Guest User

mupen64plus config file

a guest
Nov 20th, 2018
166
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 23.07 KB | None | 0 0
  1. # Mupen64Plus Configuration File
  2. # This file is automatically read and written by the Mupen64Plus Core library
  3.  
  4. [64DD]
  5.  
  6. # Filename of the 64DD IPL ROM
  7. IPL-ROM = ""
  8. # Filename of the disk to load into Disk Drive
  9. Disk = ""
  10.  
  11.  
  12. [Audio-OMX]
  13.  
  14. Version = 1
  15. OUTPUT_PORT = "1"
  16. # Frequency which is used if rom doesn't want to change it
  17. DEFAULT_FREQUENCY = 33600
  18. # Swaps left and right channels
  19. SWAP_CHANNELS = False
  20. # Audio Output Frequncy mode (when NATIVE_MODE=false): 0 = Rom Frequency, 1 ROM Frequency if supported (HDMI only), 2 = Standard frequency < Rom Frequency, 3 = Standard frequency > Rom Frequency, [N] Force output frequency
  21. DEFAULT_MODE = 0
  22.  
  23.  
  24. [Audio-SDL]
  25.  
  26. Version = 1
  27. RESAMPLE = "src-sinc-fastest"
  28. txHiresEnable = True
  29. # Frequency which is used if rom doesn't want to change it
  30. DEFAULT_FREQUENCY = 33600
  31. # Swaps left and right channels
  32. SWAP_CHANNELS = False
  33. # Size of primary buffer in output samples. This is where audio is loaded after it's extracted from n64's memory.
  34. PRIMARY_BUFFER_SIZE = 16384
  35. # Fullness level target for Primary audio buffer, in equivalent output samples. This value must be larger than the SECONDARY_BUFFER_SIZE. Decreasing this value will reduce audio latency but requires a faster PC to avoid choppiness. Increasing this will increase audio latency but reduce the chance of drop-outs.
  36. PRIMARY_BUFFER_TARGET = 2048
  37. # Size of secondary buffer in output samples. This is SDL's hardware buffer. The SDL documentation states that this should be a power of two between 512 and 8192.
  38. SECONDARY_BUFFER_SIZE = 1024
  39. # Volume control type: 1 = SDL (only affects Mupen64Plus output) 2 = OSS mixer (adjusts master PC volume)
  40. VOLUME_CONTROL_TYPE = 1
  41. # Percentage change each time the volume is increased or decreased
  42. VOLUME_ADJUST = 5
  43. # Default volume when a game is started. Only used if VOLUME_CONTROL_TYPE is 1
  44. VOLUME_DEFAULT = 80
  45. # Synchronize Video/Audio
  46. AUDIO_SYNC = False
  47.  
  48.  
  49. [Core]
  50.  
  51. # Mupen64Plus Core config parameter set version number. Please don't change this version number.
  52. Version = 1.010000
  53. # Draw on-screen display if True, otherwise don't draw OSD
  54. OnScreenDisplay = False
  55. # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
  56. R4300Emulator = 2
  57. # Disable compiled jump commands in dynamic recompiler (should be set to False)
  58. NoCompiledJump = False
  59. # Disable 4MB expansion RAM pack. May be necessary for some games
  60. DisableExtraMem = False
  61. # Increment the save state slot after each save operation
  62. AutoStateSlotIncrement = False
  63. # Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
  64. EnableDebugger = False
  65. # Save state slot (0-9) to use when saving/loading the emulator state
  66. CurrentStateSlot = 0
  67. # Path to directory where screenshots are saved. If this is blank, the default value of ${UserDataPath}/screenshot will be used
  68. ScreenshotPath = ""
  69. # Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserDataPath}/save will be used
  70. SaveStatePath = ""
  71. # Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserDataPath}/save will be used
  72. SaveSRAMPath = ""
  73. # Path to a directory to search when looking for shared data files
  74. SharedDataPath = "/opt/retropie/configs/n64"
  75. # Force number of cycles per emulated instruction
  76. CountPerOp = 0
  77. # Disable speculative precompilation in new dynarec
  78. DisableSpecRecomp = True
  79. # Randomize PI/SI Interrupt Timing
  80. RandomizeInterrupt = True
  81. # Duration of SI DMA (-1: use per game settings)
  82. SiDmaDuration = -1
  83. # Gameboy Camera Video Capture backend
  84. GbCameraVideoCaptureBackend1 = ""
  85.  
  86.  
  87. [CoreEvents]
  88.  
  89. # Mupen64Plus CoreEvents config parameter set version number. Please don't change this version number.
  90. Version = 1
  91. # SDL keysym for stopping the emulator
  92. Kbd Mapping Stop = 27
  93. # SDL keysym for switching between fullscreen/windowed modes
  94. Kbd Mapping Fullscreen = 0
  95. # SDL keysym for saving the emulator state
  96. Kbd Mapping Save State = 286
  97. # SDL keysym for loading the emulator state
  98. Kbd Mapping Load State = 288
  99. # SDL keysym for advancing the save state slot
  100. Kbd Mapping Increment Slot = 0
  101. # SDL keysym for resetting the emulator
  102. Kbd Mapping Reset = 290
  103. # SDL keysym for slowing down the emulator
  104. Kbd Mapping Speed Down = 291
  105. # SDL keysym for speeding up the emulator
  106. Kbd Mapping Speed Up = 292
  107. # SDL keysym for taking a screenshot
  108. Kbd Mapping Screenshot = 293
  109. # SDL keysym for pausing the emulator
  110. Kbd Mapping Pause = 112
  111. # SDL keysym for muting/unmuting the sound
  112. Kbd Mapping Mute = 109
  113. # SDL keysym for increasing the volume
  114. Kbd Mapping Increase Volume = 93
  115. # SDL keysym for decreasing the volume
  116. Kbd Mapping Decrease Volume = 91
  117. # SDL keysym for temporarily going really fast
  118. Kbd Mapping Fast Forward = 102
  119. # SDL keysym for advancing by one frame when paused
  120. Kbd Mapping Frame Advance = 47
  121. # SDL keysym for pressing the game shark button
  122. Kbd Mapping Gameshark = 103
  123. # Joystick event string for stopping the emulator
  124. Joy Mapping Stop = "J0B8/B9,J1B8/B9"
  125. # Joystick event string for switching between fullscreen/windowed modes
  126. Joy Mapping Fullscreen = ""
  127. # Joystick event string for saving the emulator state
  128. Joy Mapping Save State = "J0B8/B5,J1B8/B5"
  129. # Joystick event string for loading the emulator state
  130. Joy Mapping Load State = "J0B8/B4,J1B8/B4"
  131. # Joystick event string for advancing the save state slot
  132. Joy Mapping Increment Slot = ""
  133. # Joystick event string for taking a screenshot
  134. Joy Mapping Screenshot = ""
  135. # Joystick event string for pausing the emulator
  136. Joy Mapping Pause = ""
  137. # Joystick event string for muting/unmuting the sound
  138. Joy Mapping Mute = ""
  139. # Joystick event string for increasing the volume
  140. Joy Mapping Increase Volume = ""
  141. # Joystick event string for decreasing the volume
  142. Joy Mapping Decrease Volume = ""
  143. # Joystick event string for fast-forward
  144. Joy Mapping Fast Forward = ""
  145. # Joystick event string for pressing the game shark button
  146. Joy Mapping Gameshark = ""
  147. # Joystick event string for resetting the emulator
  148. Joy Mapping Reset = ""
  149. # Joystick event string for slowing down the emulator
  150. Joy Mapping Speed Down = ""
  151. # Joystick event string for speeding up the emulator
  152. Joy Mapping Speed Up = ""
  153. # Joystick event string for advancing by one frame when paused
  154. Joy Mapping Frame Advance = ""
  155.  
  156.  
  157. [Input-SDL-Control1]
  158.  
  159. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  160. version = 2
  161. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  162. mode = 2
  163. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  164. device = 0
  165. # SDL joystick name (or Keyboard)
  166. name = "Wireless Controller"
  167. # Specifies whether this controller is 'plugged in' to the simulated N64
  168. plugged = True
  169. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  170. plugin = "2"
  171. # If True, then mouse buttons may be used with this controller
  172. mouse = False
  173. # Scaling factor for mouse movements. For X, Y axes.
  174. MouseSensitivity = "2.00,2.00"
  175. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  176. AnalogDeadzone = "4096,4096"
  177. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  178. AnalogPeak = "32768,32768"
  179. # Digital button configuration mappings
  180. DPad R = "hat(0 Right)"
  181. DPad L = "hat(0 Left)"
  182. DPad D = "hat(0 Down)"
  183. DPad U = "hat(0 Up)"
  184. Start = "button(9)"
  185. Z Trig = "button(6)"
  186. B Button = "button(3)"
  187. A Button = "button(0)"
  188. C Button R = "axis(3+)"
  189. C Button L = "axis(3-)"
  190. C Button D = "button(1) axis(4+)"
  191. C Button U = "button(2) axis(4-)"
  192. R Trig = "button(5)"
  193. L Trig = "button(4)"
  194. Mempak switch = "button(11)"
  195. Rumblepak switch = "button(12)"
  196. # Analog axis configuration mappings
  197. X Axis = "axis(0-,0+)"
  198. Y Axis = "axis(1-,1+)"
  199.  
  200.  
  201. [Input-SDL-Control2]
  202.  
  203. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  204. version = 2
  205. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  206. mode = 2
  207. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  208. device = 1
  209. # SDL joystick name (or Keyboard)
  210. name = "Performance Designed Products Wireless Controller for PS3"
  211. # Specifies whether this controller is 'plugged in' to the simulated N64
  212. plugged = True
  213. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  214. plugin = "2"
  215. # If True, then mouse buttons may be used with this controller
  216. mouse = False
  217. # Scaling factor for mouse movements. For X, Y axes.
  218. MouseSensitivity = "2.00,2.00"
  219. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  220. AnalogDeadzone = "4096,4096"
  221. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  222. AnalogPeak = "32768,32768"
  223. # Digital button configuration mappings
  224. DPad R = "hat(0 Right)"
  225. DPad L = "hat(0 Left)"
  226. DPad D = "hat(0 Down)"
  227. DPad U = "hat(0 Up)"
  228. Start = "button(9)"
  229. Z Trig = "button(6)"
  230. B Button = "button(0)"
  231. A Button = "button(1)"
  232. C Button R = "axis(2+)"
  233. C Button L = "axis(2-)"
  234. C Button D = "button(2) axis(3+)"
  235. C Button U = "button(3) axis(3-)"
  236. R Trig = "button(5)"
  237. L Trig = "button(4)"
  238. Mempak switch = "button(10)"
  239. Rumblepak switch = "button(11)"
  240. # Analog axis configuration mappings
  241. X Axis = "axis(0-,0+)"
  242. Y Axis = "axis(1-,1+)"
  243.  
  244.  
  245. [Input-SDL-Control3]
  246.  
  247. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  248. version = 2
  249. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  250. mode = 2
  251. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  252. device = -1
  253. # SDL joystick name (or Keyboard)
  254. name = ""
  255. # Specifies whether this controller is 'plugged in' to the simulated N64
  256. plugged = True
  257. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  258. plugin = "2"
  259. # If True, then mouse buttons may be used with this controller
  260. mouse = False
  261. # Scaling factor for mouse movements. For X, Y axes.
  262. MouseSensitivity = "2.00,2.00"
  263. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  264. AnalogDeadzone = "4096,4096"
  265. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  266. AnalogPeak = "32768,32768"
  267. # Digital button configuration mappings
  268. DPad R = "hat(0 Right)"
  269. DPad L = "hat(0 Left)"
  270. DPad D = "hat(0 Down)"
  271. DPad U = "hat(0 Up)"
  272. Start = "button(9)"
  273. Z Trig = "button(8)"
  274. B Button = "button(4)"
  275. A Button = "button(5)"
  276. C Button R = "button(1)"
  277. C Button L = "axis(2-)"
  278. C Button D = "button(2)"
  279. C Button U = "button(3) button(0)"
  280. R Trig = "button(7)"
  281. L Trig = "button(6)"
  282. Mempak switch = ""
  283. Rumblepak switch = ""
  284. # Analog axis configuration mappings
  285. X Axis = "axis(0-,0+)"
  286. Y Axis = "axis(1-,1+)"
  287.  
  288.  
  289. [Input-SDL-Control4]
  290.  
  291. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  292. version = 2
  293. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  294. mode = 2
  295. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  296. device = -1
  297. # SDL joystick name (or Keyboard)
  298. name = ""
  299. # Specifies whether this controller is 'plugged in' to the simulated N64
  300. plugged = True
  301. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  302. plugin = "2"
  303. # If True, then mouse buttons may be used with this controller
  304. mouse = False
  305. # Scaling factor for mouse movements. For X, Y axes.
  306. MouseSensitivity = "2.00,2.00"
  307. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  308. AnalogDeadzone = "4096,4096"
  309. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  310. AnalogPeak = "32768,32768"
  311. # Digital button configuration mappings
  312. DPad R = "hat(0 Right)"
  313. DPad L = "hat(0 Left)"
  314. DPad D = "hat(0 Down)"
  315. DPad U = "hat(0 Up)"
  316. Start = "button(9)"
  317. Z Trig = "button(6)"
  318. B Button = "button(0)"
  319. A Button = "button(1)"
  320. C Button R = "axis(2+)"
  321. C Button L = "axis(2-)"
  322. C Button D = "button(2) axis(3+)"
  323. C Button U = "button(3) axis(3-)"
  324. R Trig = "button(5)"
  325. L Trig = "button(4)"
  326. Mempak switch = "button(10)"
  327. Rumblepak switch = "button(11)"
  328. # Analog axis configuration mappings
  329. X Axis = "axis(0-,0+)"
  330. Y Axis = "axis(1-,1+)"
  331.  
  332.  
  333. [Rsp-HLE]
  334.  
  335. # Mupen64Plus RSP HLE Plugin config parameter version number
  336. Version = 1
  337. # Path to a RSP plugin which will be used when encountering an unknown ucode.You can disable this by letting an empty string.
  338. RspFallback = ""
  339. # Send display lists to the graphics plugin
  340. DisplayListToGraphicsPlugin = True
  341. # Send audio lists to the audio plugin
  342. AudioListToAudioPlugin = False
  343.  
  344.  
  345. [Transferpak]
  346.  
  347. # Filename of the GB ROM to load into transferpak 1
  348. GB-rom-1 = ""
  349. # Filename of the GB RAM to load into transferpak 1
  350. GB-ram-1 = ""
  351. # Filename of the GB ROM to load into transferpak 2
  352. GB-rom-2 = ""
  353. # Filename of the GB RAM to load into transferpak 2
  354. GB-ram-2 = ""
  355. # Filename of the GB ROM to load into transferpak 3
  356. GB-rom-3 = ""
  357. # Filename of the GB RAM to load into transferpak 3
  358. GB-ram-3 = ""
  359. # Filename of the GB ROM to load into transferpak 4
  360. GB-rom-4 = ""
  361. # Filename of the GB RAM to load into transferpak 4
  362. GB-ram-4 = ""
  363.  
  364.  
  365. [UI-Console]
  366.  
  367. # Mupen64Plus UI-Console config parameter set version number. Please don't change this version number.
  368. Version = 1
  369. # Directory in which to search for plugins
  370. PluginDir = "./"
  371. # Filename of video plugin
  372. VideoPlugin = "mupen64plus-video-rice.so"
  373. # Filename of audio plugin
  374. AudioPlugin = "mupen64plus-audio-omx.so"
  375. # Filename of input plugin
  376. InputPlugin = "mupen64plus-input-sdl.so"
  377. # Filename of RSP plugin
  378. RspPlugin = "mupen64plus-rsp-hle.so"
  379.  
  380.  
  381. [Video-General]
  382.  
  383. Fullscreen = False
  384. ScreenWidth = 854
  385. ScreenHeight = 480
  386. # If true, activate the SDL_GL_SWAP_CONTROL attribute
  387. VerticalSync = False
  388. # If true, use correct aspect ratio, if false, stretch to fullscreen
  389. AspectRatio = False
  390.  
  391.  
  392. [Video-GLideN64]
  393.  
  394. configVersion = 24
  395. bilinearMode = 1
  396. CacheSize = 50
  397. EnableFBEmulation = False
  398. UseNativeResolutionFactor = 0
  399. EnableLegacyBlending = False
  400. ShowFPS = True
  401. fontSize = 14
  402. fontColor = "1F1F1F"
  403. # Crop resulted image (0=disable, 1=auto crop, 2=user defined crop)
  404. CropMode = 0
  405. # Crop width pixels from left and right of resulted image (in native resolution)
  406. CropWidth = 0
  407. # Crop height pixels from top and bottom of resulted image (in native resolution)
  408. CropHeight = 0
  409. # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
  410. MultiSampling = 0
  411. # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
  412. AspectRatio = 0
  413. # Swap frame buffers (0=On VI update call, 1=On VI origin change, 2=On buffer update)
  414. BufferSwapMode = 0
  415. # Max level of Anisotropic Filtering, 0 for off
  416. MaxAnisotropy = False
  417. # Enable color noise emulation.
  418. EnableNoise = True
  419. # Enable LOD emulation.
  420. EnableLOD = True
  421. # Enable hardware per-pixel lighting.
  422. EnableHWLighting = False
  423. # Use persistent storage for compiled shaders.
  424. EnableShadersStorage = True
  425. # Make texrect coordinates continuous to avoid black lines between them. (0=Off, 1=Auto, 2=Force)
  426. CorrectTexrectCoords = 0
  427. # Render 2D texrects in native resolution to fix misalignment between parts of 2D image.
  428. EnableNativeResTexrects = False
  429. # Enable writing of fragment depth. Some mobile GPUs do not support it, thus it made optional. Leave enabled.
  430. EnableFragmentDepthWrite = True
  431. # Use GLideN64 per-game settings.
  432. EnableCustomSettings = True
  433. # Copy auxiliary buffers to RDRAM
  434. EnableCopyAuxiliaryToRDRAM = False
  435. # Enable N64 depth compare instead of OpenGL standard one. Experimental.
  436. EnableN64DepthCompare = False
  437. # Disable buffers read/write with FBInfo. Use for games, which do not work with FBInfo.
  438. DisableFBInfo = True
  439. # Read color buffer by 4kb chunks (strict follow to FBRead specification)
  440. FBInfoReadColorChunk = False
  441. # Read depth buffer by 4kb chunks (strict follow to FBRead specification)
  442. FBInfoReadDepthChunk = True
  443. # Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=Double Buffer, 3=Triple Buffer)
  444. EnableCopyColorToRDRAM = 2
  445. # Enable depth buffer copy to RDRAM (0=do not copy, 1=copy from video memory, 2=use software render)
  446. EnableCopyDepthToRDRAM = 2
  447. # Enable color buffer copy from RDRAM.
  448. EnableCopyColorFromRDRAM = False
  449. # Texture filter (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2)
  450. txFilterMode = 0
  451. # Texture Enhancement (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ), 13=6xBRZ
  452. txEnhancementMode = 0
  453. # Deposterize texture before enhancement.
  454. txDeposterize = False
  455. # Don't filter background textures.
  456. txFilterIgnoreBG = False
  457. # Size of filtered textures cache in megabytes.
  458. txCacheSize = 100
  459. # Use high-resolution texture packs if available.
  460. txHiresEnable = True
  461. # Allow to use alpha channel of high-res texture fully.
  462. txHiresFullAlphaChannel = True
  463. # Use alternative method of paletted textures CRC calculation.
  464. txHresAltCRC = False
  465. # Enable dump of loaded N64 textures.
  466. txDump = False
  467. # Zip textures cache.
  468. txCacheCompression = True
  469. # Force use 16bit texture formats for HD textures.
  470. txForce16bpp = False
  471. # Save texture cache to hard disk.
  472. txSaveCache = True
  473. # Path to folder with hi-res texture packs.
  474. txPath = "/home/pi/.local/share/mupen64plus/hires_texture"
  475. # Path to folder where plugin saves texture cache files.
  476. txCachePath = "/home/pi/.cache/mupen64plus/cache"
  477. # Path to folder where plugin saves dumped textures.
  478. txDumpPath = "/home/pi/.cache/mupen64plus/texture_dump"
  479. # File name of True Type Font for text messages.
  480. fontName = "FreeSans.ttf"
  481. # Force gamma correction.
  482. ForceGammaCorrection = False
  483. # Gamma correction level.
  484. GammaCorrectionLevel = 2
  485. # Show VI/S counter.
  486. ShowVIS = False
  487. # Show percent counter.
  488. ShowPercent = False
  489. # Show internal resolution.
  490. ShowInternalResolution = False
  491. # Show rendering resolution.
  492. ShowRenderingResolution = False
  493. # Counters position (1=top left, 2=top center, 4=top right, 8=bottom left, 16=bottom center, 32=bottom right)
  494. CountersPos = 8
  495. # Enable/Disable Fast Approximate Anti-Aliasing FXAA
  496. FXAA = False
  497. # Force depth buffer clear. Hack. Needed for Eikou no Saint Andrews.
  498. ForceDepthBufferClear = False
  499. # Enable resulted image crop by Overscan.
  500. EnableOverscan = False
  501. # PAL mode. Left bound of Overscan
  502. OverscanPalLeft = 0
  503. # PAL mode. Right bound of Overscan
  504. OverscanPalRight = 0
  505. # PAL mode. Top bound of Overscan
  506. OverscanPalTop = 0
  507. # PAL mode. Bottom bound of Overscan
  508. OverscanPalBottom = 0
  509. # NTSC mode. Left bound of Overscan
  510. OverscanNtscLeft = 0
  511. # NTSC mode. Right bound of Overscan
  512. OverscanNtscRight = 0
  513. # NTSC mode. Top bound of Overscan
  514. OverscanNtscTop = 0
  515. # NTSC mode. Bottom bound of Overscan
  516. OverscanNtscBottom = 0
  517.  
  518.  
  519. [Video-Rice]
  520.  
  521. LoadHiResTextures = True
  522. # Frame Buffer Emulation (0=ROM default, 1=disable)
  523. FrameBufferSetting = 1
  524. # Frequency to write back the frame buffer (0=every frame, 1=every other frame, etc)
  525. FrameBufferWriteBackControl = 1
  526. # Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload)
  527. RenderToTexture = 0
  528. # Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn)
  529. ScreenUpdateSetting = 7
  530. # Force to use normal alpha blender
  531. NormalAlphaBlender = False
  532. # Use a faster algorithm to speed up texture loading and CRC computation
  533. FastTextureLoading = False
  534. # Use different texture coordinate clamping code
  535. AccurateTextureMapping = True
  536. # Force emulated frame buffers to be in N64 native resolution
  537. InN64Resolution = False
  538. # Try to reduce Video RAM usage (should never be used)
  539. SaveVRAM = False
  540. # Enable this option to have better render-to-texture quality
  541. DoubleSizeForSmallTxtrBuf = False
  542. # Force to use normal color combiner
  543. DefaultCombinerDisable = False
  544. # Enable game-specific settings from INI file
  545. EnableHacks = True
  546. # If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode
  547. WinFrameMode = False
  548. # N64 Texture Memory Full Emulation (may fix some games, may break others)
  549. FullTMEMEmulation = False
  550. # Enable vertex clipper for fog operations
  551. OpenGLVertexClipper = False
  552. # Enable/Disable SSE optimizations for capable CPUs
  553. EnableSSE = True
  554. # Use GPU vertex shader
  555. EnableVertexShader = False
  556. # If this option is enabled, the plugin will skip every other frame
  557. SkipFrame = False
  558. # If enabled, texture enhancement will be done only for TxtRect ucode
  559. TexRectOnly = False
  560. # If enabled, texture enhancement will be done only for textures width+height<=128
  561. SmallTextureOnly = False
  562. # Select hi-resolution textures based only on the CRC and ignore format+size information (Glide64 compatibility)
  563. LoadHiResCRCOnly = True
  564. # Enable texture dumping
  565. DumpTexturesToFiles = False
  566. # Display On-screen FPS
  567. ShowFPS = True
  568. # Widescreen hack
  569. WideScreenHack = False
  570. # Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear
  571. Mipmapping = 2
  572. # Enable, Disable or Force fog generation (0=Disable, 1=Enable n64 choose, 2=Force Fog)
  573. FogMethod = 1
  574. # Force to use texture filtering or not (0=auto: n64 choose, 1=force no filtering, 2=force filtering)
  575. ForceTextureFilter = 2
  576. # Primary texture enhancement filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored)
  577. TextureEnhancement = 6
  578. # Secondary texture enhancement filter (0 = none, 1-4 = filtered)
  579. TextureEnhancementControl = 0
  580. # Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits)
  581. TextureQuality = 0
  582. # Z-buffer depth (only 16 or 32)
  583. OpenGLDepthBufferSetting = 16
  584. # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
  585. MultiSampling = 0
  586. # Color bit depth for rendering window (0=32 bits, 1=16 bits)
  587. ColorQuality = 0
  588. # OpenGL level to support (0=auto, 1=OGL_1.1, 2=OGL_1.2, 3=OGL_1.3, 4=OGL_1.4, 5=OGL_1.4_V2, 6=OGL_TNT2, 7=NVIDIA_OGL, 8=OGL_FRAGMENT_PROGRAM)
  589. OpenGLRenderSetting = 0
  590. # Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality). This is uneffective if Mipmapping is 0. If the given value is to high to be supported by your graphic card, the value will be the highest value your graphic card can support. Better result with Trilinear filtering
  591. AnisotropicFiltering = 0
Add Comment
Please, Sign In to add comment