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- null = [] spawn {
- {
- if(((assignedVehicleRole _x)select 0) =="Cargo") then {
- removeBackpack _x;
- _x addBackpack "B_Parachute";
- if ((_unit isNotEqualto (driver (vehicle _unit))) || (_unit isNotEqualto (gunner (vehicle _unit))) || (_unit isNotEqualto (commander (vehicle _unit)))) then { if (local _unit) then { if (_unit isNotEqualto (driver _vehicle)) then { unassignVehicle _unit; }; _unit action ["Eject", _vehicle];
- if (isPlayer _unit) then
- {
- [] spawn
- {
- sleep 1;
- player action ["OpenParachute", player];
- hint "I'm a player";
- };
- };
- };
- unassignvehicle _x;
- moveout _x;
- sleep 0.2;
- };
- } forEach(crew heli);
- };
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