914. <item id="537" name="tshirtWhite"> <!-- sleevelessClothShirtMaster -->
  4915. <property name="Insulation" value="-5"/>
  4916. <!-- <property name="Encumbrance" value="0.001" /> -->
  4917. <property name="Material" value="cloth" />
  4918. <property name="RepairTools" value="cloth" />
  4919. <property name="DegradationBreaksAfter" value="false" />
  4920. <property name="Weight" value="20" />
  4921. <property name="FuelValue" value="4" />
  4922. <property name="EconomicValue" value="40" />
  4923. <property name="EquipSlot" value="Chest" />
  4924. <property name="HoldType" value="45" />
  4925. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  4926. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  4927. <property class="Attributes"> <!-- clothGeneric -->
  4928. <property name="ConcussiveProtection" value="0.065,0.13" />
  4929. <property name="PunctureProtection" value="0.065,0.13" />
  4930. <property name="FireProtection" value="0.12,0.2" />
  4931. <property name="RadiationProtection" value="0.06,0.1" />
  4932. <property name="DegradationMax" value="72,180" />
  4933. </property>
  4934. <property class="UMA">
  4935. <property name="Mesh" value="base_chest" />
  4936. <property name="Overlay0" value="torso" />
  4937. <property name="Overlay0Tint" value="skin" />
  4938. <property name="Overlay1" value="tshirt" />
  4939. <property name="Overlay1Tint" value="255,255,255" />
  4940. <property name="Layer" value="0" />
  4941. <property name="Mask0" value="chest" param1="inner"/>
  4942. <property name="UISlot" value="Shirt" />
  4943. </property>
  4944. <property name="DescriptionKey" value="tshirtClothesGroupDesc"/>
  4945. <property name="Group" value="Clothing" />
  4946. <property name="ActionSkillGroup" value=" "/>
  4947. <property name="CraftingSkillGroup" value="Tailoring"/>
  4948. <property name="RepairExpMultiplier" value="5.5"/>
  4949. </item>
  4950.  
  4951. <item id="538" name="tshirtRed">
  4952. <property name="Extends" value="tshirtWhite" />
  4953. <property name="CustomIcon" value="tshirtWhite" />
  4954. <property name="CustomIconTint" value="172,33,50" />
  4955. <property class="UMA">
  4956. <property name="Overlay1Tint" value="172,33,50" />
  4957. </property>
  4958. </item>
  4959.  
  4960. <item id="539" name="tshirtBrown">
  4961. <property name="Extends" value="tshirtWhite" />
  4962. <property name="CustomIcon" value="tshirtWhite" />
  4963. <property name="CustomIconTint" value="132,105,84" />
  4964. <property class="UMA">
  4965. <property name="Overlay1Tint" value="132,105,84" />
  4966. </property>
  4967. </item>
  4968.  
  4969. <item id="540" name="tshirtGreen">
  4970. <property name="Extends" value="tshirtWhite" />
  4971. <property name="CustomIcon" value="tshirtWhite" />
  4972. <property name="CustomIconTint" value="51,92,65" />
  4973. <property class="UMA">
  4974. <property name="Overlay1Tint" value="51,92,65" />
  4975. </property>
  4976. </item>
  4977.  
  4978. <item id="541" name="tshirtBlue">
  4979. <property name="Extends" value="tshirtWhite" />
  4980. <property name="CustomIcon" value="tshirtWhite" />
  4981. <property name="CustomIconTint" value="110,173,255" />
  4982. <property class="UMA">
  4983. <property name="Overlay1Tint" value="110,173,255" />
  4984. </property>
  4985. </item>
  4986.  
  4987. <item id="542" name="tshirtBlack">
  4988. <property name="Extends" value="tshirtWhite" />
  4989. <property name="CustomIcon" value="tshirtWhite" />
  4990. <property name="CustomIconTint" value="87,87,87" />
  4991. <property class="UMA">
  4992. <property name="Overlay1Tint" value="87,87,87" />
  4993. </property>
  4994. </item>
  4995.  
  4996. <item id="543" name="skirt">
  4997. <property name="Extends" value="denimPants" />
  4998. <property name="Insulation" value="-10"/>
  4999. <property class="UMA">
  5000. <property name="Mesh" value="skirt" />
  5001. <property name="Overlay0" value="skirt" />
  5002. <property name="Layer" value="inner" />
  5003. <property name="Mask0" value="legs" param1="middle"/>
  5004. <property name="Mask1" value="legs" param1="outer"/>
  5005. <property name="UISlot" value="Pants" />
  5006. </property>
  5007. </item>
  5008.  
  5009. <item id="544" name="jacketWhite">
  5010. <property name="Insulation" value="30"/>
  5011. <property name="Waterproof" value="0.4"/>
  5012. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  5013. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  5014. <property name="Material" value="cloth" />
  5015. <property name="RepairTools" value="cloth" />
  5016. <property name="Weight" value="30" />
  5017. <property name="FuelValue" value="6" />
  5018. <property name="EconomicValue" value="800" />
  5019. <property name="HoldType" value="45" />
  5020. <property name="DegradationBreaksAfter" value="false" />
  5021. <property name="EquipSlot" value="Chest" />
  5022. <property class="Attributes"> <!-- clothArmor -->
  5023. <property name="ConcussiveProtection" value="0.125,0.25" />
  5024. <property name="PunctureProtection" value="0.125,0.25" />
  5025. <property name="FireProtection" value="0.1,0.2" />
  5026. <property name="RadiationProtection" value="0.075,0.15" />
  5027. <property name="DegradationMax" value="100,250" />
  5028. </property>
  5029. <property class="UMA">
  5030. <property name="Mesh" value="jacket" />
  5031. <property name="Overlay0" value="jacket" />
  5032. <property name="Layer" value="3" />
  5033. <property name="UISlot" value="Jacket" />
  5034. <property name="Mask0" value="hands" param1="outer"/>
  5035. <property name="Mask1" value="chest" param1="middle"/>
  5036. </property>
  5037. <property name="DescriptionKey" value="jacketGroupDesc"/>
  5038. <property name="Group" value="Clothing" />
  5039. <property name="ActionSkillGroup" value=" "/>
  5040. <property name="CraftingSkillGroup" value="Tailoring"/>
  5041. <property name="RepairExpMultiplier" value="5.5"/>
  5042. </item>
  5043.  
  5044. <item id="545" name="skirtRed">
  5045. <property name="Extends" value="skirt" />
  5046. <property name="CustomIcon" value="skirt" />
  5047. <property name="CustomIconTint" value="172,33,50" />
  5048. <property class="UMA">
  5049. <property name="Overlay0Tint" value="172,33,50" />
  5050. </property>
  5051. </item>
  5052.  
  5053. <item id="546" name="skirtBrown">
  5054. <property name="Extends" value="skirt" />
  5055. <property name="CustomIcon" value="skirt" />
  5056. <property name="CustomIconTint" value="132,105,84" />
  5057. <property class="UMA">
  5058. <property name="Overlay0Tint" value="132,105,84" />
  5059. </property>
  5060. </item>
  5061.  
  5062. <item id="547" name="skirtGreen">
  5063. <property name="Extends" value="skirt" />
  5064. <property name="CustomIcon" value="skirt" />
  5065. <property name="CustomIconTint" value="51,92,65" />
  5066. <property class="UMA">
  5067. <property name="Overlay0Tint" value="51,92,65" />
  5068. </property>
  5069. </item>
  5070.  
  5071. <item id="548" name="skirtBlue">
  5072. <property name="Extends" value="skirt" />
  5073. <property name="CustomIcon" value="skirt" />
  5074. <property name="CustomIconTint" value="110,173,255" />
  5075. <property class="UMA">
  5076. <property name="Overlay0Tint" value="110,173,255" />
  5077. </property>
  5078. </item>
  5079.  
  5080. <item id="549" name="skirtBlack">
  5081. <property name="Extends" value="skirt" />
  5082. <property name="CustomIcon" value="skirt" />
  5083. <property name="CustomIconTint" value="87,87,87" />
  5084. <property class="UMA">
  5085. <property name="Overlay0Tint" value="87,87,87" />
  5086. </property>
  5087. </item>
  5088.  
  5089. <item id="550" name="ballCapRed">
  5090. <property name="Extends" value="ballCap" />
  5091. <property name="CustomIcon" value="ballCap" />
  5092. <property name="CustomIconTint" value="172,33,50" />
  5093. <property class="UMA">
  5094. <property name="Overlay0Tint" value="172,33,50" />
  5095. </property>
  5096. </item>
  5097.  
  5098. <item id="551" name="ballCapBrown">
  5099. <property name="Extends" value="ballCap" />
  5100. <property name="CustomIcon" value="ballCap" />
  5101. <property name="CustomIconTint" value="132,105,84" />
  5102. <property class="UMA">
  5103. <property name="Overlay0Tint" value="132,105,84" />
  5104. </property>
  5105. </item>
  5106.  
  5107. <item id="552" name="ballCapGreen">
  5108. <property name="Extends" value="ballCap" />
  5109. <property name="CustomIcon" value="ballCap" />
  5110. <property name="CustomIconTint" value="51,92,65" />
  5111. <property class="UMA">
  5112. <property name="Overlay0Tint" value="51,92,65" />
  5113. </property>
  5114. </item>
  5115.  
  5116. <item id="553" name="ballCapBlue">
  5117. <property name="Extends" value="ballCap" />
  5118. <property name="CustomIcon" value="ballCap" />
  5119. <property name="CustomIconTint" value="110,173,255" />
  5120. <property class="UMA">
  5121. <property name="Overlay0Tint" value="110,173,255" />
  5122. </property>
  5123. </item>
  5124.  
  5125. <item id="554" name="ballCapBlack">
  5126. <property name="Extends" value="ballCap" />
  5127. <property name="CustomIcon" value="ballCap" />
  5128. <property name="CustomIconTint" value="87,87,87" />
  5129. <property class="UMA">
  5130. <property name="Overlay0Tint" value="87,87,87" />
  5131. </property>
  5132. </item>
  5133.  
  5134. <item id="555" name="jacketBlack">
  5135. <property name="Extends" value="jacketWhite" />
  5136. <property name="CustomIcon" value="jacketWhite" />
  5137. <property name="CustomIconTint" value="31,31,34" />
  5138. <property class="UMA">
  5139. <property name="Overlay0Tint" value="31,31,24" />
  5140. </property>
  5141. </item>
  5142.  
  5143. <item id="556" name="jacketLetter">
  5144. <property name="Extends" value="jacketWhite" />
  5145. <property class="UMA">
  5146. <property name="Mesh" value="letter_jacket" />
  5147. <property name="Overlay0" value="letter_jacket" />
  5148. <property name="Overlay0Tint" value="154,31,42,255"/>
  5149. <property name="Overlay1" value="letter_jacket_arms" />
  5150. <property name="Overlay1Tint" value="243,241,238,255"/>
  5151. <property name="Overlay2Tint" value="68,63,63,255"/>
  5152. <property name="Layer" value="3" />
  5153. <property name="Mask0" value="chest" param1="base"/>
  5154. </property>
  5155. </item>
  5156.  
  5157. <item id="557" name="denimShortsPants">
  5158. <property name="Extends" value="denimPants" />
  5159. <property name="Insulation" value="-10"/>
  5160. <property class="UMA">
  5161. <property name="Mesh" value="base_legs" />
  5162. <property name="Overlay0" value="legs" />
  5163. <property name="Overlay0Tint" value="skin" />
  5164. <property name="Overlay1" value="shorts" />
  5165. <property name="Overlay1Tint" value="255,255,255" />
  5166. <property name="Layer" value="0" />
  5167. <property name="Mask0" value="legs" param1="inner"/>
  5168. <property name="UISlot" value="Pants" />
  5169. </property>
  5170. </item>
  5171.  
  5172. <item id="558" name="denimShortsPantsRed">
  5173. <property name="Extends" value="denimShortsPants" />
  5174. <property name="CustomIcon" value="denimShortsPants" />
  5175. <property name="CustomIconTint" value="172,33,50" />
  5176. <property class="UMA">
  5177. <property name="Overlay1Tint" value="172,33,50" />
  5178. </property>
  5179. </item>
  5180.  
  5181. <item id="559" name="denimShortsPantsBrown">
  5182. <property name="Extends" value="denimShortsPants" />
  5183. <property name="CustomIcon" value="denimShortsPants" />
  5184. <property name="CustomIconTint" value="132,105,84" />
  5185. <property class="UMA">
  5186. <property name="Overlay1Tint" value="132,105,84" />
  5187. </property>
  5188. </item>
  5189.  
  5190. <item id="560" name="denimShortsPantsGreen">
  5191. <property name="Extends" value="denimShortsPants" />
  5192. <property name="CustomIcon" value="denimShortsPants" />
  5193. <property name="CustomIconTint" value="51,92,65" />
  5194. <property class="UMA">
  5195. <property name="Overlay1Tint" value="51,92,65" />
  5196. </property>
  5197. </item>
  5198.  
  5199. <item id="561" name="denimShortsPantsBlue">
  5200. <property name="Extends" value="denimShortsPants" />
  5201. <property name="CustomIcon" value="denimShortsPants" />
  5202. <property name="CustomIconTint" value="110,173,255" />
  5203. <property class="UMA">
  5204. <property name="Overlay1Tint" value="110,173,255" />
  5205. </property>
  5206. </item>
  5207.  
  5208. <item id="562" name="denimShortsPantsBlack">
  5209. <property name="Extends" value="denimShortsPants" />
  5210. <property name="CustomIcon" value="denimShortsPants" />
  5211. <property name="CustomIconTint" value="87,87,87" />
  5212. <property class="UMA">
  5213. <property name="Overlay1Tint" value="87,87,87" />
  5214. </property>
  5215. </item>
  5216.  
  5217. <item id="564" name="hoodedSweatshirtWhite"> <!-- hoodedClothShirtMaster -->
  5218. <property name="Insulation" value="5"/>
  5219. <!-- <property name="Encumbrance" value="0.001" /> -->
  5220. <property name="Material" value="cloth" />
  5221. <property name="RepairTools" value="cloth" />
  5222. <property name="DegradationBreaksAfter" value="false" />
  5223. <property name="Weight" value="25" />
  5224. <property name="FuelValue" value="5" />
  5225. <property name="EconomicValue" value="60" />
  5226. <property name="EquipSlot" value="Chest" />
  5227. <property name="HoldType" value="45" />
  5228. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  5229. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  5230. <property class="Attributes"> <!-- clothWarm -->
  5231. <property name="ConcussiveProtection" value="0.08,0.2" />
  5232. <property name="PunctureProtection" value="0.08,0.2" />
  5233. <property name="FireProtection" value="0.12,0.2" />
  5234. <property name="RadiationProtection" value="0.06,0.1" />
  5235. <property name="DegradationMax" value="80,200" />
  5236. </property>
  5237. <property class="UMA">
  5238. <property name="Mesh" value="hoody" />
  5239. <property name="Overlay0" value="hoody" />
  5240. <property name="Layer" value="0" />
  5241. <property name="Mask0" value="chest" param1="inner"/>
  5242. <property name="Mask1" value="Head" param1="inner"/>
  5243. <property name="Mask2" value="Head" param1="middle"/>
  5244. <property name="Mask3" value="Head" param1="outer"/>
  5245. <property name="UISlot" value="Shirt" />
  5246. </property>
  5247. <property name="DescriptionKey" value="shirtClothesGroupDesc"/>
  5248. <property name="Group" value="Clothing" />
  5249. <property name="ActionSkillGroup" value=" "/>
  5250. <property name="CraftingSkillGroup" value="Tailoring"/>
  5251. <property name="RepairExpMultiplier" value="5.5"/>
  5252. </item>
  5253.  
  5254. <item id="565" name="hoodedSweatshirtRed">
  5255. <property name="Extends" value="hoodedSweatshirtWhite" />
  5256. <property name="CustomIcon" value="hoodedSweatshirtWhite" />
  5257. <property name="CustomIconTint" value="172,33,50" />
  5258. <property class="UMA">
  5259. <property name="Overlay0Tint" value="172,33,50" />
  5260. </property>
  5261. </item>
  5262.  
  5263. <item id="566" name="hoodedSweatshirtBrown">
  5264. <property name="Extends" value="hoodedSweatshirtWhite" />
  5265. <property name="CustomIcon" value="hoodedSweatshirtWhite" />
  5266. <property name="CustomIconTint" value="132,105,84" />
  5267. <property class="UMA">
  5268. <property name="Overlay0Tint" value="132,105,84" />
  5269. </property>
  5270. </item>
  5271.  
  5272. <item id="567" name="hoodedSweatshirtGreen">
  5273. <property name="Extends" value="hoodedSweatshirtWhite" />
  5274. <property name="CustomIcon" value="hoodedSweatshirtWhite" />
  5275. <property name="CustomIconTint" value="51,92,65" />
  5276. <property class="UMA">
  5277. <property name="Overlay0Tint" value="51,92,65" />
  5278. </property>
  5279. </item>
  5280.  
  5281. <item id="568" name="hoodedSweatshirtBlue">
  5282. <property name="Extends" value="hoodedSweatshirtWhite" />
  5283. <property name="CustomIcon" value="hoodedSweatshirtWhite" />
  5284. <property name="CustomIconTint" value="110,173,255" />
  5285. <property class="UMA">
  5286. <property name="Overlay0Tint" value="110,173,255" />
  5287. </property>
  5288. </item>
  5289.  
  5290. <item id="569" name="hoodedSweatshirtBlack">
  5291. <property name="Extends" value="hoodedSweatshirtWhite" />
  5292. <property name="CustomIcon" value="hoodedSweatshirtWhite" />
  5293. <property name="CustomIconTint" value="87,87,87" />
  5294. <property class="UMA">
  5295. <property name="Overlay0Tint" value="87,87,87" />
  5296. </property>
  5297. </item>
  5298.  
  5299. <item id="571" name="pressboyCapWhite"> <!-- pressboyCapMaster -->
  5300. <property name="Extends" value="ballCap" />
  5301. <property name="CustomIconTint" value="87,87,87" />
  5302. <property class="UMA">
  5303. <property name="Mesh" value="gear_pressboy_cap" />
  5304. <property name="Overlay0" value="gear_ballcap" />
  5305. <property name="Layer" value="2" />
  5306. <property name="UISlot" value="Headgear" />
  5307. <property name="Mask0" value="Head" param1="outer"/>
  5308. <property name="ShowAltHair" value="true" />
  5309. </property>
  5310. </item>
  5311.  
  5312. <item id="572" name="pressboyCapRed">
  5313. <property name="Extends" value="pressboyCapWhite" />
  5314. <property name="CustomIcon" value="pressboyCapWhite" />
  5315. <property name="CustomIconTint" value="172,33,50" />
  5316. <property class="UMA">
  5317. <property name="Overlay0Tint" value="172,33,50" />
  5318. </property>
  5319. </item>
  5320.  
  5321. <item id="573" name="pressboyCapBrown">
  5322. <property name="Extends" value="pressboyCapWhite" />
  5323. <property name="CustomIcon" value="pressboyCapWhite" />
  5324. <property name="CustomIconTint" value="132,105,84" />
  5325. <property class="UMA">
  5326. <property name="Overlay0Tint" value="132,105,84" />
  5327. </property>
  5328. </item>
  5329.  
  5330. <item id="574" name="pressboyCapGreen">
  5331. <property name="Extends" value="pressboyCapWhite" />
  5332. <property name="CustomIcon" value="pressboyCapWhite" />
  5333. <property name="CustomIconTint" value="51,92,65" />
  5334. <property class="UMA">
  5335. <property name="Overlay0Tint" value="51,92,65" />
  5336. </property>
  5337. </item>
  5338.  
  5339. <item id="575" name="pressboyCapBlue">
  5340. <property name="Extends" value="pressboyCapWhite" />
  5341. <property name="CustomIcon" value="pressboyCapWhite" />
  5342. <property name="CustomIconTint" value="110,173,255" />
  5343. <property class="UMA">
  5344. <property name="Overlay0Tint" value="110,173,255" />
  5345. </property>
  5346. </item>
  5347.  
  5348. <item id="576" name="pressboyCapBlack">
  5349. <property name="Extends" value="pressboyCapWhite" />
  5350. <property name="CustomIcon" value="pressboyCapWhite" />
  5351. <property name="CustomIconTint" value="87,87,87" />
  5352. <property class="UMA">
  5353. <property name="Overlay0Tint" value="87,87,87" />
  5354. </property>
  5355. </item>
  5356.  
  5357. <item id="578" name="tshirtZUWhite"> <!-- sleevelessClothZUShirtMaster -->
  5358. <property name="Extends" value="tshirtWhite" />
  5359. <property name="CustomIcon" value="tshirtWhite" />
  5360. <property class="Attributes">
  5361. <property name="ConcussiveProtection" value="0.07,0.15" />
  5362. <property name="DegradationMax" value="100,250" />
  5363. </property>
  5364. <property class="UMA">
  5365. <property name="Overlay2" value="unisex_football_logo" />
  5366. <property name="Overlay2Tint" value="44,0,5,255" />
  5367. </property>
  5368. <property name="DescriptionKey" value="tshirtZUWhiteDesc"/>
  5369. </item>
  5370.  
  5371. <item id="585" name="cowboyBootsBrown">
  5372. <property name="Extends" value="leatherBoots" />
  5373. <property name="Weight" value="20" /> <!-- weight because loot only -->
  5374. <property class="Attributes">
  5375. <property name="DegradationMax" value="250,550" />
  5376. </property>
  5377. <property class="UMA">
  5378. <property name="Mesh" value="boot02" />
  5379. <property name="Overlay0" value="boot02" />
  5380. </property>
  5381. </item>
  5382.  
  5383. <item id="586" name="cowboyBootsBlack">
  5384. <property name="Extends" value="cowboyBootsBrown" />
  5385. <property name="CustomIcon" value="cowboyBootsBrown" />
  5386. <property name="CustomIconTint" value="44,44,44" />
  5387. <property class="UMA">
  5388. <property name="Overlay0" value="boot02" />
  5389. <property name="Overlay0Tint" value="44,44,44,255" />
  5390. </property>
  5391. </item>
  5392.  
  5393. <item id="587" name="gothBootsBlack">
  5394. <property name="Extends" value="cowboyBootsBrown" />
  5395. <property class="Attributes">
  5396. <property name="ConcussiveProtection" value="0.16,0.4" />
  5397. <property name="DegradationMax" value="180,650" />
  5398. </property>
  5399. <property class="UMA">
  5400. <property name="Mesh" value="goth_boots" />
  5401. <property name="Overlay0" value="goth_boots" />
  5402. </property>
  5403. </item>
  5404.  
  5405. <item id="588" name="gothicPants"> <!-- leatherArmor -->
  5406. <property name="Extends" value="leatherPants" />
  5407. <property name="Insulation" value="2"/>
  5408. <property name="EquipSlot" value="Legs" />
  5409. <property class="Attributes">
  5410. <property name="ConcussiveProtection" value="0.16,0.4" />
  5411. <property name="DegradationMax" value="180,650" />
  5412. </property>
  5413. <property class="UMA">
  5414. <property name="Mesh" value="clothes_goth_pants" />
  5415. <property name="Overlay0" value="unisex_clothes_goth_pants" />
  5416. <property name="Layer" value="0" />
  5417. <property name="Mask0" value="legs" param1="inner"/>
  5418. <property name="UISlot" value="Pants" />
  5419. </property>
  5420. </item>
  5421.  
  5422. <item id="589" name="overalls"> <!-- warmClothPants -->
  5423. <property name="Extends" value="gothicPants" />
  5424. <property name="Insulation" value="3"/>
  5425. <!-- <property name="Encumbrance" value="0.001" /> -->
  5426. <property name="Material" value="cloth" />
  5427. <property name="RepairTools" value="cloth" />
  5428. <property name="Weight" value="30" />
  5429. <property name="FuelValue" value="6" />
  5430. <property name="EconomicValue" value="40" />
  5431. <property name="EquipSlot" value="Legs" />
  5432. <property class="UMA">
  5433. <property name="Mesh" value="clothes_overalls" />
  5434. <property name="Overlay0" value="unisex_clothes_overalls" />
  5435. </property>
  5436. </item>
  5437.  
  5438. <!-- * * * * * * * * * * food, water, medical items * * * * * * * * * * -->
  5439.  
  5440. <item id="650" name="splint">
  5441. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  5442. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  5443. <property name="Material" value="wood" />
  5444. <property name="HoldType" value="45" />
  5445. <property name="Stacknumber" value="250" /> <!-- STK loot -->
  5446. <property name="FuelValue" value="18" />
  5447. <property name="EconomicValue" value="10" />
  5448. <property class="Action0">
  5449. <property name="Class" value="UseOther" />
  5450. <property name="Delay" value="1.0" />
  5451. <property name="Use_time" value="..." />
  5452. <property name="Gain_health" value="0" />
  5453. <property name="Gain_food" value="0" />
  5454. <property name="Gain_water" value="0" />
  5455. <property name="Sound_start" value="UseActions/player_bandage" />
  5456. <property name="Buff" value="splint" />
  5457. </property>
  5458. <property class="Action1">
  5459. <property name="Class" value="Eat" />
  5460. <property name="Delay" value="1.0" />
  5461. <property name="Use_time" value="..." />
  5462. <property name="Gain_health" value="0" />
  5463. <property name="Gain_food" value="0" />
  5464. <property name="Gain_water" value="0" />
  5465. <property name="Sound_start" value="UseActions/player_bandage" />
  5466. <property name="Buff" value="splint" />
  5467. </property>
  5468. <property name="Group" value="Medicine" />
  5469. <property name="ActionSkillGroup" value="Medicine"/>
  5470. <property name="CraftingSkillGroup" value="Miscellaneous Crafting"/>
  5471. <property name="ActionExp" value="10"/>
  5472. </item>
  5473.  
  5474. <item id="655" name="aloeCream">
  5475. <property name="Meshfile" value="Items/Food/aloeCreamPrefab" />
  5476. <property name="Material" value="organic" />
  5477. <property name="EconomicValue" value="10" />
  5478. <property name="HoldType" value="3" />
  5479. <property name="Stacknumber" value="15" /> <!-- STK medical -->
  5480. <property class="Action0">
  5481. <property name="Class" value="UseOther" />
  5482. <property name="Delay" value="1.0" />
  5483. <property name="Use_time" value="..." />
  5484. <property name="Gain_health" value="10" />
  5485. <property name="Gain_food" value="0" />
  5486. <property name="Gain_water" value="0" />
  5487. <property name="Sound_start" value="UseActions/player_ointment" />
  5488. </property>
  5489. <property class="Action1">
  5490. <property name="Class" value="Eat" />
  5491. <property name="Delay" value="1.0" />
  5492. <property name="Use_time" value="..." />
  5493. <property name="Gain_health" value="10" />
  5494. <property name="Gain_food" value="0" />
  5495. <property name="Gain_water" value="0" />
  5496. <property name="Sound_start" value="UseActions/player_ointment" />
  5497. </property>
  5498. <property name="Group" value="Medicine" />
  5499. <property name="ActionSkillGroup" value="Medicine"/>
  5500. <property name="CraftingSkillGroup" value="Science"/>
  5501. <property name="ActionExp" value="10"/>
  5502. </item>
  5503.  
  5504. <item id="656" name="bandage">
  5505. <property name="Meshfile" value="Items/Health/gauze" />
  5506. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  5507. <property name="Material" value="cloth" />
  5508. <property name="HoldType" value="16" />
  5509. <property name="Stacknumber" value="5" /> <!-- STK medical -->
  5510. <property name="FuelValue" value="1" />
  5511. <property name="Weight" value="5" />
  5512. <property name="EconomicValue" value="5" />
  5513. <property class="Action0">
  5514. <property name="Class" value="UseOther" />
  5515. <property name="Delay" value="1.0" />
  5516. <property name="Use_time" value="..." />
  5517. <property name="Gain_health" value="0" />
  5518. <property name="Gain_food" value="0" />
  5519. <property name="Gain_water" value="0" />
  5520. <property name="Sound_start" value="UseActions/player_bandage" />
  5521. <property name="Debuff" value="bleeding,arrowCriticalBleedout" />
  5522. </property>
  5523. <property class="Action1">
  5524. <property name="Class" value="Eat" />
  5525. <property name="Delay" value="1.0" />
  5526. <property name="Use_time" value="..." />
  5527. <property name="Gain_health" value="0" />
  5528. <property name="Gain_food" value="0" />
  5529. <property name="Gain_water" value="0" />
  5530. <property name="Sound_start" value="UseActions/player_bandage" />
  5531. <property name="Debuff" value="bleeding,arrowCriticalBleedout" />
  5532. </property>
  5533. <property name="Group" value="Medicine,Basics" />
  5534. <property name="DescriptionKey" value="bandageDesc"/>
  5535. <property name="ActionSkillGroup" value="Medicine"/>
  5536. <property name="CraftingSkillGroup" value="Miscellaneous Crafting"/>
  5537. <property name="ActionExp" value="10"/>
  5538. <property name="PickupJournalEntry" value="firstAidTip" />
  5539. </item>
  5540.  
  5541. <item id="657" name="firstAidBandage">
  5542. <property name="Extends" value="bandage" />
  5543. <property name="EconomicValue" value="15" />
  5544. <property class="Action0">
  5545. <property name="Buff" value="firstAid" />
  5546. </property>
  5547. <property class="Action1">
  5548. <property name="Buff" value="firstAid" />
  5549. </property>
  5550. <property name="DescriptionKey" value="firstAidBandageDesc"/>
  5551. <property name="CraftingSkillGroup" value="Science"/>
  5552. </item>
  5553.  
  5554. <item id="658" name="firstAidKit">
  5555. <property name="Extends" value="bandage" />
  5556. <property name="EconomicValue" value="200" />
  5557. <property class="Action0">
  5558. <property name="Gain_health" value="50" />
  5559. <property name="Sound_start" value="UseActions/player_firstAidKit" />
  5560. <property name="Buff" value="firstAidLarge" />
  5561. </property>
  5562. <property class="Action1">
  5563. <property name="Gain_health" value="50" />
  5564. <property name="Sound_start" value="UseActions/player_firstAidKit" />
  5565. <property name="Buff" value="firstAidLarge" />
  5566. </property>
  5567. <property name="DescriptionKey" value="firstAidKitDesc"/>
  5568. <property name="CraftingSkillGroup" value="Science"/>
  5569. </item>
  5570.  
  5571. <item id="661" name="bloodDrawKit">
  5572. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  5573. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  5574. <property name="Material" value="metal" />
  5575. <property name="EconomicValue" value="800" />
  5576. <property name="HoldType" value="45" />
  5577. <property name="Stacknumber" value="250" /> <!-- STK loot -->
  5578. <property class="Action1">
  5579. <property name="Class" value="Eat" />
  5580. <property name="Delay" value="1.0" />
  5581. <property name="Use_time" value="..." />
  5582. <property name="Gain_health" value="-25" />
  5583. <property name="Gain_food" value="0" />
  5584. <property name="Gain_water" value="0" />
  5585. <property name="Sound_start" value="UseActions/player_blooddraw" />
  5586. <property name="Buff" value="bloodDrawTrigger" />
  5587. <property name="Consume" value="false" />
  5588. <property name="Create_item" value="bloodBag" />
  5589. </property>
  5590. <property name="ActionSkillGroup" value="Medicine"/>
  5591. <property name="CraftingSkillGroup" value="Science"/>
  5592. <property name="Group" value="Resources" />
  5593. <property name="ActionExp" value="10"/>
  5594. </item>
  5595.  
  5596. <item id="662" name="bloodBag">
  5597. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  5598. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  5599. <property name="Material" value="organic" />
  5600. <property name="Stacknumber" value="250" /> <!-- STK resource -->
  5601. <property name="EconomicValue" value="5" />
  5602. <property name="EconomicBundleSize" value="1" />
  5603. <property name="SellableToTrader" value="false" />
  5604. <property name="HoldType" value="45" />
  5605. <property class="Action1">
  5606. <property name="Class" value="UseOther" />
  5607. <property name="Delay" value="1.0" />
  5608. <property name="Use_time" value="..." />
  5609. <property name="Gain_health" value="5" />
  5610. <property name="Gain_food" value="5" />
  5611. <property name="Gain_water" value="5" />
  5612. <property name="Sound_start" value="UseActions/player_blooddraw" />
  5613. </property>
  5614. <property class="Action1">
  5615. <property name="Class" value="Eat" />
  5616. <property name="Delay" value="1.0" />
  5617. <property name="Use_time" value="..." />
  5618. <property name="Gain_health" value="5" />
  5619. <property name="Gain_food" value="5" />
  5620. <property name="Gain_water" value="5" />
  5621. <property name="Sound_start" value="UseActions/player_drinking" />
  5622. </property>
  5623. <property name="ActionSkillGroup" value="Medicine"/>
  5624. <property name="CraftingSkillGroup" value="Science"/>
  5625. <property name="Group" value="Medicine" />
  5626. <property name="ActionExp" value="10"/>
  5627. </item>
  5628.  
  5629. <item id="663" name="sunblocker">
  5630. <property name="Extends" value="aloeCream" />
  5631. <property name="IsDeveloper" value="true" />
  5632. <property name="CustomIcon" value="aloeCream" />
  5633. <property name="CustomIconTint" value="afffaf" />
  5634. </item>
  5635.  
  5636. <item id="665" name="vitamins">
  5637. <property name="Meshfile" value="Items/Health/painkillersPrefab" />
  5638. <property name="Material" value="organic" />
  5639. <property name="EconomicValue" value="80" />
  5640. <property name="HoldType" value="16" />
  5641. <property name="Stacknumber" value="50" /> <!-- STK loot -->
  5642. <property class="Action1">
  5643. <property name="Class" value="Eat" />
  5644. <property name="Delay" value="1.0" />
  5645. <property name="Use_time" value="..." />
  5646. <property name="Gain_health" value="0" />
  5647. <property name="Gain_food" value="0" />
  5648. <property name="Gain_water" value="0" />
  5649. <property name="Gain_wellness" value="0.5" />
  5650. <property name="Sound_start" value="UseActions/player_painkillers" />
  5651. <property name="Debuff" value="dysentery" />
  5652. </property>
  5653. <property name="ActionSkillGroup" value="Medicine"/>
  5654. <property name="CraftingSkillGroup" value="Science"/>
  5655. <property name="Group" value="Medicine" />
  5656. <property name="ActionExp" value="10"/>
  5657. </item>
  5658.  
  5659. <item id="666" name="painkillers">
  5660. <property name="Meshfile" value="Items/Health/painkillersPrefab" />
  5661. <property name="Material" value="organic" />
  5662. <property name="EconomicValue" value="80" />
  5663. <property name="HoldType" value="16" />
  5664. <property name="Stacknumber" value="50" /> <!-- STK loot -->
  5665. <property class="Action0">
  5666. <property name="Class" value="UseOther" />
  5667. <property name="Delay" value="1.0" />
  5668. <property name="Use_time" value="..." />
  5669. <property name="Gain_health" value="0" />
  5670. <property name="Gain_food" value="0" />
  5671. <property name="Gain_water" value="-30" />
  5672. <property name="Sound_start" value="UseActions/player_painkillers" />
  5673. <property name="Buff" value="painkillerBuff" />
  5674. </property>
  5675. <property class="Action1">
  5676. <property name="Class" value="Eat" />
  5677. <property name="Delay" value="1.0" />
  5678. <property name="Use_time" value="..." />
  5679. <property name="Gain_health" value="0" />
  5680. <property name="Gain_food" value="0" />
  5681. <property name="Gain_water" value="-30" />
  5682. <property name="Sound_start" value="UseActions/player_painkillers" />
  5683. <property name="Buff" value="painkillerBuff" />
  5684. </property>
  5685. <property name="ActionSkillGroup" value="Medicine"/>
  5686. <property name="CraftingSkillGroup" value="Science"/>
  5687. <property name="Group" value="Medicine" />
  5688. <property name="ActionExp" value="5"/>
  5689. </item>
  5690.  
  5691. <item id="667" name="herbalAntibiotics">
  5692. <property name="Meshfile" value="Items/Health/painkillersPrefab" />
  5693. <property name="CustomIcon" value="painkillers" />
  5694. <property name="CustomIconTint" value="b0ffb0" />
  5695. <property name="Material" value="organic" />
  5696. <property name="EconomicValue" value="70" />
  5697. <property name="HoldType" value="16" />
  5698. <property name="Stacknumber" value="50" /> <!-- STK loot -->
  5699. <property class="Action0">
  5700. <property name="Class" value="UseOther" />
  5701. <property name="Delay" value="1.0" />
  5702. <property name="Use_time" value="..." />
  5703. <property name="Gain_health" value="0" />
  5704. <property name="Gain_food" value="0" />
  5705. <property name="Gain_water" value="0" />
  5706. <property name="Gain_wellness" value="0" />
  5707. <property name="Sound_start" value="UseActions/player_painkillers" />
  5708. <property name="Debuff" value="infection,dysentery,dysentery2" />
  5709. </property>
  5710. <property class="Action1">
  5711. <property name="Class" value="Eat" />
  5712. <property name="Delay" value="1.0" />
  5713. <property name="Use_time" value="..." />
  5714. <property name="Gain_health" value="0" />
  5715. <property name="Gain_food" value="0" />
  5716. <property name="Gain_water" value="0" />
  5717. <property name="Gain_wellness" value="0" />
  5718. <property name="Sound_start" value="UseActions/player_painkillers" />
  5719. <property name="Debuff" value="infection,dysentery,dysentery2" />
  5720. </property>
  5721. <property name="ActionSkillGroup" value="Medicine"/>
  5722. <property name="CraftingSkillGroup" value="Science"/>
  5723. <property name="Group" value="Medicine" />
  5724. <property name="ActionExp" value="10"/>
  5725. </item>
  5726.  
  5727. <item id="668" name="antibiotics">
  5728. <property name="Meshfile" value="Items/Health/painkillersPrefab" />
  5729. <property name="Material" value="organic" />
  5730. <property name="HoldType" value="16" />
  5731. <property name="EconomicValue" value="140" />
  5732. <property name="Stacknumber" value="50" /> <!-- STK loot -->
  5733. <property class="Action0">
  5734. <property name="Class" value="UseOther" />
  5735. <property name="Delay" value="1.0" />
  5736. <property name="Use_time" value="..." />
  5737. <property name="Gain_health" value="0" />
  5738. <property name="Gain_food" value="0" />
  5739. <property name="Gain_water" value="0" />
  5740. <property name="Gain_wellness" value="0" />
  5741. <property name="Sound_start" value="UseActions/player_painkillers" />
  5742. <property name="Buff" value="cured" />
  5743. <property name="Debuff" value="infection,infection1,infection2,infection3,dysentery,dysentery2" />
  5744. </property>
  5745. <property class="Action1">
  5746. <property name="Class" value="Eat" />
  5747. <property name="Delay" value="1.0" />
  5748. <property name="Use_time" value="..." />
  5749. <property name="Gain_health" value="0" />
  5750. <property name="Gain_food" value="0" />
  5751. <property name="Gain_water" value="0" />
  5752. <property name="Gain_wellness" value="0" />
  5753. <property name="Sound_start" value="UseActions/player_painkillers" />
  5754. <property name="Buff" value="cured" />
  5755. <property name="Debuff" value="infection,infection1,infection2,infection3,dysentery,dysentery2" />
  5756. </property>
  5757. <property name="ActionSkillGroup" value="Medicine"/>
  5758. <property name="CraftingSkillGroup" value="Science"/>
  5759. <property name="Group" value="Medicine" />
  5760. <property name="ActionExp" value="10"/>
  5761. </item>
  5762.  
  5763. <item id="669" name="redPill"> <!-- dev item to test buff variables -->
  5764. <property name="Extends" value="painkillers" />
  5765. <property name="IsDeveloper" value="true" />
  5766. <property name="CustomIcon" value="painkillers" />
  5767. <property name="CustomIconTint" value="ff4040" />
  5768. <property name="EconomicValue" value="5" />
  5769. <property name="EconomicBundleSize" value="1" />
  5770. <property name="SellableToTrader" value="false" />
  5771. <property class="Action1">
  5772. <property name="Gain_food" value="-10" />
  5773. <property name="Gain_water" value="-10" />
  5774. <property name="Gain_wellness" value="10" />
  5775. <property name="Buff" value="redPillBuff" />
  5776. </property>
  5777. </item>
  5778.  
  5779. <item id="671" name="brokenGlass"> <!-- scrap material -->
  5780. <property name="Meshfile" value="Items/Misc/brokenGlassPrefab" />
  5781. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  5782. <property name="Material" value="glass" />
  5783. <property name="HoldType" value="23" />
  5784. <property name="Stacknumber" value="1000" /> <!-- STK resource -->
  5785. <property name="Weight" value="5" />
  5786. <property name="EconomicValue" value="5" />
  5787. <property name="EconomicBundleSize" value="50" />
  5788. <property class="Action1">
  5789. <property name="Class" value="Eat" />
  5790. <property name="Delay" value="1.0" />
  5791. <property name="Use_time" value="..." />
  5792. <property name="Gain_food" value="0" />
  5793. <property name="Gain_water" value="0" />
  5794. <property name="Gain_stamina" value="0" />
  5795. <property name="Gain_health" value="-10" />
  5796. <property name="Sound_start" value="UseActions/player_eating" />
  5797. <property name="Buff" value="internalBleeding" />
  5798. </property>
  5799. <property name="Group" value="Resources" />
  5800. </item>
  5801.  
  5802. <item id="700" name="foodHoney">
  5803. <property name="Meshfile" value="Items/Food/honeyPrefab" />
  5804. <property name="Material" value="organic" />
  5805. <property name="EconomicValue" value="80" />
  5806. <property name="HoldType" value="3" />
  5807. <property name="Stacknumber" value="10" /> <!-- STK food -->
  5808. <property class="Action1">
  5809. <property name="Class" value="Eat" />
  5810. <property name="Delay" value="1.0" />
  5811. <property name="Use_time" value="..." />
  5812. <property name="Gain_health" value="0" />
  5813. <property name="Gain_food" value="5" />
  5814. <property name="Buff" value="eatFood_4_Trigger" />
  5815. <property name="Gain_water" value="0" />
  5816. <property name="Gain_stamina" value="40" />
  5817. <property name="Gain_wellness" value="0.4" />
  5818. <property name="Sound_start" value="UseActions/player_drinking" />
  5819. <property name="Debuff" value="infection" />
  5820. <property name="Create_item" value="emptyJar" />
  5821. </property>
  5822. <property name="Group" value="Food/Cooking" />
  5823. </item>
  5824.  
  5825. <item id="701" name="foodYuccaFruit">
  5826. <property name="Meshfile" value="Items/Food/fruit_yucca" />
  5827. <property name="Material" value="organic" />
  5828. <property name="HoldType" value="14" />
  5829. <property name="Stacknumber" value="50" /> <!-- STK food -->
  5830. <property name="EconomicValue" value="5" />
  5831. <property name="EconomicBundleSize" value="1" />
  5832. <property name="SellableToTrader" value="false" />
  5833. <property class="Action1">
  5834. <property name="Class" value="Eat" />
  5835. <property name="Delay" value="1.0" />
  5836. <property name="Use_time" value="..." />
  5837. <property name="Gain_health" value="0" />
  5838. <property name="Gain_food" value="3" />
  5839. <property name="Buff" value="eatFood_2_Trigger" />
  5840. <property name="Gain_water" value="0" />
  5841. <property name="Gain_stamina" value="10" />
  5842. <property name="Sound_start" value="UseActions/player_eating" />
  5843. </property>
  5844. <property name="Group" value="Food/Cooking" /> <!-- ,Medicine -->
  5845. </item>
  5846.  
  5847.  
  5848. <item id="702" name="foodYuccaJuice">
  5849. <property name="Meshfile" value="Items/Food/yucca_juicePrefab" />
  5850. <property name="Material" value="organic" />
  5851. <property name="HoldType" value="3" />
  5852. <property name="Stacknumber" value="15" /> <!-- STK drink -->
  5853. <property name="EconomicValue" value="36" />
  5854. <property class="Action1">
  5855. <property name="Class" value="Eat" />
  5856. <property name="Delay" value="1.0" />
  5857. <property name="Use_time" value="..." />
  5858. <property name="Gain_health" value="0" />
  5859. <property name="Gain_water" value="15" />
  5860. <property name="Gain_food" value="0" />
  5861. <property name="Gain_stamina" value="30" />
  5862. <property name="Gain_wellness" value="0.1" />
  5863. <property name="Sound_start" value="UseActions/player_drinking" />
  5864. <property name="Buff" value="yuccaJuiceCooling" />
  5865. <property name="Create_item" value="emptyJar" />
  5866. </property>
  5867. <property name="Group" value="Food/Cooking" />
  5868. </item>
  5869.  
  5870. <item id="706" name="canBeef">
  5871. <property name="Meshfile" value="Items/Food/can_beefPrefab" />
  5872. <property name="Material" value="metal" />
  5873. <property name="Weight" value="5" />
  5874. <property name="EconomicValue" value="60" />
  5875. <property name="HoldType" value="3" />
  5876. <property name="Stacknumber" value="50" /> <!-- STK food -->
  5877. <property class="Action1">
  5878. <property name="Class" value="Eat" />
  5879. <property name="Delay" value="1.0" />
  5880. <property name="Use_time" value="..." />
  5881. <property name="Gain_health" value="0" />
  5882. <property name="Gain_food" value="15" />
  5883. <property name="Buff" value="eatFood_8_Trigger" />
  5884. <property name="Gain_water" value="-10" />
  5885. <property name="Sound_start" value="UseActions/player_eating" />
  5886. <property name="Create_item" value="canEmpty" />
  5887. </property>
  5888. <property name="Group" value="Food/Cooking" />
  5889. </item>
  5890.  
  5891. <item id="708" name="canChicken">
  5892. <property name="Extends" value="canBeef" />
  5893. <property name="Meshfile" value="Items/Food/can_ChickenPrefab" />
  5894. </item>
  5895.  
  5896. <item id="709" name="canLamb">
  5897. <property name="Extends" value="canBeef" />
  5898. <property name="Meshfile" value="Items/Food/can_LambPrefab" />
  5899. </item>
  5900.  
  5901. <item id="711" name="canCatfood">
  5902. <property name="Extends" value="canBeef" />
  5903. <property name="EconomicValue" value="20" />
  5904. <property name="Meshfile" value="Items/Food/can_catfoodPrefab" />
  5905. <property class="Action1">
  5906. <property name="Class" value="Eat" />
  5907. <property name="Delay" value="2.0" />
  5908. <property name="Use_time" value="..." />
  5909. <property name="Gain_food" value="5" />
  5910. <property name="Buff" value="eatFood_3_Trigger" />
  5911. <property name="Gain_water" value="-2" />
  5912. <property name="Gain_gas" value="0" />
  5913. <property name="Sound_start" value="UseActions/player_eating" />
  5914. <property name="Create_item" value="canEmpty" />
  5915. </property>
  5916. <property name="Group" value="Food/Cooking" />
  5917. </item>
  5918.  
  5919. <item id="712" name="canDogfood">
  5920. <property name="Extends" value="canCatfood" />
  5921. <property name="Meshfile" value="Items/Food/can_dogfoodPrefab" />
  5922. <property class="Action1">
  5923. <property name="Gain_food" value="5" />
  5924. <property name="Buff" value="eatFood_3_Trigger" />
  5925. <property name="Gain_water" value="-2" />
  5926. <property name="Gain_gas" value="0" />
  5927. </property>
  5928. </item>
  5929.  
  5930. <item id="713" name="canChili">
  5931. <property name="Extends" value="canCatfood" />
  5932. <property name="Meshfile" value="Items/Food/can_chiliPrefab" />
  5933. <property class="Action1">
  5934. <property name="Gain_food" value="10" />
  5935. <property name="Buff" value="eatFood_5_Trigger" />
  5936. <property name="Gain_water" value="-5" />
  5937. <property name="Gain_gas" value="0" />
  5938. </property>
  5939. </item>
  5940.  
  5941. <item id="714" name="canMiso">
  5942. <property name="Extends" value="canCatfood" />
  5943. <property name="EconomicValue" value="80" />
  5944. <property name="Meshfile" value="Items/Food/can_misoPrefab" />
  5945. <property class="Action1">
  5946. <property name="Gain_food" value="5" />
  5947. <property name="Buff" value="eatFood_3_Trigger" />
  5948. <property name="Gain_water" value="10" />
  5949. </property>
  5950. </item>
  5951.  
  5952. <item id="715" name="canPasta">
  5953. <property name="Extends" value="canMiso" />
  5954. <property name="Meshfile" value="Items/Food/can_pastaPrefab" />
  5955. <property class="Action1">
  5956. <property name="Gain_food" value="7" />
  5957. <property name="Buff" value="eatFood_4_Trigger" />
  5958. <property name="Gain_water" value="0" />
  5959. </property>
  5960. </item>
  5961.  
  5962. <item id="716" name="canPeas">
  5963. <property name="Extends" value="canMiso" />
  5964. <property name="Meshfile" value="Items/Food/can_peasPrefab" />
  5965. <property class="Action1">
  5966. <property name="Gain_food" value="5" />
  5967. <property name="Buff" value="eatFood_3_Trigger" />
  5968. <property name="Gain_water" value="0" />
  5969. </property>
  5970. </item>
  5971.  
  5972. <item id="717" name="canPears">
  5973. <property name="Extends" value="canMiso" />
  5974. <property name="Meshfile" value="Items/Food/can_pearsPrefab" />
  5975. <property class="Action1">
  5976. <property name="Gain_food" value="5" />
  5977. <property name="Buff" value="eatFood_3_Trigger" />
  5978. <property name="Gain_water" value="10" />
  5979. </property>
  5980. </item>
  5981.  
  5982. <item id="718" name="canSoup">
  5983. <property name="Extends" value="canMiso" />
  5984. <property name="Meshfile" value="Items/Food/can_soupPrefab" />
  5985. <property class="Action1">
  5986. <property name="Gain_food" value="5" />
  5987. <property name="Buff" value="eatFood_3_Trigger" />
  5988. <property name="Gain_water" value="10" />
  5989. </property>
  5990. </item>
  5991.  
  5992. <item id="719" name="canStock">
  5993. <property name="Extends" value="canMiso" />
  5994. <property name="Meshfile" value="Items/Food/can_stockPrefab" />
  5995. <property class="Action1">
  5996. <property name="Gain_food" value="5" />
  5997. <property name="Buff" value="eatFood_3_Trigger" />
  5998. <property name="Gain_water" value="10" />
  5999. </property>
  6000. </item>
  6001.  
  6002. <item id="720" name="canTuna">
  6003. <property name="Extends" value="canMiso" />
  6004. <property name="Meshfile" value="Items/Food/can_tunaPrefab" />
  6005. <property class="Action1">
  6006. <property name="Gain_food" value="5" />
  6007. <property name="Buff" value="eatFood_3_Trigger" />
  6008. <property name="Gain_water" value="-2" />
  6009. </property>
  6010. </item>
  6011.  
  6012. <item id="723" name="canHam">
  6013. <property name="Meshfile" value="Items/Food/can_hamPrefab" />
  6014. <property name="Material" value="metal" />
  6015. <property name="Weight" value="5" />
  6016. <property name="EconomicValue" value="80" />
  6017. <property name="HoldType" value="22" />
  6018. <property name="Stacknumber" value="50" /> <!-- STK food -->
  6019. <property class="Action1">
  6020. <property name="Class" value="Eat" />
  6021. <property name="Delay" value="2.0" />
  6022. <property name="Use_time" value="..." />
  6023. <property name="Gain_health" value="0" />
  6024. <property name="Gain_food" value="7" />
  6025. <property name="Buff" value="eatFood_4_Trigger" />
  6026. <property name="Gain_water" value="-5" />
  6027. <property name="Sound_start" value="UseActions/player_eating" />
  6028. <property name="Create_item" value="canEmpty" />
  6029. </property>
  6030. <property name="Group" value="Food/Cooking" />
  6031. </item>
  6032.  
  6033. <item id="724" name="canSalmon">
  6034. <property name="Extends" value="canHam" />
  6035. <property name="Meshfile" value="Items/Food/can_salmonPrefab" />
  6036. <property class="Action1">
  6037. <property name="Gain_food" value="5" />
  6038. <property name="Buff" value="eatFood_3_Trigger" />
  6039. </property>
  6040. </item>
  6041.  
  6042. <item id="725" name="snowberryExtract">
  6043. <property name="Extends" value="aloeCream" />
  6044. <property name="CustomIcon" value="aloeCream" />
  6045. <property name="CustomIconTint" value="9f9fff" />
  6046. <property name="EconomicValue" value="50" />
  6047. <property name="CraftingIngredientTime" value="20" />
  6048. <property class="Action1">
  6049. <property name="Delay" value="1.5" />
  6050. <property name="Gain_health" value="-10" />
  6051. <property name="Gain_stamina" value="-20" />
  6052. <property name="Gain_wellness" value="-1" />
  6053. <property name="Buff" value="eatSnowberryExtractTrigger" />
  6054. </property>
  6055. <property name="Group" value="Medicine" />
  6056. </item>
  6057.  
  6058. <item id="727" name="corn">
  6059. <property name="Meshfile" value="Items/Food/vegetable_corn" />
  6060. <property name="Material" value="organic" />
  6061. <property name="HoldType" value="15" />
  6062. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  6063. <property name="EconomicValue" value="10" />
  6064. <property name="EconomicBundleSize" value="5" />
  6065. <property name="CraftingIngredientTime" value="5" />
  6066. <property class="Action1">
  6067. <property name="Class" value="Eat" />
  6068. <property name="Delay" value="1.0" />
  6069. <property name="Use_time" value="..." />
  6070. <property name="Gain_health" value="0" />
  6071. <property name="Gain_food" value="1" />
  6072. <property name="Buff" value="eatFood_1_Trigger" />
  6073. <property name="Gain_water" value="0" />
  6074. <property name="Sound_start" value="UseActions/player_eating" />
  6075. </property>
  6076. <property name="Group" value="Food/Cooking" />
  6077. </item>
  6078.  
  6079. <item id="728" name="cornOnTheCob">
  6080. <property name="Meshfile" value="Items/Food/corn_cooked" />
  6081. <property name="Material" value="organic" />
  6082. <property name="HoldType" value="15" />
  6083. <property name="Stacknumber" value="50" /> <!-- STK food -->
  6084. <property name="EconomicValue" value="32" />
  6085. <property class="Action1">
  6086. <property name="Class" value="Eat" />
  6087. <property name="Delay" value="1.0" />
  6088. <property name="Use_time" value="..." />
  6089. <property name="Gain_health" value="0" />
  6090. <property name="Gain_food" value="3" />
  6091. <property name="Buff" value="eatFood_2_Trigger" />
  6092. <property name="Gain_water" value="0" />
  6093. <property name="Gain_stamina" value="2" />
  6094. <property name="Gain_wellness" value="0.08" />
  6095. <property name="Sound_start" value="UseActions/player_eating" />
  6096. <!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->
  6097. </property>
  6098. <property name="Group" value="Food/Cooking" />
  6099. </item>
  6100.  
  6101. <item id="729" name="cornMeal">
  6102. <property name="Meshfile" value="Items/Food/cornmealPrefab" />
  6103. <property name="Material" value="organic" />
  6104. <property name="HoldType" value="21" />
  6105. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  6106. <property name="EconomicValue" value="11" />
  6107. <property name="EconomicBundleSize" value="5" />
  6108. <property name="CraftingIngredientTime" value="10" />
  6109. <property class="Action1">
  6110. <property name="Class" value="Eat" />
  6111. <property name="Delay" value="1.0" />
  6112. <property name="Use_time" value="..." />
  6113. <property name="Gain_health" value="0" />
  6114. <property name="Gain_food" value="2" />
  6115. <property name="Buff" value="eatFood_1_Trigger" />
  6116. <property name="Gain_water" value="-10" />
  6117. <property name="Sound_start" value="UseActions/player_eating" />
  6118. </property>
  6119. <property name="Group" value="Resources,Food/Cooking" />
  6120. </item>
  6121.  
  6122. <item id="730" name="cornBread">
  6123. <property name="Meshfile" value="Items/Misc/parcelPrefab" />
  6124. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  6125. <property name="HoldType" value="31" />
  6126. <property name="Material" value="organic" />
  6127. <property name="Stacknumber" value="50" /> <!-- STK food -->
  6128. <property name="EconomicValue" value="32" />
  6129. <property class="Action1">
  6130. <property name="Class" value="Eat" />
  6131. <property name="Delay" value="1.0" />
  6132. <property name="Use_time" value="..." />
  6133. <property name="Gain_health" value="0" />
  6134. <property name="Gain_food" value="5" />
  6135. <property name="Buff" value="eatFood_3_Trigger" />
  6136. <property name="Gain_water" value="0" />
  6137. <property name="Gain_wellness" value="0.4" />
  6138. <property name="Sound_start" value="UseActions/player_eating" />
  6139. <!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->
  6140. </property>
  6141. <property name="Group" value="Food/Cooking" />
  6142. </item>
  6143.  
  6144. <item id="731" name="moldyBread">
  6145. <property name="Meshfile" value="Items/Misc/parcelPrefab" />
  6146. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  6147. <property name="HoldType" value="31" />
  6148. <property name="Material" value="organic" />
  6149. <property name="Stacknumber" value="50" /> <!-- STK food -->
  6150. <property name="EconomicValue" value="5" />
  6151. <property name="EconomicBundleSize" value="1" />
  6152. <property name="SellableToTrader" value="false" />
  6153. <property name="CraftingIngredientTime" value="60" />
  6154. <property class="Action1">
  6155. <property name="Class" value="Eat" />
  6156. <property name="Delay" value="1.0" />
  6157. <property name="Use_time" value="..." />
  6158. <property name="Gain_health" value="0" />
  6159. <property name="Gain_food" value="10" />
  6160. <property name="Buff" value="foodPoisoning,eatFood_3_Trigger" />
  6161. <property name="Buff_chance" value="0.5,1" />
  6162. <property name="Gain_water" value="0" />
  6163. <property name="Gain_sickness" value="30" />
  6164. <property name="Sound_start" value="UseActions/player_eating" />
  6165. </property>
  6166. <property name="Group" value="Food/Cooking" />
  6167. </item>
  6168.  
  6169. <item id="732" name="shamSandwich">
  6170. <property name="Meshfile" value="Items/Misc/parcelPrefab" />
  6171. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  6172. <property name="HoldType" value="31" />
  6173. <property name="Material" value="organic" />
  6174. <property name="Stacknumber" value="50" /> <!-- STK food -->
  6175. <property name="EconomicValue" value="5" />
  6176. <property name="EconomicBundleSize" value="1" />
  6177. <property name="SellableToTrader" value="false" />
  6178. <property name="CraftingIngredientTime" value="30" />
  6179. <property class="Action1">
  6180. <property name="Class" value="Eat" />
  6181. <property name="Delay" value="1.0" />
  6182. <property name="Use_time" value="..." />
  6183. <property name="Gain_health" value="0" />
  6184. <property name="Gain_food" value="15" />
  6185. <property name="Buff" value="foodPoisoning,eatFood_4_Trigger" />
  6186. <property name="Buff_chance" value="0.5,1" />
  6187. <property name="Sound_start" value="UseActions/player_eating" />
  6188. </property>
  6189. <property name="Group" value="Food/Cooking" />
  6190. </item>
  6191.  
  6192. <item id="735" name="rawMeat">
  6193. <property name="Meshfile" value="Items/Misc/raw_meatPrefab" />
  6194. <property name="Material" value="organic" />
  6195. <property name="HoldType" value="3" />
  6196. <property name="Stacknumber" value="50" /> <!-- STK food -->
  6197. <property name="EconomicValue" value="20" />
  6198. <property name="CraftingIngredientTime" value="15" />
  6199. <property class="Action1">
  6200. <property name="Class" value="Eat" />
  6201. <property name="Delay" value="1.0" />
  6202. <property name="Use_time" value="..." />
  6203. <property name="Gain_health" value="0" />
  6204. <property name="Gain_food" value="10" />
  6205. <property name="Buff" value="foodPoisoning,eatFood_3_Trigger" />
  6206. <property name="Buff_chance" value="0.5,1" />
  6207. <property name="Gain_water" value="0" />
  6208. <property name="Gain_stamina" value="0" />
  6209. <property name="Gain_sickness" value="30" />
  6210. <property name="Sound_start" value="UseActions/player_eating" />
  6211. </property>
  6212. <property name="Smell" value="ExLargeSmell" />
  6213. <property name="Group" value="Food/Cooking" />
  6214. </item>
  6215.  
  6216. <item id="736" name="rottingFlesh">
  6217. <property name="Meshfile" value="Items/Food/meat_rabbit" />
  6218. <property name="Material" value="organic" />
  6219. <property name="HoldType" value="21" />
  6220. <property name="Stacknumber" value="100" /> <!-- STK food -->
  6221. <property name="EconomicValue" value="5" />
  6222. <property name="EconomicBundleSize" value="1" />
  6223. <property name="SellableToTrader" value="false" />
  6224. <property class="Action1">
  6225. <property name="Class" value="Eat" />
  6226. <property name="Delay" value="1.0" />
  6227. <property name="Use_time" value="..." />
  6228. <property name="Gain_health" value="0" />
  6229. <property name="Gain_food" value="10" />
  6230. <property name="Buff" value="foodPoisoning" />
  6231. <property name="Gain_water" value="-5" />
  6232. <property name="Gain_stamina" value="-20" />
  6233. <property name="Gain_sickness" value="30" />
  6234. <property name="Sound_start" value="UseActions/player_eating" />
  6235. </property>
  6236. <property name="CraftingIngredientExp" value="0" />
  6237. <property name="CraftingIngredientTime" value="95" />
  6238. <property name="Group" value="Food/Cooking" />
  6239. </item>
  6240.  
  6241. <item id="737" name="charredMeat">
  6242. <property name="Meshfile" value="Items/Misc/parcelPrefab" />
  6243. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  6244. <property name="HoldType" value="31" />
  6245. <property name="Material" value="organic" />
  6246. <property name="Stacknumber" value="50" /> <!-- STK food -->
  6247. <property name="EconomicValue" value="22" />
  6248. <property class="Action1">
  6249. <property name="Class" value="Eat" />
  6250. <property name="Delay" value="2.1" />
  6251. <property name="Use_time" value="..." />
  6252. <property name="Gain_health" value="0" />
  6253. <property name="Gain_food" value="10" />
  6254. <property name="Buff" value="eatFood_9_Trigger" />
  6255. <property name="Gain_water" value="-5" />
  6256. <property name="Gain_wellness" value="0.8" />
  6257. <property name="Sound_start" value="UseActions/player_eating" />
  6258. </property>
  6259. <property name="Smell" value="largeSmell" />
  6260. <property name="Group" value="Food/Cooking" />
  6261. </item>
  6262.  
  6263. <item id="738" name="grilledMeat">
  6264. <property name="Meshfile" value="Items/Misc/parcelPrefab" />
  6265. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  6266. <property name="HoldType" value="31" />
  6267. <property name="Material" value="organic" />
  6268. <property name="Stacknumber" value="50" /> <!-- STK food -->
  6269. <property name="EconomicValue" value="24" />
  6270. <property class="Action1">
  6271. <property name="Class" value="Eat" />
  6272. <property name="Delay" value="2.1" />
  6273. <property name="Use_time" value="..." />
  6274. <property name="Gain_health" value="0" />
  6275. <property name="Gain_food" value="10" />
  6276. <property name="Buff" value="eatFood_9_Trigger" />
  6277. <property name="Gain_water" value="-2" />
  6278. <property name="Gain_wellness" value="0.8" />
  6279. <property name="Sound_start" value="UseActions/player_eating" />
  6280. </property>
  6281. <property name="Smell" value="mediumSmell" />
  6282. <property name="Group" value="Food/Cooking" />
  6283. </item>
  6284.  
  6285. <item id="739" name="boiledMeat">
  6286. <property name="Meshfile" value="Items/Misc/parcelPrefab" />
  6287. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  6288. <property name="HoldType" value="31" />
  6289. <property name="Material" value="organic" />
  6290. <property name="Stacknumber" value="50" /> <!-- STK food -->
  6291. <property name="EconomicValue" value="52" />
  6292. <property class="Action1">
  6293. <property name="Class" value="Eat" />
  6294. <property name="Delay" value="2.1" />
  6295. <property name="Use_time" value="..." />
  6296. <property name="Gain_health" value="0" />
  6297. <property name="Gain_food" value="10" />
  6298. <property name="Buff" value="eatFood_9_Trigger" />
  6299. <property name="Gain_water" value="0" />
  6300. <property name="Gain_wellness" value="0.8" />
  6301. <property name="Sound_start" value="UseActions/player_eating" />
  6302. <!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->
  6303. </property>
  6304. <property name="Smell" value="smallSmell" />
  6305. <property name="Group" value="Food/Cooking" />
  6306. </item>
  6307.  
  6308. <item id="740" name="meatStew">
  6309. <!-- <property name="HandMeshfile" value="Items/Food/venison_stewHandPrefab" /> -->
  6310. <property name="Meshfile" value="Items/Food/venison_stewPrefab" />
  6311. <property name="Material" value="organic" />
  6312. <property name="HoldType" value="23" />
  6313. <property name="Stacknumber" value="50" /> <!-- STK food -->
  6314. <property name="EconomicValue" value="60" />
  6315. <property class="Action1">
  6316. <property name="Class" value="Eat" />
  6317. <property name="Delay" value="1.0" />
  6318. <property name="Use_time" value="..." />
  6319. <property name="Gain_health" value="0" />
  6320. <property name="Gain_food" value="20" />
  6321. <property name="Gain_water" value="0" />
  6322. <property name="Gain_wellness" value="1.6" />
  6323. <property name="Sound_start" value="UseActions/player_drinking" />
  6324. <!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->
  6325. <property name="Buff" value="stewWarming,eatFood_26_Trigger" />
  6326. </property>
  6327. <property name="Smell" value="exLargeSmell" />
  6328. <property name="Group" value="Food/Cooking" />
  6329. </item>
  6330.  
  6331.  
  6332. <item id="750" name="potato">
  6333. <property name="Meshfile" value="Items/Food/vegetable_potatoPrefab" />
  6334. <property name="Material" value="organic" />
  6335. <property name="HoldType" value="3" />
  6336. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  6337. <property name="EconomicValue" value="10" />
  6338. <property name="EconomicBundleSize" value="5" />
  6339. <property name="CraftingIngredientTime" value="10" />
  6340. <!-- 14 is large round hold -->
  6341. <property class="Action1">
  6342. <property name="Class" value="Eat" />
  6343. <property name="Delay" value="1.0" />
  6344. <property name="Use_time" value="..." />
  6345. <property name="Gain_health" value="0" />
  6346. <property name="Gain_food" value="2" />
  6347. <property name="Buff" value="eatFood_1_Trigger" />
  6348. <property name="Gain_water" value="0" />
  6349. <property name="Gain_wellness" value="0" />
  6350. <property name="Sound_start" value="UseActions/player_eating" />
  6351. </property>
  6352. <property name="Group" value="Food/Cooking" />
  6353. </item>
  6354.  
  6355. <item id="751" name="blueberries">
  6356. <property name="Meshfile" value="Items/Food/blueberriesPrefab" />
  6357. <property name="Material" value="organic" />
  6358. <property name="HoldType" value="23" />
  6359. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  6360. <property name="EconomicValue" value="10" />
  6361. <property name="EconomicBundleSize" value="5" />
  6362. <property name="CraftingIngredientTime" value="8" />
  6363. <property class="Action1">
  6364. <property name="Class" value="Eat" />
  6365. <property name="Delay" value="1.0" />
  6366. <property name="Use_time" value="..." />
  6367. <property name="Gain_health" value="0" />
  6368. <property name="Gain_food" value="1" />
  6369. <property name="Buff" value="eatFood_1_Trigger" />
  6370. <property name="Gain_water" value="1" />
  6371. <property name="Gain_wellness" value="0" />
  6372. <property name="Sound_start" value="UseActions/player_eating" />
  6373. </property>
  6374. <property name="DropScale" value="4" />
  6375. <property name="Group" value="Food/Cooking" />
  6376. </item>
  6377.  
  6378. <item id="752" name="egg">
  6379. <property name="Meshfile" value="Items/Food/eggPrefab" />
  6380. <property name="Material" value="organic" />
  6381. <property name="HoldType" value="23" />
  6382. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  6383. <property name="EconomicValue" value="20" />
  6384. <property class="Action1">
  6385. <property name="Class" value="Eat" />
  6386. <property name="Delay" value="1.0" />
  6387. <property name="Use_time" value="..." />
  6388. <property name="Gain_health" value="0" />
  6389. <property name="Gain_food" value="3" />
  6390. <property name="Buff" value="foodPoisoning,eatFood_1_Trigger" />
  6391. <property name="Buff_chance" value="0.4,1" />
  6392. <property name="Gain_water" value="0" />
  6393. <property name="Gain_stamina" value="-8" />
  6394. <property name="Gain_sickness" value="30" />
  6395. <property name="Sound_start" value="UseActions/player_eating" />
  6396. </property>
  6397. <property name="Group" value="Food/Cooking" />
  6398. </item>
  6399.  
  6400. <item id="753" name="eggboiled">
  6401. <property name="Meshfile" value="Items/Food/eggPrefab" />
  6402. <property name="Material" value="organic" />
  6403. <property name="HoldType" value="23" />
  6404. <property name="Stacknumber" value="50" /> <!-- STK food -->
  6405. <property name="EconomicValue" value="30" />
  6406. <property class="Action1">
  6407. <property name="Class" value="Eat" />
  6408. <property name="Delay" value="2.0" />
  6409. <property name="Use_time" value="..." />
  6410. <property name="Gain_health" value="0" />
  6411. <property name="Gain_food" value="4" />
  6412. <property name="Buff" value="eatFood_3_Trigger" />
  6413. <property name="Gain_water" value="0" />
  6414. <property name="Gain_stamina" value="0" />
  6415. <property name="Gain_wellness" value="0.32" />
  6416. <property name="Sound_start" value="UseActions/player_eating" />
  6417. <!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->
  6418. </property>
  6419. <property name="Group" value="Food/Cooking" />
  6420. </item>
  6421.  
  6422. <item id="754" name="blueberryPie">
  6423. <property name="Meshfile" value="Items/Food/blueberry_piePrefab" />
  6424. <property name="Material" value="organic" />
  6425. <property name="HoldType" value="23" />
  6426. <property name="Stacknumber" value="50" /> <!-- STK food -->
  6427. <property name="EconomicValue" value="60" />
  6428. <property class="Action1">
  6429. <property name="Class" value="Eat" />
  6430. <property name="Delay" value="1.0" />
  6431. <property name="Use_time" value="..." />
  6432. <property name="Gain_health" value="0" />
  6433. <property name="Gain_food" value="10" />
  6434. <property name="Buff" value="eatFood_9_Trigger" />
  6435. <property name="Gain_water" value="0" />
  6436. <property name="Gain_wellness" value="0.8" />
  6437. <property name="Sound_start" value="UseActions/player_eating" />
  6438. <!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->
  6439. </property>
  6440. <property name="Group" value="Food/Cooking" />
  6441. </item>
  6442.  
  6443. <item id="755" name="bakedPotato">
  6444. <property name="Meshfile" value="Items/Food/vegetable_potato_bakedPrefab" />
  6445. <property name="Material" value="organic" />
  6446. <property name="HoldType" value="15" />
  6447. <property name="Stacknumber" value="50" /> <!-- STK food -->
  6448. <property name="EconomicValue" value="8" />
  6449. <property name="EconomicBundleSize" value="2" />
  6450. <property class="Action1">
  6451. <property name="Class" value="Eat" />
  6452. <property name="Delay" value="1.0" />
  6453. <property name="Use_time" value="..." />
  6454. <property name="Gain_health" value="0" />
  6455. <property name="Gain_food" value="4" />
  6456. <property name="Buff" value="eatFood_2_Trigger" />
  6457. <property name="Gain_water" value="0" />
  6458. <property name="Gain_wellness" value="0" />
  6459. <property name="Sound_start" value="UseActions/player_eating" />
  6460. </property>
  6461. <property name="Group" value="Food/Cooking" />
  6462. </item>
  6463.  
  6464. <item id="756" name="baconAndEggs">
  6465. <property name="Meshfile" value="Items/Misc/parcelPrefab" />
  6466. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  6467. <property name="HoldType" value="31" />
  6468. <property name="Material" value="organic" />
  6469. <property name="Stacknumber" value="50" /> <!-- STK food -->
  6470. <property name="EconomicValue" value="64" />
  6471. <property class="Action1">
  6472. <property name="Class" value="Eat" />
  6473. <property name="Delay" value="2.1" />
  6474. <property name="Use_time" value="..." />
  6475. <property name="Gain_health" value="0" />
  6476. <property name="Gain_food" value="15" />
  6477. <property name="Buff" value="eatFood_15_Trigger" />
  6478. <property name="Gain_wellness" value="1" />
  6479. <property name="Sound_start" value="UseActions/player_eating" />
  6480. </property>
  6481. <property name="Smell" value="largeSmell" />
  6482. <property name="Group" value="Food/Cooking" />
  6483. </item>
  6484.  
  6485. <item id="757" name="mushrooms">
  6486. <property name="Meshfile" value="Items/Misc/parcelPrefab" />
  6487. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  6488. <property name="HoldType" value="31" />
  6489. <property name="Material" value="organic" />
  6490. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  6491. <property name="EconomicValue" value="12" />
  6492. <property name="EconomicBundleSize" value="5" />
  6493. <property name="CraftingIngredientTime" value="5" />
  6494. <property class="Action1">
  6495. <property name="Class" value="Eat" />
  6496. <property name="Delay" value="1.0" />
  6497. <property name="Use_time" value="..." />
  6498. <property name="Gain_health" value="0" />
  6499. <property name="Gain_food" value="5" />
  6500. <property name="Buff" value="eatFood_3_Trigger" />
  6501. <property name="Gain_water" value="1" />
  6502. <property name="Gain_wellness" value="0" />
  6503. <property name="Sound_start" value="UseActions/player_eating" />
  6504. </property>
  6505. <property name="DropScale" value="4" />
  6506. <property name="Group" value="Food/Cooking" />
  6507. </item>
  6508.  
  6509. <item id="758" name="vegetableStew">
  6510. <property name="Meshfile" value="Items/Food/venison_stewPrefab" />
  6511. <property name="Material" value="organic" />
  6512. <property name="HoldType" value="23" />
  6513. <property name="Stacknumber" value="50" /> <!-- STK food -->
  6514. <property name="EconomicValue" value="50" />
  6515. <property class="Action1">
  6516. <property name="Class" value="Eat" />
  6517. <property name="Delay" value="1.0" />
  6518. <property name="Use_time" value="..." />
  6519. <property name="Gain_health" value="0" />
  6520. <property name="Gain_food" value="7" />
  6521. <property name="Gain_water" value="0" />
  6522. <property name="Gain_wellness" value="0.1" />
  6523. <property name="Sound_start" value="UseActions/player_drinking" />
  6524. <property name="Buff" value="stewWarming,eatFood_4_Trigger" />
  6525. <!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->
  6526. </property>
  6527. <property name="Group" value="Food/Cooking" />
  6528. </item>
  6529.  
  6530. <item id="775" name="canMurkyWater">
  6531. <property name="Meshfile" value="Items/Food/can_empty" />
  6532. <property name="Material" value="metal" />
  6533. <property name="Weight" value="5" />
  6534. <property name="HoldType" value="14" />
  6535. <property name="Stacknumber" value="15" /> <!-- STK resource -->
  6536. <property name="EconomicValue" value="5" />
  6537. <property name="EconomicBundleSize" value="1" />
  6538. <property name="SellableToTrader" value="false" />
  6539. <property name="CraftingIngredientTime" value="10" />
  6540. <property class="Action1">
  6541. <property name="Class" value="Eat" />
  6542. <property name="Delay" value="1" />
  6543. <property name="Use_time" value="..." />
  6544. <property name="Gain_health" value="0" />
  6545. <property name="Gain_stamina" value="5" />
  6546. <property name="Gain_food" value="0" />
  6547. <property name="Gain_water" value="15" />
  6548. <property name="Gain_sickness" value="15" />
  6549. <property name="Gain_wellness" value="-0.1" />
  6550. <property name="Sound_start" value="UseActions/player_drinking" />
  6551. <property name="Buff" value="dysentery" />
  6552. <property name="Buff_chance" value="0.5" />
  6553. <property name="Debuff" value="burningSmall,burning" />
  6554. <property name="Create_item" value="canEmpty" />
  6555. </property>
  6556. <property name="Group" value="Food/Cooking" />
  6557. </item>
  6558.  
  6559. <item id="776" name="canBoiledWater">
  6560. <property name="Meshfile" value="Items/Food/can_empty" />
  6561. <property name="Material" value="metal" />
  6562. <property name="Weight" value="5" />
  6563. <property name="HoldType" value="14" />
  6564. <property name="Stacknumber" value="1" />
  6565. <property name="EconomicValue" value="8" />
  6566. <property name="CraftingIngredientTime" value="10" />
  6567. <property class="Action1">
  6568. <property name="Class" value="Eat" />
  6569. <property name="Delay" value="1" />
  6570. <property name="Use_time" value="..." />
  6571. <property name="Gain_health" value="0" />
  6572. <property name="Gain_stamina" value="20" />
  6573. <property name="Gain_food" value="0" />
  6574. <property name="Gain_water" value="20" />
  6575. <property name="Sound_start" value="UseActions/player_drinking" />
  6576. <property name="Debuff" value="burningSmall,burning" />
  6577. <property name="Create_item" value="canEmpty" />
  6578. </property>
  6579. <property name="Group" value="Food/Cooking" />
  6580. </item>
  6581.  
  6582. <item id="779" name="bottledRiverWater">
  6583. <property name="Meshfile" value="Items/Food/bottledRiverWaterPrefab" />
  6584. <property name="Material" value="glass" />
  6585. <property name="HoldType" value="3" />
  6586. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  6587. <property name="Weight" value="10" />
  6588. <property name="EconomicValue" value="5" />
  6589. <property name="EconomicBundleSize" value="1" />
  6590. <property name="SellableToTrader" value="false" />
  6591. <property name="CraftingIngredientTime" value="10" />
  6592. <property class="Action1">
  6593. <property name="Class" value="Eat" />
  6594. <property name="Delay" value="1" />
  6595. <property name="Use_time" value="..." />
  6596. <property name="Gain_health" value="0" />
  6597. <property name="Gain_stamina" value="5" />
  6598. <property name="Gain_food" value="0" />
  6599. <property name="Gain_water" value="15" />
  6600. <property name="Gain_sickness" value="15" />
  6601. <property name="Gain_wellness" value="-0.1" />
  6602. <property name="Sound_start" value="UseActions/player_drinking" />
  6603. <property name="Buff" value="dysentery" />
  6604. <property name="Buff_chance" value="0.5" />
  6605. <property name="Debuff" value="burningSmall,burning" />
  6606. <property name="Create_item" value="emptyJar" />
  6607. </property>
  6608. <property name="Group" value="Food/Cooking" />
  6609. </item>
  6610.  
  6611. <item id="780" name="bottledWater">
  6612. <property name="Meshfile" value="Items/Food/bottled_waterPrefab" />
  6613. <property name="Material" value="glass" />
  6614. <property name="HoldType" value="3" />
  6615. <property name="Stacknumber" value="15" /> <!-- STK drink -->
  6616. <property name="Weight" value="10" />
  6617. <property name="EconomicValue" value="30" />
  6618. <property name="CraftingIngredientTime" value="15" />
  6619. <property class="Action1">
  6620. <property name="Class" value="Eat" />
  6621. <property name="Delay" value="1" />
  6622. <property name="Use_time" value="..." />
  6623. <property name="Gain_health" value="0" />
  6624. <property name="Gain_stamina" value="20" />
  6625. <property name="Gain_food" value="0" />
  6626. <property name="Gain_water" value="20" />
  6627. <property name="Sound_start" value="UseActions/player_drinking" />
  6628. <property name="Debuff" value="burningSmall,burning" />
  6629. <property name="Create_item" value="emptyJar" />
  6630. </property>
  6631. <property name="Group" value="Food/Cooking" />
  6632. </item>
  6633.  
  6634. <item id="781" name="snowberryJuice">
  6635. <property name="Extends" value="bottledWater" />
  6636. <property name="CustomIcon" value="grainAlcohol" />
  6637. <property name="CustomIconTint" value="9f9fff" />
  6638. <property name="EconomicValue" value="100" />
  6639. <property name="CraftingIngredientTime" value="5" />
  6640. <property class="Action1">
  6641. <property name="Delay" value="1.5" />
  6642. <property name="Gain_stamina" value="10" />
  6643. <property name="Gain_food" value="0" />
  6644. <property name="Gain_water" value="10" />
  6645. <property name="Buff" value="eatsnowberryJuiceTrigger" />
  6646. <property name="Debuff" value="burningSmall,burning" />
  6647. </property>
  6648. <property name="Group" value="Medicine" />
  6649. </item>
  6650.  
  6651. <item id="782" name="goldenRodTea">
  6652. <property name="Meshfile" value="Items/Food/goldenrod_teaPrefab" />
  6653. <property name="Material" value="glass" />
  6654. <property name="HoldType" value="3" />
  6655. <property name="Weight" value="10" />
  6656. <property name="Stacknumber" value="15" /> <!-- STK drink -->
  6657. <property name="EconomicValue" value="34" />
  6658. <property class="Action1">
  6659. <property name="Class" value="Eat" />
  6660. <property name="Delay" value="1.0" />
  6661. <property name="Use_time" value="..." />
  6662. <property name="Gain_food" value="0" />
  6663. <property name="Gain_water" value="20" />
  6664. <property name="Gain_stamina" value="40" />
  6665. <property name="Gain_wellness" value="0.2" />
  6666. <property name="Sound_start" value="UseActions/player_drinking" />
  6667. <property name="Debuff" value="dysentery,burningSmall,burning" />
  6668. <property name="Create_item" value="emptyJar" />
  6669. </property>
  6670. <property name="Group" value="Food/Cooking" />
  6671. </item>
  6672.  
  6673. <item id="783" name="redTea">
  6674. <property name="Meshfile" value="Items/Food/redTeaPrefab" />
  6675. <property name="Material" value="glass" />
  6676. <property name="HoldType" value="3" />
  6677. <property name="Weight" value="10" />
  6678. <property name="Stacknumber" value="15" /> <!-- STK drink -->
  6679. <property name="EconomicValue" value="36" />
  6680. <property class="Action1">
  6681. <property name="Class" value="Eat" />
  6682. <property name="Delay" value="1.0" />
  6683. <property name="Use_time" value="..." />
  6684. <property name="Gain_food" value="0" />
  6685. <property name="Gain_water" value="20" />
  6686. <property name="Gain_stamina" value="40" />
  6687. <property name="Gain_wellness" value="0.2" />
  6688. <property name="Sound_start" value="UseActions/player_drinking" />
  6689. <property name="Buff" value="redTeaCooling" />
  6690. <property name="Debuff" value="dysentery,burningSmall,burning" />
  6691. <property name="Create_item" value="emptyJar" />
  6692. </property>
  6693. <property name="Group" value="Food/Cooking" />
  6694. </item>
  6695.  
  6696. <item id="784" name="yuccaCocktail"> <!-- yucca yuice/drink/thing -->
  6697. <property name="Extends" value="redTea" />
  6698. <property name="IsDeveloper" value="true" /> <!-- not done, yet -->
  6699. <property name="CustomIcon" value="redTea" />
  6700. <property name="CustomIconTint" value="8fffff" />
  6701. </item>
  6702.  
  6703. <item id="785" name="megaCrush">
  6704. <property name="Extends" value="redTea" />
  6705. <!-- <property name="Meshfile" value="Items/Food/redTeaPrefab" />
  6706. <property name="HoldType" value="3" /> -->
  6707. <property name="EconomicValue" value="100" />
  6708. <property class="Action1">
  6709. <property name="Gain_water" value="8" />
  6710. <property name="Gain_stamina" value="0" />
  6711. <property name="Buff" value="megaCrushBuff" />
  6712. <property name="Debuff" value="burningSmall,burning" />
  6713. </property>
  6714. </item>
  6715.  
  6716. <item id="786" name="coffee">
  6717. <property name="Meshfile" value="Items/Food/coffeePrefab" />
  6718. <property name="Material" value="organic" />
  6719. <property name="HoldType" value="3" />
  6720. <property name="Weight" value="10" />
  6721. <property name="Stacknumber" value="15" /> <!-- STK drink -->
  6722. <property name="EconomicValue" value="34" />
  6723. <property class="Action1">
  6724. <property name="Class" value="Eat" />
  6725. <property name="Delay" value="1.0" />
  6726. <property name="Use_time" value="..." />
  6727. <property name="Gain_health" value="0" />
  6728. <property name="Gain_food" value="0" />
  6729. <property name="Gain_water" value="-10" />
  6730. <property name="Gain_stamina" value="100" />
  6731. <property name="Gain_wellness" value="-0.1" />
  6732. <property name="Sound_start" value="UseActions/player_drinking" />
  6733. <property name="Buff" value="CoffeeStaminaBoost" />
  6734. <property name="Create_item" value="emptyJar" />
  6735. </property>
  6736. <property name="Group" value="Food/Cooking" />
  6737. </item>
  6738.  
  6739. <item id="787" name="beer">
  6740. <property name="Meshfile" value="Items/Food/bottledBeerPrefab" />
  6741. <property name="Material" value="glass" />
  6742. <property name="HoldType" value="3" />
  6743. <property name="Weight" value="10" />
  6744. <property name="Stacknumber" value="15" /> <!-- STK drink -->
  6745. <property name="EconomicValue" value="100" />
  6746. <property class="Action1">
  6747. <property name="Class" value="Eat" />
  6748. <property name="Delay" value="2" />
  6749. <property name="Use_time" value="..." />
  6750. <property name="Gain_health" value="0" />
  6751. <property name="Gain_stamina" value="0" />
  6752. <property name="Gain_food" value="0" />
  6753. <property name="Gain_water" value="0" />
  6754. <property name="Sound_start" value="UseActions/player_drinking" />
  6755. <property name="Buff" value="DrinkBeer" />
  6756. <property name="Create_item" value="emptyJar" />
  6757. </property>
  6758. <property name="Group" value="Food/Cooking" />
  6759. </item>
  6760.  
  6761. <item id="788" name="grainAlcohol">
  6762. <property name="Meshfile" value="Items/Food/bottledRiverWaterPrefab" />
  6763. <property name="Material" value="glass" />
  6764. <property name="HoldType" value="3" />
  6765. <property name="Weight" value="10" />
  6766. <property name="Stacknumber" value="15" /> <!-- STK resource -->
  6767. <property name="EconomicValue" value="48" />
  6768. <property class="Action1">
  6769. <property name="Class" value="Eat" />
  6770. <property name="Delay" value="1" />
  6771. <property name="Use_time" value="..." />
  6772. <property name="Gain_health" value="0" />
  6773. <property name="Gain_stamina" value="10" />
  6774. <property name="Gain_food" value="0" />
  6775. <property name="Gain_water" value="-5" />
  6776. <property name="Gain_wellness" value="-0.5" />
  6777. <property name="Sound_start" value="UseActions/player_drinking" />
  6778. <property name="Buff" value="DrinkGrainAlcohol" />
  6779. <property name="Create_item" value="emptyJar" />
  6780. </property>
  6781. <property name="Group" value="Chemicals" />
  6782. </item>
  6783.  
  6784. <!-- * * * * * * * * * * recipes, books, and schematics * * * * * * * * * * -->
  6785.  
  6786. <item id="900" name="schematicMaster">
  6787. <property name="IsDeveloper" value="true" />
  6788. <property name="Meshfile" value="Items/Misc/Book" />
  6789. <property name="Material" value="paper" />
  6790. <property name="HoldType" value="21" />
  6791. <property name="Weight" value="5" />
  6792. <property name="FuelValue" value="5" />
  6793. <property name="Stacknumber" value="1" /> <!-- STK book -->
  6794. <property name="EconomicValue" value="250" />
  6795. <property class="Action1"> <!-- UseAction -->
  6796. <property name="Class" value="LearnRecipe" />
  6797. <!--
  6798. <property name="Recipes_to_learn" value="sledgehammer,crossbow" />
  6799. <property name="Skills_to_gain" value="Gun Smithing,9mm Round Crafting" />
  6800. -->
  6801. <property name="Delay" value="1" />
  6802. <property name="ActionExp" value="0"/>
  6803. <property name="ActionExpBonusMultiplier" value="0"/> <!-- When first learned the multiplier is applied. After that only the action exp is applied but it's applied for EACH item in the book. -->
  6804. <property name="Sound_start" value="Misc/recipe_unlocked" />
  6805. </property>
  6806. <property name="PickupJournalEntry" value="gunAssemblyTip" />
  6807. <property name="Group" value="Books" />
  6808. </item>
  6809.  
  6810. <item id="901" name="invisibleRecipesForRepairCost"> <!-- Gating book -->
  6811. <property name="Extends" value="schematicMaster" />
  6812. <property name="CustomIcon" value="schematicMaster" />
  6813. <property name="IsDeveloper" value="true" />
  6814. <property class="Action1">
  6815. <property name="Recipes_to_learn" value="oldWood,44MagBullet" />
  6816. </property>
  6817. </item>
  6818.  
  6819. <item id="910" name="clubSpikedSchematic">
  6820. <property name="Extends" value="schematicMaster" />
  6821. <property name="EconomicValue" value="500" />
  6822. <property class="Action1">
  6823. <property name="Recipes_to_learn" value="clubSpiked" />
  6824. <property name="Skills_to_gain" value="Weapon Smithing" />
  6825. </property>
  6826. </item>
  6827.  
  6828. <item id="911" name="sledgehammerSchematic">
  6829. <property name="Extends" value="schematicMaster" />
  6830. <property name="EconomicValue" value="500" />
  6831. <property class="Action1">
  6832. <property name="Recipes_to_learn" value="sledgehammer" />
  6833. <property name="Skills_to_gain" value="Weapon Smithing" />
  6834. </property>
  6835. </item>
  6836.  
  6837. <item id="912" name="huntingKnifeBook">
  6838. <property name="Extends" value="schematicMaster" />
  6839. <property class="Action1">
  6840. <property name="Recipes_to_learn" value="huntingKnife" />
  6841. <property name="Skills_to_gain" value="Weapon Smithing" />
  6842. </property>
  6843. </item>
  6844.  
  6845. <item id="913" name="beerBook">
  6846. <property name="Extends" value="schematicMaster" />
  6847. <property class="Action1">
  6848. <property name="Recipes_to_learn" value="hopSeed,beer,signShopColdBeer" />
  6849. <property name="Skills_to_gain" value="Science" />
  6850. </property>
  6851. </item>
  6852.  
  6853. <item id="920" name="crossbowSchematic">
  6854. <property name="Extends" value="schematicMaster" />
  6855. <property name="EconomicValue" value="500" />
  6856. <property class="Action1">
  6857. <property name="Recipes_to_learn" value="crossbow" />
  6858. <property name="Skills_to_gain" value="Weapon Smithing" />
  6859. </property>
  6860. </item>
  6861.  
  6862. <item id="921" name="pistolBook">
  6863. <property name="Extends" value="schematicMaster" />
  6864. <property class="Action1">
  6865. <property name="Recipes_to_learn" value="gunPistol" />
  6866. <property name="Skills_to_gain" value="Gun Smithing" />
  6867. </property>
  6868. </item>
  6869.  
  6870. <item id="922" name="theEnforcerMagazine">
  6871. <property name="Extends" value="schematicMaster" />
  6872. <property name="EconomicValue" value="500" />
  6873. <property class="Action1">
  6874. <property name="Recipes_to_learn" value="gun44Magnum" />
  6875. <property name="Skills_to_gain" value="Gun Smithing" />
  6876. </property>
  6877. </item>
  6878.  
  6879. <item id="923" name="sawedoffPumpShotgunSchematic">
  6880. <property name="Extends" value="schematicMaster" />
  6881. <property class="Action1">
  6882. <property name="Recipes_to_learn" value="gunSawedOffPumpShotgun" />
  6883. <property name="Skills_to_gain" value="Gun Smithing" />
  6884. </property>
  6885. </item>
  6886.  
  6887. <item id="924" name="pumpShotgunSchematic">
  6888. <property name="Extends" value="schematicMaster" />
  6889. <property class="Action1">
  6890. <property name="Recipes_to_learn" value="gunPumpShotgun" />
  6891. <property name="Skills_to_gain" value="Gun Smithing" />
  6892. </property>
  6893. </item>
  6894.  
  6895. <item id="927" name="smgSchematics">
  6896. <property name="Extends" value="schematicMaster" />
  6897. <property name="EconomicValue" value="500" />
  6898. <property class="Action1">
  6899. <property name="Recipes_to_learn" value="gunMP5" />
  6900. <property name="Skills_to_gain" value="Gun Smithing" />
  6901. </property>
  6902. </item>
  6903.  
  6904. <item id="928" name="ak47Schematic">
  6905. <property name="Extends" value="schematicMaster" />
  6906. <property name="EconomicValue" value="500" />
  6907. <property class="Action1">
  6908. <property name="Recipes_to_learn" value="gunAK47" />
  6909. <property name="Skills_to_gain" value="Gun Smithing" />
  6910. </property>
  6911. </item>
  6912.  
  6913. <item id="931" name="huntingRifleSchematic">
  6914. <property name="Extends" value="schematicMaster" />
  6915. <property class="Action1">
  6916. <property name="Recipes_to_learn" value="gunHuntingRifle" />
  6917. <property name="Skills_to_gain" value="Gun Smithing" />
  6918. </property>
  6919. </item>
  6920.  
  6921. <item id="932" name="sniperRifleSchematic">
  6922. <property name="Extends" value="schematicMaster" />
  6923. <property name="EconomicValue" value="500" />
  6924. <property class="Action1">
  6925. <property name="Recipes_to_learn" value="gunSniperRifle" />
  6926. <property name="Skills_to_gain" value="Gun Smithing" />
  6927. </property>
  6928. </item>
  6929.  
  6930. <item id="934" name="rocketLauncherSchematic">
  6931. <property name="Extends" value="schematicMaster" />
  6932. <property name="EconomicValue" value="500" />
  6933. <property class="Action1">
  6934. <property name="Recipes_to_learn" value="gunRocketLauncher,rocket,rocketCasing,rocketTip" />
  6935. <property name="Skills_to_gain" value="Gun Smithing" />
  6936. </property>
  6937. </item>
  6938.  
  6939. <item id="935" name="nailgunSchematic">
  6940. <property name="Extends" value="schematicMaster" />
  6941. <property class="Action1">
  6942. <property name="Recipes_to_learn" value="nailgun" />
  6943. <property name="Skills_to_gain" value="Science" />
  6944. </property>
  6945. </item>
  6946.  
  6947. <item id="945" name="flamingArrowSchematic"> <!-- ammo crafting -->
  6948. <property name="Extends" value="schematicMaster" />
  6949. <property name="EconomicValue" value="500" />
  6950. <property class="Action1">
  6951. <property name="Recipes_to_learn" value="flamingArrow" />
  6952. <property name="Skills_to_gain" value="Weapon Smithing" />
  6953. </property>
  6954. </item>
  6955.  
  6956. <item id="946" name="explodingCrossbowBoltSchematic"> <!-- ammo crafting -->
  6957. <property name="Extends" value="schematicMaster" />
  6958. <property name="EconomicValue" value="500" />
  6959. <property class="Action1">
  6960. <property name="Recipes_to_learn" value="explodingCrossbowBolt" />
  6961. <property name="Skills_to_gain" value="Weapon Smithing" />
  6962. </property>
  6963. </item>
  6964. <!--
  6965. <item id="950" name="ammunitionNationBook"> NO LONGER USED
  6966. <property name="Extends" value="schematicMaster" />
  6967. <property class="Action1">
  6968. <property name="Recipes_to_learn" value="bulletTip,bulletCasing" />
  6969. <property name="Skills_to_gain" value="Gun Smithing" />
  6970. </property>
  6971. </item>
  6972.  
  6973. <item id="951" name="9mmBulletSchematic">
  6974. <property name="Extends" value="schematicMaster" />
  6975. <property class="Action1">
  6976. <property name="Skills_to_gain" value="9mm Round Crafting,Gun Smithing" />
  6977. </property>
  6978. </item>
  6979.  
  6980. <item id="952" name="10mmBulletSchematic">
  6981. <property name="Extends" value="schematicMaster" />
  6982. <property class="Action1">
  6983. <property name="Skills_to_gain" value="10mm Round Crafting,Gun Smithing" />
  6984. </property>
  6985. </item>
  6986.  
  6987. <item id="953" name="762mmBulletSchematic">
  6988. <property name="Extends" value="schematicMaster" />
  6989. <property class="Action1">
  6990. <property name="Skills_to_gain" value="762mm Round Crafting,Gun Smithing" />
  6991. </property>
  6992. </item>
  6993.  
  6994. <item id="956" name="shotgunShellSchematic">
  6995. <property name="Extends" value="schematicMaster" />
  6996. <property class="Action1">
  6997. <property name="Skills_to_gain" value="shotgun Shell Crafting,Gun Smithing" />
  6998. </property>
  6999. </item>
  7000. -->
  7001.  
  7002. <item id="957" name="shotgunSlugSchematic"> <!-- ammo crafting -->
  7003. <property name="Extends" value="schematicMaster" />
  7004. <property name="EconomicValue" value="500" />
  7005. <property class="Action1">
  7006. <property name="Recipes_to_learn" value="shotgunSlug,bulletTip,bulletCasing" />
  7007. <property name="Skills_to_gain" value="Gun Smithing" />
  7008. </property>
  7009. </item>
  7010.  
  7011. <item id="970" name="wrenchSchematic"> <!-- NO LONGER USED -->
  7012. <property name="Extends" value="schematicMaster" />
  7013. <property name="CustomIcon" value="schematicMaster" />
  7014. <property class="Action1">
  7015. <property name="Recipes_to_learn" value="wrenchSchematic" />
  7016. <property name="Skills_to_gain" value="Tool Smithing" />
  7017. </property>
  7018. </item>
  7019. <item id="971" name="clawHammerSchematic"> <!-- NO LONGER USED -->
  7020. <property name="Extends" value="schematicMaster" />
  7021. <property name="CustomIcon" value="schematicMaster" />
  7022. <property class="Action1">
  7023. <property name="Recipes_to_learn" value="clawHammerSchematic" />
  7024. <property name="Skills_to_gain" value="Tool Smithing" />
  7025. </property>
  7026. </item>
  7027.  
  7028. <item id="980" name="gasCanSchematic">
  7029. <property name="Extends" value="schematicMaster" />
  7030. <property name="EconomicValue" value="500" />
  7031. <property class="Action1">
  7032. <property name="Recipes_to_learn" value="gasCan" />
  7033. <property name="Skills_to_gain" value="Science" />
  7034. </property>
  7035. </item>
  7036.  
  7037. <item id="981" name="augerSchematic">
  7038. <property name="Extends" value="schematicMaster" />
  7039. <property name="EconomicValue" value="500" />
  7040. <property class="Action1">
  7041. <property name="Recipes_to_learn" value="auger,partsAuger_blade" />
  7042. <property name="Skills_to_gain" value="Science" />
  7043. </property>
  7044. </item>
  7045.  
  7046. <item id="982" name="chainsawSchematic">
  7047. <property name="Extends" value="schematicMaster" />
  7048. <property name="EconomicValue" value="500" />
  7049. <property class="Action1">
  7050. <property name="Recipes_to_learn" value="chainsaw,partsChainsaw_blade" />
  7051. <property name="Skills_to_gain" value="Science" />
  7052. </property>
  7053. </item>
  7054.  
  7055. <item id="990" name="firstAidKitSchematic">
  7056. <property name="Extends" value="schematicMaster" />
  7057. <property class="Action1">
  7058. <property name="Recipes_to_learn" value="firstAidKit" />
  7059. <property name="Skills_to_gain" value="Science" />
  7060. </property>
  7061. </item>
  7062.  
  7063. <item id="991" name="herbalAntibioticsRecipe">
  7064. <property name="Extends" value="schematicMaster" />
  7065. <property name="EconomicValue" value="500" />
  7066. <property name="CustomIcon" value="schematicMaster" />
  7067. <property class="Action1">
  7068. <property name="Recipes_to_learn" value="herbalAntibiotics" />
  7069. <property name="Skills_to_gain" value="Science" />
  7070. </property>
  7071. </item>
  7072.  
  7073. <!--
  7074. <item id="1000" name="setInConcrete">
  7075. <property name="Extends" value="schematicMaster" />
  7076. <property class="Action1">
  7077. <property name="Skills_to_gain" value="Concrete Mixing,Construction Tools" />
  7078. </property>
  7079. </item>
  7080.  
  7081. <item id="1001" name="theRiddleOfSteel">
  7082. <property name="Extends" value="schematicMaster" />
  7083. <property name="CustomIcon" value="schematicMaster" />
  7084. <property class="Action1">
  7085. <property name="Skills_to_gain" value="Steel Smithing,Construction Tools" />
  7086. </property>
  7087. </item>
  7088. -->
  7089.  
  7090. <item id="1002" name="handleBarsSchematic"> <!-- no longer drops in the vanilla game -->
  7091. <property name="Extends" value="schematicMaster" />
  7092. <property class="Action1">
  7093. <!-- <property name="Recipes_to_learn" value="partsHandlebars" /> -->
  7094. <property name="Skills_to_gain" value="Miscellaneous Crafting" />
  7095. </property>
  7096. </item>
  7097.  
  7098. <item id="1003" name="minibikesForDumbshits">
  7099. <property name="Extends" value="schematicMaster" />
  7100. <property name="EconomicValue" value="500" />
  7101. <property class="Action1">
  7102. <property name="Recipes_to_learn" value="minibikeChassis,minibikeSeat,minibikeHandlebars" />
  7103. <property name="Skills_to_gain" value="Miscellaneous Crafting" />
  7104. </property>
  7105. </item>
  7106.  
  7107. <item id="1010" name="leatherTanning"> <!-- no longer drops in the vanilla game -->
  7108. <property name="Extends" value="schematicMaster" />
  7109. <property name="IsDeveloper" value="true" />
  7110. <property class="Action1">
  7111. <property name="Skills_to_gain" value="Leather Tanning,Leatherworking" />
  7112. </property>
  7113. </item>
  7114.  
  7115. <item id="1011" name="leatherBootsSchematic"> <!-- leatherArmorSchematic -->
  7116. <property name="Extends" value="schematicMaster" />
  7117. <property class="Action1">
  7118. <property name="Recipes_to_learn" value="leatherBoots" />
  7119. <property name="Skills_to_gain" value="Leatherworking" />
  7120. </property>
  7121. </item>
  7122.  
  7123. <item id="1012" name="leatherPantsSchematic"> <!-- leatherArmorSchematic -->
  7124. <property name="Extends" value="schematicMaster" />
  7125. <property class="Action1">
  7126. <property name="Recipes_to_learn" value="leatherPants" />
  7127. <property name="Skills_to_gain" value="Leatherworking" />
  7128. </property>
  7129. </item>
  7130.  
  7131. <item id="1013" name="leatherJacketSchematic"> <!-- leatherArmorSchematic -->
  7132. <property name="Extends" value="schematicMaster" />
  7133. <property class="Action1">
  7134. <property name="Recipes_to_learn" value="leatherJacket" />
  7135. <property name="Skills_to_gain" value="Leatherworking" />
  7136. </property>
  7137. </item>
  7138.  
  7139. <item id="1014" name="leatherHoodSchematic"> <!-- leatherArmorSchematic -->
  7140. <property name="Extends" value="schematicMaster" />
  7141. <property class="Action1">
  7142. <property name="Recipes_to_learn" value="leatherHood" />
  7143. <property name="Skills_to_gain" value="Leatherworking" />
  7144. </property>
  7145. </item>
  7146.  
  7147. <item id="1015" name="leatherGlovesSchematic"> <!-- leatherArmorSchematic -->
  7148. <property name="Extends" value="schematicMaster" />
  7149. <property class="Action1">
  7150. <property name="Recipes_to_learn" value="leatherGloves" />
  7151. <property name="Skills_to_gain" value="Leatherworking" />
  7152. </property>
  7153. </item>
  7154.  
  7155. <item id="1018" name="macDyverBook"> <!-- scrapArmorSchematic -->
  7156. <property name="Extends" value="schematicMaster" />
  7157. <property class="Action1">
  7158. <property name="Recipes_to_learn" value="scrapBoots,scrapLegArmor,scrapChestArmor,scrapHelmet,scrapGloves" />
  7159. <property name="Skills_to_gain" value="Armor Smithing" />
  7160. </property>
  7161. </item>
  7162.  
  7163. <item id="1021" name="ironHelmetSchematic"> <!-- ironArmorSchematic -->
  7164. <property name="Extends" value="schematicMaster" />
  7165. <property name="EconomicValue" value="500" />
  7166. <property class="Action1">
  7167. <property name="Recipes_to_learn" value="ironHelmet" />
  7168. <property name="Skills_to_gain" value="Armor Smithing" />
  7169. </property>
  7170. </item>
  7171.  
  7172. <item id="1022" name="ironChestArmorSchematic"> <!-- ironArmorSchematic -->
  7173. <property name="Extends" value="ironHelmetSchematic" />
  7174. <property class="Action1">
  7175. <property name="Recipes_to_learn" value="ironChestArmor" />
  7176. <property name="Skills_to_gain" value="Armor Smithing" />
  7177. </property>
  7178. </item>
  7179.  
  7180. <item id="1023" name="ironLegArmorSchematic"> <!-- ironArmorSchematic -->
  7181. <property name="Extends" value="ironHelmetSchematic" />
  7182. <property class="Action1">
  7183. <property name="Recipes_to_learn" value="ironLegArmor" />
  7184. <property name="Skills_to_gain" value="Armor Smithing" />
  7185. </property>
  7186. </item>
  7187.  
  7188. <item id="1024" name="ironBootsSchematic"> <!-- ironArmorSchematic -->
  7189. <property name="Extends" value="ironHelmetSchematic" />
  7190. <property class="Action1">
  7191. <property name="Recipes_to_learn" value="ironBoots" />
  7192. <property name="Skills_to_gain" value="Armor Smithing" />
  7193. </property>
  7194. </item>
  7195.  
  7196. <item id="1025" name="ironGlovesSchematic"> <!-- ironArmorSchematic -->
  7197. <property name="Extends" value="ironHelmetSchematic" />
  7198. <property class="Action1">
  7199. <property name="Recipes_to_learn" value="ironGloves" />
  7200. <property name="Skills_to_gain" value="Armor Smithing" />
  7201. </property>
  7202. </item>
  7203.  
  7204. <!-- * * * * * * * * * * quests * * * * * * * * * * -->
  7205.  
  7206. <item id="1150" name="questMaster">
  7207. <property name="IsDeveloper" value="true" />
  7208. <property name="Meshfile" value="Items/Misc/Book" />
  7209. <property name="Material" value="paper" />
  7210. <property name="HoldType" value="21" />
  7211. <property name="CustomIcon" value="questMaster" />
  7212. <property name="Stacknumber" value="50" /> <!-- STK book -->
  7213. <property name="EconomicValue" value="1600" />
  7214. <property name="SellableToTrader" value="false" />
  7215. <property class="Action1">
  7216. <property name="Class" value="Quest" />
  7217. <property name="QuestGiven" value="q_basicSurvival" />
  7218. <property name="Delay" value="0" />
  7219. </property>
  7220. <property name="FuelValue" value="2" />
  7221. <property name="Weight" value="2" />
  7222. <property name="Group" value="Special Items" />
  7223. </item>
  7224.  
  7225. <item id="1151" name="challengeQuestMaster">
  7226. <property name="Extends" value="questMaster" />
  7227. <property name="IsDeveloper" value="true" />
  7228. <property name="DescriptionKey" value="qc_ZombieGroupDesc"/>
  7229. <property name="CustomIcon" value="challengeQuestMaster" />
  7230. <property name="EconomicValue" value="400" />
  7231. </item>
  7232.  
  7233. <item id="1152" name="treasureQuestMaster">
  7234. <property name="Extends" value="questMaster" />
  7235. <property name="IsDeveloper" value="true" />
  7236. <property name="DescriptionKey" value="qt_desc"/>
  7237. <property name="CustomIcon" value="treasureQuestMaster" />
  7238. <property name="PickupJournalEntry" value="treasureMapTip" />
  7239. </item>
  7240.  
  7241. <item id="1160" name="q_basicSurvival">
  7242. <property name="Extends" value="questMaster" />
  7243. <property class="Action1">
  7244. <property name="QuestGiven" value="quest_BasicSurvival1" />
  7245. </property>
  7246. </item>
  7247.  
  7248. <item id="1180" name="qc_silenceofthelambs">
  7249. <property name="Extends" value="challengeQuestMaster" />
  7250. <property class="Action1">
  7251. <property name="QuestGiven" value="challenge_silenceofthelambs" />
  7252. </property>
  7253. </item>
  7254.  
  7255. <item id="1181" name="qc_drunkanddisorderly">
  7256. <property name="Extends" value="challengeQuestMaster" />
  7257. <property class="Action1">
  7258. <property name="QuestGiven" value="challenge_drunkanddisorderly" />
  7259. </property>
  7260. </item>
  7261.  
  7262. <item id="1182" name="qc_nurseyoubacktohealth">
  7263. <property name="Extends" value="challengeQuestMaster" />
  7264. <property class="Action1">
  7265. <property name="QuestGiven" value="challenge_nurseyoubacktohealth" />
  7266. </property>
  7267. </item>
  7268.  
  7269. <item id="1183" name="qc_copanattitude">
  7270. <property name="Extends" value="challengeQuestMaster" />
  7271. <property class="Action1">
  7272. <property name="QuestGiven" value="challenge_copanattitude" />
  7273. </property>
  7274. </item>
  7275.  
  7276. <item id="1184" name="qc_dogdaysareover">
  7277. <property name="Extends" value="challengeQuestMaster" />
  7278. <property class="Action1">
  7279. <property name="QuestGiven" value="challenge_dogdaysareover" />
  7280. </property>
  7281. </item>
  7282.  
  7283. <item id="1185" name="qc_itsbitsyspider">
  7284. <property name="Extends" value="challengeQuestMaster" />
  7285. <property class="Action1">
  7286. <property name="QuestGiven" value="challenge_itsybitsyspider" />
  7287. </property>
  7288. </item>
  7289.  
  7290. <item id="1186" name="qc_ladykiller">
  7291. <property name="Extends" value="challengeQuestMaster" />
  7292. <property class="Action1">
  7293. <property name="QuestGiven" value="challenge_ladykiller" />
  7294. </property>
  7295. </item>
  7296.  
  7297. <item id="1187" name="qc_maneater">
  7298. <property name="Extends" value="challengeQuestMaster" />
  7299. <property class="Action1">
  7300. <property name="QuestGiven" value="challenge_maneater" />
  7301. </property>
  7302. </item>
  7303.  
  7304. <item id="1188" name="qc_imalumberjackandimokay">
  7305. <property name="Extends" value="challengeQuestMaster" />
  7306. <property class="Action1">
  7307. <property name="QuestGiven" value="challenge_imalumberjackandimokay" />
  7308. </property>
  7309. </item>
  7310.  
  7311. <item id="1189" name="qc_yournothingspecial">
  7312. <property name="Extends" value="challengeQuestMaster" />
  7313. <property class="Action1">
  7314. <property name="QuestGiven" value="challenge_yournothingspecial" />
  7315. </property>
  7316. </item>
  7317.  
  7318. <item id="1190" name="qc_killthewabbit">
  7319. <property name="Extends" value="challengeQuestMaster" />
  7320. <property name="DescriptionKey" value="qc_AnimalGroupDesc"/>
  7321. <property class="Action1">
  7322. <property name="QuestGiven" value="challenge_killthewabbit" />
  7323. </property>
  7324. </item>
  7325.  
  7326. <item id="1191" name="qc_nailsomechicks">
  7327. <property name="Extends" value="challengeQuestMaster" />
  7328. <property name="DescriptionKey" value="qc_AnimalGroupDesc"/>
  7329. <property class="Action1">
  7330. <property name="QuestGiven" value="challenge_nailsomechicks" />
  7331. </property>
  7332. </item>
  7333.  
  7334. <item id="1192" name="qc_thatlldopig">
  7335. <property name="Extends" value="challengeQuestMaster" />
  7336. <property name="DescriptionKey" value="qc_AnimalGroupDesc"/>
  7337. <property class="Action1">
  7338. <property name="QuestGiven" value="challenge_thatlldopig" />
  7339. </property>
  7340. </item>
  7341.  
  7342. <item id="1193" name="qc_stagparty">
  7343. <property name="Extends" value="challengeQuestMaster" />
  7344. <property name="DescriptionKey" value="qc_AnimalGroupDesc"/>
  7345. <property class="Action1">
  7346. <property name="QuestGiven" value="challenge_stagparty" />
  7347. </property>
  7348. </item>
  7349.  
  7350. <item id="1194" name="qc_dontfeedthebears">
  7351. <property name="Extends" value="challengeQuestMaster" />
  7352. <property name="DescriptionKey" value="qc_AnimalGroupDesc"/>
  7353. <property class="Action1">
  7354. <property name="QuestGiven" value="challenge_dontfeedthebears" />
  7355. </property>
  7356. </item>
  7357.  
  7358. <item id="1195" name="qc_buythefarm">
  7359. <property name="Extends" value="challengeQuestMaster" />
  7360. <property name="DescriptionKey" value="qc_AnimalGroupDesc"/>
  7361. <property class="Action1">
  7362. <property name="QuestGiven" value="challenge_buythefarm" />
  7363. </property>
  7364. </item>
  7365.  
  7366. <item id="1220" name="qt_taylor">
  7367. <property name="Extends" value="treasureQuestMaster" />
  7368. <property class="Action1">
  7369. <property name="QuestGiven" value="treasure_taylor" />
  7370. </property>
  7371. </item>
  7372.  
  7373. <item id="1221" name="qt_nickole">
  7374. <property name="Extends" value="treasureQuestMaster" />
  7375. <property class="Action1">
  7376. <property name="QuestGiven" value="treasure_nickole" />
  7377. </property>
  7378. </item>
  7379.  
  7380. <item id="1222" name="qt_stephan">
  7381. <property name="Extends" value="treasureQuestMaster" />
  7382. <property class="Action1">
  7383. <property name="QuestGiven" value="treasure_stephan" />
  7384. </property>
  7385. </item>
  7386.  
  7387. <item id="1223" name="qt_jennifer">
  7388. <property name="Extends" value="treasureQuestMaster" />
  7389. <property class="Action1">
  7390. <property name="QuestGiven" value="treasure_jennifer" />
  7391. </property>
  7392. </item>
  7393.  
  7394. <item id="1224" name="qt_claude">
  7395. <property name="Extends" value="treasureQuestMaster" />
  7396. <property class="Action1">
  7397. <property name="QuestGiven" value="treasure_claude" />
  7398. </property>
  7399. </item>
  7400.  
  7401. <item id="1225" name="qt_sarah">
  7402. <property name="Extends" value="treasureQuestMaster" />
  7403. <property class="Action1">
  7404. <property name="QuestGiven" value="treasure_sarah" />
  7405. </property>
  7406. </item>
  7407.  
  7408. <item id="1226" name="qt_raphael">
  7409. <property name="Extends" value="treasureQuestMaster" />
  7410. <property class="Action1">
  7411. <property name="QuestGiven" value="treasure_raphael" />
  7412. </property>
  7413. </item>
  7414.  
  7415. <!-- * * * * * * * * * * other stuff * * * * * * * * * * -->
  7416.  
  7417. <item id="1300" name="yuccaFibers"> <!-- scrap material -->
  7418. <property name="Meshfile" value="Items/Crafting/plant_fibers" />
  7419. <property name="Weight" value="1" />
  7420. <property name="Material" value="plants" />
  7421. <property name="RepairTime" value="1" />
  7422. <property name="RepairAmount" value="30" />
  7423. <property name="HoldType" value="16" />
  7424. <property name="Stacknumber" value="1000" /> <!-- STK resource -->
  7425. <property name="FuelValue" value="1" />
  7426. <property name="EconomicValue" value="5" />
  7427. <property name="EconomicBundleSize" value="50" />
  7428. <property name="SellableToTrader" value="false" />
  7429. <property class="Action1">
  7430. <property name="Class" value="PlaceAsBlock" />
  7431. <property name="Delay" value="0.5" />
  7432. <property name="Blockname" value="treePlantedGrass" />
  7433. </property>
  7434. <property name="Group" value="Resources" />
  7435. </item>
  7436.  
  7437. <item id="1301" name="wood"> <!-- scrap material -->
  7438. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7439. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  7440. <property name="Material" value="wood" />
  7441. <property name="Weight" value="5" />
  7442. <property name="HoldType" value="45" />
  7443. <property name="Stacknumber" value="5000" /> <!-- STK resource -->
  7444. <property name="FuelValue" value="10" />
  7445. <property name="EconomicValue" value="5" />
  7446. <property name="EconomicBundleSize" value="50" />
  7447. <property name="Group" value="Resources,Basics" />
  7448. <property name="RepairAmount" value="100" />
  7449. <property name="LootExpValue" value="1" />
  7450. <property name="DescriptionKey" value="woodDesc"/>
  7451. <property name="CraftingIngredientTime" value="0.25" />
  7452. </item>
  7453.  
  7454. <item id="1302" name="crushedSand">
  7455. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7456. <property name="DropMeshfile" value="Items/Misc/crushedSandDroppedPrefab" />
  7457. <property name="HoldType" value="45" />
  7458. <property name="Material" value="glass" />
  7459. <property name="Weight" value="5" />
  7460. <property name="Stacknumber" value="1000" /> <!-- STK resource -->
  7461. <property name="EconomicValue" value="5" />
  7462. <property name="EconomicBundleSize" value="50" />
  7463. <property name="Group" value="Resources" />
  7464. </item>
  7465.  
  7466. <item id="1303" name="ironFragment">
  7467. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7468. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  7469. <property name="Material" value="metal" />
  7470. <property name="Weight" value="5" />
  7471. <property name="Stacknumber" value="1000" /> <!-- STK resource -->
  7472. <property name="SellableToTrader" value="false" />
  7473. <property name="HoldType" value="45" />
  7474. <property name="DropScale" value="3" />
  7475. <property name="EconomicValue" value="25" />
  7476. <property name="EconomicBundleSize" value="5" />
  7477. <property name="Group" value="Resources" />
  7478. </item>
  7479.  
  7480. <item id="1305" name="scrapIron">
  7481. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7482. <property name="DropMeshfile" value="Items/Misc/scrapIronDroppedPrefab" />
  7483. <property name="HoldType" value="45" />
  7484. <property name="Material" value="metal" />
  7485. <property name="Weight" value="1" />
  7486. <property name="Stacknumber" value="5000" /> <!-- STK resource -->
  7487. <property name="EconomicValue" value="10" />
  7488. <property name="EconomicBundleSize" value="10" />
  7489. <property name="Group" value="Resources" />
  7490. <property name="RepairTime" value="0.5" />
  7491. <property name="RepairAmount" value="20" />
  7492. <property name="CraftingIngredientTime" value="0.2" />
  7493. </item>
  7494.  
  7495. <item id="1306" name="forgedIron">
  7496. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7497. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  7498. <property name="HoldType" value="45" />
  7499. <property name="Material" value="metal" />
  7500. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  7501. <property name="EconomicValue" value="12" />
  7502. <property name="CraftingIngredientExp" value="10" />
  7503. <property name="CraftingIngredientTime" value="10" />
  7504. <property name="RepairTime" value="0.5" />
  7505. <property name="RepairAmount" value="270" />
  7506. <property name="Group" value="Resources" />
  7507. </item>
  7508.  
  7509. <item id="1307" name="shortMetalPipe">
  7510. <property name="Meshfile" value="Items/Crafting/Metal/shortMetalPipe" />
  7511. <property name="HoldType" value="16" />
  7512. <property name="Material" value="metal" />
  7513. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  7514. <property name="EconomicValue" value="12" />
  7515. <property name="Group" value="Resources" />
  7516. </item>
  7517.  
  7518. <item id="1308" name="forgedSteel">
  7519. <property name="Meshfile" value="Items/Crafting/ingotIron" />
  7520. <property name="HoldType" value="21" />
  7521. <property name="Material" value="metal" />
  7522. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  7523. <property name="EconomicValue" value="32" />
  7524. <property name="Group" value="Resources" />
  7525. <property name="CraftingIngredientExp" value="15" />
  7526. <property name="CraftingIngredientTime" value="15" />
  7527. <property name="RepairTime" value="1" />
  7528. <property name="RepairAmount" value="400" />
  7529. </item>
  7530.  
  7531. <item id="1309" name="scrapPlastics"> <!-- scrap material -->
  7532. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7533. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  7534. <property name="HoldType" value="45" />
  7535. <property name="Material" value="Mplastics" />
  7536. <property name="Weight" value="1" />
  7537. <property name="Stacknumber" value="1000" /> <!-- STK resource -->
  7538. <property name="EconomicValue" value="32" />
  7539. <property name="Group" value="Resources" />
  7540. <property name="CraftingIngredientExp" value="15" />
  7541. <property name="CraftingIngredientTime" value="2" />
  7542. <!-- <property name="RepairTime" value="2" />
  7543. <property name="RepairAmount" value="400" /> -->
  7544. </item>
  7545.  
  7546. <item id="1311" name="oilShale">
  7547. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7548. <property name="DropMeshfile" value="Items/Misc/oilShaleDroppedPrefab" />
  7549. <property name="Material" value="coal" />
  7550. <property name="HoldType" value="45" />
  7551. <property name="Stacknumber" value="1000" /> <!-- STK resource -->
  7552. <property name="FuelValue" value="5" />
  7553. <property name="EconomicValue" value="5" />
  7554. <property name="EconomicBundleSize" value="50" />
  7555. <property name="DropScale" value="8" />
  7556. <property name="Group" value="Resources" />
  7557. <property name="CraftingIngredientExp" value="2" />
  7558. </item>
  7559.  
  7560. <item id="1312" name="animalHide">
  7561. <property name="Meshfile" value="Items/Crafting/animal_hidePrefab" />
  7562. <property name="HoldType" value="21" />
  7563. <property name="Material" value="leather" />
  7564. <property name="Weight" value="5" />
  7565. <property name="Stacknumber" value="250" /> <!-- STK resource -->
  7566. <property name="FuelValue" value="5" />
  7567. <property name="EconomicValue" value="20" />
  7568. <property name="Group" value="Resources" />
  7569. <property name="CraftingIngredientTime" value="2" />
  7570. <property name="CraftingSkillGroup" value="Leatherworking"/>
  7571. </item>
  7572.  
  7573. <item id="1313" name="leather"> <!-- scrap material -->
  7574. <property name="Meshfile" value="Items/Crafting/leather" />
  7575. <property name="Material" value="leather" />
  7576. <property name="RepairAmount" value="80" />
  7577. <property name="HoldType" value="21" />
  7578. <property name="Stacknumber" value="250" /> <!-- STK resource -->
  7579. <property name="FuelValue" value="5" />
  7580. <property name="EconomicValue" value="22" />
  7581. <property name="Group" value="Resources,Clothing" />
  7582. <property name="CraftingIngredientTime" value="2" />
  7583. <property name="Weight" value="5" />
  7584. <property name="CraftingSkillGroup" value="Leatherworking"/>
  7585. </item>
  7586.  
  7587. <item id="1314" name="hopsFlower">
  7588. <property name="CustomIcon" value="plantedHop3Harvest" />
  7589. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7590. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  7591. <property name="Material" value="organic" />
  7592. <property name="HoldType" value="45" />
  7593. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  7594. <property name="EconomicValue" value="5" />
  7595. <property name="EconomicBundleSize" value="1" />
  7596. <property name="SellableToTrader" value="false" />
  7597. <property name="CraftingIngredientTime" value="20" />
  7598. <property name="Group" value="Food/Cooking" />
  7599. </item>
  7600.  
  7601. <item id="1315" name="aloePlant">
  7602. <property name="IsDeveloper" value="true" />
  7603. <property name="CustomIcon" value="plantedAloe3Harvest" />
  7604. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7605. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  7606. <property name="Material" value="organic" />
  7607. <property name="HoldType" value="45" />
  7608. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  7609. <property name="EconomicValue" value="12" />
  7610. <property name="EconomicBundleSize" value="5" />
  7611. <property name="CraftingIngredientTime" value="5" />
  7612. <property name="Group" value="Medicine" />
  7613. <property name="DescriptionKey" value="plantedAloe3HarvestDesc"/>
  7614. </item>
  7615.  
  7616. <item id="1316" name="chrysanthemumPlant">
  7617. <property name="CustomIcon" value="plantedChrysanthemum3Harvest" />
  7618. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7619. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  7620. <property name="Material" value="organic" />
  7621. <property name="HoldType" value="45" />
  7622. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  7623. <property name="EconomicValue" value="12" />
  7624. <property name="EconomicBundleSize" value="5" />
  7625. <property name="CraftingIngredientTime" value="5" />
  7626. <property name="Group" value="Food/Cooking" />
  7627. <property name="DescriptionKey" value="plantedChrysanthemum3HarvestDesc"/>
  7628. </item>
  7629.  
  7630. <item id="1317" name="scrapBrass"> <!-- scrap material -->
  7631. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7632. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  7633. <property name="Material" value="brass" />
  7634. <property name="HoldType" value="45" />
  7635. <property name="Stacknumber" value="5000" /> <!-- STK resource -->
  7636. <property name="Weight" value="1" />
  7637. <property name="EconomicValue" value="20" />
  7638. <property name="EconomicBundleSize" value="10" />
  7639. <property name="Group" value="Resources" />
  7640. </item>
  7641.  
  7642. <item id="1318" name="scrapLead"> <!-- scrap material -->
  7643. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7644. <property name="DropMeshfile" value="Items/Misc/scrapLeadDroppedPrefab" />
  7645. <property name="Material" value="lead" />
  7646. <property name="HoldType" value="45" />
  7647. <property name="Stacknumber" value="5000" /> <!-- STK resource -->
  7648. <property name="Weight" value="1" />
  7649. <property name="EconomicValue" value="20" />
  7650. <property name="EconomicBundleSize" value="10" />
  7651. <property name="Group" value="Resources" />
  7652. </item>
  7653.  
  7654. <item id="1319" name="clayLump">
  7655. <property name="Meshfile" value="Items/Crafting/clay" />
  7656. <property name="Material" value="clay" />
  7657. <property name="Weight" value="5" />
  7658. <property name="HoldType" value="21" />
  7659. <property name="Stacknumber" value="1000" /> <!-- STK resource -->
  7660. <property name="EconomicValue" value="6" />
  7661. <property name="EconomicBundleSize" value="150" />
  7662. <property name="Group" value="Resources" />
  7663. <property name="CraftingIngredientTime" value="0.5" />
  7664. </item>
  7665.  
  7666. <item id="1320" name="dirtFragment">
  7667. <property name="CustomIcon" value="fertileDirt" />
  7668. <property name="Meshfile" value="Items/Crafting/clay" />
  7669. <property name="HoldType" value="21" />
  7670. <property name="Material" value="dirt" />
  7671. <property name="Weight" value="5" />
  7672. <property name="Stacknumber" value="5000" /> <!-- STK resource -->
  7673. <property name="EconomicValue" value="5" />
  7674. <property name="EconomicBundleSize" value="5000" />
  7675. <property name="SellableToTrader" value="false" />
  7676. <property name="Group" value="Resources" />
  7677. </item>
  7678.  
  7679. <item id="1321" name="snowBall">
  7680. <property name="CustomIcon" value="snow" />
  7681. <property name="Meshfile" value="Items/Crafting/rock_smallPrefab" />
  7682. <property name="HoldType" value="40" />
  7683. <property name="Material" value="snow" />
  7684. <property name="Weight" value="5" />
  7685. <property name="Stacknumber" value="5000" /> <!-- STK resource -->
  7686. <property name="EconomicValue" value="5" />
  7687. <property name="EconomicBundleSize" value="150" />
  7688. <property name="SellableToTrader" value="false" />
  7689. <property class="Action0"> <!-- AttackAction -->
  7690. <property name="Class" value="ThrowAway" />
  7691. <property name="Delay" value="1.2" />
  7692. <property name="Throw_strength_default" value="10" />
  7693. <property name="Throw_strength_max" value="35" />
  7694. <property name="Max_strain_time" value="1" />
  7695. <property name="Sound_start" value="swoosh" />
  7696. </property>
  7697. <property name="ThrowableDecoy" value="true" />
  7698. <property name="DropScale" value="3" />
  7699. <property name="Group" value="Resources" />
  7700. </item>
  7701. <!-- <item id="1320" name="scrapCopper" material="copper" mesh_file="Items/Crafting/scrap_copper" hold_type="7"><property name="Weight" value="15" /></item> -->
  7702.  
  7703. <item id="1322" name="cobblestones">
  7704. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7705. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  7706. <property name="Material" value="stone" />
  7707. <property name="HoldType" value="45" />
  7708. <property name="Stacknumber" value="1000" /> <!-- STK resource -->
  7709. <property name="DropScale" value="1" />
  7710. <property name="EconomicValue" value="10" />
  7711. <property name="EconomicBundleSize" value="70" />
  7712. <property name="Group" value="Resources" />
  7713. </item>
  7714.  
  7715. <item id="1323" name="cement">
  7716. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7717. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  7718. <property name="Material" value="stone" />
  7719. <property name="HoldType" value="45" />
  7720. <property name="Stacknumber" value="1000" /> <!-- STK resource -->
  7721. <property name="EconomicValue" value="10" />
  7722. <property name="EconomicBundleSize" value="70" />
  7723. <property name="Group" value="Building,Resources" />
  7724. </item>
  7725.  
  7726. <item id="1324" name="concreteMix">
  7727. <property name="Meshfile" value="Items/Crafting/Metal/IronBucketWaterPrefab" />
  7728. <property name="Material" value="stone" />
  7729. <property name="Weight" value="20" />
  7730. <property name="HoldType" value="34" />
  7731. <property name="Stacknumber" value="1000" /> <!-- STK resource -->
  7732. <property name="EconomicValue" value="9" />
  7733. <property name="EconomicBundleSize" value="20" />
  7734. <property name="Group" value="Resources" />
  7735. </item>
  7736.  
  7737. <item id="1325" name="fertilizer">
  7738. <property name="Meshfile" value="Items/Food/cornmealPrefab" />
  7739. <property name="Material" value="metal" />
  7740. <property name="HoldType" value="21" />
  7741. <property name="Stacknumber" value="1000" /> <!-- STK resource -->
  7742. <property name="EconomicValue" value="300" />
  7743. <property name="Group" value="Resources" />
  7744. <property name="CraftingIngredientTime" value="2" />
  7745. <property name="CraftingSkillGroup" value="Science"/>
  7746. <property name="PickupJournalEntry" value="farmingTip" />
  7747. </item>
  7748.  
  7749. <item id="1327" name="cloth"> <!-- scrap material -->
  7750. <property name="Meshfile" value="Items/Crafting/cloth" />
  7751. <property name="Material" value="cloth" />
  7752. <property name="HoldType" value="14" />
  7753. <property name="Stacknumber" value="250" /> <!-- STK resource -->
  7754. <property name="RepairAmount" value="50" />
  7755. <property name="FuelValue" value="1" />
  7756. <property name="Weight" value="5" />
  7757. <property name="EconomicValue" value="5" />
  7758. <property name="Group" value="Resources,Clothing" />
  7759. <property name="CraftingSkillGroup" value="Tailoring"/>
  7760. </item>
  7761.  
  7762. <item id="1328" name="paper"> <!-- scrap material -->
  7763. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7764. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  7765. <property name="HoldType" value="45" />
  7766. <property name="Material" value="paper" />
  7767. <property name="Stacknumber" value="250" /> <!-- STK resource -->
  7768. <property name="FuelValue" value="1" />
  7769. <property name="Weight" value="1" />
  7770. <property name="EconomicValue" value="15" />
  7771. <property name="EconomicBundleSize" value="5" />
  7772. <property name="Group" value="Resources" />
  7773. </item>
  7774. <!--
  7775. <item id="1329" name="book">
  7776. <property name="Meshfile" value="Items/Misc/Book" />
  7777. <property name="Material" value="paper" />
  7778. <property name="HoldType" value="21" />
  7779. <property name="Stacknumber" value="50" />
  7780. <property name="FuelValue" value="20" />
  7781. <property name="Weight" value="20" />
  7782. <property name="Group" value="Decor/Miscellaneous" />
  7783. </item>
  7784. -->
  7785. <item id="1330" name="militaryFiber"> <!-- scrap material -->
  7786. <property name="Meshfile" value="Items/Crafting/cloth" />
  7787. <property name="Material" value="MmilitaryFiber" />
  7788. <property name="HoldType" value="14" />
  7789. <property name="Stacknumber" value="250" /> <!-- STK resource -->
  7790. <property name="CraftingIngredientExp" value="10" />
  7791. <property name="CraftingIngredientTime" value="10" />
  7792. <property name="RepairTime" value="0.6" />
  7793. <property name="RepairAmount" value="120" />
  7794. <property name="Weight" value="1" />
  7795. <property name="EconomicValue" value="200" />
  7796. <property name="CraftingSkillGroup" value="Science"/>
  7797. <property name="Group" value="Resources,Clothing" />
  7798. </item>
  7799.  
  7800. <item id="1331" name="electricParts"> <!-- scrap material -->
  7801. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7802. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  7803. <property name="HoldType" value="45" />
  7804. <property name="Material" value="MelectricParts" />
  7805. <property name="Weight" value="1" />
  7806. <property name="Stacknumber" value="1000" /> <!-- STK resource -->
  7807. <property name="EconomicValue" value="32" />
  7808. <property name="Group" value="Resources" />
  7809. <property name="CraftingIngredientExp" value="15" />
  7810. <property name="CraftingIngredientTime" value="2" />
  7811. <!-- <property name="RepairTime" value="2" />
  7812. <property name="RepairAmount" value="400" /> -->
  7813. </item>
  7814.  
  7815. <item id="1332" name="electronicParts"> <!-- scrap material -->
  7816. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7817. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  7818. <property name="HoldType" value="45" />
  7819. <property name="Material" value="MelectronicParts" />
  7820. <property name="Weight" value="1" />
  7821. <property name="Stacknumber" value="1000" /> <!-- STK resource -->
  7822. <property name="EconomicValue" value="32" />
  7823. <property name="Group" value="Resources" />
  7824. <property name="CraftingIngredientExp" value="15" />
  7825. <property name="CraftingIngredientTime" value="2" />
  7826. <!-- <property name="RepairTime" value="2" />
  7827. <property name="RepairAmount" value="400" /> -->
  7828. </item>
  7829.  
  7830. <item id="1333" name="mechanicalParts">
  7831. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7832. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  7833. <property name="HoldType" value="45" />
  7834. <property name="Material" value="metal" />
  7835. <property name="Weight" value="5" />
  7836. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  7837. <property name="EconomicValue" value="32" />
  7838. <property name="Group" value="Resources" />
  7839. <property name="CraftingIngredientExp" value="15" />
  7840. <property name="CraftingIngredientTime" value="2" />
  7841. <!-- <property name="RepairTime" value="2" />
  7842. <property name="RepairAmount" value="400" /> -->
  7843. </item>
  7844.  
  7845. <item id="1334" name="cottonPlant">
  7846. <property name="CustomIcon" value="plantedCotton3Harvest" />
  7847. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7848. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  7849. <property name="Material" value="organic" />
  7850. <property name="HoldType" value="45" />
  7851. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  7852. <property name="EconomicValue" value="12" />
  7853. <property name="EconomicBundleSize" value="5" />
  7854. <property name="CraftingIngredientTime" value="5" />
  7855. <property name="Group" value="Resources" />
  7856. <property name="DescriptionKey" value="plantedCotton3HarvestDesc"/>
  7857. </item>
  7858.  
  7859. <item id="1335" name="goldenrodPlant">
  7860. <property name="CustomIcon" value="plantedGoldenrod3Harvest" />
  7861. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7862. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  7863. <property name="Material" value="organic" />
  7864. <property name="HoldType" value="45" />
  7865. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  7866. <property name="EconomicValue" value="12" />
  7867. <property name="EconomicBundleSize" value="5" />
  7868. <property name="CraftingIngredientTime" value="5" />
  7869. <property name="Group" value="Resources" />
  7870. <property name="DescriptionKey" value="plantedGoldenrod3HarvestDesc"/>
  7871. </item>
  7872.  
  7873. <item id="1336" name="oldCash">
  7874. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7875. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  7876. <property name="HoldType" value="45" />
  7877. <property name="Material" value="paper" />
  7878. <property name="FuelValue" value="1" />
  7879. <property name="Weight" value="1" />
  7880. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  7881. <!--
  7882. <property name="EconomicValue" value="5" />
  7883. <property name="EconomicBundleSize" value="50" />
  7884. -->
  7885. <property name="EconomicValue" value="7" />
  7886. <property name="Group" value="Resources" />
  7887. </item>
  7888.  
  7889. <item id="1337" name="snowberryPlant">
  7890. <property name="Extends" value="blueberries" />
  7891. <property name="CustomIcon" value="blueberries" />
  7892. <property name="CustomIconTint" value="ffffaf" />
  7893. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7894. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  7895. <property name="Material" value="organic" />
  7896. <property name="HoldType" value="45" />
  7897. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  7898. <property name="EconomicValue" value="10" />
  7899. <property name="EconomicBundleSize" value="5" />
  7900. <property name="CraftingIngredientTime" value="60" />
  7901. <property class="Action1">
  7902. <property name="Delay" value="1.5" />
  7903. <property name="Gain_food" value="2" />
  7904. <property name="Buff" value="eatSnowberryTrigger,eatFood_1_Trigger" />
  7905. <property name="Gain_water" value="0" />
  7906. </property>
  7907. <property name="Group" value="Food/Cooking,Medicine" />
  7908. </item>
  7909.  
  7910. <item id="1340" name="feather">
  7911. <property name="Meshfile" value="Items/Crafting/featherPrefab" />
  7912. <property name="Material" value="cloth" />
  7913. <property name="HoldType" value="21" />
  7914. <property name="Stacknumber" value="250" /> <!-- STK resource -->
  7915. <property name="FuelValue" value="1" />
  7916. <!-- <property name="CraftingIngredientExp" value="0" /> -->
  7917. <property name="EconomicValue" value="10" />
  7918. <property name="EconomicBundleSize" value="5" />
  7919. <property name="Group" value="Resources" />
  7920. </item>
  7921.  
  7922. <item id="1341" name="ironArrowHead">
  7923. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7924. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  7925. <property name="Material" value="metal" />
  7926. <property name="HoldType" value="45" />
  7927. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  7928. <property name="EconomicValue" value="12" />
  7929. <property name="EconomicBundleSize" value="5" />
  7930. <property name="Group" value="Resources,Ammo/Weapons" />
  7931. <property name="CraftingSkillGroup" value="Weapon Smithing"/>
  7932. </item>
  7933.  
  7934. <item id="1342" name="steelArrowHead">
  7935. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7936. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  7937. <property name="Material" value="metal" />
  7938. <property name="HoldType" value="45" />
  7939. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  7940. <property name="EconomicValue" value="38" />
  7941. <property name="EconomicBundleSize" value="5" />
  7942. <property name="Group" value="Resources,Ammo/Weapons" />
  7943. <property name="CraftingSkillGroup" value="Weapon Smithing"/>
  7944. </item>
  7945.  
  7946. <item id="1345" name="coal">
  7947. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7948. <property name="DropMeshfile" value="Items/Misc/coalDroppedPrefab" />
  7949. <property name="Material" value="coal" />
  7950. <property name="HoldType" value="45" />
  7951. <property name="Stacknumber" value="1000" /> <!-- STK resource -->
  7952. <property name="FuelValue" value="20" />
  7953. <property name="DropScale" value="8" />
  7954. <property name="EconomicValue" value="10" />
  7955. <property name="EconomicBundleSize" value="10" />
  7956. <property name="Group" value="Resources" />
  7957. <property name="CraftingIngredientTime" value="1" />
  7958. </item>
  7959.  
  7960. <item id="1346" name="potassiumNitratePowder">
  7961. <property name="Meshfile" value="Items/Food/cornmealPrefab" />
  7962. <property name="Material" value="organic" />
  7963. <property name="HoldType" value="21" />
  7964. <property name="Stacknumber" value="1000" /> <!-- STK resource -->
  7965. <property name="EconomicValue" value="10" />
  7966. <property name="EconomicBundleSize" value="10" />
  7967. <property name="Group" value="Resources" />
  7968. <property name="CraftingIngredientTime" value="2" />
  7969. </item>
  7970.  
  7971. <item id="1347" name="gunPowder">
  7972. <property name="Meshfile" value="Items/Crafting/gun_powderPrefab" />
  7973. <property name="Material" value="dirt" />
  7974. <property name="HoldType" value="21" />
  7975. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  7976. <property name="EconomicValue" value="22" />
  7977. <property name="EconomicBundleSize" value="10" />
  7978. <property name="Group" value="Resources,Ammo/Weapons,Tools/Traps" />
  7979. <property name="CraftingSkillGroup" value="Gun Smithing"/>
  7980. </item>
  7981.  
  7982. <item id="1348" name="buckshot">
  7983. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  7984. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  7985. <property name="Material" value="lead" />
  7986. <property name="HoldType" value="45" />
  7987. <property name="Stacknumber" value="250" /> <!-- STK resource -->
  7988. <property name="EconomicValue" value="36" />
  7989. <property name="EconomicBundleSize" value="5" />
  7990. <property name="Group" value="Resources,Ammo/Weapons" />
  7991. <property name="CraftingSkillGroup" value="Gun Smithing"/>
  7992. </item>
  7993.  
  7994. <item id="1349" name="bulletCasing">
  7995. <property name="Meshfile" value="Items/Crafting/bullet_casingPrefab" />
  7996. <property name="Material" value="brass" />
  7997. <property name="HoldType" value="21" />
  7998. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  7999. <property name="EconomicValue" value="25" />
  8000. <property name="EconomicBundleSize" value="5" />
  8001. <property name="Group" value="Resources,Ammo/Weapons" />
  8002. <property name="CraftingSkillGroup" value="Gun Smithing"/>
  8003. </item>
  8004.  
  8005. <item id="1350" name="bulletTip">
  8006. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  8007. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  8008. <property name="Material" value="lead" />
  8009. <property name="HoldType" value="45" />
  8010. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  8011. <property name="EconomicValue" value="25" />
  8012. <property name="EconomicBundleSize" value="5" />
  8013. <property name="Group" value="Resources,Ammo/Weapons" />
  8014. <property name="CraftingSkillGroup" value="Gun Smithing"/>
  8015. </item>
  8016.  
  8017. <item id="1353" name="nail">
  8018. <property name="Meshfile" value="Items/Tools/nailProjectilePrefab" />
  8019. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  8020. <property name="Material" value="metal" />
  8021. <property name="HoldType" value="45" />
  8022. <property name="Stacknumber" value="1000" /> <!-- STK resource -->
  8023. <property name="EconomicValue" value="10" />
  8024. <property name="EconomicBundleSize" value="10" />
  8025. <property class="Action1">
  8026. <property name="Class" value="Projectile" />
  8027. <property name="Explosion.ParticleIndex" value="0" />
  8028. <!-- no expl. -->
  8029. <property name="Velocity" value="55" />
  8030. <property name="FlyTime" value="1" />
  8031. <property name="LifeTime" value="1" />
  8032. <property name="DamageBonus.head" value="5" />
  8033. <property name="DamageBonus.glass" value="25" />
  8034. <property name="DamageBonus.wood" value="0.1" />
  8035. <property name="DamageBonus.earth" value="0" />
  8036. <property name="DamageBonus.metal" value="0" />
  8037. <property name="DamageBonus.cloth" value="0" />
  8038. </property>
  8039. <property class="Attributes">
  8040. <property name="GetQualityFromWeapon" value="true" />
  8041. <property name="EntityDamage" value="5,10" />
  8042. <property name="BlockDamage" value=".1,.2" />
  8043. </property>
  8044. <property name="Group" value="Ammo/Weapons" />
  8045. </item>
  8046.  
  8047. <item id="1354" name="rocketTip">
  8048. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  8049. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  8050. <property name="Material" value="lead" />
  8051. <property name="HoldType" value="45" />
  8052. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  8053. <property name="EconomicValue" value="151" />
  8054. <property name="Group" value="Resources,Ammo/Weapons" />
  8055. <property name="CraftingSkillGroup" value="Gun Smithing"/>
  8056. </item>
  8057.  
  8058. <item id="1355" name="rocketCasing">
  8059. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  8060. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  8061. <property name="Material" value="metal" />
  8062. <property name="HoldType" value="45" />
  8063. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  8064. <property name="EconomicValue" value="77" />
  8065. <property name="Group" value="Resources,Ammo/Weapons" />
  8066. <property name="CraftingSkillGroup" value="Gun Smithing"/>
  8067. </item>
  8068.  
  8069. <item id="1359" name="repairKit">
  8070. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  8071. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  8072. <property name="Material" value="metal" />
  8073. <property name="HoldType" value="45" />
  8074. <property name="Stacknumber" value="50" /> <!-- STK repairKit -->
  8075. <property name="EconomicValue" value="186" />
  8076. <property name="RepairTime" value="2" />
  8077. <property name="RepairAmount" value="2000" />
  8078. <property name="Group" value="Resources,Ammo/Weapons" />
  8079. <property name="CraftingSkillGroup" value="Gun Smithing"/>
  8080. </item>
  8081.  
  8082. <item id="1360" name="oil">
  8083. <property name="Meshfile" value="Items/Food/coffeePrefab" />
  8084. <property name="Material" value="organic" />
  8085. <property name="HoldType" value="3" />
  8086. <property name="Stacknumber" value="50" /> <!-- STK resource -->
  8087. <property name="EconomicValue" value="100" />
  8088. <property name="Group" value="Chemicals" />
  8089. <property name="CraftingSkillGroup" value="Science"/>
  8090. </item>
  8091.  
  8092. <item id="1361" name="steelPolish">
  8093. <property name="Meshfile" value="Items/Food/coffeePrefab" />
  8094. <property name="Material" value="metal" />
  8095. <property name="Weight" value="0" />
  8096. <property name="HoldType" value="3" />
  8097. <property name="Stacknumber" value="250" /> <!-- STK resource -->
  8098. <property name="EconomicValue" value="35" />
  8099. <property name="Group" value="Chemicals" />
  8100. <property name="CraftingSkillGroup" value="Science"/>
  8101. </item>
  8102.  
  8103. <item id="1363" name="animalFat">
  8104. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  8105. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  8106. <property name="Material" value="organic" />
  8107. <property name="HoldType" value="45" />
  8108. <property name="FuelValue" value="20" />
  8109. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  8110. <property name="EconomicValue" value="20" />
  8111. <property name="CraftingIngredientTime" value="15" />
  8112. <property name="Group" value="Food/Cooking" />
  8113. </item>
  8114.  
  8115. <item id="1364" name="tallow">
  8116. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  8117. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  8118. <property name="Material" value="organic" />
  8119. <property name="FuelValue" value="20" />
  8120. <property name="HoldType" value="45" />
  8121. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  8122. <property name="EconomicValue" value="24" />
  8123. <property name="CraftingIngredientTime" value="15" />
  8124. <property name="Group" value="Chemicals" />
  8125. </item>
  8126.  
  8127. <item id="1365" name="bioFuel">
  8128. <property name="Meshfile" value="Items/Food/honeyPrefab" />
  8129. <property name="Material" value="glass" />
  8130. <property name="Weight" value="10" />
  8131. <property name="HoldType" value="3" />
  8132. <property name="FuelValue" value="20" />
  8133. <property name="Stacknumber" value="250" /> <!-- STK resource -->
  8134. <property name="EconomicValue" value="30" />
  8135. <property name="Group" value="Chemicals" />
  8136. <property name="CraftingSkillGroup" value="Science"/>
  8137. </item>
  8138.  
  8139. <item id="1367" name="canEmpty">
  8140. <property name="Meshfile" value="Items/Food/can_empty" />
  8141. <property name="Material" value="metal" />
  8142. <property name="Weight" value="5" />
  8143. <property name="HoldType" value="14" />
  8144. <property name="Stacknumber" value="500" />
  8145. <property name="EconomicValue" value="5" />
  8146. <property name="CraftingIngredientTime" value="9" />
  8147. <!-- DTD-610TL Animation for throwing does not work properly.
  8148. <property class="Action0">
  8149. <property name="Class" value="ThrowAway" />
  8150. <property name="Delay" value="0.8" />
  8151. <property name="Throw_strength_default" value="0.8" />
  8152. <property name="Throw_strength_max" value="2.5" />
  8153. <property name="Max_strain_time" value="2.1" />
  8154. <property name="Sound_start" value="swoosh" />
  8155. </property>
  8156. -->
  8157. <property class="Action1"> <!-- UseAction -->
  8158. <property name="Class" value="ExchangeItem" />
  8159. <property name="Delay" value="1.0" />
  8160. <property name="Change_item_to" value="canMurkyWater" />
  8161. <property name="Do_block_action" value="deplete1" />
  8162. <property name="Focused_blockname_1" value="water" />
  8163. <property name="Focused_blockname_2" value="waterMoving" />
  8164. <property name="Focused_blockname_3" value="waterStaticBucket" />
  8165. <property name="Focused_blockname_4" value="waterMovingBucket" />
  8166. <property name="Focused_blockname_5" value="waterSource8" />
  8167. <property name="Sound_start" value="UseActions/bucketfill_water" />
  8168. </property>
  8169. <property name="Group" value="Resources" />
  8170. </item>
  8171.  
  8172. <item id="1368" name="emptyJar">
  8173. <property name="Meshfile" value="Items/Food/emptyJarPrefab" />
  8174. <property name="Material" value="glass" />
  8175. <property name="HoldType" value="3" />
  8176. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  8177. <property name="Weight" value="10" />
  8178. <property name="EconomicValue" value="6" />
  8179. <property name="CraftingIngredientTime" value="9" />
  8180. <property class="Action1"> <!-- UseAction -->
  8181. <property name="Class" value="ExchangeItem" />
  8182. <property name="Delay" value="1.0" />
  8183. <property name="Change_item_to" value="bottledRiverWater" />
  8184. <property name="Do_block_action" value="deplete1" />
  8185. <property name="Focused_blockname_1" value="water" />
  8186. <property name="Focused_blockname_2" value="waterMoving" />
  8187. <property name="Focused_blockname_3" value="waterStaticBucket" />
  8188. <property name="Focused_blockname_4" value="waterMovingBucket" />
  8189. <property name="Focused_blockname_5" value="waterSource8" />
  8190. <property name="Sound_start" value="UseActions/bucketfill_water" />
  8191. </property>
  8192. <property name="Group" value="Resources" />
  8193. </item>
  8194.  
  8195. <item id="1370" name="bucket">
  8196. <property name="Meshfile" value="Items/Crafting/Metal/IronBucket" />
  8197. <property name="Material" value="metal" />
  8198. <property name="HoldType" value="34" />
  8199. <property name="Stacknumber" value="1" />
  8200. <property name="EconomicValue" value="84" />
  8201. <property class="Action0"> <!-- AttackAction -->
  8202. <property name="Class" value="BailLiquid" />
  8203. <property name="Delay" value="0.35" />
  8204. <property name="Sound_start" value="UseActions/bucketbail_water" />
  8205. </property>
  8206. <property class="Action1"> <!-- UseAction -->
  8207. <property name="Class" value="ExchangeItem" />
  8208. <property name="Delay" value="0.35" />
  8209. <property name="Change_item_to" value="bucketWater" />
  8210. <property name="Do_block_action" value="deplete3" />
  8211. <property name="Focused_blockname_1" value="water" />
  8212. <property name="Focused_blockname_2" value="waterMoving" />
  8213. <property name="Focused_blockname_3" value="waterStaticBucket" />
  8214. <property name="Focused_blockname_4" value="waterMovingBucket" />
  8215. <property name="Focused_blockname_5" value="waterSource8" />
  8216. <property name="Sound_start" value="UseActions/bucketfill_water" />
  8217. </property>
  8218. <property name="Group" value="Tools/Traps" />
  8219. </item>
  8220.  
  8221. <item id="1371" name="bucketWater">
  8222. <property name="Meshfile" value="Items/Crafting/Metal/IronBucketWaterPrefab" />
  8223. <property name="Material" value="metal" />
  8224. <property name="HoldType" value="34" />
  8225. <property name="Stacknumber" value="1" />
  8226. <property name="EconomicValue" value="88" />
  8227. <property class="Action1"> <!-- UseAction -->
  8228. <property name="Class" value="PlaceAsBlock" />
  8229. <property name="Delay" value="0.5" />
  8230. <property name="Blockname" value="waterMovingBucket" />
  8231. <property name="Change_item_to" value="bucket" />
  8232. <property name="Sound_start" value="UseActions/bucketplace_water" />
  8233. </property>
  8234. <property name="Group" value="Tools/Traps" />
  8235. </item>
  8236.  
  8237. <!--
  8238. <item id="1372" name="masonJar">
  8239. <property name="Extends" value="emptyJar" />
  8240. <property name="CustomIcon" value="emptyJar" />
  8241. <property name="IsDeveloper" value="true" />
  8242. </item>
  8243. -->
  8244.  
  8245. <item id="1380" name="hubcap">
  8246. <property name="Meshfile" value="Items/Crafting/hubcap" />
  8247. <property name="Material" value="metal" />
  8248. <property name="HoldType" value="23" />
  8249. <property name="Stacknumber" value="250" /> <!-- STK loot -->
  8250. <property name="Weight" value="10" />
  8251. <property class="Action1">
  8252. <property name="Class" value="PlaceAsBlock" />
  8253. <property name="Delay" value="0.5" />
  8254. <property name="Blockname" value="hubcapNoMine" />
  8255. </property>
  8256. <property name="EconomicValue" value="10" />
  8257. <property name="Group" value="Tools/Traps" />
  8258. </item>
  8259.  
  8260. <item id="1381" name="airFilter">
  8261. <property name="Meshfile" value="Items/Crafting/air_filter" />
  8262. <property name="Material" value="metal" />
  8263. <property name="HoldType" value="23" />
  8264. <property name="Stacknumber" value="250" /> <!-- STK loot -->
  8265. <property name="Weight" value="15" />
  8266. <property name="EconomicValue" value="15" />
  8267. <property name="Group" value="Tools/Traps" />
  8268. </item>
  8269.  
  8270. <item id="1382" name="candyTin">
  8271. <property name="Meshfile" value="Items/Crafting/candy_tinPrefab" />
  8272. <property name="Material" value="metal" />
  8273. <property name="HoldType" value="21" />
  8274. <property name="Stacknumber" value="250" /> <!-- STK loot -->
  8275. <property name="Weight" value="5" />
  8276. <property name="EconomicValue" value="5" />
  8277. <property name="Group" value="Tools/Traps" />
  8278. </item>
  8279.  
  8280. <item id="1383" name="doorKnob">
  8281. <property name="Meshfile" value="Items/Crafting/door_knob" />
  8282. <property name="Material" value="brass" />
  8283. <property name="HoldType" value="21" />
  8284. <property name="Stacknumber" value="250" /> <!-- STK loot -->
  8285. <property name="Weight" value="20" />
  8286. <property name="EconomicValue" value="40" />
  8287. <property name="Group" value="Resources" />
  8288. </item>
  8289.  
  8290. <item id="1384" name="candleStick">
  8291. <property name="Meshfile" value="Items/Crafting/candlestick" />
  8292. <property name="Material" value="brass" />
  8293. <property name="HoldType" value="2" />
  8294. <property name="Stacknumber" value="250" /> <!-- STK loot -->
  8295. <property name="Weight" value="60" />
  8296. <property name="EconomicValue" value="120" />
  8297. <property name="Group" value="Resources" />
  8298. </item>
  8299. <item id="1385" name="radiator">
  8300. <property name="Meshfile" value="Items/Crafting/radiator" />
  8301. <property name="Material" value="brass" />
  8302. <property name="HoldType" value="21" />
  8303. <property name="Stacknumber" value="5" /> <!-- STK loot -->
  8304. <property name="Weight" value="100" />
  8305. <property name="EconomicValue" value="200" />
  8306. <property name="Group" value="Resources" />
  8307. </item>
  8308.  
  8309. <item id="1386" name="fishingWeight">
  8310. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  8311. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  8312. <property name="Material" value="lead" />
  8313. <property name="HoldType" value="45" />
  8314. <property name="Stacknumber" value="500" /> <!-- STK loot -->
  8315. <property name="Weight" value="5" />
  8316. <property name="EconomicValue" value="25" />
  8317. <property name="Group" value="Resources" />
  8318. </item>
  8319. <item id="1387" name="trophy">
  8320. <property name="Meshfile" value="Items/Crafting/trophy1" />
  8321. <property name="Material" value="brass" />
  8322. <property name="HoldType" value="2" />
  8323. <property name="Stacknumber" value="250" /> <!-- STK loot -->
  8324. <property name="Weight" value="20" />
  8325. <property name="EconomicValue" value="40" />
  8326. <property name="Group" value="Resources" />
  8327. </item>
  8328.  
  8329. <item id="1388" name="trophy2">
  8330. <property name="Meshfile" value="Items/Crafting/trophy3Prefab" />
  8331. <property name="Material" value="lead" />
  8332. <property name="HoldType" value="2" />
  8333. <property name="Stacknumber" value="250" /> <!-- STK loot -->
  8334. <property name="Weight" value="10" />
  8335. <property name="EconomicValue" value="48" />
  8336. <property name="Group" value="Resources" />
  8337. </item>
  8338.  
  8339. <item id="1389" name="trophy3"> <!-- tungsten trophy -->
  8340. <property name="IsDeveloper" value="true" />
  8341. <property name="Meshfile" value="Items/Crafting/trophy3Prefab" />
  8342. <property name="Material" value="metal" />
  8343. <property name="HoldType" value="2" />
  8344. <property name="Stacknumber" value="250" /> <!-- STK loot -->
  8345. <property name="Weight" value="5" />
  8346. <property name="EconomicValue" value="5" />
  8347. <property name="Group" value="Resources" />
  8348. </item>
  8349.  
  8350. <item id="1390" name="silverNugget">
  8351. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  8352. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  8353. <property name="Material" value="organic" />
  8354. <property name="HoldType" value="45" />
  8355. <property name="Stacknumber" value="250" /> <!-- STK loot -->
  8356. <property name="EconomicValue" value="250" />
  8357. <property name="CraftingIngredientTime" value="15" />
  8358. <property name="Group" value="Resources" />
  8359. <property name="DescriptionKey" value="rareOresGroupDesc"/>
  8360. </item>
  8361.  
  8362. <item id="1391" name="goldNugget">
  8363. <property name="Extends" value="silverNugget" />
  8364. <property name="EconomicValue" value="700" />
  8365. <property name="CraftingIngredientTime" value="15" />
  8366. <property name="DescriptionKey" value="rareOresGroupDesc"/>
  8367. </item>
  8368.  
  8369. <item id="1392" name="rawDiamond">
  8370. <property name="Extends" value="silverNugget" />
  8371. <property name="EconomicValue" value="1500" />
  8372. <property name="CraftingIngredientTime" value="60" />
  8373. <property name="DescriptionKey" value="rareOresGroupDesc"/>
  8374. </item>
  8375.  
  8376. <item id="1410" name="cornSeed">
  8377. <property name="Meshfile" value="Items/Food/seed_cornPrefab" />
  8378. <property name="Material" value="organic" />
  8379. <property name="HoldType" value="21" />
  8380. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  8381. <property name="EconomicValue" value="12" />
  8382. <property name="EconomicBundleSize" value="5" />
  8383. <property class="Action1">
  8384. <property name="Class" value="PlaceAsBlock" />
  8385. <property name="Delay" value="0.5" />
  8386. <property name="Blockname" value="plantedCorn1" />
  8387. </property>
  8388. <property name="Group" value="Food/Cooking" />
  8389. <property name="PickupJournalEntry" value="farmingTip" />
  8390. </item>
  8391.  
  8392. <item id="1411" name="potatoSeed">
  8393. <property name="Meshfile" value="Items/Food/seed_potato_quartersPrefab" />
  8394. <property name="Material" value="organic" />
  8395. <property name="HoldType" value="21" />
  8396. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  8397. <property name="EconomicValue" value="12" />
  8398. <property name="EconomicBundleSize" value="5" />
  8399. <property class="Action1">
  8400. <property name="Class" value="PlaceAsBlock" />
  8401. <property name="Delay" value="0.5" />
  8402. <property name="Blockname" value="plantedPotato1" />
  8403. </property>
  8404. <property name="Group" value="Food/Cooking" />
  8405. <property name="PickupJournalEntry" value="farmingTip" />
  8406. </item>
  8407.  
  8408. <item id="1412" name="blueberrySeed">
  8409. <property name="Meshfile" value="Items/Food/seed_blueberryPrefab" />
  8410. <property name="Material" value="organic" />
  8411. <property name="HoldType" value="21" />
  8412. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  8413. <property name="EconomicValue" value="12" />
  8414. <property name="EconomicBundleSize" value="5" />
  8415. <property class="Action1">
  8416. <property name="Class" value="PlaceAsBlock" />
  8417. <property name="Delay" value="0.5" />
  8418. <property name="Blockname" value="plantedBlueberry1" />
  8419. </property>
  8420. <property name="Group" value="Food/Cooking" />
  8421. <property name="PickupJournalEntry" value="farmingTip" />
  8422. </item>
  8423.  
  8424. <item id="1413" name="coffeeBeans">
  8425. <property name="Meshfile" value="Items/Food/seed_blueberryPrefab" />
  8426. <property name="Material" value="organic" />
  8427. <property name="HoldType" value="21" />
  8428. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  8429. <property name="EconomicValue" value="12" />
  8430. <property name="EconomicBundleSize" value="5" />
  8431. <property name="CraftingIngredientTime" value="5" />
  8432. <property class="Action1">
  8433. <property name="Class" value="PlaceAsBlock" />
  8434. <property name="Delay" value="0.5" />
  8435. <property name="Blockname" value="plantedCoffee1" />
  8436. </property>
  8437. <property name="Group" value="Food/Cooking" />
  8438. <property name="PickupJournalEntry" value="farmingTip" />
  8439. </item>
  8440.  
  8441. <item id="1414" name="cottonSeed">
  8442. <property name="Meshfile" value="Items/Food/seed_blueberryPrefab" />
  8443. <property name="Material" value="organic" />
  8444. <property name="HoldType" value="21" />
  8445. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  8446. <property name="EconomicValue" value="12" />
  8447. <property name="EconomicBundleSize" value="5" />
  8448. <property class="Action1">
  8449. <property name="Class" value="PlaceAsBlock" />
  8450. <property name="Delay" value="0.5" />
  8451. <property name="Blockname" value="plantedCotton1" />
  8452. </property>
  8453. <property name="Group" value="Resources" />
  8454. <property name="PickupJournalEntry" value="farmingTip" />
  8455. </item>
  8456.  
  8457. <item id="1415" name="goldenrodSeed">
  8458. <property name="Meshfile" value="Items/Food/seed_blueberryPrefab" />
  8459. <property name="Material" value="organic" />
  8460. <property name="HoldType" value="21" />
  8461. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  8462. <property name="EconomicValue" value="12" />
  8463. <property name="EconomicBundleSize" value="5" />
  8464. <property class="Action1">
  8465. <property name="Class" value="PlaceAsBlock" />
  8466. <property name="Delay" value="0.5" />
  8467. <property name="Blockname" value="plantedGoldenrod1" />
  8468. </property>
  8469. <property name="Group" value="Food/Cooking" />
  8470. <property name="PickupJournalEntry" value="farmingTip" />
  8471. </item>
  8472.  
  8473. <item id="1416" name="hopSeed">
  8474. <property name="Meshfile" value="Items/Food/seed_blueberryPrefab" />
  8475. <property name="Material" value="organic" />
  8476. <property name="HoldType" value="21" />
  8477. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  8478. <property name="EconomicValue" value="250" />
  8479. <property name="SellableToTrader" value="false" />
  8480. <property class="Action1">
  8481. <property name="Class" value="PlaceAsBlock" />
  8482. <property name="Delay" value="0.5" />
  8483. <property name="Blockname" value="plantedHop1" />
  8484. </property>
  8485. <property name="Group" value="Food/Cooking" />
  8486. <property name="PickupJournalEntry" value="farmingTip" />
  8487. </item>
  8488.  
  8489. <item id="1417" name="aloeSeed">
  8490. <property name="Meshfile" value="Items/Food/seed_blueberryPrefab" />
  8491. <property name="Material" value="organic" />
  8492. <property name="HoldType" value="21" />
  8493. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  8494. <property name="EconomicValue" value="12" />
  8495. <property name="EconomicBundleSize" value="5" />
  8496. <property class="Action1">
  8497. <property name="Class" value="PlaceAsBlock" />
  8498. <property name="Delay" value="0.5" />
  8499. <property name="Blockname" value="plantedAloe1" />
  8500. </property>
  8501. <property name="Group" value="Food/Cooking,Medicine" />
  8502. <property name="PickupJournalEntry" value="farmingTip" />
  8503. </item>
  8504.  
  8505. <item id="1418" name="chrysanthemumSeed">
  8506. <property name="CustomIcon" value="aloeSeed" />
  8507. <property name="CustomIconTint" value="ffa0a0" />
  8508. <property name="Meshfile" value="Items/Food/seed_blueberryPrefab" />
  8509. <property name="Material" value="organic" />
  8510. <property name="HoldType" value="21" />
  8511. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  8512. <property name="EconomicValue" value="12" />
  8513. <property name="EconomicBundleSize" value="5" />
  8514. <property class="Action1">
  8515. <property name="Class" value="PlaceAsBlock" />
  8516. <property name="Delay" value="0.5" />
  8517. <property name="Blockname" value="plantedChrysanthemum1" />
  8518. </property>
  8519. <property name="Group" value="Food/Cooking" />
  8520. <property name="PickupJournalEntry" value="farmingTip" />
  8521. </item>
  8522.  
  8523. <item id="1419" name="mushroomSeed">
  8524. <property name="Meshfile" value="Items/Food/seed_blueberryPrefab" />
  8525. <property name="Material" value="organic" />
  8526. <property name="HoldType" value="21" />
  8527. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  8528. <property name="EconomicValue" value="12" />
  8529. <property name="EconomicBundleSize" value="10" />
  8530. <property class="Action1">
  8531. <property name="Class" value="PlaceAsBlock" />
  8532. <property name="Delay" value="0.5" />
  8533. <property name="Blockname" value="plantedMushroom1" />
  8534. </property>
  8535. <property name="Group" value="Food/Cooking" />
  8536. <property name="PickupJournalEntry" value="farmingTip" />
  8537. </item>
  8538.  
  8539. <item id="1420" name="pineSeed">
  8540. <property name="Meshfile" value="Items/Food/seed_blueberryPrefab" />
  8541. <property name="Material" value="organic" />
  8542. <property name="HoldType" value="21" />
  8543. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  8544. <property name="EconomicValue" value="12" />
  8545. <property name="EconomicBundleSize" value="5" />
  8546. <property name="SellableToTrader" value="false" />
  8547. <property class="Action1">
  8548. <property name="Class" value="PlaceAsBlock" />
  8549. <property name="Delay" value="0.5" />
  8550. <property name="Blockname" value="treePlantedMountainPine1m" />
  8551. </property>
  8552. <property name="Group" value="Resources" />
  8553. </item>
  8554.  
  8555. <item id="1421" name="mapleSeed">
  8556. <property name="Meshfile" value="Items/Food/seed_blueberryPrefab" />
  8557. <property name="CustomIcon" value="blueSpruceSeed" />
  8558. <property name="CustomIconTint" value="d4b988" />
  8559. <property name="Material" value="organic" />
  8560. <property name="HoldType" value="21" />
  8561. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  8562. <property name="EconomicValue" value="12" />
  8563. <property name="EconomicBundleSize" value="5" />
  8564. <property name="SellableToTrader" value="false" />
  8565. <property class="Action1">
  8566. <property name="Class" value="PlaceAsBlock" />
  8567. <property name="Delay" value="0.5" />
  8568. <property name="Blockname" value="treePlantedMaple1m" />
  8569. </property>
  8570. <property name="Group" value="Resources" />
  8571. </item>
  8572.  
  8573. <item id="1422" name="blueSpruceSeed">
  8574. <property name="Meshfile" value="Items/Food/seed_blueberryPrefab" />
  8575. <property name="Material" value="organic" />
  8576. <property name="HoldType" value="21" />
  8577. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  8578. <property name="EconomicValue" value="12" />
  8579. <property name="EconomicBundleSize" value="5" />
  8580. <property name="SellableToTrader" value="false" />
  8581. <property class="Action1">
  8582. <property name="Class" value="PlaceAsBlock" />
  8583. <property name="Delay" value="0.5" />
  8584. <property name="Blockname" value="treePlantedWinterPine1m" />
  8585. </property>
  8586. <property name="Group" value="Resources" />
  8587. </item>
  8588.  
  8589. <item id="1423" name="yuccaSeed">
  8590. <property name="Meshfile" value="Items/Food/seed_blueberryPrefab" />
  8591. <property name="Material" value="organic" />
  8592. <property name="HoldType" value="21" />
  8593. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  8594. <property name="EconomicValue" value="12" />
  8595. <property name="EconomicBundleSize" value="10" />
  8596. <property class="Action1">
  8597. <property name="Class" value="PlaceAsBlock" />
  8598. <property name="Delay" value="0.5" />
  8599. <property name="Blockname" value="plantedYucca1" />
  8600. </property>
  8601. <property name="Group" value="Food/Cooking,Medicine" />
  8602. <property name="PickupJournalEntry" value="farmingTip" />
  8603. </item>
  8604.  
  8605. <item id="1430" name="candle">
  8606. <property name="Class" value="ItemClassTorch" />
  8607. <property name="Meshfile" value="Items/Tools/candlePrefab" />
  8608. <property name="Material" value="organic" />
  8609. <property name="HoldType" value="12" />
  8610. <property name="Stacknumber" value="50" /> <!-- STK torch -->
  8611. <property name="FuelValue" value="16" />
  8612. <property name="EconomicValue" value="24" />
  8613. <property class="Action1">
  8614. <property name="Class" value="PlaceAsBlock" />
  8615. <property name="Delay" value="0.5" />
  8616. <property name="Blockname" value="candleWall" />
  8617. </property>
  8618. <property name="Group" value="Basics,Decor/Miscellaneous" />
  8619. </item>
  8620.  
  8621. <item id="1431" name="smallEngine">
  8622. <property name="PartType" value="Receiver" />
  8623. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  8624. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  8625. <property name="VehicleSlotType" value="engine" />
  8626. <property name="Material" value="metal" />
  8627. <property name="RepairTools" value="repairKit" />
  8628. <property name="HoldType" value="45" />
  8629. <property name="Stacknumber" value="1" />
  8630. <property name="Weight" value="100" />
  8631. <property name="EconomicValue" value="1000" />
  8632. <property name="Group" value="Resources" />
  8633. <property name="DegradationBreaksAfter" value="false" />
  8634. <property class="Attributes">
  8635. <property name="DegradationMax" value="1000,6000" />
  8636. <property name="VehicleNoise" value="1,0.1" />
  8637. <property name="VehicleMaxSpeed" value="5,18" />
  8638. <property name="VehicleAcceleration" value="7,14" />
  8639. <property name="VehicleMetersPerLiter" value="8,12" />
  8640. <property name="VehicleIdleSecondsPerLiter" value="6,12" />
  8641. <property name="VehicleStartDelayInSeconds" value="1,0.1" />
  8642. <property name="VehicleStartChance" value="0.5,0.99" />
  8643. <property name="VehicleTankSize" value="1000, 2000" />
  8644. </property>
  8645. </item>
  8646.  
  8647. <item id="1432" name="carBattery">
  8648. <property name="Meshfile" value="Items/Misc/car_battery" />
  8649. <property name="Material" value="lead" />
  8650. <property name="RepairTools" value="repairKit" />
  8651. <property name="HoldType" value="21" />
  8652. <property name="Stacknumber" value="1" />
  8653. <property name="Weight" value="160" />
  8654. <property name="EconomicValue" value="500" />
  8655. <property name="Group" value="Resources" />
  8656. <property name="VehicleSlotType" value="battery"/>
  8657. <property name="DegradationBreaksAfter" value="false" />
  8658. <property class="Attributes">
  8659. <property name="DegradationMax" value="1000,6000" />
  8660. <property name="BatteryMaxLoadInVolts" value="24, 36" />
  8661. <property name="BatteryDischargeTimeInMinutes" value="30,90" />
  8662. </property>
  8663. </item>
  8664.  
  8665. <item id="1434" name="headlight">
  8666. <property name="VehicleSlotType" value="headlight" />
  8667. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  8668. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  8669. <property name="Material" value="glass" />
  8670. <property name="HoldType" value="45" />
  8671. <property name="Stacknumber" value="50" /> <!-- STK loot -->
  8672. <property name="Weight" value="10" />
  8673. <property name="EconomicValue" value="240" />
  8674. <property name="Group" value="Resources" />
  8675. </item>
  8676.  
  8677. <item id="1435" name="casinoCoin">
  8678. <property name="Meshfile" value="Items/Misc/casino_coinPrefab" />
  8679. <property name="Material" value="organic" />
  8680. <property name="HoldType" value="21" />
  8681. <property name="Stacknumber" value="20000" /> <!-- STK resource -->
  8682. <property name="EconomicValue" value="5" />
  8683. <property name="EconomicBundleSize" value="1" />
  8684. <property name="SellableToTrader" value="false" />
  8685. </item>
  8686.  
  8687. <item id="1439" name="glue">
  8688. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  8689. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  8690. <property name="Material" value="organic" />
  8691. <property name="HoldType" value="45"/>
  8692. <property name="Weight" value="10" />
  8693. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  8694. <property name="EconomicValue" value="38" />
  8695. <property name="Group" value="Resources,Chemicals" />
  8696. </item>
  8697.  
  8698. <item id="1440" name="ductTape">
  8699. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  8700. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  8701. <property name="Material" value="cloth" />
  8702. <property name="HoldType" value="45" />
  8703. <property name="Weight" value="5" />
  8704. <property name="EconomicValue" value="49" />
  8705. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  8706. <property name="Group" value="Resources" />
  8707. </item>
  8708.  
  8709. <item id="1441" name="spring">
  8710. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  8711. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  8712. <property name="Material" value="metal" />
  8713. <property name="HoldType" value="45" />
  8714. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  8715. <property name="Weight" value="10" />
  8716. <property name="EconomicValue" value="20" />
  8717. <property name="Group" value="Resources" />
  8718. </item>
  8719.  
  8720. <item id="1442" name="cookingGrill">
  8721. <property name="Meshfile" value="Items/Crafting/cooking_grill" />
  8722. <property name="Material" value="metal" />
  8723. <property name="HoldType" value="21" />
  8724. <property name="Stacknumber" value="250" /> <!-- STK loot -->
  8725. <property name="EconomicValue" value="26" />
  8726. <property name="Group" value="Food/Cooking" />
  8727. </item>
  8728.  
  8729. <item id="1443" name="beaker">
  8730. <property name="Meshfile" value="Items/Crafting/beaker" />
  8731. <property name="Material" value="glass" />
  8732. <property name="HoldType" value="3" />
  8733. <property name="Stacknumber" value="10" /> <!-- STK loot -->
  8734. <property name="Weight" value="15" />
  8735. <property name="EconomicValue" value="750" />
  8736. <property name="Group" value="Chemicals" />
  8737. </item>
  8738.  
  8739. <item id="1444" name="bellows">
  8740. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  8741. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  8742. <property name="Material" value="leather" />
  8743. <property name="HoldType" value="45" />
  8744. <property name="Stacknumber" value="1" /> <!-- STK resource -->
  8745. <property name="Weight" value="100" />
  8746. <property name="EconomicValue" value="405" />
  8747. <property name="Group" value="Resources" />
  8748. <property name="CraftingSkillGroup" value="Tool Smithing"/>
  8749. </item>
  8750.  
  8751. <item id="1445" name="anvil">
  8752. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  8753. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  8754. <property name="HoldType" value="45" />
  8755. <property name="Material" value="metal" />
  8756. <property name="Stacknumber" value="1" /> <!-- STK loot -->
  8757. <property name="EconomicValue" value="240" />
  8758. <property name="Group" value="Resources" />
  8759. <property name="CraftingSkillGroup" value="Tool Smithing"/>
  8760. </item>
  8761.  
  8762. <item id="1446" name="calipers">
  8763. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  8764. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  8765. <property name="HoldType" value="45" />
  8766. <property name="Material" value="metal" />
  8767. <property name="Weight" value="5" />
  8768. <property name="Stacknumber" value="1" /> <!-- STK loot -->
  8769. <property name="Group" value="Resources" />
  8770. <property name="EconomicValue" value="2000" />
  8771. <property name="CraftingSkillGroup" value="Tool Smithing"/>
  8772. </item>
  8773.  
  8774. <item id="1447" name="toolAndDieSet">
  8775. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  8776. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  8777. <property name="HoldType" value="45" />
  8778. <property name="Material" value="metal" />
  8779. <property name="Weight" value="5" />
  8780. <property name="Stacknumber" value="1" /> <!-- STK loot -->
  8781. <property name="EconomicValue" value="2000" />
  8782. <property name="Group" value="Resources" />
  8783. <property name="CraftingSkillGroup" value="Tool Smithing"/>
  8784. </item>
  8785.  
  8786. <item id="1460" name="unit_iron">
  8787. <property name="CustomIcon" value="scrapIron" />
  8788. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  8789. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  8790. <property name="Material" value="metal" />
  8791. <property name="HoldType" value="45" />
  8792. <property name="Stacknumber" value="30000" />
  8793. <property name="Weight" value="1" />
  8794. <property name="Group" value="Resources" />
  8795. <property name="ResourceUnit" value="true" />
  8796. <property name="MeltTimePerUnit" value="0.25" />
  8797. <property name="UserHidden" value="true" />
  8798. <property name="CraftingIngredientTime" value="0.5" />
  8799. <property name="IsDeveloper" value="true" />
  8800. </item>
  8801.  
  8802. <item id="1461" name="unit_brass">
  8803. <property name="Extends" value="unit_iron" />
  8804. <property name="CustomIcon" value="scrapBrass" />
  8805. <property name="Material" value="brass" />
  8806. <property name="IsDeveloper" value="true" />
  8807. </item>
  8808.  
  8809. <item id="1462" name="unit_lead">
  8810. <property name="Extends" value="unit_iron" />
  8811. <property name="CustomIcon" value="scrapLead" />
  8812. <property name="Material" value="lead" />
  8813. <property name="IsDeveloper" value="true" />
  8814. </item>
  8815.  
  8816. <item id="1463" name="unit_glass">
  8817. <property name="Extends" value="unit_iron" />
  8818. <property name="CustomIcon" value="brokenGlass" />
  8819. <property name="Material" value="glass" />
  8820. <property name="IsDeveloper" value="true" />
  8821. </item>
  8822.  
  8823. <item id="1464" name="unit_stone">
  8824. <property name="Extends" value="unit_iron" />
  8825. <property name="CustomIcon" value="cobblestones" />
  8826. <property name="Material" value="stone" />
  8827. <property name="IsDeveloper" value="true" />
  8828. </item>
  8829.  
  8830. <item id="1465" name="unit_clay">
  8831. <property name="Extends" value="unit_iron" />
  8832. <property name="CustomIcon" value="clayLump" />
  8833. <property name="Material" value="clay" />
  8834. <property name="IsDeveloper" value="true" />
  8835. </item>
  8836.  
  8837. <!--
  8838. <item id="1501" name="Super Wrench">
  8839. <property name="Extends" value="wrench" />
  8840. <property name="CustomIcon" value="wrench" />
  8841. <property name="CustomIconTint" value="ffa0a0" />
  8842. <property name="IsDeveloper" value="true" />
  8843. <property class="Attributes">
  8844. <property name="EntityDamage" value="5000,10000" />
  8845. <property name="BlockDamage" value="5000,10000" />
  8846. <property name="DegradationMax" value="5000,14000" />
  8847. <property name="DegradationRate" value="1,1" />
  8848. </property>
  8849. </item>
  8850.  
  8851. <item id="1502" name="Supah Diggah">
  8852. <property name="CustomIcon" value="gunMP5" />
  8853. <property name="CustomIconTint" value="ffa0a0" />
  8854. <property name="IsDeveloper" value="true" />
  8855. <property name="Meshfile" value="Items/Weapons/Ranged/MP5/MP5Prefab" />
  8856. <property name="Material" value="organic" />
  8857. <property name="HoldType" value="6" />
  8858. <property name="Stacknumber" value="1" />
  8859. <property name="DegradationBreaksAfter" value="true" />
  8860. <property name="Degradation" value="99999" param1="true" />
  8861. <property name="SoundJammed" value="Weapons/weapon_jam" />
  8862. <property class="Action0">
  8863. <property name="Class" value="Ranged" />
  8864. <property name="Hitmask_override" value="Melee" />
  8865. <property name="Delay" value="0.150" />
  8866. <property name="Range" value="300" />
  8867. <property name="Auto_fire" value="true" />
  8868. <property name="CrosshairUpAfterShot" value="false" />
  8869. <property name="Rays_per_shot" value="1" />
  8870. <property name="Rays_spread" value="0" />
  8871. <property name="Crosshair_min_distance" value="5" />
  8872. <property name="Crosshair_max_distance" value="8" />
  8873. <property name="DamageBlock" value="50100100" />
  8874. <property name="DamageEntity" value="0.1" />
  8875. <property name="Single_magazine_usage" value="true" />
  8876. <property name="Infinite_ammo" value="true" />
  8877. <property name="Magazine_items" value="9mmBullet" />
  8878. <property name="Reload_time" value="4.1" />
  8879. <property name="Bullet_icon" value="uzi" />
  8880. <property name="Sound_start" value="" />
  8881. <property name="Sound_repeat" value="" />
  8882. <property name="Sound_end" value="" />
  8883. <property name="Sound_empty" value="Weapons/weapon_empty" />
  8884. <property name="Sound_reload" value="Weapons/Ranged/MP5/mp5_reload" />
  8885. <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
  8886. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
  8887. </property>
  8888. <property class="Action1">
  8889. <property name="Class" value="Zoom" />
  8890. <property name="Zoom_max_out" value="38" />
  8891. <property name="Zoom_max_in" value="10" />
  8892. </property>
  8893. </item>
  8894.  
  8895. <item id="1503" name="Just Die">
  8896. <property name="CustomIcon" value="gunPistol" />
  8897. <property name="CustomIconTint" value="ffa0a0" />
  8898. <property name="IsDeveloper" value="true" />
  8899. <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab" />
  8900. <property name="Material" value="organic" />
  8901. <property name="HoldType" value="1" />
  8902. <property name="Stacknumber" value="1" />
  8903. <property name="DegradationBreaksAfter" value="true" />
  8904. <property name="Degradation" value="99999" param1="true" />
  8905. <property name="SoundJammed" value="Weapons/weapon_jam" />
  8906. <property class="Action0">
  8907. <property name="Class" value="Ranged" />
  8908. <property name="Delay" value="0.15" />
  8909. <property name="Range" value="300" />
  8910. <property name="Auto_fire" value="true" />
  8911. <property name="CrosshairUpAfterShot" value="false" />
  8912. <property name="Rays_per_shot" value="5" />
  8913. <property name="Rays_spread" value="0.85" />
  8914. <property name="DamageEntity" value="1000" />
  8915. <property name="DamageBlock" value="0" />
  8916. <property name="Single_magazine_usage" value="true" />
  8917. <property name="Infinite_ammo" value="true" />
  8918. <property name="Magazine_items" value="9mmBullet" />
  8919. <property name="Reload_time" value="2" />
  8920. <property name="Bullet_icon" value="pistol" />
  8921. <property name="Sound_start" value="Weapons/Ranged/Pistol/pistol_fire" />
  8922. <property name="Sound_start" value="" />
  8923. <property name="Sound_repeat" value="" />
  8924. <property name="Sound_end" value="" />
  8925. <property name="Sound_empty" value="Weapons/weapon_empty" />
  8926. <property name="Sound_reload" value="Weapons/Ranged/Pistol/pistol_reload" />
  8927. <property name="Particles_muzzle_fire" value="nozzleflash" />
  8928. <property name="Particles_muzzle_smoke" value="nozzlesmoke" />
  8929. </property>
  8930. <property class="Action1">
  8931. <property name="Class" value="Zoom" />
  8932. <property name="Zoom_max_out" value="45" />
  8933. <property name="Zoom_max_in" value="10" />
  8934. </property>
  8935. </item>
  8936. -->
  8937.  
  8938. <item id="1552" name="DoubleBarrel">
  8939. <property name="Extends" value="gunPumpShotgun" />
  8940. <property name="Meshfile" value="Items/Weapons/Ranged/Magnums/44MagnumPrefab" />
  8941. <property name="HandMeshfile" value="#doublebarrel?DoubleBarrel" />
  8942. <property name="DropMeshfile" value="#doublebarrel?DoubleBarrel" />
  8943. <property name="CustomIcon" value="BlunderbussDouble" />
  8944. <property name="DescriptionKey" value="DoubleBarrelDesc" />
  8945. <property class="Parts">
  8946. <property name="Receiver" value="partsDoubleBarrel_receiver" />
  8947. <property name="Pump" value="partsDoubleBarrel_parts" />
  8948. <property name="Barrel" value="partsDoubleBarrel_barrel" />
  8949. </property>
  8950. <property class="Action0">
  8951. <property name="Delay" value="0.2" />
  8952. <property name="Magazine_size" value="2" />
  8953. <property name="Magazine_items" value="shotgunShell, shotgunSlug" />
  8954. <property name="Magazine_item_ray_counts" value="8, 1" />
  8955. <property name="Magazine_item_ray_spreads" value="0.7, 0.2" />
  8956. </property>
  8957. </item>
  8958. <item id="1553" name="partsDoubleBarrel_receiver">
  8959. <property name="Extends" value="partsMaster" />
  8960. <property name="CustomIcon" value="partsPumpShotgun_receiver" />
  8961. <property name="DescriptionKey" value="commonShotgunPartsGroupDesc" />
  8962. <property name="PartType" value="Receiver" />
  8963. <property name="Weight" value="25" />
  8964. <property class="Attributes">
  8965. <property name="FalloffRange" value="22,66" />
  8966. <property name="DegradationMax" value="800,3500" />
  8967. </property>
  8968. </item>
  8969. <item id="1554" name="partsDoubleBarrel_parts">
  8970. <property name="Extends" value="partsMaster" />
  8971. <property name="CustomIcon" value="partsPumpShotgun_parts" />
  8972. <property name="DescriptionKey" value="commonShotgunPartsGroupDesc" />
  8973. <property name="PartType" value="Pump" />
  8974. <property name="Weight" value="15" />
  8975. <property class="Attributes">
  8976. <property name="Accuracy" value="1,0.08" />
  8977. <property name="DegradationMax" value="800,3500" />
  8978. </property>
  8979. </item>
  8980. <item id="1555" name="partsDoubleBarrel_barrel">
  8981. <property name="Extends" value="partsMaster" />
  8982. <property name="CustomIcon" value="partsPumpShotgun_barrelShort" />
  8983. <property name="DescriptionKey" value="partsPumpShotgunGroupDesc" />
  8984. <property name="PartType" value="Barrel" />
  8985. <property name="Weight" value="30" />
  8986. <property class="Attributes">
  8987. <property name="DegradationMax" value="800,3500" />
  8988. </property>
  8989. </item>
  8990.  
  8991. </items>
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