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FlacoBey

Untitled

Jan 30th, 2019
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  1. #include <sourcemod>
  2. #include <sdktools>
  3. #include <sdkhooks>
  4.  
  5. #pragma semicolon 1
  6. #pragma tabsize 0
  7.  
  8. new bool:lateLoad;
  9. char sDataFilePath[PLATFORM_MAX_PATH];
  10. int num;
  11. float fTargetDistance;
  12.  
  13. public APLRes:AskPluginLoad2(Handle:plugin, bool:late, String:error[], errMax)
  14. {
  15.     lateLoad = late;
  16.     return APLRes_Success;    
  17. }
  18.  
  19. public OnPluginStart()
  20. {
  21.     HookEvent("player_hurt", APlayerGotHurt);
  22.     if (lateLoad)
  23.     {
  24.         for (new client = 1; client <= MaxClients; client++)
  25.         {
  26.             if (IsClientInGame(client))
  27.             {
  28.                 OnClientPutInServer(client);
  29.             }
  30.         }
  31.     }
  32.     BuildPath(Path_SM, sDataFilePath, sizeof(sDataFilePath), "data/weapons_distance.ini");
  33.     if (!FileExists(sDataFilePath))
  34.     {
  35.         new Handle:open_path = OpenFile(sDataFilePath, "w");
  36.         WriteFileLine(open_path, "");
  37.         CloseHandle(open_path);
  38.         PrintToServer("Error Code: WSP-EC-01A");
  39.         KvWriteToFile(sDataFilePath);
  40.     }
  41. }
  42.  
  43. public Action:APlayerGotHurt(Handle:event, const String:ename[], bool:dontBroadcast)
  44. {
  45.     int dmg = GetEventInt(event, "dmg_health");
  46.     PrintToChatAll("Урон который нанёся - %i", dmg);
  47.     PrintToChatAll("Сколько урона если без учитываения дистанции - %i", dmg + num);
  48. }
  49.  
  50. void KvWriteToFile(const char[] path)
  51. {
  52.     KeyValues kv = new KeyValues("Distance");
  53.     kv.SetNum("DistanceForEveryWeapon", 1);
  54.     kv.SetNum("DistanceForEveryWeapon_2", 1);
  55.     kv.SetNum("DistanceForEveryWeapon_3", 1);
  56.     kv.SetNum("DistanceForEveryWeapon_4", 1);
  57.     kv.SetNum("DistanceForEveryWeapon_5", 1);
  58.    
  59.     kv.SetNum("weapon_autoshotgun/Damage", 1);
  60.     kv.SetNum("weapon_hunting_rifle/Damage", 1);
  61.     kv.SetNum("weapon_pistol/Damage", 1);
  62.     kv.SetNum("weapon_rifle_ak47/Damage", 1);
  63.     kv.SetNum("weapon_rifle/Damage", 1);
  64.     kv.SetNum("weapon_pumpshotgun/Damage", 1);
  65.     kv.SetNum("weapon_sniper_awp/Damage", 1);
  66.     kv.SetNum("weapon_shotgun_chrome/Damage", 1);
  67.     kv.SetNum("weapon_pistol_magnum/Damage", 1);
  68.     kv.SetNum("weapon_grenade_launcher/Damage", 1);
  69.     kv.SetNum("weapon_shotgun_spas/Damage", 1);
  70.     kv.SetNum("weapon_smg/Damage", 1);
  71.     kv.SetNum("weapon_smg_mp5 /Damage", 1);
  72.     kv.SetNum("weapon_smg_silenced/Damage", 1);
  73.     kv.SetNum("weapon_sniper_military/Damage", 1);
  74.     kv.SetNum("weapon_rifle_sg552/Damage", 1);
  75.     kv.SetNum("weapon_sniper_scout/Damage", 1);
  76.     kv.SetNum("weapon_rifle_m60/Damage", 1);
  77.     kv.SetNum("weapon_rifle_desert/Damage", 1);
  78.    
  79.     kv.SetNum("weapon_autoshotgun/Damage_2", 1);
  80.     kv.SetNum("weapon_hunting_rifle/Damage_2", 1);
  81.     kv.SetNum("weapon_pistol/Damage_2", 1);
  82.     kv.SetNum("weapon_rifle_ak47/Damage_2", 1);
  83.     kv.SetNum("weapon_rifle/Damage_2", 1);
  84.     kv.SetNum("weapon_pumpshotgun/Damage_2", 1);
  85.     kv.SetNum("weapon_sniper_awp/Damage_2", 1);
  86.     kv.SetNum("weapon_shotgun_chrome/Damage_2", 1);
  87.     kv.SetNum("weapon_pistol_magnum/Damage_2", 1);
  88.     kv.SetNum("weapon_grenade_launcher/Damage_2", 1);
  89.     kv.SetNum("weapon_shotgun_spas/Damage_2", 1);
  90.     kv.SetNum("weapon_smg/Damage_2", 1);
  91.     kv.SetNum("weapon_smg_mp5 /Damage_2", 1);
  92.     kv.SetNum("weapon_smg_silenced/Damage_2", 1);
  93.     kv.SetNum("weapon_sniper_military/Damage_2", 1);
  94.     kv.SetNum("weapon_rifle_sg552/Damage_2", 1);
  95.     kv.SetNum("weapon_sniper_scout/Damage_2", 1);
  96.     kv.SetNum("weapon_rifle_m60/Damage_2", 1);
  97.     kv.SetNum("weapon_rifle_desert/Damage_2", 1);
  98.    
  99.     kv.SetNum("weapon_autoshotgun/Damage_3", 1);
  100.     kv.SetNum("weapon_hunting_rifle/Damage_3", 1);
  101.     kv.SetNum("weapon_pistol/Damage_3", 1);
  102.     kv.SetNum("weapon_rifle_ak47/Damage_3", 1);
  103.     kv.SetNum("weapon_rifle/Damage_3", 1);
  104.     kv.SetNum("weapon_pumpshotgun/Damage_3", 1);
  105.     kv.SetNum("weapon_sniper_awp/Damage_3", 1);
  106.     kv.SetNum("weapon_shotgun_chrome/Damage_3", 1);
  107.     kv.SetNum("weapon_pistol_magnum/Damage_3", 1);
  108.     kv.SetNum("weapon_grenade_launcher/Damage_3", 1);
  109.     kv.SetNum("weapon_shotgun_spas/Damage_3", 1);
  110.     kv.SetNum("weapon_smg/Damage_3", 1);
  111.     kv.SetNum("weapon_smg_mp5 /Damage_3", 1);
  112.     kv.SetNum("weapon_smg_silenced/Damage_3", 1);
  113.     kv.SetNum("weapon_sniper_military/Damage_3", 1);
  114.     kv.SetNum("weapon_rifle_sg552/Damage_3", 1);
  115.     kv.SetNum("weapon_sniper_scout/Damage_3", 1);
  116.     kv.SetNum("weapon_rifle_m60/Damage_3", 1);
  117.     kv.SetNum("weapon_rifle_desert/Damage_3", 1);
  118.    
  119.     kv.SetNum("weapon_autoshotgun/Damage_4", 1);
  120.     kv.SetNum("weapon_hunting_rifle/Damage_4", 1);
  121.     kv.SetNum("weapon_pistol/Damage_4", 1);
  122.     kv.SetNum("weapon_rifle_ak47/Damage_4", 1);
  123.     kv.SetNum("weapon_rifle/Damage_4", 1);
  124.     kv.SetNum("weapon_pumpshotgun/Damage_4", 1);
  125.     kv.SetNum("weapon_sniper_awp/Damage_4", 1);
  126.     kv.SetNum("weapon_shotgun_chrome/Damage_4", 1);
  127.     kv.SetNum("weapon_pistol_magnum/Damage_4", 1);
  128.     kv.SetNum("weapon_grenade_launcher/Damage_4", 1);
  129.     kv.SetNum("weapon_shotgun_spas/Damage_4", 1);
  130.     kv.SetNum("weapon_smg/Damage_4", 1);
  131.     kv.SetNum("weapon_smg_mp5 /Damage_4", 1);
  132.     kv.SetNum("weapon_smg_silenced/Damage_4", 1);
  133.     kv.SetNum("weapon_sniper_military/Damage_4", 1);
  134.     kv.SetNum("weapon_rifle_sg552/Damage_4", 1);
  135.     kv.SetNum("weapon_sniper_scout/Damage_4", 1);
  136.     kv.SetNum("weapon_rifle_m60/Damage_4", 1);
  137.     kv.SetNum("weapon_rifle_desert/Damage_4", 1);
  138.    
  139.     kv.SetNum("weapon_autoshotgun/Damage_5", 1);
  140.     kv.SetNum("weapon_hunting_rifle/Damage_5", 1);
  141.     kv.SetNum("weapon_pistol/Damage_5", 1);
  142.     kv.SetNum("weapon_rifle_ak47/Damage_5", 1);
  143.     kv.SetNum("weapon_rifle/Damage_5", 1);
  144.     kv.SetNum("weapon_pumpshotgun/Damage_5", 1);
  145.     kv.SetNum("weapon_sniper_awp/Damage_5", 1);
  146.     kv.SetNum("weapon_shotgun_chrome/Damage_5", 1);
  147.     kv.SetNum("weapon_pistol_magnum/Damage_5", 1);
  148.     kv.SetNum("weapon_grenade_launcher/Damage_5", 1);
  149.     kv.SetNum("weapon_shotgun_spas/Damage_5", 1);
  150.     kv.SetNum("weapon_smg/Damage_5", 1);
  151.     kv.SetNum("weapon_smg_mp5 /Damage_5", 1);
  152.     kv.SetNum("weapon_smg_silenced/Damage_5", 1);
  153.     kv.SetNum("weapon_sniper_military/Damage_5", 1);
  154.     kv.SetNum("weapon_rifle_sg552/Damage_5", 1);
  155.     kv.SetNum("weapon_sniper_scout/Damage_5", 1);
  156.     kv.SetNum("weapon_rifle_m60/Damage_5", 1);
  157.     kv.SetNum("weapon_rifle_desert/Damage_5", 1);
  158.  
  159.     kv.ExportToFile(path);
  160.  
  161.     delete kv;
  162. }
  163.  
  164. public OnClientPutInServer(client)
  165. {
  166.     SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
  167. }
  168.  
  169. public OnClientDisconnect(client)
  170. {
  171.     SDKUnhook(client, SDKHook_OnTakeDamage, OnTakeDamage);
  172. }
  173.  
  174. public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype)  
  175. {
  176.     if (IsValidInfected(victim))
  177.     {
  178.         KeyValues kv = new KeyValues("Distance");
  179.         if (kv.ImportFromFile(sDataFilePath))
  180.         {
  181.             new DistanceI = KvGetNum(kv, "DistanceForEveryWeapon", 1);
  182.             new DistanceI2 = KvGetNum(kv, "DistanceForEveryWeapon_2", 1);
  183.             new DistanceI3 = KvGetNum(kv, "DistanceForEveryWeapon_3", 1);
  184.             new DistanceI4 = KvGetNum(kv, "DistanceForEveryWeapon_4", 1);
  185.             new DistanceI5 = KvGetNum(kv, "DistanceForEveryWeapon_5", 1);
  186.             decl String:classname[64];
  187.             GetClientWeapon(attacker, classname, sizeof(classname));
  188.             if (KvJumpToKey(kv, classname, true))
  189.             {
  190.                 float fDamagerPos[3], fDangerPos[3];
  191.                 GetEntPropVector(attacker, Prop_Send, "m_vecOrigin", fDamagerPos);
  192.                 GetEntPropVector(victim, Prop_Send, "m_vecOrigin", fDangerPos);
  193.                 fTargetDistance = GetVectorDistance(fDamagerPos, fDangerPos);
  194.                 if (fTargetDistance > DistanceI5)
  195.                 {
  196.                     num = KvGetNum(kv, "Damage_5", 1);
  197.                     damage -= num;
  198.                     PrintToChatAll("Дистанция - %i (Дистнция 5-ая)",  RoundToCeil(fTargetDistance));
  199.                 }
  200.                 else if (fTargetDistance > DistanceI4)
  201.                 {
  202.                     num = KvGetNum(kv, "Damage_4", 1);
  203.                     damage -= num;
  204.                     PrintToChatAll("Дистанция - %i (Дистнция 4-ая)",  RoundToCeil(fTargetDistance));
  205.                 }
  206.                 else if (fTargetDistance > DistanceI3)
  207.                 {
  208.                     num = KvGetNum(kv, "Damage_3", 1);
  209.                     damage -= num;
  210.                     PrintToChatAll("Дистанция - %i (Дистнция 3-ая)",  RoundToCeil(fTargetDistance));
  211.                 }
  212.                 else if (fTargetDistance > DistanceI2)
  213.                 {
  214.                     num = KvGetNum(kv, "Damage_2", 1);
  215.                     damage -= num;
  216.                     PrintToChatAll("Дистанция - %i (Дистнция 2-ая)",  RoundToCeil(fTargetDistance));
  217.                 }
  218.                 else if (fTargetDistance > DistanceI)
  219.                 {
  220.                     num = KvGetNum(kv, "Damage", 1);
  221.                     damage -= num;
  222.                     PrintToChatAll("Дистанция - %i (Дистнция 1-ая)",  RoundToCeil(fTargetDistance));
  223.                 }
  224.                 return Plugin_Changed;
  225.             }
  226.         }
  227.     }
  228.  
  229.     return Plugin_Continue;
  230. }
  231.  
  232. stock bool:IsValidInfected( client )
  233. {
  234.     if ( client < 1 || client > MaxClients ) return false;
  235.     if ( !IsClientConnected( client )) return false;
  236.     if ( !IsClientInGame( client )) return false;
  237.     if ( GetClientTeam( client ) != 3 ) return false;
  238.     return true;
  239. }
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