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- local RebirthData = require(game.ReplicatedStorage.Shared.Utilities.RebirthUtil)
- local RebirthTable = {}
- for i,v in pairs(RebirthData.List) do
- if not v.Desc:match('Idk') then
- RebirthTable[#RebirthTable+1] = v.Desc
- end
- end
- local Eggs = {}
- for i,v in pairs(workspace.Eggs:GetChildren()) do
- Eggs[#Eggs+1] = tostring(v)
- end
- local Library = loadstring(game:HttpGet('https://raw.githubusercontent.com/preztel/AzureLibrary/master/uilib.lua', true))()
- local Farming = Library:CreateTab('Farming', 'Modify farming section to your automatic needs!')
- local Upgrading = Library:CreateTab('Upgrading', 'Modify upgrading section to your automatic needs!')
- local Hatching = Library:CreateTab('Hatching', 'Modify hatching section to your automatic needs!')
- local Misc = Library:CreateTab('Misc', 'Some misc features perfect for you!')
- Farming:CreateToggle('Auto Tap', function(t)
- _G.AutoTap = t
- while wait() do
- if _G.AutoTap then
- game.ReplicatedStorage.RemoteEvents.Tap:FireServer()
- end
- end
- end)
- Farming:CreateToggle('Auto Rebirth', function(t)
- _G.AutoRebirth = t
- while wait() do
- if _G.AutoRebirth then
- game.ReplicatedStorage.RemoteFunctions.Rebirth:InvokeServer(_G.RebirthAmount or '1 Rebirths')
- end
- end
- end)
- Farming:CreateDropDown('Rebirth Amount', RebirthTable, function(t)
- _G.RebirthAmount = t
- end)
- Upgrading:CreateToggle('Auto Upgrade Gems', function(t)
- _G.AutoGems = t
- while wait(1) do
- if _G.AutoGems then
- game.ReplicatgedStorage.RemoteFunctions.Upgrade:InvokeServer('GemMulti')
- end
- end
- end)
- Upgrading:CreateToggle('Auto Upgrade Clicks', function(t)
- _G.AutoClicks = t
- while wait(1) do
- if _G.AutoClicks then
- game.ReplicatgedStorage.RemoteFunctions.Upgrade:InvokeServer('ClickMulti')
- end
- end
- end)
- Upgrading:CreateToggle('Auto Upgrade Speed', function(t)
- _G.AutoSpeed = t
- while wait(1) do
- if _G.AutoSpeed then
- game.ReplicatgedStorage.RemoteFunctions.Upgrade:InvokeServer('SpeedMulti')
- end
- end
- end)
- Upgrading:CreateToggle('Auto Upgrade Rebirth', function(t)
- _G.AutoRebirthOptions = t
- while wait(1) do
- if _G.AutoRebirthOptions then
- game.ReplicatgedStorage.RemoteFunctions.Upgrade:InvokeServer('RebirthOptions')
- end
- end
- end)
- Upgrading:CreateToggle('Auto Upgrade Luck', function(t)
- _G.AutoLuck = t
- while wait(1) do
- if _G.AutoLuck then
- game.ReplicatgedStorage.RemoteFunctions.Upgrade:InvokeServer('MoreLuck')
- end
- end
- end)
- Upgrading:CreateToggle('Auto Upgrade Pets Equip', function(t)
- _G.AutoPetsEquipped = t
- while wait(1) do
- if _G.AutoPetsEquipped then
- game.ReplicatgedStorage.RemoteFunctions.Upgrade:InvokeServer('PetsEquipped')
- end
- end
- end)
- Upgrading:CreateToggle('Auto Upgrade Pet Storage', function(t)
- _G.AutoPetStorage = t
- while wait(1) do
- if _G.AutoPetStorage then
- game.ReplicatgedStorage.RemoteFunctions.Upgrade:InvokeServer('PetStorage')
- end
- end
- end)
- Hatching:CreateToggle('Auto Hatch', function(t)
- _G.AutoHatch = t
- while wait() do
- if _G.AutoHatch then
- game.ReplicatedStorage.Assets.Remotes.Functions.EggOpened:InvokeServer(_G.Egg, 'openEgg', _G.x3Hatch and 3 or 1)
- end
- end
- end)
- Hatching:CreateToggle('x3 Hatch', function(t)
- _G.x3Hatch = t
- end)
- Hatching:CreateDropDown('Egg', Eggs, function(t)
- _G.Egg = t
- end)
- local Obscured = false
- Misc:CreateButton('Unlock Gamepasses', function()
- if Obscured then return end
- local mt = getrawmetatable(game)
- local old = mt.__namecall
- setreadonly(mt, false)
- mt.__namecall = function(self, ...)
- local method = tostring(getnamecallmethod())
- if method == 'UserOwnsGamePassAsync' then
- return true
- end
- return old(self, ...)
- end
- setreadonly(mt, true)
- Obscured = true
- end)
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