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- <CAbilBuild id="BroodCerebrateLayEgg">
- <EditorCategories value="AbilityorEffectType:Units"/>
- <InfoArray index="Build1" Unit="BroodCerebrateEgg" Time="2">
- <Display index="Custom" value="1"/>
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- <Button DefaultButtonFace="BroodCerebrateLayEgg"/>
- </InfoArray>
- <InfoArray index="Build2">
- <Charge Link="Abil/##id##"/>
- <Cooldown Link="Abil/##id##"/>
- </InfoArray>
- <InfoArray index="Build3">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build4">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build5">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build6">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build7">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build8">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build9">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build10">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build11">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build12">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build13">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build14">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build15">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build16">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build17">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build18">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build19">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build20">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build21">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build22">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build23">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build24">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build25">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build26">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build27">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build28">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build29">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- <InfoArray index="Build30">
- <Charge Link="Abil/LayEgg"/>
- <Cooldown Link="Abil/LayEgg"/>
- </InfoArray>
- </CAbilBuild>
- <CUnit id="BroodCerebrate">
- <DeathRevealRadius value="3"/>
- <Race value="Zerg"/>
- <Mob value="Campaign"/>
- <FlagArray index="UseLineOfSight" value="1"/>
- <PlaneArray index="Ground" value="1"/>
- <Collide index="Ground" value="1"/>
- <Attributes index="Light" value="1"/>
- <Attributes index="Biological" value="1"/>
- <LifeStart value="150"/>
- <LifeMax value="150"/>
- <LifeRegenRate value="0.5"/>
- <LifeArmorName value="Unit/LifeArmorName/ZergGroundArmor"/>
- <Speed value="2.75"/>
- <Acceleration value="1000"/>
- <LateralAcceleration value="46.0625"/>
- <Sight value="17"/>
- <AttackTargetPriority value="20"/>
- <DamageDealtXP value="1"/>
- <DamageTakenXP value="1"/>
- <KillXP value="30"/>
- <AbilArray Link="stop"/>
- <AbilArray Link="attack"/>
- <AbilArray Link="move"/>
- <AbilArray Link="MorphHuman"/>
- <AbilArray Link="Inventory"/>
- <AbilArray Link="Infect"/>
- <AbilArray Link="que5"/>
- <AbilArray Link="HelpUp"/>
- <AbilArray Link="DragRAGE"/>
- <AbilArray Link="BroodCerebrateLayEgg"/>
- <AbilArray Link="StopDragging"/>
- <BehaviorArray Link="Undying"/>
- <BehaviorArray Link="Unsuitable"/>
- <WeaponArray Link="InfestedClaws"/>
- <CardLayouts>
- <LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
- <LayoutButtons Row="0" Column="0"/>
- <LayoutButtons Row="0" Column="0"/>
- <LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
- <LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
- <LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
- <LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
- <LayoutButtons Face="MorphHuman" Type="AbilCmd" AbilCmd="MorphHuman,Execute" Row="2" Column="4"/>
- <LayoutButtons Face="Upgrade" Type="Submenu" SubmenuCardId="0002" Row="1" Column="3"/>
- <LayoutButtons Face="Drag" Type="AbilCmd" AbilCmd="DragRAGE,Execute" Row="2" Column="0"/>
- <LayoutButtons Face="StopDragging" Type="AbilCmd" AbilCmd="StopDragging,Execute" Row="2" Column="0"/>
- <LayoutButtons Face="Evolve" Type="Submenu" SubmenuCardId="0003" Row="1" Column="4"/>
- <LayoutButtons Face="Infect" Type="AbilCmd" AbilCmd="Infect,Execute" Row="1" Column="0"/>
- <LayoutButtons Face="BroodCerebrateLayEgg" Type="Submenu" SubmenuCardId="0002" Row="2" Column="1"/>
- <LayoutButtons Face="BroodCerebrateLayEgg" Type="AbilCmd" AbilCmd="BroodCerebrateLayEgg,Build1" Row="2" Column="2"/>
- </CardLayouts>
- <CardLayouts CardId="0002">
- <LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" Row="2" Column="4"/>
- <LayoutButtons Face="BroodCerebrateLayEgg" Type="AbilCmd" AbilCmd="BroodCerebrateLayEgg,Build1" Row="0" Column="0"/>
- <LayoutButtons Face="BroodCerebrateLayEgg2" Type="AbilCmd" AbilCmd="BroodCerebrateLayEgg,Build2" Row="0" Column="1"/>
- </CardLayouts>
- <CardLayouts CardId="0003">
- <LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" Row="2" Column="4"/>
- </CardLayouts>
- <Radius value="0.375"/>
- <SeparationRadius value="0.375"/>
- <CargoSize value="1"/>
- <SubgroupPriority value="57"/>
- <MinimapRadius value="0.375"/>
- <EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/>
- <GlossaryCategory value="Unit/Category/ZergUnits"/>
- <GlossaryPriority value="95"/>
- <GlossaryWeakArray value="Bunker"/>
- <GlossaryWeakArray value="Firebat"/>
- <GlossaryWeakArray value="Hellion"/>
- </CUnit>
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