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SythicalScripts

Sythical | #17

Jul 1st, 2022
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  1. local RebirthData = require(game.ReplicatedStorage.Shared.Utilities.RebirthUtil)
  2. local RebirthTable = {}
  3. for i,v in pairs(RebirthData.List) do
  4. if not v.Desc:match('Idk') then
  5. RebirthTable[#RebirthTable+1] = v.Desc
  6. end
  7. end
  8.  
  9. local Eggs = {}
  10. for i,v in pairs(workspace.Eggs:GetChildren()) do
  11. Eggs[#Eggs+1] = tostring(v)
  12. end
  13.  
  14. local Library = loadstring(game:HttpGet('https://raw.githubusercontent.com/preztel/AzureLibrary/master/uilib.lua', true))()
  15.  
  16. local Farming = Library:CreateTab('Farming', 'Modify farming section to your automatic needs!')
  17. local Upgrading = Library:CreateTab('Upgrading', 'Modify upgrading section to your automatic needs!')
  18. local Hatching = Library:CreateTab('Hatching', 'Modify hatching section to your automatic needs!')
  19. local Misc = Library:CreateTab('Misc', 'Some misc features perfect for you!')
  20.  
  21. Farming:CreateToggle('Auto Tap', function(t)
  22. _G.AutoTap = t
  23. while wait() do
  24. if _G.AutoTap then
  25. game.ReplicatedStorage.RemoteEvents.Tap:FireServer()
  26. end
  27. end
  28. end)
  29.  
  30. Farming:CreateToggle('Auto Rebirth', function(t)
  31. _G.AutoRebirth = t
  32. while wait() do
  33. if _G.AutoRebirth then
  34. game.ReplicatedStorage.RemoteFunctions.Rebirth:InvokeServer(_G.RebirthAmount or '1 Rebirths')
  35. end
  36. end
  37. end)
  38.  
  39. Farming:CreateDropDown('Rebirth Amount', RebirthTable, function(t)
  40. _G.RebirthAmount = t
  41. end)
  42.  
  43. Upgrading:CreateToggle('Auto Upgrade Gems', function(t)
  44. _G.AutoGems = t
  45. while wait(1) do
  46. if _G.AutoGems then
  47. game.ReplicatgedStorage.RemoteFunctions.Upgrade:InvokeServer('GemMulti')
  48. end
  49. end
  50. end)
  51.  
  52. Upgrading:CreateToggle('Auto Upgrade Clicks', function(t)
  53. _G.AutoClicks = t
  54. while wait(1) do
  55. if _G.AutoClicks then
  56. game.ReplicatgedStorage.RemoteFunctions.Upgrade:InvokeServer('ClickMulti')
  57. end
  58. end
  59. end)
  60.  
  61. Upgrading:CreateToggle('Auto Upgrade Speed', function(t)
  62. _G.AutoSpeed = t
  63. while wait(1) do
  64. if _G.AutoSpeed then
  65. game.ReplicatgedStorage.RemoteFunctions.Upgrade:InvokeServer('SpeedMulti')
  66. end
  67. end
  68. end)
  69.  
  70. Upgrading:CreateToggle('Auto Upgrade Rebirth', function(t)
  71. _G.AutoRebirthOptions = t
  72. while wait(1) do
  73. if _G.AutoRebirthOptions then
  74. game.ReplicatgedStorage.RemoteFunctions.Upgrade:InvokeServer('RebirthOptions')
  75. end
  76. end
  77. end)
  78.  
  79. Upgrading:CreateToggle('Auto Upgrade Luck', function(t)
  80. _G.AutoLuck = t
  81. while wait(1) do
  82. if _G.AutoLuck then
  83. game.ReplicatgedStorage.RemoteFunctions.Upgrade:InvokeServer('MoreLuck')
  84. end
  85. end
  86. end)
  87.  
  88. Upgrading:CreateToggle('Auto Upgrade Pets Equip', function(t)
  89. _G.AutoPetsEquipped = t
  90. while wait(1) do
  91. if _G.AutoPetsEquipped then
  92. game.ReplicatgedStorage.RemoteFunctions.Upgrade:InvokeServer('PetsEquipped')
  93. end
  94. end
  95. end)
  96.  
  97. Upgrading:CreateToggle('Auto Upgrade Pet Storage', function(t)
  98. _G.AutoPetStorage = t
  99. while wait(1) do
  100. if _G.AutoPetStorage then
  101. game.ReplicatgedStorage.RemoteFunctions.Upgrade:InvokeServer('PetStorage')
  102. end
  103. end
  104. end)
  105.  
  106. Hatching:CreateToggle('Auto Hatch', function(t)
  107. _G.AutoHatch = t
  108. while wait() do
  109. if _G.AutoHatch then
  110. game.ReplicatedStorage.Assets.Remotes.Functions.EggOpened:InvokeServer(_G.Egg, 'openEgg', _G.x3Hatch and 3 or 1)
  111. end
  112. end
  113. end)
  114.  
  115. Hatching:CreateToggle('x3 Hatch', function(t)
  116. _G.x3Hatch = t
  117. end)
  118.  
  119. Hatching:CreateDropDown('Egg', Eggs, function(t)
  120. _G.Egg = t
  121. end)
  122.  
  123. local Obscured = false
  124. Misc:CreateButton('Unlock Gamepasses', function()
  125. if Obscured then return end
  126. local mt = getrawmetatable(game)
  127. local old = mt.__namecall
  128. setreadonly(mt, false)
  129. mt.__namecall = function(self, ...)
  130. local method = tostring(getnamecallmethod())
  131. if method == 'UserOwnsGamePassAsync' then
  132. return true
  133. end
  134. return old(self, ...)
  135. end
  136. setreadonly(mt, true)
  137. Obscured = true
  138. end)
  139.  
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