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- /*
- = = = = = = = = = = = = = = = = = = =
- = /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ =
- = /\/\/\ Made By ItzSnack /\/\/\ =
- = /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ =
- = = = = = = = = = = = = = = = = = = =
- ==========================
- === Fortnite Destroyer ===
- ==========================
- ===================
- === Version 3.0 ===
- ===================
- ================
- === FEATURES ===
- ================
- Aim Abuse
- Aim Assist
- Ghost Peek
- Rapid Fire
- 100% Accuracy
- Drop Shot
- Jump Shot
- Insta Edit
- Auto Run
- Strafe
- =================
- === Important ===
- ========================================================================
- === Recommended you read all the text below to understand everything ===
- ========================================================================
- ======================
- === In-Game Layout ===
- ============================================================
- === Builder Pro - Can be adjusted in Layout & Insta Edit ===
- ============================================================
- =================
- === Aim Abuse ===
- =============================================================
- === Must Use Legacy Look Controls For Aim Abuse To Work ===
- =============================================================
- =====================
- === Reset Toggles ===
- ==================================================
- === OPTIONS/MENU + SHARE/VIEW To Reset Toggles ===
- ==================================================
- ===================
- === Toggle Menu ===
- =============================================================================================================
- === Before being able to turn ON/OFF Toggles you will have to open the Toggle Menu by doing the following ===
- === R1/RB + D-PAD UP ===
- === When ON your LED will flash Rainbow now you able to turn on any features you want ===
- === After you done make sure to disable the Toggle Menu ===
- === Your LED will be Black when your out of the Toggle Menu ===
- =============================================================================================================
- ================================
- === TOGGLES YOU CAN ACTIVATE ===
- ================================
- ==================
- === Rapid Fire ===
- =====================================
- === Hold L2/LT And Press D-PAD UP ===
- === 1 Rumble = ON 2 = OFF ===
- =====================================
- === Activation In-Game ===
- ==========================
- === Hold R2/RT ===
- ==================
- =====================
- === 100% Accuracy ===
- ======================================================
- === Hold L2/LT And Press CROSS/A For 100% Accuracy ===
- === 1 Rumble = ON 2 = OFF ===
- ======================================================
- === Activation In-Game ===
- =====================================
- === Hold L2/LT And Hold/Tap R1/RB ===
- =====================================
- =================
- === Drop Shot ===
- ========================================
- === Hold L2/LT And Press D-PAD RIGHT ===
- === 1 Rumble = ON 2 = OFF ===
- ========================================
- === Activation In-Game ===
- ============================
- === Hold L2/LT And R2/RT ===
- ============================
- ==================
- === Ghost Peek ===
- =====================================
- === Hold L2/LT And Press SQUARE/X ===
- === 1 Rumble = ON 2 = OFF ===
- =====================================
- === Activation In-Game ===
- ==========================================
- === Hold L2/LT And Hold/Tap D-PAD LEFT ===
- ==========================================
- =================
- === Jump Shot ===
- =======================================
- === Hold L2/LT And Press D-PAD DOWN ===
- === 1 Rumble = ON 2 = OFF ===
- =======================================
- === Activation In-Game ===
- ==========================
- === Press R2/RT ===
- ===================
- ==============
- === Strafe ===
- ==================================
- === Hold L2/LT And Press R3/RS ===
- === 1 Rumble = ON 2 = OFF ===
- ==================================
- === Activation In-Game ===
- =================================
- === Hold L2/LT And Hold R2/RT ===
- =================================
- ===================
- === Anti Recoil ===
- =======================================
- === Hold L2/LT And Press TRIANGLE/Y ===
- === 1 Rumble = ON 2 = OFF ===
- =======================================
- === Activation In-Game ===
- =================================
- === Hold L2/LT And Hold R2/RT ===
- =================================
- =================
- === Aim Abuse ===
- ==================================
- === Hold L2/LT And Press L1/LB ===
- === 1 Rumble = ON 2 = OFF ===
- ==================================
- === Activation In-Game ===
- ===================================
- === Hold L2/LT All The Way Down ===
- ===================================
- */
- //Layout
- define PS = PS4_PS; //XBOX
- define SHARE = PS4_SHARE; //VIEW
- define OPTIONS = PS4_OPTIONS; //MENU
- define R1 = PS4_R1; //RB
- define R2 = PS4_R2; //RT
- define R3 = PS4_R3; //RS
- define L1 = PS4_L1; //LB
- define L2 = PS4_L2; //LT
- define L3 = PS4_L3; //LS
- define RX = PS4_RX;
- define RY = PS4_RY;
- define LX = PS4_LX;
- define LY = PS4_LY;
- define UP = PS4_UP;
- define DOWN = PS4_DOWN;
- define LEFT = PS4_LEFT;
- define RIGHT = PS4_RIGHT;
- define TRIANGLE = PS4_TRIANGLE; //Y
- define CIRCLE = PS4_CIRCLE; //B
- define CROSS = PS4_CROSS; //A
- define SQUARE = PS4_SQUARE //X
- define TOUCHPAD = PS4_TOUCH;
- //Customize Non Toggles
- int R1L1 = OFF; //Change OFF TO ON If you want Flipped Triggers
- int AST = ON; //Change ON TO OFF If you don't want Aim Assist
- int ART = OFF; //Change OFF TO ON If you want Auto Run
- //Customize Toggles
- int Recoil = OFF; //Change OFF TO ON If you want Anti Recoil ON By Default
- int ABT = OFF; //Change OFF TO ON If you want Aim Abuse ON By Default
- int ACR = OFF; //Change OFF TO ON If you want 100% Accuracy ON By Default
- int RFT = OFF; //Change OFF TO ON If you want Rapid Fire ON By Default
- int DST = OFF; //Change OFF TO ON If you want Drop Shot ON By Default
- int JST = OFF; //Change OFF TO ON If you want Jump Shot ON By Default
- int STT = OFF; //Change OFF TO ON If you want Strafe ON By Default
- int GP = OFF; //Change OFF TO ON If you want Ghost Peek ON By Default
- //Speed Of Features
- int RF_Speed = 40; //Rapid Fire Speed
- int DS_Speed = 30; //Drop Shot Speed
- int JS_Speed = 40; //Jump Shot Speed
- int ST_Left = 160; //Left Strafe Speed
- int ST_Right = 160; //Right Strafe Speed
- /*NOTE:
- Higher values = Slower
- Lower values = Faster
- Everything is in milliseconds*/
- //Insta Edit
- int EDIT_BUTTON_HOLD = ON; //Does your edit button has a hold delay? ON means Yes -- OFF mean No
- int HOLD_TIME = 100; //Type the hold time which is shown in Fortnite settings, in hundereds because cronusmax already know its in MS. |0.10 = 100| |0.25 = 250|
- int EDIT_BUTTON = CIRCLE; //Your Edit Button
- int CONFIRM_BUTTON = CIRCLE; //Your Confirm Button
- int RESET_EDIT_BUTTON = R3 //Your Reset Edit Button
- //Aim Assist
- int AP = 17; //Decrease if shake
- int AM = -17; //Decrease if shake
- int Delay = 20 //Aim Assist speed
- int Release = 18; //Recommended to be 1 higher than AP & AM
- //Aim Abuse
- int HOLD = 230; //How long L2/LT is held
- int RELEASE = 20; //How long before L2/LT is held again after release
- //Anti Recoil
- int AR = 6; //Vertical Recoil
- int AR_H = 0; //Horizontal Recoil
- int AR_I = 1; //Change 1 to -1 If you play with Inverted
- //Toggles
- int ARS;
- int WAIT,num,i,a,button,edit = OFF;
- int Remove_Block,Toggle_Rumble,Toggle_Menu,Build_Toggle;
- main {
- if(R1L1) {
- swap(R1,R2);
- swap(L1,L2);}
- if(get_val(OPTIONS) && event_press(SHARE)) {
- RFT = OFF;
- DST = OFF;
- JST = OFF;
- STT = OFF;
- GP = OFF;
- ACR = OFF;
- ABT = OFF;
- Recoil = OFF;
- Build_Toggle = OFF;
- Toggle_Menu = OFF;
- combo_run(Menu_Rumble);}
- LED(0,0,0,0);
- if(event_press(CIRCLE) || event_press(EDIT_BUTTON)) {
- Build_Toggle=!Build_Toggle;}
- if(!Build_Toggle) {
- if(JST && event_press(R2))
- combo_run(JumpShot);
- if(STT && get_val(L2) && get_val(R2))
- combo_run(Strafe);
- if(RFT && get_val(R2))
- combo_run(RapidFire);
- if(DST && get_val(L2) && get_val(R2))
- combo_run(DropShot);
- if(Recoil && get_val(L2) && get_val(R2))
- combo_run(AR);
- if(ABT && get_val(L2)> 90)
- combo_run(AimAbuse);
- if(AST && get_val(L2)) combo_run(AS);
- if(GP && get_val(L2) && get_val(LEFT)) {
- set_val(LEFT,0);
- combo_run(GhostPeek);}
- if(ACR && get_val(L2) && get_val(R1)) {
- set_val(R1,0);
- combo_run(PerfectAccuracy);
- } else {
- combo_stop(PerfectAccuracy);}}
- if(get_val(TRIANGLE))
- Build_Toggle = OFF;
- if(ART)
- if(get_val(LY) <-90) set_val(L3,100);
- if(get_val(R1) && event_press(UP)) {
- Toggle_Menu=!Toggle_Menu;
- Toggle_Rumble=!Toggle_Rumble;
- Build_Toggle = OFF;}
- if(Toggle_Rumble)
- combo_run(Menu_Rumble);
- if(Toggle_Menu) {
- combo_run(Rainbow_Flash);
- if(get_val(L2) && event_press(UP)) {
- RFT=!RFT;
- if(RFT) combo_run(Flash_ON);
- else combo_run(Flash_OFF);}
- if(get_val(L2) && event_press(RIGHT)) {
- DST=!DST;
- if(DST) combo_run(Flash_ON);
- else combo_run(Flash_OFF);}
- if(get_val(L2) && event_press(DOWN)) {
- JST=!JST;
- if(JST) combo_run(Flash_ON);
- else combo_run(Flash_OFF);}
- if(get_val(L2) && event_press(CROSS)) {
- ACR=!ACR;
- if(ACR) combo_run(Flash_ON);
- else combo_run(Flash_OFF);}
- if(get_val(L2) && event_press(L1)) {
- ABT=!ABT;
- if(ABT) combo_run(Flash_ON);
- else combo_run(Flash_OFF);}
- if(get_val(L2) && event_press(R3)) {
- STT=!STT;
- if(STT) combo_run(Flash_ON);
- else combo_run(Flash_OFF);}
- if(get_val(L2) && event_press(TRIANGLE)) {
- Recoil=!Recoil;
- if(Recoil) combo_run(Flash_ON);
- else combo_run(Flash_OFF);}
- if(get_val(L2) && event_press(SQUARE)) {
- GP=!GP;
- if(GP) combo_run(Flash_ON);
- else combo_run(Flash_OFF);}
- if(get_val(L2)) {
- if(event_press(UP)) {
- Remove_Block=!Remove_Block;}
- if(event_press(RIGHT)) {
- Remove_Block=!Remove_Block;}
- if(event_press(DOWN)) {
- Remove_Block=!Remove_Block;}
- if(event_press(R3)) {
- Remove_Block=!Remove_Block;}
- if(event_press(TRIANGLE)) {
- Remove_Block=!Remove_Block;}
- if(event_press(SQUARE)) {
- Remove_Block=!Remove_Block;}
- if(event_press(L1)) {
- Remove_Block=!Remove_Block;}
- if(event_press(CROSS)) {
- Remove_Block=!Remove_Block;}
- set_val(UP,0);set_val(RIGHT,0);set_val(DOWN,0);set_val(R3,0);set_val(TRIANGLE,0);set_val(L1,0);set_val(CROSS,0);set_val(SQUARE,0);}}
- if(get_val(OPTIONS)) {
- if(event_press(SHARE)) {
- Remove_Block=!Remove_Block;}
- set_val(SHARE,0);}
- if(get_val(R1)) {
- if(event_press(UP)) {
- Remove_Block=!Remove_Block;}
- set_val(UP,0);}
- if(event_release(L2)) combo_stop(AimAbuse);
- if(abs(get_val(RY)) > AR + 2 || abs(get_val(RX)) > AR + 2) {
- combo_stop(AR);}
- if(EDIT_BUTTON_HOLD) {
- if(get_val(EDIT_BUTTON) && get_ptime(EDIT_BUTTON) > HOLD_TIME) {
- edit = ON;}}
- else if(!EDIT_BUTTON_HOLD) {
- if(get_val(EDIT_BUTTON)) {
- edit = ON; }}
- if(edit == ON) {
- if(event_release(R2) || event_press(RESET_EDIT_BUTTON) || get_val(TRIANGLE)) {
- set_click(CONFIRM_BUTTON,1,0);
- edit = OFF;}}
- if(a) {
- if(i < num) {
- if(!combo_running(Reset)) {
- combo_run(Reset);}}
- else if
- (i > num) {a = OFF;}}}
- combo GhostPeek {
- set_val(R3,100);
- wait(20);
- wait(10);
- set_val(R2,100);
- wait(20);
- set_val(R3,100);
- wait(15);
- wait(5);}
- combo Strafe {
- set_val(LX,-100);
- wait(ST_Left);
- set_val(LX,100);
- wait(ST_Right);}
- combo JumpShot {
- set_val(CROSS,100);
- wait(JS_Speed);}
- combo AS {
- set_val(RY,a_f(RY,AP));
- wait(Delay)
- set_val(RX,a_f(RX,AP));
- wait(Delay)
- set_val(RY,a_f(RY,AM));
- wait(Delay)
- set_val(RX,a_f(RX,AM));
- wait(Delay)}
- function a_f(p,m) {
- if(abs(get_val(p)) < Release)
- return m;
- return get_val(p);}
- combo AR {
- ARS = get_val(RY) + AR;
- if(ARS > 100) ARS = 100;
- set_val(RY,ARS * AR_I);
- ARS = get_val(RX) + AR_H;
- if(ARS > 100) ARS = 100;
- set_val(RX,ARS);}
- combo DropShot {
- set_val(R3,100);
- wait(60);
- wait(DS_Speed);
- set_val(R3,100);}
- combo PerfectAccuracy {
- set_val(R2,100);
- wait(100);
- wait(250);
- set_val(R2,100);}
- combo AimAbuse {
- set_val(L2,100);
- wait(HOLD);
- set_val(L2,0);
- wait(RELEASE);}
- combo RapidFire {
- set_val(R2,100);
- wait(40);
- set_val(R2,0);
- wait(RF_Speed);}
- combo Reset {
- wait(WAIT);
- set_val(button,100);
- wait(28);
- set_val(button,0);
- wait(28);
- i=i + 1;}
- function set_click(B,Num,Wait) {
- WAIT=Wait;
- i=0;
- button = B;
- num = Num;
- a = ON;}
- combo Menu_Rumble {
- set_rumble(RUMBLE_B,100);
- wait(200);
- reset_rumble();
- Toggle_Rumble = OFF;}
- combo Rainbow_Flash {
- LED(2,0,2,0);
- wait(100);
- LED(0,0,0,0);
- wait(100);
- LED(0,0,0,2);
- wait(100);
- LED(0,0,0,0);
- wait(100);
- LED(0,2,2,0);
- wait(100);
- LED(0,0,0,0);
- wait(100);}
- combo Flash_ON {
- LED(0,0,2,0);
- set_rumble(RUMBLE_A,100);
- wait(400);
- reset_rumble();
- reset_leds();}
- combo Flash_OFF {
- LED(0,2,0,0);
- set_rumble(RUMBLE_B,100);
- wait(200);
- reset_rumble();
- LED(0,0,0,0);
- wait(100);
- set_rumble(RUMBLE_B,100);
- LED(0,2,0,0);
- wait(200);
- reset_rumble();
- reset_leds();}
- function LED(a,b,c,d) {
- set_led(LED_1,a);
- set_led(LED_2,b);
- set_led(LED_3,c);
- set_led(LED_4,d);}
- define ON = TRUE;
- define OFF = FALSE;
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