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- public class Game1 : Game
- {
- [...]
- private void CheckAndRemoveEnnemy()
- {
- for (int i = 0; i < _ennemyShips.Count(); i++)
- {
- if (_ennemyShips.ElementAt(i).Rectangle.Y > graphics.PreferredBackBufferHeight || _ennemyShips.ElementAt(i).Life <= 0)
- {
- if (_ennemyShips.ElementAt(i).Life <= 0)
- _score++;
- _ennemyShips.Remove(_ennemyShips.ElementAt(i));
- continue;
- }
- }
- }
- [...]
- }
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