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- client
- Move()
- if( world.time < next_move || !mob.online || mob.knocked_out || mob.resting ) return
- next_move = world.time + ( return_fatigue ( mob.fatigue ) ) + ( ( 2 - mob.speed_boost ) + mob.speed_effect ) ; . = ..()
- spawn()
- if( mob.see_invisible ) for( var/mob/enemy in view ( 7 ) )
- if( !enemy.target && ( isbat ( enemy ) || isocto ( enemy ) || isspider ( enemy ) || isfish ( enemy ) ) ) if( mob.see_invisible )
- enemy.target = mob ; enemy:stalk()
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