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  1. <CAbilBuild id="BroodCerebrateLayEgg">
  2. <EditorCategories value="AbilityorEffectType:Units"/>
  3. <InfoArray index="Build1" Unit="BroodCerebrateEgg" Time="2">
  4. <Display index="Custom" value="1"/>
  5. <Charge Link="Abil/LayEgg"/>
  6. <Cooldown Link="Abil/LayEgg"/>
  7. <Button DefaultButtonFace="BroodCerebrateLayEgg"/>
  8. </InfoArray>
  9. <InfoArray index="Build2">
  10. <Charge Link="Abil/##id##"/>
  11. <Cooldown Link="Abil/##id##"/>
  12. </InfoArray>
  13. <InfoArray index="Build3">
  14. <Charge Link="Abil/LayEgg"/>
  15. <Cooldown Link="Abil/LayEgg"/>
  16. </InfoArray>
  17. <InfoArray index="Build4">
  18. <Charge Link="Abil/LayEgg"/>
  19. <Cooldown Link="Abil/LayEgg"/>
  20. </InfoArray>
  21. <InfoArray index="Build5">
  22. <Charge Link="Abil/LayEgg"/>
  23. <Cooldown Link="Abil/LayEgg"/>
  24. </InfoArray>
  25. <InfoArray index="Build6">
  26. <Charge Link="Abil/LayEgg"/>
  27. <Cooldown Link="Abil/LayEgg"/>
  28. </InfoArray>
  29. <InfoArray index="Build7">
  30. <Charge Link="Abil/LayEgg"/>
  31. <Cooldown Link="Abil/LayEgg"/>
  32. </InfoArray>
  33. <InfoArray index="Build8">
  34. <Charge Link="Abil/LayEgg"/>
  35. <Cooldown Link="Abil/LayEgg"/>
  36. </InfoArray>
  37. <InfoArray index="Build9">
  38. <Charge Link="Abil/LayEgg"/>
  39. <Cooldown Link="Abil/LayEgg"/>
  40. </InfoArray>
  41. <InfoArray index="Build10">
  42. <Charge Link="Abil/LayEgg"/>
  43. <Cooldown Link="Abil/LayEgg"/>
  44. </InfoArray>
  45. <InfoArray index="Build11">
  46. <Charge Link="Abil/LayEgg"/>
  47. <Cooldown Link="Abil/LayEgg"/>
  48. </InfoArray>
  49. <InfoArray index="Build12">
  50. <Charge Link="Abil/LayEgg"/>
  51. <Cooldown Link="Abil/LayEgg"/>
  52. </InfoArray>
  53. <InfoArray index="Build13">
  54. <Charge Link="Abil/LayEgg"/>
  55. <Cooldown Link="Abil/LayEgg"/>
  56. </InfoArray>
  57. <InfoArray index="Build14">
  58. <Charge Link="Abil/LayEgg"/>
  59. <Cooldown Link="Abil/LayEgg"/>
  60. </InfoArray>
  61. <InfoArray index="Build15">
  62. <Charge Link="Abil/LayEgg"/>
  63. <Cooldown Link="Abil/LayEgg"/>
  64. </InfoArray>
  65. <InfoArray index="Build16">
  66. <Charge Link="Abil/LayEgg"/>
  67. <Cooldown Link="Abil/LayEgg"/>
  68. </InfoArray>
  69. <InfoArray index="Build17">
  70. <Charge Link="Abil/LayEgg"/>
  71. <Cooldown Link="Abil/LayEgg"/>
  72. </InfoArray>
  73. <InfoArray index="Build18">
  74. <Charge Link="Abil/LayEgg"/>
  75. <Cooldown Link="Abil/LayEgg"/>
  76. </InfoArray>
  77. <InfoArray index="Build19">
  78. <Charge Link="Abil/LayEgg"/>
  79. <Cooldown Link="Abil/LayEgg"/>
  80. </InfoArray>
  81. <InfoArray index="Build20">
  82. <Charge Link="Abil/LayEgg"/>
  83. <Cooldown Link="Abil/LayEgg"/>
  84. </InfoArray>
  85. <InfoArray index="Build21">
  86. <Charge Link="Abil/LayEgg"/>
  87. <Cooldown Link="Abil/LayEgg"/>
  88. </InfoArray>
  89. <InfoArray index="Build22">
  90. <Charge Link="Abil/LayEgg"/>
  91. <Cooldown Link="Abil/LayEgg"/>
  92. </InfoArray>
  93. <InfoArray index="Build23">
  94. <Charge Link="Abil/LayEgg"/>
  95. <Cooldown Link="Abil/LayEgg"/>
  96. </InfoArray>
  97. <InfoArray index="Build24">
  98. <Charge Link="Abil/LayEgg"/>
  99. <Cooldown Link="Abil/LayEgg"/>
  100. </InfoArray>
  101. <InfoArray index="Build25">
  102. <Charge Link="Abil/LayEgg"/>
  103. <Cooldown Link="Abil/LayEgg"/>
  104. </InfoArray>
  105. <InfoArray index="Build26">
  106. <Charge Link="Abil/LayEgg"/>
  107. <Cooldown Link="Abil/LayEgg"/>
  108. </InfoArray>
  109. <InfoArray index="Build27">
  110. <Charge Link="Abil/LayEgg"/>
  111. <Cooldown Link="Abil/LayEgg"/>
  112. </InfoArray>
  113. <InfoArray index="Build28">
  114. <Charge Link="Abil/LayEgg"/>
  115. <Cooldown Link="Abil/LayEgg"/>
  116. </InfoArray>
  117. <InfoArray index="Build29">
  118. <Charge Link="Abil/LayEgg"/>
  119. <Cooldown Link="Abil/LayEgg"/>
  120. </InfoArray>
  121. <InfoArray index="Build30">
  122. <Charge Link="Abil/LayEgg"/>
  123. <Cooldown Link="Abil/LayEgg"/>
  124. </InfoArray>
  125. </CAbilBuild>
  126.  
  127.  
  128.  
  129.  
  130.  
  131.  
  132. <CUnit id="BroodCerebrate">
  133. <DeathRevealRadius value="3"/>
  134. <Race value="Zerg"/>
  135. <Mob value="Campaign"/>
  136. <FlagArray index="UseLineOfSight" value="1"/>
  137. <PlaneArray index="Ground" value="1"/>
  138. <Collide index="Ground" value="1"/>
  139. <Attributes index="Light" value="1"/>
  140. <Attributes index="Biological" value="1"/>
  141. <LifeStart value="150"/>
  142. <LifeMax value="150"/>
  143. <LifeRegenRate value="0.5"/>
  144. <LifeArmorName value="Unit/LifeArmorName/ZergGroundArmor"/>
  145. <Speed value="2.75"/>
  146. <Acceleration value="1000"/>
  147. <LateralAcceleration value="46.0625"/>
  148. <Sight value="17"/>
  149. <AttackTargetPriority value="20"/>
  150. <DamageDealtXP value="1"/>
  151. <DamageTakenXP value="1"/>
  152. <KillXP value="30"/>
  153. <AbilArray Link="stop"/>
  154. <AbilArray Link="attack"/>
  155. <AbilArray Link="move"/>
  156. <AbilArray Link="MorphHuman"/>
  157. <AbilArray Link="Inventory"/>
  158. <AbilArray Link="Infect"/>
  159. <AbilArray Link="que5"/>
  160. <AbilArray Link="HelpUp"/>
  161. <AbilArray Link="DragRAGE"/>
  162. <AbilArray Link="BroodCerebrateLayEgg"/>
  163. <AbilArray Link="StopDragging"/>
  164. <BehaviorArray Link="Undying"/>
  165. <BehaviorArray Link="Unsuitable"/>
  166. <WeaponArray Link="InfestedClaws"/>
  167. <CardLayouts>
  168. <LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
  169. <LayoutButtons Row="0" Column="0"/>
  170. <LayoutButtons Row="0" Column="0"/>
  171. <LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
  172. <LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
  173. <LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
  174. <LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
  175. <LayoutButtons Face="MorphHuman" Type="AbilCmd" AbilCmd="MorphHuman,Execute" Row="2" Column="4"/>
  176. <LayoutButtons Face="Upgrade" Type="Submenu" SubmenuCardId="0002" Row="1" Column="3"/>
  177. <LayoutButtons Face="Drag" Type="AbilCmd" AbilCmd="DragRAGE,Execute" Row="2" Column="0"/>
  178. <LayoutButtons Face="StopDragging" Type="AbilCmd" AbilCmd="StopDragging,Execute" Row="2" Column="0"/>
  179. <LayoutButtons Face="Evolve" Type="Submenu" SubmenuCardId="0003" Row="1" Column="4"/>
  180. <LayoutButtons Face="Infect" Type="AbilCmd" AbilCmd="Infect,Execute" Row="1" Column="0"/>
  181. <LayoutButtons Face="BroodCerebrateLayEgg" Type="Submenu" SubmenuCardId="0002" Row="2" Column="1"/>
  182. <LayoutButtons Face="BroodCerebrateLayEgg" Type="AbilCmd" AbilCmd="BroodCerebrateLayEgg,Build1" Row="2" Column="2"/>
  183. </CardLayouts>
  184. <CardLayouts CardId="0002">
  185. <LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" Row="2" Column="4"/>
  186. <LayoutButtons Face="BroodCerebrateLayEgg" Type="AbilCmd" AbilCmd="BroodCerebrateLayEgg,Build1" Row="0" Column="0"/>
  187. <LayoutButtons Face="BroodCerebrateLayEgg2" Type="AbilCmd" AbilCmd="BroodCerebrateLayEgg,Build2" Row="0" Column="1"/>
  188. </CardLayouts>
  189. <CardLayouts CardId="0003">
  190. <LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" Row="2" Column="4"/>
  191. </CardLayouts>
  192. <Radius value="0.375"/>
  193. <SeparationRadius value="0.375"/>
  194. <CargoSize value="1"/>
  195. <SubgroupPriority value="57"/>
  196. <MinimapRadius value="0.375"/>
  197. <EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/>
  198. <GlossaryCategory value="Unit/Category/ZergUnits"/>
  199. <GlossaryPriority value="95"/>
  200. <GlossaryWeakArray value="Bunker"/>
  201. <GlossaryWeakArray value="Firebat"/>
  202. <GlossaryWeakArray value="Hellion"/>
  203. </CUnit>
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