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Jan 23rd, 2018
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C++ 0.48 KB | None | 0 0
  1. client
  2.  
  3.     Move()
  4.  
  5.         if( world.time < next_move || !mob.online || mob.knocked_out || mob.resting ) return
  6.  
  7.         next_move = world.time + ( return_fatigue ( mob.fatigue ) ) + ( ( 2 - mob.speed_boost ) + mob.speed_effect ) ; . = ..()
  8.  
  9.         spawn()
  10.  
  11.             if( mob.see_invisible ) for( var/mob/enemy in view ( 7 ) )
  12.  
  13.                 if( !enemy.target && ( isbat ( enemy ) || isocto ( enemy ) || isspider ( enemy ) || isfish ( enemy ) ) ) if( mob.see_invisible )
  14.  
  15.                     enemy.target = mob ; enemy:stalk()
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