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- FActorSpawnParameters handSpawnParams;
- handSpawnParams.bNoFail = true;
- handSpawnParams.Owner = GetController();
- handSpawnParams.Instigator = this;
- handSpawnParams.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn;
- LeftHand = GetWorld()->SpawnActor<AARMS_PlayerHand>(HandClass, GetActorTransform(), handSpawnParams);
- if (LeftHand)
- {
- LeftHand->AttachToComponent(CameraRoot, FAttachmentTransformRules::SnapToTargetNotIncludingScale);
- LeftHand->SetHandSide(true);
- }
- RightHand = GetWorld()->SpawnActor<AARMS_PlayerHand>(HandClass, GetActorTransform(), handSpawnParams);
- if (RightHand)
- {
- RightHand->AttachToComponent(CameraRoot, FAttachmentTransformRules::SnapToTargetNotIncludingScale);
- RightHand->SetHandSide(false);
- }
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