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  1. #------ VERSION 0.9 ------#
  2.  
  3. options:
  4. # IP Base de données
  5. IpBDD: ****
  6.  
  7. # Nom de la base de données
  8. NomBDD: ****
  9.  
  10. # Identifiant base de données
  11. IdBDD: ****
  12.  
  13. # Mot de passe base de données
  14. MdpBDD: ****
  15.  
  16. # Au bout de combien de jour l'offres est supprimées
  17. DaysSupr: 3
  18.  
  19.  
  20. # Nom du GUI listant les offres (/hde) | [page] = numéro de la page des offres
  21. NomMenuHDE: "Hôtel des échanges (Page [page])"
  22.  
  23. # Lorsque le joueur clique sur "vendre"
  24. VendreMenu: "&aPour vendre prenez ce que vous voulez vendre en main puis faites /vendre"
  25.  
  26. # Lorsqu'un joueur essaye d'échanger avec rien dans la main
  27. NoItemEchange: "&cVous n'avez pas d'objet dans votre main à échanger !"
  28.  
  29. # Lorsque le joueur doit choisir l'item en échange du sien
  30. ChooseItemEchange: "&aMaintenant l'item contre lequel vous voulez échanger en le mettant dans votre main et en refaisant /vendre, vous pourrez ensuite sélectionner le nombre."
  31.  
  32. # Lorsque le joueur à pris trop de temps pour choisir l'item d'échange
  33. AnnuleItemEchange: "&cEchange annulé, pour cause d'attente trop longue pour choisir l'item d'échange, recommencez avec /vendre."
  34.  
  35. # Lorsqu'un joueur essaye de mettre le prix mais qu'il n'a rien dans la main
  36. NoItemPrix: "&cVous n'avez pas d'objet dans votre main pour mettre le prix, refaites /vendre !"
  37.  
  38. # Lorsque le joueur annule l'échange après avoir mis le prix
  39. AnnuleEchangePrix: "&cVous avez annulé la mise en échange, /vendre pour recommencer."
  40.  
  41. # Lorsque l'objet est mis en échange
  42. MisEnEchange: "&aVotre item à bien été mis en échange, vous serez payez si l'on vous l'achète sinon il vous sera rendu dans un certain nombre de jours et l'offre sera supprimée."
  43.  
  44. # Lorsqu'il faut choisir le nombre d'item prix
  45. NombreItemPrix: "&cRentrez dans chat le nombre d'item que voulez mettre comme prix ou entrez STOP pour arrêter:"
  46.  
  47. # Lorsque le joueur entre STOP quand on demande le nombre
  48. StopChat: "Vous avez annulé l'échange, vous reparlez dans le chat normalement."
  49.  
  50. # Impossible de mettre moins de 1 pour choisir le prix
  51. MoinsUnItemPrix: "&cVous ne pouvez pas mettre comme prix moins de 1 item !"
  52.  
  53. # Message rentré pas un nombre lors de la sélection du prix | [message] prix rentré par le joueur
  54. PasNombre: "&c&o[message] &r&cn'est pas un nombre."
  55.  
  56. # Lors de la mise en échange si le joueur ne possède plus l'item dans son inventaire
  57. NoItemInv: "&cVous n'avez plus l'item à mettre en échange dans votre inventaire ! L'échange est annulé, recommencez avec /vendre"
  58.  
  59. # Pas suffisamment d'items pour acheter | [prix] correspond au prix de l'offre que le joueur a essayé d'acheter
  60. NoSuffItems: "&cVous ne possédez pas suffisamment d'item pour acheter cette offre, recommencez avec /hde. Il vous fallait: &o[prix]"
  61.  
  62. # Lorsque l'échange s'est réalisé
  63. SuccEchange: "&aFélicitations ! Votre échange s'est déroulé avec succès !"
  64.  
  65. # Demande de confirmation pour /hdeclear
  66. ConfirmHdeClear: "&cÊtes vous sur de vouloir supprimer toutes les offres et de reset les ID ? Si oui, refaites /hdeclear"
  67.  
  68. # Lorsque la commande /hdeclear a clear la BDD
  69. HdeCleared: "&aLa base de données stockant les offres a été vidée, il n'y a donc plus d'offres, les ID ont été reset."
  70.  
  71. # Délai d'attente dépassé pour la confirmation de /hdeclear
  72. DelayHdeClear: "&cSuppression annulée pour trop d'attente."
  73.  
  74. # Lorsqu'une offre à été vendu le vendeur est prévenu et gagne le rapport de la vente | [offre] = item offre / [rapport] = objets rapportés / [acheteur] = acheteur de l'offre
  75. OffreVendue: "&aVotre offre: &o[offre] &aa été vendue à &o[acheteur] &acontre &o[rapport]"
  76.  
  77. # Une offre est mise pour un certain temps en vente, quand ce temps est dépassé elle est supprimée | [offre] = item offre / [delay] = la limite en nombre de jours
  78. OffreTriee: "&cVotre offre: &o[offre] &ca été mise en vente il y a plus de &o[delay] &cjour(s), elle a été supprimée, l'objet mis en vente vous a été rendu."
  79.  
  80.  
  81.  
  82.  
  83. script options:
  84. $ init com.mysql.jdbc.Driver
  85. $ db url jdbc:mysql://{@IpBDD}:3306/{@NomBDD}
  86. $ db username {@IdBDD}
  87. $ db password {@MdpBDD}
  88.  
  89.  
  90. on skript enable:
  91. add objects in column "pseudo_vendeur" from result of query "SELECT pseudo_vendeur FROM ventes_hde" and close to {_vendeurs::*}
  92. update "CREATE TABLE IF NOT EXISTS offres_hde (id int(11) NOT NULL AUTO_INCREMENT, pseudo_vendeur varchar(32) NOT NULL, miseenechange date NOT NULL, item_vente text NOT NULL, echange_item text NOT NULL, echange_id string NOT NULL, echange_nombre int(11) NOT NULL, echange_enchantements text NOT NULL, primary key (id)) ENGINE=InnoDB DEFAULT CHARSET=latin1 ;"
  93. update "CREATE TABLE IF NOT EXISTS ventes_hde (id int(11) NOT NULL AUTO_INCREMENT, datevendu datetime NOT NULL, id_offre int(11) NOT NULL, pseudo_vendeur varchar(32) NOT NULL, pseudo_acheteur varchar(32) NOT NULL, item_rendre text NOT NULL, item_vendu text NOT NULL, primary key (id)) ENGINE=InnoDB DEFAULT CHARSET=latin1 ;"
  94. loop {_vendeurs::*}:
  95. if {rendreVendeurs::*} contains "%loop-value%":
  96. exit
  97. else:
  98. add "%loop-value%" to {rendreVendeurs::*}
  99.  
  100.  
  101. function dayTri(t: integer) :: integer:
  102. add objects in column "id" from result of query "SELECT id FROM offres_hde" and close to {_id::*}
  103. add objects in column "jour" from result of query "SELECT DAY(miseenechange) AS jour FROM offres_hde" and close to {_datesD::*}
  104. add objects in column "mois" from result of query "SELECT MONTH(miseenechange) AS mois FROM offres_hde" and close to {_datesM::*}
  105. add objects in column "annee" from result of query "SELECT YEAR(miseenechange) AS annee FROM offres_hde" and close to {_datesY::*}
  106. add objects in column "pseudo_vendeur" from result of query "SELECT pseudo_vendeur FROM offres_hde" and close to {_vendeur::*}
  107. add objects in column "item_vente" from result of query "SELECT item_vente FROM offres_hde" and close to {_itemV::*}
  108. set {_now} to "%now%"
  109. set {_nombreDel} to 0
  110. set {_split::*} to {_now} split at "/"
  111. set {_split::1} to {_split::1} parsed as integer
  112. set {_split::2} to {_split::2} parsed as integer
  113. set {_split2::*} to {_split::3} split at " "
  114. set {_split2::1} to {_split2::1} parsed as integer
  115. set {_now} to {_split::1}+{_split::2}+2000+{_split2::1}
  116. set {_count} to 1
  117. loop size of {_id::*} times:
  118. set {_datesM::%{_count}%} to "%{_datesM::%{_count}%}%" parsed as integer
  119. set {_datesD::%{_count}%} to "%{_datesD::%{_count}%}%" parsed as integer
  120. set {_datesY::%{_count}%} to "%{_datesY::%{_count}%}%" parsed as integer
  121. set {_miseenechange} to {_datesM::%{_count}%}+{_datesD::%{_count}%}+{_datesY::%{_count}%}
  122. if {_now}-{_miseenechange} >= {_t}:
  123. update "DELETE FROM offres_hde WHERE id = '%{_id::%{_count}%}%'"
  124. set {_vendeur} to "%{_vendeur::%{_count}%}%" parsed as player
  125. set {_itemV} to "%{_itemV::%{_count}%}%" parsed as item type
  126. if "%{_vendeur}%" is "<none>":
  127. update "INSERT INTO ventes_hde (datevendu, id_offre, pseudo_vendeur, pseudo_acheteur, item_rendre, item_vendu) VALUES (NOW(), '%{_id::%{_count}%}%', '%{_vendeur::%{_count}%}%', '%{_t}%', '%{_itemV}%', 'DELAY REMOVED') ;"
  128. if "%{rendreVendeurs::*}%" doesn't contain "%{_vendeur::%{_count}%}%":
  129. add "%{_vendeur::%{_count}%}%" to {rendreVendeurs::*}
  130. else:
  131. set {_OffreTriee} to {@OffreTriee}
  132. replace all "[offre]" in {_OffreTriee} with "%{_itemV}%"
  133. replace all "[delay]" in {_OffreTriee} with "%{_t}%"
  134. send {_OffreTriee} to {_vendeur}
  135. give {_itemV} to {_vendeur}
  136. add 1 to {_nombreDel}
  137. add 1 to {_count}
  138. set {_nombreDel} to "%{_nombreDel}%" parsed as integer
  139. return {_nombreDel}
  140.  
  141.  
  142. function annuler(pla: player, msg: text):
  143. delete {echange.%{_pla}%::*}
  144. delete {echangeItem.%{_pla}%}
  145. delete {echangeGui.%{_pla}%}
  146. delete {echangeNumbPrix.%{_pla}%}
  147. send {_msg} to {_pla}
  148.  
  149.  
  150. function actuHde(t: integer):
  151. wait 3 tick
  152. loop all players:
  153. if "%inventory name of current inventory of loop-player%" is {@NomMenuHDE}:
  154. close loop-player's inventory
  155. wait 1 tick
  156. make loop-player execute command "/hde"
  157.  
  158.  
  159. function miseEnEchange(pla: player):
  160. if number of {echange.%{_pla}%::itemV} in {_pla}'s inventory < {echange.%{_pla}%::numbV}:
  161. annuler({_pla}, {@NoItemInv})
  162. stop
  163. remove {echange.%{_pla}%::itemV} from {_pla}'s inventory
  164. update "INSERT INTO offres_hde (pseudo_vendeur, miseenechange, item_vente, echange_item, echange_id, echange_nombre, echange_enchantements) VALUES ('%{_pla}%', NOW(), '%{echange.%{_pla}%::itemV}%', '%{echange.%{_pla}%::itemP}%', '%{echange.%{_pla}%::idP}%', '%{echange.%{_pla}%::numbP}%', '%{echange.%{_pla}%::enchantementsP}%') ;"
  165. annuler({_pla}, {@MisEnEchange})
  166.  
  167.  
  168. every day:
  169. dayTri({@DaysSupr})
  170.  
  171.  
  172. command /pchde <player> <integer>:
  173. executable by: console
  174. trigger:
  175. wait 2 tick
  176. make arg 1 execute "hde %arg 2%"
  177.  
  178. command /cIthde <player> <integer>:
  179. executable by: console
  180. trigger:
  181. set {_itemP} to the first element out of objects in column "echange_item" from result of query "SELECT echange_item FROM offres_hde WHERE id = '%arg 2%'" and close
  182. set {_vendeur} to the first element out of objects in column "pseudo_vendeur" from result of query "SELECT pseudo_vendeur FROM offres_hde WHERE id = '%arg 2%'" and close
  183. set {_vendeurP} to "%{_vendeur}%" parsed as player
  184. set {_itemPi} to "%{_itemP}%" parsed as item type
  185. set {_numbP} to the first element out of objects in column "echange_nombre" from result of query "SELECT echange_nombre FROM offres_hde WHERE id = '%arg 2%'" and close parsed as integer
  186. set {_itemV} to the first element out of objects in column "item_vente" from result of query "SELECT item_vente FROM offres_hde WHERE id = '%arg 2%'" and close
  187. set {_itemVi} to "%{_itemV}%" parsed as item type
  188. if number of {_itemPi} in arg 1's inventory < {_numbP}:
  189. set {_msgAnnul} to {@NoSuffItems}
  190. replace all "[prix]" in {_msgAnnul} with {_itemP}
  191. annuler(arg 1, {_msgAnnul})
  192. stop
  193. remove {_itemPi} from arg 1's inventory
  194. give {_itemVi} to arg 1
  195. annuler(arg 1, {@SuccEchange})
  196. update "DELETE FROM offres_hde WHERE id = '%arg 2%'"
  197. actuHde(1)
  198. if "%{_vendeurP}%" is "<none>":
  199. update "INSERT INTO ventes_hde (datevendu, id_offre, pseudo_vendeur, pseudo_acheteur, item_rendre, item_vendu) VALUES (NOW(), '%arg 2%', '%{_vendeur}%', '%arg 1%', '%{_itemPi}%', '%{_itemVi}%') ;"
  200. if "%{rendreVendeurs::*}%" doesn't contain "%{_vendeur}%":
  201. add "%{_vendeur}%" to {rendreVendeurs::*}
  202. stop
  203. else:
  204. set {_OffreVendue} to {@OffreVendue}
  205. replace all "[offre]" in {_OffreVendue} with "%{_itemV}%"
  206. replace all "[rapport]" in {_OffreVendue} with "%{_itemP}%"
  207. replace all "[acheteur]" in {_OffreVendue} with "%arg 1%"
  208. send {_OffreVendue} to {_vendeurP}
  209. give {_itemPi} to {_vendeurP}
  210.  
  211.  
  212. command /annulhde <integer>:
  213. usage: /annulhde [<jours tri>]
  214. executable by: player
  215. trigger:
  216. if arg 1 < 1:
  217. send "&cVous ne pouvez pas retirer les offres datant de moins de 1 jour !"
  218. stop
  219. set {_offresSupr} to dayTri(arg 1)
  220. send "&a%{_offresSupr}% offres dataient de plus de &o%arg 1% &ajour(s), elles ont été retirées et le stuff rendu à leur vendeur"
  221.  
  222.  
  223. command /hde [<integer=1>]:
  224. usage: /hde [<page>]
  225. executable by: player
  226. trigger:
  227. add objects in column "id" from result of query "SELECT id FROM offres_hde" and close to {_countOffres::*}
  228. add objects in column "id" from result of query "SELECT id FROM offres_hde LIMIT %45*(arg 1-1)%,45" and close to {_ID::*}
  229. add objects in column "pseudo_vendeur" from result of query "SELECT pseudo_vendeur FROM offres_hde LIMIT %45*(arg 1-1)%,45" and close to {_vendeur::*}
  230. add objects in column "item_vente" from result of query "SELECT item_vente FROM offres_hde LIMIT %45*(arg 1-1)%,45" and close to {_itemV::*}
  231. add objects in column "echange_item" from result of query "SELECT echange_item FROM offres_hde LIMIT %45*(arg 1-1)%,45" and close to {_itemP::*}
  232. add objects in column "echange_id" from result of query "SELECT echange_id FROM offres_hde LIMIT %45*(arg 1-1)%,45" and close to {_idP::*}
  233. add objects in column "echange_nombre" from result of query "SELECT echange_nombre FROM offres_hde LIMIT %45*(arg 1-1)%,45" and close to {_numbP::*}
  234. add objects in column "echange_enchantements" from result of query "SELECT echange_enchantements FROM offres_hde LIMIT %45*(arg 1-1)%,45" and close to {_enchantP::*}
  235. set {_NomMenuHDE} to {@NomMenuHDE}
  236. replace all "[page]" in {_NomMenuHDE} with "%arg 1%"
  237. send "&cIl se peut que des problèmes arrivent lors d'achat ! L'HDE est en Beta Test ! Nous ne serez pas remboursé ! Bug connu: un item non enchanté comme prix pourra prendre un item enchanté" #BETA TEST
  238. wait 2 seconds #BETA TEST
  239. wait 1 tick
  240. open chest with 6 rows named {_NomMenuHDE} to player
  241. format slot 48 of player with egg named "&bVendre" to close then run [send {@VendreMenu}]
  242. format slot 50 of player with stick named "&r%size of {_countOffres::*}% offres en ventes actuellement" to be unstealable
  243. if arg 1 > 1:
  244. format slot 45 of player with (arg 1)-1 of arrows named "&rPage &a%arg 1-1%" to close then run "pchde %player% %(arg 1)-1%"
  245. if size of {_ID::*} >= 45:
  246. format slot 53 of player with (arg 1)+1 of arrows named "&rPage &a%arg 1+1%" to close then run "pchde %player% %(arg 1)+1%"
  247. set {_count} to 0
  248. set {_count1} to 1
  249. loop 45 times:
  250. if {_itemV::%{_count1}%} is not set:
  251. stop
  252. set {_itemV} to "%{_itemV::%{_count1}%}%" parsed as item type
  253. set {_itemP} to "%{_idP::%{_count1}%}%" parsed as item type
  254. if {_enchantP::%{_count1}%} is "NULL":
  255. set {_enchantsP} to ""
  256. else:
  257. replace all "/" in {_enchantP::%{_count1}%} with "||&7"
  258. set {_enchantsP} to " &7echanté(e)(s)||&7%{_enchantP::%{_count1}%}%"
  259. format slot {_count} of player with {_itemV} with lore "||&eVendu par: &7%{_vendeur::%{_count1}%}%||&eContre: &7%{_numbP::%{_count1}%}% %{_itemP}%%{_enchantsP}%||&8&o##%{_ID::%{_count1}%}%" to close then run "cIthde %player% %{_ID::%{_count1}%}%"
  260. add 1 to {_count}
  261. add 1 to {_count1}
  262.  
  263.  
  264. command /vendre:
  265. executable by: player
  266. trigger:
  267. if {echangeItem.%player%} is set:
  268. delete {echangeItem.%player%}
  269. if "%player's tool%" is "air":
  270. message {@NoItemEchange}
  271. stop
  272. set {echange.%player%::itemP} to player's tool
  273. set {echange.%player%::idP} to "%id of player's tool%:%data value of player's tool%"
  274. send "%id of player's tool%:%data value of player's tool%"
  275. if "%player's tool%" contains "enchanted":
  276. set {_itemEnchantements::*} to groups 1 of "%player's tool%" matched to "of (.*) named"
  277. else:
  278. set {_itemEnchantements::*} to groups 1 of "%player's tool%" matched to "of (.*)"
  279. replace all "," in {_itemEnchantements::1} with " "
  280. replace all "and" in {_itemEnchantements::1} with ""
  281. replace all " " in {_itemEnchantements::1} with "/"
  282. if {_itemEnchantements::1} is not set:
  283. set {_itemEnchantements::1} to "NULL"
  284. set {echange.%player%::enchantementsP} to {_itemEnchantements::1}
  285. set {echangeNumbPrix.%player%} to "%{echange.%player%::idP}%" parsed as item type
  286. message {@NombreItemPrix}
  287. set {_decount} to 0
  288. while {echange.%player%::numbP} is not set:
  289. wait 0.5 seconds
  290. add 1 to {_decount}
  291. if {_decount} == 15:
  292. annuler(player, {@AnnuleItemEchange})
  293. stop
  294. set {_echangeitemV} to "%{echange.%player%::itemV}%" parsed as item type
  295. set {_echangeidP} to "%{echange.%player%::idP}%" parsed as item type
  296. set {echange.%player%::itemP} to {echange.%player%::itemP} parsed as item type
  297. set {echangeGui.%player%} to true
  298. wait 1 tick
  299. open chest with 1 row named "Confirmer" to player
  300. format slot 0 of player with light green glass named "&aConfirmer et mettre en échange" to close then run [miseEnEchange(player)]
  301. format slot 3 of player with {echange.%player%::itemV} with lore "||&aItem mis en échange" to be unstealable
  302. format slot 5 of player with {echange.%player%::numbP} of {echange.%player%::itemP} with lore "||&aPrix en échange||||x%{echange.%player%::numbP}% %{_echangeidP}%" to be unstealable
  303. format slot 8 of player with red stained glass named "&cTout annuler" to close then run [annuler(player, {@AnnuleEchangePrix})]
  304.  
  305. else:
  306. send "&cL'HDE est en Beta Test ! Un item perdu ne sera pas remboursé ! Vous êtes prévenu ! (Rapportez les bugs !)" #BETA TEST
  307. wait 2 seconds #BETA TEST
  308. if "%player's tool%" is "air":
  309. message {@NoItemEchange}
  310. stop
  311. set {echange.%player%::itemV} to player's tool
  312. send {@ChooseItemEchange}
  313. set {echangeItem.%player%} to false
  314. wait 15 seconds
  315. if {echangeItem.%player%} is set:
  316. annuler(player, {@AnnuleItemEchange})
  317. stop
  318.  
  319.  
  320. command /hdeclear:
  321. description: &cUne commande pour vider tout l'HDE actuel et reset les ID
  322. permission: hde.admin.clear
  323. trigger:
  324. if {hdeclear.%player%} is true:
  325. update "TRUNCATE offres_hde"
  326. send {@HdeCleared}
  327. delete {hdeclear.%player%}
  328. else:
  329. send {@ConfirmHdeClear}
  330. set {hdeclear.%player%} to true
  331. wait 5 seconds
  332. if {hdeclear.%player%} is set:
  333. send {@DelayHdeClear}
  334. delete {hdeclear.%player%}
  335.  
  336.  
  337. on quit:
  338. annuler(player, {@StopChat})
  339.  
  340.  
  341. on chat:
  342. if {echangeNumbPrix.%player%} is set:
  343. cancel event
  344. send "&o%message%" to player
  345. set {_test} to message parsed as number
  346. set {_nombreprix} to {@NombreItemPrix}
  347. set {_notnumber} to {@PasNombre}
  348. replace all "[message]" in {_notnumber} with "%message%"
  349. if {_test} is a number:
  350. if {_test} > 0:
  351. delete {echangeNumbPrix.%player%}
  352. set {echange.%player%::itemP} to "%{echange.%player%::itemP}%"
  353. set {_eE::*} to {echange.%player%::itemP} split at " "
  354. set {_count} to {_eE::1} parsed as integer
  355. if "%{_count}%" is "<none>":
  356. set {echange.%player%::itemP} to "%{_test}% %{echange.%player%::itemP}%"
  357. else:
  358. replace all "%{_count}%" in {echange.%player%::itemP} with "%{_test}%"
  359. set {echange.%player%::numbP} to {_test}
  360. else:
  361. send {@MoinsUnItemPrix}
  362. send {_nombreprix}
  363. else if message is "stop":
  364. annuler(player, {@StopChat})
  365. else:
  366. send {_notnumber}
  367. send {_nombreprix}
  368.  
  369.  
  370. on join:
  371. if "%{rendreVendeurs::*}%" contains "%player%":
  372. add objects in column "item_rendre" from result of query "SELECT item_rendre FROM ventes_hde WHERE pseudo_vendeur = '%player%'" and close to {_rapporteVentes::*}
  373. add objects in column "pseudo_acheteur" from result of query "SELECT pseudo_acheteur FROM ventes_hde WHERE pseudo_vendeur = '%player%'" and close to {_acheteurs::*}
  374. add objects in column "item_vendu" from result of query "SELECT item_vendu FROM ventes_hde WHERE pseudo_vendeur = '%player%'" and close to {_itemsVendus::*}
  375. set {_count} to 1
  376. loop size of {_rapporteVentes::*} times:
  377. if "%{_itemsVendus::%{_count}%}%" is "DELAY REMOVED":
  378. set {_OffreTriee} to {@OffreTriee}
  379. replace all "[offre]" in {_OffreTriee} with "%{_rapporteVentes::%{_count}%}%"
  380. replace all "[delay]" in {_OffreTriee} with "%{_acheteurs::%{_count}%}%"
  381. send {_OffreTriee} to player
  382. else:
  383. set {_OffreVendue} to {@OffreVendue}
  384. replace all "[offre]" in {_OffreVendue} with "%{_itemsVendus::%{_count}%}%"
  385. replace all "[rapport]" in {_OffreVendue} with "%{_rapporteVentes::%{_count}%}%"
  386. replace all "[acheteur]" in {_OffreVendue} with "%{_acheteurs::%{_count}%}%"
  387. send {_OffreVendue}
  388. set {_rapporteVentes::%{_count}%} to "%{_rapporteVentes::%{_count}%}%" parsed as item type
  389. give {_rapporteVentes::%{_count}%} to player
  390. add 1 to {_count}
  391. update "DELETE FROM ventes_hde WHERE pseudo_vendeur = '%player%'"
  392. remove "%player%" from {rendreVendeurs::*}
  393.  
  394.  
  395.  
  396. on command:
  397. if {echangeNumbPrix.%player%} is set:
  398. cancel event
  399. send "&o/%command%" to player
  400. set {_notnumber} to {@PasNombre}
  401. replace all "[message]" in {_notnumber} with "/%command%"
  402. send {_notnumber}
  403. send {@NombreItemPrix}
  404.  
  405.  
  406. on skript enable:
  407. dayTri({@DaysSupr})
  408.  
  409.  
  410. on inventory click:
  411. if "%inventory name of current inventory of player%" is {@NomMenuHDE}:
  412. cancel event
  413. else if "%inventory name of current inventory of player%" is "Confirmer":
  414. cancel event
  415.  
  416.  
  417. on inventory close:
  418. if "%inventory name of current inventory of player%" is "Confirmer":
  419. if {echangeGui.%player%} is set:
  420. annuler(player, {@AnnuleEchangePrix})
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