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- #Skript By SoBaDayz
- #Pour SpectreNetwork
- #Particule coeur
- command /arrowlove:
- permission: arrow.love
- permission message: &b[&6ArrowTrails&b] &cVous avez pas acheté la particule love
- trigger:
- if {arrowlove.%player%} is false:
- set {arrowlove.%player%} to true
- set {arrowcloud.%player%} to false
- set {arrowflame.%player%} to false
- set {arrowslime.%player%} to false
- send "&b[&6ArrowTrail&b] &aArrow trails &3Love &aactivé"
- else:
- set {arrowlove.%player%} to false
- send "&b[&6ArrowTrail&b] &cArrow trails &3Love &cdésactivé"
- on shoot:
- if {arrowlove.%shooter%} is true:
- trail projectile with particle heart
- #Particule cloud
- command /arrowcloud:
- permission: arrow.cloud
- permission message: &b[&6ArrowTrails&b] &cVous avez pas acheté la particule cloud
- trigger:
- if {arrowcloud.%player%} is false:
- set {arrowcloud.%player%} to true
- set {arrowlove.%player%} to false
- set {arrowflame.%player%} to false
- set {arrowslime.%player%} to false
- send "&b[&6ArrowTrail&b] &aArrow trails &3Nuage &aactivé"
- else:
- set {arrowcloud.%player%} to false
- send "&b[&6ArrowTrail&b] &cArrow trails &3Nuage &cdésactivé"
- on shoot:
- if {arrowcloud.%shooter%} is true:
- trail projectile with particle cloud
- #Particule flamme
- command /arrowflame:
- permission: arrow.flame
- permission message: &b[&6ArrowTrails&b] &cVous avez pas acheté la particule flamme
- trigger:
- if {arrowflame.%player%} is false:
- set {arrowflame.%player%} to true
- set {arrowlove.%player%} to false
- set {arrowcloud.%player%} to false
- set {arrowslime.%player%} to false
- send "&b[&6ArrowTrail&b] &aArrow trails &3Flame &aactivé"
- else:
- set {arrowflame.%player%} to false
- send "&b[&6ArrowTrail&b] &cArrow trails &3Flame &cdésactivé"
- on shoot:
- if {arrowflame.%shooter%} is true:
- trail projectile with particle flame
- #Particule slime
- command /arrowslime:
- permission: arrow.slime
- permission message: &b[&6ArrowTrails&b] &cVous avez pas acheté la particule slime
- trigger:
- if {arrowslime.%player%} is false:
- set {arrowslime.%player%} to true
- set {arrowlove.%player%} to false
- set {arrowcloud.%player%} to false
- set {arrowflame.%player%} to false
- send "&b[&6ArrowTrail&b] &aArrow trails &3Flame &aactivé"
- else:
- set {arrowslime.%player%} to false
- send "&b[&6ArrowTrail&b] &cArrow trails &3Flame &cdésactivé"
- on shoot:
- if {arrowslime.%shooter%} is true:
- trail projectile with particle slime
- command /atr:
- trigger:
- set {arrowlove.%player%} to false
- set {arrowcloud.%player%} to false
- set {arrowflame.%player%} to false
- set {arrowslime.%player%} to false
- send "&b[&6ArrowTrail&b] &cTout les particules sont désactivé"
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