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a guest Mar 23rd, 2019 64 Never
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  1. public class Game1 : Game
  2. {
  3.   [...]
  4.   private void CheckAndRemoveEnnemy()
  5.   {
  6.       for (int i = 0; i < _ennemyShips.Count(); i++)
  7.       {
  8.           if (_ennemyShips.ElementAt(i).Rectangle.Y > graphics.PreferredBackBufferHeight || _ennemyShips.ElementAt(i).Life <= 0)
  9.           {
  10.               if (_ennemyShips.ElementAt(i).Life <= 0)
  11.                   _score++;
  12.  
  13.               _ennemyShips.Remove(_ennemyShips.ElementAt(i));
  14.               continue;
  15.           }
  16.       }
  17.   }
  18.   [...]
  19. }
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