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- static struct BurnDIPInfo PunchoutDIPList[]=
- {
- {0x09, 0xff, 0xff, 0x00, NULL },
- {0x0a, 0xff, 0xff, 0x10, NULL },
- {0 , 0xfe, 0 , 13, "Coinage" },
- {0x09, 0x01, 0x0f, 0x0e, "5 Coins 1 Credits" },
- {0x09, 0x01, 0x0f, 0x0b, "4 Coins 1 Credits" },
- {0x09, 0x01, 0x0f, 0x0c, "3 Coins 1 Credits" },
- {0x09, 0x01, 0x0f, 0x01, "2 Coins 1 Credits" },
- {0x09, 0x01, 0x0f, 0x00, "1 Coin 1 Credits" },
- {0x09, 0x01, 0x0f, 0x08, "1 Coin/2 Credits (2 Credits/1 Play)" },
- {0x09, 0x01, 0x0f, 0x0d, "1 Coin/3 Credits (2 Credits/1 Play)" },
- {0x09, 0x01, 0x0f, 0x02, "1 Coin 2 Credits" },
- {0x09, 0x01, 0x0f, 0x05, "1 Coin 3 Credits" },
- {0x09, 0x01, 0x0f, 0x06, "1 Coin 4 Credits" },
- {0x09, 0x01, 0x0f, 0x0a, "1 Coin 5 Credits" },
- {0x09, 0x01, 0x0f, 0x07, "1 Coin 6 Credits" },
- {0x09, 0x01, 0x0f, 0x0f, "Free Play" },
- {0 , 0xfe, 0 , 2, "Copyright" },
- {0x09, 0x01, 0x80, 0x00, "Nintendo" },
- {0x09, 0x01, 0x80, 0x80, "Nintendo of America Inc." },
- {0 , 0xfe, 0 , 4, "Difficulty" },
- {0x0a, 0x01, 0x03, 0x00, "Easy" },
- {0x0a, 0x01, 0x03, 0x01, "Medium" },
- {0x0a, 0x01, 0x03, 0x02, "Hard" },
- {0x0a, 0x01, 0x03, 0x03, "Hardest" },
- {0 , 0xfe, 0 , 4, "Time" },
- {0x0a, 0x01, 0x0c, 0x00, "Longest" },
- {0x0a, 0x01, 0x0c, 0x04, "Long" },
- {0x0a, 0x01, 0x0c, 0x08, "Short" },
- {0x0a, 0x01, 0x0c, 0x0c, "Shortest" },
- {0 , 0xfe, 0 , 2, "Demo Sounds" },
- {0x0a, 0x01, 0x10, 0x00, "Off" },
- {0x0a, 0x01, 0x10, 0x10, "On" },
- {0 , 0xfe, 0 , 2, "Rematch At A Discount" },
- {0x0a, 0x01, 0x20, 0x00, "Off" },
- {0x0a, 0x01, 0x20, 0x20, "On" },
- {0 , 0xfe, 0 , 2, "Service Mode" },
- {0x0a, 0x01, 0x80, 0x00, "Off" },
- {0x0a, 0x01, 0x80, 0x80, "On" },
- };
- STDDIPINFO(Punchout)
- static struct BurnDIPInfo SpnchoutDIPList[]=
- {
- {0x0a, 0xff, 0xff, 0x20, NULL },
- {0x0b, 0xff, 0xff, 0x10, NULL },
- {0 , 0xfe, 0 , 14, "Coinage" },
- {0x0a, 0x01, 0x0f, 0x08, "6 Coins 1 Credits" },
- {0x0a, 0x01, 0x0f, 0x04, "5 Coins 1 Credits" },
- {0x0a, 0x01, 0x0f, 0x03, "4 Coins 1 Credits" },
- {0x0a, 0x01, 0x0f, 0x0c, "3 Coins 1 Credits" },
- {0x0a, 0x01, 0x0f, 0x01, "2 Coins 1 Credits" },
- {0x0a, 0x01, 0x0f, 0x00, "1 Coin 1 Credits" },
- {0x0a, 0x01, 0x0f, 0x0d, "1 Coin/3 Credits (2 Credits/1 Play)" },
- {0x0a, 0x01, 0x0f, 0x02, "1 Coin 2 Credits" },
- {0x0a, 0x01, 0x0f, 0x0b, "1 Coin/2 Credits (3 Credits/1 Play)" },
- {0x0a, 0x01, 0x0f, 0x05, "1 Coin 3 Credits" },
- {0x0a, 0x01, 0x0f, 0x06, "1 Coin 4 Credits" },
- {0x0a, 0x01, 0x0f, 0x0a, "1 Coin 5 Credits" },
- {0x0a, 0x01, 0x0f, 0x07, "1 Coin 6 Credits" },
- {0x0a, 0x01, 0x0f, 0x0f, "Free Play" },
- {0 , 0xfe, 0 , 2, "Copyright" },
- {0x0a, 0x01, 0x80, 0x00, "Nintendo" },
- {0x0a, 0x01, 0x80, 0x80, "Nintendo of America Inc." },
- {0 , 0xfe, 0 , 4, "Difficulty" },
- {0x0b, 0x01, 0x03, 0x00, "Easy" },
- {0x0b, 0x01, 0x03, 0x01, "Medium" },
- {0x0b, 0x01, 0x03, 0x02, "Hard" },
- {0x0b, 0x01, 0x03, 0x03, "Hardest" },
- {0 , 0xfe, 0 , 4, "Time" },
- {0x0b, 0x01, 0x0c, 0x00, "Longest" },
- {0x0b, 0x01, 0x0c, 0x04, "Long" },
- {0x0b, 0x01, 0x0c, 0x08, "Short" },
- {0x0b, 0x01, 0x0c, 0x0c, "Shortest" },
- {0 , 0xfe, 0 , 2, "Demo Sounds" },
- {0x0b, 0x01, 0x10, 0x00, "Off" },
- {0x0b, 0x01, 0x10, 0x10, "On" },
- {0 , 0xfe, 0 , 2, "Rematch At A Discount" },
- {0x0b, 0x01, 0x20, 0x00, "Off" },
- {0x0b, 0x01, 0x20, 0x20, "On" },
- {0 , 0xfe, 0 , 2, "Service Mode" },
- {0x0b, 0x01, 0x80, 0x00, "Off" },
- {0x0b, 0x01, 0x80, 0x80, "On" },
- };
- STDDIPINFO(Spnchout)
- static struct BurnDIPInfo ArmwrestDIPList[]=
- {
- {0x07, 0xff, 0xff, 0x00, NULL },
- {0x08, 0xff, 0xff, 0x00, NULL },
- {0 , 0xfe, 0 , 16, "Coinage 1" },
- {0x07, 0x01, 0x0f, 0x00, "0000" },
- {0x07, 0x01, 0x0f, 0x01, "0001" },
- {0x07, 0x01, 0x0f, 0x02, "0010" },
- {0x07, 0x01, 0x0f, 0x03, "0011" },
- {0x07, 0x01, 0x0f, 0x04, "0100" },
- {0x07, 0x01, 0x0f, 0x05, "0101" },
- {0x07, 0x01, 0x0f, 0x06, "0110" },
- {0x07, 0x01, 0x0f, 0x07, "0111" },
- {0x07, 0x01, 0x0f, 0x08, "1000" },
- {0x07, 0x01, 0x0f, 0x09, "1001" },
- {0x07, 0x01, 0x0f, 0x0a, "1010" },
- {0x07, 0x01, 0x0f, 0x0b, "1011" },
- {0x07, 0x01, 0x0f, 0x0c, "1100" },
- {0x07, 0x01, 0x0f, 0x0d, "1101" },
- {0x07, 0x01, 0x0f, 0x0e, "1110" },
- {0x07, 0x01, 0x0f, 0x0f, "1111" },
- {0 , 0xfe, 0 , 2, "Coin Slots" },
- {0x07, 0x01, 0x40, 0x40, "1" },
- {0x07, 0x01, 0x40, 0x00, "2" },
- {0 , 0xfe, 0 , 4, "Difficulty" },
- {0x08, 0x01, 0x03, 0x00, "Easy" },
- {0x08, 0x01, 0x03, 0x01, "Medium" },
- {0x08, 0x01, 0x03, 0x02, "Hard" },
- {0x08, 0x01, 0x03, 0x03, "Hardest" },
- {0 , 0xfe, 0 , 16, "Coinage 2" },
- {0x08, 0x01, 0x3c, 0x00, "0000" },
- {0x08, 0x01, 0x3c, 0x04, "0001" },
- {0x08, 0x01, 0x3c, 0x08, "0010" },
- {0x08, 0x01, 0x3c, 0x0c, "0011" },
- {0x08, 0x01, 0x3c, 0x10, "0100" },
- {0x08, 0x01, 0x3c, 0x14, "0101" },
- {0x08, 0x01, 0x3c, 0x18, "0110" },
- {0x08, 0x01, 0x3c, 0x1c, "0111" },
- {0x08, 0x01, 0x3c, 0x20, "1000" },
- {0x08, 0x01, 0x3c, 0x24, "1001" },
- {0x08, 0x01, 0x3c, 0x28, "1010" },
- {0x08, 0x01, 0x3c, 0x2c, "1011" },
- {0x08, 0x01, 0x3c, 0x30, "1100" },
- {0x08, 0x01, 0x3c, 0x34, "1101" },
- {0x08, 0x01, 0x3c, 0x38, "1110" },
- {0x08, 0x01, 0x3c, 0x3c, "1111" },
- {0 , 0xfe, 0 , 2, "Rematches" },
- {0x08, 0x01, 0x40, 0x40, "3" },
- {0x08, 0x01, 0x40, 0x00, "7" },
- {0 , 0xfe, 0 , 2, "Service Mode" },
- {0x08, 0x01, 0x80, 0x00, "Off" },
- {0x08, 0x01, 0x80, 0x80, "On" },
- };
- STDDIPINFO(Armwrest)
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