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raiid0204 Dec 10th, 2018 83 Never
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  1. on command "/parkourset":
  2.     cancel event
  3.     set Name of player's tool to "&fParkour Block"
  4.  
  5. on place:
  6.     Name of player's tool is "&fParkour Block"
  7.     set {_item} to 1 of player's tool
  8.     wait 4 seconds
  9.     set event-block to air
  10.     give player {_item}
  11.  
  12. on place:
  13.     Name of player's shield is "&5Trampoline Block"
  14.     set {_item} to 1 of player's tool
  15.     set {slime::%block's location%} to location of event-block
  16.     wait 8 seconds
  17.     set event-block to air
  18.     give player {_item}
  19.     clear {slime::%block's location%}
  20.  
  21. on place:
  22.     Name of player's tool is "&5Trampoline Block"
  23.     set {_item} to 1 of player's tool
  24.     set {slime::%block's location%} to location of event-block
  25.     wait 8 seconds
  26.     set event-block to air
  27.     give player {_item}
  28.     clear {slime::%block's location%}
  29.  
  30. on step on slime_block:
  31.     if location is {slime::%block's location%}:
  32.         push player upwards at speed 3
  33.  
  34. on place:
  35.     Name of player's shield is "&fParkour Block"
  36.     set {_item} to 1 of player's shield
  37.     wait 4 seconds
  38.     set event-block to air
  39.     give player {_item}
  40.  
  41. on place:
  42.     Name of player's shield is "&5Trampoline Block"
  43.     set {_item} to 1 of player's shield
  44.     set {slime::%block's location%} to location of event-block
  45.     wait 8 seconds
  46.     set event-block to air
  47.     give player {_item}
  48.     clear {slime::%block's location%}
  49.  
  50. on place:
  51.     Name of player's tool is "&6Parkour Block"
  52.     set {_item} to 1 of player's tool
  53.     set {_block} to type of event-block
  54.     wait 4 seconds
  55.     set event-block to air
  56.     wait a tick
  57.     show 50 block_crack particle at event-block with data of {_block} offset by 0.45, 0.45, 0.45
  58.     if player's gamemode is not creative:
  59.         give player {_item}
  60.  
  61. on offhand move:
  62.     if "%Name of player's tool%" contains "lock":
  63.     cancel event
  64.  
  65. on offhand move:
  66.     if "%Name of player's tool%" contains "lock":
  67.     cancel event
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