Hyperresonance

Benja

Jun 22nd, 2015
412
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.09 KB | None | 0 0
  1. Banjo tooie for SGDQ
  2. -How this category works?
  3.  
  4. -Goals, Techniques, notes, jiggys, tokens, etc.
  5. For this category you need clockworks to be able to beat Hag1, and you need talon torpedo from JRL to reach wasteland for clockworks. So this category needs 14 jiggies and 315 notes.
  6.  
  7.  
  8. -When the timer stops?
  9. Timer stops upon the last hit dealt to Hag1.
  10.  
  11. -Which glitches are useful?
  12. Delayed cutscene warp is a glitch that can "wrong warp" banjo. By storing the cutscene of the UFO entering Witchyworld, when you return to fuel depot you will warp to the location of the last cutscene watched. So if you go to the boss replay and select Hag1 and exit then return to fuel depot, you will be warped to the final boss.
  13.  
  14. -Common skips?
  15. You can beak barge through the pool edge in witchyworld to get the notes without swimming.
  16.  
  17. Swimming slowly past the first octopus saves having to get double air to survive.
  18.  
  19. -Can you explain the jinjo manipulation?
  20.  
  21. This involves creating a file, immediately saving and quitting and then copying the file. Then you check to see if the jinjo pattern is the one you want. You now start your runs from the original file. It is a bit controversial because it eliminates rng, but it makes the game bearable to run.
  22.  
  23. -How it Works in this category?
  24.  
  25. Getting jinjo families gives you jiggies, and this category is routed to finish 3 jinjo families. These jiggies are faster than other options in the route.
  26.  
  27. -How does the RNG Works?
  28.  
  29. Rng is the element of randomness in the game (klungo potions are random but picked from green red or blue). Red klungo is a timewaster. Rng is usually determined upon the frame you enter an area.
  30.  
  31. -Common Route?
  32.  
  33. The purporae of the route is to learn clockworks as soon as possible while setting up DCW along the way and then warp to Hag1 and defeat her.
  34.  
  35. -Any runkiller part?
  36.  
  37. If you get hit once by the octopus you won't have enough air to make it to talon torpedo without drowning, so you have to stop in the seaweed sanctum for air, wasting 30 seconds or so.
  38.  
  39. Dying to Hag1 means the run is over, since you can only DCW once per file.
Advertisement
Add Comment
Please, Sign In to add comment