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- Non-loop version:
- game:GetService("ReplicatedStorage").NetworkEvents.RemoteEvent:FireServer("RedeemSoul", 999999999999)
- Loop version:
- _G.InfShards = true
- game:GetService"RunService".RenderStepped:Connect(function()
- if _G.InfShards == true then
- game:GetService("ReplicatedStorage").NetworkEvents.RemoteEvent:FireServer("RedeemSoul", 9999) --Change value if you want
- end
- end)
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