OneShortEye

SoMI Quicksave / Quickload

Jun 9th, 2022 (edited)
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  1. There is one thing I wish I would have pointed out in the video. In the original game, you could save whenever you wanted to. You just had to go through a menu and it took maybe a second. I didn't mention it because, as an old-school adventure gamer, that was obvious to me. So, the difference between using those strats on original hardware vs. using quicksaves would be a small matter of time per save/load, and not a completely different feature.
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  3. Also, ScummVM does not have the option to use the original save/load screens. You have to either use quicksaves or use the emulator menu by pressing F5. In fact, if you buy Curse of Monkey Island commercially today, it comes bundled with ScummVM, and it's not possible to save the game at all without using the emulator menu or quicksaves.
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  5. And here's something else to complicate the issue, which Yvonne Eberhart pointed out in the comments. SoMI had a "record and playback gameplay" function in the original releases. Shift-F9 would start / stop recording, and Shift-F10 would load and play back a saved recording. Playback could be interrupted at any time to switch back to direct control of the game. So, Monkey Island did have a quicksave / quickload feature on release (though it wasn't intended to be used this way).
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  7. Now, if people still have the opinion that quicksave / quickload shouldn't be allowed because it wasn't strictly available in the original, that's fine. I don't run the game, so I don't have a stake in it either way, personally. But I don't think it's as black and white as it seems initially.
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