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RuineKiller

Infinite Shards for Monster Simulator

Jan 6th, 2020
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  1. Non-loop version:
  2. game:GetService("ReplicatedStorage").NetworkEvents.RemoteEvent:FireServer("RedeemSoul", 999999999999)
  3.  
  4. Loop version:
  5. _G.InfShards = true
  6. game:GetService"RunService".RenderStepped:Connect(function()
  7. if _G.InfShards == true then
  8. game:GetService("ReplicatedStorage").NetworkEvents.RemoteEvent:FireServer("RedeemSoul", 9999) --Change value if you want
  9. end
  10. end)
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