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- var someTransform : Transform;
- function Update () {
- var somePos : Vector3 = Input.mousePosition;
- var dragPos : Vector3 = Camera.main.ScreenToWorldPoint(new Vector3(somePos.x, somePos.y, 10));
- // someTransform.position = dragPos;
- someTransform.position.x = dragPos.x;
- someTransform.position.y = dragPos.y;
- Debug.Log ("dragPos: " + dragPos);
- }
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