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- Map Objective: find the 4 moneypacks in the garage booth, office cubicle, bathtub and under the main desk and bring them to the vending machine
- in the break room. take the battery and take it the the keypad by the armory door. Inside the armory, there is a safe. To get inside the safe, find
- the keycard that is either under the staircase, in the storage area in the garage, on a bed in the apartments, or on the roof. Retrive the orb
- from the safe.
- If you're an inno, bring the orb downstairs to the airlock control room and dispense it into the compartment. The power should turn on, and you can
- open the airlock doors and access the rocket silo. Press the button in the rocket, and in 1 minute the rocket will take off, triggering an inno win.
- If you're a traitor, bring it to the secret T room in the garage, use it to activate the radio, and call an air strike upon the building. An explosion
- killing all innos will go off, which will trigger a T win.
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