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- require 'MapPositionGOS'
- PrintChat("Life sucks")
- PrintChat("Have you ever seen the walking dead? I do , everyday on the mirror")
- Config = scriptConfig("Vayne", "Laiha's Vayne")
- Config.addParam("Q", "Use Q", SCRIPT_PARAM_ONOFF, true)
- Config.addParam("AutoE", "Auto E", SCRIPT_PARAM_ONOFF, true)
- Config.addParam("Walltumble1", "Walltumble Mid", SCRIPT_PARAM_KEYDOWN, string.byte("T"))
- Config.addParam("Walltumble2", "Walltumble Drake", SCRIPT_PARAM_KEYDOWN, string.byte("U"))
- Config.addParam("R", "Use R (Soon)", SCRIPT_PARAM_ONOFF, true)
- Config.addParam("Autolvl", "Gosu Autolvl", SCRIPT_PARAM_ONOFF, false)
- DrawingsConfig = scriptConfig("Drawings", "Drawings")
- DrawingsConfig.addParam("DrawE","Draw E", SCRIPT_PARAM_ONOFF, true)
- DrawingsConfig.addParam("DrawE2","Draw E Push Distance", SCRIPT_PARAM_ONOFF, true)
- DrawingsConfig.addParam("DrawWT","Draw WT Positions",SCRIPT_PARAM_ONOFF,true)
- ItemsConfig = scriptConfig("Items", "Items")
- ItemsConfig.addParam("Item1","Use BotRk",SCRIPT_PARAM_ONOFF,true)
- ItemsConfig.addParam("Item2","Use Bilgewatmter Cutlass",SCRIPT_PARAM_ONOFF,true)
- ItemsConfig.addParam("Item3","Use Youmuu",SCRIPT_PARAM_ONOFF,true)
- local CHANELLING_SPELLS = {
- ["Caitlyn"] = _R,
- ["Katarina"] = _R,
- ["MasterYi"] = _W,
- ["Fiddlesticks"] = _R,
- ["Galio"] = _R,
- ["Lucian"] = _R,
- ["MissFortune"] = _R,
- ["VelKoz"] = _R,
- ["Nunu"] = _R,
- ["Shen"] = _R,
- ["Karthus"] = _R,
- ["Malzahar"] = _R,
- ["Pantheon"] = _R,
- ["Warwick"] = _R,
- ["Xerath"] = _R,
- }
- myIAC = IAC()
- OnLoop(function(myHero)
- Drawings()
- if Config.Autolvl then
- LevelUp()
- end
- if Config.AutoE then
- AutoE()
- end
- if IWalkConfig.Combo then
- local target = GetTarget(600, DAMAGE_PHYSICAL)
- local HeroPos = GetOrigin(myHero)
- local mousePos = GetMousePos()
- local AfterTumblePos = HeroPos + (Vector(mousePos) - HeroPos):normalized() * 300
- local DistanceAfterTumble = GetDistanceSqr(AfterTumblePos, Target)
- if ValidTarget(target, 600) and Config.Q then
- if DistanceAfterTumble < 630*630 and DistanceAfterTumble > 300*300 then
- CastSkillShot(_Q, mousePos.x, mousePos.y, mousePos.z)
- end
- if GetDistanceSqr(Target) > 630*630 and DistanceAfterTumble < 630*630 then
- CastSkillShot(_Q, mousePos.x, mousePos.y, mousePos.z)
- end
- if GetItemSlot(myHero,3153) > 0 and ItemsConfig.Item1 and GetCurrentHP(myHero)/GetMaxHP(myHero) < 0.5 and GetCurrentHP(target)/GetMaxHP(target) > 0.2 then
- CastTargetSpell(target, GetItemSlot(myHero,3153))
- end
- if GetItemSlot(myHero,3144) > 0 and ItemsConfig.Item2 and GetCurrentHP(myHero)/GetMaxHP(myHero) < 0.5 and GetCurrentHP(target)/GetMaxHP(target) > 0.2 then
- CastTargetSpell(target, GetItemSlot(myHero,3144))
- end
- if GetItemSlot(myHero,3142) > 0 and ItemsConfig.Item3 then
- CastTargetSpell(target, GetItemSlot(myHero,3142))
- end
- end
- end
- local HeroPos = GetOrigin(myHero)
- if CanUseSpell(myHero, _Q) == READY then
- if Config.Walltumble1 and HeroPos.x == 6962 and HeroPos.z == 8952 then
- CastSkillShot(_Q,6667.3271484375, 51, 8794.64453125)
- elseif Config.Walltumble1 then
- MoveToXYZ(6962, 51, 8952)
- end
- if Config.Walltumble2 and HeroPos.x == 12060 and HeroPos.z == 4806 then
- CastSkillShot(_Q,11745.198242188, 51, 4625.4379882813)
- elseif Config.Walltumble2 then
- MoveToXYZ(12060, 51, 4806)
- end
- end
- end)
- function AutoE()
- for _,target in pairs(GetEnemyHeroes()) do
- if ValidTarget(target,20000) then
- local enemyposx,enemyposy,enemypoz,selfx,selfy,selfz
- local distance1=24
- local distance2=118
- local distance3=212
- local distance4=306
- local distance5=400
- local enemyposition = GetOrigin(target)
- enemyposx=enemyposition.x
- enemyposy=enemyposition.y
- enemyposz=enemyposition.z
- local TargetPos = Vector(enemyposx,enemyposy,enemyposz)
- local self=GetOrigin(myHero)
- selfx = self.x
- selfy = self.y
- selfz = self.z
- local HeroPos = Vector(selfx, selfy, selfz)
- local Pos1 = TargetPos-(TargetPos-HeroPos)*(-distance1/GetDistance(target))
- local Pos2 = TargetPos-(TargetPos-HeroPos)*(-distance2/GetDistance(target))
- local Pos3 = TargetPos-(TargetPos-HeroPos)*(-distance3/GetDistance(target))
- local Pos4 = TargetPos-(TargetPos-HeroPos)*(-distance4/GetDistance(target))
- local Pos5 = TargetPos-(TargetPos-HeroPos)*(-distance5/GetDistance(target))
- if MapPosition:inWall(Pos1)==true then
- if GetDistance(target)<=550 then
- CastTargetSpell(target, _E)
- end
- end
- if MapPosition:inWall(Pos2)==true then
- if GetDistance(target)<=550 then
- CastTargetSpell(target, _E)
- end
- end
- if MapPosition:inWall(Pos3)==true then
- if GetDistance(target)<=550 then
- CastTargetSpell(target, _E)
- end
- end
- if MapPosition:inWall(Pos4)==true then
- if GetDistance(target)<=550 then
- CastTargetSpell(target, _E)
- end
- end
- if MapPosition:inWall(Pos5)==true then
- if GetDistance(target)<=550 then
- CastTargetSpell(target, _E)
- end
- end
- end
- end
- end
- function LevelUp()
- if GetLevel(myHero) == 1 then
- LevelSpell(_Q)
- elseif GetLevel(myHero) == 2 then
- LevelSpell(_W)
- elseif GetLevel(myHero) == 3 then
- LevelSpell(_E)
- elseif GetLevel(myHero) == 4 then
- LevelSpell(_W)
- elseif GetLevel(myHero) == 5 then
- LevelSpell(_W)
- elseif GetLevel(myHero) == 6 then
- LevelSpell(_R)
- elseif GetLevel(myHero) == 7 then
- LevelSpell(_W)
- elseif GetLevel(myHero) == 8 then
- LevelSpell(_Q)
- elseif GetLevel(myHero) == 9 then
- LevelSpell(_W)
- elseif GetLevel(myHero) == 10 then
- LevelSpell(_Q)
- elseif GetLevel(myHero) == 11 then
- LevelSpell(_R)
- elseif GetLevel(myHero) == 12 then
- LevelSpell(_Q)
- elseif GetLevel(myHero) == 13 then
- LevelSpell(_Q)
- elseif GetLevel(myHero) == 14 then
- LevelSpell(_E)
- elseif GetLevel(myHero) == 15 then
- LevelSpell(_E)
- elseif GetLevel(myHero) == 16 then
- LevelSpell(_R)
- elseif GetLevel(myHero) == 17 then
- LevelSpell(_E)
- elseif GetLevel(myHero) == 18 then
- LevelSpell(_E)
- end
- end
- OnProcessSpell(function(unit, spell)
- if not unit or GetTeam(unit) == GetTeam(GetMyHero()) or not CHANELLING_SPELLS[GetObjectName(unit)] then
- if IsInDistance(unit, GetCastRange(myHero,_E)) and CanUseSpell(myHero, _E) == READY then
- CastTargetSpell(unit, _E)
- end
- end
- if (spell.name == GetCastName(unit, CHANELLING_SPELLS[GetObjectName(unit)])) and (spell.target == GetMyHero() or GetDistance(spell.endPos) < 2000) then
- if IsInDistance(unit, GetCastRange(myHero,_E)) and CanUseSpell(myHero,_E) == READY then
- CastTargetSpell(unit, _E)
- end
- end
- end)
- function Drawings()
- myHeroPos=GetOrigin(myHero)
- if DrawingsConfig.DrawWT then
- DrawCircle(6962, 51, 8952,80, ARGB(0xFF,0,0xFF,0))
- DrawCircle(12060, 51, 4806,80, ARGB(0xFF,0,0xFF,0))
- end
- if CanUseSpell(myHero, _E) == READY and DrawingsConfig.DrawE then
- for _, Targets in pairs(GetEnemyHeroes()) do
- local TargetPos=GetOrigin(Targets)
- local drawPos = WorldToScreen(1, TargetPos.x, TargetPos.y, TargetPos.z) -- Draw Position for AA Text
- local Damage = GetBaseDamage(myHero) + GetBonusDmg(myHero) -- Damage without W extra Damage
- if GetCastLevel(myHero, _W) > 0 then -- Check if W is skilled
- if GetCastLevel(myHero, _W) == 1 then -- W Spell Level 1
- Damage = 20 + (GetMaxHP(Targets) / 100 * 4) + (GetBaseDamage(myHero) + GetBonusDmg(myHero))
- elseif GetCastLevel(myHero, _W) == 2 then -- W Spell Level 2
- Damage = 30 + (GetMaxHP(Targets) / 100 * 5) + (GetBaseDamage(myHero) + GetBonusDmg(myHero))
- elseif GetCastLevel(myHero, _W) == 3 then -- W Spell Level 3
- Damage = 40 + (GetMaxHP(Targets) / 100 * 6) + (GetBaseDamage(myHero) + GetBonusDmg(myHero))
- elseif GetCastLevel(myHero, _W) == 4 then -- W Spell Level 4
- Damage = 50 + (GetMaxHP(Targets) / 100 * 7) + (GetBaseDamage(myHero) + GetBonusDmg(myHero))
- elseif GetCastLevel(myHero, _W) == 5 then -- W Spell Level 5
- Damage = 60 + (GetMaxHP(Targets) / 100 * 8) + (GetBaseDamage(myHero) + GetBonusDmg(myHero))
- end
- end
- if GetCastLevel(myHero, _W) == 0 then
- DrawText((math.floor(GetCurrentHP(Targets) / Damage) + 0.0) .." AA to Kill", 20, drawPos.x, drawPos.y, 0xffffffff)
- elseif GetCastLevel(myHero, _W) >= 1 then -- W Spell Level 1 or higher
- DrawText((math.floor(GetCurrentHP(Targets) / Damage * 2) + 0.0) .." AA to Kill", 20, drawPos.x, drawPos.y, 0xffffffff)
- end
- end
- DrawCircle(myHeroPos.x,myHeroPos.y,myHeroPos.z,GetCastRange(myHero,_E),3,100,0xff00ff00) end
- end
- AddGapcloseEvent(_E, 450, true)
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