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- on any movement:
- if {level::%player%} is not set:
- set {level::%player%} to 1
- if {exp::%player%} is not set:
- set {exp::%player%} to 0
- if {needexp::%player%} is not set:
- set {needexp::%player%} to 10
- if {kill::%player%} is not set:
- set {kill::%player%} to 0
- if {death::%player%} is not set:
- set {death::%player%} to 0
- if {killre::%player%} is not set:
- set {killre::%player%} to 0
- set {killre::%player%} to ({kill::%player%} / {death::%player%})
- if {exp::%player%} >= {needexp::%player%}:
- set {needexp::%player%} to round({needexp::%player%} * 1.2)
- add 1 to {level::%player%}
- set {exp::%player%} to 0
- message "&e========================="
- message "&a&lLevel Up!!"
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&e========================="
- command /set [<text>] <number>:
- permission: sk.admin
- trigger:
- if arg-1 is "exp":
- set {watasu::*} to arg-2
- on death of player:
- if attacker is set:
- if victim is not attacker:
- add 1 to {kill::%attacker%}
- add {watasu::*} to {exp::%attacker%}
- message "&a+&c%{killexp::%player%}%" to attacker
- if attacker is victim:
- on death of player:
- if victim is set:
- if victim is player:
- add 1 to {death::%victim%}
- command /status [<offline player>]:
- trigger:
- if arg-1 is not set:
- message "&e========================="
- message "&cLv&8: &9&l%{level::%player%}%"
- message "&cExp&8: &9&l%{exp::%player%}%&e/&9&l%{needexp::%player%}%"
- message "&cキルレ&8: &9&l%{kirure::%player%}%"
- message "&cキルレ2&8: &9&l%{kill::%player%}%&e/&9&l%{death::%player%}%"
- message "&e========================="
- else:
- message "&e========================="
- message "&cLv&8: &9&l%{level::%arg-1%}%"
- message "&cExp&8: &9&l%{exp::%arg-1%}%&e/&9&l%{needexp::%arg-1%}%"
- message "&cキルレ&8: &9&l%{kirure::%arg-1%}%"
- message "&cキルレ2&8: &9&l%{kill::%arg-1%}%&e/&9&l%{death::%arg-1%}%"
- message "&e========================="
- on chat:
- if {killre::%player%} <= 1:
- cancel event
- broadcast "&8[&a&lC&r&8] &e%player% &9&l>>> &r&a%message%"
- if {killre::%player%} >= 1:
- else if {killre::%player%} <= 1.5:
- cancel event
- broadcast "&8[&b&lB&r&8] &e%player% &9&l>>> &r&a%message%"
- if {killre::%player%} >= 1.5:
- else if {killre::%player%} <= 2:
- cancel event
- broadcast "&8[&c&lA&r&8] &e%player% &9&l>>> &r&a%message%"
- if {killre::%player%} >= 2:
- else if {killre::%player%} <= 2.5:
- cancel event
- broadcast "&8[&e&lS&r&8] &e%player% &9&l>>> &r&a%message%"
- every 1 seconds:
- loop all players:
- set action bar of loop-player to "&b%loop-player% &c&lLv.&e&l%{level::%loop-player%}% &8[&c&l%{exp::%loop-player%}%&9/&b&l%{needexp::%loop-player%}%&r&8] &c&lKill.&e&l%{kill::%loop-player%}% &b&lDeath.&e&l%{death::%loop-player%}% &9&lKillRate.&e&l%{killre::%loop-player%}%"
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