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- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
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- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
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- Crashlog Tool: CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37
- Game Version: 1.4.15
- Script Extender: 1.4.15
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- RAM
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- RAM Total: 63.93 GB
- RAM Used: 26.87 GB
- RAM Free: 37.06 GB
- Analysis RAM (all good):
- It is absolute unlikely that the crash was due to RAM.
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- Mod Count:
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- Light: 122 Regular: 206 Total: 328
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- Header indicators:
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- Memory: 0x7FF6B384DBB0 count: (2)
- File: SkyrimVR.exe count: (33)
- Address: 0C6DBB0 count: (2)
- Assembler: mov r8, [rdx] count: (2)
- [0] 0x7FF6B384DBB0 SkyrimVR.exe+0C6DBB0 -> 67819+0x90 mov r8, [rdx] -//- count: (1)
- [RSP+0 ] 0x7FF6B3E8C40C (void* -> SkyrimVR.exe+12AC40C nop) -//- count: (1)
- [RSP+40 ] 0x7FF6B3E4E624 (void* -> SkyrimVR.exe+126E624 mov rbx, [rsp+0x30]) -//- count: (1)
- [RSP+70 ] 0x7FF6B3E4BCBB (void* -> SkyrimVR.exe+126BCBB add rbx, 0x10) -//- count: (1)
- [RSP+A0 ] 0x7FF6B3E6BE85 (void* -> SkyrimVR.exe+128BE85 inc ebx) -//- count: (1)
- [RSP+C0 ] 0x7FF6B3E8DE61 (void* -> SkyrimVR.exe+12ADE61 nop) -//- count: (1)
- [RSP+100 ] 0x7FF6B3E654B4 (void* -> SkyrimVR.exe+12854B4 lea rdx, [rbp+0x67]) -//- count: (1)
- [RSP+150 ] 0x7FF6B3E824DF (void* -> SkyrimVR.exe+12A24DF cmp [rsi], eax) -//- count: (1)
- [RSP+160 ] 0x7FF6B5BCCC70 (void* -> SkyrimVR.exe+2FECC70 add [rax], al) -//- count: (1)
- [RSP+170 ] 0x7FF6B5BCCCB8 (void* -> SkyrimVR.exe+2FECCB8 add [rax], al) -//- count: (1)
- [RSP+210 ] 0x7FF6B3E5E0F2 (void* -> SkyrimVR.exe+127E0F2 lea rcx, [r14+0x94C0]) -//- count: (1)
- [RSP+250 ] 0x7FF6B60029F8 (void* -> SkyrimVR.exe+34229F8 nop) -//- count: (1)
- [RSP+260 ] 0x7FF6B2D2339A (void* -> SkyrimVR.exe+014339A mov ebp, eax) -//- count: (1)
- [RSP+2B0 ] 0x7FF6B3548948 (void* -> SkyrimVR.exe+0968948 mov edx, [0x00007FF6B62D2F58]) -//- count: (1)
- [RSP+2C0 ] 0x7FF6B4330006 (void* -> SkyrimVR.exe+1750006 add [rax], al) -//- count: (1)
- [RSP+300 ] 0x7FF6B3545E69 (void* -> SkyrimVR.exe+0965E69 test al, al) -//- count: (1)
- [RSP+308 ] 0x7FF6B4335CD0 (void* -> SkyrimVR.exe+1755CD0 push rax) -//- count: (1)
- [RSP+330 ] 0x7FF6B3167F4F (void* -> SkyrimVR.exe+0587F4F nop) -//- count: (1)
- [RSP+360 ] 0x7FF6B429E3E0 (void* -> SkyrimVR.exe+16BE3E0 jo 0x00007FF6B429E3F9) -//- count: (1)
- [RSP+378 ] 0x7FF6B429E480 (void* -> SkyrimVR.exe+16BE480 rcr byte ptr [rbx], 0x01) -//- count: (1)
- [RSP+390 ] 0x7FF6B315F601 (void* -> SkyrimVR.exe+057F601 shl rax, 0x05) -//- count: (1)
- [RSP+3D0 ] 0x7FF6B3164803 (void* -> SkyrimVR.exe+0584803 mov [rbp-0x40], eax) -//- count: (1)
- [RSP+440 ] 0x7FF6B429E368 (void* -> SkyrimVR.exe+16BE368 and [rsi], cl) -//- count: (1)
- [RSP+7A0 ] 0x7FF6B316E4A4 (void* -> SkyrimVR.exe+058E4A4 mov rcx, rsi) -//- count: (1)
- [RSP+810 ] 0x7FF6B2F9ECD4 (void* -> SkyrimVR.exe+03BECD4 movaps xmm9, [rsp+0x50]) -//- count: (1)
- [RSP+9C0 ] 0x7FF6B3171506 (void* -> SkyrimVR.exe+0591506 mov rax, [rdi]) -//- count: (1)
- [RSP+A08 ] 0x7FF6B429CDD8 (void* -> SkyrimVR.exe+16BCDD8 push rax) -//- count: (1)
- [RSP+AE0 ] 0x7FF6B319ABA9 (void* -> SkyrimVR.exe+05BABA9 mov rax, [0x00007FF6B4B650D0]) -//- count: (1)
- [RSP+B30 ] 0x7FF6B3196E94 (void* -> SkyrimVR.exe+05B6E94 test bl, bl) -//- count: (1)
- [RSP+BC0 ] 0x7FF6B31942C5 (void* -> SkyrimVR.exe+05B42C5 call 0x00007FF6B3196F00) -//- count: (1)
- [RSP+BF0 ] 0x7FF6B3F6AF0A (void* -> SkyrimVR.exe+138AF0A mov ebx, eax) -//- count: (1)
- SkyrimVR.exe 0x7FF6B2BE0000 -//- count: (1)
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- Solutions
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- SkyrimVR.exe: count: (33)
- This file on its own is not the cause, however, we'll do further parsing...
- Be aware, VR has a lot fewer players, so much less issues are covered...
- Could not find any known issues related to SkyrimVR.exe.
- SkyrimVR.exe _might_ be listed for the sole reason of... you're playing this game!!
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- tbbmalloc.dll: count: (3)
- Threading Building Blocks Memory Allocator
- This is either part of:
- - the CreationKit Fixes: https://www.nexusmods.com/skyrimspecialedition/mods/20061
- - the Engine Fixes (part 2): https://www.nexusmods.com/skyrimspecialedition/mods/17230
- I do recommend to use Engine Fixes (pick 'part 1' according to your SKSE)
- This message is shown without a check:
- Make sure to disable: SrtCrashFix64.dll (Animation Limit Crash fix SSE) as this is handled by the Engines Fixes, which is recommended to use!
- Either way, make sure to have the 'latest' version variant for your Skyrim edition.
- However, this probably is not the cause, but the causing mod relies on excessive memory handling.
- First and foremost, try to close any other application and background processes that might be running that you do not need.
- Like, but not limited to, game launchers, web browsers with 20 open tabs, Spotify, even Discord.
- Also, you might want to consider using lower texture mods, aka, use a 2k instead of a 4k texture mod, or just a 1k texture.
- If the above did not help, you could try apply these config tweaks to: __Skyrim.ini___
- Make sure to comment out (#) any existing variants of these, so you can go back if they dont help or make things worse.
- This is most applicable if you're using 4-8 GB ram or less, you game addicted freak! ;) (said the guy who was playing WoW raids at 3 fps).
- ==================================
- [Display]
- iTintTextureResolution=2048
- [General]
- ClearInvalidRegistrations=1
- [Memory]
- DefaultHeapInitialAllocMB=768
- ScrapHeapSizeMB=256
- ==================================
- Last but not least, increasing your pagefile is a good and simple way to avoid this.
- Best practice: pagefile-size > RAM
- Example: 24 GB > 16 GB RAM
- Please read / follow:
- 1. In the Taskbar Search, type “Advanced System“. ...
- 2. In System Properties, click Advanced tab.
- 3. In Performance section click Settings button.
- 4. Performance Options will open. ...
- 5. Here, under Virtual memory, select Change.
- 6. Uncheck Automatically manage paging file size for all drives.
- 7. Select a Drive that hardly use (as in not often)
- 8. Set manual size
- 9. Set value to ~ 150% of your RAM (as shown in example)
- 10. Confirm with "OK".
- If you want to read more about (allthough, not related to sharepoint server):
- https://learn.microsoft.com/en-us/sharepoint/technical-reference/the-paging-file-size-should-exceed-the-amount-of-physical-ram-in-the-system
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- Modified by: count: (1)
- These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
- If you do have other indicators, try to solve those first!
- That said, it is common to have 2-4 mods listed in a row, however,
- lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
- Chance: HIGH (12)
- Modified by: Skyrim.esm -> Unofficial Skyrim Special Edition Patch.esp -> EnhancedLightsandFX.esp -> ELFX Fixes.esp -> Book Covers Skyrim.esp -> Coins of Tamriel V4 SSE Edition.esp -> SL01AmuletsSkyrim.esp -> mihaildmgskel_.esp -> At Your Own Pace - Main Quest.esp -> RealisticWaterTwo.esp -> Lux.esp -> Lux - RWT Patch.esp -> ELFXEnhancer.esp -//- count: (1)
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- BGSSaveLoadManager: count: (4)
- Once you've managed to load the last working save, try this: player.kill
- This has to be confirmed to be working (guess, I'll be told when its not).
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- Success Statistic: (this has been detected/handled, does not mean it's the cause)
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- Issues Found: 4
- Issues Solved: 4
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- DEBUG State:
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- Culprit list content: (just a list)
- SkyrimVR.exe, tbbmalloc.dll, Modified by, BGSSaveLoadManager,
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- Random 'Fallback' Checks
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- How to read these results?
- - They are simple keywords that may appear when you have a lot of issues.
- - They do NOT have to mean anything.
- - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
- File: "Skyrim.esm" -//- count: (1)
- File: "ELFXEnhancer.esp" -//- count: (1)
- Name: "Fire" -//- count: (1)
- Name: "Ustengrav Depths" -//- count: (1)
- FormID: 0x00109CE1 -//- count: (1)
- EditorID: "Ustengrav02" -//- count: (1)
- FormID: 0x000152AA -//- count: (1)
- FormID: 0xFF001424 -//- count: (1)
- [RSP+7B0 ] 0x163F273B800 (BGSSaveLoadManager*) -//- count: (1)
- [RSP+9C8 ] 0x163F273B800 (BGSSaveLoadManager*) -//- count: (1)
- [RSP+9D0 ] 0x163F273B800 (BGSSaveLoadManager*) -//- count: (1)
- [RSP+A90 ] 0x163F273B800 (BGSSaveLoadManager*) -//- count: (1)
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