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Mar 20th, 2019
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  1. FActorSpawnParameters handSpawnParams;
  2. handSpawnParams.bNoFail = true;
  3. handSpawnParams.Owner = GetController();
  4. handSpawnParams.Instigator = this;
  5. handSpawnParams.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn;
  6. LeftHand = GetWorld()->SpawnActor<AARMS_PlayerHand>(HandClass, GetActorTransform(), handSpawnParams);
  7. if (LeftHand)
  8. {
  9. LeftHand->AttachToComponent(CameraRoot, FAttachmentTransformRules::SnapToTargetNotIncludingScale);
  10. LeftHand->SetHandSide(true);
  11. }
  12. RightHand = GetWorld()->SpawnActor<AARMS_PlayerHand>(HandClass, GetActorTransform(), handSpawnParams);
  13. if (RightHand)
  14. {
  15. RightHand->AttachToComponent(CameraRoot, FAttachmentTransformRules::SnapToTargetNotIncludingScale);
  16. RightHand->SetHandSide(false);
  17. }
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