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  1.  
  2.  /*
  3.  = = = = = = = = = = = = = = = = = = =
  4.  = /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\  =
  5.  = /\/\/\  Made By ItzSnack  /\/\/\  =
  6.  = /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\  =
  7.  = = = = = = = = = = = = = = = = = = =
  8.  
  9.  ==========================
  10.  === Fortnite Destroyer ===
  11.  ==========================
  12.  
  13.  ===================
  14.  === Version 3.0 ===
  15.  ===================
  16.  
  17.  ================
  18.  === FEATURES ===
  19.  ================
  20.  Aim Abuse
  21.  Aim Assist
  22.  Ghost Peek
  23.  Rapid Fire
  24.  100% Accuracy
  25.  Drop Shot
  26.  Jump Shot
  27.  Insta Edit
  28.  Auto Run
  29.  Strafe
  30.  
  31.  =================
  32.  === Important ===
  33.  ========================================================================
  34.  === Recommended you read all the text below to understand everything ===
  35.  ========================================================================
  36.  
  37.  ======================
  38.  === In-Game Layout ===
  39.  ============================================================
  40.  === Builder Pro - Can be adjusted in Layout & Insta Edit ===
  41.  ============================================================
  42.  
  43.  =================
  44.  === Aim Abuse ===
  45.  =============================================================
  46.  === Must Use Legacy Look Controls For Aim Abuse To Work   ===
  47.  =============================================================
  48.  
  49.  =====================
  50.  === Reset Toggles ===
  51.  ==================================================
  52.  === OPTIONS/MENU + SHARE/VIEW To Reset Toggles ===
  53.  ==================================================
  54.  
  55.  ===================
  56.  === Toggle Menu ===
  57.  =============================================================================================================
  58.  === Before being able to turn ON/OFF Toggles you will have to open the Toggle Menu by doing the following ===
  59.  === R1/RB + D-PAD UP                                                                                      ===
  60.  === When ON your LED will flash Rainbow now you able to turn on any features you want                     ===
  61.  === After you done make sure to disable the Toggle Menu                                                   ===
  62.  === Your LED will be Black when your out of the Toggle Menu                                               ===
  63.  =============================================================================================================
  64.  
  65.  ================================
  66.  === TOGGLES YOU CAN ACTIVATE ===
  67.  ================================
  68.  
  69.  ==================
  70.  === Rapid Fire ===
  71.  =====================================
  72.  === Hold L2/LT And Press D-PAD UP ===
  73.  === 1 Rumble = ON 2 = OFF         ===
  74.  =====================================
  75.  === Activation In-Game ===
  76.  ==========================
  77.  === Hold R2/RT ===
  78.  ==================
  79.  
  80.  =====================
  81.  === 100% Accuracy ===
  82.  ======================================================
  83.  === Hold L2/LT And Press CROSS/A For 100% Accuracy ===
  84.  === 1 Rumble = ON 2 = OFF                          ===
  85.  ======================================================
  86.  === Activation In-Game ===
  87.  =====================================
  88.  === Hold L2/LT And Hold/Tap R1/RB ===
  89.  =====================================
  90.  
  91.  =================
  92.  === Drop Shot ===
  93.  ========================================
  94.  === Hold L2/LT And Press D-PAD RIGHT ===
  95.  === 1 Rumble = ON 2 = OFF            ===
  96.  ========================================
  97.  === Activation In-Game ===
  98.  ============================
  99.  === Hold L2/LT And R2/RT ===
  100.  ============================
  101.  
  102.  ==================
  103.  === Ghost Peek ===
  104.  =====================================
  105.  === Hold L2/LT And Press SQUARE/X ===
  106.  === 1 Rumble = ON 2 = OFF         ===
  107.  =====================================
  108.  === Activation In-Game ===
  109.  ==========================================
  110.  === Hold L2/LT And Hold/Tap D-PAD LEFT ===
  111.  ==========================================
  112.  
  113.  =================
  114.  === Jump Shot ===
  115.  =======================================
  116.  === Hold L2/LT And Press D-PAD DOWN ===
  117.  === 1 Rumble = ON 2 = OFF           ===
  118.  =======================================
  119.  === Activation In-Game ===
  120.  ==========================
  121.  === Press R2/RT ===
  122.  ===================
  123.  
  124.  ==============
  125.  === Strafe ===
  126.  ==================================
  127.  === Hold L2/LT And Press R3/RS ===
  128.  === 1 Rumble = ON 2 = OFF      ===
  129.  ==================================
  130.  === Activation In-Game ===
  131.  =================================
  132.  === Hold L2/LT And Hold R2/RT ===
  133.  =================================
  134.  
  135.  ===================
  136.  === Anti Recoil ===
  137.  =======================================
  138.  === Hold L2/LT And Press TRIANGLE/Y ===
  139.  === 1 Rumble = ON 2 = OFF           ===
  140.  =======================================
  141.  === Activation In-Game ===
  142.  =================================
  143.  === Hold L2/LT And Hold R2/RT ===
  144.  =================================
  145.  
  146.  =================
  147.  === Aim Abuse ===
  148.  ==================================
  149.  === Hold L2/LT And Press L1/LB ===
  150.  === 1 Rumble = ON 2 = OFF      ===
  151.  ==================================
  152.  === Activation In-Game ===
  153.  ===================================
  154.  === Hold L2/LT All The Way Down ===
  155.  ===================================
  156.  */
  157.  
  158.     //Layout
  159.     define PS = PS4_PS; //XBOX
  160.     define SHARE = PS4_SHARE; //VIEW
  161.     define OPTIONS = PS4_OPTIONS; //MENU
  162.     define R1 = PS4_R1; //RB
  163.     define R2 = PS4_R2; //RT
  164.     define R3 = PS4_R3; //RS
  165.     define L1 = PS4_L1; //LB
  166.     define L2 = PS4_L2; //LT
  167.     define L3 = PS4_L3; //LS
  168.     define RX = PS4_RX;
  169.     define RY = PS4_RY;
  170.     define LX = PS4_LX;
  171.     define LY = PS4_LY;
  172.     define UP = PS4_UP;
  173.     define DOWN = PS4_DOWN;
  174.     define LEFT = PS4_LEFT;
  175.     define RIGHT = PS4_RIGHT;
  176.     define TRIANGLE = PS4_TRIANGLE; //Y
  177.     define CIRCLE = PS4_CIRCLE; //B
  178.     define CROSS = PS4_CROSS; //A
  179.     define SQUARE = PS4_SQUARE //X
  180.     define TOUCHPAD = PS4_TOUCH;
  181.    
  182.     //Customize Non Toggles
  183.     int R1L1 = OFF; //Change OFF TO ON If you want Flipped Triggers
  184.     int AST = ON; //Change ON TO OFF If you don't want Aim Assist
  185.     int ART = OFF; //Change OFF TO ON If you want Auto Run
  186.    
  187.     //Customize Toggles
  188.     int Recoil = OFF; //Change OFF TO ON If you want Anti Recoil ON By Default
  189.     int ABT = OFF; //Change OFF TO ON If you want Aim Abuse ON By Default
  190.     int ACR = OFF; //Change OFF TO ON If you want 100% Accuracy ON By Default
  191.     int RFT = OFF; //Change OFF TO ON If you want Rapid Fire ON By Default
  192.     int DST = OFF; //Change OFF TO ON If you want Drop Shot ON By Default
  193.     int JST = OFF; //Change OFF TO ON If you want Jump Shot ON By Default
  194.     int STT = OFF; //Change OFF TO ON If you want Strafe ON By Default
  195.     int GP = OFF; //Change OFF TO ON If you want Ghost Peek ON By Default
  196.    
  197.     //Speed Of Features
  198.     int RF_Speed = 40; //Rapid Fire Speed
  199.     int DS_Speed = 30; //Drop Shot Speed
  200.     int JS_Speed = 40; //Jump Shot Speed
  201.     int ST_Left = 160; //Left Strafe Speed
  202.     int ST_Right = 160; //Right Strafe Speed
  203.     /*NOTE:
  204.     Higher values = Slower
  205.     Lower values = Faster
  206.     Everything is in milliseconds*/
  207.    
  208.     //Insta Edit
  209.     int EDIT_BUTTON_HOLD = ON; //Does your edit button has a hold delay? ON means Yes -- OFF mean No
  210.     int HOLD_TIME = 100; //Type the hold time which is shown in Fortnite settings, in hundereds because cronusmax already know its in MS. |0.10 = 100| |0.25 = 250|
  211.     int EDIT_BUTTON = CIRCLE; //Your Edit Button
  212.     int CONFIRM_BUTTON = CIRCLE; //Your Confirm Button
  213.     int RESET_EDIT_BUTTON = R3 //Your Reset Edit Button
  214.  
  215.     //Aim Assist
  216.     int AP = 17; //Decrease if shake
  217.     int AM = -17; //Decrease if shake
  218.     int Delay = 20 //Aim Assist speed
  219.     int Release = 18; //Recommended to be 1 higher than AP & AM
  220.  
  221.     //Aim Abuse
  222.     int HOLD = 230; //How long L2/LT is held
  223.     int RELEASE = 20; //How long before L2/LT is held again after release
  224.  
  225.     //Anti Recoil
  226.     int AR = 6; //Vertical Recoil
  227.     int AR_H = 0; //Horizontal Recoil
  228.     int AR_I = 1; //Change 1 to -1 If you play with Inverted
  229.  
  230.     //Toggles
  231.     int ARS;
  232.     int WAIT,num,i,a,button,edit = OFF;
  233.     int Remove_Block,Toggle_Rumble,Toggle_Menu,Build_Toggle;
  234.  
  235.     main {
  236.  
  237.     if(R1L1) {
  238.     swap(R1,R2);
  239.     swap(L1,L2);}
  240.    
  241.     if(get_val(OPTIONS) && event_press(SHARE)) {
  242.     RFT = OFF;
  243.     DST = OFF;
  244.     JST = OFF;
  245.     STT = OFF;
  246.     GP = OFF;
  247.     ACR = OFF;
  248.     ABT = OFF;
  249.     Recoil = OFF;
  250.     Build_Toggle = OFF;
  251.     Toggle_Menu = OFF;
  252.     combo_run(Menu_Rumble);}
  253.    
  254.     LED(0,0,0,0);
  255.    
  256.     if(event_press(CIRCLE) || event_press(EDIT_BUTTON)) {
  257.     Build_Toggle=!Build_Toggle;}
  258.    
  259.     if(!Build_Toggle) {    
  260.     if(JST && event_press(R2))
  261.     combo_run(JumpShot);
  262.     if(STT && get_val(L2) && get_val(R2))
  263.     combo_run(Strafe);
  264.     if(RFT && get_val(R2))
  265.     combo_run(RapidFire);
  266.     if(DST && get_val(L2) && get_val(R2))
  267.     combo_run(DropShot);
  268.     if(Recoil && get_val(L2) && get_val(R2))
  269.     combo_run(AR);
  270.     if(ABT && get_val(L2)> 90)
  271.     combo_run(AimAbuse);
  272.     if(AST && get_val(L2)) combo_run(AS);
  273.     if(GP && get_val(L2) && get_val(LEFT)) {
  274.     set_val(LEFT,0);
  275.     combo_run(GhostPeek);}
  276.     if(ACR && get_val(L2) && get_val(R1)) {
  277.     set_val(R1,0);
  278.     combo_run(PerfectAccuracy);
  279.     } else {
  280.     combo_stop(PerfectAccuracy);}}
  281.     if(get_val(TRIANGLE))
  282.     Build_Toggle = OFF;
  283.    
  284.     if(ART)
  285.     if(get_val(LY) <-90) set_val(L3,100);
  286.  
  287.     if(get_val(R1) && event_press(UP)) {
  288.     Toggle_Menu=!Toggle_Menu;
  289.     Toggle_Rumble=!Toggle_Rumble;
  290.     Build_Toggle = OFF;}
  291.     if(Toggle_Rumble)
  292.     combo_run(Menu_Rumble);
  293.    
  294.     if(Toggle_Menu) {
  295.     combo_run(Rainbow_Flash);
  296.    
  297.     if(get_val(L2) && event_press(UP)) {
  298.     RFT=!RFT;
  299.     if(RFT) combo_run(Flash_ON);
  300.     else combo_run(Flash_OFF);}
  301.    
  302.     if(get_val(L2) && event_press(RIGHT)) {
  303.     DST=!DST;
  304.     if(DST) combo_run(Flash_ON);
  305.     else combo_run(Flash_OFF);}
  306.    
  307.     if(get_val(L2) && event_press(DOWN)) {
  308.     JST=!JST;
  309.     if(JST) combo_run(Flash_ON);
  310.     else combo_run(Flash_OFF);}
  311.    
  312.     if(get_val(L2) && event_press(CROSS)) {
  313.     ACR=!ACR;
  314.     if(ACR) combo_run(Flash_ON);
  315.     else combo_run(Flash_OFF);}
  316.    
  317.     if(get_val(L2) && event_press(L1)) {
  318.     ABT=!ABT;
  319.     if(ABT) combo_run(Flash_ON);
  320.     else combo_run(Flash_OFF);}
  321.    
  322.     if(get_val(L2) && event_press(R3)) {
  323.     STT=!STT;
  324.     if(STT) combo_run(Flash_ON);
  325.     else combo_run(Flash_OFF);}
  326.    
  327.     if(get_val(L2) && event_press(TRIANGLE)) {
  328.     Recoil=!Recoil;
  329.     if(Recoil) combo_run(Flash_ON);
  330.     else combo_run(Flash_OFF);}
  331.    
  332.     if(get_val(L2) && event_press(SQUARE)) {
  333.     GP=!GP;
  334.     if(GP) combo_run(Flash_ON);
  335.     else combo_run(Flash_OFF);}
  336.  
  337.     if(get_val(L2)) {
  338.     if(event_press(UP)) {
  339.     Remove_Block=!Remove_Block;}
  340.     if(event_press(RIGHT)) {
  341.     Remove_Block=!Remove_Block;}
  342.     if(event_press(DOWN)) {
  343.     Remove_Block=!Remove_Block;}
  344.     if(event_press(R3)) {
  345.     Remove_Block=!Remove_Block;}
  346.     if(event_press(TRIANGLE)) {
  347.     Remove_Block=!Remove_Block;}
  348.     if(event_press(SQUARE)) {
  349.     Remove_Block=!Remove_Block;}
  350.     if(event_press(L1)) {
  351.     Remove_Block=!Remove_Block;}
  352.     if(event_press(CROSS)) {
  353.     Remove_Block=!Remove_Block;}
  354.     set_val(UP,0);set_val(RIGHT,0);set_val(DOWN,0);set_val(R3,0);set_val(TRIANGLE,0);set_val(L1,0);set_val(CROSS,0);set_val(SQUARE,0);}}  
  355.     if(get_val(OPTIONS)) {
  356.     if(event_press(SHARE)) {
  357.     Remove_Block=!Remove_Block;}
  358.     set_val(SHARE,0);}
  359.     if(get_val(R1)) {
  360.     if(event_press(UP)) {
  361.     Remove_Block=!Remove_Block;}
  362.     set_val(UP,0);}
  363.    
  364.     if(event_release(L2)) combo_stop(AimAbuse);
  365.     if(abs(get_val(RY)) > AR + 2 || abs(get_val(RX)) > AR + 2) {
  366.     combo_stop(AR);}
  367.  
  368.     if(EDIT_BUTTON_HOLD) {
  369.     if(get_val(EDIT_BUTTON) && get_ptime(EDIT_BUTTON) > HOLD_TIME) {
  370.     edit = ON;}}
  371.     else if(!EDIT_BUTTON_HOLD) {
  372.     if(get_val(EDIT_BUTTON)) {
  373.     edit = ON; }}
  374.     if(edit == ON) {  
  375.     if(event_release(R2) || event_press(RESET_EDIT_BUTTON) || get_val(TRIANGLE)) {
  376.     set_click(CONFIRM_BUTTON,1,0);
  377.     edit = OFF;}}
  378.     if(a) {
  379.     if(i < num) {
  380.     if(!combo_running(Reset)) {
  381.     combo_run(Reset);}}
  382.     else if
  383.     (i > num) {a = OFF;}}}
  384.  
  385.     combo GhostPeek {
  386.     set_val(R3,100);
  387.     wait(20);
  388.     wait(10);
  389.     set_val(R2,100);
  390.     wait(20);
  391.     set_val(R3,100);
  392.     wait(15);
  393.     wait(5);}
  394.    
  395.     combo Strafe {
  396.     set_val(LX,-100);
  397.     wait(ST_Left);
  398.     set_val(LX,100);
  399.     wait(ST_Right);}
  400.    
  401.     combo JumpShot {
  402.     set_val(CROSS,100);
  403.     wait(JS_Speed);}
  404.  
  405.     combo AS {
  406.     set_val(RY,a_f(RY,AP));
  407.     wait(Delay)
  408.     set_val(RX,a_f(RX,AP));
  409.     wait(Delay)
  410.     set_val(RY,a_f(RY,AM));
  411.     wait(Delay)
  412.     set_val(RX,a_f(RX,AM));
  413.     wait(Delay)}
  414.  
  415.     function a_f(p,m) {
  416.     if(abs(get_val(p)) < Release)
  417.     return m;
  418.     return get_val(p);}
  419.  
  420.     combo AR {
  421.     ARS = get_val(RY) + AR;
  422.     if(ARS > 100) ARS = 100;
  423.     set_val(RY,ARS * AR_I);
  424.     ARS = get_val(RX) + AR_H;
  425.     if(ARS > 100) ARS = 100;
  426.     set_val(RX,ARS);}
  427.  
  428.     combo DropShot {
  429.     set_val(R3,100);
  430.     wait(60);
  431.     wait(DS_Speed);
  432.     set_val(R3,100);}
  433.  
  434.     combo PerfectAccuracy {
  435.     set_val(R2,100);
  436.     wait(100);
  437.     wait(250);
  438.     set_val(R2,100);}
  439.  
  440.     combo AimAbuse {
  441.     set_val(L2,100);
  442.     wait(HOLD);
  443.     set_val(L2,0);
  444.     wait(RELEASE);}
  445.  
  446.     combo RapidFire {
  447.     set_val(R2,100);
  448.     wait(40);
  449.     set_val(R2,0);
  450.     wait(RF_Speed);}
  451.    
  452.     combo Reset {
  453.     wait(WAIT);
  454.     set_val(button,100);
  455.     wait(28);
  456.     set_val(button,0);
  457.     wait(28);
  458.     i=i + 1;}
  459.    
  460.     function set_click(B,Num,Wait) {
  461.     WAIT=Wait;
  462.     i=0;
  463.     button = B;
  464.     num = Num;
  465.     a = ON;}
  466.    
  467.     combo Menu_Rumble {
  468.     set_rumble(RUMBLE_B,100);
  469.     wait(200);
  470.     reset_rumble();
  471.     Toggle_Rumble = OFF;}
  472.  
  473.     combo Rainbow_Flash {
  474.     LED(2,0,2,0);
  475.     wait(100);
  476.     LED(0,0,0,0);
  477.     wait(100);
  478.     LED(0,0,0,2);
  479.     wait(100);
  480.     LED(0,0,0,0);
  481.     wait(100);
  482.     LED(0,2,2,0);
  483.     wait(100);
  484.     LED(0,0,0,0);
  485.     wait(100);}
  486.    
  487.     combo Flash_ON {
  488.     LED(0,0,2,0);
  489.     set_rumble(RUMBLE_A,100);
  490.     wait(400);
  491.     reset_rumble();
  492.     reset_leds();}
  493.  
  494.     combo Flash_OFF {
  495.     LED(0,2,0,0);
  496.     set_rumble(RUMBLE_B,100);
  497.     wait(200);
  498.     reset_rumble();
  499.     LED(0,0,0,0);
  500.     wait(100);
  501.     set_rumble(RUMBLE_B,100);
  502.     LED(0,2,0,0);
  503.     wait(200);
  504.     reset_rumble();
  505.     reset_leds();}
  506.  
  507.     function LED(a,b,c,d) {
  508.     set_led(LED_1,a);
  509.     set_led(LED_2,b);
  510.     set_led(LED_3,c);
  511.     set_led(LED_4,d);}
  512.    
  513.     define ON = TRUE;
  514.     define OFF = FALSE;
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