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RaidOfStorms

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Aug 27th, 2021
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  1. Chroma Rework
  2. Passive:
  3. 1: Spectral Scream -> Fury Breath
  4. TAP: Chroma launches an elemental shot imbued with whichever element is currently selected.
  5. Heat: shoots a fireball that explodes on contact, dealing heat damage to the main target and in a large AoE (2/3/4/5m radius) around them
  6. Cold: shoots a solid icicle that deals damage to any target struck, then shatters into a slow zone (2/3/4/5m radius) that constantly applies cold to whatever stands in it (3/6/9/12 second duration, 1 cold proc per second)
  7. Electric: shoots an instantaneous electric blast, dealing high electric damage to anything caught in the beam, and applies an electric proc.
  8. Toxin: shoots a large globule of toxic spit forwards in an arc that leaves a buddle of toxic waste (2/3/4/5m radius, 3/6/9/12 second duration) wherever it landed, which deals high damage over time, and applies toxin procs (1 proc per second).
  9. HOLD: chroma breathes a constant stream of elemental energy in front of him that constantly damages enemies and applies status effects (current effect of the ability)
  10. 2: Warding Scales
  11. Chroma channels the dragon pelt's energy into a defensive aura for himself and allies, chroma gets the current effect of Vex armor unchanged, as well as the elemental ward aura effect of whichever element is currently selected, but not the stat boosts from elemental ward.
  12. 3: Wyvernglide
  13. Chroma shoots forwards with wings spread, ragdolling and disarming everything he passes through, when the ability ends (manually or after 2 seconds), he blows a fierce wind in front of him(base 45° angle, 3/5/7/9m range), ragdolling and disarming more enemies. Activating Dragonsoul during Wyvernglide ends the ability early, and deals elemental damage in a large area (5/10/15/20m radius) instead of the disarm, and costs less energy.
  14. 4: Dragonsoul
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