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- on join:
- if {freeze.enable.%player%} is not set:
- set {freeze.enable.%player%} to false
- command /freeze <offline player> <text>:
- permission: freeze
- usage: /freeze <player> <reason>
- trigger:
- if {freeze.%arg 1%} is false:
- set {freeze.enable.%arg 1%} to true
- set {freeze.reason.%arg 1%} to arg 2
- broadcast "&7[&6Freeze&7]&e%arg 1% 's Freeze has been enabled. Reason:%arg 2%"
- stop trigger
- if {freeze.%arg 1%} is not set:
- set {freeze.enable.%arg 1%} to true
- set {freeze.reason.%arg 1%} to arg 2
- broadcast "&7[&6Freeze&7]&e%arg 1% 's Freeze has been enabled. Reason:%arg 2%"
- stop trigger
- message "&7[&6Freeze&7]&c%arg 1% has already been Freeze for%{freeze.reason.%arg 1%}%"
- command /freezemsg <text>:
- trigger:
- if arg 1 is "true":
- set {freeze.msg.%arg 1%} to true
- message "&7[&6Freeze&7]&bI set it to display the message that appears when you move with Freeze"
- if arg 1 is "false":
- set {freeze.msg.%arg 1%} to false
- message "&7[&6Freeze&7]&bI set not to display the message that appears when you move with Freeze"
- command /unfreezeplease:
- trigger:
- if {freeze.pleasecool.%player%} is true:
- message "It takes 3 minutes of cool time to use again."
- stop trigger
- broadcast "&7[&6Freeze&7]&a%player% has issued a request to cancel Freeze."
- set {freeze.pleasecool.%player%} to true
- wait 180 seconds
- set {freeze.pleasecool.%player%} to false
- command /unfreeze <offline player>:
- permission: freeze
- usage: /unfreeze <player>
- trigger:
- if {freeze.enable.%arg 1%} is false:
- message "&7[&6Freeze&7]&c%arg 1% is not Freeze."
- stop trigger
- set {freeze.enable.%arg 1%} to false
- message "&7[&6Freeze&7]&e%arg 1% 's Freeze has been disabled."
- on any move:
- if {freeze.enable.%player%} is true:
- cancel event
- if {freeze.msg.%player%} is true:
- message "&7[&6Freeze&7]&cYou are Freeze. You can disable this message with /freezemsg false. /unfreezeplease can issue Freeze cancellation request. However, a 3-minute cool time is required."
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