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  1. #
  2. # Mob Configuration Options
  3. #
  4. # More information about Mythic mob features can be found here:
  5. # https://git.mythiccraft.io/mythiccraft/MythicMobs/-/wikis/Mobs/Mobs
  6. #
  7. Configuration:
  8.  
  9. # ================================================================================
  10. # General mob options
  11. # ================================================================================
  12. Mobs:
  13. CancelDamageIfZero: false
  14. KillMessagePrefix: ''
  15.  
  16. # ================================================================================
  17. # Mob Defaults - choose what mob options default to
  18. # ================================================================================
  19. DefaultMobOptions:
  20. AlwaysShowName: true
  21. Collidable: true
  22. DigOutOfGround: true
  23. Despawn: true
  24. FollowRange: 30
  25. NoDamageTicks: 10
  26. PreventMobKillDrops: true
  27. PreventOtherDrops: true
  28. PreventRandomEquipment: true
  29. PreventSunburn: true
  30. Silent: true
  31.  
  32. # ================================================================================
  33. # Drops - Options that affect loot that mobs drop
  34. # ================================================================================
  35. MobDrops:
  36. DefaultDropMethod: VANILLA
  37. DoLootsplosionByDefault: false
  38. DoHologramNameByDefault: false
  39. DoItemGlowByDefault: false
  40. DoItemBeamByDefault: false
  41. DoItemVFXByDefault: false
  42.  
  43. # Special VFX item that will overlay over the dropped item.
  44. # Can be used to make extra-fancy effects for drops
  45. DefaultItemVFX:
  46. Material: POTION
  47. Model: 1
  48. # Generation: item/vfx_item # Generation requires Crucible
  49.  
  50. DoPerPlayerDropsByDefault: false # Drops are rolled for each participant
  51. MinimumDamagePercentForDrops: 0.0 # Damage % to be eligible for per-player loot
  52. DoClientsideDropsByDefault: false # Per-player loot is only shown to the player
  53.  
  54. DefaultDeathHologram:
  55. - <rainbow>--------------------------------
  56. - <red><bold>DEFEATED <mob.name>
  57. - '<gold>Rank: <white>#<player.rank>'
  58. - '<gold>Damage: <white><player.damage>'
  59. - ''
  60. - <green>#1. <1.name> - <1.damage>
  61. - <yellow>#2. <2.name> - <2.damage>
  62. - <yellow>#3. <3.name> - <3.damage>
  63. - <rainbow>--------------------------------
  64. DefaultDeathChatMessage:
  65. - <rainbow>--------------------------------
  66. - <red><bold>DEFEATED <mob.name>
  67. - '<gold>Rank: <white>#<player.rank>'
  68. - '<gold>Damage: <white><player.damage>'
  69. - ''
  70. - <green>#1. <1.name> - <1.damage>
  71. - <yellow>#2. <2.name> - <2.damage>
  72. - <yellow>#3. <3.name> - <3.damage>
  73. - <rainbow>--------------------------------
  74. DefaultLeaderboardTimeout: 6000
  75.  
  76. # ================================================================================
  77. # Eggs - options related to mob eggs
  78. # ================================================================================
  79. MobEggs:
  80. Material: PIG_SPAWN_EGG
  81. Model: 0
  82. DefaultDisplay: <mob.name> Spawn Egg
  83. DefaultLore:
  84. - <dark_gray>A Mythical Egg that can</dark_gray>
  85. - <dark_gray>be used to resurrect a</dark_gray>
  86. - <dark_gray><mob.name</dark_gray>
  87.  
  88. # ================================================================================
  89. # Holograms - options related to hologram-type features
  90. # ================================================================================
  91. Holograms:
  92. GlobalOffset: 0.15
  93.  
  94. CastBar:
  95. InfoBackground: 0,0,0,0
  96. InfoBillboarding: VERTICAL
  97. CastBackground: 0,0,0,0
  98. CastBillboarding: VERTICAL
  99. Offset: 1
  100.  
  101. HealthBar:
  102. Background: 0,0,0,0
  103. Billboarding: VERTICAL
  104. Offset: -0.05
  105. Length: 50
  106. Scale: 0.4,0.4,0.4
  107.  
  108. Nameplate:
  109. Background: 0,0,0,60
  110. Billboarding: VERTICAL
  111. Offset: 0
  112.  
  113. Speech:
  114. Background: 100,100,100,60
  115. Billboarding: VERTICAL
  116. LinePrefix: <white>
  117. Offset: 0.4
  118.  
  119. # ================================================================================
  120. # Level Scaling - Allows mobs to level up and become stronger
  121. # ================================================================================
  122. MobLeveling:
  123.  
  124. # Used to scale a mob's attributes as they level up
  125. ScalingEquations:
  126. Health: V * ((1.05)^(L-1))
  127. Damage: V * ((1.05)^(L-1))
  128.  
  129. # Alternate legacy method of scaling mobs attributes
  130. DefaultLevelModifiers:
  131. Health: '0'
  132. Armor: '0'
  133. Damage: '0'
  134. KnockbackResistance: '0'
  135. Power: '0'
  136.  
  137. # Per-world scaling options
  138. WorldScaling:
  139. Default:
  140. Enabled: false
  141. ScaleVanillaMobs: false
  142. PerBlocksFromSpawn: 250
  143. world2:
  144. Enabled: false
  145. PerBlocksFromSpawn: 250
  146. world2_nether:
  147. Enabled: false
  148. PerBlocksFromSpawn: 100
  149.  
  150.  
  151.  
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